‘Shadow Warrior 2’ hits PC, PS4, Xbox One in 2016
The cult classic PC shooter/slasher Shadow Warrior got an over-the-top revamp not long ago and now a sequel is en route from the fine folks at Flying Wild Hog and Devolver Digital. Protagonist Lo Wang isn’t alone again in Shadow Warrior 2 — he’s bringing four-player co-op with him to PC, PlayStation 4 and Xbox One next year. Over on the PlayStation Blog, Devolver CFO Fork Parker says that the game’s environments are procedurally generated (think Minecraft or No Man’s Sky) and that five years after the first game’s events, humans and demons are living side-by-side. That’s a bit crazier than dogs and cats cohabitating, if you ask me.
We’re checking the game out next week at E3 and if you can’t wait for more info until then, perhaps the video and screenshots below will aid your patience. Oh! And should you need to acquaint yourself with Flying Wild Hog’s previous installment, the PS4 version’s on sale through next week’s trade show.
Watch the new @ShadowWarrior trailer, someone says “wang” and a car gets cut in half. https://t.co/5XgoRL6WEl pic.twitter.com/iOb3cn4tzG
– Fork Parker (@ForkParker) June 11, 2015
Filed under: Gaming, Home Entertainment, HD
Source: Windows Central
‘Battleborn’ seduced me with arcade spirit and role-playing style
Battleborn looked like it would be my kryptonite. When Gearbox Software showed the game to a group of reporters at a pre-E3 event, the roster of 25 characters looked like League of Legends clones, all of them clashing like a teenage anime enthusiast’s backup Tumblr. That the studio emphasized a 5-vs.-5 competitive mode, where players would hit and shoot each other in online matches, only further entrenched its cosmetic similarity to that game. What’s more, Gearbox promised that playing Battleborn would be all about the “ding” moment, when you level up your character in each match; again just like League of Legends. All those signifiers on top of a name that made it sound like an off-brand He-Man playset, and Battleborn came off like everything I detest about modern gaming. Then I played a co-operative story mission with four other people and never wanted to stop.

Orendi and Phoebe are two heroes with more character than you’d expect.
Don’t let the bad name and eSports marketing fool you: Battleborn is a delicious mix of old-school arcade spirit and Gearbox’s beloved Borderlands role-playing games. Battleborn utilizes the same mix of light cartoon art, snide humor and characters with complementary skill sets that invite players to experiment with how they destroy hordes of enemies in tight, tiered spaces. Unlike Borderlands, though, its challenges are compact. There are no huge worlds to explore, wandering from town to town and you don’t spend dozens of hours building your character up. In the campaign, which you can play by yourself or with up to four other people cooperating, you goals are refreshingly set and simple; it feels far more like a classic arcade game like Final Fight than it does League of Legends.
Battleborn feels far more like a classic arcade game like Final Fight than it does League of Legends.
Gearbox acknowledges that inspiration up front. The demo we got to play was just one section of a larger mission, where our crew had to fight against a bunch of angular monsters called Varelsi. (Those beasts work for some jerk vampire named Rendain, who’s trying to control the last planet in a dying universe. You and your pals are trying to do the same.) Our goal was to fight through an alien canyon, activate a beefy robotic tank and escort it to a giant set of doors so it could blow them up and the good guys could plumb farther into Varelsi territory. Before all that, though, we got to pick our characters from a colorful grid of portraits that looked, as Gearbox noted, like it was lifted straight out of Street Fighter. The simplicity of this setup was extremely welcome and its vivid, exaggerated characters were charmingly approachable rather than cloyingly trendy as they first seemed. Compared to other games at E3 this year, there’s a refreshing clarity in Battleborn when you play it that’s weirdly absent in its marketing.

Building your character in each mission is nice and simple in practice.
Only 10 characters were available in the demo and I tried three of them, each one providing a unique approach to the find-and-protect-the-‘bot scenario. Miko is a giant, sentient mushroom carrying throwing knives and who can toss out smaller fungi to heal companions or hurt enemies. Orendi, a four-armed demon in a witch’s hat and with a jack o’lantern grin, casts big, violent spells and shoots balls of purple fire from her hands. Rath is an iron-haired swordsman who looks like he’s on loan from Samurai Jack. He carries a big red sword and unlocks special moves that let him twirl around like a particularly sharp tornado.
