Apple’s Revamped Company Store to Feature Full Product Lineup Alongside Corporate Gear
Earlier this week, Apple announced that the grand reopening of the Company Store at its One Infinite Loop headquarters in Cupertino, California is set to take place tomorrow, September 19. The store won’t just sell Company Store products of Apple-branded t-shirts, mugs, and accessories, however, but be a hybrid location that also acts as a traditional Apple Store that offers visitors the opportunity to purchase iPhones, iPads, Macs and Apple Watches (via MacMagazine) [Google Translate].
One of the only features not making a debut at the hybrid store is the Apple Genius Bar. The actual design is worth noting as well, with new walls and store features made of concrete and glass and a large central screen displaying the newest products and advertisements. The first mockup image of the store, and information gained from MacMagazine, points to the new location bearing an overall similarity in design to the Apple Store in Brussels, Belgium that will open on September 19, as well.
CTIA 2015 highlights: phones, drones and Internet of Things

The beginning of September saw the Android Authority team head to Germany for this year’s IFA show in Berlin and straight after that, I took to the skies to fly out to Las Vegas for CTIA 2015. Along with a few meetings to check out some really cool products, the trip was my first experience of Las Vegas, so what were my highlights of CTIA? Let’s take a look.
CTIA as a show has been reducing in size over the past few events but with an attendance of 35,000-45,000 people, it’s still quite a large show. Over the past few editions, it’s seen a shift towards a more business- and distributor-focused show meaning the event holds relatively little in the way of consumer products.

That being said, there were quite a few products we got our hands on, and one of these was the Nextbit. We’ve already covered the cloud-first Nextbit in our full hands-on but to quickly recap, this is a phone that’s generated over $1 million in backing on Kickstarter.
Led by a team that includes Tom Moss – one of the former heads of the original Android team at Google – and Scott Croyle – the former design chief behind the iconic HTC One M7 – the Nextbit Robin has the pedigree to make a difference in the market. The Robin is the company’s first smartphone and certainly has a rather unique cloud-focused proposition that’s different to anything else on the market. For a full look, head over to our Nextbit Robin hands on.

From one phone to another and the BLU Pure XL is definitely a device that stands out from the crowd. I’ve already published my first thoughts on the device but to quickly recap, it is BLU’s best smartphone-to-date and the American manufacturer has certainly packed a lot of punch inside a smartphone that costs just $350 unlocked.
The specs list is vast and includes a 6.0-inch Quad HD Super AMOLED display (which is fantastic), a MediaTek Helio X10 processor, 64GB internal storage, a fingerprint sensor, 3GB RAM and a 24MP rear camera. It offers exceptional value for money and while it’s going up against some incredible competition in the $350 bracket, we wouldn’t write this smartphone off. Head over to our first impressions posts for a closer look at BLU’s new device.

While at BLU’s booth, we also got to check out another really interesting BLU smartphone: the Vivo Air LTE, which is the world’s thinnest smartphone. At a cost of $199, it has a decent specs list and it’s more sturdy than it looks. For more info, head over to our impressions post. We’ve got reviews of both of BLU’s devices coming in the next few weeks so stay tuned!
From phones to drones, and a key focus at CTIA was the future bots of the sky. Although there was an entire satellite event dedicated to these winged bots, there were a few on display on the main show floor and the DJI Phantom definitely caught my eye.

It was announced earlier this year and has a range of features, including easy to use controls and a companion app for iOS and Android. The companion app itself is great as it adds further controls to the drone and once you’ve docked your smartphone into the controller, the app also displays a first person POV feed direct from the 12MP camera, which offers 4K video recording.
At a cost of $700 to $1200, the Phantom is certainly not the cheapest drone on the market but it certainly looks the part, has great handling and seems well built. If I was going to buy a drone, the DJI Phantom would probably get my money (although I’ve not spent time with any of its competitors).

Now to one of the coolest products I came across at CTIA: the connected wheelchair. Developed by the AT&T Foundry in partnership with Permobil (the world’s leading wheelchair maker), the connected wheelchair has a range of sensors that measure everything from seat position and padding to movement and mobility.
The wheelchair comes equipped with a SIM card and uses AT&T Foundry’s IoT technology to display information in an easy-to-use dashboard. The network says that the dashboard can display information for a single wheelchair or all the wheelchairs in a fleet and can segregate data on a need-to-know basis.

