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21
Jun

Android Authority this week – June 21, 2015


Folks, this week the world of technology set its sight on Los Angeles, where the E3 show brought us a wave of exciting announcements. And this edition, Android Authority was on the ground to bring you the best mobile gaming related coverage. But it wasn’t all just fun and games. OnePlus released details about its next “flagship killer;” Sony introduced the souped up Xperia Z4v to the States, making us question the logic behind its strategy; Google had a handful of app updates; Samsung introduced budget-friendly smartphones and tablets; and a new chapter of the Snapdragon 810 saga unfolded.

Inside AA HQ

One of the biggest themes we spotted at E3 is virtual reality. There were a handful of VR-related presences at previous shows, but this year VR just exploded. From cheap headsets that work with your smartphone, Cardboard on steroids of sorts, to flagships like Oculus Rift and Sony’s Morpheus, VR headsets were everywhere. We also saw a variety of software, accessories, and controllers designed for VR, suggesting that the ecosystem is finally close to becoming consumer-friendly. Now, the big question: is the buzz real or is it just another fad that nobody will remember a couple of years from now? We’ll find the answer over the next months.

oculus rift vr e3 2015

Like VR, mobile gaming seems on the cusp of greatness. Sure, mobile games are already hugely popular, but looking at games like Dawn of Titans, with their console-like graphics, it’s clear that we’re still just scratching the surface when it comes to mobile gaming. And that’s very exciting.

Back to our daily focus, we’re heading into the “silly season” of the Android world. All the big flagships are out already, and with a few exceptions, OEMs are now silently working on their fall releases. Hopefully, OnePlus and their knack for drama, the next Moto X, and the inevitable Note 5 rumors will save us from boredom!

This week we have a special giveaway, we are giving away 3 Android phones: Samsung Galaxy S6 edge, Galaxy S6. LG G4! Enter here.

The stuff you shouldn’t miss

ea sports fifa first look aa (2 of 8)

Top news of the week

And here are the top news in the Android world this week:

All things E3 2015

dawn of titans

Sony Xperia Z4v

Don't hate me because I'm beautiful: the Verizon Xperia Z4v has a gorgeous QHD display to offer its potential purchasers. Many Sony fans around the world look on it with immense envy.

OnePlus 2 teasers and rumors

oneplus-2-snapdragon-810

Google app updates

Google Clock AA

Samsung aims for the budget crowd

J7

The Snapdragon 810 saga continues

Snapdragon 810 v2 Memory Bandwidth

Sound off

We always want to hear your feedback. Whether it’s criticism or praise, feel free to tell us what you think about Android Authority’s content, design, and community. Comment here or get in touch with us on our social channels:

Happy Sunday!

20
Jun

Morpheus mech game ‘Rigs’ uses color to make VR less overwhelming


My most vivid takeaway from PlayStation 4’s new Project Morpheus game Rigs wasn’t what I expected. Sure, the first-person mech shooter handled like a dream at 60 frames per-second, and targeting my enemies simply by gazing at them was impressive. But how fluid the locomotion was and how aiming system performed were nothing compared to the game’s use of fun, vibrant blocks of color to keep the mood light and subtly nudge me in the right direction. I spent a ton of time in virtual (and augmented) reality at E3 this year and it was Rigs that was perhaps the easiest game for me to pick up, play and not feel like I was floundering about. Sorry, EVE: Valkyrie. With smart color palette choices developer Guerrilla Cambridge, responsible for PS Vita’s Killzone: Mercenary, was able to tell me exactly what to do and where to go without saying a word.

For example: When your mech is destroyed, you go through an automatic eject sequence where you’re propelled high above the arena. From this vantage point you’re given a handful of different respawn zones to choose from, each denoted with a green symbol. Once I chose where I wanted to return to the action from, the same green was onscreen again, this time in a sort of bubble that blocked out the outside world and then melted away once the action began again. It was a way to give a brief break from the game’s super-quick action. Every time I saw that green on the map, i immediately knew that it was associated with getting a new mech.

In Rigs the fastest way to earn points is by jumping through a gigantic yellow ring that sits horizontally, high above the center of the map. This has a color associated with it too: yellow. The ramps leading up to it and even the ring itself are yellow. Again, it’s an immediate association between a color and an objective or direction that immediately conveys what you need to do without the need for an onscreen prompt or other explanation. As developer Tom Jones (no, not that Tom Jones) tells it, those associations are key for more than one reason.

I really appreciate how the team uses color in the game because I’m a huge nerd for color. I spend way too much thinking about palette and color psychology. I mean, it took me three weeks to figure out the colors I was going to use in my apartment.

Tom Jones: To get it right, yeah.

Exactly. Rigs uses color in a really smart way to direct players where to go. Green means i’m respawning right now, and to get to that respawn point in the ari, I look for that green spot. Yellow is going toward the goal. How much thought and consideration went into getting that right?

TJ: From the outset we wanted to make a colorful game. We wanted to make a world that people would enjoy. It’s a sport so we needed it to be vibrant and colorful, it shouldn’t be a dystopian future or anything; it’s a sporting arena. That was really important. The harder challenge was finding not doing something that’s overwhelming.You can do too much [with color] and it’s like a visual overload.

Yeah, you have to be careful about using too much color because it can confuse the player.TJ: It’s kind of being selective in areas and landmarking areas, as well. It’s a multiplayer game so you need to call out areas on the map. I think one of the things we’ve done in VR is to push more of the colors to the background so the areas are more defined by bigger colors which are more easy to find in VR as well.

Does VR present different challenges for using color and your color palette?

TJ: The challenge is not doing anything that’s too overwhelming to people. Bigger blocks of color tend to work better than smaller pockets. It’s very hard with color obviously, because warm and cold tones can change your perception of depth within a scene and that can play with you a little bit when you’re in VR. We’ve struck a really good balance now and it really works for what we’ve got.

Check here for everything happening at E3 2015!

This interview has been edited and condensed

Filed under: Gaming, Home Entertainment, HD, Sony

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19
Jun

Sony Xperia Z3+ now available for purchase from Carphone Warehouse for £550


Sony Xperia Z3+ Carphone Warehouse AA

Sony’s recently-announced Xperia Z3+ handset is now available for purchase from Carphone Warehouse. Available unlocked for £549.99, the device is being offered in Black, White and a Carphone Warehouse-exclusive Ice Green color option. For those who’d like to pay monthly on their new device, prices start at £31.99 with an upfront fee of £59.99. Additionally, Carphone Warehouse is also throwing in a pretty nice audio bundle should you buy the phone through them, which includes a pair of Sony headphones, a free three-month subscription to the Tidal music streaming service, and six free high-res albums.

While the Xperia Z3+ is expected to be available through other UK retailers sometime next week, this may be your best bet if you’re looking to pick up the new handset.

If you need a refresher, the Xperia Z3+ features a 5.2-inch 1080p display, a Snapdragon 810 processor, 3GB of RAM, 32GB of on-board storage and MicroSD expansion up to 128GB. With its 20.7MP rear camera, big 2930mAh battery and IP68 certification, this is actually a pretty respectable device. If you’d like some more information on the Z3+, head on over to the Carphone Warehouse website.