The first thing that impressed me was how much character Gearbox has instilled in these weirdos even though you don’t see them on screen. Battleborn is played in a first-person perspective, but your field of view is full of each hero’s details. Orendi cackles and shouts nasty quips while her four spiky hands flit about the corners of the screen. A cloud of spores drift around you as Miko. Phoebe, another character I didn’t get to try, uses four rapiers simultaneously, and the way they’re angled on screen while you’re playing tells you everything about her; she’s poised and balanced with a flair to her sci-fi fencing skills. Vibrant personality is one of Borderlands‘ biggest strengths. It’s striking how swiftly Gearbox affects that level of soul in Battleborn in so short a period of time.

Gearbox has a knack for making games that feel like more than just another shooter.
The second thing I noted was how natural it makes an outwardly complex style of play. The idea that you have to build your character up from Level 1 to Level 10 in each mission, unlocking new skills and improving old ones as you dispatch enemies, sounds needlessly complex in the abstract. In execution, it gives Battleborn a wonderful thrust. It took about 20 minutes to play through the demo area, just enough time to fully build up each character. Each time they leveled up, a notice would flash on screen and you could pause to select from one of two upgrades. For example, do I want Rath’s sword to be stronger or do I want to be able to use his special moves faster? It adds just the right level of complexity to the rush while keeping the action propulsive, essential when you’re playing with a group.
It’s striking how swiftly Gearbox affects that level of soul in Battleborn in so short a period of time.
Each time through felt fresh thanks to the differences in the characters. While Orendi felt vulnerable and needed to keep a distance from the action, you could wade into the thick of a fight with Rath and just slice away. And although the stages themselves were just corridors leading to slightly more open areas, navigating them always changed depending on whom you were using. Some characters can jump twice, leading you to previously inaccessible platforms and hallways where you could snipe enemies from far away. It has everything old arcade action games needed to thrive; instantly satisfying action with multiple ways to approach and replay it.

Miko is probably gaming’s first truly badass warrior mushroom.
While I never had a chance to try out Battleborn‘s competitive options, I walked away more than impressed by just this fun-size piece of its campaign. Gearbox is making something with real potential that stands to broaden its success beyond the Borderlands games. If the generic name and oppressive trendiness of the messaging surrounding Battleborn have made this seem like a late-2015 game to dismiss, ignore that impulse. This is one to watch.
‘Transistor’ takes its sci-fi swordplay to iPhone and iPad
Dig Transistor‘s blend of hack-and-slash action, role-playing elements, and sci-fi storytelling? You no longer have to sit down in front of your console or PC to give a shot. Supergiant Games has released Transistor as a universal app for both iPhones and iPads, so you can carry on the adventures of Red and her giant, intelligent sword when you’re on the move. The mobile title has a new touch-oriented control scheme, although there’s also an optional “Classic Controls” option if you’d prefer gamepad-like input. There’s no mention of an Android version, but we wouldn’t count on one when Bastion hasn’t received an Android port so far.
Filed under: Cellphones, Gaming, Tablets, Mobile
Via: iMore
Source: Supergiant Games, App Store
Steam summer sale arrives with deals on ‘Grand Theft Auto’ and ‘XCOM’
It’s time once again for Valve to kick off its annual Steam summer sale — and as is the custom, there are some huge bargains to be had, even on day one. The sale (which runs from June 11th through June 21st) is starting by knocking 25 to 75 percent off the Grand Theft Auto games, 50 to 83 percent off the alien-hunting XCOM series, and a hefty 75 to 80 percent off the post-apocalyptic Metro franchise. Indie hits like The Binding of Isaac: Rebirth and Don’t Starve are decidedly more affordable, too. Steam is rotating deals on a daily basis (faster than that for flash sales), and there’s even a web-based game you can play that helps unlock discounts for the following day. There’s no guarantee that you’ll like all those impulse purchases, but that buyer’s remorse is why Valve just introduced refunds, isn’t it?
Filed under: Gaming, Internet, Software
Source: Steam
Explore ‘Everybody’s Gone to the Rapture’ on August 11th
The middle of August is looking mighty fine if you’re an indie game fan. Not only do we get the incredibly snazzy-looking Volume from Mike Bithell on the 18th, Everybody’s Gone to Rapture exclusively hits PlayStation 4 the week prior on August 11th according to the PS Blog. What’s more, the mysterious look at what happens after the world ends from the team behind Dear Esther and Amnesia: A Machine for Pigs has a new website that’ll be updated with fiction, music and more on the road to the game’s release.
