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15
Oct

Google updates YouTube Gaming with mobile live streaming


Android Apps_Google_YouTube Gaming_Screenshots_082615_15

If you cast your mind back to the end of last month, you may recall that YouTube announced a brand new feature it was gearing up to bring to its mobile application, which would enable owners of Android-powered smartphones and tablets to live stream games to the service. However, at the time, no official release date was given. The new functionality was simply introduced as “coming soon”, but now it’s on its way and rolling out to users all around the world.

Here’s what YouTube had to say:

“Every day, games are played while waiting for the bus, riding the subway, or lounging on the couch—but what about live streaming your mobile gameplay? You heard it from us at the Tokyo Game Show and now it’s here to stay. You can now record and live stream mobile gameplay on-the-go directly from Android devices using Mobile Capture on YouTube Gaming.”

To install the upgrade, simply open up the Play Store, toggle the hamburger menu by swiping in from the left-hand side of the screen, select ‘My Apps’ and click on ‘YouTube Gaming’, then hit the update button. Alternatively, you can hit the link below to initiate the download on your smartphone from the Web.

Play Store Download Link

Come comment on this article: Google updates YouTube Gaming with mobile live streaming

15
Oct

Minecraft: Story Mode Episode 1 makes its way to Google Play


Telltale Games – developers of popular point-and-click mobile games such as The Walking Dead, Tales from the Borderlands and Game of Thrones – have been teasing its new title, Minecraft: Story Mode, for quite some time now. After releasing countless trailers and information on each of the characters, the first episode, entitled The Order of the Stone, has finally made its way to the Google Play Store. Like other Telltale games, Minecraft: Story Mode will consist of five episodes, and each one will be available as an in-app purchase for around $4.99 a piece.

So, what’s Minecraft: Story Mode all about? Take a look at the game’s full description attached below:

You’ll play as either a male or female hero named ‘Jesse,’ and embark on a perilous adventure across the Overworld, through the Nether, to the End, and beyond. You and your friends revere the legendary Order of the Stone: Warrior, Redstone Engineer, Griefer, and Architect; slayers of the Ender Dragon. While at EnderCon in hopes of meeting Gabriel the Warrior, you and your friends discover that something is wrong… something dreadful. Terror is unleashed, and you must set out on a quest to find The Order of the Stone if you are to save your world from oblivion.

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This game features an all-star cast. The main characters are voiced by Patton Oswalt, Brian Posehn, Ashley Johnson, Scott Porter, Martha Plimpton, Corey Feldman, Paul Reubens and more.

The first episode is now available in the Play Store for just $4.99. And if you know you’re going to purchase the other episodes as they become available, you can save some money by purchasing access to the unreleased episodes for a flat fee of $14.99 via an in-app purchase. Head to the Play Store link below if you’re interested.

Download Minecraft: Story Mode from Google Play

best games like minecraft on androidSee also: 12 best games like Minecraft on Android13

15
Oct

Blu Products launches BLU Studio Energy 2 and BLU Energy X


Blu Products, a company who focuses on making unlocked smartphones, just announced the Blu Studio Energy 2 and Blu Energy X as a part of their incredible lineup of devices. The main focus of both of the latest release is long battery life and 30 days of standby is a result of their incredible efforts(and are aptly named Energy). Blu also claims you can get up to three full days of standard usage on a single charge. This is something I would love to see tested for our readers.

Both are available today at Amazon.com, with the Studio Energy 2 being priced at $179.00 while the Energy X comes in at an unbelievable low price of $109.

The Studio Energy 2 packs a massive 5,000mAh battery into a premium design. The super popular Samsung Galaxy Note 5 and Moto X Pure only come with a 3000mAh battery, so clearly at 2,000 mAh bigger with lesser hardware to drive, this Blu device should get incredible battery life.

Studio Energy 2 (PRNewsFoto/BLU Products)

Studio Energy 2 (PRNewsFoto/BLU Products)

Blu Products also realize that customers are demanding more for their money, not just spec wise, but design wise. The Studio Energy 2 comes in an aircraft grade aluminum body, with minimal plastic, and sand blasted edges for a premium look and grippable form factor. It will come powered by a 64-bit Mediatek quad-core processor, 1.5GB RAM and 16GB of memory, with a 5 inch 720x1080P Gorilla Glass 3 covered display. Not bad for $179.00 and unlocked with no hidden fees.

