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18
Dec

Opera Max beta compresses most of the data going through your Android device


Opera’s mobile browsers are quite popular because of their ability to compress data, but it’s unfortunately been limited to just that — the browser itself. This becomes less and less useful as smartphones continue to evolve, since our data usage patterns encompass so much more than just the simple browser: many of us are constantly streaming music, uploading and downloading images and apps, and so on. To lighten the hefty load we inflict on our monthly data allotments, Opera has launched a beta of its new Android app called Opera Max, which compresses most of the information that goes through your device — websites, images, videos and many of your usual apps (Instagram and Vine immediately come to mind, but the possibilities are wide open).

Opera makes this happen by setting up a Virtual Private Network (VPN) that measures all of the data coming through your device. Data requests are then sent through Opera’s servers, though the company tells us that it only measures how much data you use and how much you save — in other words, it says your information is safe. There’s no guarantee on how much data you’ll save, but if you’re a gulper like us, we suspect it’ll be a significant amount. While the company hasn’t specified how many beta testers are allowed, it does say that room is limited; if you’re into the idea, you’ll need to join its Google Plus Community, opt in to the beta and then download the app from the Play Store.

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Source: Opera

18
Dec

Apple to Require New App Store Submissions to be ‘Optimized for iOS 7’ on February 1 [iOS Blog]


ios_7_iconApple has published a new announcement for developers on its dev center website notifying them that all new App Store submissions must be built with the latest version of Xcode 5 and optimized for iOS 7.

Starting February 1, new apps and app updates submitted to the App Store must be built with the latest version of Xcode 5 and must be optimized for iOS 7. Learn more about preparing your apps by reviewing the iOS Human Interface Guidelines.

The new rule goes into effect on February 1, 2014 and means that any apps built on older versions of Xcode or non-iOS 7 optimized apps will be rejected from the App Store.

In addition, this also applies to app updates, providing some inspiration for developers to update their developer tools and optimize their apps for iOS 7 as the updates will be rejected otherwise. Optimizing an app for iOS 7 does not necessarily mean it needs to look different, but that the underlying construction of the app must be optimized for the new OS.

Earlier this month, Apple’s App Store usage numbers indicated that iOS 7 had been installed on 74 percent of devices connected to the App Store. The new rule indicates Apple is eager to get developers to take advantage of iOS 7′s high adoption rate and make their apps compatible with it to ensure higher user satisfaction.

    



18
Dec

Bamboo backed Moto X set to ship in January


We all knew the real wood backed Moto X customization was on the way and now you have the chance to get your order in for the first, of what will be many, variants of the custom wood option. You can pick up a Bamboo backed Moto X. You will need to go through Moto Maker to get your order placed of course.

Moto X real Wood BambooYou still get all the other awesome customization options that have always been available. The Moto X in Bamboo comes out at $199 with a two-year contract with Verizon, AT&T and Sprint. You can always go Unlockled and get some killer financing terms with 0$ down.

Shipping is listed on the site for the Bamboo back as  ”Shipping Delayed” with the Moto Blog stating they will ship in January. Anyone down to place an order now and wait a month?

Via Moto Blog 

18
Dec

Relightable Dome creates interactive images where you control the light source


Relightable Dome

Stitching together a bunch of images to create a single picture is hardly a new concept. Panoramas are old hat, and Google is even using 360-degree photos to help guide your shopping decisions. But a team of students at NYU’s Interactive Telecommunications Program, with the help of a few others, are taking a slightly different approach. The Relightable Dome, or Relightable Photobooth, uses Reflectance Transformation Imaging (RTI) technology which captures an object or person under a variety of lighting conditions then combine it into a single, interactive photo. Inside the box is a concave surface studded with 81 LED flashes. A custom microcontroller inside triggers each flash in sequence and a camera mounted at the rear captures an image at each stop. And, while the enclosure is custom, the camera doesn’t need to be. At the back is simply a bracket that practically any shooter can be mounted on, though in this case it was a Canon DSLR. The pictures are then stitched together on a laptop using a piece of open source software and a special algorithm to create an interactive image where you control the light source. The whole process, from triggering the first flash to final file takes less than five minutes.

The effect is quite different than a 3D model where you manipulate the object. In fact, we can only describe it as dramatic. Museums were among the first to make use of the tech for capturing detailed imagery of stone inscriptions, textiles and manuscripts. Shifting the light source exposes subtle nuances in the texture and illuminates even the deepest crevices, without creating a sterile flat image. While the uses for retailers and museums are obvious, something even more stunning happens when you stick your face inside. By simply shifting the angle of the light source you can bring emotion to an otherwise expressionless face. A flash from a high corner may cast menacing shadows and create the illusion of a frown or scowl, while one closer to face and slightly beneath the mouth may make it appear as if you’re smiling.