19
Jun

JXE Streams: Talking ‘No Man’s Sky’ with Hello Games


Another E3 has come and gone. This one was particularly spectacular. We got to play Volume with Mike Bithell. We got to talk about Yooka-Laylee with legendary Rare composer Grant Kirkhope. We even got to bask in the announcements of seriously unlikely sequels like Shenmue 3 while simultaneously reveling in brand new games like ReCore. E3 2015 was amazing, but we’re not done! We have one more developer stream in store for you. Join us on Twitch.tv/Joystiq at 12PM ET/9AM PT while we discuss No Man’s Sky with Hello Games.

Tune in right here to this post or to Engadget.com/gaming starting at 12PM ET/9AM PT. Want a chance to talk with the team at Hello Games about their new sci-fi epic? Then watch at Twitch.tv/Joystiq! How do you build a game with a procedurally generated universe full of thousands upon thousands of unique worlds? Let’s find out together.

JXE Streams will also be on the air starting at 3:30PM ET/12:30PM PT to wrap up E3 2015 and usher in the weekend!

[All games are streamed at 720p via OBS.]

Filed under: Gaming, HD, Sony

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19
Jun

Sony Xperia M4 Aqua review


The Bottom Line

PROS
  • Good display
  • Capable camera
  • Good software experience
  • Resistance to dust and water
CONS
  • Inconsistent design
  • Overheating issues
  • Average battery life
  • Overpriced
6.8

While being resistant to dust and water is a very useful feature, the Sony Xperia M4 Aqua does fall short in other key areas when compared to the, in some cases cheaper, competition.

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When it comes to the highly-competitive mid-range smartphone world, it is quite difficult to distinguish between one device and another in the sea of smartphones that make up this segment. OEMs are now depending on using a key selling point to help their device stand out from the rest, be it pricing, battery life, camera, design and build quality, and more. In the case of the latest mid-range offering from Sony, that key selling point comes in the form of a signature Sony flagship feature, water resistance. Does choosing to focus on a single element result in corners being cut in other areas? We find out, in this Sony Xperia M4 Aqua review!

Design

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The Xperia M4 Aqua retains a lot of the design language of previous Sony smartphones, which isn’t particularly surprising at this point, given that Sony’s design strategy has been largely of the incremental nature, across their entire portfolio of devices. The use of the two glass panels, as seen with the high-end Sony devices, is certainly a nice touch and looks great, even if they are prone to fingerprints. It is in the presence of a plastic frame though that the mid-range nature of this device comes through, and unfortunately feels quite out of place. The mix of the premium-feeling glass and the cheaper plastic is quite unsettling, and makes the phone feel awkward in the hand.

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The signature Sony power button returns at its usual location on the right side, ideally placed to be within easy reach. The volume rocker right below it and the dedicated camera shutter button at the bottom of the right side don’t leave a lot of room to comfortably rest your thumb on this side of the device though. The SIM card slot is above the power button, and the microSD card slot falls on the opposite side, both covered by flaps that are necessary to maintain its waterproof nature.  Just above the microSD card slot is the microUSB port, which is a very different placement from what most of us would be used to. Finally, the headphone jack and single speaker unit are found at the top and bottom respectively.

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With the bulk of the buttons and ports placed on the sides of the device, it does look like quite a lot is going on, and takes away from the minimalistic design we’ve come to expect from Sony. Up front, above the display, is a notification LED on the left of the Sony branding, with a 5 MP front-facing camera on the other side. The Xperia M4 Aqua is still quite thin and light though, with a thickness of just 7.3 mm, and weighing 136 grams. The Xperia M4 Aqua is still quite thin and light though, with a thickness of just 7.3 mm, and weighing 136 grams, and its relatively compact size allows for a comfortable handling experience.

Display

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The Xperia M4 Aqua comes with a 5-inch IPS LCD display, with a 720p resolution, resulting in a pixel density of 294 ppi. As is expected from IPS technology, the viewing angles this display offers are fantastic, but the colors aren’t particularly vivid though, as they are with some other devices that fall in this price range. The display is just decent overall, and not very impressive.

Performance and Hardware

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Under the hood, the Xperia M4 Aqua packs an octa-core Qualcomm Snapdragon 615 processor, clocked at 1.5 GHz, and backed by the Adreno 405 GPU and 2 GB of RAM. This processing package is found with quite a few mid-range smartphones and has proven to be very capable, which is also the case here. Day to day performance is smooth and stutter-free, and multi-tasking is a breeze. The device also handles gaming very well, with no issues save for the most processor-intensive of games. While obviously not as fast as the flagships of the world, Xperia M4 Aqua is certainly very reliable in terms of performance.

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One area of concern though is the heat output of the device. The Xperia M4 Aqua does tend to get uncomfortably warm to the touch not just while gaming, but even when performing simple tasks like using the camera or downloading apps. There is significant throttling to prevent overheating, but that is definitely not the ideal solution to this performance issue that is becoming more prevalent with the latest Qualcomm processors.

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The Xperia M4 Aqua comes with 8 GB or 16 GB of on-board storage, expandable via microSD card by up to 128 GB. The 8 GB version does come with only 1.5 GB available to the user though, so it’ll be a better idea to opt for the 16 GB iteration if you do decide to pick up this device. The usual suite of sensors and connectivity options are available, including support for 4G LTE, but carrier compatibility does vary with each model, so make sure that you check the frequency bands of the model you are getting before picking up the device. For example, this particular review unit is restricted to HSPA+ on the AT&T network.

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The single speaker unit at the bottom of the device isn’t great, with the sound distorted and tinny, along with the volume being on the quieter side. As is the case with any device with a bottom-mounted speaker, it is also fairly easy to cover up the speaker and muffle the sound when holding the device in the landscape orientation.

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Coming to what is the key selling point of this device, the Xperia M4 Aqua is well protected from the elements, courtesy of its IP68 rating for resistance to dust and water. What this means is that the device can be submerged in up to 1.5 metres of water for as long as 30 minutes, with no negative impact on usability and performance.

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The device comes with a 2,400 mAh that is not replaceable, and offers a battery life that is just about average. In my daily use, the device lasted for around 16 hours with 2.5 hours of screen-on time, with usage that involved watching videos on Youtube and scrolling through social media, apart from other general tasks. While not bad, the battery doesn’t stand up to Sony’s claim of the device lasting comfortably for two days. There are a few power saving modes available in the Settings menu, that you might have to take advantage of to get that little bit of extra juice out of this battery.

Camera

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The Xperia M4 Aqua comes with a 13 MP rear camera and a 5 MP front-facing shooter. The rear camera proves to be very capable, with the shots rich in detail and very sharp, even if the colors did lack some punch. The minimalistic camera has only a few modes available, including a manual mode that lets you select between multiple scene types and adjust the white balance. Additional camera modes are available though, which can be downloaded separately.

Software

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On the software front, the Xperia M4 Aqua comes with a slightly skinned version of Android 5.0 Lollipop, which also takes on a more colorful motif than the Xperia UI of old. There are some very useful options available, such as the ability to customize the Quick Settings menu with the toggles you most use, screen recording, and also the staple Small Apps menu, which is a tad unpolished in its appearance, but still very useful.

