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1
Mar

Twitter Doubles Down on Safety With Expanded Filter Options and Quicker Response Times


Twitter today announced a list of new features for the web and mobile that plan to leverage the company’s learning technology to drastically reduce harassment on the service.

The updates will place more tools in the hands of the users to “control your experience,” and overall Twitter said it intends to be more vocal and “communicate more clearly” about the actions it takes in the realm of online safety.

The company’s first step is an overall boost to its learning algorithms that it says can detect when accounts are violating the Twitter Rules repeatedly, or otherwise engaging in abusive behavior, and take actions prior to even getting a digital abuse report from other Twitter users. Abusive accounts will then face repercussions, “such as allowing only their followers to see their Tweets.”

Our platform supports the freedom to share any viewpoint, but if an account continues to repeatedly violate the Twitter Rules, we will consider taking further action.

We aim to only act on accounts when we’re confident, based on our algorithms, that their behavior is abusive. Since these tools are new we will sometimes make mistakes, but know that we are actively working to improve and iterate on them everyday.

In terms of tools, users will now have even more filtering options for notifications so that basic “egg” accounts with a profile photo, and those with an unverified email address or phone number, can all be filtered out completely. Expanding on the mute feature implemented last November, users will be able to more easily gain access to mute words or entire conversations right from the Twitter timeline. A length of time can now be selected as well, so content can be muted for one day, one week, one month, or indefinitely.

After negative press surrounded Twitter for its inaction towards anti-harassment measures on the site, the company noted in its blog post that a big point moving forward will be “continuing to improve the transparency and openness of our reporting process.” So on a big scale the company plans to be more consistent with its safety feature rollouts, and on a small scale it said that users will be notified more often about Tweets and accounts they’ve reported, from the moment the report comes in to the measures Twitter takes in dealing with the situation.


The report updates will be visible in the Notifications tab on Twitter.com and the Twitter iOS app. The company admitted that the process towards a more widespread sense of safety on the social network isn’t easy, and referenced the mistakes it’s made in the past, like when it decided to turn off notifications every time users are added to a list. At the time, users pointed out how oddly anti-safe that move was, which placed them even more in the dark about who was interacting with their Twitter profile.

We’re learning a lot as we continue our work to make Twitter safer – not just from the changes we ship but also from the mistakes we make, and of course, from feedback you share.

Online safety has become a big concern for many social networks. Besides Twitter, Instagram has updated its app to let users moderate keywords that appear in the comments of their posts, as well as turn comments off completely. Facebook today also announced a suite of new suicide prevention tools aimed at leveraging AI systems and contacting at-risk users based on their actions within comments, posts, and Facebook Live videos.

Today’s updates follow safety tweaks introduced by Twitter in February where it updated how users report abusive Tweets, prevented the creation of new abusive accounts, created safer search results, collapsed “low-quality” Tweets in conversations, and reduced notifications from conversations initiated by blocked or muted users. The new updates will be rolling out globally in the coming days and weeks.

Note: Due to the political nature of the discussion regarding this topic, the discussion thread is located in our Politics, Religion, Social Issues forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts.

Tag: Twitter
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1
Mar

Apple Expands Carrier Billing to Italy, Singapore, and Austria


Apple has enabled carrier billing in Austria for Drei customers, Italy for Three customers, and Singapore for M1 Limited customers, expanding upon the feature’s existing availability among select carriers in Belgium, Germany, Japan, Norway, Russia, Switzerland, Taiwan, Saudi Arabia, and the United Arab Emirates.

The payment method enables customers to pay for iTunes content, App Store apps, iBooks, and Apple Music subscriptions without needing a credit or debit card, or even a bank account. Instead, purchases are added to a customer’s mobile phone bill and paid off at the end of the month.

Apple has a support document explaining how to set up carrier billing on iPhone, iPad, or iPod touch and Mac or PC.

Tags: Italy, Austria, Singapore, carrier billing
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1
Mar

Do you need to buy Nintendo Switch accessories? Pro Controller and Joy-Con Charging Grip explained


When the Nintendo Switch was unveiled at a special event in January, the major worry was its pricing. Not of the console itself, but all the extras you need to shell out around it.

