The slow, unsettling burn of Owl Cave’s indie horror
Owl Cave popped onto the indie scene in 2013 with a macabre, witty point-and-click adventure called Richard & Alice, which received a slew of rave reviews. Studio co-founder Nina White specializes in crafting vaguely horrific stories packed with tension, and her latest creation, The Charnel House Trilogy, is no exception. It’s a subdued brand of horror: no jump scares, no boogeymen under the bed, no demonic children with long, limp hair crawling out of the TV. Charnel House takes place on a train and tells the stories of three passengers over the course of a single night.
“For me, horror’s all about the creeping dread, the slow, unsettling burn,” White says. “It’s this sense of unease and discomfort that I really like playing around with when crafting horror stories.”
White’s experience with horror stems from writing prose fiction, which is one reason she doesn’t rely on jump scares in her games. In text, it’s difficult to make a reader jump in shock from a single, calculated word or punctuation mark. Written horror requires more atmosphere, more world-building, prose that makes the reader truly believe in the story. Writing games, it turns out, isn’t much different for White, though it requires a bit more “stage direction” than storytelling.
“I think when people imagine a ‘writer’ they imagine someone jotting down words that appear on a page, or on a screen, that are then displayed or read to the reader or player,” she says. “With games like Charnel House, there’s a lot of narrative design involved; what does having this box in room 2-C say to the player? What story does that tell? What message am I conveying with this particular audio cue?”
White wants the world to examine horror as an art form in an in-depth way. Mainstream horror is fine, but the genre as a whole offers much more variation than the classic ghosts, goblins and serial killers. There are whole worlds of psychological unease: people sitting too close for comfort, the terror in an unfamiliar road, a breath of cold air on a hot summer day.
“One of today’s Charnel House reviews actually states ‘it’s not a horror game,’ which is an interesting statement to make,” White says. “I think people could make the same argument about my novel, Bright Lights & Glass Houses, too. That it’s not horror. But for me, it absolutely is. This is what the horror genre can do so well, this approach that isn’t exactly what you associate as mainstream horror, and I think people who are heavily involved in the genre are pretty good at building on that.”
Charnel House, out now on Steam for PC, is a 2D side-scroller with a fixed camera. The train and its passengers are drawn mostly in muted sepia tones, a style pulled from a game that Owl Cave launched in September 2013, Sepulchre (it’s one of the stories in the trilogy, in fact). The design of Charnel House feeds into White’s writing, allowing her and artist Ivan Ulyanov to create living photographs punctuated with bits of discomfort.

