Squricle Icon Pack Review: Greg Ives marries squares and circles in beautiful matrimony
Squircle: A squircle is a mathematical shape with properties between those of a square and those of a circle (Wikipedia). And unsurprisingly, a perfect theme for an Android icon pack. Greg Ives, a designer who we’ve featured doing things like this Nexus phone mock-up, has released the Squircle icon pack just a few weeks back, and we’ll be taking a quick look at them today. As you might expect, the icons are predominantly square, but with rounded corners and bulging edges and with a great colour palette makes for a great looking icon pack. Take a look at our video review to get a closer look at the Squircle icons.
As I mention in the video, the icon pack already has over 800 customized icons as well as an assortment of wallpapers that are cloud based and updated regularly. As with all icon packs, there is an icon request option in the dashboard app that will allow you to request icons that haven’t yet got themed masking. If you’re interested in picking up the icon pack, you can grab it from the Google Play Store now for free (link below), and there is also a donate version – If you like what you see in the free version, I’d strongly recommend getting the donate version to help Ives keep things going. As always, circle Greg Ives on Google+ to get updates and the like.
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Apple’s new iPads, the Nexus 6 and other stories you might’ve missed
Get ready, ya’ll. It’s been a doozie of a week. Not only did Apple unveil new iPads and a Retina iMac, Google took the wraps off the Nexus 6 and its own media streamer. That’s not all we have on deck, though — click on through for the rest of our news highlights from the last seven days. Oh, and be sure to subscribe to our Flipboard magazine!
Android L will be coming to Wi-Fi Nexus devices on November 3rd
If you’re the owner of a Nexus device, you’re no doubt wondering when you’re going to get your first official taste of Android L. Well, we now know that Android L will be coming to Wi-Fi Nexus devices on November 3rd, which includes the Nexus 7 2012, Nexus 7 2013 Wi-Fi and the Nexus 10. Of course, that means owners of the Nexus 4, Nexus 5 and Nexus 7 2013 LTE will have to wait until “later that month”, presumably due to the intricacies of making a new software update play nice with cellular functions.
This news comes via an anonymous source speaking with Android Police, but it does seem legitimate and does just about line up with previous rumours that we have heard regarding the actual release date of Android L to the general public, namely Nexus devices. Mark the date on your calendar, folks.
Source: Android Police via TalkAndroid
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Google Play Movies & TV 3.4.23 gets that Material Design feeling and more [APK Download]
With the official release of Android Lollipop, we’re expecting all the Google core apps to be updated with the Material Design UI that everyone has been going bananas over. The next app to get this treatment is Google Play Movies & TV 3.4.23 which was found after some diving into an Android TV device. As you can see from the above screenshots, the UI has now been flattened and now looks a lot brighter than it did before. Of course, this means that the Play Movies & TV icon has changed as well and is now a much simpler icon.
Apart from the major UI overhaul, there are quite a few changes that have been made to the app itself, not all of which are obvious at first glance of the app. The full list of changes listed are:
Brings material design to the Movies & TV app. New App icon too, will update soon.
- Reds changed to the brighter red banner
- Movie and TV shows in Watch Now are full width, offer download button, episode and season info and a marker where you left off.
- Full size recommendations with prices, ratings, add to wishlist and trailer.
- Slide out tab has been shrunk and looks like the Play Store with the gray icons.
- Manage Downloads section in the settings.
- Restrict Quality options in the Settings
- Much more
If you want to try the new Play Movies & TV app, you can download it from the link provided below:
Google Play Movies & TV 3.4.23 APK download
Feel free to let us know in the comments if you spot something that isn’t listed above.
Source: Christian Carr via GappsEarly
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Android TV Developer Kit able to sideload Android 5.0 Lollipop
There are not many out there, but the ADT-1 does exist. It was the Android TV device given to select Google I/O attendees in June. Today, owners of the set-top box can sideload the latest version of Android. It is Android 5.0, version LPX13D. It is rolling out as an over-the-air software update, but the sideload option is for the impatient people.
