Apple’s Pencil looks great, but…
Apple’s big iPad Pro came with a big surprise — an optional stylus. It’s easy to dismiss the accessory — named Apple Pencil — as a reaction to Microsoft’s Surface and Samsung’s Galaxy Note series. Whatever the motive, though, the Pencil pushes the iPad and iOS in a new direction, away from regular consumers and toward Apple’s bread and butter: designers and creatives. We spoke with over a dozen professional artists, illustrators and designers to gauge the reaction to the accessory. Many use styli in their everyday workflows through options including dedicated Wacom graphic tablets, all-in-one solutions like the Surface series or capacitive options like FiftyThree’s Pencil for iPad — and they’ve got a lot to say about Apple’s entry into the market.
The general sentiment? “It looks great, but…”

How will it fit into my workflow?
“I’ve tried [Wacom’s capacitive] Bamboo stylus on my iPad and it was rubbish. This looks much better,” says an illustrator working at architecture studio Foster + Partners, who asked not to be named due to the firm’s work on Apple’s new headquarters. “I can’t see using it for sketching, though, because it’s missing the software. The iPad versions of Adobe’s Creative Suite aren’t as good. … I’d rather buy the [Wacom] Cintiq, and have full Photoshop with a sensitive pad.”
It’s a sentiment I’ve heard many times over in the wake of Apple’s announcement. “It doesn’t look to have many practical applications in terms of a professional design tool as it’s not possible to use full Creative Suite and other industry-standard applications on a tablet device,” says Mike Messina, senior UX/UI designer at [Engadget’s parent company] AOL. Messina uses a Wacom professional tablet and stylus for his work in combination with Adobe apps like Illustrator and Photoshop. “I don’t think [the Pencil] compares to traditional [graphics] tablets and is more of an expensive toy — albeit a nice one.”
Although Apple’s dedicated developer community will undoubtedly create great apps that support the Pencil, the chances of these apps being useful for more than the average consumer are low. Many creative industries are entrenched in Adobe software, while other studios, such as Disney, have their own tools like Meander, the program that was used for the Oscar-winning short Paperman. Adobe’s apps for iOS are useful for certain tasks, and they will sync through Creative Cloud to the regular desktop apps, making the iPad Pro a potentially useful companion device.
“Where I could see a big advantage is in this replacing my sketchbook,” explains artist/illustrator Dennis de Groot. “I like to go around the city and have a coffee while sketching out new ideas. The hassle with that is that I’m always carrying a variety of pens, pencils, rulers, a sketchbook, a lightpad, etc. If it’s as accurate as said, this could potentially replace that whole bag of tools for me.”

What about the Surface?
There’s a problem with a near-$1,000 companion device, though, and it’s called the Surface. Microsoft’s tablet series has access to full desktop apps, meaning designers can pick up exactly where they left off on the go, in the apps they’re already familiar with. Adobe is also making moves toward improving touch support in key apps like Photoshop for Windows, which should improve the experience significantly for those using tablets and convertibles with full apps.
“I’ve always been very fond of the Wacom Cintiq,” explains de Groot, “What obviously sets Apple apart there is that the iPad Pro is a fully functioning device, so it’ll be relatively easy to pack it up and take it anywhere along with the Pencil. On that same note, I’m not sure how it will compare to, for example, a Surface. Personally I find Apple’s displays more comfortable to navigate, as they “feel” as if they have more precision, but I do think this is a matter of personal preference. In that sense I think they’re kind of catching up with the other options on the market.”
That said, Microsoft actually moved away from Wacom digitizers with the Surface Pro 3. The digitizer was the thing that made the original Surface Pro and Pro 2 so good for drawing, and with that gone, the stylus had to be active, introducing significant lag. I’ve spoken with a number of designers who tried the Pro 3, but quickly decided to stick with earlier versions for that reason. The decision was obviously well-thought-through by Microsoft: Lose a minority of creatives, and produce a thinner and cheaper tablet for everyone. Whether Microsoft will opt for a more sensitive digitizer in future Surfaces remains to be seen, but if it doesn’t, moving away from the design community would represent a potential “in” for Apple. Unfortunately, the Pencil is also an active stylus, meaning there’s going to be some lag. Apple claims this is down to a bare minimum, of course.

Is it quick enough to replace traditional drawing tools?
