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23
Sep

‘Halo 5: Guardians’ is good fun, but it’s better with friends


I’m a pretty huge video game fan, but I’ve never played a minute of the Halo series in my life; I’ve never even owned an Xbox console. As such, it’s somewhat appropriate that a preview of Halo 5: Guardians was my introduction to the series — it’s the first Halo game for the Xbox One, and it’s undoubtedly a title that Microsoft is looking at as a system seller. The game shouldn’t have a hard time getting long-time fans back into the fold, but what about someone like me?

As an outsider to the series, it doesn’t feel particularly welcoming. There’s a huge amount of story lore to know about Halo at this point — and, perhaps more importantly, the fifth game in a series probably assumes some gameplay and story knowledge on the part of participants. As someone without that knowledge, I was hoping developer 343 Industries managed to make the latest entry welcoming for noobs and veterans alike.

Unfortunately, at this point, the verdict is still out. At a media-only event in San Francisco last week, I played through two single-player missions of Halo 5, but they weren’t consecutive, nor were they the missions at the start of the game. I jumped right in with Master Chief and Blue Team in mission two, and then followed that up by getting my first look at Jameson Locke and his team in the game’s tenth mission.

The Master Chief mission was set deep in a cold, dark, and generally unfriendly space station, complete with the obligatory (but beautiful) views out the windows of the desolation and emptiness of space. Your mission is to try and reclaim the station, but things go awry and instead you’re forced to activate a nuclear reactor and blow the place to smithereens. The Locke mission takes place in an entirely different environment; the goal being to take out a massive spaceship called the Kraken that’s laying siege to the rocky, sun-baked canyons and mountains of the planet you’ve landed on. But beyond each mission’s immediate goals, I had no sense of how these events were of importance to the overall narrative. The Halo universe is complicated, almost byzantine, and I had no real sense of what each character’s motivations were at any point aside from “don’t die.”

That said, it doesn’t seem fair to judge a game’s story elements when you’re not playing from the beginning. Fortunately, the jumbled story didn’t detract from Halo 5‘s other delights. Yes, it might be hard to jump right into the universe if you’re new to the series, but from a gameplay perspective, Halo remains as tight a first-person shooter experience as you can get. It’s an extremely polished affair, with controls that are easily grasped. If you’ve ever played any console-based FPS game before, you’ll be right at home here. The game runs smoothly at 60fps, and exudes a level of polish that makes you confident about what you’re getting into. It’s the definition of a “AAA” title. Overall, though, the missions weren’t exactly memorable — even a day later, I had a hard time trying to remember exactly what I was trying to accomplish.

The gameplay was refreshingly varied, though: Both episodes featured plenty of first-person shooting, but there was also some fun (and challenging) vehicle-based sections that did a great job of breaking up wave after wave of enemies. The Locke mission had a particularly thrilling section where you needed to fly into the heart of Kraken, land on the ship after dispatching a number of turrets, and then fight your way into its depths to blow up the core. It’s the kind of well-executed action set piece that could set the game apart from the many other titles like it.

Even the alien-killing didn’t get tired due to continually-changing environments. In particular, each mission had a lot of depth. There’s a lot of action happening above and below you, making it extra-challenging to know where to train your attention while clearing out a part of the map. But even though the majority of the missions involved mowing down hordes of Covenant Grunts, Elites, Jackals and Hunters, they felt significantly less repetitive than those in Destiny, which is perhaps the most obvious point of comparison.

Still, I wouldn’t characterize the single-player experience as anything unexpected, nor was it particularly engaging or all that difficult. But that all changed when I got to try the co-op missions with three fellow human players. When you’re playing by yourself, Halo 5‘s AI controls the other three members of your team; at no point did I ever really feel those companions were much of a help or a hinderance. They were just there.

In co-op, that’s entirely different. The game ramps up the difficulty to account for your human-controlled companions. Fortunately, this made the whole experience a lot more fun. There were at least two sections where our team battled several massive Hunters as well as hordes of more standard enemies, and we had to be far more cautious and deliberate than in the single-player campaign. Case in point: If more than two of your teammates are down and waiting for assistance, chances are you’re going to have to start over from scratch. The relief and feeling of success after getting past these tough sections was palpable — something that didn’t come across while playing solo.

