Cute Pocket Pets 3D: In-depth app review
Cute Pocket Pets
Cute Pocket Pets 3D is a rather interesting game. I tend to avoid games that have “3D” in the title because that usually is an indicator of some strange graphics, and Cute Pocket Pets 3D is no exception.
Let’s take a look at this “Cute” little “3D” game, shall we?
Concept
So the concept of Cute Pocket Pets 3D is sort of like a combination of Sims and Club Penguin. The player controls a little animal and runs around playing mini games to earn money. Instead of running around an entire world like you do in Club Penguin or the Sims, your fluffy little creature in this game is confined to its house. This is all fine and dandy because I don’t like going outside anyways.
In this game, you are playing as the pocket pet. You control it’s every movement. However, with great power comes great responsibility. You must make sure to take care of the pets every need. You have to keep up with vitals in a Sims like fashion.
There is an indicator for how hungry your pet is, how tired, how bored and how badly it needs to use the restroom. Taking care of these functions isn’t all that bad. You just walk up to the respective object and interact with it to raise your levels.
In order to raise the pet’s happiness levels, you have to play mini games. While playing, you earn in-game currency that you can spend to upgrade the furniture or buy some clothes to jazz up your pet. Each object that you can buy also give you some sort of boost that varies per object.
Interface
The interface is the worst part of this little game. The controls are poorly placed and make game play hard. The games are challenging enough without a joystick that is placed right in the corner of my screen. It is quite the challenge to move left or down without moving your finger completely off the screen.
While the mini-games could have been a fun way to pass time, the placement of things on the screen make the effort almost not worth it.
Overall
Cute Pocket Pets 3D is a nice little game for a toddler, but not much else. The game should take care of your small children with its quirky graphics and simple game play, but it won’t keep an adult entertained.
The game can be downloaded from Google Play Store or the Amazon App Store for your Android phone, or the Windows store on your Windows Phone.
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Apple opens the floodgates to Watch-friendly apps
You may have noticed a few Apple Watch-friendly iOS apps trickle out, but brace yourself: you’re about to face a torrent of them. Apple has opened up WatchKit app submissions to all developers (not just the handful of early partners from before), so anyone who has been toiling over wristwear-ready software in the past few months can finally put it on your iPhone. Given that the Apple Watch release is still three weeks away, this suggests that the App Store will be well-stocked on day one.
Filed under: Wearables, Mobile, Apple
Source: Apple Developer
Get A Free VR Headset with the Purchase of an LG G3
Demonstrating heretofore unheralded altruism and generosity in an era of digital spartanism, LG has announced that while supplies last, customers who purchase a new G3 phone will also receive an aptly-named VR for G3 virtual reality headset.
The VR for G3 is built on Google Cardboard technology, but because the South Korean giant clearly loves trees, it has opted to construct its own inexpensive Cardboard-based device out of plastic, a material that is decidedly not the eponymous cardboard.
In addition to the free VR headset, customers will receive an in-box QR code that unlocks free VR gaming content and also proves that QR codes are still a thing.
Consumers are also “encouraged” to enter to win a VR headset on its own without the mess of obtaining the smartphone that powers it, thus saving you pennies in expenses on the cardboard it takes to build your own.
Note that the VR for G3 is not called the “VR for All Smartphones;” it’ll only work with a G3.
The VR set is compatible with all Google Cardboard-related apps, which should make settling in with it pretty effortless for Cardboard devotees. And with the lauded Quad HD screen on the G3, users will be treated to a robust visual experience.
Source: LG
Come comment on this article: Get A Free VR Headset with the Purchase of an LG G3
Google Drive for Work gets new security features
Google has implemented new security features for those of you using Drive for Work. The focus on security for cloud solutions has been important for Google as more and more businesses move from traditional solutions to the cloud.