The Energy X also comes in a premium package with a 4,000mAh battery. It comes with a 5 inch display covered in Gorilla Glass 3, dual-SIM slots, Android 5.1, Mediatek quad-core processor, 1GB of RAM and 8GB of internal memory. Again the main focus of this phone is that increible battery which should allow you to stay disconnected from a wall outlet for three full days.

Energy X (PRNewsFoto/BLU Products)

Energy X (PRNewsFoto/BLU Products)

Blu continues to push the limits of low priced phones as evidenced by the Blu Studio Energy 2 and Energy X. They see where the industry lacks and fills those gaps with great devices at low prices.

Additionally, 4G LTE is supported nationwide on T-Mobile and AT&T network which includes Metropcs, Straight Talk, Simple Mobile, Cricket, and others.

Press Release
http://ws-na.amazon-adsystem.com/widgets/q?ServiceVersion=20070822&OneJS=1&Operation=GetAdHtml&MarketPlace=US&source=ss&ref=ss_til&ad_type=product_link&tracking_id=androidguysco-20&marketplace=amazon&region=US&placement=B015XIHS62&asins=B015XIHS62&linkId=UB2VJV4JBGEMK2MR&show_border=true&link_opens_in_new_window=true
Detailed Specifications:

GENERAL

Model Name

Studio Energy 2

2G Network

GSM 850 / 900 / 1800 / 1900 – SIM 1 & SIM 2

3G Network

HSDPA 850 / 1900 / 2100

4G LTE Network

Band 2(1900) / 4(1700) /  7(2600) / 17(700)

Speed

HSPA 42.2/5.76 Mbps, LTE Cat4 150/50 Mbps

BODY

Dimensions

144 x 71.2 x 10.1 mm

Weight

176 g

SIM

Dual SIM (Micro-SIM, dual stand-by)

DISPLAY

Type

Super AMOLED capacitive touchscreen, 16M colors

Size

5.0 inches (~66.9% screen-to-body ratio)

Resolution

720 x 1280 pixels (~294 ppi pixel density)

Protection

Corning Gorilla Glass 3

PLATFORM

OS

Android OS, v5.0 (Lollipop)

CPU

MediaTek 6735 Quad-core 1.3 GHz Cortex-A53 I 64-Bit

GPU

MALI-T720

MEMORY

Card slot

microSD, up to 64 GB

Internal

16 GB, 1.5 GB RAM

CAMERA

Primary

8 MP, 3264 x 2448 pixels, autofocus, LED flash

Features

Geo-tagging, touch focus, face/smile detection

Video

1080p@30fps

Secondary

5MP

SOUND

Alert types

Vibration; MP3, WAV ringtones

Loudspeaker

Yes

3.5mm jack

Yes

COMMS

WLAN

Wi-Fi 802.11 b/g/n, Wi-Fi Direct, hotspot

Bluetooth

v4.0

GPS

Yes, with A-GPS

Radio

Stereo FM radio

USB

microUSB v2.0

FEATURES

Sensors

Light, Proximity, Motion, Gyro, Compass

Messaging

SMS(threaded view), MMS, Email, Push Email, IM

Browser

HTML5

Java

No

– MP3/AAC/WMA/WAV player

– MP4/DivX/XviD/WMV/H.264 player

– Photo/video editor

– Document viewer

BATTERY

Non-removable Li-Po 5000 mAh battery

 

GENERAL

Model Name

Energy X

2G Network

GSM 850 / 900 / 1800 / 1900 – SIM 1 & SIM 2

3G Network

HSDPA 850 / 1700(AWS) / 1900 / 2100

Speed

HSPA 21.1/5.76 Mbps

BODY

Dimensions

142 x 70 x 8.9 mm

Weight

154 g

SIM

Dual SIM (Micro-SIM, dual stand-by)

