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21
Sep

Fast in-flight WiFi is coming to Europe


Immersat Plane WiFi

While in-flight WiFi is now pretty common in the US, connectivity in Europe is a little harder to come by. But that could soon change if a new joint-venture between UK satellite company Inmarsat and operator Deutsche Telekom gets off the ground. The two companies today announced the launch of the European Aviation Network, a new framework that combines LTE and satellite networks to deliver high-speed internet across the continent.

The network will work a lot like Gogo’s air-to-ground service. The multi-beam satellites rely on Inmarsat’s 30MHz (2 x 15MHz) S-band spectrum, which covers all 28 EU member states. Deutsche Telekom, on the other hand, will utilize 300 specially-modified LTE sites that range up to 80 kilometers (normal masts offer around 10 kilometers) and can efficiently deal with the speed of a plane travelling at 10,000 feet.

While British Airways was believed to be in early talks to be a launch customer, Lufthansa will be the first European airline to trial the European Aviation Network system in 2017. Its aircraft will be fitted with equipment that can connect to both the S-band satellite and the high-speed broadband ground network. Those systems will automatically switch between the two, ensuring passengers receive reliable WiFi speeds — Inmarsat says they’ll be “similar to the comfort of high-speed broadband at home” — whether their plane is above land or water.

Source: Inmarsat

21
Sep

Old-school game cartridges are coming to your smartphone


Beatrobo's Pico Cassette cartridge

There have been many attempts at bringing classic gaming to smartphones, but they all lack the most visceral part of the experience: the satisfying ka-chunk of plugging a cartridge into your console. You might get that vibe back if Japanese startup Beatrobo has its way. It’s launching the Pico Cassette, a game cartridge that you plug into your phone’s headphone jack. Unlike the vintage carts of yore, though, these don’t actually hold games — instead, they transmit an inaudible tone that unlocks content you’ve downloaded. No, it’s not just a nostalgic approach to anti-piracy measures. The technology also enables saved games that sync across multiple devices, so the cartridge will feel more like your unique copy than a mere dongle.

Right now, Pico Cassettes only exist as technology demos. Beatrobo says it’s already talking to content partners, though, and hopes to get its cartridges off the ground through a crowdfunding effort. It’s hard to imagine this format becoming hugely popular, even if big-name studios sign up — many smartphone gamers grew up without touching a cartridge-based console, so the throwback would be lost on them. All the same, it’s a clever concept that could bring back a lot of pleasant memories.

Via: The Next Web, The Verge

Source: Pico Cassette (translated)

21
Sep

iOS 9 is already running on more than half of Apple mobile devices


Apple's iPhone 6s

Apple may have taken a long while to get users upgrading to iOS 8, but it isn’t having any such trouble with iOS 9. The iPhone maker has revealed that more than half of all iOS devices are already running the new software less than a week after it launched. That’s the fastest adoption rate yet for the platform, if you ask the folks in Cupertino. That’s certainly better than on Android, where just 21 percent of users are running Lollipop, but it’s not really that surprising when you realize that Apple has bent over backwards to put iOS 9 on as many devices as possible.

Apple has a few upgrade-friendly advantages that you already know, such as a narrower range of devices (bad for variety, good for updates) and direct control over both the operating system and the hardware. However, it also decided to continue supporting 4-year-old iOS devices like the iPhone 4s and iPad 2 instead of cutting them off, as it would have in years past. Moreover, it reduced the size of the update file — people stuck with 8GB or 16GB devices don’t have to purge tons of apps and media just to see what they’re missing. The speedy upgrade rate isn’t so much a reflection of iOS 9’s worthiness (although it is a tangible improvement) as it is the lower barrier to entry.

Source: Apple

21
Sep

Apple Says iOS 9 Installed on More Than 50% of Active Devices, Fastest Adoption Ever


ios_9_icon_featuredApple has announced that iOS 9 is the fastest adopted software update ever, with more than 50% of active devices running the latest version as measured by the App Store on September 19.

“Customer response to the iPhone 6s and iPhone 6s Plus has been incredibly positive, we can’t wait to get our most advanced iPhones ever into customers’ hands starting this Friday,” said Philip Schiller, Apple’s senior vice president of Worldwide Marketing. “iOS 9 is also off to an amazing start, on pace to be downloaded by more users than any other software release in Apple’s history.”