Google for Work are getting two new features tailored specifically for their Drive usage, including being able to adjust sharing settings by departments and Drive alerts. The admin console controlling a Drive for Work account can let different parts of a business share different things, increasing security over sensitive information. The Drive alerts are useful, too, as they’ll let you set up several different notifications for when specific actions happen, such as when documents are shared outside of the business.
Google Apps for Work customers are getting a different new feature, plus a related notification feature. Apps for Work admins can set up alerts for different actions, such as when programs are installed. They’ll also be able to let users reset their own passwords instead of having an IT department handling every request for a forgotten password.
Google also introduced other new features that aren’t specific to Google for Work or Apps for Work customers, including better sharing of files to email addresses that aren’t using Drive, and Information Rights Management on files. IRM prevents downloading, printing, and sharing of sensitive files, and is available for word documents, spreadsheets, and slideshows.
source: Google
Come comment on this article: Google Drive for Work gets new security features
‘Un Chien Andalou’ inspires a surreal indie game from Russian devs
In 1929, famed artist Salvador Dalí and filmmaker Luis Buñuel awoke from a night of strange dreams, Buñuel recalling the image of a razorblade cloud slicing through the moon as if it were an eyeball, and Dalí describing a human hand covered in ants. They turned these images into a silent, surrealist short film called Un Chien Andalou, which opens on a woman with one eye held open, a cloud cutting across the moon and a blade slicing through the eye of a dead calf. The hand, crawling with ants, also makes an appearance. The film has no plot, but it’s rife with emotive and disturbing imagery.
Cut to 2014, when Russian game developers Ilya Kononenko and Yuliya Kozhemyako decided the first scene of Un Chien Andalou would make the perfect setting for their entry in a local game jam with the theme “Phobias.” Their completed game is now due out on April 3rd, called The Tender Cut.
“We want players to dive into a surrealistic dream, where emotions overlap each other — disgust and arousal, fear and curiosity,” Kononenko and Kozhemyako say in an email. “The game contains a set of tiny experiences, and everyone has a chance to get at least one of them.”
Like its source material, The Tender Cut doesn’t provide a clear path forward. There are no instructions and the game takes place in a sparsely furnished, black-and-white room. It’s first-person, allowing players to directly interact with various objects, including a tube TV set playing bits of Un Chien Andalou, a cigarette, a lighter, a razor and a few crooked paintings hiding creepy secrets. The moon beyond the balcony winks down on a potted plant that has something other than roots buried in its soil.

Kononenko and Kozhemyako say The Tender Cut is a game, though just barely. It’s short — roughly 20 minutes long — and early in development they called it an “interactive installation.” Now, it’s an exploration game, even though there are no “right” actions and only a vague sense of winning or losing. After observing the confusion of beta players, the developers added two different endings, new cursors and some achievements to make it more approachable as a game.
“An interactive format makes you an actor instead of viewer,” they say. “It makes it possible to experience the scene from the other side and get another emotional message.”
“We want players to dive into a surrealistic dream, where emotions overlap each other — disgust and arousal, fear and curiosity.”
Kononenko and Kozhemyako are interested in the “almost-game” industry, pieces of interactive software that straddle the definitions of “art,” “experiences” and “video games.” In November, they (as their studio, No, Thanks) helped form the Not-Games segment of NextCastle Party, a gaming festival in St. Petersburg. Kononenko and Kozhemyako say that Russia’s indie game industry is on the rise, driven by support from experienced developers, large events and local game jams. Many fresh developers started their own projects last year, they say:
“And this is not about industry in Russia separately, it’s more about [the Russian-speaking] industry. A lot of events are based in Kiev and Minsk; we have many friends and colleagues from Ukraine and Belarus. There are strong communities in Twitter and other media resources. It is not so good with game journalism here. There are some major titles which write about mainstream games, but more specific products are not covered well enough.”
Art-house games about classic, creepy, surrealist films do indeed inhabit a specific category. The Tender Cut will be available for download on April 3rd via its official site; feel free to take a few days to mentally prepare.






