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Posts tagged ‘Gaming’

14
Jun

Leak: ‘Street Fighter’ DLC coming to ‘Super Smash Bros.’


Ryu Smash Bros

Street Fighter‘s Ryu is almost certainly coming to Super Smash Bros. (SSB). Multiple files featuring the character have been extracted from a recent update, adding weight to a rumor that began back in April. The evidence is pretty compelling: there’s a video (below) that seems to be Ryu’s victory sequence, an image depicting what appears to be a recreation of his stage from Street Fighter 2 and a selection of color options for the character.

Capcom (which owns the Street Fighter franchise) has already licensed Mega Man out for SSB, but Ryu would be the first character from the legendary fighting series to make its way over to Nintendo’s brawler.

In addition to the Ryu leak, a video pulled from the same update shows Fire Emblem‘s Roy — a character that previously starred in Super Smash Bros. Melee for the GameCube — slashing his way around, meaning we will hopefully see at least two new characters announced at Nintendo’s pre-E3 SSB presentation, which kicks off at 10:40AM ET tomorrow.

Filed under: Gaming, Nintendo

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Via: Polygon

Source: Reddit

13
Jun

Recommended Reading: NFL player turns mercenary in ‘Call of Duty’


Recommended Reading highlights the best long-form writing on technology and more in print and on the web. Some weeks, you’ll also find short reviews of books that we think are worth your time. We hope you enjoy the read.

NFC Championship - Green Bay Packers v Seattle Seahawks

‘The Whole Game is Beast Mode’
by Sam Alipour
ESPN The Magazine

Kevin Spacey temporarily shelved his presidential persona to play a private military contractor in Call of Duty: Advanced Warfare. For this year’s title, Seattle Seahawks running back Marshawn Lynch hung up his cleats to play a mercenary in Call of Duty: Black Ops III. ESPN The Magazine has a behind-the-scenes look at the process, from motion capture to facial scans required to construct the digital version of the NFL player.

It’s Official: Everyone Has the Same Plan for Tech’s Future
David Pierce, Wired

Did a lot of Apple’s WWDC keynote sound familiar? The folks in Cupertino announced a collection of items that have already been done before by another company, whether it’s Google, Microsoft or others. Are companies just borrowing ideas now?

The Day I Learned to Stop Hating Laptop DJs
DJ Rob Swift, Cuepoint

Have you wondered what a traditional turntable DJ thinks of folks who prefer to do their scratching with a laptop? DJ Rob Swift discusses his initial reaction and how he came to realize that the modern setup is nothing more than a tool.

Moog Music Gives Employees More Control
Joe Coscarelli, The New York Times

Moog Music’s small size and workshop-like atmosphere are two things I’ve always loved about the company. This week, owner and chief executive Michael Adams told employees he was selling half of the company… to them.

The Unkillable Demon King
Mina Kimes, ESPN

A 19-year-old League of Legends juggernaut can kill more than half of an opposing team in under 40 seconds. ESPN’s Mina Kimes takes a look at how Lee Sang-hyeok (better known at Faker) rose to superstar status.

[Image credit: Ronald Martinez/Getty Images]

Filed under: Gaming

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13
Jun

‘Dota 2 Reborn’ will make playing or just watching easier next week


E3 isn’t even under way yet, but Valve (which will not be presenting at the event) is starting things early by revealing a new client for its massively popular PC game Dota 2. Dota 2 Reborn is being revealed in three blog updates before it launches in a beta test later next week, but what we can see so far should impress both fans and those still trying to get into these types of games (check out our primer here for a heads up). The dashboard players use to enter games is completely redesigned, with buttons to launch a session from anywhere, and easier ways to join up and play with friends. It’s all running on a new engine (not specified, but presumably Source 2), and also adds support for Custom Games, which Valve will talk more about next week.

