Apple Explains Privacy Policy Behind ‘Hey Siri’ and Live Photos
Recently, Apple has been quick to point out that security and privacy for its users is a priority for the company, repeatedly noting that Apple does not rely on serving ads based on user data to make money. Yesterday, Apple announced two new features, Live Photos and ‘Hey Siri’, that have raised questions about the privacy and security about the features. The company explained its privacy procedures to TechCrunch.
Live Photos are treated like any other photo or video on an iPhone, which means that the Live Photo is encrypted at all times. The only way a Live Photo leaves a device is when a user decides to share it or selects to use iCloud. Live Photos record the 1.5 seconds before and after your picture, though Apple says the camera is restricted in what it can save.
“Although the camera is “recording” while you’re in Live Photo mode, the device will not save the 1.5 seconds before until you press the camera button,” says Apple. “The pre-captured images are not saved to the user’s device nor are they sent off the device.”
This means that the camera is always recording the last 1.5 seconds of footage it sees, though it will continuously delete that footage unless it’s “saved” when a user takes a photo. The 1.5 seconds after a photo is taken is also saved when a user takes a photo. Live Photos is turned on by default, but a user can turn it off by clicking the orange Live icon in between the HDR and timer icons.
Hey Siri allows a user to active Apple’s personal assistant with their voice, which means that the iPhone has to constantly “listen” for a user’s vocal activation. However, Apple tells TechCrunch that nothing a user says is recorded until Hey Siri is activated.
The feature can only be activated in a two-step matching process. First, the iPhone must “hear” the general “Hey Siri” activation phrase. The phone then must match that activation phrase with the personalized way the user says “Hey Siri”, which prevents the feature from activating when other people say the phrase. If the phone “hears” “Hey Siri” but it’s not a vocal match for its owner, the feature will not activate. This process is done locally on the device, and no audio is sent off of the iPhone.
After “Hey Siri” is activated, the privacy and security protocols in place work similarly to how Siri works now. Audio is sent off to Apple and associated with a device using a random identifier rather than an Apple ID or other personal information. If a user turns off Siri, Apple will delete all the User Data associated with the random identifier.
“Hey Siri” is an optional feature that a user must opt into during iOS 9’s setup process. Users, if they choose, can opt to never enable the feature.
The full explanation, including descriptions directly from Apple, can be read at TechCrunch.
Apple’s Online Store Down Ahead of iPhone 6s and 6s Plus Pre-Orders
Apple has taken its online storefront down in order to prepare for the launch of the iPhone 6s and iPhone 6s Plus pre-orders, which will begin at 12:01 a.m. Pacific Time or 3:01 a.m. Eastern Time on Saturday, September 12. Pre-orders will be available on Apple’s site, via the Apple Store app, and on several carrier sites.
Ahead of when pre-orders kick off, people planning to make a purchase should check their upgrade eligibility and pricing options on Apple’s website, using the new “Get ready for pre-order” tool.
Apple will accept pre-orders in first wave launch countries including Australia, Canada, China, France, Germany, Hong Kong, Japan, New Zealand, Puerto Rico, Singapore, the UK, and the United States.
The iPhone 6s is available in 16, 64, and 128 GB capacities in the United States for $199, $299, and $399, respectively, with a two-year contract. Contract-free pricing begins at $649. Apple’s higher-priced iPhone 6 Plus is available in 16, 64, and 128 GB capacities for $299, $399, and $499, respectively, with a two-year contract. Contract-free pricing on the larger-screened device starts at $749.
Apple is also offering its own iPhone Upgrade Program in the United States, letting users pay a monthly fee for their iPhone with a trade-in option available after 12 months of payments. Pricing, which includes AppleCare+, starts at $32.41 per month for the entry-level 16GB iPhone 6s and goes up from there. Participating in this program requires an in-store purchase, but Apple is accepting online reservations at 12:01 a.m. Pacific Time on September 12 for in-store appointments.
Designer Rebecca Minkoff Debuts iPhone-Charging Wallet and New Apple Watch Bands
As New York Fashion Week gets underway, designer Rebecca Minkoff has debuted a new set of fashion-focused tech accessories for Apple’s iPhones and Apple Watch. The fashion brand teamed up with accessory maker Case-Mate to create the new line of products (via Mashable).
Minkoff debuted a trio of new Apple Watch bands retailing from $80 to $100. The first band is a snakeskin leather band, the second is a leather double wrap and the third is a traditional leather band with designs etched into it.
The fashion brand also debuted a set of phone-charging wallets and wristlets, which Minkoff says will provide two and half full charges for iPhone. The first is a charging wristlet folio that retails for $120 that’ll come in black, cobalt and almond. The second is a fringe cross body that retails for $100 and works with both iPhone 6 / 6s and 6 / 6s Plus.
