Introducing Nokia… wait, Best Buy… no, PlayStation Theatre

With a revolving door of owners, the Best Buy Theatre in Times Square (previously the Nokia Theatre) has been taken over by Sony Computer Entertainment. The newly branded PlayStation Theatre is set to offer live performances and hold events showcasing the latest products on offer. Vice president of marketing John Koller noted “We are looking forward to exploring significant cultural moments at PlayStation Theater.” Let’s hope this one sticks.
First look @PlayStationThtr in Times Square, NYC! More info: http://t.co/YLkvRnqjLB pic.twitter.com/yXcCRMdzQQ
— PlayStation (@PlayStation) October 1, 2015
[Image credit: PlayStation Theatre]
Via: Polygon
Blue Origin subjected rocket engine to over 100 rounds of testing
Blue Origin joined forces with Boeing’s/Lockheed Martin’s United Launch Alliance to build its BE-4 rocket engine last year. Now, the American-made component has completed over 100 staged-combustion cycles, which “included a representative BE-4 preburner and regeneratively cooled thrust chamber using multiple full-scale injector elements.” Since we’re not all rocket scientists, it just means the Jeff Bezos-backed space corp put its parts through rigorous testing before it starts full-engine tests.
Thanks to the data gathered from the series, Blue Origin was able to refine the design of some of BE-4’s key elements ahead of the government’s Critical Design Review. The engine would have to pass that CDR before the companies can start manufacturing it for actual use. BE-4 uses liquid oxygen and liquefied natural gas (LNG) and can produce 550,000 lbf of thrust. It was originally designed for Blue Origin’s orbital launch vehicle, but it will also replace the Russian-made one ULA uses, seeing as Congress already banned products from the region.
Source: Blue Origin
Japan Display announces 17-inch 8K LCD panel

Now that we have our first 4K smartphone, surely it’s time to begin talking about even crazier display numbers. Japan Display is already pushing resolutions even higher, as the company has just announced the world’s first 17.3-inch LCD panel that packs in an 8K pixel resolution.
8K makes use of 7,680 columns and 4,320 rows, resulting in a total of 33,177,600 individual pixels. This works out to a density of 510 pixels per inch, which doesn’t actually touch the 806ppi offered by the Xperia Z5 Premium’s 4K screen. Still, the display is also capable of playing back content with a 120Hz refresh rate, a feature usual found in high-quality gaming monitors and displays used in video image production. This is pretty much the target markets that Japan Display will be after with this panel, along with monitors for medical situations.
Due to the very high pixel density, wide viewing angle and high contrast of the display, the manufacturer insists that it can reproduce very life-like images with an added sense of depth.
Although clearly too large for our mobile devices at this point, Japan Display’s announcement of a super high resolution display in a small(ish) form factor suggests that high resolution compact screens are here to stay. This 17.3-inch display will be on show between October 7th and 10th during CEATEC JAPAN 2015, which is to be held at Makuhari Messe in Japan.
Motorola Moto X Play review
Mid-range smartphones are becoming more and more appealing to consumers around the world. Especially now that numerous smartphone manufacturers are choosing to forgo the carrier partnerships and sell their flagship devices off-contract, users aren’t as willing to pay +$600 on a new phone anymore. One of the most popular phone makers leading the charge on this front is Motorola, specifically with the company’s recently-announced 2015 Moto X line.
Alongside the flagship Moto X Style (or Pure Edition if you live in the U.S.), the now Lenovo-owned company unveiled a slightly less expensive device that still brings some killer specs, design and software features to the table. Dubbed the Moto X Play, this device couples premium features with a cheap price point – but does it fall short in any key areas? We aim to find that out, and more, in our full review of the Motorola Moto X Play!
The latest from Motorola
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Design
Taking a look at the Moto X Play’s design, it’s instantly clear that this is a Motorola device through and through. The speaker grills and inconspicuous front-facing camera sensor are the only two features adorning the phone’s front, aside from the big 5.5-inch display. A 5.5-inch screen may seem too big for some users, but the device actually seems quite small thanks to the thin bezels on the left and right sides.

The right side houses a textured power/standby key and volume rocker. Unlike the Motorola-made Nexus 6, these two buttons unfortunately feel cheap and plasticky. Up top sits the 3.5mm headphone jack and Nano SIM card tray – which doubles as a microSD card slot – that sits slightly to the left.
The back of the phone houses the signature Motorola dimple that sits in a metal strip beneath the camera module. This is a nice and simple design touch, though there’s no real use for the metal strip.