For newbies, tutorials that teach various game mechanics are returning, while the addition of Guided Bot Matches claims it’s a “fun and educational” way to learn to play. Of course, MOBAs like Dota 2 and League of Legends are big spectator eSports, so the built-in DotaTV feature will be updated with DVR-style pause and rewind for its Steam Broadcasting-powered 1080p 60fps streams. According to Valve, the in-game HUD is staying the same, at least for now, but there are too many other changes mentioned (like the new Hero browser shown above and chat rooms that can hold up to 5,000 people) for us to break down here. Check out the new website for more updates, and stay tuned for more news as we report from E3 2015 next week.

Filed under: Gaming

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Source: Dota 2 Reborn

13
Jun

The original number-pushing puzzle game, ‘Threes,’ goes free


Threes is a deceptively simple puzzle game. You slide numbered tiles across a 16-slot board, combining twin numbers to rack up the highest score possible. It seems like something timeless, like it should have been next to the crossword puzzle in The New York Times back when your grandpa was a kid (if newspapers supported touchscreens, that is). In reality, it took Threes creator Asher Vollmer and artist Greg Wohlwend over a year of careful planning to create the perfect number-squishing puzzle game. When they released Threes, Vollmer and Wohlwend charged $1.99 on the iOS App Store. Just 21 days later, clones of Threes began popping up in mobile stores, most of them for the low, low price of free. You’ve probably heard of 2048, the Threes clone that refuses to disappear. Now, Threes is closing the gap between itself and those clones, and opening itself up to even more players by launching — you guessed it — for free.

“After the clones started to crop up there were certainly discussions of, ‘Should we just put out a free version now?’ but I’m glad we didn’t,” Wohlwend tells Engadget. “It would have been rushed and we would have made mistakes and probably treated the player poorly in some way like so many free games do.”

Threes has had a successful run, despite the clones. It’s on iOS, Android, Windows Phone, the Amazon App Store and Xbox One, and it took home the 2014 Apple Design Award plus an Honorable Mention in the 2014 Independent Games Festival. There’s even a new gallery of adorable Threes art available to buy on iam8bit. Threes is most popular on iOS, Wohlwend says, and that’s not surprising since the game hit Apple’s App Store first. Even the Xbox One version has “definitely” been worthwhile — it’s playable in Snap mode, a unique feature on the console.

“I’m ecstatic,” Wohlwend says. “Threes has done better than I ever imagined it would…. We want to do everything we can to continue establishing Threes as the original, premium and best sliding-number-tile game out there. Is that a genre?”

To that end, the free version of Threes doesn’t contain pesky in-app purchases or unsolicited pop-up ads. Instead, download Threes Free and you’ll have a certain number of plays. Watch an ad to get another play, or download the $2 version for completely uninterrupted gameplay. Ads won’t play unless you specifically choose to see one. The Threes team put as much thought into its free strategy as it did into the actual gameplay, and Wohlwend is pretty proud of that.

“We have figured out how to make Threes Free properly and honestly,” he says. “I wouldn’t have it any other way. While the clones are somewhat a byproduct of a market moving towards free, we’re excited to introduce some new ideas into how to make that sustainable for both players and developers.”

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13
Jun

YouTube Gaming to be lauched this summer


youtube_gaming_family_devices

Don’t we all have days when we spend hours watching YouTube videos and doing little else? Well, things are just getting better, especially for gamers, as YouTube Gaming is being launched this summer. Striving to become the largest gaming community online, YouTube Gaming will show you videos and live streams related to your favourite video games, players and game publishers on a single platform.

“From Asteroids to Zelda, more than 25,000 games will each have their own page, a single place for all the best videos and live streams about that title. You’ll also find channels from a wide array of game publishers and YouTube creators,” said Alan Joyce, Product Manager at YouTube in an official blog.

You can keep a tab on the games that you love just like YouTube suggests with other videos based on your viewing history and favourites. You can subscribe to a game’s channel to receive notifications for upcoming live streams too. YouTube is also making live streaming easier for gamers, as they can share all their streams on a single link.

youtube_gaming_text_logo

Initially, the service will be available for gamers in the U.S. and U.K. If you want to know more, stop by their booth at E3 next week or check live feed at youtube.com/e3.

