Dunkin Donuts and Dominos mobile apps now support Google Wallet payments
Google recently announced its partnership with ChowNow to bring Google Wallet checkout support to smaller restaurant chains across the city. Today, mobile apps of Dunkin Donuts and Dominos in the U.S. have also started supporting Google Wallet, which can be used in lieu of standard credit card payment options.
Papa Johns added support for Wallet back in November last year, so the list of restaurants seem to be growing bigger with each month.
As shown in the screenshot above, you will find Google Wallet option during the checkout, thus saving you the trouble of manually entering your credit card credentials every time you make a payment. Google promises that more retailers and food chains will be added in the future to make it easier to pay for your meals.
Source: Google Commerce
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WSJ: Samsung is facing supply shortages for the Galaxy S6 Edge
In an exclusive interview with The Wall Street Journal earlier today, Samsung’s Head of Mobile, JK Shin, admitted that the curved variant of its flagship smartphone, the Galaxy S6 Edge, may be thwarted by supply shortages at launch.
Shin stated that “while the Galaxy S6 Edge has obtained an extremely large fan base, resulting in strong demand, the screens are too difficult to make.” He then added that the company is working “hard to resolve the difficulty in supply,” but the issue could last “a while”.
Sadly, that’s all the information we have for the time being. Shin declined to provide any shipment forecasts for the upcoming Galaxy S6 duo, but he did say that he’s expecting shipments to exceed its predecessor the Galaxy S5.
Hit the source below to view the full report.
Source: The Wall Street Journal
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Snapseed update brings new tools, a fresh set of filters & more!
For the first time in two years, Google is pushing out an update for its Snapseed photo editing application via the Play Store. In terms of added functionality, the upgrade brings a whole host of new features, including: new tools, a fresh set of filters and a non-destructive editing mode.
A full breakdown of the new features can be seen below:
• New tools including Lens Blur, Tonal Contrast, intelligent perspective Transform, and Spot Healing
• Selectively apply filters and effects to parts of the image using the Brush tool
• Non-destructive editing via Stacks allows you to re-edit or undo any change. You can also copy edits from one image to another.
To install the update, simply open up the Play Store on your device, toggle the hamburger menu by swiping in from the left-hand side of the screen, select ‘My Apps’ and click on Snapseed’. Next, hit the update button, and the application will instantly start to download and install the upgrade from the Google Play servers.
Source: Google+
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Samsung on track to bring UHD, dual-edge Galaxy Note 5 to the masses in 2015
In November of last year, Talk Android reported that the ball was already moving on squeezing over 700ppi into the Note 5’s AMOLED screen. A year before that, Samsung unveiled a roadmap during its Analyst Day to illustrate its ambitions for screen resolution advances in their devices, and projected that in 2015 at least one of its products would support UHD (4K).
Now, according to a recent leak provided to Phone Arena, it appears that Samsung is gearing up to begin production of a UHD Galaxy Note 5 with a whopping 748ppi! Not stopping there, the leaker indicates that there will also be a dual-edge variant of the device (though that’s not that surprising) with a bump up to 762ppi.
Production in August means that we will most likely see this 4K phablet announced during IFA 2015 in September. The dimensions of the phone, speculated by the leaker, will be 5.78″ for the dual-edge and 5.81″ for the flattened variant.
While I’ve never seen a point in going beyond 1080p in a regular smartphone, our very own Robert Nazarian said it best last year when describing the utility behind having 4K in a phablet capable of multitasking:
Overkill? Possibly, but with Samsung’s phones allowing you to display multiple apps at the same time on the display, it actually is utilized. It means that you could show 4 pop up apps on the display at the same time giving you a resolution of 960 x 540 (qHD) for each app. Displaying 3 apps at the same time would give you 720p each.
Now that the standard flagship for Samsung is being distributed to eagerly awaiting tech junkies, all eyes are now fixed on September for the next installment of the Note series.
Source: Phone Arena
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Google Art Project adds over 200 3D objects to its collection from museums worldwide
A part of the Google Cultural Institute, the Google Art Project has already been talked about quite a bit this year. Back in March, it added 5,000 new pieces of street art to its collection and even branched off a Street Wear Watchface app for Android Wear devices.
The newest feature launched today will allow museums from around the world to upload 3D objects of their prized possessions, allowing viewers to pan/tilt/zoom/etc. to their heart’s content. A large source of the already-available 200 pieces comes from the California Academy of Sciences’ animal skull collection. So for all you osteologists out there, get ready for a total time-sink!