The project was partially inspired by Yang Jiang’s background in photography, and her obsession with lighting and the way shadows can play with the perception of the human face. Along with Peiqi Su, Liu Jing and Liao Wei, she worked to create this project for ITP’s Winter show, where it drew a lot of attention — almost every time we walked by someone was crouched with their head inside. The next step is potential commercialization. Right now, the only way to view the files is either with a desktop RTI viewer, or through the web view on the Relightable website. Eventually the group plans to build an embedable widget for viewing the images, but for now you’ll have to go to their site and upload images of your favorite Engadget editors directly.

Edgar Alvarez contributed to this report.

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18
Dec

Soundrop’s social music listening comes to Android


Soundrop for Android

Soundrop’s communal listening experience is at last available on Android. As with the iOS app, music lovers can sign into a paid Deezer or Spotify account and join rooms with themed playlists; from there, they can both vote for songs in the play queue and discuss tracks with fellow fans. You’ll need at least Android 4.0 and one of the associated streaming services to get started, but the Soundrop app itself is free to download from Google Play.

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Source: Google Play

18
Dec

LG’s 21.5-inch Chromebase all-in-one puts ChromeOS on the desktop


Besides Samsung’s Chromebox series ChromeOS has appeared mostly on laptops, but now LG is ready to put its new Chromebase up against Apple’s iMac and Windows-based all-in-one desktop PCs. According to the spec sheet, that 21.5-inch 1080p LCD hides an Intel Celeron CPU, 2GB of RAM and a 16GB SSD inside, along with an assortment of ports in the back and on the sides. It won’t compete with high-end PCs on horsepower or internal storage, but it’s ready to play a part in Google’s vision of network computers that run mostly web-based apps, are hassle free and require no real maintenance. We’re not expecting to get Steam loaded up on here, but when we’re playing IT for relatives over the holiday something like this may be on our minds. Without a pricetag however, it’s hard to judge this one properly, so we’ll look for that and more information next month at CES.

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Source: LG

18
Dec

Real Racing 3 Gains Real-Time Online Multiplayer and Two New Supercars [iOS Blog]


Popular iOS racing game Real Racing 3 has been updated with a real-time online multiplayer mode through Game Center, a significant update for the game. EA has also added a pair of new super cars, the McLaren P1 and the Lamborghini Veneno.

Our sister-site TouchArcade has a brief first impression of the new multi-player mode:

We haven’t dove into the new multiplayer mode just yet, but our own forum moderator Killer Cow offers his own first impressions, saying “It’s actually pretty cool. You can only use certain types of car, there are tournaments where you can earn up to 500 gold ($60) and you can see the total number of players online.” Hey, sounds good. The multiplayer is only for up to 4 players, which is kind of disappointing compared to what was on offer in previous Real Racing titles, but at least it’s a start.


Real Racing 3 is a free download for the iPhone and iPad from the App Store. [Direct Link]

    



18
Dec

Google releases the XE12, gives Glass Explorers the update they’ve been waiting for


Google has officially released XE12, the latest OS update for Google Glass. In the true holiday spirit, Google has given Explorers plenty to be thankful for with the update.

XE12 includes full Hangouts support. Instead of relying on an Android device for only text conversations, or random e-mail conversations when paired with an iPhone, Glass users can now communicate through Glass using Hangouts. Huge.

More notable features include the addition of YouTube video uploading, an official lock screen, Play Music improvements, and the official release of the Wink feature. When enabled, Glass wearers can snap a photo with just a wink. Craziness.

Last but not least is that XE12 includes official support for an iOS version of the MyGlass app. Google slipped up and briefly released the app in the App Store this morning. Its since been pulled and will be officially released later this week.

The update this month rounds out a long list of features I have personally wanted to see on Glass, along with fellow Explorers.

The post Google releases the XE12, gives Glass Explorers the update they’ve been waiting for appeared first on AndroidGuys.

18
Dec

Game Insight Reveals First Video of ‘Running Shadow’; Assassins Creed Runner Anyone?


The constant running games like Temple Run, Angry Granny Run, Rayman Jungle Run and plenty more seem to be taking over. They are simple to play, hard to master and highly addictive. At least, when done right. Fans of the genre will be eager to check out a new running game that is on the horizon from Game Insight called Running Shadow.

Running Shadow 2014 Game InsightThe game offers up 20 interesting characters, gorgeous gothic-style locations and supposedly a great story line. You play in a realm called Adrion and is a nation full of dark dungeons, deadly traps and enemies abound. It looks like it could be a huge hit for the game developing company. Take a watch of the video below to see just how cool it looks.

 


I can’t help but feel like it is a combination of Assassin’s Creed and Prince of Persia judging by the video. That isn’t a bad thing really, I love both games. But the intro sure seems AC and those wall running stunts and the slow motion is sure a page from PoP. Game Insight doesn’t offer up a specific release date, just sometime in early 2014. I can image that there will be some in-app purchasing for power-ups and various other things to make your quest a bit easier and more exciting.

