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14
Apr

Apple’s Worldwide Developer Conference begins June 8th


WWDC 2015

If you’re wondering what Apple will do next with its mobile devices and the Mac, you won’t have to wait too long to find out. The tech giant has announced the 2015 Worldwide Developer Conference, which starts on June 8th. It’s not providing too many clues as to what will be there, but you can apply for tickets now — and you’ll have the option to stream sessions live if you can’t make it out to San Francisco. It’s safe to say that the event will include news on software for the Apple Watch, iOS and OS X, and it won’t be shocking if Apple has something to say about a new streaming music service or a next-generation Apple TV. Whatever happens, you know we’ll be there to give you the full scoop.

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Source: Apple Developer, Apple

14
Apr

Google’s phone service reportedly has you paying by the gigabyte


Google's Project Fi logo

Google said it would launch the “Nexus” of phone networks in the near future, and we may now have a good idea of what that means. Android Police has unearthed Nexus 6 firmware with an app for Project Fi, which appears to be the in-progress name for Google’s wireless service. The code suggests a very different approach to mobile data than you’re probably used to, even compared to a pay-for-what-you-use offering like Ting. You’d pay only for the gigabytes you expect to use, and you’d get credit back if you don’t use as much as planned. There are no mentions of overage fees (you’d just pay the usual per-gigabyte rate), and Google would be unusual among virtual network operators in its willingness to support multiple lines and data-only devices like tablets.

Software could play an important role as well. In-app service activation isn’t entirely new, but you’d also have a way to switch your primary device through an app; tap a button and your number would move to a given phone without having to swap SIM cards. Moreover, you might have more privacy than on other carriers, since Google would make it easier to opt out of sharing your usage data.

It’s still not clear when Project Fi (or whatever it may be called) will arrive, assuming the firmware is the real deal. However, you may not have many choices in phones, at least if you’re unable to bring your own hardware. The code only talks about a “device financing” option for the Nexus 6 — we hope you like large phones, because Google may not sell you anything else on launch.

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Via: 9to5Google

Source: Android Police

14
Apr

Showing off ‘Grand Theft Auto V’ for PC comes with a high price


If someone accidentally puts some personal information online, you’d hope that others wouldn’t prey on the mistake. Unfortunately, mercy is a rare commodity on the internet, as a few honest (albeit preventable) mistakes have cost some game streamers their copies of Grand Theft Auto V. As Kotaku reports, when the new PC edition of the game launches, the first thing it offers up is a splash screen with your registration key displayed at the bottom. That’s a problem for those who unwittingly started the stream a few moments too soon, since the information was quickly screenshotted and the game was promptly stolen. Today’s lesson, then, has two parts: people are terrible, and don’t stream GTA V until you’re sure your desktop is clear.

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Source: Kotaku

14
Apr

easyJet’s iOS app is now your personal guide to Gatwick


easyJet already has a mobile app that many airline peers would do well to take inspiration from. Beyond storing electronic boarding passes, the app lets you manage bookings, track flights and even check in using a photo of your passport. The low-cost, tech-savvy airline has made its app that much better today, though, with new features that’ll guide you through every step of a journey from London’s Gatwick airport. Prior to departure, the app will prompt you to check in and remind you of your baggage allowance, but the so-called “Mobile Host” really kicks in when you get to Gatwick. Once it sees you’ve arrived, a push notification will tell you where to dump your bag, and direct you there using indoor maps courtesy of Google. If you’re just taking carry-on, then it’ll point you towards the departures area instead, and once through security, you needn’t keep your eyes glued to information screens, since it’ll let you know when your gate opens and how to get there.

And when you get back from your trip, sunburnt and rested, Mobile Host will pipe up again and tell you what baggage carousel you need to head to. This new functionality is now live within easyJet’s iOS app, but the airline said there are no current plans to bring the feature to Android. There’s a very good chance that it’ll expand beyond London Gatwick, however, with easyJet saying “we are looking at this for numerous other airports across our European network.”