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There is some bloatware to be found though, with a slew of apps, including AA Stocks, AVG Protection, and News from Sociallife coming pre-installed, but most of them can be easily removed though. Another negative is the placement of the hamburger menu in the app drawer, that gets in the way when attempting to swipe right, and can be quite frustrating.

Specifications

Display 5-inch IPS LCD
720p, 294 ppi
Processor 1.5 GHz octa-core Qualcomm Snapdragon 615
Adreno 405 GPU
RAM 2 GB
Storage 8/16 GB
expandable via microSD upto 128 GB
Camera 13 MP rear camera with LED flash
5 MP front-facing camera
Battery 2,400 mAh unit
Software Android 5.0 Lollipop
Connectivity Wi-Fi 802.11 a/b/g/n, dual-band, Wi-Fi Direct, DLNA, hotspot.
Bluetooth 4.1
NFC
GPS + GLONASS
Networks 3G / 4G LTE
Dimensions 145.5 x 72.6 x 7.3 mm
136 grams
Colors Black, White, Pink

Gallery

Pricing and Final Thoughts

The Sony Xperia M4 Aqua isn’t officially available in the US yet, but can be found for $349 on Amazon for the 8 GB version, with color options including black, white, and pink.

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So there you have it for this closer look at the Xperia M4 Aqua! While being dustproof and waterproof are very useful features, the rest of the package doesn’t particularly justify its price point. The inconsistent design, overheating issues of the processor, and just about average battery life overshadows the positives that include the solid display and capable camera. The competition in the mid-range space is intense, and there are some great options being made available to the public, at sometimes cheaper price points as well, and the Xperia M4 Aqua is a difficult device to recommend.

Buy Now on Amazon.com

19
Jun

WikiLeaks adds 276,394 more leaked Sony docs to its database


WikiLeaks has dumped a second enormous cache of internal documents from Sony into its searchable database. In April of this year, it added internal Sony emails that shined a light on the inner workings of the studio including, the decision making process surrounding projects, employee information, pay discrepancies between male and female actors and racist and derogatory remarks made by Sony executives. This latest addition of 276,394 searchable documents includes calendars, event planning and expense reports. These documents have been available online since the Guardians of Peace breach back in November 2014, WikiLeaks is just making easier to search through the files.

While expense reports are bit less exciting than emails, Sony is no doubt unhappy about the situation. It was investigating legal options when WikiLeaks added the first batch of documents to its database. It also threatened to sue Twitter if it didn’t ban accounts that were tweeting leaked emails steming from the breach. The company then found itself on the receiving end of a class-action suit when two former employees sued it for not adequately protecting employee information.

We have reached out to Sony about today’s news and will update this article if they respond to queries.

Filed under: , ,

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Via: SlashGear

Source: WikiLeaks

19
Jun

Media Molecule’s ‘Dreams’ is for YouTubers and Twitch streamers


When Alex Evans, co-founder of Sony PlayStation first-party studio Media Molecule, announced Dreams onstage at E3 this week, there was a lot of confusion in the audience and on social media. And that’s okay, according to Evans. “What we wanted to do was get it out there and get people talking about it. And your staff are right to be scratching their heads. … If it’s on your radar, fantastic. Because it is hard to take it in. The main confusion I’ve seen reading on the net does seem to be that people are like, ‘Is it a movie maker? Is it a game maker? What is it?’ The communities will probably define that. But it’s absolutely a game. We are making games with it. What you will choose to make with it, what the community will choose to make with it — that’s the cool thing. We don’t know.”

A demo of the animate tool in Dreams

It’s clear from chatting with Evans and studio creative director Mark Healey that, much like the nature of dreams themselves, development of the title took on a stream-of-consciousness approach. Although the sculpting and animation tools were created first, Evan explains that the game engine is actually what ultimately ended up influencing its design. “If you watch the PS4 announce … it’s a very different engine than the one that we showed yesterday,” he says. “The visual look of the game actually changed drastically and improved what people were making when the engine changed. Weirdly, what you’d think is like where did the game idea come? Where did the mechanic come from? Actually, the engine’s ended up influencing that, the look of it. So it’s very kind of like [an] eat-your-own-tail sort of thing. It’s awesome, though.”

This E3 wasn’t even Dreams’ debut. Evans actually demoed the puppeteering aspect during Sony’s first-ever PlayStation showcase back in February of 2013. “That was early Dreams right there,” he says. “In fact, we’ve still got those assets kicking around. I mean, they’re all in the server.”

Evans continues: “We didn’t want to confuse people and kind of reference [that showcase] too heavily. But it’s totally the same lineage. And our process is sort of ‘explore to find the product’ kind of vibe. It was half tech led, half make it up as we go along… kind of find-the-game-within-the-game thing. So that was a stage. And if you rewatch it now, it’s 100 percent legit.”

Production on Dreams has been underway for four years now, but Sony and Media Molecule are staying tight-lipped about any release date, saying only to stay tuned for more news at Paris Game Week this October. That said, there is a possibility the title will be released in beta, as Healey says the studio wants to get it out “as soon as possible because we want the community to be really foundational in what it becomes.”

“Our process is sort of ‘explore to find the product’ kind of vibe. It was half tech led, half make it up as we go along.” — Alex Evans

In a way, Healey says that Dreams embodies the spirit of game jams: sessions where different artists and developers come together to brainstorm the creation of a game within a 24-hour time limit. “That sort of collaboration and that live aspect to it is really catered for in Dreams,” says Healey. “So if you’re a specialist; if you’re someone who thinks, ‘Well, I’m not just going to sculpt,’ you’re going to find people to team up with and make something. Or, if you’re more of an auteur, you can sit there.”

“You can be a game director,” adds Evans. “You don’t have to do anything. Because it’s all live, connected online. … We’re pushing collaboration as much as we can. So if you want to be in your bedroom on your own for three days and work on your magnum opus, that’s cool. That’s legit. But actually, it’s a much more welcoming world if you can go in and it’s like, ‘Hey! This dude over here is building skyscrapers.’”

“We’ve seen this with our previous project, LittleBigPlanet. There’s an important part of any community [and] that’s the sort of curators and editorializers and the people who are tastemakers. And this YouTuber generation … the world of Dreams is going out into the world of Twitch streaming and YouTube and live PS4 streaming with Share. And so we tried to build a lot of the creation sort of vibe into that world so people who are familiar with that world of streaming and Twitch and YouTubing and Let’s Plays and all that will be right at home. And if you wanna get your boss made, you could probably just go online and find someone who is good at that and be like, ‘Can you make this for me, please?’ So it’s collaborative.”

Media Molecule’s Mark Healey (at left) with Alex Evans

That underlying focus on community and feedback is a strong theme for Dreams. It’s an approach to game design that you don’t often see outside of Kickstarter-backed projects, like Keiji Inafuna’s Mighty No.9. Both Evans and Healy freely admit that they’re not quite sure what final form the game will take upon release and so they hope legions of YouTubers and Twitch streamers will help mold its direction. As Evans explains, “I think doing the beta, when we finally do it, it’ll just allow us to shape [the game]. So some of the questions we’re being cagey about is because I think we can allow the community through feedback to actually help us shape some of our stuff. We have a plan and we’re doing it, but it may be that we have to kind of turn twenty degrees to the left.”