As an example, dealers and maintenance companies can access information like wheelchair battery and repair status (but not patient data), while physicians can access patient data such as amount of movement, seat position (great for diagnosing back pains or ulcers) and padding amount. For physicians, the wheelchair can also send notifications when the user stops moving (e.g. when the wheelchair has run out of battery) and if it topples over, which makes providing care a lot easier.
Live at IFA 2015:
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AT&T are also planning to develop a series of wheelchair-focused maps, which – using crowd-sourced data and the company’s own data collection efforts – will mean that users can plot a wheelchair-safe route whenever they want to go somewhere. The long term goal is that the majority of wheelchair users will be using one of these and having seen this in action, I can say that, if I needed a wheelchair, this is definitely one I’d like to have.
So there you have it, a short recap of a few cool products we came across at CTIA 2015 in Las Vegas. The event was certainly interesting but unlike other shows we normally cover, it was less consumer-focused and more designed for businesses and distributors. What did you think of CTIA and the few products we found?
ICYMI: Worm mind control, a creepy new Barbie and more
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Today on In Case You Missed It: A new $75 Barbie with speech recognition software can talk to your kids and give them career advice, as well as store previous conversations to refer back during girlfriend chats. Holy hell, yes? Meanwhile, some scientists figured out how to use mind control on worms in a lab with an ultrasonic pulse that gets the slimy suckers to change course. And a group of friends gathered in the desert in Nevada to build a scaled seven mile solar system. Bummer alert: They left off Pluto.
Digg gives us all a solid by super cutting some of the best animals attacking drones videos into one and it is a fun watch.
If you come across any interesting videos, we’d love to see them. Just tweet us with the #ICYMI hashtag @engadget or @mskerryd.
Samsung’s S Health app now supports all Android phones
With an endless stream of fitness wearables hitting the market, it’s easy to forget that your smartphone comes packed with sensors that can do exactly the same job. Samsung makes smartphones and smartwatches, so building a dedicated wellbeing app, known as S Health, to collate everything made complete sense. While the app hit the Play Store back in April, the company only made it available to select Galaxy handsets. Luckily, that changes today, meaning anyone with an Android device to see what it’s all about.
S Health primarily serves as an activity tracker that will monitor your steps, offer tips to reach goals and help set programs to get you off the couch and pounding the streets. It supports heart-rate monitors and blood oxygen measurement too, but you will need a phone capable of recording them. Much like Apple’s Health app, it supports partner apps, allowing you to connect a third-party wearable and siphon all of its data into the S Health dashboard — useful if you’re wanting to pair the Gear S2 with your non-Samsung branded phone.
Via: Android Central
Source: S Health (Google Play)
The world’s fastest human-powered vehicle just topped 85 mph
It might look like a kayak on its side, but that vehicle above has just broken the human-powered land speed record. The pilot, Todd Reichert, managed 85.71mph in his “Eta” speedbike on Thursday morning, comfortably besting the previous record of 83.13. Reichert is the pilot for team AeroVelo, and is competing in the World Human Powered Speed Challenge, taking place in Battle Mountain, NV this week where cyclists put their knees where their mouth is, and attempt to beat the record for peddle-powered speed. The 16th event of its kind, cyclists have a 5-mile run-up to gain speed, before hitting a 200 meter speed trap on a stretch of road hand-picked for it’s flatness. The magic 200 meter stretch was even specially repaved with the annual event in mind.
If you were to describe what the team at AeroVelo does, “human-powered world firsts” would be a fair answer. The team’s Snowbird ornithopter (flapping wing craft) managed a world-first 19-second self sustained flight in 2010. In 2013, the crew would bag the coveted Sikorsky prize, which required a controlled human-powered helicopter to fly for one minute. The land speed record, therefore, was the next logical prize. The record may have been broken, but with the event running for two more days, Reichert and the other competitors aren’t done yet — there’s still chance it might be broken again, before the weekend is out. In the meantime, you can see the team’s efforts from last year below.
Source: IHPVA
Soothe your soul with ‘Panoramical,’ a game of musical manipulation
Panoramical doesn’t fit into an existing game category. It’s not an action game, simulator, point-and-click, FPS or any other traditional gaming genre — but it is magical. Panoramical offers a form of musical meditation, allowing players to manipulate gorgeous 3D landscapes with a gamepad, keyboard and mouse or MIDI controller, all backed by music from David Kanaga (Proteus, Dyad) and overseen by Argentine designer Fernando Ramallo. Plus, it features a host of guest musicians, including LittleBigPlanet 2 co-composer Baiyon, Samurai Gunn composer Doseone and Luftrausers composer Kozilek.Slideshow-321017
“I was pretty overwhelmed by this huge project,” Ramallo tells Engadget. “Having that external push of people I respect and that really believed in my project was essential for me on keeping momentum during the hardest parts of development.”
Panoramical features 15 distinct worlds with 18 different audiovisual dimensions each. Players control each dimension by moving the mouse, joystick or MIDI knobs to create unique, flowing landscapes and songs. It’s a creative experience, and the visual output would fit right in at a nightclub, flashing and waving behind the DJ booth in time with the music.