The console is £280, which is par for the course for a new games machine these days, and games cost an extra £40 to £60 a pop – again, industry standard really. But the accessories seem very expensive for what they are, especially as some argue that one or two of them should have been included in the box.

Well, the good news is that, after using everything that does come with the Nintendo Switch initial purchase and a couple of the optional add-ons, those fears are allayed somewhat.

We detail the two most popular accessories below, both offering control options, alongside what you already get as part of the main package and reveal whether you really need them or not.

Nintendo Switch Joy-Con Grip

Pocket-lint

  • Comes in the box
  • You clip the Joy-Cons either side
  • Works like a full gamepad
  • Amiibo support (through right Joy-Con)

When the Nintendo Switch is docked, the most common way to play games will be through attaching the Joy-Con controllers to a plastic Grip device that comes in the box.

You slide them either side of a central unit and all of the controls you require to play non-motion games are within your grasp. It feels comfortable and, while not as ergonomic as other game controllers, is sturdy and more than capable to play with for long periods.

Pocket-lint

The Grip itself is fairly uncomplicated, with just a bank of LEDs either side to show you when the Joy-Cons are paired and what player you are.

We’ve happily played long sessions of The Legend of Zelda: Breath of the Wild on the standard Joy-Cons and Grip without ever feeling strain. We’ve also not had to recharge the controllers during a session.

Nintendo Switch Joy-Con Charging Grip

Pocket-lint

  • Costs £28 from Amazon.co.uk, $30 from Amazon.com
  • You clip the Joy-Cons either side
  • Works like a full gamepad
  • Amiibo support (through right Joy-Con)
  • Has a USB Type-C connection for charging

In shape and form, the optional Joy-Con Charging Grip feels and does the same as the one included in the box. However, it is rendered in a smokey clear plastic rather than black. It also comes with a USB Type-C port at the top so you can charge your Joy-Cons while playing.

A USB Type-C to USB cable is supplied, which you connect to one of the USB ports on the Switch dock and, while playing with the wire attached, the Joy-Cons charge.

Pocket-lint

Contrary to previous reports, it doesn’t have a battery inside, so will not charge the Joy-Cons unless the cable is attached.

In our experience there is little need to replace the standard, included Grip with this as we clipped the Joy-Cons back onto the Switch unit each time we finished playing, which recharged them fully for the next time we wanted to play. And considering each Joy-Con officially lasts up to 20 hours between charges, there are few occasions we can see where you wouldn’t have that opportunity.

Nintendo Switch Pro Controller

Pocket-lint

  • Costs £65 from Amazon.co.uk, $70 from Amazon.com
  • Separate game controller
  • Has USB Type-C connection for charging
  • Amiibo support

The Pro Controller is a more tantalising accessory for gaming as it is undoubtedly more traditional in shape and size. It too has a smokey clear plastic build on the main body and grippier handles. But in terms of functionality, it does very little different to a Grip with Joy-Cons.

The rumble is better, if that’s important to you. Battery life is considerably better too, with a claimed 40 hours – double that of the Joy-Cons. Is that worth an extra £65 though?

Pocket-lint

The good news for parents and the budget conscious is that, while it does feel better playing with the Pro Controller on games such as Zelda, it isn’t a necessity. We’ve happily played many hours of the game with the Joy-Cons and the standard Grip, so you can save the money – maybe even invest in another game instead.

Hardcore gamers will probably opt for the Pro, but you can get on just fine without one.

Conclusion

The upshot of our tests with all three control methods is that you can largely ignore the doombringers who claim that you need to spend extra on top of the initial Switch purchase for this, that or the other. You don’t.

You will need a game, naturally, and that adds to the cost. And we do advise purchasing a decent microSD card as the built-in storage is measly, but everything else Nintendo has supplied in the box is more than capable for great gaming sessions. Don’t let anybody convince you otherwise.

1
Mar

Nintendo Switch storage full? The best microSD card offers to buy and avoid download disappointment


You’ve got a shiny new Nintendo Switch but, wait, what’s that? Yep, just one game download can easily fill the console’s measly 32GB storage.