“Dreams is going out into the world of Twitch streaming and YouTube and Live PS4 streaming with Share. So we tried to build a lot of the creation vibe into that world.” — Alex Evans

Evans and Healey weren’t quite so cagey when I asked them if Dreams would be a Morpheus VR launch title. Though the pair wouldn’t outright confirm it, Healey admits “it’s an obvious thing to do.” Adds Evans: “Let’s just say Anton Mikhailov, who helped build the first ever Morpheus prototype, is at Molecule now. … So I’ll leave it at that.”

Now about the mysterious gameplay: There’s a reason why Dreams‘ visual design shifts between the solid and the gauzy — an effect Healey likens to an impressionist painting — and that’s because progression through the game will mirror that of actual dreams. Healey says that players “can go from experience to experience in a very dream-like way.” It’s an effect he hopes will spur the community to experiment quickly with the create tools and stumble into new modes of play.

A 3D-print of “David” the piano guy from Dreams

Evans elaborates on this: “You might be an FPS [first-person shooter] guy, so FPS is your entry. But as you’re playing the FPS, you open the door and it’s a fucking desert and you’re in Journey. You walk out and then you’re walking through the desert and then you see … a spaceship and you climb into it. … It sounds mad, but when you’ve framed it all as dream-like, actually you just get into it. The same way that when you’re in an actual dream in real life, you don’t question the fact that you walk out your house and you’re in the middle of the beach. … You know what I mean? That feeling.”

“You can share everything from an entire level to the smallest asset.” — Mark Healey

As for more traditional gameplay modes, Evans says that players can expect to see that bundled into the final product. Both he and Healey referenced the bubbles shown off at the end of this year’s E3 demo as a tease of what that “game-like content” could be. “At Media Molecule, we’re game makers so we’re making games with it. So there will be Media Molecule content there. The scope of that is to be announced. But it will be there and it will be good,” he says.

With LittleBigPlanet serving as the game’s spiritual predecessor, it should go without saying that Dreams is heavily focused on amassing a shared online library of user-generated content. “You can share everything from an entire level to the smallest asset,” says Healey. “You can make a pebble if [you] like and it could end up in everybody’s game or ‘dreams.’ And your name will be attached to that, however remixed.”

“David” the piano guy as seen in the E3 Dreams demo

If there’s any major takeway from what PS4 gamers can expect from Dreams when it’s finally released, it’s that Media Molecule is building a title for today’s connected culture of remixing, streaming and sharing. “Dreams is difficult to explain,” stresses Evans. “But I think once the community gets a hold of it, it’s really going to flower.”

[Images: Sony PlayStation/Media Molecule]


Check here for everything happening at E3 2015!

Filed under: Gaming, HD, Sony

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18
Jun

Top Android Phones of 2015 (so far)


We’ve certainly had our fill of exciting Android releases thus far in 2015.  When I look at all the differentiation between each manufacturers’ offering, I get reminded of Android’s newly established motto, “Be together. Not the same“.

Each flagship presented to us have strengths and weaknesses, making the designation of the “best phone” only apparent when resolving what best suits you.  It is in this respect that we’ve compiled a rundown of the top phone options at the halfway point of 2015, in impression and comparison.  Let’s get started!

New Flagships

Galaxy S6 and S6 Edge

s6I think we can all agree this iteration to Samsung’s flagship brought the biggest change to design and build.  And it was about time!  Last year’s Galaxy S5 proved that Samsung could not keep recycling the same design and remain successful.

From the front, you’d be hard-pressed to tell that anything has changed.  Samsung has retained the same button, earpiece, and sensor layouts as before.  It’s only until you look at the sides and back where you notice a serious makeover.  The metal frame around the device is a bit more refined than what we saw on the Note 4 last year, with subtle curves and a soft finish.

Gone is the plastic, removable backing we’ve always known.  Samsung has succumbed to sealing the back for the sake of a premium build.  A flat glass back is now present, with a neat color-shifting reflection effect as you tilt the device.

Samsung also took this opportunity to take the curved edge concept from the Note 4 Edge a step further and put it on both sides.  Although it adds little to functionality, no one can deny it is certainty neat to look at, especially as content falls off the screen.

Under the hood we got another surprise, a home-brewed Exynos processor instead of the usual Qualcomm Snapdragon.  The 16 MP sensor was upgraded to a f/1.9 aperture lens, resulting in great low light performance.  Samsung’s TouchWiz UI has been toned down, and those lags and stutters are yesterday’s news.  This thing is quick.

s6_en_s6_edge 
The Good 

  • Premium design and feel
  • Arguably best phone display, with excellent outdoor visibility
  • Arguably best Android camera
  • Curved edge variant
  • Refined fingerprint sensor
The Bad 

  • Sub-par battery life
  • No microSD support
  • TouchWiz UI still present
  • Expensive

HTC One M9

m9-hero-imageHTC has taken quite a bit of flak for what they delivered to us this year, and I won’t say it wasn’t well deserved.  It’d make more sense to look at the One M9 as a One M8+, we don’t have much change.

It pains me to see that HTC is sticking with 5″ for the display.  It is simply too small for a flagship in this day and age.  And what makes it worse is that HTC shortly released the One M9+ with a 5.2″ display overseas soon after the M9 launch in the US.

It is also painful to see the infamous black bar (surrounding the HTC logo) still present.  Bezel should be a sensitive subject when the speakers add so much of it.  HTC should have worked to reduce it (perhaps a larger device could have provided the extra space for the circuitry).

But whatever negativity may befall the One device, it is still a solidly built, sexy slab of metal.  This time around, HTC added a two-tone finish, for flare and jewerly-like attractiveness.  The speakers underwent a dolby-surround upgrade.  The Sense UI is still one of the quickest and is now on version 7.0, although the biggest software updates were home screen app location switching and control over theming.

The camera got both an upgrade and a downgrade.  Upgrade in megapixel count, downgrade in quality.  Reviews found that the Toshiba-manufactured sensor isn’t where a flagship should be.  Not having OIS results in grainy shots, low light shots are fuzzy, and light balance is iffy (whites get overexposed in shots with dynamic ranges).  It’s like HTC flipped their ideals from a couple years ago, when they held quality over MP count.

And where is that phablet!?

m9 
The Good 

  • Proven design and solid build
  • Best smartphone speakers
  • Fast UI
  • MicroSD support
  • Uh-Oh damage protection (free 1-time replacement)
The Bad 

  • Exhausted look
  • Primary camera can’t compete
  • No wireless charging
  • Bad power and volume button ergonomics
  • Sense 7.0 doesn’t add much

LG G4

G4_Genuine_Leather2It’s a funny thing that LG has been creeping their flagship launches closer and closer to the Spring each year.  They’ve refined the G-series into a very competitive device and want to play with the big boys.  Like HTC, LG took the route of minor design changes.  The G4 bears a striking resemblance to the G3 last year.  The big differences to the design are the back covers, where we have either a diamond-texture plastic shell or leather.  The plastic build is here to stay (perhaps to maintain the removable back cover for battery and microSD card access).  Also, although subtle, the G4 got a little influence from the Flex line, with a slight curve on the chassis.

You start to see where the changes are when you breakdown the components.  Although the screen is still a 5.5″ QHD display, the quality has been bumped up quite a bit, at least on paper.  LG is using a brillant IPS “Quantum” LCD panel, with improved vividness, contrast, and color gamut.  This is flagged as the LCD screen to rival Samsung’s Super AMOLED screen.