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Source: easyJet

14
Apr

‘Guitar Hero’ gets born again with a new look and a new controller


Guitar Hero has no business being relevant in 2015. Ten years is an eternity for video games, especially so for games tied so closely to specific technology like Harmonix’s revolutionary PlayStation 2 game was to its inner-rock-star-summoning controller when it came out. A decade on from that original, and five years on from the last release in the series, Guitar Hero is an icon, but it also feels like a relic, a work hopelessly locked in its era. A 10-year anniversary reissue, maybe with some bonus tracks thrown in, seems like the best-case scenario for Guitar Hero coming back to life in 2015, a dignified archive for the nostalgic. FreeStyleGames has done so much more with its new game Guitar Hero Live. The studio has made a game that feels deeply modern, relevant, wholly distinct from Rock Band and somehow still rooted in tradition. It’s all thanks to a new controller and a wildly different look for the series’ debut on PS4, Xbox One and Wii U.

Guitar Hero Live keeps the fundamentals of the classics — using a plastic guitar to play fake notes in a song when they appear in a scrolling bar on your TV — but it’s different in every other way starting with its guitar. Harmonix set the standard for the entire music-game genre, from Guitar Hero to FreeStyle’s own DJ Hero, with the original plastic guitar and its five primary-colored buttons located where a guitar’s strings would be. The basic shape and weight of the new guitar is the same. The whammy bar is still there to furiously tap during a sustained note, accompanied by a devoted “Hero Power” button to hit when you’ve hit a series of successive notes just right, boosting your score in the process. The classic five finger buttons, though, have been replaced with six buttons at the far end of the neck. Three black buttons on top of three white buttons, arranged tightly together and flush with the rest of the fret board. It looks slick and, in action, feels even closer to playing the real thing.

The classic five finger buttons, though, have been replaced with six buttons at the far end of the neck.

“This is the universal air guitar, right?” asked Jamie Jackson, creative director of Guitar Hero Live during my demo of the game. He was furiously wiggling the fingers on his left hand in midair while doing a Pete Townsend windmill with his right hand. The air-guitar finger-wiggling is something everyone knows, but how do you translate that motion to a controller? “We actually have six buttons in two rows. We’re creating that illusion of playing guitar a bit more — still really, really easy to learn, but also difficult to master.”

When playing Fall Out Boy’s “My Songs Know What You Did in the Dark,” the familiar stream of cascading note cues still fills the screen, but is a little more staid thanks to the black-and-white color scheme. Playing on Easy has you fingering just the left, middle or right white (lower) buttons or black upper buttons in simple rhythmic combinations, but move it up to Normal or Expert settings and you’re bending your hand to cover both rows. It almost evokes the very real feel of chords on an actual guitar. It’s easier than playing a guitar, but the buttons are, after all, a whole lot bigger than strings.

While the stream of notes on the screen is familiar, the cleanliness of the display is new. It’s not just the color palette, but also a clearing of detritus. The neon explosions when your score goes up, the little multicolored meter telling you to use your “Hero Power,” are totally gone. In fact, all the cartoon elements of the old series are gone, including the bulbous polygon caricatures that you’d see flailing around in the background while you played. The visuals replacing them are cleaner, but also more complex and strange. “The other cool thing about Guitar Hero is it’s not like a Call of Duty where I need to run around,” said Jackson. Guitar Hero had a lot of flash, but the cartoon graphics in the background weren’t much more than, as Jackson put it, a painting in the background instead of an environment the player needs to explore. FreeStyle figured it would do something more dynamic. “So we thought, ‘Fuck it, let’s film a movie instead. Let’s film real people, looking at you, and responding to you.’”

Guitar Hero Live is played entirely in first-person view on a stage and in front of a crowd of live people. When you pick a song and venue, the game shifts to a shot following a bearded, tattooed roadie out onto a stage in front of a few thousand screaming fans. The drummer will give you an assertive nod before you start going. Jackson clearly loves the concert feel of his game, and it shows in Live‘s presentation. “You want them to scream at you if you’re doing well,” he said. “We want them to sing the songs along with you if you’re killing it. But if you screwed them up, we want them to tell you you’re screwing up as well.”

Live‘s presentation isn’t wholly successful. Of the two venues I got to try, including a medium-sized arena comparable to New York’s Hammerstein Ballroom and a massive outdoor festival akin to Glastonbury, both suffered from the inevitable feeling of manufactured excitement that comes with an orchestrated concert. Viewed from the outside when you’re not playing, Live has the air of a Super Bowl halftime show, full of sign-wielding super fans jumping up and down furiously regardless of what’s going on. There’s no one in the crowd checking their phones; they’re all too excited. Like any truly great illusion, though, Live‘s filmed action feels best when you’re not looking directly at it noticing its imperfections. When you’re actually playing the game, the effect is fascinating because you only notice the details of the film when something changes. Stumble over a few notes and the screen blurs for a split second and those adoring fans seamlessly turn to giving you confused, disapproving looks. Keep messing up and you swing around to see that drummer staring daggers right at you. The effect is both engrossing and motivating in the right ways.