Source: YouTube

Come comment on this article: YouTube Gaming to be lauched this summer

12
Jun

E3 2015: What to expect from gaming’s big show


We meet again, E3. Festivities around the 2015 Electronic Entertainment Expo kick off on Sunday, June 14th, with Bethesda’s first-ever E3 press conference at 7PM PT. We’re expecting more news about Fallout 4, footage of the new Doom, maybe something about Dishonored and information about Elder Scrolls Online. Then, the real fun begins on Monday with showcases from Microsoft, EA, Ubisoft and Sony. But wait, there’s more! E3 itself opens up on Tuesday, June 16th and runs through Thursday, June 18th, and we’ll have plenty of interviews, hands-on experiences and breaking news directly from the show floor. Keep track of the week with the full conference schedule below. Welcome to E3 2015:

Sunday, June 14th

Nintendo World Championships | 3PM PT | Live stream on Twitch

What we expect: A beautiful brawl as the Nintendo World Championships return for the first time since 1990

Bethesda showcase | 7PM PT | Live stream on Twitch

What we expect: Fallout 4, Elder Scrolls Online, Doom, Dishonored, surprises

Monday, June 15th

Xbox showcase | 9:30AM PT | Live stream on Twitch

What we expect: Halo 5: Guardians, Rise of the Tomb Raider, Forza Motorsport 6, Oculus Rift and Windows 10 information, Below, Minecraft, surprises

EA showcase | 1PM PT | Live stream on Twitch

What we expect: Mirror’s Edge Catalyst, Star Wars Battlefront, Need for Speed, FIFA 16, Madden NFL 16, Mass Effect 4, surprises

Ubisoft showcase | 2:45PM PT | Live stream on Twitch

What we expect: Assassin’s Creed Syndicate, Tom Clancy’s Rainbow Six Siege, Tom Clancy’s The Division, Aisha Tyler, surprises

Sony showcase | 6PM PT | Live stream on Twitch

What we expect: Ratchet & Clank, Uncharted 4: A Thief’s End, Tearaway Unfolded, The Last of Us 2, Wild, Abzu, No Man’s Sky, Morpheus news, The Witness, too many indie games to count, surprises

Tuesday, June 16th

Nintendo live event | 9AM PT | Live stream on Twitch

What we expect: Mario Maker, The Legend of Zelda on Wii U, Hyrule Warriors on 3DS, mobile games, the new NX console, Bravely Second, Fire Emblem, Shin Megami Tensei x Fire Emblem, third-party announcements, surprises

Square Enix showcase | 9AM PT | Live stream on Twitch

What we expect: Rise of the Tomb Raider, Deus Ex: Mankind Divided, Kingdom Hearts 3, Life is Strange, Final Fantasy XV, Just Cause 3, Bravely Second, surprises

Tuesday, June 16th – Thursday, June 18th

Madness | All day | The Los Angeles Convention Center

E3 always promises a feast of information, trailers and new gaming experiences — plus, of course, plenty of surprises. Last year, we played Alien: Isolation on Oculus Rift and acted a fool, and we also had a great chat with Oculus CEO Brendan Iribe. We played so many games — most of which hadn’t launched yet, and some of which still haven’t. We talked with industry leaders and innovative creators. We took pictures of this perfectly normal dude.

This year, we’re looking forward to playing even more games and chatting with even more developers and producers. We’ll have a lineup of liveblogs for the biggest, most interesting showcases. The current console generation is finally hitting its stride, while virtual reality is driving conversations across the industry. E3 2015 should be one to remember. Join us right here, all week, for all of the news direct from the show.