The other larger improvement was the camera.  LG packed a lot of technology here to go with the 16 MP camera:  OIS (in all three axis of movement, x, y, and z), laser autofocus, color-spectrum sensor (helps light balance), and tons of manual controls in the camera app.

 

lg_g4_black_leather 
The Good 

  • Fantastic display quality
  • Powerful camera and control
  • Swappable battery and microSD support
  • Minimal bezel
  • Leather option
The Bad 

  • Plastic build
  • Uses the Snapdragon 808 (not more powerful Snapdragon 810)
  • No quick charging
  • No wireless charging
  • Unattractive UI

LG G Flex 2

flex2The LG G Flex 2 had a quiet launch at beginning of the year.  It predictably turned out to be a mash up between the original G Flex and the G3.  What surprisingly took dominance was the screen size, reduced down to 5.5″ from the mammoth 6″ of the original Flex, not something we see happen often.  LG has a sweet spot for 5.5″.

The banana-shaped chassis of course made a return, along with the self-healing backing.  The internals got bumped up to our first spotting of the Qualcomm’s new octa-core Snapdragon 810 SoC.  The camera and laser autofocus were retrieved from the G3.  However, the screen was toned down slightly to a 1080P Plastic OLED screen, rather than the QHD IPS LCD of the G3.

G-Flex2 
The Good 

  • Head-turning curvature
  • Speedy internals
  • Proven camera and quick focus
  • MicroSD support
  • Cover seal-heals against lite scratches
The Bad 

  • Lower resolution than other flagships
  • More bezel than the G3
  • Plastic, glossy build
  • No wireless charging

Sony Xperia Z4 / Z3+ / Z4v

Sony_Xperia_Z3+

We weren’t sure if we would get anything from Sony in the first half of the year, as they were reportedly cutting down their mobile division and failed to make a usual flagship showing at Mobile World Congress this year.  The Xperia Z4 got announced overseas, without a word on availability in the US.  Then the Xperia Z3+ got announced, for the European market.  The difference in naming prompted a head scratch.  Did Sony think other parts of the world would be outraged to see this minor iteration be called the Z4, but it was okay in Japan?

So what changed versus last year’s Z3?  Even more subtleties than we’ve witnessed before.  The main upgrade was the SoC, to the latest Snapdragon 810.  There were minor tweaks to the chassis:  Front speakers were moved closer to the top and bottom frames, the charging port flap is gone, and thickness was reduced by 0.4mm.  The battery was downgraded to 2,930 mAh (from 3,100 mAh on the Z3).

And to add to the messy fragmentation, Sony just announced a continuation of partnership with Verizon, with the Xperia Z4v.  This variant tacks on a 3,000 mAh, wireless charging, and bump in resolution to QHD (I thought Sony made a stance against going higher than 1080P?).  These additions expectedly took a hit on the sleekness, adding some weight and thickness, and to further tone down the appeal, Verizon has Sony throw in a plastic build.

Xperia Z4 / Z3+

z4
 
The Good 

  • Proven design and build
  • Top end SoC
  • Leading camera
  • Water and dust proof
  • MicroSD support
The Bad 

  • Very minimal change from predecessor
  • Battery capacity decrease
  • Unattractive Sony UI
  • No wireless charging

Xperia Z4v

Verizon Xperia Z4V 2
 
The Good 

  • Specs keep up with Z4/Z3+
  • QHD resolution
  • MicroSD support
  • Wireless charging
  • Slightly larger battery than Z4/Z3+
The Bad 

  • Less premium build (plastic)
  • Thicker and heavier than Z4/Z3+
  • Verizon-only

Still Relevant

Moto X / Droid Turbo

moto x (2014)Motorola did a great job last year delivering a successor to the original Moto X.  They up’d the specs to “flagship” status and boosted customization with Moto Maker, where you could choose from three different back cover materials (plastic, real wood, or real leather) and a multitude of color accents around the phone, something no one else yet offers.

The screen size was a modest 5.2″ (AMOLED panel, 1080P), the latest Snapdragon 801 SoC for the time, and a very near stock Android experience.  But alas, 2014 Moto X suffered from an Achilles heel, the camera.  Although on paper it sounded decent, at 13 MP, f/2.25 aperture, and dual LED ring flash, in practice the image quality often left to be desired.  So much so that Motorola admitted the fault and vowed to bring it next time.  The battery capacity was also unreasonably low for the day and age at 2,300 mAh.

Soon after the release of the 2014 Moto X, Verizon debuted their exclusive Droid Turbo, which was essential a Moto X on steroids, without Moto Maker and with some pre-set Droid-themed materials and colors.  Compared to the specs on the Moto X, the Turbo up’d the processor to the high-end Snapdragon 805, screen resolution to QHD, the camera to 21 MP, and the battery to a considerable 3,900 mAh.  And they threw in wireless charging for good measure.  It was certainly a top dog, but only for Verizon customers.

Moto X

moto_x_2nd_gen
The Good 

  • More customization than anyone else offers
  • Near Stock Android experience, with useful Motorola enhancements
  • front facing speaker
  • Great starting price (currently at $299)
The Bad 

  • Camera not in flagship league
  • Small battery
  • No microSD support
  • No wireless charging

Droid Turbo

Motorola-DROID-Turbo 
The Good 

  • Huge battery
  • Huge ppi
  • High-end SoC with 3 GB RAM
  • Lots of megapixels
  • Although a plastic build, some cool and unique back cover choices, like ballistic nylon
The Bad 

  • Only for Verizon
  • No on-screen buttons
  • No microSD support
  • No OIS on camera
  • Still on Android 4.4 (KitKat)

Note 4 and  Note 4 Edge

note4Samsung’s Galaxy Note series will always be highly regarded.  The first Note started the phablet trend, back in 2011, when a 5.3″ screen was considered enormous.  In the following years, screen size in other flagships began to grow aggressively, and soon the Note found itself in a good place, as the leader of the pack of pocket-busting phones.

The Note 4 brought the build improvement that Samsung started with the Galaxy Alpha and fully evolved to the S6 this year, with metal surrounding the phone.  Else-wise, we got subtle refinements from the Note 3, still a 5.7″ display and a removable faux-leather back (sans the stitching).  Samsung upgraded their brilliant Super AMOLED screen resolution to QHD, toned down the color saturation that had plagued their panels for quite some time, and backed it behind the latest Gorilla Glass 4.  The Note 4 is still a speedy beast, with the Snapdragon 805 SoC on-board and 3 GB of RAM.

Samsung also took this opportunity to debut the curved screen we had been seeing in prototype form for quite some time.  They curved one edge of the display down to the frame and called it the Note 4 Edge.  This offering turned out to be more proof-of-concept, as it didn’t really add much value (and for a hefty price tag), but it was a start and great to see something different come to market.  As for functionality, the Edge could treat the edge portion of the screen separately and give you different controls than on the main screen or tidbits of information.