In fact, Ramallo is marketing Panoramical directly to DJs with the Panoramical Pro license. For $100, DJs get permission to showcase Panoramical in public, support for a video feed and open sound control, an automatic play mode that keeps the visuals moving, all future DLC and updates and a direct line to the developers for questions and suggestions. The game alone, no DJ kit included, is $10 and it’s out now on PC and Mac. There’s also something for hobbyists and Panoramical fiends: a limited-run, $125 MIDI controller specifically designed for the game. Or whatever Panoramical is.
The MIDI controller page describes Panoramical as a “videogame-like interactive experience.” In a YouTube video, Canabalt creator Adam Saltsman describes Panoramical as “a new kind of game” and “an immersive musical adventure through space and time.” Ramallo isn’t entirely sure what to call it, either.

“We don’t have a lot of vocabulary when it comes to describing audiovisual experiences that aren’t about anything in particular except being beautiful or moving,” he says. “The quickest associations people make to these are psychedelia or synesthesia, but Panoramical isn’t trying to replicate any of them.”
It’s difficult to market something that doesn’t have a clear label, Ramallo says. He even had help in the marketing department from Saltsman himself. Panoramical was one of the first games in Saltsman’s Finji incubator program, which helped Ramallo set up contracts and marketing campaigns, and taught him how to talk about the game to peers and press.
“It took us a long time to figure out how to talk about it,” Ramallo says. “It’s hard, because it’s something that you get right away when you’re in front of it, and you twist a knob and see pretty colors and music explode, even for people that don’t play games at all. You move something; pretty stuff happens; and as soon as you realize that’s it, there’s no objective or points or anything, you’re hooked.”
this was so much work. SO MUCH. totally worth it. but wow, so much work.
— Fernando Ramallo (@compositeredfox) September 17, 2015
He found additional, financial support from Indie Fund and Fez studio Polytron Corporation. This allowed Ramallo and Kanaga to work on Panoramical without worrying about contract jobs or releasing a smaller version of the game.
“If Panoramical had existed without this help, it would’ve not had as much of an impact or reach, by far,” Ramallo says. “It was also really good for me personally to feel like part of a team.”
Panoramical might make more sense as a virtual reality experience, since it relies heavily on full-screen, immersive visuals, and Ramallo is open to that idea. “We made a couple of experiments and got a good response, so maybe,” he says.
Overall, he wants people to enjoy Panoramical, regardless of how they play it or what they call it.
“I really hope everyone keeps an open mind about what an interactive experience should be and just give it a shot,” he says. “My biggest hope is that having it out there as a thing anyone can get can make other developers excited to make more beautiful, abstract ‘interactive stuff that feels nice.’”
Apple talks to California DMV about self-driving cars
According to a new report from The Guardian, Apple recently chatted with the California Division of Motor Vehicles (DMV) about self-driving cars. The report says that Cupertino’s senior legal counsel Mike Maletic met with the DMV’s self-driving car experts and other officials for an hour last month. Back in August, The Guardian also discovered that Apple was looking into a test site for so-called Project Titan at a former military base near San Francisco. As you might expect, the technology outfit isn’t commenting further and the DMV only spilled that the focus of the meeting was to go over the state’s self-driving vehicle regulations. Details are still scarce on the project as a whole, but we do know that Apple recruited automotive talent to come work for the company a while back. And as The Guardian points out, it’ll have to disclose a lot more if it wants to secure a permit for testing.
[Image credit: Josh Edelson/AFP/Getty Images]
Source: The Guardian
Android design guidelines: what they are and why you should follow them
Stock Android has gone through a lot of aesthetic changes throughout the years, from random placements and colors to a whole design language that has a great deal of continuity. To keep this continuity, Google has a set of developer guidelines to make sure everything looks up to par.
What are the design guidelines for Material?