Filed under: Gaming, HD

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12
Jun

Sprked does for game modders what Valve couldn’t


When Valve and Bethesda introduced paid Skyrim mods on Steam, there was a huge backlash from the community. Some players were unhappy with the profit-sharing model, which only gave 25 percent of each sale to modders, while others were concerned about mod plagiarism and remixing, where contributors build on the work of others. Valve eventually killed the feature, but it left an important question unanswered: was there a better way to repay modders for their hard work? Sprked is hoping to solve the problem with a Patreon-style crowdfunding model. On its site, modders explain their work and fans can put down their cash, paid either by month or by creation, to support them. The modder’s work remains free for everyone, but there are certain perks that fans can unlock for supporting, such as concept art, thank you notes and behind the scenes videos.

Sprked takes a 5 percent cut, followed by a further 5 percent for its payment processors Stripe and PayPal. The idea could easily be replicated on Patreon itself, but having a dedicated site could make it easier for modders and fans alike to find one another. The challenge for Sprked now is to attract high-quality modders to its burgeoning platform — and also ensure the site isn’t abused by scammers looking for a quick buck.

Filed under: Gaming

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Source: Sprked

12
Jun

Google puts Twitch on notice with launch of YouTube Gaming


For awhile, the rumor was that Google would buy Twitch. That didn’t happen (Amazon did that instead), but that doesn’t mean it’s given up on gaming. Today at an event held in YouTube Space LA, the company is taking the wrapper off its very own video game-centric effort called, appropriately enough, YouTube Gaming. It’s both an app and a website and is designed to put YouTube’s gaming content front and center. More than 25,000 games will have their own dedicated page and each page will feature videos and live streams related to that particular title. And if you’re really into, say, The Witcher 3, you can add that game into your “collection” to keep up on the latest videos.

Aside from those dedicated title pages, you can also subscribe to channels from game publishers and indie YouTube creators. Once you’ve subscribed to a few channels and pages, YouTube will offer up recommendations based on the stuff you like. And, of course, searching within YouTube Gaming will bring up results that are specifically gaming-related (“Mine” will bring up Minecraft and not that Taylor Swift song, for example).

Just like Twitch, live streams will a big deal for YouTube Gaming. Indeed, it’s the first thing you’ll see when you launch the app or the website. An essential part of this equation is to make live streaming on YouTube appealing to gamers who want to broadcast their gameplay. YouTube says it offers features like high frame rate streaming at 60fps, a DVR function and it’ll automatically convert that live stream to a YouTube video. It’s also redesigning its Live broadcasting system so that you don’t have to schedule an event ahead of time and you’ll be able to share a link to all your streams.

The comparison with Twitch is obvious here, but it’s not like YouTube doesn’t have its own dedicated gaming userbase. “Let’s Play” YouTubers like PewDiePie are insanely popular in their own respective YouTube channels, some with millions of subscribers. But with YouTube Gaming, the online video giant is putting Twitch squarely in its crosshairs, with the hopes of drawing even more gameplay broadcasters to its side. Twitch certainly has the headstart here, but YouTube’s sheer clout might make up for it. YouTube Gaming will be available later this summer in the US and the UK.

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Source: YouTube

12
Jun

I want to love ‘The Witcher 3,’ but my Xbox One won’t let me


The Witcher 3: Wild Hunt, a massive, open-world, role-playing game from Polish studio CD Projekt Red, has sold 4 million copies in two weeks across PlayStation 4, PC and Xbox One. Those aren’t Grand Theft Auto V numbers, but it’s a huge milestone for the developer, whose cult classic games have typically launched on PC first with console versions coming much later, if at all. The Witcher 3 has also been a critical success, too, with an aggregate review score of 93 on Metacritic (“universal acclaim” according to the site) for the PS4 version, 94 for PC and 91 on Xbox One. Since its May launch, the game has received four software patches on consoles and five on PC. These updates have ranged from minor things like adding lethal cows to address a money-generating exploit, to major issues like save-file corruption and endless saved-game loops on the Xbox One edition.

While almost everyone I’ve talked to who’s playing the very Game of Thrones-esque The Witcher 3 loves it and hasn’t had any problems, I can’t say the same for myself. Four software updates later, and the latest patch notes still list “fixes” 52 times.

