Sombra is officially Overwatch’s new hacker hero
If you didn’t see Sombra coming, maybe you haven’t been paying much attention to Overwatch lately. Onstage during the Blizzcon keynote, Blizzard president and CEO Mike Morhaime described her as a stealthy offensive infiltrator who can hack an enemy’s abilities. Blizzard has dropped a few other details as well. She has an EMP attack that can shut down numerous enemies at once, for instance. Additionally, she can camouflage herself, making her harder to see. If you’re lucky enough to be at Blizzcon this weekend she’ll be playable on the show floor. Everyone else? You’re going to have to wait.
Source: Blizzcon, Overwatch (1) (YouTube), (2)
Google DeepMind and Blizzard partner for ‘StarCraft II’ AI research
Google’s Deepmind AI has already learned how to best humans at Go, but now Deepmind’s resources will be pointed at an entirely different game: Starcraft II. Blizzard just announced at Blizzcon that it is partnering with Google to open up Starcraft II as a research platform for those building AI programmers. “Blizzard will release an API early next year that will allow researchers and hobbyists around the world to build and train their own AI agents to play Starcraft II,” said Oriol Vinyals, a research scientist at Google DeepMind.
Rather than Google building an unstoppable Starcraft II machine on its own, Blizzard wants to give anyone the change to build their own AI bot using the upcoming API. Essentially, this framework serves as a testing ground for building and training new AIs — it could lead to better AI in Starcraft II itself, or we could see better AI player coaches, or maybe just an unbeatable AI bot. “There’s still a long way to go, but maybe we’ll even see an agent take on the BlizzCon champion in a show match,” Vinyals said.
But this could have effects that go far beyond just Starcraft II. “On a broader scope, these advancements we make in Starcraft might help us when we apply them to the real world challenges we face in science, energy, and other human endeavors,” Vinyals said. Indeed, in a blog post announcing the partnership, Google Deepmind notes that the complexity of Starcraft II makes it “useful bridge to the messiness of the real-world.”
Of course, what Google and Blizzard find from this partnership remains to be seen, but games have already proven to be great AI trainers, so we expect that we’ll see some big AI improvements from this partnership — it just might take a while. “We’re still a long way from being able to challenge a professional human player at the game of StarCraft II,” the Deepmind team says in its blog.
Aaron Souppouris contributed to this report.
Source: Google Deepmind
Japan has some exclusive PSVR titles, but you’re not missing much
Sony’s lineup of games and demos is often slightly different depending on the region. It’s something you may have noticed with PlayStation’s VR debut in both Europe and the US, — and that’s even more true for Japan. The virtual reality headset launched in Sony’s homeland with several titles on the PlayStation Store that are not available elsewhere. While standalone (much less stand-out) games are few, there’s still handful of experiences that are only playable with a Japanese PlayStation account. Fortunately for you, I’ve got one, and have played through some of this Japan-only content. From awkward teacher role-play with a Japanese schoolgirl, to anime J-Pop idol concerts, digitized musicians, Godzilla and virtual karaoke rooms (!), these regional exclusives very much cater to the locals. Here’s how they fared over a week-long playthrough. (Factoring in some time for Rez Infinite, of course.)
Summer Lesson
Price: 2,980 yen (about $29)
Summer Lesson is the most polished — and the weirdest — PlayStation VR game you can’t buy outside Japan. You play as a tutor hired to help Japanese high school student Hikari improve her grades. So far, so anime plotline. In reality, it’s not much of a game — more like one of the dullest PSVR experiences I’ve seen yet. The gameplay consists of choosing a lesson (logic, memory, etc.) and conversation starter (family, school, sports) with Hikari, listen through greetings and some small talk, rubberstamp a lesson report card (one of the rare in-game interactions) and wait for scenes to fade in and out. (It’s fortunate, perhaps, that you don’t have to actually sit through the multi-hour lessons.)
In the middle of study, the game lets you improve (or lower) the odds of a successful lesson by changing the learning environment. However, irrespective of what you choose to do during her lesson (vocally cheer her on, introducing a rapid-fire quiz, lowering the air-con, or even turning the lights off), it has no bearing on what you see in the next scene.
Marginally more interesting scenes are randomly drip-fed in throughout this daily grind. But even these hidden scenes aren’t exactly thrilling when written: You share headphones while listening to music, she drops her pencil, she searches for her favorite comic book or brushes some virtual fluff from your virtual shoulder. Then, after six lessons, you meet her one last time to hear the results of her midterm. This depends on how smart your lesson plans were, although it’s hard to see the reasoning behind what makes a lesson successful or not.
