US Cellular updating their LG G3 to Lollipop
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For some odd reason it feels like manufacturers and carriers are getting things done when it comes to the Android 5.0 Lollipop update. I seem to remember a time where I wasn’t so busy every week telling you all that an update was coming out for a device somewhere. Not that I am complaining though. It is a good thing for all parties involved. Adding its self to the list of Lollipop sporting devices, is the LG G3 on US Cellular.
The update users will be looking for is version US99020a and it has already started rolling out. To get your hands on it you will want to look for a notification to pop up at the top of the screen. You can also head to Settings > About Device > About Phone > Update Center> Software Updates. If you go that route, make sure you have well over 505 battery life, a solid Wi-Fi connection and some time to download and install the 1.2GB update file. You also have the option to update the device using your computer if you would rather go that route. LG offers the LG Mobile Support Tool, which is similar to Samsung Kies. It is a simple install of drivers, the software and connecting your device. To go that route you will want to visit the manual update support page for the LG G3.
Source: US Cellular | LG G3 Lollipop PDF
The post US Cellular updating their LG G3 to Lollipop appeared first on AndroidSPIN.
Android 5.0 Lollipop rolling out for AT&T Galaxy S4 Active
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On April 15th AT&T started rolling out Android 5.0 Lollipop for the Samsung Galaxy S5 Active. Less than a week later the update tot he delicious Android sucker now starting to push out for the previous Galaxy S4 Active (SGH-I537). Like other updates, this one brings in all the goodies of Lollipop with more fluid animations, alterations to the UI, priority mode for notifications, smart lock and lock screen notifications.
The update is going out in waves, as always, and users can expect to see it weigh in between 974MBs and 1GB. Wi-Fi is required for the download and you will also want well over 50% battery life on your device before you even think about installing it. The official listed Android version for this update is Android 5.0.1 and carries a build number of LRX22C.I537UCUCOC6. Be on the look out and get to Lollipopping that rugged outdoor device as soon as you can.
Source: AT&T
The post Android 5.0 Lollipop rolling out for AT&T Galaxy S4 Active appeared first on AndroidSPIN.
Samsung launches new Galaxy S6 Accessories app
Samsung has just launched a new app for Android called Galaxy S6 Accessories. As the name suggests, the application allows users to browse and purchase any of the company’s official accessories for the handset, without having to visit an independent reseller.
Check it out in the screenshots below:
Via: SamMobile
Come comment on this article: Samsung launches new Galaxy S6 Accessories app
Samsung shows off the Galaxy S6’s power management features in new promo video
Earlier today, Samsung took to its official YouTube channel in order to share a new promotional video for its recently-launched Galaxy S6 and S6 Edge. In the short clip, the South Korean company highlights three of the device’s best power management features — Fast Charging, Wireless Charging and Ultra Power Saving Mode. It then goes on to call it the “smartphone of your dreams.”
Check it out after the break.
Come comment on this article: Samsung shows off the Galaxy S6’s power management features in new promo video
You can now pre-order tickets for Big Android BBQ 2015
It’s that time of year again, folks. Big Android BBQ tickets are currently available to pre-order starting today through to May 22 and will set you back $55. If you plan on attending the convention, best grab your tickets now.
Just like last year, the gathering will take place at the Hurst Convention Center, outside of Dallas, but this time it will only last for two days, instead of the usual three, which will be the weekend of October 22 – 23.
If you’d like to get your hands on a ticket — hit the source link below.
Source: Big Android BBQ
Come comment on this article: You can now pre-order tickets for Big Android BBQ 2015
Apple Watch News Apps Bring At-a-Glance Headlines to Your Wrist
Apple Watch will bring the world’s latest breaking news and headlines to your wrist from a wide variety of publications and sources in the United States and abroad, including the Associated Press, ABC News, Bloomberg, CNN, CNBC, CBC News, Circa News, Fresco News, De Telegraaf, South China Morning Post, The Economist, The Guardian, The New York Times, The Washington Post, USA TODAY and Yahoo News Digest.
Many of the Apple Watch news apps will provide breaking news notifications and bite-sized headlines through Glances, while some provide additional functionality such as expanded views and personal feeds of news stories, reviews, opinions and more. As the Apple Watch becomes more widely adopted, and launches in additional countries, more apps from well-known news publications should begin to surface on the App Store.