Would Halo 5: Guardians be enough to get me to buy an Xbox One? Based on the what I saw of the single-player preview, probably not — this title will most likely appeal to the (large) group of hardcore fans out there, and will probably sell a bunch of Xbox Ones to those who haven’t come on board yet. As for a noob like me, playing with friends made me realize that multiplayer — and in particular, this new co-op mode — is the way to best enjoy Halo. It’s been the series’ strength since the very beginning, and Halo 5 seems poised to succeed again on the strength of that shared experience.

23
Sep

iClever Bluetooth 4.1 Wireless Sport Headphones review


Let me start this review off by letting you know that I am not a huge fan of in-ear headphones. My ears are a little sensitive and the pressure that they create  ends up bothering me after a while. Of course, the in-ear headphone experience is much better than what it used to be. I grew up in the 90’s when the bud headphones had almost no padding and often times came with no padding. I could only listen to those type of headphones for short periods of time.

iClever Bluetooth 4.1 Wireless Sport Headphones overview

The overall design of the headphones is simple. It consists of 3 buttons, a micro USB charging port, microphone, a left and right in-ear headphone, and a thick flat cable connecting the two. The headphones have the following features.

  • CSR Bluetooth 4.1 chipset and Apt-X technology
  • Can pair 2 devices simultaneously
  • CVC 6.0 noise reduction technology
  • 0.58oz weight
  • Battery life: up to 7h music playback / 5h conversation per full charge

iClever headphones
iClever headphones
iClever headphones
iClever headphones
iClever headphones
iClever headphones

The in-ear buds come with an interchangeable thin rubber tip that serves to both isolate the sound and a cushion. A little lower than the tips are rubber loops called ear locks. You slip these into the outer ear to hold it into place. The headphones come with various interchangeable tips and ear locks to find what’s comfortable with you.

There are 3 buttons on the right earpiece. A volume up, volume down, and main control button. The main control button will answer and hang up calls as well as pause your music and if held for a few seconds, it will initiate your phone’s voice controls. The volume keys will adjust the volume as well as change the song that you’re listening to, by holding down the respective button for a few seconds.

iClever Bluetooth 4.1 Wireless Sport Headphones usage

I’ve never used a pair of headphones like this before, so I had no clue what to do with the ear locks. Unfortunately, the instructions say nothing about the ear locks, so the manual wasn’t very much help. After trying them on, it was rather apparent on how to use them. I just pushed them into the outer ear and they secured the headphones in my ears. I found them quite snug, but I feel that they put extra pressure on my ears and I couldn’t use them for extended periods of time.

About one hour was my max. This, of course is more than enough for most workouts which are what these are designed for. They also stayed in my ear better than my LG Tone headphones while performing jarring exercises. They also felt much lighter than my Tone headphones and because the batteries and electronics are all in the earpieces, there is no base unit to slap against my collar bone.

One area where they absolutely excelled was audio quality. I really wish these were more comfortable in my ears because the audio quality is amazing. The bass and treble responses are amazing for a pair of in-ear headphones. I was very impressed with how good these headphones sounded.

One thing I would have liked to see is the Bluetooth controls on the wire and not on the buds. When you want to use the main control button, you have to use your index and middle fingers to secure the earpiece while you press the main control button with your thumb. If you don’t, you’ll push the earpiece further into your ear. I found this to be rather inconvenient. When you select the volume keys is pushes the ear piece in a different direction. Again, this is a little uncomfortable and could be easily remedied by moving the controls onto the cable that connects the two earpieces.

What we liked

  • Great sound quality
  • The headphones stayed in ear pretty well
  • Very light weight

What could be better

  • Placement of the Bluetooth controls
  • Long-term comfort

iClever Bluetooth 4.1 Wireless Sport Headphones summary

These are great headphones overall. I think if my ears were not quite so sensitive, I would have enjoyed them even more. If your ears area as sensitive as mine, then you can still enjoy the great sound reproduction, but not as long.

If you’re interested in purchasing these headphones, check them out on Amazon.

The post iClever Bluetooth 4.1 Wireless Sport Headphones review appeared first on AndroidGuys.