“Swing!” 😅 #psvr
A photo posted by Mat (@thtmtsmth) on Oct 27, 2016 at 5:06am PDT
After the eventual test result, you can repeat the whole thing again, this time armed with leveled-up lesson plans… even if the timeline is reset each time. She doesn’t remember you. She never will. She’ll tell you again and again that it’s weird to have a home tutor in her room, and that she loves softball. She always eats breakfast, loves manga comics. Oh, and she still really, really loves softball.
If there’s one redeeming feature here, it’s that you feel like Hikari is in the room; that you should obey social conventions (get too close and she will complain). When she gets a bit too close, you feel uncomfortable. But she’s not there. She’s inside the game. I have never felt that with typical video games. This is a sensation produced by VR.
The creep factor persists: Meet your weekly in-game targets and you’ll be rewarded with new costumes for your student. But for now, that’s about it . The game heavily hints at future content: At the Tokyo Game Show last year, Bandai Namco showed an English-language demo with a new caucasian student. As Summer Lesson stands, it’s an expensive mini-game that made me feel uneasy. Nonetheless, it speaks to the ability of virtual reality to convey human presence.
Joysound Karaoke
Price: 540 yen for 24 hours (about $5)

“The ultimate solo karaoke experience.” That’s the pitch, even if not everyone enjoys singing to their television, alone. Inside a VR headset. The experience adds cheesy, 360-degree video to your songs of choice. The lyrics run across the bottom of your virtual view, like any TV-based karaoke unit. (In fact, the company Joysound powers millions of karaoke bars across Japan.)
The videos are just as cloying and weird as the two-dimensional ones that we karaoke addicts are used to. There’s a cherry blossom picnic with the girls, a cat cafe (yesssss), picnic at the beach, an intimate music lesson setting and… a room full of handsome butlers. Those are your options, folks. At least for now. The karaoke app has already started to add a number of artist collaborations to flesh out the experience.
Japanese Visual-kei band “Golden Bombers” are one of the first artists to collaborate, offering two special edition 360-videos with two tracks. This includes possibly the most reality-blurring experience: singing said band’s song while the band itself cheers you on inside a 360-projected karaoke room. The second “experience” puts you on stage during a live concert, replete with cheering crowd. That’s pretty cool.
But back to the stock cat cafe/ picnic experiences: They aren’t limited to Japanese-language songs, so I was able to bust out half a rendition of “Under Pressure” before collapsing out of sheer shame. More concert-based content would totally work with VR and karaoke. Hopefully Joysound and Sony are on it.
360 Date
Price: 1,000 yen (about $10)
Combining the creepy schoolgirl component with the melodrama of a karaoke video, 360 Date is a short drama that tells the story of your walk home with a childhood friend who might be in love with you. (Spoiler: She is.) It’s a harmless, 360-degree mini-drama. The app suggests there will be further installments with different girls and different situations, but for now 360 Date consists of several scenes of your friend talking to you, with fade-out cuts between locations.
Your character manages a few one-word replies through the episode but it’s a borderline monologue. I didn’t have to touch the controller. I just watched. I didn’t want (or need to) play it twice. Because of the relatively low standard of acting (the poor girl is acting alongside a pole and a 360-degree camera), and the fact you can’t move around, the computer generated schoolgirl in Summer Lesson offered a greater VR sensation, more of a presence, than this human one. What’s happening to me?
Shin Godzilla
Price: Free
Sony collaborated with Godzilla studio Toho to make this very short VR teaser for the new feature film. You wake up to find Tokyo in flames, with Godzilla still terrorizing its residents. There’s no interaction — you just see the full computer-generated Godzilla shrug off the military attacks. (Fun fact: This Godzilla was built from the same model used in the latest movie.) It then somehow notices you, a lone human lying on the ground, and ambles over to you. Rocket launches, gunfire and crushed cars ensue. The demo finished even sooner than I thought it would — but at least it’s free?