Moto E (2015) 4G now available in India for Rs.7,999

Following the release of the 3G Moto E (2015) last month and the pre-order launch for the 4G Moto E (2015) last week, the competitively priced smartphone is now finally available to purchase in India, via Flipkart, for a price of Rs.7999.
The market has changed a little since the first generation Moto E hit the shelves. At Rs. 7999, Motorola is now positioned against other compelling offerings from Huawei and Xiaomi’s tempting Redmi 2. To sweeten the deal, Flipkart is offering 10 percent off for SBI card users and has discounts on accessories like Grip Shells and colored bands. The company is also giving away some shopping vouchers with your purchase.
As well as faster data speeds, the Moto E (2015) 4G option sports a faster Qualcomm Snapdragon 410 SoC, which is built from a quad-core Cortex-A53 configuration and Adreno 306 GPU, rather than four Cortex-A7 cores and an Adreno 302 GPU. Other than that, you’ll find the same 4.5-inch display, 1GB of RAM, 8GB storage, 5MP rear camera and 2,390 mAh battery as the 3G model. Not forgetting the latest Android 5.0 operating system too.
If you would like a closer look at what the Moto E (2015) model has to offer, check out our related video content below.
Discover more about the Moto E
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Apple Watch Debit and Credit Card Charges Begin in the UK, Germany, and France [iOS Blog]
A few MacRumors readers have taken to the forums to confirm that Apple has begun charging many users based out of the UK, Germany, and France who got in an Apple Watch pre-order early on April 10.

The charges in the United Kingdom, Germany, and France come after customers in the United States yesterday began first experiencing charges taken from their debit or credit cards, followed by a change of order status from “Processing Items” to “Preparing for Shipment”, for a select group of customers.
As reported earlier yesterday, bulk shipments of Apple’s new wearable began arriving at centralized distribution centers across the United States in preparation for the April 24 launch date this Friday. Despite the forward momentum of the news over the past day or so, there still has not been any change to the initial 4/24 – 5/8 delivery date estimate for all of the Apple Watch’s early pre-order customers.
LG G4 will hit retailers on April 29th in South Korea

The LG G4 is expected to be formally unveiled on April 28th in New York, London, and Paris with a second unveiling event on the 29th in Seoul, Singapore, and Istanbul. Of course, we already know just about everything there is to know about the phone, including its aesthetics, camera, its display, and even certain elements of its software. Arguably all there’s left to do is release the phone, and apparently that might be just what LG is doing.
LG has now confirmed that the LG G4 will go on sale in South Korean on April 29th, the same day it is formally shown off in Seoul.
What about the rest of the world? LG hasn’t confirmed if this date will apply internationally, but we wouldn’t be surprised if it did. At the very least, we’d say it’s safe to assume the turn around from announcement to retailer will be much shorter than we’ve seen with the Samsung Galaxy S6, GS6 Edge, and HTC One M9. Our best guess is sometime between the day of announcement and May 1st, though we admit that’s nothing more than speculation on our part.
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LG hasn’t exactly kept quiet about what to expect from the LG G4, with only a few details still being withheld, such as whether it will feature a Qualcomm Snapdragon 810 or the 808 we’ve heard about in rumors. Still, a next day release would be one way for LG to make a pretty big splash on April 28th.
What do you think, if the LG G4 arrives at the end of the month, will you be picking one up? For more details on what to possibly expect, be sure to check out our rumor roundup.
The magic of Nintendo’s new shooter ‘Splatoon’ is in its multiplayer
My Nintendo 64 memories have nothing to do with GoldenEye 007, the famed first-person James Bond shooter that helped define the genre. Unlike seemingly every other N64 owner, I never played that game because, quite frankly, shooters aren’t my thing. With Splatoon, Nintendo’s quirky, new third-person action shooter for the Wii U, ready for release on May 29th, however, it may be time I change my tune.
There are two critical things Splatoon accomplishes for Nintendo: It breathes life into the Wii U’s Zelda-less 2015 lineup and it’s a completely new IP, which should please loyalists. The game boasts Nintendo’s signature polish as it’s filled to the brim with colorful art direction, instantly lovable characters (i.e., the Inklings) and a whimsical squid-ink twist on the shooter genre. What’s more, it’s meant to be “primarily a four vs. four online turf war battle,” according to Corey Olcsvary of Nintendo’s Treehouse. That’s right, with Splatoon, Nintendo’s putting online multiplayer first; that’s an actual first for the company, which typically favors local multiplayer a la Super Smash Bros. The demo I played, however, was focused on the single-player campaign and corresponding Amiibo challenges, so the verdict’s still out on how the multiplayer “meat and potatoes” of the game’ll pan out.
Shigeru Miyamoto, Nintendo’s celebrated Mario maker and overseer of the company’s prestigious EAD studio (from which Splatoon hails), is famously averse to a story-first approach to game design, opting instead to focus on “fun” gameplay. And so, Splatoon follows that blueprint with a thin conceit: You, a member of the Inklings, are trying to regain ownership of the Great Zap Fish from archrivals, the Octarians. That’s it. That’s the story.