There’s no one in the crowd checking their phones; they’re all too excited..

​The live performances of Guitar Hero Live may not ultimately be what most players spend the bulk of their time with. Included is Guitar Hero TV, the game’s most thoroughly modern feature. Rather than a download store for purchasing new songs of even more annualized disc releases (the flood of which arguably destroyed the series by 2010), Live‘s primary online mode is a set of music video stations. Guitar Hero TV lets you play the game over artists’ videos, like a playable cross between YouTube and Spotify.

“It’s very much like your TV at home,” explained Jackson. Like a cable box, Guitar Hero TV will let you bounce between set channels or pick a tune from an on-demand song list. There’s even a multiplayer component, with a list of scores on the left side of the screen showing you in real time other people who are playing the same song while you are. Guitar Hero TV feels like it’s delivering what previous games in the series and even Rock Band never could: a streaming service that lets you access new content without having to buy a disc or individually download songs.

Whether Guitar Hero TV can deliver on its promise remains to be seen. Only a video showing off its features was on hand, and Jackson was even hesitant to commit to which artists would be available. Newbies like Ed Sheeran were on display alongside classic staples like Blue Album-era Weezer, but beyond that are a lot of question marks. How many songs, how many live performances and many other details about Guitar Hero Live will have to wait for E3 2015 and later in the year, closer to the game’s release according to Activision. Even the briefly discussed Guitar Hero Live mobile version for tablets and phones — which Activision says is exactly the same game as the $100 versions hitting consoles this fall — remains under wraps. Still, FreeStyleGames has done something deeply impressive with Guitar Hero Live; it’s filled a seemingly dead series with life in time for its tin anniversary.

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14
Apr

LeTV announces the first smartphones to feature USB Type-C connectors


LeTV_Le_1_Le_1_Pro_and_Le_Max

LeTV took the wraps off of three smartphones for China this morning: the Le 1, Le 1 Pro, and Le Max. All three happen to be the first phones to sport the USB Type-C port, and they will be available later this month.

LeTV_Le_1_Official

The Le 1 sports a 5.5-inch Full HD (1920 x 1080) display, a MediaTek Helio X10 (MT6795) octa-core processor, 3 GB of RAM, 16/32/64 GB of internal storage, 13 MP rear camera with OIS and f/2.0 aperture, 5 MP front-facing camera with f/2.0 aperture and 90 degree wide-angle lens, Dual SIM capability, and 3,000 mAh battery. It will only be available in white and it will be priced at 1499 yuan ($241), 1599 yuan ($257), and 1799 yuan ($289) for the 16 GB, 32 GB, and 64 GB versions.

LeTV_Le_Pro_Official

The Le 1 Pro features a 5.5-inch Quad HD (2560 x 1440) display, an octa-core Snapdragon 810, 4 GB of RAM, 32 or 64 GB of internal storage, 13 MP rear camera with OIS, 4 MP front-facing camera, Dual SIM capability, and 3,000 mAh battery. You will have your choice of silver or gold and pricing is 2499 yuan ($402) and 2699 yuan ($434) for the 32 and 64 GB variants.

LeTV_Le_Max_Official

And finally, The Le Max has a 6.33-inch Quad HD (2560 x 1440) display, an octa-core Snapdragon 810, 4 GB of RAM, 64 GB of internal storage, 21 MP rear camera with OIS, dual-tone LED flash, and f/2.0 aperture, 4 MP front-facing camera, fingerprint sensor, and 3,400 mAh battery. Options will be silver and gold, but pricing won’t be determined until a people’s vote is conducted.

source: fonearena

 

Come comment on this article: LeTV announces the first smartphones to feature USB Type-C connectors

14
Apr

Resurrecting ‘Guitar Hero’ through live rock and robots


Guitar Hero Live is trying to pull off one of the most difficult acts in rock and roll: the return to relevance. Not just a reunion tour feeding off nostalgic fans looking to recapture the good, old days of 2005, but a bona fide resurrection. After a five-year hiatus for the series, FreeStyleGames has taken over. It hopes to bring the rock star simulator back to the prominence that made Guitar Hero 3 the first game to break $1 billion in sales. Its first step: redesigning the iconic guitar, trading its five primary-colored buttons for six black and white keys that mimic actual chord fingerings, but that’s not its primary gambit. Chasing the rock star fantasy that the old games sold even further, this fall’s Guitar Hero Live places you on a real stage with a real band and audience, all filmed from a first-person perspective.