Idolmaster: Cinderella Girls Viewing Revolution,
Price: 2,480 yen (about $24; glowsticks sold separately)
“Rhythm action game!”, I thought. “Cute anime characters that I dance along with, and look like an idiot!” I thought. Sure, that last part is true, but neither rhythm nor action are necessary — and again, it’s not really a game. Idolmaster virtually places you in the crowd while a fictional 3D anime J-Pop group sing/synth their way through a song. There’s more songs through DLC — I didn’t bite — and DLC accessories go as low as virtual glow sticks and wristbands for your audience member. Both are a con priced at three dollars each.
Windows Store ‘CoD’ buyers can’t play with Steam friends
Call of Duty: Infinite Warfare and Modern Warfare Remastered have come to the Windows 10 Store, but you may want to think twice about buying the games there. According to Activision, those versions don’t support console cross-play, and won’t even work with versions on other PC platforms like Steam. In other words, you’ll only be able to play with other Windows 10 Store buyers and not the millions of players who bought the game elsewhere. They aren’t part of the Xbox Play Anywhere program either, meaning you’ll be stuck with the Universal Windows Platform (UWP) version on Windows 10.
Developers like Epic have complained about the closed nature of the Windows 10 Store, but the Call of Duty restrictions apparently aren’t Microsoft’s fault. Windows Central reports that the decision to separate the UWP game from other Windows platform players was made entirely by Activision. Microsoft affirmed that it supports device and platform cross-play “for partners who want to enable it.”
Though the lack of cross-play is Activision’s decision, users have complained about other aspects of UWP games, like the lack of multi GPU support for SLI or Crossfire, and no support for unlocked frame rates. However, Microsoft recently unlocked frame rates for UWP games and launched MultiGPU support for DirectX 12 games like Rise of the Tomb Raider. It’ll have to do more to open up the platform, though — if buyers see nothing but downsides, they’ll simply buy elsewhere.
Via: Windows Central
Source: Activision
LEGO Dimensions makes me like things I hate
2016 has been a rough year for Ghostbusters fans. After more than a decade of rumors and false starts, the franchise finally got a new film — but the reboot’s cast of leading ladies turned a spotlight on a misogynistic minority within the fandom’s community of cosplayers and prop-builders. When the dust settled, we were left with a movie too mediocre to extinguish the hate surrounding it, yet not nearly bad enough to warrant the outrage. For me, this became a personal problem: How was I to reconcile a lackluster film that I just didn’t like with my weirdly fervent love of Ghostbusters? The answer, it turns out, was LEGO Dimensions.

This isn’t the first time LEGO bricks have served as a bridge between my fandom and a franchise I love. In 2005, Star Wars was in the midst of an awkward phase better known as “the prequels” — a second trilogy that took the space opera into a universe of stiff acting, bad writing and failed expectations. I was slowly growing to hate Star Wars. Then, just a month before Revenge of the Sith hit theaters, I played the LEGO Star Wars video game — a retelling of George Lucas’ second saga in simulated plastic. Somehow, the simplified medium of a toy-themed video game salvaged the prequel trilogy. As I came to terms with my feelings about the new Ghostbusters film, I remembered LEGO Star Wars. The movie may not have been for me, I thought, but maybe the game would be.
As with the Star Wars prequels, the new Ghostbusters film looked like the franchise I knew and loved, but its change in tone didn’t quite tickle my nostalgia. I loved seeing a new take on the Ghostbusters’ classic car and watching the team take down spirits with unlicensed nuclear accelerators, but I was turned off by the movie’s humor: fart jokes, slapstick antics and forced awkwardness just don’t make me laugh.

The LEGO Dimensions Ghostbusters Story Pack softens the tone, excising the cringeworthy comedy and bodily function jokes while still holding on to the essence of the story and its characters. It almost took itself more seriously too — spending more time on the narrative and less time as an extended Saturday Night Live sketch. Maybe it’s just the familiarity of the LEGO trappings, but Dimensions seems to capture the spirit of the original franchise better than the new film without compromising integrity of the rebooted story or characters.
As great as LEGO’s adaptation of Ghostbusters is, the gameplay itself is a little bland. It’s not bad, per se, but it’s still a LEGO game, and those don’t change much. It’s a double-edged sword, really: The series’ history of casual platforming, simple puzzles and straightforward combat mechanics has always offered a fun and consistent, but ultimately unchallenging experience. On the other hand, those follies are exactly why these games work so well with licensed properties. Like the toys they’re based on, LEGO games are designed to fit any mold imaginable. It works too: LEGO has adapted Lord of the Rings, Back to the Future, Adventure Time, Doctor Who and even the original 1984 Ghostbusters — and all of them are fun, nostalgic experiences. Maybe that’s why it’s the last licensed toys-to-life platform still standing.