Overall, the phone feels really great in the hand, and it’s pretty difficult to notice that it’s slightly thicker than the average smartphone. This is thanks in part to the phone’s curved back, which is removable should you feel the need to try out other back plate colors through Moto Maker. Moto Maker is by far one of the biggest draws to purchasing a Motorola device. Not only can you choose between 14 different back plate colors, 7 accent colors and 2 front colors, you can also get an engraving on your Moto X Play, and even a custom greeting when you turn on your phone. This provides a sense of personalization that you just can’t get with other smartphones.
Display
one of the best 1080p panels we’ve ever seen on a smartphone
The Moto X Play features a 5.5-inch TFT LCD display with a resolution of 1920 x 1080 and a pixel density of 403 ppi. Even though it doesn’t feature the highest resolution display on the market, we don’t really think that matters much in this case. This is one of the best 1080p panels we’ve ever seen on a smartphone.

With that said, though, Motorola’s decision to include an LCD panel instead of an AMOLED display is certainly an odd one. One of Motorola’s most innovative and interesting features is Moto Display, which definitely doesn’t look as good on an LCD panel. Other that this gripe, though, the display is quite good.

Performance and hardware
Under the hood, the Moto X Play features an octa-core Qualcomm Snapdragon 615 processor clocked at 1.7GHz, backed by 2GB of RAM and an Adreno 405 GPU. Even though the device only sports 2GB of RAM, that hasn’t really been a problem for us on the performance front. It’s perfectly capable of performing everyday tasks without a hitch, so you shouldn’t run into many issues when gaming or multitasking. With that said, it’s not the most powerful processor on the market, so if you’re a power user, you may run into a few more issues than we did.
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On the storage front, the Moto X Play comes in 16 and 32GB variants with microSD card expansion up to an additional 128GB. As always, we’d prefer to see the base model of storage bumped up to 32GB, but a base of 16GB is par for the course when it comes to mid-range devices.
Related: Moto X Play announced: great specs, budget-friendly pricing
When it comes to sound quality, listening to music or podcasts with headphones through the Moto X Play is quite nice. We tested out multiple pairs of headphones with this device, and overall, we really liked what we heard.