Apple marketing chief Phil Schiller says that iOS 9 is on pace to be downloaded by more users than any other iOS release since the original iPhone was released, while noting that iPhone 6s and iPhone 6s Plus response has been “incredibly positive” leading up to their September 25 launch date.


21
Sep

iPad Mini 4 Display Has Improved Color Gamut and Lower Reflectance


DisplayMate has tested the iPad mini 4 display and found that its colors and color accuracy are on par with the iPad Air 2, iPhone 6 and iPhone 6 Plus, with an improved 101% color gamut. All previous iPad mini models had 62% color gamut with poorer color saturation, according to the company’s analysis.

ipadmini4trio
iPad mini 4 also has a record-low 2% screen reflectance, compared to 6.5% reflectance for the iPad mini 3 and and 9% reflectance for the original iPad mini. This gives the iPad mini 4 a contrasting rating in high ambient light of 225, which in layman’s terms means the tablet has improved readability in real-world viewing conditions.

DisplayMate Technologies President Ray Soneira:

But in terms of real-world viewing conditions, the record low 2.0% screen Reflectance actually makes a bigger visual difference for the image colors and image contrast that you actually see because ambient light washes out and degrades the displayed images and reduces screen readability – so [the iPad mini 4’s] record low Reflectance actually makes a bigger difference!

DisplayMate says the iPad mini 4 has between 2.5x and 3.5x higher contrast in ambient light than the iPad mini 3 and most other tablets, which mainly fall in the range of 5.0% to 6.5% screen reflectance. iPad Air 2 was the previous record holder with 2.5% screen reflectance, but the iPad mini 4 was 36% better per this test.

DisplayMate will provide in-depth analysis of the iPad mini 4 display when the iPad Pro launches in November.


21
Sep

Report: Huawei is planning a stylus-equipped smartphone


Huawei-P8-Lite-Hands-On-9

According to the Korean media, Huawei has been mulling over development of a new super-size smartphone, complete with its own stylus technology. Huawei is said to have been in talks with a couple of digital stylus manufacturers in the country, implying that the growing Chinese smartphone company could launch a competitor to Samsung’s world renowned Galaxy Note series in the future.

Apparently, Huawei originally approached Wacom, the company that developed the S Pen in conjunction with Samsung. However, the two were unable to reach an agreement, as there is presumably some exclusivity deal regarding S Pen technology. Huawei has now managed to find a competitor that can produce a digitizer with a price and performance that will “compete with Wacom’s products”.

We don’t have any other information about who is said to be producing the stylus, the type of features that Huawei may have planned, or what the smartphone’s hardware could be like. Huawei has previously considered adding a stylus to its Ascend Mate products, so the feature will most likely be implemented one of Huawei’s higher-end models.

If the rumor turns out to be true, we still don’t know for certain if Huawei will end up putting a stylus into a future product. Although, such a feature might make a nice companion to the Force Touch technology that Huawei unveiled just a few weeks ago. The company has also recently been rumored to be picking up some of Samsung’s curved AMOLED display technology, possibly to use in a smartphone due for release in early 2016.

Are you still waiting for a real competitor to Samsung’s Galaxy Note range and could Huawei pull off such a phone?

21
Sep

(Deal) Prepare for the Amazon Web Services exams for only $19


Learning to develop applications or web pages, is very popular nowadays. That’s why you often see a lot of deals here at AndroidGuys that have something to do with learning how to develop. Today’s deal is an offer on getting you ready to pass two different Amazon Web Services exams.

This deal from AndroidGuys and StackCommerce is for an Amazon Web Services Certification Bundle. Within this Bundle you will find two different courses. The first of which is to become an Amazon Web Services Certified Developer, which focuses on the following:

  • Prep for the AWS Certified Developer certification exam w/ over 42 lectures & 9.5 hours of content
  • Study the requirements for passing the Certified Developer certification
  • Understand basic Python automation on AWS
  • Get comfortable w/ AWS SDKs
  • Optimize app performance
  • Create secure & stable apps

AWS Deal 2

The second course in this bundle is to help you become an Amazon Web Services Certified Solutions Architect. In this course, you will perform the following tasks:

  • Prepare for the AWS CSA exam w/ over 63 lectures & 13 hours of content
  • Understand the AWS global infrastructure
  • Learn how to build & host websites on AWS
  • Study scalability & elasticity concepts
  • Design highly available fault tolerant applications
  • Put your knowledge to the test building a WordPress app

There’s a little bit of learning to develop, but there’s also some basic that teach you the background to Amazon’s various Web Services. Once you’ve completed each course, you will be armed with enough information to pass both certification exams, which will get your foot in the door with whatever job you may be looking at. Even if it’s just starting your own website with Amazon Web serving as the backbone.