DISPLAY

Type

IPS LCD capacitive touchscreen, 16M colors

Size

5.0 inches (~69.3% screen-to-body ratio)

Resolution

720 x 1280 pixels (~294 ppi pixel density)

Multitouch

Yes

Protection

Corning Gorilla Glass 3

PLATFORM

OS

Android OS, v5.1 (Lollipop)

CPU

MediaTek 6580 Quad-core 1.3 GHz Cortex-A7

GPU

MALI-400

MEMORY

Card slot

microSD, up to 64 GB

Internal

8 GB, 1 GB RAM

CAMERA

Primary

8 MP, 3264 x 2448 pixels, autofocus, LED flash

Features

Geo-tagging, touch focus, face/smile detection

Video

1080p@30fps

Secondary

2 MP

SOUND

Alert types

Vibration; MP3, WAV ringtones

Loudspeaker

Yes

3.5mm jack

Yes

COMMS

WLAN

Wi-Fi 802.11 b/g/n, Wi-Fi Direct, hotspot

Bluetooth

v4.0

GPS

Yes, with A-GPS

Radio

Stereo FM radio

USB

microUSB v2.0

FEATURES

Sensors

Light, Proximity, Motion

Messaging

SMS(threaded view), MMS, Email, Push Email, IM

Browser

HTML5

Java

No

– MP3/AAC/WMA/WAV player

– MP4/DivX/XviD/WMV/H.264 player

– Photo/video editor

– Document viewer

BATTERY

Non-removable Li-Po 4000 mAh battery

The post Blu Products launches BLU Studio Energy 2 and BLU Energy X appeared first on AndroidGuys.

15
Oct

Samsung’s Gear S2 3G will cost a $50-60 premium over its Wi-Fi counterpart


samsung gear s2 unboxing aa (16 of 20)

The second half of 2015 is shaping up to be quite prolific when it comes to wearing something that isn’t monolithic. LG, Motorola, and Samsung all have fantastic new smartwatches that are attracting more attention compared with last year’s offerings. Samsung in particular has earned a lot of praise for its Gear S2, which comes in two different designs and features a rotating bezel used to interact with the device. Today, we now know that the 3G-enabled cellular S2 will cost just $50-60 more than its Wi-Fi only counterpart ($299.99) depending on carrier.

Verizon has provided the following pricing information:

The Samsung Gear S2 is now available to pre-order for $349.99 and will be available for purchase online and in stores beginning Nov. 6. Customers can also pre-order for $299.99 with a new two-year activation. Customers can add the Gear S2 to their Verizon account for $5 per month. The Gear S2 from Verizon will be available in Dark Grey and Silver color models.

T-Mobile will also be carrying the wearable, which will appear in stores and online November 15th:

The Samsung Gear S2 will be available at T-Mobile in 2 colors – Dark Gray and Silver for $0 down; $15/23 months + $14.99 24th month; FRP: $359.99.

The Un-Carrier has also indicated that, “for just $5/month, T-Mobile customers can call, tweet and email on-the-go with unlimited talk, text and data –all directly from your wrist1 – while on our network (up to 500MB of high-speed data), in addition to (1) 4G data and unlimited talk and text in Canada and Mexico (2) Unlimited texting and data in more than 140 countries and destinations worldwide, and (3) Unlimited music-streaming with more than 31 services including Spotify, Pandora and more.”


T-Mobile logoSee also: AT&T and T-Mobile working to enable one number to work on multiple phones and devices10

Three of the four major U.S. carriers had been expected to carry the 3G Gear S2, thus it is only a matter of time before AT&T issues its official pricing plan; The Verge has indicated Ma Bell has no plans to do so today however. Sprint is currently slated not to carry the device, however this could change in the future.

samsung gear s2 unboxing aa (12 of 20)

The Gear S2 runs Tizen 2.3 and is compatible with most Android devices running KitKat (4.4) or later, and with at least 1.5GB of RAM. It contains a 1.2-inch circular sAMOLED display at 302ppi, 4GB of on-board storage, and a 3000mAh battery. With the new circular design and clear premium craftsmanship the wearable looks dramatically different than the original plastic Gear S that launched last year.