Fandom can be a weird thing. It inspires some to build screen-accurate props. For others, it justifies hostile, misogynistic trolling, apparently. It turned me into a man looking back on a childhood toy as a possible conduit for enjoying something that I didn’t like, but wanted to. Against all odds, it actually worked. LEGO Dimensions helped me salvage my fandom for a Ghostbusters reboot I initially hated. It let me make connections to characters I found grating and bland on-screen. It’s neither the best Ghostbusters game ever made (that title goes to the 2009 game written and voiced by the 1984 film’s stars) nor is it the best depiction of the original characters (hello there, IDW comic book series). But for me, Dimensions is the best way to experience the 2016 reboot.
The ‘Call of Duty’ VR mission is free for PSVR owners
Activision has announced that the Jackal Assault VR Experience will be available, for free, for all PS4 owners. Jackal Assault is the standalone virtual reality component of its latest game, Call of Duty: Infinite Warfare. The short level sees you piloting a Jackal fighter jet as it gets shot into space for a spot of, uhm, infinite warfare.
Previously, it was assumed that only those who bought Infinite Warfare would be able to access the level. But now it’s been opened up to everyone who owns a PlayStation 4, although you’ll need PlayStation VR to actually use it. Still, it’ll be fun just to relive the halcyon days of space combat, Wing Commander-style, even if it is just for a few minutes at a time.
If you’re looking to trying out the title, head over to the PlayStation VR area in the PlayStation Store and select Call of Duty: Infinite Warfare – Jackal Assault VR Experience. Happy flying.
Via: Upload VR
Source: Activision
The Engadget Podcast Ep 13: A Chicken with its Head Cut Off
Editor in chief Michael Gorman and executive editor Christopher Trout are in town this week and stop by to talk Peter Thiel, Vine and online voting with host Terrence O’Brien and reviews editor Cherlynn Low. Then, after they’ve had their fill of beating up on Thiel, the four will explore how dating and sex have changed in the age of apps. Warning, things get a little NSFW.
The Flame Wars Leaderboard
Wins
Loses
Winning %
Christopher Trout
5
1
.833
Mona Lalwani
3
1
.750
Dana Wollman
10
6
.625
Devindra Hardawar
10
9
.526
Chris Velazco
3
3
.500
Cherlynn Low
6
7
.461
Nathan Ingraham
4
6
.400
Michael Gorman
1
5
.167
Relevant links:
- Supporting Peter Thiel isn’t embracing ‘diversity’
- Facebook chief explains why Peter Thiel is still on the board
- Gawker settles with Hulk Hogan for a reported $31 million
- Is tech billionaire Peter Thiel prepping for a life in politics?
- Memories of a better Vine
- Twitter’s identity crisis killed Vine
- How to outsource your love life
- Ghosting redefined
- The incredibly sad world of niche dating apps
You can check out every episode on The Engadget Podcast page in audio, video and text form for the hearing impaired.
Watch on YouTube
Watch on Facebook
Subscribe on Google Play Music
Subscribe on iTunes
Subscribe on Stitcher
Subscribe on Pocket Casts
Indie darling ‘Bastion’ comes to Xbox One next month
Bastion’s dream-like watercolor visuals and deep, satisfying RPG mechanics won it plenty of praise back in 2011. Since its launch on PC and Xbox 360, the game has been ported to a range of platforms including Mac, PS4 and Android. Now, developer Supergiant Games is bringing its debut adventure to Xbox One. The new, “faithful adaptation” arrives on December 12th and will be free until the New Year for people who purchased the Xbox 360 version. Otherwise, you’ll need to fork out $14.99 to brawl as “the Kid” and listen to the narrator’s gruff, dulcet tones.
Wondering why Bastion is worth a second playthrough? Well, the game now runs at 1080p (the Xbox 360 version was stuck at 720p) and includes a bunch of new achievements. The Xbox One edition also comes with Stranger’s Dream, a DLC pack with another playable sequence and a lively Score Attack Mode. Bastion might be five years old, but its charm and crunchy combat still hold up. Whether you’re new to the game or a longtime fan, it might be worth picking up the Cael Hammer one last time.
Also, the soundtrack is properly brilliant.