If you’re worried about said fiction spoiling the game’s mystery, however, developer Dan Pinchbeck writes that those worries are unfounded as the stories will introduce characters and themes — not plot points. It’s likely helping build the world and adding to its mystique rather than pulling a Hollywood and cramming a two-hour movie into a 90 second trailer. And speaking of which, there’s a new one of those and a fresh song off the soundtrack below.
Filed under: Gaming, Home Entertainment, HD, Sony
Source: PlayStation Blog, Gone to the Rapture
Oculus and Microsoft sitting in a tree, R-I-F-T-I-N-G
Microsoft and Oculus are leaping into the future of virtual reality hand-in-hand. Oculus CEO Brendan Iribe today announced that the Rift will be packaged with a wireless Xbox One controller, native support on Windows 10 and the ability to play Xbox One games inside the headset itself, in a sort of virtual cinema, via Xbox-to-Windows streaming. Microsoft’s Head of Xbox Phil Spencer took to the Oculus stage to lay out his plans for the Rift and Windows gaming going forward — and there’s a reason he looked so happy while doing so. In fact, there are a few reasons the Microsoft-Oculus deal should be gangbusters for both companies.
First, the Rift is Microsoft’s answer to Sony’s Project Morpheus. The Oculus Rift is ready-made, has super-high brand recognition and is poised to offer a finely tuned VR experience to a horde of anxious, hungry gaming fans. Morpheus could very well walk into a similar situation when it launches, but there’s one major difference between the two systems: Sony has to finish developing and then continually support Morpheus on PlayStation 4; Microsoft has to trust Oculus to handle most of that work.
Of course Microsoft will have to deal with compatibility and software issues on its own end, but the company doesn’t have to build and maintain a VR headset for itself — Oculus is doing that. Handing off hardware production is a calculated risk on Microsoft’s end, considering Oculus has a solid track record of producing stellar, industry-standard VR experiences, plus it has the financial backing of Facebook. As far as trusting a VR company, Oculus is a good bet.
Getting cozy with Oculus also frees up Microsoft to work on its own, new projects, such as HoloLens. With this partnership, Microsoft is free to focus on developing a product in a field that is currently devoid of competitors: augmented reality. Whichever way the industry turns — in favor of either VR or AR — Microsoft is prepared.
And then there’s the gamepad. Shipping the Rift with an Xbox One controller puts Xbox at the forefront of VR developers’ minds. Even after years of production without a consumer release, Oculus remains the highest-profile VR headset in the industry — and now it’s linked directly to the Xbox One. Microsoft suffered a blow to its gaming cred with the bungled announcement of the Xbox One in 2013, heightened by corporate backpedaling and the console’s top-of-the-market price point. All the while, Sony emphasized games — indie games, AAA games, free games and discounted games.
Now, it’s time for Microsoft to change the narrative. Xbox used to be the place for new, innovative and wild games — before the current console generation, the Xbox 360’s Indie Games and Arcade sections provided marching orders for the industry. With the PS4, Sony is king, and Oculus might be Microsoft’s best chance at reclaiming that crown. Oculus’ $10 million initiative to help indie developers make games for the Rift is a great start.
Besides, there’s a sly kind of mic-drop in all of this: Oculus founder Palmer Luckey said in 2014 that Morpheus was not an open system, and just a few months later Iribe told us that he wasn’t intimidated by Sony’s push into VR. In fact, he’d invited Sony to see early Rift prototypes, and Sony in turn invited him to check out Morpheus. All the while, Microsoft kept quiet, worked on HoloLens and integrated the Rift into Windows 10.
This is all well and good for Microsoft, but what does Oculus get out of this deal? Simple: The Xbox One controller. Plenty of gaming hardware companies have tried, and failed spectacularly, to create the perfect traditional gamepad. Oculus has its own, two-hand controller system that might be great — but if it isn’t, the Xbox One gamepad is something that most players already know and love.
Ah, love. On the surface, the Microsoft-Oculus deal looks like an ideal match, but we’ll see how perfect it truly is when both the Rift and Morpheus launch in early 2016.