It will remain to be see as to if Samsung later releases an LTE model, especially in light of LG having announced just that. The Gear S2 Wi-Fi is already in stores, along with the Gear S2 Classic, which features a different design and will be sold in Wi-Fi configuration only.

15
Oct

Kwikset Kevo app adds Marshmallow and Moto 360 support, plus InHome lock/unlock function



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A fairly substantial update to the Kevo app for the Bluetooth deadbolt system from Kwikset started rolling out 2 days ago for users. The update brings the current public version to 1.2.24p and adds support for the latest version of Android, Marshmallow. While that is great for those who may have run into issues after Android 6.0 updates on their devices, I would have to say the two other additions are a bit more important for general users.

With the update the app now allows for InHome Lock and Unlock functionality. Rather than needing to tap on the lock, and sometimes having to tap on it multiple times, you are now able to lock or unlock you door through the app. A small luxury, but if you are within range and half a sleep, it is nice to be able to just open the app and lock the door. Similarly, if your kid is pounding on the door to let them in because they lost their key again.

Kevo Moto 360 2nd Gen


Additionally, the Kevo app now supports the Moto 360. This gives you a bit more ability to get in and lock up your home.

The updated app also adds in what they call Kevo Plus. Probably the most important and useful service the device could get. Kevo Plus lets you lock/unlock remotely from anywhere and monitor lock status. Kevo Plus is a premium feature set, but doesn’t require a monthly or annual subscription. it does however require you to pick up the $69.99 add-on for your current Kevo that delivers the Bluetooth gateway and the ability to make it all happen.

Kevo (Playboard) | Kevo (Play Store)

http://playboard.me/widgets/pb-app-box/1/pb_load_app_box.js

The post Kwikset Kevo app adds Marshmallow and Moto 360 support, plus InHome lock/unlock function appeared first on AndroidSPIN.

15
Oct

New Yahoo Mail App Launches With Design Overhaul, Smarter Searches and Multiple Inboxes


With the 18th anniversary of Yahoo Mail hitting this month, the company today launched an all-new mail client for its popular service, debuting on both iOS and Android platforms. Most notably, the new Yahoo Mail app will let users combine accounts from services like Outlook, AOL Mail, and Hotmail all under the same roof, which even extends to the Yahoo Mail experience on the desktop.

yahoo mail app

“Email is the most prevalent way people communicate online. However, what we want from our inbox is evolving. Mobile use requires a faster and smarter inbox,” said Jeff Bonforte, senior vice president of communication products at Yahoo. “Both of these needs are at the center of our new app.”

The new app also introduces a new concept in password keeping, called the Yahoo Account Key, which the company describes as “a more secure and simple alternative to the old password.” Not much detail was given specifically to the way it functions, but Yahoo said it should simplify the sign-in process for Yahoo Mail thanks to the use of push notifications to grant users access to the secure content located within the app.


The new Yahoo Mail app is available to download from the App Store for free right now [Direct Link]. Yahoo notes that the the desktop version of the overhauled Yahoo Mail is strictly aimed at United States users at launch and will be “coming soon” in other territories. The company encourages those interested in more information regarding its mail client to visit the Tumblr page devoted to the launch of the new software.


15
Oct

Facebook Aware of iOS App Battery Life Drain Issue and Working on a Fix


Facebook today acknowledged its awareness of an issue raised by a few iOS users last week, who saw large amounts of battery drain on their iPhones while the social networking app ran in the background, even with background app refresh toggled off. Speaking with TechCrunch, a Facebook spokesperson confirmed the company’s awareness of the bug and promised a fix would be in place “soon.”

facbook battery drainMacRumors Forum member Oridus suffering from the Facebook battery drain bug

“We have heard reports of some people experiencing battery issues with our iOS app. We’re looking into this and hope to have a fix in place soon,” the spokesperson said.

A number of Facebook users have commented on the issue of background battery drain over the past week, with users on the MacRumors Forums posting about the issue as far back as last Thursday. One poster (seen above) saw Facebook responsible for a dramatic 39 percent battery usage over a six day period, despite having background app refresh set to off.