Samsung-Galaxy-Note-4-Charcoal-Black-32GB-Verizon-Wireless-0 
The Good 

  • Brilliant and leading QHD display
  • One of the best Android cameras
  • High-end specs
  • Unique S-pen functionality
  • MicroSD support
  • Edge variant that keeps you on the cutting edge
The Bad 

  • Expensive
  • Back cover still feels cheap
  • Need special cover to wirelessly charge
  • Speaker is still lacking
  • Edge variant could use more functionality
  • TouchWiz (nuff said)

Nexus 6

Nexus 6The Nexus 6 made such a stir in the Android community when it was announced.  How could Google turn the Nexus line into a phablet-only club!?  For better or worse, Google wanted you to just be open-minded.  But then another aspect took a turn for the worse, the price.  Since LG took the reins starting with the Nexus 4, the Nexus became the phone for everyone through its affordability.  The Nexus 6 brought us back to the reality that if you want a premium smartphone, you gotta pay for it.

In terms of design/build, the Nexus 6 was essentially a blown-up Moto X, which wasn’t a bad thing at all.  The curvy-ness of the Moto X served well for a phablet variant in the hand.  Motorola nailed all the upgrades we would want from the Moto X:  High-end Snapdragon 805 SoC, check.  QHD display, check.  13 MP camera with OIS, check.  Dual front-facing speakers, check.  Qi wireless charging, check.  Let’s just say, as long as you didn’t mind the price and ginormous size , this was a dream phone.

But not all was rainbows and unicorns (that is, other than the 64 GB White version at launch).  The display looks great, but the visibility is poor outdoors.  The Lollipop pain-points have been addressed with the 5.1 update, but the battery life still isn’t where it should be.  And the camera could only be said to be decent at best, with struggles in low-light situations and an iffy camera app.

nexus-6 
The Good 

  • Huge QHD AMOLED display with minimal bezel
  • Stock and latest Android experience
  • High-end specs
  • Dual front-facing speakers
  • Wireless charging
The Bad 

  • Huge phone size, difficult one-handed use
  • Hit or miss camera
  • Poor outside visibility
  • Battery life should be better
  • No microSD support

Cost Friendly

Asus Zenfone 2

Asus-Zenfone-2-heroAsus has been in the smartphone scene for quite some time…it just wouldn’t be necessarily known because they have never made much of a dent in the Android world.  That is, until the Zenfone 2.  Asus has shifted their smartphone focus to value.

Similar to the Oneplus One strategy, the Zenfone 2 can be seen as a flagship at a budget price.  We have a common 5.5″ IPS LCD display at 1080P, quad-core 64-bit CPU (Intel Atom Z3580 SoC), 4 GB of RAM, 13 MP rear camera with dual-LED and dual-tone flash, 3,000 mAh battery, 64 GB of on-board storage with microSD expansion, and Android 5.0 Lollipop, all for $300 (available via Amazon).  Killer deal if you ask me.  There is also a cheaper variant with 2 GB of RAM and 16 GB of on-board storage for $200 as well.

But do expect to see some some compromises.  The quality of the display is just okay, the camera is not on par with the greats, and the Asus software is undesirable.

zenfone2 
The Good 

  • Great value
  • “Sweet spot” display size
  • Quad-core, 64-bit CPU, 4GB RAM
  • MicroSD support
  • Lots of back cover choices
The Bad 

  • Mediocre display quality
  • Mediocre camera quality
  • Mediocre build quality
  • Weak speaker
  • Undesirable UI

Alcatel OneTouch Idol 3

alcatel_onetouch_idol3Acaltel is not a house-hold name in the smartphone world, but they have been around, slowly building their presence.  They debuted the OneTouch Idol 3 this year, with very respectable specs for the asking price.  Be sure to check out our review here.

Like the Asus Zenfone 2, we’re looking at a 5.5″ 1080P IPS LCD display, 13 MP rear camera, and plastic build.  We start to see differentiation when we look more closely.  The Idol 3 is powered by a more-common Qualcomm SoC, the Snapdragon 615 (octa-core, 64-bit, 2 GB RAM).  The screen quality on the Idol 3 is unarguably bests the Zenfone 2, with more accurate colors and wider viewing angles.  Acaltel put some focus on sound, with dual front-facing speakers (powered by JBL audio), something we never see on budget phones.  The Idol 3 falls slightly cheaper than the Zenfone 2, at $249 (available via Amazon).

Alcatel OneTouch Idol 3 
The Good 

  • Great value
  • Fantastic display for a budget phone
  • Octa-core, 64-bit CPU
  • JBL front stereo speakers
  • MicroSD support
The Bad 

  • Plastic build
  • Okay camera quality, no OIS
  • Only 2 GB of RAM
  • No quick charging

Moto G (2015) and Moto E (2015)

moto_gMotorola made quite a name for themselves in the budget sector, first with the Moto G, then followed by the even cheaper Moto E.  At sub-$200 price tags, they wanted to cover a range of low budgets, with phones that only had what you needed to get the job done, without thinking poorly of them.  Hence, the review process is different when you take a tour around the devices, and the question becomes, how much am I getting for my money?

Turns out, you get quite a bit.  At $180, the 2015 Moto G gives you a 5″ screen with 720p resolution, quad-core Snapdragon 400 SoC, 8 MP f/2.0 aperture rear camera, dual front-facing speakers, microSD expansion (up to 32 GB), and stock Lollipop (something you don’t see often).

At $120, the Moto E gets you a 4.5″ with 540×960 resolution, quad-core Snapdragon 200 SoC, 5 MP f/2.2 aperture rear camera, mono front-facing speaker, microSD expansion (up to 32 GB), and stock Lollipop.  In addition, unlike the Moto G, the Moto E has the option for a better model, with LTE and a Snapdragon 410 SoC, for $150.

Something to note is that neither phones have NFC, so you won’t be able to utilize Android Pay to make in-store purchases with your phone.

Moto G

moto-g-2nd-gen-front 
The Good 

  • Exceptional price for what you get
  • Dual front speakers
  • MicroSD support
  • Stock Lollipop

The Bad 

  • Plain design
  • Camera and screen quality are just okay
  • Only 1 GB of RAM
  • No LTE option

Moto E

moto-e-2nd-gen-front 
The Good 

  • Exceptional price for what you get
  • Option for LTE and better Snapdragon 410 SoC
  • Larger battery than Moto G
  • MicroSD support
  • Stock Lollipop
The Bad 

  • Plain design
  • Slightly worse camera and screen than Moto G
  • Only 1 GB of RAM
  • No camera flash

OnePlus One

OnePlus OneI don’t think it’d be right not to include the OnePlus One.  It almost falls in its own category, both a flagship and budget offering.  When we first heard about this venture for OnePlus last year, we weren’t sure if it’d be successful.  Not to mention that awful invite system.

Fortunately, OnePlus managed to make quite a name for themselves and a large fan base.  The One was everything OnePlus promised.  Well…except for all those different StyleSwap back cover options.  Nonetheless, over time it has become proven to be able to stand up with all the rest, for half the price.  And with recent price drop, it is made that more a consideration, especially when compared to new budget phones at about the same price.

To recap, we’re looking at the still capable Snapdragon 801 SoC, 5.5″ 1080P IPS LCD, 3 GB RAM, 13 MP f/2.0 (Sony IMX 214) rear camera, 3,100 mAh battery, and Android 5.0 Lollipop with either Cyanogen 11S or OxygenOS.