With that said, externally speaking, the phone could use some work. Although there looks to be two front-facing speakers, only the bottom one works, which means listening to music or watching videos in landscape mode makes for an oddly unbalanced audio experience. Coming from the Nexus 6, which features some of the best speakers we’ve used on a smartphone, the Moto X Play just doesn’t stack up.
Battery
One of the biggest selling points of the Moto X Play is the battery, which is gigantic. It’s a non-removable 3630mAh cell, which is much bigger than what you’d normally get on a mid-range device. In our experience, it’s been really easy to achieve upwards of four to five hours of screen-on time. We had no problems getting through an entire day on a single charge.
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With that said, not all is great in the battery section. The device features quick charging functionality, which Motorola says can get you up to 8 hours of usage in just a 15 minute charge. Sounds great, right? Unfortunately Motorola doesn’t include a Turbo Charger in the box for some reason, so you won’t be able to quickly charge the phone unless you purchase one separately.
Camera
Motorola says the camera on the Moto X Play is the best the company has ever made, and they’re right. The rear-facing camera comes in at 21MP and sports a dual-LED flash. In great lighting conditions, the rear camera can really shine. It consistently produces a ton of detail in each shot. Color reproduction is on point with just the right amount vibrancy and saturation, and it does a great job at bringing out details in shadowy areas. Camera quality quickly degrades when moving into poorly-lit areas, though. Low light performance isn’t terrible by any means, but it still could use some work.
Oh, and there’s also a 5MP front-facing camera for all of your selfie-taking needs.
Motorola’s camera interface is very easy to use, but it might be a bit too simple. You won’t find any manual controls here, and it’s not the most efficient when you’re quickly looking for a particular setting. With that said, taking a quick photo is pretty easy. Simply tap anywhere on the viewfinder to take the photo, and swipe left to review any photos that you’ve taken. You can also swipe right to make adjustments to the camera settings. There aren’t a lot of settings, but you can choose from a few standard modes like HDR, Night mode, panorama, 4K video recording, and a few others.
Software
One of the most appealing features found in Motorola devices in recent years is the near-vanilla Android experience, and this time it’s no different. The Moto X Play runs Android 5.1.1 Lollipop and very minimal customization from Motorola, meaning the device will likely get quicker updates than most other phones on the market. Plus, it’s being sold completely free of carrier intervention, so there’s no additional bloatware to get in the way. This is the closest phone to a Nexus device in terms of software, save for a few of Motorola’s own additions.
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Moto Display is an innovative and convenient way to get quick access to notifications when the phone is asleep. Plus, Motorola now gives you the ability to control music from Moto Display, making this feature even more handy.
Moto Voice has also made its return this time around. This feature lets you dictate voice commands to the device even when it’s asleep, which is really convenient if the phone is sitting on the other side of the room. You can even customize the experience a bit by creating your own key phrase to wake the device. We found this feature most handy when using it for navigation, as you won’t need to wake the phone by touching it while you’re driving to tell it navigation instructions.
The Moto X Play also offers Moto Assist, which lets the phone read text messages out loud if it senses that you’re driving, and it can even keep your phone quiet if you’re in a meeting or simply need to get some sleep.
Don’t miss: Two weeks with the Motorola Moto X Play
Moto Actions are also available with the Moto X Play, which is one of our favorite software features. With Moto Actions, you can do a double twist with the phone to activate the camera in an instant, or even chop twice to start up the phone’s LED flashlight.
All in all, these software features provide a ton of extra functionality without being intrusive in any particular way, which is just the way it should be.
Specifications
| Motorola Moto X Play | |
|---|---|
| Display | 5.5-inch display with 1920 x 1080 resolution 403ppi Corning Gorilla Glass 3 |
| Processor | 1.7GHz octa-core Qualcomm Snapdragon 615 processor Adreno 405 GPU |
| RAM | 2 GB |
| Storage | 16/32 GB expandable via microSD up to 128GB |
| Camera | 21 MP front-facing camera with dual LED flash 5 MP front-facing camera |
| Connectivity | Wi-Fi a/b/g/n/ac Bluetooth 4.1 NFC GPS+GLONASS |
| Battery | 3630mAh, non-removable |
| Wireless charging | No |
| Software | Android 5.1.1 Lollipop |
| Colors | Customizable via Moto Maker – 14 back plate colors, 7 accent colors |
Gallery
Pricing and final thoughts
So, should you buy the Moto X Play? Yes! This is a great phone at a great price. The camera is solid, the screen is crisp, and Motorola’s added software features provide just the right amount of functionality without getting in the way. If you can get past the poor speaker quality and lack of included Turbo Charger, you might want to consider picking up a Moto X Play for yourself.
You can purchase the Moto X Play from Motorola’s website, Amazon and various other online retailers starting at £279.00.
What are your thoughts? Are you a fan of Motorola’s latest mid-range offering, or do you have your eye on something else? Be sure to let us know your thoughts in the comments below.
Asus illustrates the dangers of selfies while promoting the ZenFone Selfie
According to media reports, more people die taking selfies than from shark attacks, which is a staggering thought considering the fearsome reputation that sharks have. Thinking back, though, how often have you lost sight of your surroundings in the search for the perfect selfie? Whether you are leaning over a bannister, stepping backwards without looking or simply sticking your head out of a window, they are all decidedly risky propositions. ASUS France has published a small infographic, detailing how not to take a selfie. Of course, it’s no coincidence that the Taiwanese handset maker also sells a smartphone called the ZenFone Selfie.
In case you were wondering, the ZenFone Selfie sports a 5.5-inch Full HD display, a Snapdragon 615 octa-core processor, 2GB of RAM, 16GB/32GB of internal storage, MicroSD card support and a 13MP rear camera with dual-flash. There’s also a more than handy 3,000mAh battery to get you through the day. As is fitting for the device name, the Selfie features a front camera with a whopping 13MP sensor, along with dual-flash.
As for the dangers of taking selfies, as the image suggests, taking selfies while driving, cycling, jumping out of helicopters, during a lightning and thunderstorm, standing on the train tracks with an approaching train behind you, or indeed, posing next to a grizzly bear, are not recommended. Chances are, if you insist on taking selfies in situations such as those mentioned, you may well end up mentioned in the Darwin awards. So be careful out there.
Via: PhoneArena
Source: Asus France (Twitter)
Come comment on this article: Asus illustrates the dangers of selfies while promoting the ZenFone Selfie
Microsoft and ASUS agree on expanded patent licencing agreement
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Microsoft‘s name has appeared in more Android news that most manufacturers in recent news, primarily due to its recent push for Microsoft apps to be fully integrated into the Android ecosystem. Today, Microsoft and ASUS have made the news after they agreed to expand their existing patent licencing agreement – one immediate result of this will be Microsoft Office apps coming pre-installed on ASUS’ smartphones and tablets from now on. Behind the scenes, this should help both sides continue on the paths that they’ve started to carve out for themselves in the Android world.
As ASUS General Counsel, Vincent Hong says:
“This agreement will give us both a greater ability to innovate for our customers. We see it leading to broad partnership opportunities for future technologies and a strengthened relationship between our two companies as leaders of the technology industry.”
Seems like a win-win-win to us. What do you think about the licencing deal between Microsoft and ASUS? Let us know your thoughts in the comments below.
Source: Microsoft via engadget
The post Microsoft and ASUS agree on expanded patent licencing agreement appeared first on AndroidSPIN.
Microsoft and ASUS agree on expanded patent licencing agreement
(adsbygoogle = window.adsbygoogle || []).push();
Microsoft‘s name has appeared in more Android news that most manufacturers in recent news, primarily due to its recent push for Microsoft apps to be fully integrated into the Android ecosystem. Today, Microsoft and ASUS have made the news after they agreed to expand their existing patent licencing agreement – one immediate result of this will be Microsoft Office apps coming pre-installed on ASUS’ smartphones and tablets from now on. Behind the scenes, this should help both sides continue on the paths that they’ve started to carve out for themselves in the Android world.
As ASUS General Counsel, Vincent Hong says:
“This agreement will give us both a greater ability to innovate for our customers. We see it leading to broad partnership opportunities for future technologies and a strengthened relationship between our two companies as leaders of the technology industry.”
Seems like a win-win-win to us. What do you think about the licencing deal between Microsoft and ASUS? Let us know your thoughts in the comments below.
Source: Microsoft via engadget
The post Microsoft and ASUS agree on expanded patent licencing agreement appeared first on AndroidSPIN.
Microsoft and ASUS agree on expanded patent licencing agreement
(adsbygoogle = window.adsbygoogle || []).push();
Microsoft‘s name has appeared in more Android news that most manufacturers in recent news, primarily due to its recent push for Microsoft apps to be fully integrated into the Android ecosystem. Today, Microsoft and ASUS have made the news after they agreed to expand their existing patent licencing agreement – one immediate result of this will be Microsoft Office apps coming pre-installed on ASUS’ smartphones and tablets from now on. Behind the scenes, this should help both sides continue on the paths that they’ve started to carve out for themselves in the Android world.
As ASUS General Counsel, Vincent Hong says:
“This agreement will give us both a greater ability to innovate for our customers. We see it leading to broad partnership opportunities for future technologies and a strengthened relationship between our two companies as leaders of the technology industry.”
Seems like a win-win-win to us. What do you think about the licencing deal between Microsoft and ASUS? Let us know your thoughts in the comments below.
Source: Microsoft via engadget
The post Microsoft and ASUS agree on expanded patent licencing agreement appeared first on AndroidSPIN.
ZTE accuses Huawei’s Nexus 6P of ripping off its Athena phone