Several sites have attempted to theorize on the cause behind the overzealous battery drain, including MacStories, hypothesizing that the reason behind the bug could be silent audio emanating from the service’s auto-playing videos. Since most people don’t bother with turning off auto-play, Facebook could be keeping a muted audio track running in the background with users largely unaware, letting it run and “consume energy to perform background tasks” even after leaving the app.

The company itself hasn’t commented on the source of the bug, but at least those affected can look forward to a fix for it in the future.


15
Oct

A swarm of alien satellites may explain one star’s strange behavior


There’s something extremely odd about KIC 8462852, a star 1,481 light-years away from Earth. It demonstrates irregular, seemingly unnatural, flickering patterns — usually, scientists detect a faraway planet by measuring the regular drops in brightness that occur as it passes in front of its sun, but KIC 8462852 is different. It exhibits extreme drops in brightness, up to 22 percent at one moment, and there appears to be no pattern to the light show. For comparison, a planet the size of Jupiter normally drops in brightness by just 1 percent as it crosses the sun, according The Washington Post. The star’s weird behavior remains unexplained, but scientists have a few ideas about its origins — including a massive alien structure.

The alien theory is a long-shot, according to Yale University astronomer Tabetha Boyajian and Penn State University researcher Jason Wright, but they think it’s worth considering in KIC 8462852’s case. Wright helped develop a protocol for spotting alien civilizations, The Washington Post reports, and he says the flickering around this star could be “a swarm of megastructures” built to collect solar energy.

“Aliens should always be the very last hypothesis you consider, but this looked like something you would expect an alien civilization to build,” Wright says.

Researchers are considering other natural explanations for KIC 8462852’s dimming, including monstrous crashes along the asteroid belt or another giant collision in the star’s neighborhood, resulting in unpredictable debris patterns. Or, a group of comets orbiting the star could have been disrupted by another star passing by, sending ice and rocks flying and explaining the dips in light. There are issues with all of these explanations — for example, it would be nearly impossible for us to catch the comet theory in action on a telescope that’s only been active since 2009. Nearly impossible, a lot like spotting an alien megastructure orbiting a planet. And remember, the light we receive is old, meaning any potential structures around KIC 8462852 were there back in Earth’s 6th century, The Washington Post says.

Wright, Boyajian and Andrew Siemion (director of the SETI Research Center at the University of California, Berkeley) plan to aim a huge radio dish at KIC 8462852 to see if it emits radio waves indicative of technological activity, The Atlantic reports. The first observation is scheduled for January, with a second next fall.

[Image credit: ESO/M. Kornmesser]

Source: The Washington Post, The Atlantic

15
Oct

Facebook explains the tech behind its 360-degree videos


Facebook made 360-degrees videos viewable on the News Feed back in September, but it was apparently no easy feat making it possible. The latest post on its Engineering blog explains the problems they had to deal with, including the difficulty of stitching footage together without producing distorted images. To prevent making videos look like they came out of a warped nightmare, the engineers created a video filter that uses a common CG method called “cube mapping.” It works by dividing a frame into six squares to form a cube: the top and bottom 25 percent of the frame are compressed into two images, while the middle part that makes up 50 percent of the frame is divided into four.

Now, that six-image frame is still flat. So, what the filter does is wrap it around a virtual sphere inside a cube, with each square expanding to fill the cube in every direction you can view: up, down, left, right, front and back. That allows Facebook to render each frame with 25 percent fewer pixels than the original video, making the finished product easier to view from our end. Fewer pixels also mean faster processing times and smaller file sizes, which are essential for the social network to be able to produce 360-degree videos quickly. In fact, its engineers decided to split the job across several powerful machines, which the company can definitely afford, for faster encoding.

While these 360-degree videos are perfectly viewable without VR glasses, they indicate the arrival of more content on the website optimized for virtual reality. Mark Zuckerberg revealed earlier this year that the company’s focusing on VR tech, as he believes it’s the “next major computing and communication platform.” Not to mention, FB dropped $2 billion last year to acquire Oculus VR. No doubt he’d want the News Feed to be more immersive, especially since the consumer version of Oculus Rift will be available for purchase in Q1 2016.