Google completely overhauled the user interface for Android in 5.0 Lollipop. The UI now has bright colors and “cards” that have shadows as well as new animations that make it seem like they are sliding into place. Google also introduced a third axis that gives developers a 3D space to work with. The Z axis, as well as lighting, is used for perspective to make the space look more 3D. All three axes can be modified within the 3D space to give depth as well. There are a bunch of other factors that go into the user interface including but not limited to:
- Animations must take into account weight and mass just like real life, as well as acceleration and deceleration. Make sure all the animations follow the same path so they do not confuse the user. Transitioning between two objects should have a clear, obvious path going between those objects.
- Limit the number of colors in your app to three from the 500 colors Google provides with one accent color. Opacity of text may also be used to signify importance of certain elements. Icons are inspired by actual physical paper copies of the material. Images should have meaning and should be delightful. Matching app colors with picture colors can add a nice clean effect. Do not use stock photography, it has no unique or creative insight, also have a clear point of focus. It may also be a good idea to create a story with an image, this makes it more interesting for the user. Use the best quality images when possible, using degraded images will make even the best apps look bad.
- The layout of the app should behave like an actual piece or pieces of paper, seams may be used and a floating button may be placed on the seam if that button is relevant to both sides of the paper. Pixel density is an important part when designing an app, to find the pixel density take the width or height in pixels and divide it by the width or height in inches. There are also density-independent pixels that will scale the UI elements regardless of pixel density. A dp is defined as dp = (width in pixels * 160) / screen density. Scalable pixels work the same as density-independent pixels but for fonts. All elements in the app align to a 8 dp square baseline grid for padding and text aligns to a 4 dp grid.
Google goes into mind-numbing detail about every single aspect of the UI here. It is important to follow as many guidelines as possible, this will insure the best experience for the user and provide the best continuity between apps and the operating system.
Android Design Support Library and why you should use it
The Android Design Support Library enables older devices to get a taste of the latest and greatest designs from the newest Android OS. Google provides code which allows developers to integrate the new user interface elements here. This code sample is the content view for a navigation drawer:
<android.support.v4.widget.DrawerLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:fitsSystemWindows="true">
<!-- your content layout -->
<android.support.design.widget.NavigationView
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:layout_gravity="start"
app:headerLayout="@layout/drawer_header"
app:menu="@menu/drawer"/>
</android.support.v4.widget.DrawerLayout>
As long as the Android device is running Android 2.1 or above, this can be implemented into the application. The Android Design Support Library should be used whenever possible to ensure that an application can run on older versions of the operating system, unless the app is specifically designed for Android devices running 5.0 and above. To use the library, import the Gradle dependency shown below.
compile 'com.android.support:design:22.2.0'
Inserting this into the Gradle file will enable the use of the Android Design Support Library and allow the use of Material-like features on devices running a version before Android 5.0 Lollipop. This will give the app a more uniform look across most versions of Android.
Wrap-up
Google has gone into incredible detail when it comes to Material design. Material was built from the ground up and everything has been redone. Luckily, code samples and help are readily available for beginners or the faint of heart. All of this new styling requires Android 5.0 Lollipop or above, however, Google does offer the Android Design Support Library. Without too much work, this allows devices running at least Android 2.1 to be able to take advantage of Material-like aesthetics. This will make sure the app has continuity throughout different versions of Android.
(Deal) Charge up to 4 devices at once with the Mpow Charger for $21