To expand the scope of The Witcher 3, CDPR made the decision to launch simultaneously on consoles and PC, something it had never done before. When you consider that established console developers like Ubisoft and even Microsoft still have trouble getting their games to work properly on current-gen platforms two and a half years after hitting shelves, CDPR’s cross-platform strategy seems ill-advised.

In game development, the amount of things that can go wrong exponentially increases the more complex said game is. For evidence of this, look no further than the high-profile stumble that was Assassin’s Creed: Unity, the first game in the Ubisoft series built for new console hardware. Given the sheer size of The Witcher 3‘s map and that slaying monsters and reuniting with a former charge are but a few of the available activities (there’s also horse racing, card games and sex on stuffed unicorns), the chances for glitches were incredibly high.


I’ve had technical issues with The Witcher 3 since the very first time I played it. As it happens in gaming journalism, I received a code to download the game ahead of its retail release. In the Xbox One’s case, this becomes a two-step process: one code to pre-load the actual game and another to unlock advance access. In the past, this has worked without a hitch. But even a week after the game officially released, my Xbox One kept telling me I was trying to open the game too soon. Instead of simply launching the game from the dashboard (or resuming it), I had to sift through a few sub-menus and load it from the game hub. Dealbreaker? No, but it was still annoying.

I’ve had technical issues with The Witcher 3 since the very first time I played it.

When we’d streamed The Witcher 3 on Joystiq‘s Twitch channel, the game worked without a problem. It wasn’t until shortly after, however, that more serious issues arose. Finding myself overwhelmed in combat by a vicious pack of fish-people (“Drowners” in the game’s parlance), I died and had to reload my last save. Except, instead of the save loading after what seemed like an eternity, a loading symbol depicting a dragon eating its own tail kept spinning above a halted progress bar. To fix it, I went back to the system dashboard, quit out of the game entirely and hard reset my Xbox. But that didn’t work. Instead of being met with an interminable loading screen the next time I fired up the save, what looped was an unresponsive splash screen. So I changed tactics and attempted to load the game from the main menu only to be met by that ouroboros looping yet again. The irony was not lost on me.

After posting a video of the ordeal to Facebook, I was contacted by the game’s publicist with a solution: Unplug my console from the power supply, wait a moment and then turn it back on. He was right; it worked, but I’d lost the progress made since my last save. After finishing the quest for the area I was in a second time, I’d forgotten to save, died in combat and had to do it once more. It was at that point I gave up. I decided it was best to wait for a patch addressing corrupted saves than to keep replaying the same missions over and over again.


Fast-forward three weeks, and I’ve returned to try my hand at The Witcher 3 once more. The corrupted save glitch has since been fixed, but at the expense of suspending and instantaneously resuming the game after powering the system off. As the error resulted from that very convenient Xbox One system feature, it’s since been removed entirely. Again, it’s annoying, but on its own, it’s not quite a major issue. The real problem is that a host of other bugs within the game still exist.

The intro cutscene, for example, plays between the game’s splash screen and the main menu every time I boot up the game. Then there’s the story scene about why I’m in the village of Heatherton that plays every time before I can actually jump into the game, regardless of how far outside Heatherton I am. All told, from the moment I press “A” on the Xbox One dashboard to load the game to the moment when I can actually begin playing, it takes two minutes and 15 seconds of staring at loading screens, menus and cutscenes. And that’s assuming the game launches on the first attempt.

The other night, I was greeted by a different sort of error message when attempting to fire up The Witcher 3; one that stated the obvious: “The game is taking too long to load.” Recently, I had to hit the “A” button a number of times before the game actually launched. For the record, I haven’t had this frustrating of an experience with any other current-gen game.

JXE Streams: 'The Witcher 3: Wild Hunt'

The corrupted-save glitch has been fixed at the expense of suspending and instantaneously resuming the game after powering the system off.