23
Sep

Nexus 5X and Nexus 6P packaging leaks a week ahead of announcement


AndroidPIT-Nexus-5-2015-final-w782

The Nexus brand has never been one to stay behind the veils for long. Rumors and leaks have characterized Google’s handsets; so much that by the time they are announced we pretty much know everything about them. This year is not the exception – you can catch up on all the details surrounding the LG Nexus 5X and Huawei Nexus 6P in our rumor roundup.

Still want more info? We don’t have too much more to tell you about these upcoming Nexus handsets, but a new leak did show up today. Today’s photo subjects include the packaging these smartphones are said to come in, which do happen to be quite interesting.

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These boxes are both seemingly square. The main aesthetic difference is that Huawei’s box has round corners, as opposed to LG’s sharp edges. Aside from this difference, both packages follow a very similar design model. One can find the device model on the top-left corner, along with the storage capacity (32 GB) and a silhouette of the devices’ backs.

The middle of these boxes display a cut-out representing the letters these phones are named after – “X” and “P”. Lastly, the lower-right corner of the phone is adorned by the same “Nexus” logo we have all grown to love so much.

Pretty neat box, right? Now all we have to do is wait until September 29th. We are sure more details will come, though, so try not to get too comfortable and keep it tuned to Android Authority for all things Nexus, as well as Android.

23
Sep

[TA Deals] Stock up on charging cables and adapters with this $39 Tronsmart power bundle


TronsmartIf you’re like me, you can always use more charging cables and adapters. Lucky for us, you can pick up a Tronsmart power bundle for just $39, which is 59% off the list price of this accessory bundle.

The bundle includes six micro USB cables, plus a car adapter and wall adapter. The home charger can charge up to three devices at once, while the car adapter has four USB ports. Both adapters fully support quick charge 2.0, so you’ll be able to juice up your electronics in no time.

The micro USB bundle includes three 3-foot cables and three 6-foot cables, and both adapters come with their own micro USB cable, too. That should pretty much cover your charging needs for your next few smartphones, tablets, and anything else that has a battery.

[Talk Android Deals]

Come comment on this article: [TA Deals] Stock up on charging cables and adapters with this $39 Tronsmart power bundle

23
Sep

Scientists shatter distance record for teleporting quantum data


Blue glowing futuristic interstellar warp technology

Quantum teleportation, the act of reconstructing quantum data somewhere else, is impressive just by itself. However, scientists at the US’ National Institute of Standards and Technology have managed to one-up that feat. They’ve broken the distance record for quantum teleportation by transferring the information from one photon to another across 63 miles of optical fiber. That may not sound like much, but it’s an achievement just to beam that data in the first place — 99 percent of photons would never make the complete trip. It was only possible thanks to newer detectors that could pick up the faint signal of the lone light particle.

You’d clearly need to send much more information before this teleportation becomes practical, but the achievement does open the door to many possibilities in quantum computing. You could use unbreakable quantum encryption at inter-city distances, for instance. The biggest challenge may simply be to extend the range to the point where quantum data transfers work on the scale of the internet, where there are occasionally thousands of miles between connections.

[Image credit: Getty Images/iStockphoto]

Source: NIST, Optica

23
Sep

Vinyl fans rejoice: Discogs finally has a dedicated mobile app


For whatever reason, it took until now for Discogs, the internet’s premiere destination for record collectors, to get an app of its own. Sure, iOS users have Milkcrate which hooks in with the vinyl database, syncs your collection automatically and lets you add to your stash via a barcode scan, but Android crate diggers don’t even have a halfway decent app to check prices or whether or not an LP is a bootleg. And no, searching for stuff on Amazon isn’t a valid substitute — especially not for albums that are either rare or out of print. The iOS app is in closed beta starting tomorrow, and it builds upon the work that Milkcrate’s done, while the Android beta tentatively launches in October.

Currently, buying stuff will redirect you to the mobile website, but Discogs’ aim for this was to just get the application out as fast as possible and add more features later based on feedback. The site hopes to officially launch it early next year and is leaning pretty heavily on its community for feature requests and the like. If you want in before your next black crack purchase, head over to discogs.com/app tomorrow to sign up.

Source: Discogs

23
Sep

Developers can now stop their Chrome extensions from working in Incognito mode


Chromebook-Pixel-1

Most times we see no extensions working in Chrome’s incognito mode, but this is only because Google turns them all off by default. Jump into the extension settings and you will find the vast majority of these have a check box to “allow in incognito”. Now, just because you have the option to, it doesn’t mean you should allow all your additional Chrome software to run in the private browser, though.