The Google Cultural Institute is one of my all-time favorite websites. It’s like having a museum in your very own home, or pocket, to explore. The wealth of knowledge and artwork provided by the website makes it, in my opinion, an Internet landmark and maybe one of the greatest “products” Google has ever produced.
It’s important to note that the website goes beyond animal skulls and graffiti art. Sticking to its namesake, Google is adamant about preserving and sharing culture and history. A few months ago, Google, working hand-in-hand with the Auschwitz Museum and others, highlighted the 70 year anniversary of the liberation of the Nazi extermination center, Auschwitz. An important goal behind this was to show a striking contrast between the Nazi attempts to erase the prisoners’ individuality and the endurance of these prisoners during these hard times.
For the past three years, the Google Cultural Institute has been working with institutions and associations to preserve and share online thousands of archives, images and videos telling the stories from the Holocaust. The Auschwitz Museum participated in this project from the beginning, adding hundreds of documents and inviting you to discover individual stories like the love of Edek Galinski and Mala Zimetbaum or the unique collection of family photographs found in the ruins of the camp. Learn more on the “Evacuation and Liberation of the Auschwitz camp” and the “Sonderkommando” through these new online exhibitions.
Click here to view the embedded video.
I encourage you to bookmark GCI and visit it as often as possible.
Source: The Verge
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Huawei introduces the SnapTo, an affordable $180 entry smartphone.
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Huawei SnapTo Cell Phone – Unlocked
It can be easy to lose track of all the other great smartphone OEM’s that are out there when it seems that HTC, Samsung, Motorola, and LG take all the limelight. One such great company is Huawei, which is a multinational networking and telecommunications equipment and services company, and today they have announced one of their latest products, the SnapTo. The SnapTo is an entry level smartphone that is tailored for users that want the great experience of owning an Android smartphone but may not be able to afford the latest flagships, or they do not wish to be tied down with monthly contracts and prefer prepaid plans instead. Whatever the case may be, the SnapTo costs only a $180, which is great price compared to what other smartphones costs nowadays.
The SnapTo is powered by Android 4.4, has a 5-inch HD display, 5 MP rear camera with 720p video recording capability, 2 MP front camera, 2200 mAh battery and 1 GB of ram. Also included is a Snapdragon 400, quad-core processor and removable storage capability. As you can see, the specs are not spectacular, but for a $180 dollars, you can’t really complain. The device is will work with most U.S GSM carreirs and can be pre-ordered via Amazon starting now using the links provided.
Source: Huawei
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Lollipop arrives on Sprint for Galaxy Note 3 and Galaxy Note Edge
If you’re a Sprint customer and own a Samsung Galaxy Note 3 and/or Galaxy Note Edge, your wait for Lollipop is over! This update will bring you to Android 5.0 and not 5.1, though.
This update is arriving over-the-air (OTA) starting immediately. Be advised, Sprint has already stated that this update will be coming in stages over the next few days, so if you don’t have it right this second, keep checking for it!
The update is also bringing WiFi calling enhancements and Factory Reset Protection to the Note Edge only.
Source: Sprint Samsung Galaxy Note 3 and Sprint Samsung Galaxy Note Edge
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The man who left behind $78 million to revamp a classic space shooter
Eric Peterson has dedicated 20 years of his life to the video game industry, handling development and production in startups and large studios alike. He has a passion for space games, and in April 2012, he helped found Cloud Imperium Games, the studio building Chris Roberts’ massive interstellar simulator Star Citizen. Cloud Imperium has since raised $78.6 million from nearly 900,000 dedicated fans, with more adding to the pot every day; it’s the largest and most ridiculous crowdfunding campaign in gaming history. Late last year, Peterson walked away from Cloud Imperium, Star Citizen and that pile of cash. Not because he wasn’t into the game anymore; he just didn’t want to leave his home in Austin, Texas.
“I loved working on the project; I just didn’t want to move to Los Angeles,” Peterson says. “They’re my friends. Look, I built that company with them. … It’s just that, I’ve made sacrifices before in this industry for games that almost cost me personally with my family. So I’m just not willing to do that anymore. The priorities for me are family first.”
Family may come first, but it’s followed closely by his new passion project, Descent: Underground. It’s a new take on the classic space shooter, Descent, and Peterson is trying out his crowdfunding luck once again. His new company, Descendent Studios, is looking to raise $600,000 on Kickstarter to make the game a reality. The campaign ends on Friday, April 10th, and as Peterson and I talk, it’s about $120,000 shy of that final goal. Still, he’s “cautiously optimistic” that things will work out. He’s done the research: Kickstarter projects that are 60 percent funded by their final two days receive a 40 percent boost in donations right at the end.