We should tell you that the update does bring the overall temperature of the ADT-1 down. The device does not run at scalding hot levels anymore. On the software side, the home screen, Play Store, Movies, Play Games, and settings have been altered. Basically, these areas have been given some more details or visual fixes. The entire user interface is now closer to what you would see on another Android device.
Here are the instructions provided by the folks from Android Police:
- Download the update zip from Google (link).
- Boot your ADT-1 into Recovery mode. This can be done in two different ways:
- Hold down the button the back while powering on the ADT-1. This will load up the bootloader. Now short-press the button until you’ve selected the Recovery kernel option, then long-press the button to activate it.
- Or, enable adb debugging on the ADT-1 through developer options and run this command from a terminal: ‘adb reboot recovery‘
- Once you’re in Recovery mode, you’ll see the Android maintenance logo. Long-press the button for a couple of seconds to reveal the recovery menu.
- Short-press the button until you’ve selected the option to apply an update from ADB. Long-press to select it.
- Enter this command from a terminal: adb sideload 92b93576d67d8e41850996813de09757666c347a.signed-molly-LPX13D-from-LPW39.92b93576.zip
- Wait for the update to finish. It takes a few minutes.
Via: Android Police
Come comment on this article: Android TV Developer Kit able to sideload Android 5.0 Lollipop
Facebook wants the DEA to promise that it won’t create fake accounts
Remember how the DEA got caught impersonating a woman on Facebook in an attempt to catch criminals who contacted her? Yeah, Facebook isn’t at all pleased. It just sent a letter asking the anti-drug agency to promise that it won’t create fake accounts or otherwise stomp all over the social network’s terms of service. As the site argues, the DEA’s moves “threaten the integrity” of its user base — the point of Facebook’s real identity policy is to foster trust, and sting operations violate that trust. Law enforcement isn’t above this rule, the company says. It’s not certain if the letter will have any effect; the Justice Department tells BuzzFeed News that it doesn’t believe this trickery happens frequently. Whether or not that’s true, it’s safe to say that Mark Zuckerberg and crew have set some firm boundaries for future cases.
[Image credit: Tim Sloan/AFP/Getty Images]
Filed under: Internet, Facebook
Via: BuzzFeed News
Source: Associated Press, DocumentCloud
India gets the HTC One (M8 Eye), Desire Eye, RE Camera, and a few more devices
The latest round of devices from HTC have all made their way to a new region. The One (M8) Eye, Desire Eye, and RE Camera are all available in India. The price for the One (M8) Eye and RE Camera converts to about $634 and $162, respectively. Pricing for the Desire Eye has yet to be announced.
Hit the break for more.
In addition the the Eye devices, India is getting more handsets that belong to the Desire line. The Desire 820, 820q, and Desire 516C are all heading to India as well.
The Desire 820 and Desire 820q are pretty much the same device except for the processors used. Both have 5.5-inch displays with 720p resolution, 13/8MP cameras, and 2600mAh batteries. The Desire 820 has a Snapdragon 615 proccessor with 2GB of RAM. The Desire 820q, though, has the Snapdragon 410 with 1GB of RAM based on 64-bit architecture.
Finally, the Desire 516C is a low-end device with a 5-inch display with qHD resolution. Inside is a Snapdragon 200 paired with 1GB of RAM. Internal storage is 4GB with a microSD card slot. The front camera is VGA and the back is 5MP. The battery is 1950mAh and the handset has dual-SIM support.
Via: GSMArena
Come comment on this article: India gets the HTC One (M8 Eye), Desire Eye, RE Camera, and a few more devices
The Nexus 6 is on the Play Store now, but you can only look and only if you’re in the U.S.
Even if you’ve only been half following Android news, you will know that the biggest news of the year so far has been the announcement of the Nexus 6, Nexus 9, Nexus Player and Android Lollipop. While many of those things are already available for preorder or for preview, the Nexus 6 is still waiting for its “late October” preorder window to open. Still, if you’re a glutton for punishment, and you live in the U.S., you can take a look at the Play Store now and see the Nexus 6 product page already sitting there, teasing you.