“Everything’s normal, but then not quite normal…. One of the great things about the low-resolution pixel art style is that it further reinforces the abstraction and plays on the concept of the unknown, where some of our favorite horror resides,” White says. “Then the portraits, far more detailed and realistic, portray these snapshots of each character in differing states of emotions.”
No matter who you are, you can get on board with us and be a part of something we’re creating
White enjoys toying with definitions, stretching them to their limits and bending them to new situations. Owl Cave, for example, consists of her and Ulyanov, but she doesn’t have a solidified idea of what exactly their studio is. They work with a rotating stream of freelance game developers and a community of passionate, dedicated fans. Owl Cave is more than a strictly regulated studio, but less than a free-flowing hippie commune. It’s more like a collective.
“That’s always something I’ve been really keen to do; work with a bunch of different people on an affordable, versatile level spanning multiple projects, but without any of us getting tied down or locked into one thing,” White says. “So there’s that, this sense of community, a fluid and hopefully welcoming atmosphere that says, ‘Hey you, no matter who you are, you can get on board with us and be a part of something we’re creating.’”
Plus, White says, it’s more affordable to run a studio this way. “But that’s a boring answer. Just pretend like we’re a mysterious secret society.”
Adobe shares their future plans for Android
Adobe has slacked behind in bringing many of their mobile apps to Android in recent years, as they opted instead to focus on other platforms instead. While it can be seen as a good thing, since they can work out kinks and issues on other platforms before they hit Android, it does put us behind in getting to test their latest apps and services. It appears that others have noticed as well, as Adobe today released a press statement sharing what their plans are for Adobe and its integration with Android.
In it, Adobe admits to having given developmental preference to other mobile operating systems but that they plan on changing that here in the near future. Adobe plans on making sure that their first apps have been released during the Summer of 2015, but unfortunately they did not offer a more specific deadline. So you can expect the apps to start hitting the Play Store sometime between June and September.
Adobe is also planning on releasing an Android version of their Creative SDK. This would give developers better tools to integrate their apps with Adobe services, such as the Creative Profile.
Source: Adobe
The post Adobe shares their future plans for Android appeared first on AndroidGuys.
OnePlus issues invitation for April 20th event
We learned recently that OnePlus was negotiating for additional funding from Silicon Valley venture capitalists. Now, we see a post from the company on its Google+ page inviting us to some event, scheduled for April 20th.
All we can do at this point is speculate. Could it be possible that the much anticipated OnePlus Two may be announced far earlier than originally thought? Or maybe another handset launch, like a budget smartphone? In either case, I’m sure it will be fun to watch.
Source: OnePlus
The post OnePlus issues invitation for April 20th event appeared first on AndroidGuys.
Alcatel OneTouch Idol 3 available for early pre-order at $200
The unlocked phone is priced $50 lower for early adopters
Alcatel is now offering its OneTouch Idol 3 smartphone for pre-oder some days ahead of expectation. What’s more, the handset carries a lower price point than anticipated – albeit for a limited time.
If you place a pre-order for the OneTouch Idol 3 before 11:59PM PST on April 20 you can secure one for $199.99, down $50 from it’s normal pre-sale price. Come April 21 the handset will be $249.99. Either way, that’s not a bad price at all for an unlocked phone running the latest version of Android.
The OneTouch Idol 3 is slated to ship in May however it’s not exactly clear when, specifically.
The post Alcatel OneTouch Idol 3 available for early pre-order at $200 appeared first on AndroidGuys.
Buyer’s Guide: Discounts on iMac, MacBook Air, Retina MacBook Pro, and Apple Accessories [iOS Blog]
As we head further into April, deals have begun to dry up a bit. There are still discounts on a few select iPad models, and low prices on the iMac, older MacBook Air, and older MacBook Pro models. Deals on current products like the iPad Air 2 and the iPad mini 3 are unavailable this week, so if you’re looking to buy a tablet, you might want to hold off for a bit.
We have several exclusive offers just for MacRumors readers this week, on games from GameAgent and products from Casetify, a site that offers custom iPhone, iPad, MacBook, and Apple Watch accessories. We’ve also rounded up some great apps you can get on the cheap this week.
iPad Air 2
Best Buy continues to offer the lowest prices we’ve seen on a single iPad Air 2: the 16GB Cellular iPad Air 2 in silver is available for $499.99, $130 off its regular price.
B&H Photo is offering a small discount on all of its iPad Air 2 models, dropping prices by $30 to $50. With the discount, the 16GB WiFi only iPad Air 2 is priced at $469 and the 64GB model is priced at $569.

iPad Air
Best Buy has a couple of original iPad Air cellular models available at low prices. The 16GB Verizon iPad Air is available for $379.99, and the 32GB Verizon iPad Air is available for $429.99.
Both Best Buy and B&H Photo have deep discounts on some remaining stock of now-discontinued higher-capacity iPad Air models, as listed below.
– iPad Air Wi-Fi 128GB Space Gray – $549
– iPad Air Cellular Space Gray 128GB (AT&T) – $549
– iPad Air Cellular Silver 128GB (AT&T) – $549
– iPad Air Cellular Space Gray 64GB (AT&T) – $449
– iPad Air Cellular Silver 64GB (Verizon) – $566.99
– iPad Air Cellular Space Gray 64GB (Verizon) – $566.99
– iPad Air Cellular Silver 128GB (Verizon) – $579
– iPad Air Cellular Space Gray 128GB (Verizon) – $559
iPad mini 2
Amazon has a few iPad mini 2 models available at discounted prices. The 16GB Cellular Verizon iPad mini 2 in Silver is available for $329. The 16GB Cellular Verizon iPad mini 2 in Space Gray is available for $335.

Best Buy, B&H Photo, and Amazon also have remaining stock of now-discontinued higher-capacity iPad mini 2 models, which are a good deal if you’re looking for an iPad mini. Compared to the iPad mini 3, the iPad mini 2 only lacks Touch ID.
– iPad mini Cellular Silver 128GB (AT&T) – $445
– iPad mini Cellular Space Gray 128GB (AT&T) – $429
– iPad mini Cellular Silver 64GB (AT&T) – $399.99
– iPad mini Cellular Space Gray 64GB (AT&T) – $399.99
– iPad mini Cellular Silver 128GB (Verizon) – $434.97
– iPad mini Cellular Space Gray 128GB (Verizon) – $534.99
– iPad mini Cellular Space Gray 64GB (Verizon) – $429.99
iMac
– 21.5-inch 2.7GHz/8GB/1TB (Adorama) (B&H Photo) – $1,189, $110 off
– 21.5-inch 2.9GHz/8GB/1TB (Adorama) (B&H Photo) – $1,389, $120 off
– 27-inch 3.2GHz/8GB/1TB (Adorama) (B&H Photo) – $1,689, $110 off
– 27-inch 3.4GHz/8GB/1TB (Adorama) (B&H Photo) – $1,794, $205 off
– 27-inch 3.5Ghz/8GB/1TB Retina iMac (B&H Photo) – $2,299, $200 off