“We don’t go into anything planning to fail,” Peterson says. “There are other options that we’ve discussed, but right now we’re totally focused on getting the Kickstarter to the finish line. … Kickstarters are kind of a weird deal, where you have to capture that imagination in the timeframe that you’re given, or else you don’t get anything. We are in the final days. We’ve done pretty well so far.”
Peterson witnessed the miraculous nature of Kickstarter first-hand with Star Citizen, a campaign that asked for $500,000 and ended up with more than $2 million. Funding for Star Citizen continues on its own website, and Peterson will use this same model for Descent: Underground.
“If we came out and said we wanted to do the whole big experience with single-player and everything, we’d be between $1.5 and $2 million.”
The Descent: Underground Kickstarter is step one: $600,000 is a lot of dough, but it’s only enough to fund the main multiplayer portion of the game. Descendent Studios plans to add a robust single-player campaign and user-created content (with revenue share for successful creators), but the initial game will not contain every aspect on Peterson’s production list. The Kickstarter campaign promises an introductory single-player mission, cooperative play and multiplayer modes, with a variety of ships and maps. After that, the full Descent: Underground will essentially be released in phases.
“If we came out and said we wanted to do the whole big experience with single-player and everything, we’d be between $1.5 and $2 million,” Peterson says. “I think that’s probably too high for Kickstarter today, at least for us as developers.”
The team didn’t even set out to build a new Descent game. After all, Peterson notes, anyone who wants to boot up Interplay’s original Descent can do so now. Peterson did want to build a space shooter with six degrees of freedom, meaning the ships can move in ways that mimic real space shuttles or planes, and he was a longtime fan of Descent‘s mazelike corridors and tight-quarters battles.
“We were building a six-degrees-of-freedom game called Ships That Fight Underground, or STFU for short as a working title,” Peterson says. “And we were approached by Interplay, who said, ‘Would you guys like to do Descent?’ Of course the obvious answer is, ‘Heck yeah.’”
Building something in the Descent universe brings its own set of issues. Nostalgia is a driving force for many backers, though the game is something different in every player’s memory. To some players, it’s a maze-solving kind of game, while others loved it for the co-op and still more fondly recall the competitive multiplayer experience.
“The one thing we didn’t see or didn’t understand was how fractured or how different everybody views what Descent was,” Peterson says. “Descent, to each individual person, is a different thing. … As we’re going through this, we have to make sure that we are satisfying all of those people with what we’re developing and giving those people something that scratches that itch.”
Of course Descendent Studios can’t rely on the nostalgia market alone.
“My kids are 16 and 12,” Peterson says. “They’ve never played the original and they look at it now and say, ‘Well, those graphics look bad.’ It probably wouldn’t hold their attention as much as some of the games that are out there today that have all of these other, richer experiences. We want to make sure that we get both. Most people on Kickstarter, honestly, have never played Descent.”

The new Descent: Underground will feature all of the modern bells and whistles that Peterson’s kids expect, including achievements, unlocks, modding and a class system that makes each ship powerful in its own way. The goal is to create a fun, arcade-like experience, where players can load up a game and play for just 20 minutes at a time, if they want.
First, Descent: Underground needs to raise $600,000. Peterson isn’t planning on failing, but this is a potential reality he has to consider: If the Kickstarter doesn’t make it, Descendent Studios may not exist anymore.
“You can scream in the wind and publishers are not going to listen.”
“We’re all working right now for free,” he says. “Essentially this is a passion project. I put in quite a bit of money out of my own pocket to make this work, so that we have lights, an office, all this other stuff.”
Kickstarter is Peterson’s opportunity to turn passion into a product. He loves Kickstarter, he says. It gives people the ability to create cool and innovative stuff, if the project picks up speed, if enough people back it, if it looks fun to a large enough audience with deep enough pockets.
“People have a voice, but you can scream in the wind and publishers are not going to listen,” Peterson says. “They’ve got their numbers; they’ve got their bottom line. ‘We’re going to make another Call of Duty,’ whatever, right? So, what Kickstarter allows people to do is to create cool and innovative stuff.”
If enough people support those cool projects. If enough people support Descent: Underground.
Leaked change log and screenshots appear for Windows 10 build 10056
Windows Insiders may still be toying around with build 10049 of the Windows 10 technical preview, but a change log and screenshots have leaked today from a newer build, 10056.
Sprint rolling out Android 5.0 to Galaxy Note 3 and Galaxy Note Edge
The last few weeks have been pretty big for carriers here in the US. Seems every time I turn around Android 5.0 Lollipop updates are heading to one device or another. It is a nice thing to see when compared to previous updates where we could only HOPE that an update would even be considered. […]
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