“I’ll definitely try it, then compare it to the Surface Pro. It’ll come down to how it draws and whether or not it incorporates into my workflow or not,” says animator Jed Diffenderfer, who’s worked on projects like Wreck-It Ralph for Disney. “Many stylus devices seem OK ‘to a point,’ but fall short after the prosumer drop off. We don’t draw that tight or clean in [story]boarding, but we can get going fast, and most [styli] still don’t keep up with how fast I could draw on paper with traditional tools.”
Ryan McManus, design director at New York design agency Hard Candy Shell, has a similar view. “I’ve tried a few styli over the years, including a Wacom Bamboo pad for my Mac and stylus for my iPad. I bought both mostly for sketching out ideas, but the issue was they were never as fast or as readily available as a pen and paper.”
“The main problem I have with styli is a combination of latency and inaccuracy within the compatible applications,” De Groot adds. “The reason a device like [the Wacom Cintiq] works for me is because I’m able to use it in the same applications I do the majority of my work in, and it’s as accurate as I’d work in them with any other tablet. As an illustrator, I look for tools that could possibly replace a pencil and paper, which of course is a tough challenge, so latency of any kind really defeats the purpose of using a stylus in my line of work.”
It really depends, then. It’s virtually impossible for an active stylus to be as quick as a digitizer-based system, and even that’s not fast enough for some creatives. It could be “quick enough” for many, though, and the Pencil also makes the claim of accuracy down to the individual pixel. “I have seen amazing design work done with a stylus and screen, mostly in the automotive realm,” explains McManus. If the Pencil proves a more accurate tool, even with lag, it could gain traction in fields that require technical drawing. That doesn’t describe McManus, though, who says, “It’s just really not that useful in my current workflow. I like pens, besides.”
How will the additional features work?
Those unconvinced by top-of-the-range graphics tablets are unlikely to be won over by the Apple Pencil’s response time, but there are some additional benefits here. Rather than simply offering palm rejection, the iPad Pro can detect both finger and Pencil input at the same time. That opens up some interesting possibilities. Diffenderfer says this tool could be “awesome,” if used in the right way. Being able to rotate a virtual workspace rather than the tablet itself with the flick of a finger could seriously speed up an illustrator’s workflow. “It can get pretty annoying constantly rotating a Cintiq. I miss doing this with story pads.”
McManus notes its potential use for 3D work. “I could see manipulating an object in 3D space while carving with the stylus could be novel for modelmakers/3D artists.” That adds problems of own, though. “If you’re doing that, who’s holding your iPad for you? … Using two hands means you’re relying on either friction or balance to keep the iPad in place.”
So again, the usefulness of these additions is going to come down to software. The same is true with its tilt feature, which lets you change the type of stroke you’re making by tilting the Pencil. For the record, tilt is used to great effect in FiftyThree’s identically named Pencil stylus. (“[They] must be pissed,” notes McManus.) FiftyThree’s implementation works perfectly in its Paper app, but Apple’s Pencil is supposed to be app-agnostic, and the tilt functionality will need to be implemented well throughout all the apps that support it.

I’ll probably try it anyway
There are big questions looming over Apple’s little Pencil, then. The answer to the lag issue will arrive as soon as the iPad Pro launches this November, but the more important worries, most notably application support and value, will take time. If iOS is going to be a tenable singular device for professional creatives, Adobe has to get on board. It has a huge part to play, as it has almost the entire industry at its whim. It can do something about this though. With the increased power of the iPad Pro, there’s the potential for a full-featured, touch-enabled Photoshop and other Creative Suite apps to be ported over to iOS. Even if that’s impossible, it’s already laying the groundwork to stream Creative Suite apps to browsers. Why not use this in iOS as well? And if full, desktop-class apps are on iOS, then the value proposition changes entirely.
Despite the unknowns, the majority of creatives we spoke to really wanted to try the Pencil. Many use a Mac rather than a PC for their daily work, and words like “trust” and “quality” were common while describing Apple products. Only a couple say they’re definitely going to buy them, but the company has the benefit of the doubt among the community, and people seem excited to give the Pencil a shot.
