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18
Sep

Developers Now Receiving Apple TV Units for App Testing Purposes


Earlier this week, Apple began allowing developers who won the lottery for an Apple TV Developer Kit to place orders for the devices, and shortly after, Apple began shipping Apple TVs out around the world. As of today, a large number of developers have begun receiving the Apple TVs according to reports on Twitter and images shared with MacRumors.

appletvdeveloperkits
Developers were selected to receive an Apple TV using a lottery process that started shortly after the Apple TV was introduced on September 9, which has now wrapped up. Developers who won were able to obtain Apple TV Developer Kits at no cost, with a $1 fee being charged to verify billing and shipping addresses.

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With Apple TVs in the hands of hundreds of developers, we may be able to learn a lot more about the device and how it works ahead of its official late October launch date, and we’ll be able to get a closer look at what kind of apps we can expect on it. Last week, there was an unboxing of the Apple TV, which gave us a first glimpse at the new set-top box and the touch-based remote out in the wild.

The new Apple TV includes a powerful A8 processor, 2GB RAM, and a new operating system, tvOS, which supports Siri voice control and a full App Store, allowing games and apps to be played on the device.

(Thanks, Tom!)


18
Sep

Gone too Zune: We reflect on Microsoft’s failed music project


You’d be forgiven for thinking Zune died a long time ago. Microsoft stopped making new hardware years ago. And in 2012 it officially pivoted from the “Zune” branding and launched Xbox Music. And that has since become Groove. But Zune services have quietly continued to be available to those stubbornly clinging to their Microsoft music players and their Music Pass. Sadly, with Zune services shutting down on November 15th, those last vestiges of the brand will disappear for good. So it seemed as good a time as any for the Engadget staff to reflect on their memories of the Zune.

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James Trew

I once “won” a Zune in an online raffle. I was pretty stoked, until it arrived. The Zune was sent from the US, and I (at the time) lived in the UK. To collect my “prize” I had to pay about $60 in import taxes. The worst part was that I ended up never using it. Not once. I think I turned it on, checked it out, but never got around to loading it with any music. It then lived in a drawer for several years. In fact, I thought it was still in this apartment somewhere. But my significant other thinks I sold it about a year or so ago. News to me, I only hope I got my money back.

Philip Palermo

I’m no Apple fanatic, but even I dismissed the Zune as Microsoft desperately trying to join the then-booming music and media player markets. A name that stood out combined with initial hardware that didn’t would be a recipe for disaster, I figured. But I knew MS could design good hardware — my Sidewinder gamepad survived college, after all. It would just take time.

With 2009’s Zune HD, I knew Microsoft had finally done it. A gorgeous device with a vibrant OLED screen and beautiful UI, it grabbed my attention immediately. At release, it wasn’t even on shelves at the local Best Buy. I spotted some tucked away in a lockbox — not a good sign for a launch. When an employee retrieved one for me, his lips said, “Here you go,” but his eyes said, “Dude. No. Please.”

But I loved it. I loaded up songs, videos and the tiny handful of apps available (Project Gotham and Audiosurf were favorites). I took my first steps into the world of podcasts, especially the Zune Insider Podcast. In fact, in one episode, hosts Jessica Zahn and Matt Akers discussed the career paths they took to becoming full-time Microsoft employees. That episode inspired me to try my hand in the tech industry — specifically as a game tester. Surprisingly, the skills I picked up there directly helped me here, as Engadget’s copy editor.

So thank you, Zune HD. I may not have ended up where I am today if I didn’t fall for the sexy device with the silly name.

Sean Buckley

When Microsoft announced an iPod competitor, I couldn’t have been happier. I was in college, and Mac products were everywhere. I couldn’t enter a lecture hall without facing the glow of a dozen Apple logos, and every twentysomething on campus wore white earbuds in-between classes. As a high-and-mighty PC gamer, I was better than them. My hardware cost less and did more — and the Zune presented me with the perfect opportunity to rub their smug, trendy computing choices in their faces. I kept my eyes open, found a good sale and nabbed myself a first-generation Zune 30.

The Zune was everything I wanted it to be. It was a counter-culture (to me, at least) MP3 player with plenty of space, neat magnetic headphones and hardware buttons I could manipulate through my pocket. I was smug for months, but it didn’t last. It was a nice music player, but it had problems. Bad desktop software, a comparatively meager music library and software updates that generally made things worse. I remember the excitement of learning that the Zune brand was coming to Xbox Live, and then the gut-dropping disappointment when I learned I couldn’t manage my MP3 player’s library from my game console. I loved the Zune, but everything it did felt like a half measure. We had some good times together (heck, I even subscribed to Zune Pass for a year!), but I don’t miss it.