It’s a heartbreaking situation. When I’m actually playing the game, I can’t help but marvel at how well-realized the world of The Witcher 3 is; how well-written the game is at seemingly every turn; and just how well it handles gender and sexual politics. Early on, the protagonist Geralt encounters a man who’d been exiled to the forest. “I’m a freak,” he tells the Witcher. “I’m a freak, too,” Geralt replies in an attempt to empathize with the hunter. The man then reveals that he isn’t sterile or that he has dubious magic powers like Geralt, but that he’s gay and his sexual orientation caused a kingdom to crumble. It’s quiet moments like this that speak as loudly as the game’s more bombastic ones.

Rather than bash the player over the head with non-interactive cutscenes, The Witcher 3 lets players unravel its story through environmental clues. Consider this: The other night, while playing, I happened upon a stonecutter’s village in the Velen region. The entire burg was filled with peasants nailing together a perimeter fence and prisoners of war doing hard labor, cracking rocks for punishment. The sounds of hammers and stones were as inescapable as that of the crows overhead. Slaughtered livestock occupied the areas near each entrance. A house the size of a single-wide trailer sat with a collapsed thatched roof, broken timbers blocking its door. A few steps away, a water wheel lay on its side, driven into the dirt, halfway across the village from its structure. A guard snorted and hocked a loogie somewhere behind me. Up ahead, a child ran forward, gleefully exclaiming, “Whee! I’m catching snails!” The more I looked around, it became increasingly obvious that before I’d arrived, a massive monster had passed through and left a veritable Dunwich Horror level of destruction in its wake. And yet no one in town would speak to me, making it all the more eerie.

This is truly where the game excels. I’d rather discover a story on my own by exploring an area and picking up hints through its design than be handheld through the story arc. CDPR’s ambient approach to storytelling with The Witcher 3 is indeed powerful. If you’re playing the Xbox One version, though, this experience gets mucked up a bit as you’ll have to suffer through frustrating glitches.


It’s a heartbreaking situation. When I’m actually playing the game, I can’t help but marvel at how well-realized the world of The Witcher 3 is.

While in Velen, I didn’t talk to anyone; I didn’t kill anything. I just explored, lost in my own world. It’s this type of one-off encounter that gives so much of The Witcher 3 its charm. But I had to wonder if this relative tranquility was the byproduct of another glitch. Up to this point, every town I’d stumbled across had at least one character I could have a conversation or conflict with. Here, everyone I encountered was a non-interactive background character. My experience with the broken Xbox One version had me constantly, and justifiably, worrying that another tech issue had robbed the scene of some of its drama. And that’s a shame.

CDPR claims that, on average, it’ll take players around 100 hours to finish The Witcher 3. And while I’m not averse to sinking huge chunks of time into an open-world game, I can’t help but feel my console is standing entirely in the way of that actually happening.

[Image credits: CD Projekt Red]

Filed under: Gaming, Home Entertainment, HD, Microsoft

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12
Jun

Manure just got real with this $300 ‘Farming Sim’ controller


At one point or another, most of us have tried (and normally failed) to tackle a few laps in Gran Turismo or Forza Motorsport with a racing wheel. But have you ever used one to drive a tractor in Farming Simulator 15? Nope, didn’t think so. Peripheral maker Saitek has designed a new, monster accessory that includes a steering wheel (with turn knob), foot pedals and a side console complete with over 25 programmable buttons and a loader stick. It’s designed specifically for Windows and Mac, and the price alone means it’ll only appeal to the most hardcore agriculture enthusiasts: the all-in bundle will set you back $299.99, or you can pay $149.99 for just the side panel or wheel/pedal combo.

The company expects to ship the first units this fall, and Polygon reports that a Farming Simulator Gold 15 bundle, which includes a copy of the game, will be coming to Europe later this year. It’s a kooky peripheral, but after playing with bongo drums, maracas and a dual-stick “vertical tank” cockpit — nothing seems out of the ordinary.

Filed under: Gaming

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Via: Polygon

Source: Saitek