Filed under:
Peripherals, Apple
Tags: apple, applepencil, design, ipadpro, pencil, stylus
Watch Disney Animation legend behind Aladdin and Ariel draw in VR
Chances are Glen Keane has made an impact on you. As an animator at Disney, he brought to life iconic characters like Aladdin, Ariel from The Little Mermaid, and everyone’s favorite furry grump, Beast from Beauty and the Beast. But after spending nearly four decades at the house of Mickey Mouse, Keane left in 2012 to explore new ways to bring animation to life. His first stop was at Motorola’s (now Google’s) Advanced Technology group, where he developed the interactive animated short Duet (accessible as part of the Spotlight Stories app). But his next experiment is even more exciting: drawing in virtual reality. That’s the subject of a new short, Step Into the Page, created for the upcoming Future of Storytelling Summit.
https://player.vimeo.com/video/138790270
The film, directed by Ashley Rodholm, shows how virtual reality allows Keane to finally bring his characters to life. “When you draw, you’re expressing something that’s real, visceral,” he says in the short. “By making a line, it’s sort of a seismograph of your soul.” Instead of a paper and pencil, Keane draws life-sized versions of Ariel and Beast in the short with an HTC Vive headset and the 3D painting app Tilt Brush app (which is now owned by Google). And rather than just being static on a page, he’s able to walk around his characters as if they were fully three-dimensional.
“In a way [VR] is making what happens already in my head a very tangible and practical thing. It’s always been VR in my head,” Keane said in an interview. “When I animate, I think of sculptural drawing. I try to turn a character in space so I can prove to you this is not a flat drawing.”
While Keane is still learning the ropes of VR, he noted that “drawing in space felt very comfortable, and strangely normal.” But, he added that it’ll likely take time for us to figure out the best way to create things in virtual reality.
“What I realized about VR or AR (augmented reality) is that we’re not going to really conquer that unless we really have time to master the craft, because it’s a craft like sculpting or painting,” Keane said. “You can’t just give someone a paintbrush who hasn’t held one before and ask them to create the Sistine Chapel … The tool is there, but it’s going to take patience and time.”
Filed under:
Misc
Tags: Disney, GlenKeane, HTCVive, TiltBrush, VR
‘GTA Online’ Freemode update adds wild events next week
Grand Theft Auto Online‘s next update adds a series of new gameplay challenges called Freemode Events, and it’s due out on September 15th across PlayStation 4, Xbox One and PC. Freemode Events are randomly triggered modes integrated into the Online world — while in Freemode, an event can begin at any time and players can customize which events they want see. New Events include Hunt the Beast, where one player turns into a werewolf and the remaining team hunts him or her down, and King of the Castle, where players fight to control and defend a designated structure. Another mode, Penned In, appears to be a derby battle with all cars trapped in a fairly small area.
The Freemode update also includes two new Adversary Modes and brings the new-and-improved Rockstar Editor to PS4 and Xbox One. On PC, players will receive updates to the Rockstar Editor, such as a library of ambient audio and sound effects.
Source:
Rockstar Newswire
Tags: freemodeevents, GrandTheftAuto, GrandTheftAuto5, GrandTheftAutoV, GTA, gta5, GtaV, hdpostcross, RockStar, RockstarGames, update
Apple’s iOS 9.1 public beta is now available for download
While iOS 9 may be available for download in a few days, Apple is wasting no time getting the next version in the hands of beta testers. iOS 9.1 is now ready for download for folks who’ve signed up for Apple’s Beta Software Program. In addition to some new emoji, the build includes APIs for 3D Touch and Live Photos so devs can get busy building apps that support those features. If you’re not feeling too adventurous, the version of iOS 9 meant for public consumption hits next week.
Filed under:
Software, Mobile, Apple
Via:
BGR
Source:
Apple
Tags: apple, beta, ios, ios9.1, mobilepostcross, publicbeta, software
Cricket Wireless will launch the HTC Desire 520 on Friday, September 11
Earlier today, Cricket Wireless took to its official website to announce that starting tomorrow Friday, September 11, it will start exclusively selling HTC’s latest budget-friendly smartphone, the Desire 520. The handset will be available to purchase for just $99 on any of the carrier’s prepaid tariffs.
The Desire 520 is a pretty impressive entry-level device, packing a 4.5-inch display, a 1.1GHz Snapdragon 210 quad-core processor, an Adreno 304 GPU, 1GB of RAM, 8GB of expandable internal storage, an 8-megapixel rear-facing camera, a 2-megapixel front-facing shooter and a 2,000mAh Li-Ion battery.
If you want to find out more then check out the full press release below:
Starting tomorrow, Cricket will be the only U.S. carrier offering the new HTC Desire® 520 smartphone for $99.99 with activation on a smartphone plan. This fully-loaded 4G LTE device is a great choice for customers who want the best of both worlds – fun features and fast performance.