As expected, the 32GB version will set you back $649 USD and bumping it up to 64GB will add an additional $50 to make it $699. As we mentioned above, the page is only available to see on the U.S. Play Store, and if the Google support page is anything to go by, the preorders will likely be restricted to the U.S. whenever they open. This is likely so they can get the supply logistics right before expanding to other countries, like what was done for the Nexus 5, but that still doesn’t stop a tear coming to my Australian eye and presumably many of yours too. Hopefully though, it won’t be more than a few weeks wait, and we’ll let you know as soon as that becomes possible.
Source: Google Play Store via Android Police
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Disney rendered its new animated film on a 55,000-core supercomputer
Disney’s upcoming animated film Big Hero 6, about a boy and his soft robot (and a gang of super-powered friends), is perhaps the largest big-budget mash-up you’ll ever see. Every aspect of the film’s production represents a virtual collision of worlds. The story, something co-director Don Hall calls “one of the more obscure titles in the Marvel universe,” has been completely re-imagined for parent company Disney. Then, there’s the city of San Fransokyo it’s set in — an obvious marriage of two of the most tech-centric cities in the world. And, of course, there’s the real-world technology that not only takes center stage as the basis for characters in the film, but also powered the onscreen visuals. It’s undoubtedly a herculean effort from Walt Disney Animation Studios, and one that’s likely to go unnoticed by audiences.
“We’ve said it many, many times. We made the movie on a beta renderer,” says Hank Driskill, technical supervisor for Big Hero 6. “It was very much in progress.” Driskill is referring to Hyperion, the software Disney created from the ground up to handle the film’s impressive lighting. It’s just one of about three dozen tools the studio used to bring the robotics-friendly world of San Fransokyo to life. Some, like the program Tonic originally created for Rapunzel’s hair in Tangled, are merely improved versions of software built for previous efforts, or “shows” as Disney calls them. Hyperion, however, represents the studio’s greatest and riskiest commitment to R&D in animation technology thus far. And its feasibility wasn’t always a sure thing, something Disney’s Chief Technology Officer Andy Hendrickson underscores when he says, “It’s the analog to building a car while you’re driving it.”
“We’ve said it many, many times. We made the movie on a beta renderer,” says Hank Driskill, technical supervisor for Big Hero 6.
For that reason, Hendrickson instructed his team to embark on two development paths for Big Hero 6: the experimental Hyperion and a Plan B that hinged on a commodity renderer. It took a team of about 10 people over two years to build Hyperion, during which time Driskill says resources were being spread thin: “We were running with a backup plan until around June of last year … [and] we realized we were spending too much energy keeping the backup plan viable. It was detracting in manpower … from pursuing the new idea as fully as we could. So we just said, ‘We’re gonna go for it.’ And we turned off the backup plan.”
Hyperion, as the global-illumination simulator is known, isn’t the kind of technology that would excite the average moviegoer. As Hendrickson explains, it handles incredibly complex calculations to account for how “light gets from its source to the camera as it’s bouncing and picking up colors and illuminating other things.” This software allowed animators to eschew the incredibly time-consuming manual effort to animate single-bounce, indirect lighting in favor of 10 to 20 bounces simulated by the software. It’s responsible for environmental effects — stuff most audiences might take for granted, like when they see Baymax, the soft, vinyl robot featured in the film, illuminated from behind. That seemingly mundane lighting trick is no small feat; it required the use of a 55,000-core supercomputer spread across four geographic locations.

Disney Animation CTO Andy Hendrickson demonstrates Hyperion’s real-world lighting simulation.
“This movie’s so complex that humans couldn’t actually handle the complexity. We have to come up with automated systems,” says Hendrickson. To manage that cluster and the 400,000-plus computations it processes per day (roughly about 1.1 million computational hours), his team created software called Coda, which treats the four render farms like a single supercomputer. If one or more of those thousands of jobs fails, Coda alerts the appropriate staffers via an iPhone app.