Richard Lawler

As it turns out, my time as a Zune subscriber ran far longer than my time as a Zune owner. I lost my yellow media player in Vegas not long after I purchased it, but in a pre-Spotify world, the Zune Pass subscription gave me all the music I wanted in the place where I listened to it (on my PC). It’s easy to say that Microsoft’s plan was ahead of its time as you look at all the subscription music options currently available, but I think the timing was just right. The big problems were a confusing software setup that couldn’t beat out iTunes, and media players that weren’t any cheaper than the iPods that were already popular. Try finding a Zune-ready dock in any hotel room — it’s not going to happen. Confusing ads claiming it costs $30,000 to fill an iPod instead of just focusing on what was good about Zune didn’t help either, but it’s all too late now. My lasting memory of the era will have to remain those Zune-sponsored concerts that brought Common and N.E.R.D. to town for cheap, and were my first reminder that I was getting a bit old to go to live shows. Good luck Groove — you’ll need it.

Devindra Hardawar

I’ve had many portable music players over the years — including the Rio Karma and Toshiba Gigabeat (an early Microsoft Portable Media Center device) — but the Zune lineup holds a very special place in my heart. They proved that Microsoft could one-up Apple’s iPod in many ways, especially when it came to navigating through thousands of songs. The Zune HD, even to this day, is a surprisingly sleek and attractive device. The only problem? They came way too late, long after Apple had cemented the iPod’s dominance. And the Zune HD came right in the middle of the iPhone’s rise — who cares about a touchscreen media player when the iPhone could do so much more?

Well, I did. In the early days of smartphones, battery life was particularly precious, and it never made much sense to drain such a mission-critical device just to listen to a few tunes. While my iPhone was always in my right pocket, the Zune HD occupied my left pocket for years. And as a lifelong Windows user, I preferred having a media player that worked natively with Windows (and helped me avoid opening iTunes until I absolutely needed to). Eventually, smartphone batteries got better, and I also started relying on streaming services like Spotify more for my music. One day I realized I could fit my favorite personal music on my phone, along with some choice offline Spotify playlists, and I eventually stopped carrying the Zune around.

It now sits in my desk drawer. Occasionally, I boot it up and wonder how the Zune would have fared if it didn’t have a silly name, and if it came a few years earlier. At least Microsoft managed to do something with the Zune’s design work. It morphed into Windows Phone, and eventually bled into Windows 8 and Windows 10. Meanwhile, I’m still waiting for a Zune Phone — except now we’re calling it a Surface Phone.

Terrence O’Brien

Before there was Bing or Google+, there was Zune.

It was the butt of more nerd jokes than you could possibly imagine. But if I’m honest, I kinda wanted one. Especially that first-gen brown model. It had something the iPod always lacked — personality. Sure, it was a little boxy and a little odd, but it was unique and beautiful in its own strange way. The slight translucent glow of green around the earthy brown was subtle, but just noticeable enough to catch your eye. It was the perfect answer to Apple’s clean-room industrial design.

But, I ended up buying an iPod. Why? Because the Zune only came in 30GB. And for me that was the deal breaker. I needed that 80GBs of storage. Sorry Zune.

18
Sep

Microsoft working on fix for phones borked by Windows 10 update


When Microsoft released Windows 10 Mobile build 10536 to Insider users earlier this week, it probably didn’t expect it to break user’s phones. It did. Turns out,the update was only meant for certain devices, but a device check glitch allowed non-support devices to see, download and apply the new build. That’s bad — but Microsoft is trying to fix it.

According to Microsoft’s Gabriel Aul, installing the update on non-supported devices will essentially break the phone — and the only way to fix it is to reflash back to the factory image, which most users probably don’t have. There’s no fix available for users who have already installed the mislabeled build, but Microsoft says it’s on the case. “”We’re working on repair options for the devices that were not supported but got the latest build,” Aul said on Twitter. “This is a high priority for us to solve and have a team dedicated to it. We will let you know as soon as we have info on recovery.” Best course of action right now? Turn off Windows Insider updates, follow @GabeAul on Twitter, and wait.

Via: WinBeta, WMPoweruser

18
Sep

Sprint adds 33 more destinations to its Open World program


Sprint

Sprint today announced that it’s adding 33 more countries to its fairly new Open World program, allowing its customers to get free texting, calling, and data while traveling in the Americas.

Hit the break for the whole list of countries getting added to Sprint Open World.

  • France
  • Anguilla Antigua
  • Barbuda
  • Aruba
  • Bahamas
  • Barbados
  • Bermuda
  • Bonaire
  • British Virgin Islands
  • Cayman Islands
  • Curacao
  • Dominica
  • Fiji
  • Gibraltar
  • Grenada
  • Guadeloupe
  • Guyana
  • Haiti
  • Jamaica
  • Martinique
  • Montserrat
  • Nauru
  • Papua New Guinea
  • Seychelles
  • St. Barthelemy
  • Saint Kitts and Nevis
  • Saint Lucia St. Vincent & The Grenadines
  • Suriname Tonga
  • Trinidad and Tobago
  • Turks and Caicos Islands
  • Vanuatu

Sprint noted that texting is free in these additional countries, however, customers are expected to pay 20 cents per minute and $30 per gigabyte of data. Unfortunately, the free calling and data extended to customers visiting Canada, Mexico, and 12 other Latin countries don’t apply to the new additions.