As for what’s next for the team, Facebook engineers Evgeny Kuzyakov and David Pio had this to say:

Of course, hurdles remain. We haven’t cracked automatic detection of 360 video upload yet — right now the false-positive rate inhibits our ability to fully implement this. Facebook’s scale is so large that even a 0.1 percent false-positive rate would mean we would incorrectly declare thousands of regular videos as 360 video. That’s a specific example, but there are a lot more broad, exciting challenges to tackle as well. Higher resolutions, 3D video, and 360 video optimized for virtual reality are all part of the near future of this space. It’s an exciting time to be working on video. We hope you enjoy the experience we built today and look forward to launching more in the future.

Source: Facebook Engineering

15
Oct

Valve wants the Steam community to build its own controllers


Valve is all about fan service. And with “over 125 million active users” in its Steam base, that’s a lot of varying expectations to meet. This month, the secretive Bellevue, Washington-based video game developer (Portal, Half-Life) is about to finally bring to market a suite of its Steam Machines, a console-like living room solution for its PC-gaming base. The hardware rollout’s been a long time coming for Valve — the original Steam Machine announcement was made back in September 2013 — but at least one aspect of it has been very public: the evolution of the Steam Controller. And its design is about to, quite literally, be put in the hands of consumers.

“Anytime we’ve let the community get involved in the construction, the creation, the modification of things we’ve created, it always worked out fantastically,” says Valve designer Robin Walker, speaking at the company’s headquarters. “It was always better. It would be utterly bizarre if, for some reason, that wasn’t the case for hardware.” Slideshow-330222

Two years ago, when Valve first unveiled its preliminary design for the Steam Controller, the company arranged for a limited beta, giving out 300 prototype units to the lucky chosen few of its Steam user base. While feedback from that beta no doubt informed the many iterations Valve ushered out over the past couple of years, much of its original vision has been left out of the final design. The current retail version of the Steam Controller includes two clickable trackpads (one with an integrated d-pad “to support backwards compatibility” with the Steam catalogue and one for high-precision aiming); standard A, B, X, Y buttons; left and right shoulder buttons and triggers; two clickable pads on the back; and a left thumbstick. Valve’s ideal, however, would look a bit different. Namely, it’d lose the left thumbstick, something it’s included as a legacy feature. Adds Walker: “The [inclusion of the] thumbstick was another one where a lot of this is about transition and so when people sat down and had no thumbstick … that transition was harder. … We hear from people that’ve used [the controller] a bunch. A lot of times they often hit the point where they say they just prefer to use the pads all the time.”

“Anytime we’ve let the community get involved in the construction, the modification of things we’ve created, it always worked out fantastically”

— Robin Walker, Valve

Valve would also like to bring back the clickable, high-resolution touchscreen introduced in the first prototype. “Active screens on the controller — we think, probably long-term — will be something that’ll be interesting,” says Valve designer Erik Johnson of future Steam Controller iterations. Although, that said, both Johnson and Walker acknowledged the difficulties in directing a player’s attention to and away from that controller-mounted screen.

The good news is that Steam users that aren’t quite pleased with Valve’s final controller design won’t have to grin and bear it when it’s released this month. The company’s aware that there’s no one form factor ideally suited to the hands of its massive Steam base and so it’s looking to crowdsource the design and even provide the components. “We want to empower the community to get to the point where the community starts doing these things,” says Johnson. “So things like creating a workshop for the form factor … we’ll provide all of the CAD files, so if you wanna get in there and start messing with things. Long term, I think we’d like to sell you all of the electronics inside as a separate thing if you wanna do that because you wanna go and build a completely different-looking one, but you don’t wanna have to worry about the electronics.”

It’s an ambitious initiative, no doubt, which is why Valve aims to take it slowly, dealing with the reception of its first batch of Steam Machines and controller before delving into a community-focused hardware push sometime next year. “We have kind of an unusual approach to how our manufacturing with this works, and it’s mainly around flexibility. So if we decide that … the controller is going to evolve in some direction, it’s pretty straightforward for us to change the way that we’re building them,” says Johnson.