To put the enormity of this computational effort into perspective, Hendrickson says that Hyperion “could render Tangled from scratch every 10 days.”
If that doesn’t drive the power of Disney’s proprietary renderer home, then consider this: San Fransokyo contains around 83,000 buildings, 260,000 trees, 215,000 streetlights and 100,000 vehicles (plus thousands of crowd extras generated by a tool called Denizen). What’s more, all of the detail you see in the city is actually based off assessor data for lots and street layouts from the real San Francisco. As Visual Effects Supervisor Kyle Odermatt explains, animating a city that lively and massive simply would not have been possible with previous technology. “You couldn’t zoom all the way out [for a] wide shot down to just a single street level the way we’re able to,” he says.
“This movie’s so complex that humans couldn’t actually handle the complexity. We have to come up with automated systems,” says Hendrickson.
Beyond the supercomputer cluster and software tools devised to make the movie, Big Hero 6 leans heavily on cutting-edge technology for its visual majesty in one other way: its characters. Both Baymax, the aforementioned, lovable robot sidekick and the microbots, swarm-like mini-drones controlled by telepathy, are steeped in some very real scientific research. That decision to ground the world of Big Hero 6 in near-future technologies led Hall and co-director Chris Williams on research trips to MIT, Harvard and Carnegie Mellon in the US and even to Tokyo University in Japan.

A soft robotic arm developed by researchers at Carnegie Mellon University.
“You know, we try to look at, like, five to 10 years down the road at what was coming … It seems counterintuitive because in animation you can do anything, but it still has to be grounded in a believable world,” says Hall.
Indeed, there’s even a moment where supergenius lead character Hiro Hamada uses a 3D printer in his garage to create an outfit for Baymax. In discussing the scene, Roy Conli, the film’s producer, credits the “maker movement that’s going on right now.” He adds, “These kids are makers. So it’s a little bit the celebration of the nerd.”
To put the enormity of this computational effort into perspective, Hendrickson says that Hyperion “could render Tangled from scratch every 10 days.”
It was during a visit to Carnegie Mellon that Hall came across researcher Chris Atkeson, who’d been working in the field of inflatable, soft robotics; robots intended for the health care industry. Hall says Atkeson pleaded with him to “make a movie where the robot is not the villain.” But Atkeson didn’t have to do much convincing — Hall’s vision for Baymax meshed nicely with his research. He’d wanted a robot audiences hadn’t seen on screen before. Hall continues, “The minute I saw this [research], I knew that we had our huggable robot. I knew that we had found Baymax.”
The team also drew inspiration for Baymax from existing compassionate-care tech out of Japan. “They’re a little ahead of the curve,” Hall says. “I mean, [health care robots] are actually in practice in some of the hospitals in Japan. They’re not vinyl; they’re not Baymax. They’re plastic robotics.”

The high-tech city of San Fransokyo represents a mash-up of eastern and western culture.
Robotics research out of Carnegie Mellon also provided the basis for the unwitting pawns of the film: the Lego-like, mind-controlled microbots. Of course, the version we see in the film is a much more fantastical approach to the simple, water-walking bots Hall’s team glimpsed during their visit. That, coupled with a heavy dose of inspiration from swarm-drone tech, led to the insect-like creepiness of the microbots in the final film.
By design, the electromagnetic microbots move as if part of a chain: Each individual “link” travels from front to back to propel the swarm forward in a circuit-board-like pattern. On average, the visual effects team says there are about 20 million microbots onscreen in a given shot, and that level of complexity is where Hyperion once again comes crucially into play. Originally, however, the team didn’t think its full vision of the microbots would even be possible to render.
In a way, Big Hero 6 is a love letter to technology.