Fortunately the Switch has a microSD card slot for expansion to avoid this being a huge issue.

Furthermore cartridge games don’t need to install on the console unlike downloaded titles from the Nintendo eShop, which is another way to swerve filling up the on-board storage.

  • Nintendo Switch: Price, release date and everything you need to know

Although Nintendo hasn’t released official specification to date about card size compatibility or speed requirements, we can confirm you’ll need a launch day one patch for things to work. Typically devices support up to 128GB XC (“extra capacity”) cards.

Here are some safe bets to ensure your day one Nintendo Switch has spare storage for dabbling in eShop download land. The 64GB option is our preferred choice.

SanDisk 16GB microSD HC card (Class 10): £5.99 on Amazon.co.uk

SanDisk Ultra 32GB microSD HC card (Class 10): £9.99 on Amazon.co.uk

SanDisk Ultra 64GB microSD XC card (Class 10): £17.99 on Amazon.co.uk

Toshiba Exceria 128GB microSD XC card (Class 10): £34.05 on Amazon.co.uk

Some advice: check the card speed, but don’t read too deeply into it. See that circle with a number in it? That’s the card class. Class 10 means 10MB/second minimum sustained write speed, Class 6 means 6MB/sec, and so forth.

Often you’ll see a “I” to the bottom corner of a card, too, in numeral style, which represents UHS-I, or ultra-high speed, assuring a decent buffer speed to keep data chugging along. UHS-II (“II” rather than “I” symbol) is a lot faster, but rarely supported – so best avoided on a cost basis here as it’ll bring no benefit, we suspect. If you see a 3 symbol in a bucket then, again, that’s the higher UHS speed class and not necessary.

A final word of caution: if a deal seems too good to be true, it probably is. A number of tampered cards are available to buy, many of which might say “128GB” on the outside buy be considerably less capacious in reality. Don’t get stung!

1
Mar

‘Overwatch’ Season 4 brings a server browser and tweaked respawns


Big news for Overwatch players: Season 4 has begun and a bevy of changes and additions have arrived alongside it. First up, the competitive shooter’s server browser. It’s live! This means that from here on out, you can set your own parameters for how you want to play. Up for “total mayhem” in the Brawl gametype? Have at it. If the pre-made lists don’t turn your crank, you can customize everything from movement speed; hero abilities; map rotation; capture speed; ultimate abilities and a whole lot more for your perfect match. For a peek, check out the video embedded below.

Beyond that, the developers at Blizzard have tweaked how skill ratings will change moving forward. High-ranking players (with ratings north of 3000) will have to compete in seven matches per week to maintain their ranking. It’s a “change that will improve the accuracy of a player’s skill rating, make maintaining multiple high-level accounts more difficult, and make upper-tier placement more meaningful” according to a blog post from Blizzard.

The way respawns work has been changed, too. Now, on objective game types, there’s a respawn delay timer that comes into play when attackers outnumber the amount of defenders on a control point.

“If the point hasn’t been captured and the defense hasn’t regained the advantage after a specified time, the defender respawn timer will slowly begin to increase until it hits a maximum value,” Blizzard writes. “If the defense manages to gain the upper hand, the timer resets to zero.”

The developer thinks this could encourage better play: improving the attackers’ capture abilities while simultaneously pushing defenders to act as a group to retake the objective rather than do their best lemming impressions. For the rest of the patch notes, hit the source links below.

Source: Battle.net, Overwatch (1), (2) (YouTube)

1
Mar

Mastercard app enables credit-card-free bar tabs


One of the most worrying things about going to a bar is the possibility that the credit card you handed over to open your tab with might get skimmed, or worse, stolen. Mastercard has a new digital payment tool that will let you open a bar tab through an app so you don’t have to hand your credit card over to the bartender. Instead, showing show them a 4-digit number (at least, during our demo) on your phone is all you have to do. You can pay for your orders from the app and leave after you’re done, without having to sit around and try to catch the bartender’s attention.