You can head over to the AndroidGuys Deals page and grab this deal for only $19. Normally priced at $278, you are saving over 90% by purchasing this bundle. It’s a great deal to get your feet wet and in the door for using Amazon Web Services.

You can find this, and many other great tech bargains through our Deals Page. Backed by StackCommerce, there are daily promos, giveaways, freebies, and much more!

The post (Deal) Prepare for the Amazon Web Services exams for only $19 appeared first on AndroidGuys.

21
Sep

Skype is the latest in a series of high-profile web outages


The last 24 hours have served as a reminder of just how precarious the strands that connect us to the internet can be. Skype is reporting that some its services have fallen over after a bug was found that’s preventing users from being seen as visible, rendering them incapable of making any voice or video calls. The news comes just a few short hours after The Next Web reported that an Amazon Web Services location in Virginia broke down, forcing some of the world’s most popular services, including Netflix, AirBnB and Viber, offline. The Amazon outage has been mostly fixed by now, and Skype is pledging to get its own issues shorted post-haste, but if any rival video call providers wanted to take advantage of the situation, now would be the time.

Source: Skype, The Next Web

21
Sep

Netflix’s first original feature film will be shown in UK cinemas


Netflix has earned a reputation as a producer of high-quality TV shows and documentaries, and now it wants to do the same with feature films. Beasts of No Nation, a war drama featuring Idris Elba, will be available to stream on October 16th, but Brits will also have option to watch it in cinemas from October 9th. Netflix has struck a deal with Curzon Cinemas, a chain specialising in independent and art house films, to get its first major movie up on the big screen. It’s also set to premiere at the BFI London Film Festival on October 8th — with more mainstream exposure, there’s a greater chance it’ll pick up some awards and legitimise Netflix’s filmmaking efforts. Beasts of No Nation is based on a 2005 novel by Uzodinma Iweala, and stars Abraham Attah as a young boy swept up in the middle of an African civil war and forced to become a child soldier. The first trailer shows promise — it’s a cut above what we’re expecting from Adam Sandler’s The Ridiculous Six, anyway.

Source: Vodzilla, Deadline

21
Sep

The ‘Monument Valley’ team has created a dream of a VR game


Ustwo Land's End promo

It’s a tough act to follow, selling over 2 million copies of your first game in a single year. That’s the task that Ustwo, the British developer behind the award-winning Monument Valley, was facing as it started work on its latest effort Land’s End, a virtual reality adventure game created exclusively for Samsung’s Gear VR headset. Going from building a game for mobile to one that will only run on a specific accessory for a handful of Samsung phones is a bold move. And as the studio’s lead designer and technical director explain, it wasn’t even their initial plan.

Due for release on October 30th, Land’s End is a first-person game that plays out like an old-school point-and-click adventure. Something like Myst, except, with no actual pointing or clicking. Maybe “look-and-stare adventure” is a more apt title for the genre as it’s presented here. You move your head to look around a scene, and navigate from point to point by fixing your gaze on small white indicators. You just focus on a point for a second or so, and then you start moving.

“We didn’t set out to make a VR game,” Peter Pashley, technical director at Ustwo, said after we played through the demo. He explained that while the game was still being prototyped as a non-VR title, the studio tried out the Gear VR headset, and was impressed by the “step change” it represented over the then-current Oculus Rift development kit. “Going from something that felt like this clunky bit of technology on your head to having a relatively light, well-fitting, good-tracking, low-latency headset … it was exciting to see that.” Following the initial reaction, the team decided to “spend some time trying VR stuff,” and things grew from there.