“We thought the technology would never actually be able to handle it happening in all of the shots,” explains Head of Effects Michael Kaschalk. “And to do that from shot to shot, that takes artists’ work to just be able to create the [lighting] cheat. But as Hyperion developed, and we actually built the system, we found that it was handling all of this data just fine. So we actually built the real thing.”

Hiro scans Baymax to create 3D-printed armor.
Though tech innovation clearly plays an important role in development at Disney Animation Studios, it’s not the sole guiding force for each film and, for that matter, neither is the story. The studio’s process is entirely collaborative. “We are looking for input from everybody that works here for storytelling … there’s no doubt that those ideas can rise up from anywhere to become a big piece or small piece of the story,” says Odermatt. There’s no one single source of motivation other than a love of research and functional design — key concepts imparted by Chief Creative Officer John Lasseter.
“The movie does celebrate science and technology in a way that we haven’t really done before.”
In a way, Big Hero 6 is a love letter to technology. It’s a fantasy film that gives audiences a knowing wink toward the robot-assisted near-future, as if to say, “This is exactly where you’re headed. And it’s coming soon.” Big Hero 6 also represents a perfect storm for Disney: The subject matter (makers and robotics) and setting (hyper-tech San Fransokyo) dovetailed with the economic feasibility of cutting-edge computational hardware (that massive render farm) and the development of advanced animation techniques (Hyperion). It’s a film for, by and from lovers of technology.
That Big Hero 6 has a technological heart and soul is not lost on Hall. In fact, he’s keenly aware of this. “The movie does celebrate science and technology in a way that we haven’t really done before.”
[Image credit: Walt Disney Animation; Carnegie Mellon University (soft robotic arm)]
Filed under: HD
RedShift electric motocross race bikes will be ready to roll in 2015
BRD Motorcycles originally opened pre-orders for the RedShift electric motorcycles back in 2011, and it’s almost time for them to hit the streets. A lot has changed since then, including the name of the company — now Alta Motors — and a recent $4.5 million investment round of investment. The company simply explains that it likes the new name better, but the changes we’re interested in have to do with those sweet plug-in bikes. We spoke to CEO / co-founder Marc Fenigstein as Alta showed off the 2015 production model RedShift MX and RedShift SM at the 2014 AIMExpo in Orlando, and he explained both bikes have undergone countless changes since they first debuted. The “race bike with lights” MX has a $14,995 price tag, while the road-going supermoto model is $15,495 and features a slightly higher 85mph top speed — check after the break for more details.
The proprietary lithium ion battery packs have been redesigned from scratch, shaving 15 lbs from the 85 lb original and getting shorter by 4 inches. Alta isn’t ready to share how it’s achieved this feat, but Fenigstein says its cells are, along with the ones Tesla Motors uses, the only ones he knows of in the industry that have thermal propagation resistance, aka fire resistance.The 5.2 kWh battery packs (good for about 50 miles on road or 2 hours riding offroad) are swappable, just in case you want to keep going without plugging in to a 110v jack.

Another major change is in the bike’s frame, where the front section has been redesigned to use a new casting design that’s 40 percent stronger and has more control over frame flexibility — without getting any heavier. It’s also switched to a liquid cooled 40hp, 11 lb, 13,750 RPM motor and ditched the radiator featured on prototype models. The bikes are on target to start shipping to dealers next year (no direct to consumer sales, BMW Motorcycles of SF will be among the first dealers), starting in California during Q2 before spreading to the rest of the US later in the year, and Europe in 2016. These electric bikes haven’t been homologated for major racing series like AMA or FIM yet, but the CEO says it’s in talks, and so far has seen a favorable reception at smaller regional racing events.
The final difference from 2011? Fenigstein tells us that after an initially cool response back then, riders have seen electric motorcycles from Zero, Brammo, and even OEMS like Harley-Davidson or KTM. Now there’s “nothing but applause” as they see these bikes are adding to the experience, not taking anything away. Anyone ready to slap down $15k and go from gas to this electric off-road riding next year?
Filed under: Transportation
Via: Autoblog Green
Source: Alta Motors