The new feature isn’t available as a standalone tool; instead, it is an option in Mastercard’s Qkr app that merchants can activate on their compatible payment systems. So, for instance, if your favorite pub is using a payment terminal that works with Qkr, they’ll need to enable the feature. You will then have to download the establishment’s app (since Qkr is a white-label service that companies can brand) or find their page on Mastercard’s Qkr Marketplace portal to pay for your order.

During a recent briefing, I checked out a prototype of the feature in Qkr Marketplace, which wasn’t fully functional yet. The home page displays a list of restaurants around you, and you select the one you’re at. Through the simple, colorful interface, you can create a bar tab, and when you’re ready to pay, you can claim exactly which food or drink items you want added to your bill. Your party can all join in on the app to split the tab, and each person can claim their own items, generating a specific total for each individual. That’s very handy, and can reduce time spent waiting at the end of a meal for someone to figure out the math. Of course, since our demo was just a prototype, it’s not certain exactly how the tool will operate when it does arrive.

Qkr is already available in several countries, including the US, where restaurant chain Wagamama has integrated Mastercard’s bill-sharing feature into its own app. Mastercard says some partners are onboard to start offering the bar tab tool this summer, but it can’t share details on who these are just yet. Still, this should excite frequent pubgoers who should welcome the day they will no longer have to worry about staying sober enough to remember to close out their tabs.

Click here to catch up on the latest news from MWC 2017.

1
Mar

Twitter offers more controls for muting abusers


Twitter’s attempt at automatically fighting abuse hasn’t worked flawlessly. However, you might not mind the missteps quite so much now that it’s implementing some (arguably overdue) improvements to both mute controls and abuse report feedback in its mobile apps. You can now mute people based on account types, including those with unverified email addresses, unverified phone numbers and even default avatars — finally, there’s an official way to mute those notorious egg accounts trolls like to use. Twitter is also building on its previous mute upgrades by giving you options to mute both directly from your main timeline and to specify how long a mute lasts, whether it’s permanent or just for a short while. This time-based muting isn’t completely new (Tweetbot says hi), but it’ll still be helpful if you want to avoid a nasty discussion for a day.

The social network is doing more to follow up when someone has crossed the line, too. When you report someone, you’ll get in-app notifications when Twitter receives a report and takes action against an offender. You won’t have to check your email to see if the company has suspended that troll you reported the other day.

The changes should be available worldwide in the “coming days and weeks.” The mute controls aren’t Twitter’s strongest weapon against abuse, since they don’t actually stop trolls by themselves — you just don’t see their vitriol in your mentions. However, it might discourage harassment by making it clear that the targets won’t have to put up with that hate, even from dedicated harassers who create new accounts as quickly as the old ones are knocked down. If nothing else, it shows that Twitter was telling the truth when it said it would pick up the pace on anti-abuse features.

Source: Twitter

1
Mar

Nintendo Switch review: Revolutionary, but it still needs work


There’s a certain magic in the air ahead of a console launch. Unlike with phones and other gadgets, we don’t see new game systems very often, so each new release feels momentous. That’s particularly true for Nintendo, a company that’s been striving to differentiate itself from its rivals. While Sony and Microsoft are pushing their consoles to be more like gaming PCs, Nintendo has focused on creating unique experiences that you can only get by buying one of its systems.

The Switch has a lot riding on it. Nintendo has to make up for the missteps it made with the Wii U, and it has to convince gamers that a portable system can also be a decent home console. And of course, the company is under pressure from Sony’s PlayStation 4 Pro and Microsoft’s upcoming Scorpio. But while those systems are focused on offering powerful specs for 4K gaming and VR, Nintendo is once again selling something completely different.

Hardware

No doubt about it, the Switch is unlike any system we’ve seen before. It’s both a powerful portable device and a capable home console when connected to your TV. The ability to easily swap between different modes just by dropping the system into its dock is what makes it truly special. Nintendo doubled-down on the Wii U’s best feature: being able to play games entirely away from your TV. But unlike that console, which relied on a clunky Fisher Price-esque gamepad, the Switch is a lot more refined. And, thankfully, you don’t need to worry about staying within wireless range of it, either.