Entertainment Value: The HTC Desire® 520 includes two cameras and a cool “Double Exposure” function letting you combine photos for artistic effects. It also comes with 720p video and “Zoe® Highlights” which allows you to share photos and videos in Hollywood-type mini movies. And you can use HTC BlinkFeed®, a live home screen, to automatically get content from news feeds and social media content tailored to you.
Performance & Savings: Powered by the Android 5.1 Lollipop operating system and a quad-core processor, the HTC Desire® 520 lets you work hard and play hard. You can download files and browse online, all at lightning fast 4G LTE speeds. And the phone’s Extreme Power Saving Mode is a life saver – the HTC Desire® 520 can last more than a week on a full charge or overnight on just 10 percent juice.
Smartphones start as low as $19.99 when you bring your number to Cricket! Starting tomorrow, those who bring their number to Cricket can get great phones for $19.99 including the LG Risio with activation on a smartphone plan.
It’s a great time to switch – Cricket offers generous high-speed data access allotments, making Cricket’s wireless plans even more attractive. Cricket’s Basic, Smart, and Pro plans are $35, $45 and $55 each, after a $5 monthly Auto Pay credit, for those who enroll in AutoPay. And Cricket has a network with more 4G LTE network coverage than T-Mobile, MetroPCS, Sprint, or Boost.
Come comment on this article: Cricket Wireless will launch the HTC Desire 520 on Friday, September 11
Samsung may release the Galaxy J2 in India in two weeks
According to online publication, The Hindu Business Line, Samsung is all set to launch its most recent dual-SIM, 4G-enabled smartphone in India on Monday, September 21 at 9:00 AM (IST). The Galaxy J2 will be up for grabs for Rs. 8490 ($127) from the South Korean manufacturer’s website and bricks-and-mortar stores.
The J2 is expected to feature a 4.5-inch TFT display, a 1.2GHz Exynos 3475 quad-core processor, a Mali-T720 GPU, 1GB of RAM, 8GB of internal storage (expandable up to 128GB via microSD), a 5-megapixel rear-facing camera, a 2-megapixel selfie shooter and a 2,000mAh Li-Ion battery.
Unfortunately, that’s all the information we have on the handsets upcoming release for now, but we do know that this will be the seventeenth 4G-enabled smartphone that Samsung has launched in India this year, and we predict it will launch at least three more before the year is out.
If you’re based in India and are intending on picking up the Galaxy J2, let us know why in the comments section below.
Source: The Hindu Business Line
Come comment on this article: Samsung may release the Galaxy J2 in India in two weeks
HERE Maps for Android beta updated with support for route sharing
Nokia has just started rolling out an update for the beta version of its HERE Maps application via the Google Play Store. In terms of added functionality, this upgrade provides users with the facility to share their routes so that their friends can follow the same directions. As expected, sharing can be done through an array of different platforms, including email, SMS, Skype, Hangouts and even WhatsApp.
The full changelog for the upgrade can be seen below:
- New social sharing feature
- Various bug fixes
- Stability improvements
- Speed optimizations
If your not part of the beta testing action and you’d like to be, simply follow the 3 steps below:
- Join HERE Maps’ public Google Group.
- Register to become a beta tester, by clicking here.
- Follow this link, to download HERE Maps’ latest beta application through Google Play.
If you’re already a subscriber to the HERE Maps beta and would like to install the update on your smartphone, simply open up the Play Store, toggle the hamburger menu by swiping in from the left-hand side of the screen, select ‘My Apps’ and click on ‘HERE Maps’, then hit the update button.
Come comment on this article: HERE Maps for Android beta updated with support for route sharing
Possible fix for the Note5 RAM issue?
As we all have got to know, RAM management of your Note 5... stinks. Well, it turns out that if you have root, there is a fix for this issue. It seems it was there all along.
The very same build.prop edit that made the S6 and Note 4 perform better seemingly works for the Note5 as well. But to those who don’t root, or if you get squeamish about digging around in hidden files, DON’T TINKER UNLESS YOU KNOW WHAT YOU ARE DOING!
The fix will have you editing your build.prop’s DHA values. Remember, this is not an end-all fix, and it likely will need a little extra time and work. There still might be unintended consequences, so apply the fix at your own risk. But after reading the forum thread, it does seem to make RAM management better during actual usage. But if the phone is sitting in idle for too long, the most memory intensive applications appear to get kicked out as usual.