445CA0567C4C_OnePlus One_3_PORTRAIT 
The Good 

  • Fantastic value, even today
  • Great display size and quality
  • Camera that beats budget offerings
  • Large battery
The Bad 

  • Bigger than what a 5.5″ device should be
  • Dual bottom speakers are not all that
  • No microSD support
  • No wireless charging
  • Back cover options promise fell through

The post Top Android Phones of 2015 (so far) appeared first on AndroidGuys.

18
Jun

E3 Streams: ‘Volume,’ ‘Fortnite,’ ‘Elite: Dangerous,’ and more!


Onward into E3 2015! Our week in Los Angeles has left us wild and crazed. We interviewed the director of the Final Fantasy VII remake. We played Star Fox Zero. Now we’re going to give you a chance to talk to the developers of some of E3’s biggest games right here on JXE Streams. Join us starting at at 12:30PM ET/9:30AM PT on Twitch.tv/Joystiq for a chance to chat with developers like Epic Games, Elite: Dangerous creator David Braben, and a special early look at Volume with Mike Bithell.

Where can you watch these streams? Right here in this post! Want to chat with us? Go to Twitch.tv/Joystiq.

If you want to follow along with our E3 streams, here is our complete schedule for Thursday, June 18th:

12:30PM ET/9:30AM PT: Fortnite with Epic Games. The creators of Unreal and Gears of War have spent four years making this crazy blend of Minecraft and tower defense.

2PM ET/11AM PT: Skyhill with Daedalic Entertainment. Part roguelike and part noir, Daedalic’s Skyhill is an intriguingly stylized random mystery.

2:30PM ET/11:30AM PT: Elite: Dangerous with David Braben of Frontier Developments. David Braben spent the better part of two decades trying to create this modern version of the classic space sim.

3PM ET/12PM PT: Volume with Mike Bithell. The creator of Thomas Was Alone doles out his own version of the Robin Hood story in this slick stealth game.

[We’re playing all games in 720p via OBS.]

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18
Jun

The rise and fall of Sony Mobile: where next?


sony logo mwc 2015 1

Sony Mobile may have only broke through into the phone market shortly after the turn of the century, but the Japanese manufacturer quickly rose to the top with products that redefined the way we use our smartphones.

An early period of innovation thrust the company into the limelight as it offered a credible alternative to handsets from then-leaders RIM, Nokia and Motorola. However, like many of the OEMs of that era, the company failed to respond to the threat from the Apple iPhone when it launched in 2007, and it has now become a bit-part player in the ever-competitive mobile industry.

Many of the giants from that era have now sold up and moved to pastures new, but Sony retains the fight with its current range of Xperia handsets. With many signs that the company is failing to innovate again and is headed sharply towards the pits, how can the company stave off what currently seems like almost inevitable death?

The Sony Ericsson years

sony-ericsson-logo

Before looking to the future, we need to consider the company’s past, and it all begins with a joint venture between Sony Mobile of Japan and Sweden’s Ericsson to create the smartphone that, in 2001, arguably defined the brand from its introduction: the Sony Ericsson T68i.

Running on a proprietary OS, the T68i brought brilliant design and offered curved edges, a joystick in place of navigation buttons, and a 256 color display that set a benchmark for mobile phones. In an era when phones were boring and dull, the T68i shone through and at a cost of $650 at launch, it was very expensive. Despite this, many bought one and I remember the thrill mine gave me that arguably hasn’t been replicated since mobile phones became smart commodities.

Fast forward a year, phones were getting bigger and the concept of premium phone was born. The Sony Ericsson T610 combined a black and silver color scheme, a joystick and a 65,000 color display with 128×160 pixels resolution. The premium design was the biggest selling point and the mind-boggling display again advanced the benchmark by which other phones were defined.

Sony Ericsson K750i (far left), SE T68i (middle left)

Sony Ericsson K750i (far left), SE T68i (middle left) – Image Via

From the T Series, to the K series, and the peak (and then decline) of Sony’s mobile ambitions. I remember selling the first handset, the K750i, in significant volume whilst working for a major UK retailer in 2005 and this is the handset that many would call Sony’s golden egg.

The K750i’s 2MP camera ushered in the camera spec war – that still continues today – and the handset also bought a music player and expandable storage. It wasn’t all great, as it required proprietary expandable storage and used Sony’s odd Fast Port headphone jack as opposed to the 3.5mm that devices use today. The K750i was certainly a handset that was a joy to use and with MMS slowly beginning to encourage picture sharing, the camera was perfect.

The K750i camera would also see Sony focus on particular features and the result was the K800i (also known as the K790i) which is widely regarded as Sony Ericsson’s most successful mobile phone. The handset brought the Cybershot brand from Sony’s cameras to Sony Ericsson phones and the candy-bar design was a throw to the style of future mobile phones. The 3.2MP camera further grayed the line between phones and cameras while the 2-inch QVGA display was a sign of bigger displays to come.

I remember the K800i well and actually remember selling a lot of these handsets until January 2007 when Apple redefined the industry. The K800i will always be a handset that’s remembered for making the average customer realize that mobile phones could take as good pictures as the point-and-shoot cameras of the day, but like many other devices, it never got a look in once Apple introduced the iPhone.

The iPhone effect

The original iPhone (Image credit)

The original iPhone (Image credit)

Like Motorola, BlackBerry – who was known as RIM BlackBerry, before dropping RIM from its name – and Nokia – who sold its mobile phone division to Microsoft and then announced a new Android-based tablet – Sony Ericsson completely failed to recognize the threat of the iPhone.

Apple’s first handset may not have done a lot but it brought something completely different; capacitive touch screens. Until the iPhone, the few touchscreen devices had used resistive touchscreens, which responded to pressure but the capacitive display on the iPhone responded to touch.

iPhone in video:

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As a result, the concept of an all-touchscreen device completely transformed customer expectations from a mobile phone and Sony Ericsson tried but failed to produce handsets that could actually challenge the iPhone. The key thing that Apple had was its iPhone OS (now known as iOS) which was designed for touchscreens, while Sony Ericsson – like Nokia –t ried and failed to repurpose the Symbian UI for use with touch displays.

2008 saw LG overtake Sony Ericsson, and the beginnings of a profit warning era, with profits of €1.125 billion in 2007 dropping to a loss of nearly €800 million in 2009. The decline was short, sharp and very bitter, but six years later, the company is still in operation so how did they recover?

An Xperia generation

sony-logo-mwc-2015-7

Post iPhone launch, Sony Ericsson first backed Symbian as its platform of choice, then Windows Mobile and Android, as the battle for mobile supremacy expanded into the smartphone arena. While transitioning towards smartphones, the company still produced feature phones such as the W995 in 2009 – which had the world’s first 8-megapixel camera and was part of the Walkman-focused W series – and the Symbian-based P series, which ran Symbian and offered PDA-like features.

The key change in Sony’s fortunes came from the decision of Sony Mobile to buy out partner Ericsson and make Sony Ericsson its wholly-owned subsidiary. Announced in October 2011, Sony completed the buyout the following February, and Sony Mobile Communications was born. With the buyout, the company underwent a massive restructuring and transformation.

Prior to the buyout, Sony Ericsson had produced two smart devices which aimed to offer the best of its PDA and camera phones in a single device. Both ran on Microsoft’s Windows Mobile platform and came at an era where the entire market was questioning whether there was a demand and need for physical keyboards on mobile phones.