At its core, the Switch is basically just a very powerful tablet. It’s driven by a custom version of NVIDIA’s Tegra X1 chip, which also sits at the heart of that company’s Shield tablet and set-top box. The Switch is much beefier than a typical slate, though, measuring around 15.2 millimeters thick. It also features a 6.2-inch 720p display — a huge improvement over the Wii U’s low-resolution screen. And even though it’s made entirely out of plastic, it feels sturdy enough to survive a few drops.

Aside from the usual power button, volume controls and headphone jack on the top of the tablet, the Switch also has a USB-C port on the bottom for charging. It’s definitely nice to see Nintendo finally give up on proprietary charging cables. There’s also a slot for game cards on top, a kickstand around back, and a microSD card slot nestled underneath the kickstand. The console ships with 32GB of internal storage, but it’s helpful to be able to upgrade that easily.

Yes, Nintendo decided to forgo optical media with the Switch. The game cards it relies on look similar to the cartridges used on the Nintendo 3DS and DS. While it seems like a throwback, using game cards makes a lot of sense today. They don’t skip like optical media (which is important for a portable device), they load data faster than discs, and they can also store a lot more than they used to.

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It wouldn’t be a new Nintendo console without unique gamepads, and the Switch’s Joy-Con controllers certainly fit the bill. They resemble two miniaturized gamepads; both feature an analog stick, four face buttons, two top buttons and another two buttons on the sides. There are a few differences, though. The left Joy-Con has a minus button and one for taking screenshot. The right Joy-Con, meanwhile, has a plus button and another one for quickly returning to the home screen.

Sliding on the included Joy-Con Strap accessories makes their buttons easier to hit, and gives you some helpful ways to secure the controllers when you’re playing a game that uses motion controllers. And, as you’ve probably seen from Nintendo’s Switch promotional videos, you can also hold the Joy-Con controllers horizontally to use them as tiny gamepads. While it’s not exactly an ideal way to play modern games, it lets you bring in a friend for head-to-head battles in titles like Mario Kart 8 Deluxe.

In many ways, the Switch is defined by how you’re using the Joy-Con gamepads with the tablet. Slide them onto the side of the Switch and you’ve got a game system you can take anywhere. You can also pop out the kickstand, place the Switch on a table, and hold the controllers in each hand. But once you dock the tablet and slide the controllers onto the included Joy-Con Grip accessory, you’re dealing with something that’s more like a traditional console.

As a portable console

While it might look hefty, the Switch is actually lightweight and easy to hold with two hands. It’s definitely a bit awkward to hold one-handed with the Joy-Con controllers attached, but that’s not something you’ll be doing much. Most importantly, it feels light years beyond the Wii U’s clunky gamepad, which in retrospect was little more than a prototype for the Switch. Whenever I handed the console over to someone, they immediately remarked on how light and balanced it felt.

The Switch’s screen is bold and sharp — for the most part. It worked best indoors and on cloudy days. But once there was a hint of sun in the sky, it was a lot harder to see anything on the screen. And yes, I made sure to turn off automatic screen adjustments and crank the brightness all the way up. Even when the screen was bright enough, its high reflectivity often got in the way. Compared to the displays we’re seeing on modern phones and tablets today, the Switch is noticeably inferior.

While it’s easy to hold, the Switch isn’t exactly pocket friendly. It’ll stick out of most pants and jacket pockets thanks to its extra-wide frame. This is definitely the sort of gadget that you’ll need a bag to transport. I’d also recommend snapping up a case to protect the screen.

I tested The Legend of Zelda: Breath of the Wild for most of this review, and at the last minute I received Super Bomberman R. Zelda performed surprisingly well too; it’s certainly a lot smoother than other games I’ve seen running on NVIDIA’s X1-powered hardware. In particular, Zelda’s stylized graphics also do a fine job of showing off the Switch’s screen indoors. Super Bomberman R meanwhile is… Bomberman. It’s not that different from other games in the series, and it doesn’t do much to show off the Switch’s capabilities.