All of the new accessories will launch tomorrow, September 12 on Case-Mate.com and RebeccaMinkoff.com.
Tim Cook to Appear on ‘Late Show with Stephen Colbert’ September 15
Just under a week after Apple’s “Hey Siri” event, Tim Cook will appear on the new Late Show with Stephen Colbert on Tuesday, September 15, the late night host revealed on Twitter. Colbert’s announcement included a picture of him “using” Siri on his Apple Watch to remind him of the interview.
"Siri, put Apple CEO Tim Cook on my calendar for Tuesday, Sept. 15. Oh, and come up with some questions to ask him." pic.twitter.com/mXutum0Bp6
— Stephen Colbert (@StephenAtHome) September 12, 2015
http://platform.twitter.com/widgets.js
Colbert’s Late Show has made an effort to not only speak with celebrities like George Clooney, but also politicians like Vice President Joe Biden and tech CEOs like Tesla’s Elon Musk and Uber’s Travis Kalanik. Thus far, Colbert’s interviews with tech luminaries have seen him ask both pointed questions, like why Uber is pursuing self-driving vehicles if it claims to be creating better jobs for taxi drivers, and sillier ones, like if Musk is a super villain. It’s likely Cook’s interview will broach Apple’s newly announced products: the iPhone 6s and 6s Plus, the new Apple TV and the iPad Pro.
The Late Show with Stephen Colbert airs every weeknight at 11:30 p.m. on CBS, with the show uploading both interviews and extended interviews on its YouTube channel the morning after.
Watch this long-lost GoPro’s journey to space and back
There are a lot of GoPro footage you can watch online, but this one has quite the backstory. In June 2013, Bryan Chan and his friends attached a 3D-printed chassis housing a GoPro, a Sony camcorder and a Samsung Galaxy Note 2 to a weather balloon. They set it free near the Grand Canyon, expecting their AT&T phone to text them its location (using an app) once it lands. According to the story Chan posted on Reddit, that message never came, and it wasn’t until this year when they managed to get their hands on their devices and the photos and videos they captured.
He revealed:
…in a twist of ironic fate, a woman who works at AT&T was on a hike one day and spotted our phone in the barren desert. She brings it to an AT&T store, and they identify my friend’s SIM card. We got the footage and data a few weeks later!
So, here you go: this is the 87-minute journey of two cameras and a phone to the stratosphere, before the balloon popped and they all fell back down to the ground.
Filed under:
Misc
Via:
PopSci
Source:
Bryan Chan (Reddit), (YouTube)
Tags: gopro
Uber and Lyft are one step closer to operating in Las Vegas
The Nevada Transportation Authority approved new regulations for Uber, Lyft and other ride-hailing services today, but don’t expect a flood of for-hire drivers on the Las Vegas Strip this weekend. These companies can’t open shop in Nevada quite yet — regulators approved new rules, including the imposition of an administrative fee and requiring decals on cars, but Uber and Lyft still don’t have permission to operate in the state.
The Authority will meet again on Monday to review permit applications from both companies. On top of that, officials in Clark County (yep, that’s Las Vegas) are working out their own set of regulations, which will at least require Uber, Lyft and other companies to secure a county business license before going live. Clark County officials are working on a final version of the new rules and a vote could happen as soon as October, AP reports.
In November, Uber suspended operations in Nevada following an injunction from the Washoe County District Court. At the time, Uber pledged to work with state regulators to get back on the streets.
[Image credit: Justin Sullivan/Getty Images]
Filed under:
Misc
Via:
Las Vegas Sun
Source:
AP
Tags: LasVegas, lyft, nevada, ridehailing, Uber
Deal: Pick up an HTC RE camera from Groupon for just $99

Even though the little camera has been on the market since last October, HTC’s RE camera is still quite the capable handheld shooter. We’ve seen the RE drop down in price significantly over the past year through various retailers, but for some reason HTC is still selling it for $199.00 on its website. If you’d like to get your hands on one for yourself, there’s no need to pay that much, because right now, you can pick one up for just $99.99 from Groupon.
That’s right, the HTC RE camera can be yours for $99 off the normal retail price. This deal seems to only apply to the Blue color variant, as well.
Weighing in at only 65.5 grams and measuring 96.7 x 26.5 millimeters, the HTC RE is a compact, easy to hold camera that’s meant for taking quick shots both indoors and out. It features a 16MP sensor and is capable of 30fps 1080p HD video recording and 720p 4x slow motion video. We’ve spent some quality time with the device, and you can check out all of our thoughts in our full review.