The latest batch of Nexus smartphones are certainly look quite a bit different to last year’s model. But they’re apparently not unique enough for ZTE, which has accused Huawei of copying the design of its Athena handset when it came up with the Nexus 6P.
Taking to the Chinese social network Weibo, ZTE’s marketing director Lu Qian Hao suggests that the Nexus P6 pays a heavy tribute to the ‘elegant’ and ‘stunning’ ZTE Athena, also known as the Grand S. The message was directed at Huawei’s Yu Chengdong.
I don’t think Google translate is working too well though, as there’s also something about Huawei having a sex change operation thrown in there too? Either way, he doesn’t seem to have taken the 6P’s launch too well.
Comparing the two side by side, there is certainly a similarity between the ZTE Athena and the Nexus 6P when you look at the black bar across the back. Then again, the Athena is a design from back in early 2013 and ZTE hasn’t seemed too bothered about reviving the look for any of its recent models. The Nokia 808 PureView also springs to mind.

Huawei and ZTE have a long running rivalry. The two Chinese companies compete not only in the smartphone market but also in the international telecommunication equipment field too. However, this wouldn’t be the first time that Huawei has been accused of “paying tribute” to other smartphone designs with its products, so perhaps ZTE has a point?
What do you think about the resemblance?
Japan Display crammed 8K into a 17-inch LCD
In 2015, we want our displays to be sharper, brighter and even wrapped around the edges of our smartphones (maybe). Now, Japan Display has pushed the limits of screen resolution yet again by announcing a 17.3-inch 8K LCD module capable of running at a smooth frame rate of 120Hz. If you’re trying to get your head around how many pixels that involves, JD is way ahead of you: it’s 510 pixels per inch. The manufacturer says that the high resolution will offer an element of depth to images, and that it could be ideal for video-editing, medical displays and even as gaming screens. Unfortunately, that’s all we know for now, but the LCD will be at CEATEC 2015 with all its millions of pixels on show.
Source: Japan Display Inc.






