I had no trouble playing Zelda for hours on end in the Switch’s portable mode. The Joy-Con controllers are well-suited to mobile play, since they’re not very large. All of the controller’s buttons offer a decent amount of feedback, though you can only expect so much from small buttons. Sure, I miss having a traditional directional pad on the left side of the console, but I’ll gladly forgo that for the ability to turn the Joy-Cons into two tiny gamepads. The latter feature isn’t very helpful in Zelda, but it will be in future games like 1-2 Switch and Snipperclips.

As you’d expect, battery life is the Switch’s biggest portable problem. I was only able to play Zelda for around two and a half hours before I needed to recharge. Nintendo claims less demanding games might last for up to six hours, but I’ll take that figure with a grain of salt, since the company previously said Zelda would get around three hours of battery life. Clearly, it’s not the sort of device you’d want to take on a long trip without a power adapter or backup battery.

Since it charges over a USB-C port, though, you should be able to juice up easily with typical battery packs in sleep mode. (Hooray for interoperable standards!) You might have trouble charging from some sources while playing Zelda, since the system would technically be using more power than it takes in.

It was a unique experience playing Zelda in the Switch’s tabletop mode (with the kickstand out), though it’s clearly not an ideal way to play the game. It’s far more immersive when you’re actually holding the Switch in your hands. That kickstand, by the way, is easily the flimsiest component of the entire system. It’s just a thin piece of plastic, and I often felt like I’d rip it out of the system whenever I used it. At least Nintendo recognizes it could be a problem: The company points out you can simply pop it back in the Switch if it falls out. Still, that’s a component that might not last too long in the hands of unruly kids.

As a home console

The Switch feels much more familiar when it’s docked to a TV. As soon as you slip the Joy-Cons into the Grip accessory, there really isn’t a huge difference between the Switch and Nintendo’s previous consoles. As a former Gamecube owner, I also felt a bit of nostalgia holding the Joy-Con Grip. It’s similar to Nintendo’s excellent Wavebird controller in your hands, even if the two gamepads don’t look much alike.

Naturally, Breath of the Wild is a much more epic experience on a large television. The game simply looks great, with long draw distances, spectacular lighting effects and detailed characters. I lost count of the amount of times I set the controller down just to take in Zelda’s detailed environments. In particular, I loved the way sunlight and clouds slowly rolled over the game’s expansive environments. Zelda had some performance issues when the screen was filled with enemies and lots of action, but it wasn’t anything game-stopping. It’s not really news that the Switch’s graphical capabilities aren’t competitive against the PlayStation 4 or Xbox One — that’s not the market Nintendo is aiming for.

The Joy-Con Grip held up through hours of playtime, though the smaller buttons on the controllers were irritating during longer play sessions. And, strangely enough, you can’t charge the Joy-Con’s from the Grip; you’ll have to reconnect them to the docked Switch to do so. If you wanted to refuel while playing a game, you’ll have to shell out another $30 for the Charge Grip accessory, which includes a micro-USB port on the top of the gamepad.

joycon.jpg

While the Joy-Cons should technically last for round 20 hours of playtime (I never noticed them losing much charge), it’s still baffling that Nintendo is making you pay extra for the privilege of a micro-USB port. And despite its name, the Grip Charge doesn’t have any sort of built-in battery to recharge the Joy-Cons, either.

Nintendo’s Switch Pro controller is a solid alternative for gamers looking for a more traditional gamepad, but at $70 it’s surprisingly pricey. It’s the only Switch controller with a directional pad, which makes it a must-have if you’re into fighting games. It wasn’t long before I started favoring the Pro controller while playing Zelda, though I noticed some build quality issues after a few hours. The controller’s right analog stick stopped rotating smoothly and feels a bit rough in certain spots now. That’s the sort of thing that a warranty would cover, but hopefully it’s not a widespread problem.

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One surprising issue: There’s currently no way to get wireless audio from the Switch when it’s docked. That’s practically a standard feature in consoles today — even the Wii U! — and its absence could pose a problem for anyone who wants to game at night without disturbing their housemates. There’s a chance that you’ll be able to get wireless audio from the upcoming Switch mobile app, but Nintendo hasn’t commented on that yet.