<a data-cke-saved-href=”http://supergiantgames.bandcamp.com/album/bastion-original-soundtrack” href=”http://supergiantgames.bandcamp.com/album/bastion-original-soundtrack”>Bastion: Original Soundtrack by Darren Korb</a>
Via: Game Informer
Source: Supergiant Games (Blog Post)
A game about butt-sniffin’ pugs is coming to PS4 and PC
Butt Sniffin Pugs, a fun simulator featuring cute pugs exploring New Yorkie City (get it?), rescuing citizens in danger and sniffing food and butts, has conquered crowdfunding pledgers’ hearts. It has successfully reached its goal on Kickstarter, and it’s now scheduled to be released for PS4, Windows and Mac in the first quarter of 2018. Inspired by cute, open-ended games like Kirby and Animal Crossing, it was designed to cater to everyone, from people who barely play to big AC fans.
In an interview with Inverse, its developers (called SpaceBeagles) said they even worked with The AbleGamers Foundation to make sure people with visual and hearing impairments can play the game. While it presents you different quests and tasks for mornings, noons and nights, SpaceBeagles designed it so that even those who only play occasionally can feel like they accomplish something when they do visit.
Unfortunately, you can’t pledge money to be part of the beta phase anymore. Since the lowest tier in campaign was worth $15, though, expect to pay a bit more than that to get the game when it comes out.
Source: Kickstarter, Butt Sniffin Pugs
The Morning After: Thursday, November 4, 2016
TGIF.
Before you fall back this weekend, it’s time to take a look at Google’s Assistant-powered Home device, take a spin with GoPro’s drone and find out how Singapore is pushing to be the first “Smart Nation.” Also, undecided (or, more likely, firmly decided) voters can peruse Engadget’s election guide to see where presidential candidates stand on tech issues.
A “living lab” nation-stateInside the Smart Nation initiative pushing Singapore into the digital age
Across this 30-mile-wide island, a network of fiber connections and sensors underpin scientists’ efforts to address the problems of urban living. The “Smart Nation” plan is trying to address pain points, like energy usage, health and transportation, while also accumulating data to fill out a detailed model of Virtual Singapore, where planners can test new projects to see their potential impact. The only problem? Figuring out the potential privacy impact of pulling together all of that information.
Google is in your home, showing you how smart it isReview: Google Home brings its Assistant to your living room

Nathan Ingraham says Google Home is a great way to show off just how smart Google is, but it doesn’t feel like an essential experience yet. That’s mainly because it lags behind Amazon’s Echo in terms of support for third-party services. For now, the Echo might be a smarter buy, but Home is a perfectly viable option for those who use lots of Google services.
Less for drone lovers, more for outdoor moviemakersReview: GoPro’s debut drone, the Karma

As a standalone drone, GoPro’s Karma lacks a lot of the features found on rival fliers. Worse still, the battery life is borderline acceptable. However, the charm with GoPro’s first foray into drones is its ease of use and overall versatility. If you’re invested in the GoPro ecosystem, Karma makes a lot of sense. More serious drone enthusiasts, however, might want to look elsewhere.
Something old, something new …Here are the first games optimized and ready for the PlayStation 4 Pro

It’s a mix of recent titles (“Battlefield 1,” “Bound,” “Call of Duty: Infinite Warfare,” “FIFA 17,” “Hitman,” “Mafia III,” “Rise of the Tomb Raider”) and flagship older hits like “inFamous Second Son,” “Knack,” “Ratchet” and “Clank,” as well as a bunch of PSVR titles.
Mark this down for Turkey DayNFL Films is producing a nine-episode VR series for Google’s Daydream platform
A still-untitled project will offer a 360-degree view of NFL action from the perspectives of players, coaches and fans. It’s coming to the Google Daydream platform, with the first episode debuting Thanksgiving Day, so expect some additional demo content to show the family on your new Pixel.
It is election seasonThe “New York Times” is free to read during the presidential election
Yes, the Gray Lady is opening up those paywall curtains to let readers in for 72 hours of election coverage. Alongside live coverage, the paper will also be Facebook livestreaming on Election Night as well as hosting a call-in show run by the crew of the “Run-Up” podcast.
But wait, there’s more…
- Engadget’s guide to the 2016 presidential election
- The first sex toy on Kickstarter is the Fin
- PlayStation’s official coloring book is here
- Huawei’s Mate 9 is a solid, smart device that optimizes itself to fit your needs