Gone are the bulbous cartoon people that rocked out in the background of Guitar Hero and its sequels. Replacing them are actors playing the band around you, roadies and the massive crowds filling the outdoor festivals and arenas where you play songs like Fall Out Boy’s “My Songs Know What You Did in the Dark.” Play well and the audience adores you. Miss a bunch of notes in a row and the crowd will turn against you faster than a Slayer riff. The transition is instantaneous while you’re playing, which makes the process of capturing the game’s fictional concerts on film all the more impressive.

“It was interesting bringing what we knew about video games into a world about films,” explained Jamie Jackson, creative director on Guitar Hero Live. During my hands-on session with the game, Jackson seemed genuinely pleased with his studio’s foray into a different creative medium. “Just getting a tent, getting the extras from the tent to the stage — that was a chore. And getting them to act how you wanted was even more interesting. I’d come on stage and say to them, ‘All right, this song is going to be on; this is the band; this is how you feel about the band: Go crazy. That was easy. That was funny.”

How do you get a bunch of people at an imaginary concert to behave as you want them to? Conjure up the same emotions that some of the best rock songs do. “We came up with this concept of asking, ‘Who’s ever broken up with somebody?’” said Jackson. “There’s three stages to a breakup, right? The first one is denial. So it starts with the song as it goes wrong; I want you to be in denial. The second stage of a break up is kind of tears of sadness, right? So we want you to be more emotional; we don’t mind if you cry a little bit. Then the third part of breaking up with somebody is that complete abject anger, and hatred. So at the end of the song, throw whatever you’ve got at them. And it worked!”

Unfortunately, the live-action concert feels too manufactured when watching another person play.

Unfortunately, the live-action concert feels too manufactured when watching another person play. It falls prey to the same shortcomings all fake concerts do, in that it can’t help but feel staged when everyone in the crowd is acting the same way. Where are all the people staring at their phones? Where are the couples making out? The effect is far more thorough when you’re actually playing the game. When you’re the one holding the controller, focused on hitting your notes, the illusion is impressively convincing. The seamlessness of the transitions buries the fact that it must have been profoundly difficult to capture the very different audience vibes without making it seem abrupt. FreeStyleGames’ secret to capturing alternate versions of identical shots: robot arms.

Jackson and FreeStyle drew from an unlikely source of inspiration for Guitar Hero Live‘s style. Peter Jackson’s The Hobbit managed to nail the effect of having Ian McKellen’s Gandalf look enormous next to Martin Freeman’s Bilbo Baggins by filming them simultaneously on identical sets that were different sizes. While Bilbo’s in his normal-sized hobbit hole, Gandalf’s in a cramped version where he has to bend low. Cameras mounted on robotic arms, meanwhile, capture identically framed images in both so it seems like the actors are right next to each other; different perspective seamlessly intertwined. “I thought: mind-blowing, now this is fucking cool,” said Jackson of his learning about Peter Jackson’s technique. “We took from it those motion cameras where we can do that same pass every single time. We can do a positive take; we can do a negative take; we could then have them running and switch between them, which means the frame is exactly the same.”

Rather than a live cameraman on stage dodging actors playing instruments and capturing every shot live, FreeStyle had someone frame every shot and then leave the rest to a robot cameraman. The robot would then capture the exact same frames — crowd at peak excitement, crowd wondering why the guitar player is messing up, incensed crowd, etc. — one after another. After each version was shot, they switched between shots on the fly to create the complete concert experience.

“A cameraman is an invaluable asset because they just know how to frame, and they know how to move, and they know how to keep things smooth; and we had a great cameraman do all of that for us,” said Jackson. “Then we take that camera data and then give it to our physical camera, Priscilla. She didn’t need feeding; she didn’t need a break; and she’d do the same shot time after time.”

Of course there are risks that come with using the robot arm.