This deal is only available for a limited time, so follow the link below to grab yours today!
Nibblers Review
Rovio has been having a rough last few years. After the runaway success of the Angry Birds franchise, the company has been grasping to regain its former glory of being a household name in the mobile gaming industry. After the mild reception of Angry Birds 2, Rovio cut 1/3 of its work force which saw 200 employees lose their jobs. Now, the gaming giant has released Nibblers. The match-3 game has all the makings of a viral hit smash, but is it any good? Let’s take a look.

The Story
Nibblers begins with a group of fish who leave the ocean to consume some yummy fruit. The only problem is that the beach and everywhere near it is guarded by a race of lizards who don’t want the fish around. Thus, you play as the fish as you invade lizard territory and eat up as much fruit as you possibly can.
As you progress, you’ll find new lizards, boss fights, and various other creatures and obstacles to stand in your way. Every so often, you’ll also change venues as you progress further inland to eat even more fruit. As of right now, there are 200 levels in total but Rovio has stated that more will be added as time goes.
Overall, the story is present but not necessarily deep. It serves to move the player forward and gives you an enemy to deal with but otherwise it’s the same kind of thing we saw with Angry Birds. There’s a group of animals who dislike another group of animals and you must beat up those animals. Simply replace birds and pigs with fish and lizards, respectively.

Game Play
The game play is fairly similar to most match-3 style games with a slight twist. You can move pieces of fruit around to match them, then they disappear and more fall into place. The twist is that you have to match three fruits that border one of the lizards in order to cause damage. Damaging the lizards enough times causes them to go up in a poof of smoke. You win the level when all the lizards have been defeated.
As you progress, you’ll be hit with more obstacles as lizards do things like climb on blocks or move to make them harder to hit. Usually these obstacles are overcome by damaging them the same way you damage the lizards. It provides an artificial challenge to Nibblers and makes levels that much harder to beat. Thankfully, the obstacles are thrown at you at regular intervals so you can get used to one before moving on to the next.
Boss fights are handled a bit differently. They’re damaged the same way but each one has its own obstacle to make it more difficult. For instance, when you do enough damage to the first boss, he’ll start dropping blocks randomly on the game map that makes it more difficult to match three fruits. They provide a challenge that is generally unique to the levels preceding them but the obstacles are usually connected to something that you dealt with in the levels before.
You do get some powers as well. As you progress, you’ll receive power-ups unlocked at level 17 and 22 which give you a little more control over the game board. When you match more than four fruits in one combo, a random fish will pop up with a random ability that you can use. For instance, one fish destroys everything in a cross shape from its location while another takes out a line from its starting point. These help balance out the obstacles and make games easier.
Each level has a restricted number of turns you can use before the level is officially failed. This value can be found at the top left corner during any level and counts down as you perform moves. The fewer moves you use, the higher your score gets and the more stars you earn. Each level can have a maximum of three stars.

Lives, and coins, and Facebook friends, oh my!
Above the game play mechanics is a layer of additional stuff. The game features Facebook integration which includes sending friends gifts of all varieties. Nibblers also includes Google Play Games services in the form of achievements and leaderboards so you can compare scores with friends or global players. There is cloud saving as well.
Nibblers uses a life system. When you fail a level, you lose a life. Lives are regenerated by simply waiting enough time (approximately 30 minutes) or you can purchase more with coins. While we don’t necessarily enjoy time-based game limitations, we do applaud that the game went with a life system instead of an energy system. As long as you never lose, you can keep playing.
Coins are used for pretty much anything you can imagine coins being used to buy. If you fail a level, you can buy more moves to avoid losing a life. You can also buy more lives. Coins can buy power-ups as well. Coins also represent the game currency that you can buy with in-app purchases. Pricing is pretty standard with $0.99, $4.99, $9.99, $19.99, and $39.99 options. Given that you can use coins to buy power-ups, it could be argued that this does introduce pay-to-win mechanics although the game is playable without them.
Outside of that, you have an inbox to accept gifts from friends as well as an omnipresent Settings button on the bottom left corner that lets you turn notifications on or off, turn sounds and music on or off, and check your Google Play Games achievements and leaderboards.

Graphics, sound, and feel
Nibblers is played in portrait mode on your screen which makes it ideal for phones and not so ideal for tablets. The game board is placed in the middle of the screen and it doesn’t reach to the corners which makes it easy to access with thumbs or fingers. The corners are used for various game tools like Settings, your Inbox, the in-game store for buying coins, and other miscellany.