Running Shadow 2014 Game Insight
Running Shadow 2014 Game Insight
Running Shadow 2014 Game Insight
Running Shadow 2014 Game Insight
Running Shadow 2014 Game Insight
Running Shadow 2014 Game Insight

Anyone looking forward to seeing how this one comes out?

 

18
Dec

The Desolation of Smaug shows Peter Jackson still hasn’t perfected HFR


Peter Jackson’s introduction of high frame-rates (HFR) in Hobbit: An Unexpected Journey caused him an unexpected headache: many filmgoers hated the new tech. Those folks found that the hyper-realistic screenings ruined the magic, while others like myself enjoyed the eyestrain-free 3D experience and felt it should be given a chance, despite some issues. Because of all that, Jackson decided to tone down the too-sharp images for the HFR version of The Desolation of Smaug to make it more filmic and please critics and fans alike. With that in mind, I went to an HFR screening as an unabashed 3D buff, hoping to be absorbed by the story and not distracted by the tech. Unfortunately, it didn’t quite happen that way.

Why did nay-sayers dislike HFR on Hobbit: An Unexpected Journey? First off, many felt that the higher frame speed looked too real, revealing production flaws and ruining the suspension of disbelief. Worse, purists compared HFR to a cheap TV effect and called it vastly inferior to time-tested 24 fps. Though Jackson claimed to be unfazed by all the criticism, he did take it into account for Hobbit: The Desolation of Smaug. What audiences actually disliked about the first film, he felt, was not the HFR but the extra sharpness that resulted from filming digitally in 5K with Red’s Epic cameras instead of film. To remedy that, he told Variety that actor-friendly “Pro-Mist” lens filters were used during filming to apply a slight blur and remove any harshness during certain shots. In addition, each scene was carefully color corrected to “take the (video-like) HD quality away” and he deemed the final results to be “reasonably successful.”

To my eyes, those improvements did succeed in improving the oversaturated, oversharpened look of Hobbit: An Unexpected Journey. I was fine with action scenes in the first film, but often disappointed during slower dialogue parts thanks to sets, props and makeup that didn’t stand up to HFR’s unflinching gaze. Jackson’s tweaks mostly allayed those concerns for me and I didn’t notice any production design clunkers as I did in part one. Meanwhile, the 3D was magnificently integrated into the film and caused me no headache or other undue effects — which was the primary goal of the filmmakers with HFR.

So what’s the problem? The latest tinkering for Smaug can’t change the fact that a lot of cinematic sleight-of-hand gets tucked under the rug by the older film tech. With all its motion blur and flickering, 24 fps projection adeptly hides the styrofoam, plywood and even digital effects used to create film magic. If you crank up the reality quotient by spooling more frames, however, such fakery is easier to spot. Though Jackson succeeded in smoothing much of that over in the second installment, at times I still felt I was standing around a movie set rather than watching a film.

Part of this problem lies in the nature of 3D itself, which invites you to look around the frame and “step into Middle Earth,” as Jackson put it. During more ponderous scenes, I occasionally noticed sets or props that looked like, well, sets or props, that probably would’ve nicely passed for a sword or forest at regular speeds. In fact, Jackson and the studio elected to screen the film to critics and press at 24 fps so that they’d not get hung up on the technology — an apparent drop in confidence on his part. As a result, few reviewers ended up catching the 48 fps projections, but one who did felt (a bit harshly) that he was watching a behind-the-scenes video, and not the movie itself. Would other critics have had the same reaction had they seen the HFR screenings? I believe there would have been more than a few rants, and Jackson likely thought so too.

A scene from New Line Cinema?s and MGM's fantasy adventure ?THE HOBBIT: THE DESOLATION OF SMAUG,? a Warner Bros. Pictures release.

Perhaps because of these follies, Peter Jackson and pal James Cameron are left as the main proponents of HFR. Brian Singer, for one, thought about it for the next X-Men film but took a pass, telling THR he had “concerns about how certain sequences would look, and (the)… cost factor in rendering visual effects.” On top of money issues, doing CG at 48 fps can dramatically increase the time it takes to finish a movie — an ugly combo for filmmakers. If anybody was willing to take the plunge, extra profits are far from given, since many theaters screening Desolation of Smaug are charging the same amount for HFR as regular 3D viewings — with no proof that it draws extra viewers. The net result is that the cash and time outlay for high frame-rates isn’t worth the effort for filmmakers who don’t have their own digital effects workshop.

From what Peter Jackson’s said so far, the main reason for the existence of HFR is to make 3D better, which it undoubtedly does. Since he and James Cameron have played a large part in promoting 3D and getting theater owners onboard, it’s therefore easy to see why they’re also firmly behind HFR. They no doubt hope it’ll help boost 3D audience numbers, which have declined steeply since the salad days following Avatar. Given the waning audiences, bad press and steep technical hurdles, I believe Jackson’s last Hobbit HFR act will need to be as dramatic as the finale itself to save the fledgeling format.

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