Google recognizes this, so they are introducing the ability for extension makers to deny access to incognito. So far it is only an experimental feature and it is working in Canary, but we can assume it will likely make its way to the stable version of Chrome in due time.

All developers have to do is set the manifest “incognito” field value to “not_allowed”. This would get rid of the “Allow in incognito” option withing the extension settings.

incognito-extension-chrome-canary

For those who may not know what Chrome Canary is, it’s pretty much the beta to Chrome Beta. The name comes from an old practice in which miners would bring a canary to their working grounds, where there could potentially be poisonous gases. If there was any danger, the canary would die before the miners, serving as a form of alarm. In the same way, Chrome Canary is the testing ground that all bleeding edge features go through when they are to new to put in the stable or even beta channels. It’s a very experimental build, and you should only use it if you want to experiment with new features.

 

23
Sep

Developers can now stop their Chrome extensions from working in Incognito mode


Chromebook-Pixel-1

Most times we see no extensions working in Chrome’s incognito mode, but this is only because Google turns them all off by default. Jump into the extension settings and you will find the vast majority of these have a check box to “allow in incognito”. Now, just because you have the option to, it doesn’t mean you should allow all your additional Chrome software to run in the private browser, though.

Google recognizes this, so they are introducing the ability for extension makers to deny access to incognito. So far it is only an experimental feature and it is working in Canary, but we can assume it will likely make its way to the stable version of Chrome in due time.

All developers have to do is set the manifest “incognito” field value to “not_allowed”. This would get rid of the “Allow in incognito” option withing the extension settings.

incognito-extension-chrome-canary

For those who may not know what Chrome Canary is, it’s pretty much the beta to Chrome Beta. The name comes from an old practice in which miners would bring a canary to their working grounds, where there could potentially be poisonous gases. If there was any danger, the canary would die before the miners, serving as a form of alarm. In the same way, Chrome Canary is the testing ground that all bleeding edge features go through when they are to new to put in the stable or even beta channels. It’s a very experimental build, and you should only use it if you want to experiment with new features.

 

23
Sep

The Leaf ‘Plug ‘n Plant’ is an all-in-one hydroponic grow box


Growing weed is easy (it is a weed, after all), growing good weed is a lot harder. And growing top-shelf sticky-icky in the comfort of your own home has, until now, been an expensive and technical nightmare. But that’s where the Plug ‘n Plant system from Leaf comes in. This tableside grow box is completely self contained. It provides all the pumps, lights, fans and nutrients needed to raise a pair of cannabis plants and yield 4 to 5 ounces of high-test herb. What’s more, it includes a host of environmental sensors and an HD camera that push data (and a timelapse view of your plants) to your smartphone for easy and continuous condition tracking. The system is even semi-autonomous, automatically dispensing additional nutrients as the plants absorb them from the growing medium.

This technology doesn’t come cheap, mind you. The unit will retail for $1500 when it ships next summer and you’ll need to put down a $100 deposit if you even want to get your name on the list. You’ll also need a valid medical cannabis card if you live in one of the current 23 states where it is allowed (no card is necessary in any of the four states where it’s legal recreationally). Still, with ounces selling for $320 (at the Green Cross, at least) the machine should pay for itself within two harvests.

Via: TechCrunch

Source: Leaf

23
Sep

Peek behind the developers’ curtain with ‘SpyParty’ slider images


Most 3D games don’t begin life as gorgeous, fully animated, shaded and colored products. They start with concept art and placeholder images that allow developers to fine-tune the mechanics and build out a full experience. Sometimes, these placeholder characters are unrefined. Sometimes, they look like a weird hybrid between a Lego man and one of the original Sims. That’s the case for SpyParty, an intense game of one-on-one stealth, misdirection and sharpshooting that’s been in development for roughly eight years. And, looking at its original art, we do mean rough (though the OG characters are beloved by many early players). In a blog update, SpyParty creator Chris Hecker shows off how his game has changed since its placeholder days, in a set of images with sliders comparing old and new, fancy graphics provided by artist John Cimino.

Source: SpyParty