Mac mini
– 1.4GHz/4GB/500GB (Amazon) (Adorama) (B&H Photo) – $464.99, $34 off
– 2.6GHz/8GB/1TB (Amazon) (B&H Photo) – $649.99, $49 off
– 2.8GHz/8GB/1TB (MacMall) – $934.99, $64 off
MacBook Air
– 2015 11-inch 1.6GHz/4GB/128GB – (B&H Photo) (Adorama) $824.99, $70 off
– 2015 11-inch 1.6GHz/4GB/256GB – (Best Buy) (Amazon) (B&H Photo) (Adorama) $1044.99, $50 off
– 2015 13-inch 1.6GHz/4GB/128GB (B&H Photo) (Adorama) – $949.99, $50 off
– 2015 13-inch 1.6GHz/4GB/128GB (B&H Photo) (Adorama) – $1,139.99 $60 off
– 2014 11-inch 1.4GHz/4GB/128GB (Amazon) (B&H Photo) – $729, $170 off
– 2014 11-inch 1.4GHz/4GB/256GB (Amazon) (B&H Photo) – $899, $200 off
– 2014 13-inch 1.4GHz/4GB/128GB (Amazon) (B&H Photo) – $819, $180 off

Retina MacBook Pro
– 2015 13-inch 2.7GHz/8GB/256GB (Best Buy) (B&H Photo) – $1,424.99, $74 off
– 2015 13-inch 2.9GHz/8GB/512GB (Best Buy) (B&H Photo) – $1709.99, $90 off
– 2014 15-inch 2.2GHz/16GB/256GB (B&H Photo) (MacMall) – $1,799, $200 off
– 2014 15-inch 2.5GHz/16GB/512GB (Adorama) –$2,249, $250 off
– 2014 13-inch 2.6GHz/8GB/128GB (B&H Photo) – $1,129, $170 off
– 2014 13-inch 2.6GHz/8GB/256GB (B&H Photo) – $1,249, $239 off
– 2014 13-inch 2.8GHz/8GB/512GB (Amazon) (Adorama) (B&H Photo) – $1,558.99, $240 off

Apps
There are quite a few apps that are on sale at discounted prices or available for free for a limited time. We’ll highlight a few here, but make sure to check out our sister site AppShopper for a complete list.
Pandemic: The Board Game is available for $4.99, down from $6.99. Beyond Gravity is available for free, down from $1.99. QUEST: Level up your life is available for free, down from $1.99. Hitman GO is available for $0.99, down from $4.99. My Om Nom is available for $0.99, down from $4.99.
Action adventure game Pursuit of Light was named Apple’s app of the week this week, and it will be available to download for free for the next six days.
Apple Accessories
GameAgent is offering MacRumors readers a big discount on Civilization: Beyond Earth, which is available for 50% off for the next 48 hours. Click this link to get the deal. GameAgent is also offering exclusive discounts on games to those who sign up for a GameAgent account in celebration of reaching 200 members.
Casetify is offering MacRumors readers 10% off site wide on all orders with the promo code MR10. Discount’s valid from 4/17 to 4/23. Make sure you check out our Casetify giveaway, too!

Woot is offering the Lifeproof Fre case for the iPhone 6 for $54.99, down from $79.99. Woot’s also got an Apple Lightning cable 2-pack available for $15.99. StackSocial is selling TuneUp for Mac for $14.99, down from $49.95.

Woot has the Jawbone BIG Jambox for $179.99, down from $299.99. the MyCharge Hub 9000 Power Bank is available for $64.99 from Amazon, down from $139.99.

Groupon is selling the Griffin Survivor Case for iPhone 5/5s for $11.99, down from $49.99. DailySteals has the iPad mini Smart Case in beige for $20, down from $69.
MacRumors is an affiliate partner with some of these vendors.
T-Mobile’s Walmart Family Mobile plans now offer more data for no extra charge

T-Mobile has just announced that its Walmart Family Mobile plans are getting more data for the same price. Starting Saturday, April 18th (tomorrow) you can get the $29.88 per month plan with 1GB of 4G LTE data (up from 500MB) and the $39.88 per month plan with 3GB of 4G LTE data (up from 2.5GB). Each plan still offers unlimited talk and text, and there’s no need for users to sign up for additional data – T-Mobile will automatically bump up the data amount for all customers currently on the plans.
Read more: Best T-Mobile prepaid Android phones
Customers who sign up for multiple lines at one time will be able to save $5 for each additional line. Offered nationwide through Walmart retail stores and Walmart.com, these plans are convenient, low-cost alternatives to other postpaid plans found around the mobile industry. If you’d like more information, check out the source link below.
PMA vs WPC and the future of wireless charging