Today we have a plethora of devices. From our smartphones to smartwatches, and tablets, the need for power is never-ending. There are portable chargers that help you when you’re on the go, and some of these enough ports to satisfy your needs. However, when you’re home, trying to find enough wall plugs to keep all your devices charged can be a pain.
Today’s deal aims to help get rid of that pain and allow you to charge up to 4 devices at once. The Mpow Charger is a charger that plugs directly into the wall, and has four USB slots for as much convenience as possible. If you are on of those who have a device with Quick Charging capabilities, you are in luck with this.
- Provides four USB slots (36 watts) for any smartphone, tablet or e-reader to charge simultaneously
- Offers the fastest possible charging speed (up to 2.4 amps per port; 7.2 amps overall)
- Supports 110-240 volt input for worry-free charging around the world
- Features an ergonomic, compact & portable design
- Sports a Rubber Oil technology finish, effectively preventing charger scratches
The Mpow Charger supports up to 2.4 amps per port or 7.2 amps overall. This, combined with the built-in X-Smart Technology, allow for your devices to be charged as fast as possible without overcharging or charging your devices too fast. The X-Smart technology “intelligently assessing each device to automatically deliver the quickest, safest charge possible to protect your valuable electronics” so you know that you will have no issues with bad things happening to your devices.
Normally priced at $30, you can grab the Mpow Charger for only $21.99, a savings of over 25%. All you need to do in order to take advantage of this deal, is head over to the AndroidGuys Deals page and grab it today.
You can find this, and many other great tech bargains through our Deals Page. Backed by StackCommerce, there are daily promos, giveaways, freebies, and much more!
The post (Deal) Charge up to 4 devices at once with the Mpow Charger for $21 appeared first on AndroidGuys.
Apple Met With California DMV to Review Autonomous Vehicle Regulations
Apple senior legal counsel Mike Maletic held an hour-long meeting with the California Department of Motor Vehicles last month to review “autonomous vehicle regulations,” according to internal documents obtained by The Guardian. The revelation comes amid widespread rumors that Apple has hired hundreds of employees to develop an electric vehicle over the past several months.
California DMV headquarters in Sacramento
Maletic reportedly met with a trio of DMV executives familiar with self-driving cars, including deputy director Bernard Soriano and chief of strategic planning Stephanie Dougherty, who are co-sponsors of California’s autonomous vehicle regulation project. Brian Soublet, the department’s deputy director and chief counsel, was also in the meeting, according to the report.
California’s DMV is developing regulations for the eventual deployment and public operation of autonomous vehicles. These rules will establish requirements that manufacturers must meet to certify that their driverless vehicles have been successfully tested, meet safety criteria, and are ready for consumers to operate on public roads.
Apple would be required to obtain an Autonomous Vehicle Testing Permit from the California DMV to test autonomous vehicles on public roads, which Volkswagen, Mercedes-Benz, Google, Tesla Motors, Nissan, BMW, Honda and others have already done. Given the Cupertino-based company’s culture of secrecy, however, that is an unlikely scenario.
If Apple does seek a testing permit for its Project Titan self-driving car, it will have to sacrifice much of its legendary preference for secrecy. Manufacturers applying for a permit have to detail the make, model and vehicle identification number (VIN) of cars they want to test, share details of autonomous features and capabilities, and identify test drivers by name.
If rumors about Apple testing an electric vehicle are true, it is more likely that the iPhone maker will use a private testing facility such as GoMentum Station, a 2,100-acre former naval base in the San Francisco Bay Area run by the Contra Costa Transportation Authority. Apple could also use its own property to test vehicles with complete privacy, something it may already be doing.
Apple’s rumored “Project Titan” electric vehicle research and development could be based at a top-secret office and lab complex in Sunnyvale codenamed SG05, the report corroborates. Bloomberg reported in February that Apple aims to begin electric car production as early as 2020, but the company’s roadmap is not entirely clear due to the highly secretive nature of the project.