Questions remain

As much as I loved the Switch’s ability to let me game just about anywhere, there’s still a lot we don’t know about the console. Nintendo didn’t have its eShop, or any networking capabilities ready before the Switch’s launch, so I can’t comment on those yet. And while the company has announced plans to release a unified multiplayer network for the Switch, we still don’t know what that will look like. At this point, all we’ve learned is that it will rely on a smartphone app and could potentially cost between $20 and $30 a year. You’ll also have to wait until who knows when to play Virtual Console titles on the Switch.

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Additionally, I didn’t have a chance to review the Switch’s newer gaming experiences, like the unique 1-2 Switch minigame collection that will arrive at the system’s launch. I’ve enjoyed what I’ve played of that game from preview events, but it would have been nice to actually test it at home.

Clearly, Nintendo was in a bit of a rush to launch the Switch. That’s a shame, because it’s tough, as a reviewer, to completely weigh in on a system that’s not quite finished. It’s also particularly worrying after the failure of the Wii U, a console that launched with a series of baffling issues as well. If Nintendo wants to make shoppers more confident about its abilities to launch new hardware and networking capabilities, this isn’t a good start. We’ll update this review once we get a chance to test more games and features.

The competition

While the Switch technically competes with all of the other consoles on the market, it’s clear that Nintendo isn’t trying to take them head-on. Instead, like with the Wii, it’s offering an alternative experience. Sure, you can get luscious 4K graphics on other consoles, but when last have you gone head to head with a friend in Mario Kart?

Still, the Switch is $300, so if you only have a limited budget for gaming, you might be better off with the PlayStation 4 Slim or Xbox One S. Those consoles cost the same, but have far more robust libraries and multiplayer networking features. And while Nintendo claims the Switch doesn’t mean it’s giving up on the 3DS, it’s not hard to imagine that having a more powerful portable console on the market could eat into that system’s sales.

Wrap-up

My big takeaway from the Switch: Nintendo has figured out how to innovate once again. It’s clearly different from other consoles, and it does plenty of new things that gamers might appreciate. But the system’s battery life, outdoor screen performance and unknown networking capabilities have me worried. Nintendo has wowed us again, but it still has a long way to go to prove that the Switch isn’t another Wii U.

Aaron Souppouris contributed to this review.

1
Mar

Want an action camera that’s also a watch?


Back in the days of Google Glass, people balked at the idea that people could, or should, walk around with a camera on their face. Spacemap wants to see if there’s similar hostility to those folks who are effectively carrying an action camera on their wrist. Beoncam is a removable five-megapixel hemispheric camera that you can wear like a watch, pulling it out for those moments when a smartphone snap would be too slow.

In order to justify its placement on the edge of your forearm, the Beoncam also tells the time thanks to a digital display located below the camera lens. Otherwise, the chunky disc houses a microphone and lens inside a casing with three buttons. In addition to the wrist strap, the device is designed to be quickly hitched onto other things, like bike handlebars, a camera tripod or your backpack.

According to the company, the camera’s 400mAh battery will sit on standby for up to four days before you need to recharge. Once in use, however, it’ll tire out within three hours before you need to recharge it with a microUSB cable. You can also set the device up as a wireless hotspot, enabling you to preview your footage via a companion app for iOS and Android devices.

Like so many outlandish products with dubious use cases, Beoncam is launching today on Indiegogo in a hunt for your cash. Early birds can snag one of the units for $119, while everyone else will have to spend $149. Delivery is currently scheduled for July 2017, although it’s worth remembering that deadlines can, and often do, slide well into the future.

Source: Indiegogo

1
Mar

Li-Fi, the internet of light, turns LED fixtures into speedy wireless access


Why it matters to you

As our demands on Wi-Fi grow, Li-Fi offers a smart, efficient, and secure alternative to keep us connected.

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Internet access is fast becoming a basic human right, but there are problems with our current delivery systems. As we connect more and more devices to the internet, a spectrum crunch is increasingly inevitable. Li-Fi, which allows us to access the internet via light, instead of the radio frequencies that Wi-Fi relies upon, could open up a lot of bandwidth.