Two of the biggest players in the wireless charging industry are the Power Matters Alliance (PMA) and the Wireless Power Consortium (WPC), the latter of which owns well established Qi standard. Both are backed by a number of big names in the mobile industry and these two standards are supported in Samsung’s new Galaxy S6, a sure sign that market appears to be moving away from solely relying on Qi.
Furthermore, PMA and the Alliance for Wireless Power (A4WP), the third largest group in the space, signed a collaborative deal earlier in the year. The agreement sees the two companies exchange patents, technologies and systems in order to facilitate a faster evolution and adoption of wireless charging technology. While the PMA prefers inductive charging, which is similar to Qi, A4WP’s Rezence standard makes use of magnetic resonance charging. We’ve taken a look at the key technological differences before, so we’ll just quickly recap the major points.
The wireless charging industry is expected to reach revenue levels of $1.7 billion this year
Both the PMA and Qi are based on inductive charging, which operates over short distances, less than 1cm, and usually uses magnets to hold your phone in the right place.
Resonance charging, by comparison, operates over longer distances at the expense of less power as the distance increases, up to a couple of inches. This enables the technology to easily charge multiple devices at once. Each of these three standards delivers around 5W of power to your smartphone, which is roughly equivalent to using a 1 Amp wall charger. While slower than new Quick Charge technologies, this is still far faster than charging via computer USB connection.
The Qi standard also now supports resonance charging from a supported transmitter pad. Legacy devices are supported, but the technology was researched and implemented post the release of Qi, meaning that there are some subtle differences in between it and A4WP’s standard.
Samsung’s Galaxy S6 supports both Qi and PMA standards, but the charger it sells is still based on inductive technology.
A4WP communicates between your smartphone and charging pad using a Bluetooth Low Energy link, which controls power levels, identifies valid loads and is used to protect non-compliant devices from receiving power they can’t handle. This is especially useful when charging multiple devices, as power can be directed to empty devices and not wasted on ones which are full. Qi, on the other hand, uses backscatter modulation, using the transmitted power to also communicate a signal. This still allows for intelligent control over charging characteristics, but a single source cannot so readily receive signals from multiple devices at once. If you’re looking to charge low power wearables alongside a smartphone and tablet, clear communication and power management is important.
When it comes to home use, PMA/A4WP and Qi are both quite suitable, although charging multiple devices from a single mat or platform, at greater distances, sounds more promising. We’ll just have to wait for resonance based products to hit the market later this year.
Wireless power interviews from CES 2015:
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While home users are probably just eager for a common standard to be applied to all their devices, commercial implementations are more likely to have the final say in deciding the main standard. You have probably heard about PWA’s deal to bring wireless charging to Starbucks and McDonalds, and Qi stations making their way into hotel chains. However, it’s hard not to feel that technologies suited to charging multiple devices at once have the best chance of succeeding in the business space.
This is where ideas like Energous’ WattUp, which is a member of the PMA, and Ossia Cota could come into their own. These technologies allow for charging at much greater distances, up to 30 feet, and can intelligently charge numerous devices at once. Although the power supplied to devices is lower than inductive and resonance charging methods. Larger WiFi-esque hubs, rather than docks or mats, are used to target compatible devices with pockets of energy composed of thousands of high frequency signals. The hub nature also opens these platforms up to smart power management, multi-device support and remote charging schedules. Although these two technologies are different, they could end up offering similar benefits to consumers and businesses.
Walking into a coffee shop or office and leaving your phone to charge up while still in your pocket is much more convenient than having to secure yourself a seat near one of the designated charging spaces. Much like the multi-hub approach being adopted for future LTE technologies, wireless power could end up topping up your mobile devices continuously from multiple hubs located in busy areas.
Technologies suited to charging multiple devices have the best chance of succeeding in the business space
Not to mention the cost aspect associated with embedding numerous single charging stations in a premises, rather than a single or couple of hubs that can charge multiple devices. Ideas like WattUp and Cota may require a larger up front cost for a single unit, but they scale up much more economically than inductive docking stations, when it comes to catering for a larger number of people.
Most consumers don’t want the hassle on installing fiddly accessories. The winner in the wireless power battle will likely be the company with the most convenient embedded solution.
In much the same was as free WiFi acts as an opportunity for businesses to put offers directly before consumers, companies connecting to consumers via Bluetooth to offer free charging in exchange for a little marketing is a viable business proposition. Something which PWA have been keen to promote, although some are concerned about businesses further tracking consumer habits. There’s also a huge potential market for this type of technology in medicine, the automotive industry, and as low power, wireless internet-of-things devices become more common.
The wireless charging industry is expected to reach revenue levels of $1.7 billion this year, with industry revenue anticipated to jump as high as $15 billion by 2024. However, there’s still no clear industry consensus on a universal standard and there are some interesting new technologies entering the field which could shake up the current leaders.