Every few minutes, you’ll come across a puzzle, which will require you to levitate blocks or join dots — again, using nothing but head movements and indicators — to advance. The two levels we played offered a relaxing, almost purifying experience. We explored the pastel-hued, dream-like locales at our own pace, took in the scenery and solved the gentle puzzles without great difficulty. The experience leaves a feeling, like somehow you’ve been to this world before, even though you know you haven’t. A false memory, perhaps evoked by the common spirit shared between Land’s End and Monument Valley. As in its predecessor, the complexity of the puzzles does increase with each level, but never to the point where it becomes too taxing. Despite the similarity in tone, though, Land’s End feels fresh and new. It’s not a sequel or something derivative of Ustwo’s past success.

Figuring out how to enable movement in VR without inducing nausea took months.

Helping maintain this relaxed, soothing experience was the fact that, even after 30 minutes or so, Land’s End didn’t provoke even a hint of nausea. It’s something many complain about with VR. Figuring out exactly how the movement should work apparently took months. Early concepts saw you “sat on the shoulders of a giant telling it where to go,” said Pashley, but it quickly became apparent that gamers felt sick when they weren’t in full control of the motion. The end result of Ustwo’s experimentation is a controlled, slow game. “The fact that [movement] is pretty much in a straight line and at a deliberate speed is good for nausea,” Pashley continued, “but the fact that you focus on a point first, you’re paying attention and your mind is focused in that direction really helps as well.”

Land's End screenshot

The comparisons to Monument Valley are inevitable. As is the fact that, when you try, you can find analogs between the two. The team has grown with its success, from eight up to the 11 creatives who work from Ustwo’s office in the heart of London’s East End. But the key names involved in its first game remain. While Pashley led programming on Monument Valley, it was Ken Wong, lead designer at the studio, whose concept drawings first inspired what was then better-known as a design agency to risk close to $1 million by developing Monument Valley, and it’s Wong leading the design on Land’s End.

“We thought we were building ‘Monument Valley’ for hipsters.”

“We thought we were building Monument Valley for hipsters,” Wong explained, but it wasn’t long after release that the studio realized its wider impact. “Everyone I meet that’s played it tells me ‘Oh, I played it with my niece,’ or, ‘Oh, I showed it to my dad and he doesn’t even like computer games and still got into it.’ That made making that game so rewarding — to know that we’re getting through to people that don’t like games.” At this point, Pashley interjects. “It felt like a validation of our approach,” he said. “That if we try to make something the best we can, and the best designed for the platform it’s on, then people will like it, and it’ll end up being worth it.” Wong agreed, adding that “even though Land’s End is a single-player experience, that aspect of sharing is something that we’d really like to have again.”

Both Pashley and Wong, like everyone else involved in the game, must know that even a “perfect” Gear VR game will not get close to Monument Valley‘s multimillion-dollar success. Although we don’t know the total number of Samsung headsets out there, it’s surely nowhere near a million, let alone two. But Ustwo still has lofty ambitions. “We hope that it’ll be the thing that people use to show off Gear VR,” said Wong, “that if people have tried the Gear VR, they’ve tried Land’s End.”

Land's End screenshot

In some ways, the desire for Land’s End to be a defining moment in the evolution of VR is even more ambitious than “just” selling a few million copies. Wong talked dreamily of early adopters and VR enthusiasts taking their headsets to cafes, picnics or bars and excitedly sharing Ustwo’s creation with their friends. It’s a nice thought, and given Monument Valley‘s success, not an impossible one.

So Land’s End is a single-player game, then, but one that’s meant for sharing. It’s short, even by mobile standards, with roughly an hour’s worth of gameplay in total. Ustwo envisions players taking in the game over a few sessions — “I think only me and my girlfriend have played it all in one sitting,” said Wong. “It’s not really intended for that. … We’re totally aiming for a very casual audience. Anyone that could possibly be interested in VR, come check out Land’s End.”

If you have a Gear VR, you should check it out. It’s out on October 30th for an undisclosed price, but we’d happily pay a few dollars just for the two stages (there are five in total) we’ve played through. It’s impossible to say if Ustwo has achieved its goal, and made not just a VR game, but an early ambassador for the not-yet-understood mobile VR space. But it’s definitely made a good VR game, and one that feels polished and accessible to the point that you could probably hand it to an aging relative and they’d still have a blast.

Images: Ustwo