Players that enter the world of Splatoon begin and end their journeys in a hub world known as Inkopolis. It’s from here that you’ll enter a tower to begin multiplayer tournaments; enter a sewer for single-player campaign; approach an Amiibo box to play those additional campaign challenges; or shop for upgrades like shoes, hats and outfits. There’s no extended ability to converse with the other players that inhabit your hub world as Inkopolis functions much like Wara Wara Plaza on the Wii U home screen. Only player stats will be accessible through interaction with others in the hub.
The single-player campaign in Splatoon plays out more like an extended training exercise and, according to Olcsvary, that’s entirely by design. It’s intended to help ramp up players’ skill levels so they’ll be able to confidently enter and compete in online matches. Each level in the campaign introduces a new mechanic or play style to gradually build up a player’s arsenal of moves and also get them acquainted with the various battle environments.
In typical Nintendo style, this is done so effortlessly as to be invisible. The first levels of Splatoon‘s campaign, while not childishly simple, don’t quite present much of a challenge. The enemies remain mostly static and the platforming elements are non-threatening. Most of that initial play time is spent coming to grips with the somewhat on-rails world of Splatoon and the motion controls of the GamePad, which are used to manipulate the camera. That said, players looking for a more traditional shooter setup can remap the camera to the right analog stick. Although, in practice, I much preferred the default motion setting.

The controls in Splatoon are otherwise fairly straightforward: To spray ink, you simply depress ZR (sorry, but there’s no targeted lock-on). To swim in your inkblots as a squid, you depress ZL. Ink capacity can be re-upped by swimming around and the ability to swap out weapons, of which there are three types (rapid-fire, charger and roller), comes only in multiplayer or Amiibo challenge modes. Upgrades in single-player are limited. Unlike the coins granted by online matches, campaign mode requires players to collect power eggs to improve stats (e.g., faster ink tank refills), not gear. So you’ll be stuck with the “hero suit” for the duration of the single-player campaign.
If you happen to conquer all 20 challenges offered by an Amiibo figurine, however, your Inkling will be rewarded with a special outfit: a schoolgirl look for the female Inkling, a samurai look for the boy Inkling and a “ridiculous” outfit for the squid. The major caveat here being that you must first unlock all the single-player levels in order to even access the additional Amiibo challenges.
As much as I was excited for the single-player experience in Splatoon, it lacks the compelling magic the IP was built around — and that’s the multiplayer mayhem. Though I enjoyed progressing from objective to objective, ink-blasting baddies and leveling up my proficiency in the increasingly difficult campaign, it wasn’t until I went head to head with another local player in Battle Dojo (versus mode) that I began to see the game’s frantic appeal. And this is where the Wii U’s unique design comes into play, as one player uses the GamePad as both controller and screen, while the other gets the TV and a separate controller (likely a Pro).

I’ll admit, I got my ass handed to me several times over while battling in local multiplayer — I’m crap at shooters — but I never felt discouraged and the gameplay never felt unfair. In fact, there are plenty of player assists in the form of power-up crates sprinkled throughout the sandboxed levels. The objective of this mode is simple: Pop as many balloons as you can and impede your opponent’s progress (read: Literally slow them down) by spraying the terrain with your color ink. It sounds simple, but it’s wonderfully maddening to play.
As enjoyable as Splatoon is in its more limited modes, I still couldn’t shake the sense that I was missing the larger picture. It appears as though much of the game’s mass appeal will live and die by the success of its online multiplayer aspect. And for that, we’ll have to wait and see.
[Image credits: Nintendo]