Oculus offers $10 million to help indie developers make VR games
Oculus’ top brass showed a slew of new VR games at a special event today — including a closer look at the badass-looking EVE Valkyrie — but they need more than big-name developers if they want the Rift to be a hit. That’s why the company is earmarking $10 million to fund indie game makers who want to build the new big thing in virtual reality content. Coders, you’d better get crackin’.
The potential paycheck is new but Oculus has been nurturing its loyal VR innovators for ages now, most recently with a Mobile VR Jam that saw some seriously cool entries. Developers crafted some 61 games that’d run on Samsung’s Gear VR headset, with the winners taking home a cool $200,000 for a co-op game that forced two people to helm and arm a steampunk submarine. Could a big-name software house have cooked up something similar? You bet, but remember — these competitors had less than a month to go from wild-eyed pitch to playable build. That’s exactly the sort of crazy spirit Oculus needs to fill its catalog with stuff people didn’t even know they wanted to play. Right now there’s no public word on how developers can submit their stuff for consideration (though Oculus has probably already talked to a few promising candidates), but hopefully bonus points will go to folks who figure out how best to use the company’s new hand-based Oculus Touch controllers.
JXE Streams: Welcome to the ‘Jurassic Park’ extravaganza
Some people saw the trailer for Jurassic World and thought, “That looks stupid. Andy from Parks and Recreation riding a motorcycle alongside a team of velociraptors? What’s become of our beloved movies about dinosaurs trying to eat Jeff Goldblum?” That’s not what we thought here at JXE Streams. We thought, “That looks stupid. Stupidly awesome.” Unable to contain our excitement for the new movie any longer, we’re streaming two old-school Jurassic Park games back to back starting at 3PM ET/12PM PT.
Tune in right here in this post or at Engadget.com/gaming to watch two solid hours of antiquated dinosaur action. Do you want to help us build our very own dino park in Jurassic Park: Operation Genesis for the original Xbox? Then come chat with us at Twitch.tv/Joystiq! Want dinosaurs even more ancient than that? Stick around for Jurassic Park for the Sega Genesis afterward.
[We’re streaming retail versions of Jurassic Park: Operation Genesis for Xbox and Jurassic Park for Genesis at 720p through an Elgato HD via OBS.]
Watch Oculus’ ‘Step into the Rift’ event here
Oculus is holding a very special event today in San Francisco simply called “Step into the Rift,” and it’s presumed to be, at long last, the unveiling of the consumer version of its VR headset. There isn’t much we know yet about what will happen, but we’re assuming we’ll at least get to see what the final consumer Rift will actually look like (perhaps like this?). We’re also hoping to get more detailed specs, the names of some of the game titles at launch and, of course, pricing and a pre-order date. We’ll be there live to cover the event, but if you want to get a taste of it too, check out the livestream embedded right here starting at around 10 AM PT / 1 PM ET today.
Watch live video from oculus on www.twitch.tv
Filed under: Gaming
Oculus reveals its consumer Rift headset
Three long years after Oculus unveiled its VR headset to the world, it now finally has one ready for consumers. Say hello to the Rift headset that you can actually buy. It features two OLED screens that promises clarity and a wide field of view. It also has a tracking system which CEO Brendan Iribe says has a very low latency movement that the company has refined over the years. Interestingly, there’s also now an external sensor that you can put on your desk. They’ve also integrated a pair of headphones into the headset itself, which Iribe says has that 360-degree spatialized audio that’s so integral to a more immersive environment. The headset itself is designed to fit better. There’s a dial to better adjust the distance between your eyes (also known as the interpupillary distance), plus the whole thing is covered in cloth for more comfort.
Oh, and there’s more! Iribe says they’re also bundling in a wireless Xbox controller with the headset as well. Phil Spencer, head of Xbox, is here. He says that the Rift will work seamlessly with Windows 10, but even better news for gamers is that people will also be able to stream Xbox games like Halo to the Rift. You’ll see them projected in a simulated living room, like watching something in Oculus Cinema. And what’s a VR headset without games? Oculus also announced that games like Eve Valkyrie will be available at launch. Other games include Chronos from Gunfire Games and Edge of Nowhere from Insomniac. Oculus is working on lots more games for launch, and they’ll be previewing some of them at E3 next week.
Developing…
Filed under: Gaming