Music in the game is fairly run-of-the-mill. It’s a quirky, almost goofy soundtrack that fits the mood of the game very well but we don’t imagine it’ll win any awards for creativity. The sound effects are also pretty standard, but effective. You’ll hear fruit squishing, the lizards laughing at you, and a voice over says words when you hit combos. Nothing stands out too much although we could imagine Rovio placing the voice overs in a children’s cartoon show or an adult horror movie and they would fit perfectly in both places.
The graphics are nothing to write home about but they are effective. The entire game is bright and colorful which is indicative of almost every Rovio game. The lizards and fish have been given anthropomorphic features to give them human features like feet and hands and also serves to enhance their cuteness a little bit. Unfortunately, Rovio’s propensity for cuteness gives the game a bit of a “child’s game” look despite being suitable for all ages. We imagine that will play well with the casual gamer crowd.

The bottom line
The only problem is that it’s too much like other match-3 games.
- 200 levels means you have a lot of game to play.
- The graphics and story are quirky, cute, and great for both kids and adults.
- Using the match-3 system to slay mean lizards makes the game more challenging.
- It’s free to play and you can probably beat the game without being required to use in-app purchases.
- Google Play Games and Facebook integration gives you achievements, leaderboards, and cloud saves.
- While we don’t prefer time-restrictions in games at all, we will admit we liked having lives more than we like having energy.
- Power-ups, obstacles, and hidden fish powers give the game a bit of much needed flair.
- It’s fun and quick to play. There is no commitment required to play and enjoy the game.
- The game performed well with no lag or excessive battery drain (for a game).
- There simply isn’t a lot here that makes Nibblers stand apart from other match-3 style games.
- Five lives can take up to 2.5 hours to regenerate.
- The story is little more than a modified version of the story from Angry Birds. Animals be hatin’ on animals.
- A lot of the game requires at least a moderate amount of luck in order to complete. In a life-based system, luck is not a mechanic you want to rely on.
Overall, the game is cute, addictive, and fun to play. Unfortunately, it’s nothing that’s overly special. Once again, Rovio has strayed away from the Angry Birds franchise only to wind up making a game that hundreds of developers have already made. Rovio won’t stick out from the crowd with this title, but that doesn’t mean it’s necessarily a bad game. Like most match-3 games, it’s quick to play, good for kids, and can provide a good challenge occasionally. The only problem is that it’s like most match-3 games. If you want to try it out, click the button below!
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Download Nibblers from Google Play!
Apple Letting Developers Submit iOS 9, OS X El Capitan and WatchOS 2 Apps for Review
Apple today announced that it is now allowing developers to submit apps for review that take advantage of the new features in iOS 9, OS X El Capitan, and watchOS 2 as the company prepares to launch iOS 9 and watchOS 2 to the general public next Wednesday.
Developers are also able to seed apps with iOS 9 and watchOS 2 features to external beta testers using TestFlight. Prior to today, only internal testing was available, giving developers little time to beta test their apps.
You can now submit your apps that take advantage of the latest features in iOS, OS X, and watchOS. Build your apps using Xcode 7 GM seed, test with the GM seeds of iOS 9, OS X El Capitan, and watchOS 2, and submit them for review.
Apple normally allows developers to begin submitting apps directly after golden master versions of new software are released, but this year, the iOS 9, watchOS 2 and OS X El Capitan GMs were released on Wednesday, but submissions were not allowed until this afternoon.
Following reviews by Apple’s App Store review team, iOS 9 and watchOS 2 apps will begin appearing in the iOS App Store in time for the iOS 9 launch.
iOS 9 and watchOS 2 will be released on Wednesday, September 16. OS X El Capitan will be released two weeks later on Wednesday, September 30.
Samsung Gear S2 and S2 Classic are now up for pre-order in Canada
It looks like Samsung’s Gear S2 will reach Canada before the states. According to a new report, Best Buy has already listed pre-orders for the Gear S2 and S2 Classic. Shipments will go out on October 2nd.
The Samsung Gear S2 and Gear S2 Classic were recently announced at IFA 2015 in Berlin. The smartwatches are now up for pre-order in select countries including Canada. At this time, there is sill no word on when the smartwatches will reach the states, but they can’t be to far off the horizon.
Pricing for the smartwatches are as expected. Starting October 2nd in Canada, Samsung users and select Android users will be able to purchase the Gear S2 for 399.99 in Canadian dollars or about $300 USD. The Gear S2 Classic will go for an extra 30 Canadian dollars at $429.99 or about $324 USD.
Samsung promises great battery life with its upcoming smartwatches, and we can’t wait to test them out.
Source: Best Buy Canada
Via: Mobile Syrup
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