Anyone planning on taking advantage of the cellular discounts in these countries anytime soon?

source: Sprint

Come comment on this article: Sprint adds 33 more destinations to its Open World program

18
Sep

Uber study finds that Uber surge pricing is Uber good


Key Speakers At 2015 The Dreamforce Conference

Unless, of course, you’re the one paying for it.

Richard Lawler inadvertently did most of the work for this report.

[Image credit: David Paul Morris/Bloomberg via Getty Images]

Source: Uber

18
Sep

Playdate: We’re getting weird with ‘Metal Gear Solid V’


METAL GEAR SOLID V: THE PHANTOM PAIN_20150917034528

I have no idea what’s going on with Metal Gear Solid V: The Phantom Pain‘s story. That has a lot to do with my only experience with the series resting squarely on playing half of Metal Gear Solid 2: Substance on Xbox and nothing else. I never had an original PlayStation (Playdate regulars know that I have a history of owning the wrong console) so I didn’t fawn over Metal Gear Solid and traipsing around the game’s Alaskan military base the way everyone else in the late ’90s did. Hell, if it weren’t for our Twitch regular Chris “lXDUKEXl” Duquette’s suggestion the other week, Sean Buckley and myself wouldn’t even be broadcasting ousted auteur Hideo Kojima’s latest for two hours today starting at 6 pm ET / 3 pm PT.

But here we are! How much wildlife can I fulton out of the Afghani desert? Will the easy-mode/cone of shame chicken hat become part of my regular garb? Tune in to see for yourself. As always you can watch our broadcast on this very post, the Engadget Gaming homepage or, if you want to chat along with us, head over to Twitch.tv/joystiq. While you’re there, hit the heart button below the streaming window to give us a follow.

http://www.twitch.tv/joystiq/embedWatch live video from Joystiq on www.twitch.tv

[We’re streaming Metal Gear Solid V: The Phantom Pain on PlayStation 4 and at 720p through OBS, so rest assured that any wildlife fultoning you do will look much better on your setup at home.]

18
Sep

Amazon is selling the ASUS ZenFone 2 with 4GB of RAM and 16GB of storage


ASUS_Zenfone_2_Official_76

Today, the ASUS ZenFone 2 re-debuts with a higher amount of RAM. The handset, which has been applauded as one of the better unlocked devices on the market, originally launched with two models that differed in RAM and storage: 2GB of RAM / 16GB of internal storage or 4GB of RAM / 64GB of memory. The price of those models stands at $199 and $299, respectively. The new model keeps the internal storage at 16GB but raises the amount of RAM to 4GB. And the price is an affordable $229.

Via: Liliputing [Amazon]

Come comment on this article: Amazon is selling the ASUS ZenFone 2 with 4GB of RAM and 16GB of storage

18
Sep

Verizon becomes first carrier to rip-off customers with pay-as-you-go roaming in Cuba


verizon new logoThe US government officially opened an embassy in Cuba about a month ago, and Verizon plans on being the first wireless carrier to let customers roam on their network while in the previously isolated country. The only drawback is that you’re probably going to need to sell one of your kidneys and maybe an arm if you’re planning on actually taking advantage of Verizon’s exorbitant rates.

Verizon is offering pay-as-you-go rates at a completely unreasonable $2.99 per minute and $2.05 per megabyte. One hour of talking will cost you close to 200 bucks, and streaming any YouTube or Pandora might as well qualify as a second mortgage payment for that month.

So yes, Verizon is technically the first carrier that will keep you connected while traveling in Cuba. Just try not to max out a credit card paying for it.

source: Verizon Wireless

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18
Sep

Apple wins another patent victory against Samsung over lock screens and autocorrect


Apple_Samsung_RulingSamsung and Apple have been clashing heads in the courtroom for years, and while Apple tends to monetary damages from most of these cases, we’ve never actually seen any other manufacturers barred from using technical features that Apple is ruled to hold a valid patent on. That might change with this latest ruling, however.

This ruling states that Apple has grounds to force Samsung to stop using some of their features in their products. This includes the infamous slide-to-unlock patent, keyboard autocorrect, and quicklinks in text messages. These were things that Samsung only had to pay Apple for infringing on, but if this ruling holds up we might actually see devices kept out of market because of these features. Considering how many smartphones available today use autocorrect in their keyboards and have swiping gestures to unlock them, this would affect more than just Samsung.

Like all of these rulings and court battles, this decision will likely get appealed, probably multiple times, before we actually see anything come of this. It might get overturned, it might get changed, or it might hold up. At this point, we’ll just have to wait and see.

source: Bloomberg

via: Engadget

Come comment on this article: Apple wins another patent victory against Samsung over lock screens and autocorrect