More: We’ve seen the light! Li-Fi is the future of wireless connectivity

You may remember that we talked to Edinburgh-based PureLiFi last year to see a working prototype of its LiFi-X system. This year at MWC in Barcelona, we sat down with PureLi-Fi COO, Harald Burchardt again to find out how far the team has come in the last 12 months. As it turns out, the company has been busy raising significant funding, expanding the engineering team, and securing more partners.

What is Li-Fi?

The LiFi-X system consists of a LED light fixture and a dongle that you can plug into a USB port on your laptop. It’s capable of delivering speeds of up to 42Mbps up and down. It’s already available and in use through various business partnerships.

PureLiFi has been working with a number of companies worldwide, including Cisco, British Telecom, and Babcock, to trial the technology and gather feedback for improvements. There are lots of reasons that a company might consider a Li-Fi system.

The LiFi-X dongles and LED light fixtures are capable of sending and receiving data through light.

“We work with a lot of companies where security is high on their agenda, for the enterprise bandwidth is a big thing, but also location for retail and financial services,” Burchardt told Digital Trends.

The LiFi-X dongles and LED light fixtures are capable of sending and receiving data through light. That means you can confine access to the network very easily, offering much greater security than Wi-Fi.

In order to get the light working, you need to hook it up in much the same way as you would a router. This is ideally achieved through Ethernet cabling, though it can also be retrofitted using existing power lines. The weakness of power line communications is that the lights are in a daisy chain, so you’re dividing the bandwidth between them. With Ethernet cabling, each individual light is hooked up directly.

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PoE (Power over Ethernet) systems are actually growing in popularity because they offer very high-efficiency power and, since they don’t require a certified electrician to fit them, they’re also faster and cheaper to install. Having IP connectivity in every light fixture also offers benefits in terms of building control and device monitoring, which is growing more important as the IoT expands.

In the short term, PureLiFi is working on establishing a set of performance standards. It expects to hit speeds of 80 to 100 Mbps relatively soon, and will then look to push things further to 1 Gbps within three years.

Li-Fi might be in your phone one day

A lot of effort is also going into miniaturizing the technology. The current LiFi-X dongle is quite big, it’s suitable for a laptop, but probably too bulky for comfortable use with a tablet. We got a sneak peek at the newly redesigned dongle, which is coming in the second half of this year. We weren’t allowed to photograph it, but compared to the existing LiFi –X, it is much smaller. Imagine a sleek, stylish-looking USB thumb drive and you’re close. That’s a significant improvement, but it’s still not going to work for smaller devices, like our phones.

Rumors have already circulated about Li-Fi support in a future model of Apple’s iPhone.

“We are currently working on ways to reduce the size of the optical receiver so that it can fit in a smartphone,” says Burchardt.

It may be part of the screen, under the screen, or something separate about the size of a camera module.

“We are already in discussions with a number of manufacturers of smartphones, tablets, and laptops and the goal is to get to that stage where we’re developing chips that will go into the device,” Burchardt explained. “Our long-term goal is component supply for OEMs.”

PureLiFi remains tight-lipped about who the prospective partners are, but rumors have already circulated about Li-Fi support in a future model of Apple’s iPhone, after a reference to “LiFiCapability” was spotted in iOS code.

More: Why 2017 will be the year of blisteringly fast Wi-Fi

Businesses can talk to PureLiFi now and get to work implementing the technology, but if you’re clamoring for a consumer product, you’ll need to be patient for a while longer.

“Probably within the next three years we’ll have components available that can be technically integrated into a phone,” says Burchardt.

The future is bright for Li-Fi

By that time, the underlying infrastructure of Ethernet cabling, required for peak performance of Li-Fi, is likely to be far more widespread. PureLiFi is also working with a number of partners in the lighting industry, so the ecosystem required for Li-Fi to thrive is already growing. Component costs will also come down, as manufacturing ramps up, making it affordable for OEMs to integrate.

“We plan to provide components that are very low power, very cost effective, and very high performance,” says Burchardt.

The exponential growth in connected devices and data demands is leading to frequency congestion and that could make current wireless technologies unsustainable in the long term. Li-Fi can make much greater volumes of data accessible, and securing access is as simple as pulling the shades. The future looks bright for Li-Fi.