“Priscilla, she doesn’t stop very quickly. She’ll hit you in the face — she can take your face right off — so we also marked out the danger zone on stage,” said Jackson. “We told the band members, ‘Do not stand in this area. She will take your face off.’ It allowed us to do so many things apart from just having a positive and negative reaction from the band and the crowd.”

Priscilla may have been dangerous, but she’s worth it. Guitar Hero Live still feels like a concert. Even though there are only a few hundred actors in the crowd, a robotic camera capturing the same space over and over again can make them look like thousands of people.

Priscilla may have been dangerous, but she’s worth it.

“There was only about between [200] to 400 people in the crowd,” Jackson admitted. “But once we’d done the passage with the band on stage, we cleared them off, and moved all the crowd back. We changed their clothes, swapped them around, shot another pass, moved them back again and shot another pass. By the end of that, we turned four hundred people into several thousand real people. Then actually we started to fill in with 3D, CG.”

Impressive effect or not, the jury’s out on whether these live performances will make the world fall back in love with Guitar Hero 10 years after the original’s debut. That will be borne out later this year when Guitar Hero Live comes out on PlayStation 4, PlayStation 3, Xbox One, Xbox 360, Wii U and a plethora of still unconfirmed mobile devices.

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14
Apr

Get This Look: ‘Primium’ Zooper Widget






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We’re huge fans of changing the home screen around a bit and creating a new user experience for our Android. So much so that we present our ongoing series of Get This Look posts. In a nutshell we show you a new layout, app, widget, or icon set for your Android handset and tell you which apps you’ll need to mimic the feel.

Some of these are a little easier to create than others and many of them can be tweaked to no end. The following details are but the ingredients to which you can create your own delicious Android dish; your results will vary. Which is awesome! If nothing else, this is a great way to discover new apps, widgets, icons, and more!

Primium by AppFire

Why we love this look:

We’re big fans of minimalistic design and Zooper, so when we saw Primium we instantly liked it. Primium is one of the best minimal clock and weather widgets we’ve come across and the 3 included widgets look great. You can grab it using the links below.

What you’ll need:


The post Get This Look: ‘Primium’ Zooper Widget appeared first on AndroidGuys.

14
Apr

Cyanogen OS 12 update rolling out for the OnePlus One






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Despite all of the drama around these two companies, Cyanogen Inc. finally has released Cyanogen OS 12 (not to be confused with CyanogenMod) for the OnePlus One.

If you had been waiting patiently on the Kitkat based ROM, you can now update your OnePlus One to Cyanogen’s latest Lollipop based ROM! No more need to use unofficial builds, you can get the official Cyanogen OS build from Cyanogen.

There isn’t much to note here. Cyanogen has packaged a new email service powered by Boxer with many features for your pleasure along with a new theme engine app that will allow you to apply themes to each individual app.


The post Cyanogen OS 12 update rolling out for the OnePlus One appeared first on AndroidGuys.

14
Apr

Apple Announces WWDC 2015 Takes Place June 8-12 at Moscone West


Apple announced on Tuesday that its annual Worldwide Developers Conference takes place this June 8 to 12 at Moscone West in San Francisco. WWDC 2015 will feature more than 100 technical sessions, over 1,000 Apple engineers, hands-on labs, and the Apple Design Awards. Apple also says it will share the future of iOS and OS X at the developer event, presumably iOS 9 and OS X 10.11.

“The App Store ignited an app ecosystem that is simply amazing, forever changing the lives of customers and creating millions of jobs worldwide,” said Philip Schiller, Apple’s senior vice president of Worldwide Marketing. “We’ve got incredible new technologies for iOS and OS X to share with developers at WWDC and around the world, and can’t wait to see the next generation of apps they create.”

Apple WWDC 2015 LogoApple will be offering developers the opportunity to apply for tickets to attend WWDC 2015. Registered developers must have signed up to the iOS Developer Program, iOS Developer Enterprise Program or Mac Developer Program as of the WWDC 2015 announcement on April 14 at 5:30 AM PT to be eligible for a chance at tickets.

WWDC 2015 tickets will cost $1,599 and Apple will inform the developers that were randomly selected to attend the event by April 20 at 5:00 PM PT. Scholarships are also available to students and members of participating STEM organizations around the world. Apple adds that developers between 13-17 years of age must have their submission completed by their parent or guardian who is an eligible member.