Once again I will say this, make sure you understand the fix and what it does. Always make a backup of both your ROM and your build.prop file. Root access is required to edit the build.prop, which you can do with a simple text editor or a dedicated app. I personally use build prop editor by JRummy. In order to apply the fix, replace your DHA properties of your build.prop with the ones found in the thread on XDA provided in the link below.
If you are among the knowledgeable and brave, apply the fix and tell us your results. It doesn’t seem to be risky, but remember that this was not intended for the Note 5, and that it doesn’t seem to entirely fix the problem.
Source: XDA
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Fit in with Block Tile Puzzle (App Review)
Block Tile Puzzle is a great game for someone who loves nostalgic titles. It’s one of those click-and-play games that don’t require much and that can be played pretty much anywhere. The Tetris inspired gameplay with a twist is entertaining and doesn’t take a genius to play it.
Setup
There’s very little here. You’ll get the usual Play Games login and then you’re off. I was a bit surprised when there was no tutorial. You go straight into gameplay and don’t really need one, although it would’ve been nice to see a bit of help.
The standard volume on/off is available, along with the neat option of changing the theme color which is disguised as a night/day mode button.
Gameplay
Gameplay is nothing new, being based on Tetris, you goal is to piece the pieces together and make a complete row, but there are a few twists. Firstly, there isn’t a time limit to get the piece in the right place. It’s slotted at the bottom and you have time to choose where you want to place it, although you can still only have that one piece until you use it. Secondly, the pieces are a bit different to the normal configurations. This opens it up a bit to how you can build your rows. And lastly, you can place pieces mid-board, so they can float and not be touching other pieces. Altogether you’d think that this would make the game way too easy, it doesn’t actually. It was still a bit challenging, although you obviously get better each time.
Overall, the game was entertaining and was good enough to have me coming back for more.
Is it for me?
Unless you don’t play games or prefer hardcore games, then it’s likely Block Tile Puzzle will entertain you. It’s really suitable for anyone, thanks to its simplicity and ease o use.
What we liked:
- Entertaining gameplay
- Ease of use
- Clean UI
And not so much…
- Lack of levels/in game challenges
Block Tile Puzzle is one of the better games out there. With entertaining gameplay, ease of use and simplicity, it sure gives its Play Store competitors a run for their money.
The post Fit in with Block Tile Puzzle (App Review) appeared first on AndroidGuys.
Android Pay has officially launched!
After months of anticipation, Android Pay is finally here! Although, really, it’s been around for awhile, just dubbed Google Wallet (before Apple Pay was even a thing…). Jokes aside, Android Pay will officially replace Google Wallet, and will work with any Android device with KitKat (4.4) or higher, and NFC.
Android Pay will not only hold your debit and credit cards, but it will also hold your loyalty cards, gift cards, and more right on your phone. Google says they’ll be adding even more features and usable banks and locations in the coming months, in hopes to allow you to keep that billfold at home.
Google will support the major card companies right off the bat: American Express, Discover, MasterCard and Visa. Specific banks are said to be supported as time goes on, starting with Citi and Wells Fargo.
Below are the companies that do or will support Android Pay:
Google is also assuring that security is focus with Android Pay, which will use a similar tokenization process that Apple Pay uses. Here is what they say:
“We know how important it is to keep your personal and financial information secure, so Android Pay is supported by industry standard tokenization. This means your real credit or debit card number isn’t sent with your payment. Instead, we’ll use a virtual account number that provides an extra layer of security. As soon as you make a purchase, you’ll see a payment confirmation that shows where a given transaction happened, so it’s easy to catch any suspicious activity.“
They also point out that if your phone is lost or stolen, you can use the already useful Android Device Manager to locate, lock, and even wipe your phone remotely.
They seem keen to point out that this isn’t the last you’ll hear of Android Pay, as they’ll constantly be adding features. Also, it’s interesting to read the announcement on the Blog, because if you read between the lines they seem to be implying that all of this has really been around for awhile in Google Wallet, even pointing out that you can instantly send/receive money from within Google Wallet at the end.
Anyways, this is all really cool, and it will be interesting to see how fast paying with our phones will be adopted. Google says that all NFC-enabled phones will begin to have Android Pay pre-installed on Android phones from AT&T, T-Mobile, and Verizon. Perhaps that will be a step in making digital payments adopted everywhere.
Does this news excite you? Do you already use Google Wallet, so none of this is really news to you? Tell us your thoughts below!
SOURCE: Official Android Blog
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