Of the two devices, the Xperia X1 was by far my favourite, and, although it was bereft with hardware issues and buggy software, I owned more than ten of these devices. The X1 had a unique curved slide-out full QWERTY keyboard, large touchscreen and a stylus and, while its successor the Xperia X2 fared a little better, these were Sony’s arguably most innovative smartphones.

In 2010, the company announced its first Android smartphone, the Xperia X10, which had a certain style and design that’s familiar even today. This was followed by handsets like the Xperia X10 mini pro – its first Android QWERTY sliderj, the Xperia Arc – which combined a stunning camera with impeccable design, the Xperia Ray and lastly, the Xperia Play – which had a slide-out PlayStation controller and is arguably the founding handset of the now defunct PlayStation-certified series.

Following the buyout and the birth of Sony Mobile Communication, Sony focused on Android, which was on a rapid rise towards supremacy. The Xperia S was announced in February 2012 and bought large internal storage (32GB), a 4.3-inch HD display and a 12MP rear camera that would appear on many devices going forward. This was followed by flagship handsets such as the Xperia Ion and Xperia Acro as well as lower-handsets such as the Xperia P and Xperia U as the Xperia brand encompassed Sony’s entire smartphone portfolio.

The announcement of the Xperia Z in 2013 saw the introduction of Sony’s current flagship smartphone range and the birth of iterative upgrades, a strategy that ultimately failed to capture the market. The table below shows the different flagship Xperia Z devices and how they compare:

Detail Xperia Z Xperia Z1 Xperia Z2 Xperia Z3 Xperia Z3+
Device:
Display Size: 5.0 inch TFT 5.0 inch TFT 5.2 inch IPS 5.2 inch IPS 5.2 inch IPS
Display Resolution: Full HD (1080×1920) Full HD (1080×1920) Full HD (1080×1920) Full HD (1080×1920) Full HD (1080×1920)
Display Density: 441ppi 441ppi 424ppi 424ppi 424ppi
Processor: quad-core Snapdragon S4 Pro
4 x 1.5GHz
quad-core Snapdragon 800
4 x 2.2GHz
quad-core Snapdragon 801
4 x 2.3GHz
quad-core Snapdragon 801
4 x 2.5GHz
octa-core Snapdragon 810
4 x 2.0GHz, 4 x 1.5GHz
Storage: 16GB 16GB 16GB 16GB/32GB 32GB
Expandable storage? microSD, up to 64GB microSD, up to 64GB microSD, up to 128GB microSD, up to 128GB microSD, up to 128GB
RAM: 2GB 2GB 3GB 3GB 3GB
LTE: Cat 3 (100Mbps DL, 50Mbps UL) Cat 4 (150Mbps DL, 50Mbps UL) Cat 4 (150Mbps DL, 50Mbps UL) Cat 4 (150Mbps DL, 50Mbps UL) Cat 6 (300Mbps DL, 50Mbps UL)
First OS: Android 4.1.2 Android 4.2 Android 4.4.2 Android 4.4.4 Android 5.0
IP dust/water rating IP57
water resistance up to 1 meter and 30 minutes
IP58
water resistance up to 1.5 meters and 30 minutes
IP58
water resistance up to 1.5 meters and 30 minutes
IP68
water resistance up to 1 meter and 30 minutes
IP68
water resistance up to 1.5 meters and 30 minutes
Camera:
Sensor size: 13.1MP 20.7MP 20.7MP 20.7MP 20.7MP
Video recording (1080p): 30fps 30fps 60fps 60fps 60fps
Video Recording (4K/2160p): None None 30fps 30fps 30fps
Front camera: 2.2MP, 1080p@30fps 2MP, 1080p@30fps 2.2MP, 1080p@30fps 2.2MP, 1080p@30fps 5.1MP, 1080p@30fps
Flash single-LED single-LED single-LED single-LED single-LED
Battery:
Capacity: 2330 mAh 3000 mAh 3200 mAh 3100 mAh 2930 mAh
Removable Battery? No No No No No
Fast Charging? No No 60% in 30 mins
Quick Charge 2.0
60% in 30 mins
Quick Charge 2.0
60% in 30 mins
Quick Charge 2.0

On paper, the Xperia Z was revolutionary, but in the hand, it was very much a case of numbers can be deceiving. Sony followed this up with several handsets and while there have been some improvements in display type and camera, the series has become synonymous with evolution, over revolution. The Xperia Z range has also given birth to other handsets and Sony’s push into multiple sizes; the Xperia Z Ultra was a larger-than-life phablet that let you use a normal pen or pencil on the display, while the Xperia Z3 Compact is arguably the best handset produced by Sony Mobile.

Yet here we are, eight years after the first iPhone was announced and despite plenty of new devices, and restructuring resulting in thousands of layoffs all around the world, Sony has failed to recapture its early magic. Like many others, the company has shown its not willing to risk on innovation and prefers to offer iterative updates, and this strategy is plainly not working.

How can Sony prevent a seemingly-inevitable demise, and is it time to change its Xperia Z strategy to refocus its efforts elsewhere?

Where does Sony Mobile go from here?

Sony-Xperia-Z3-Tablet-Compact-18

With the demise of Sony Ericsson behind it, Sony should have learnt from its mistakes. While the Japanese company has attempted to steady the ship, there seems to be very little resolve to challenge the status quo.

Sony has wisely integrated some of its non-mobile technologies, like the X-Reality Engine, BIONZ image processing unit, and Exmor-R sensor, into is smartphones, but this hasn’t been enough to stop the decline. While Sony was focusing on adapting its existing technology, its rivals have pushed on real innovation and left Sony behind.

Sony’s partners get better images than Sony from the same sensor

The company may have camera knowledge, but strangely, its partners have had better luck with Sony camera sensors than it has itself. It’s rather ironic that Sony provides the camera sensors for lots of Samsung and Apple smartphones, yet its inferior processing results in worse images than its partners produce using the same camera module.

That being said, it’s not all bad for Sony as the company’s Omnibalance design and advanced water resistance do give it a couple of unique selling points. The key problem for the manufacturer is that it just doesn’t upgrade its smartphones enough between each release cycle. Let’s consider the Xperia Z2, the Xperia Z3 and the Xperia Z3+, and how little are the differences between each handset.

sony logo ceo kaz hirai aa

Under CEO Kaz Hirai, Sony has been struggling to turn a profit from its mobile business. Is he still committed to it?

Going forward, there’s a few ways the company can remain relevant but the key is to change the release cycle. Sure there will always be a demand for newer handsets in its home country of Japan so Sony could keep its current cycle there (without giving each handset a new name in the Xperia Z range) but for other markets, Sony should stick to one flagship per year.

It’s not just slowing the release cadence; each handset needs to be different to the others, whether by improving the display, changing the design or meaningfully improving the camera. At the moment, it seems that Sony releases handsets for the sake of releasing handsets, but surely it’s time to refocus?

If just handset comparisons don’t make a compelling case enough, here’s Sony’s finances over the past ten years. Sony’s product strategy clearly hasn’t helped reverse the decline it has experienced since the iPhone was released:

sony-mobile-net-income-loss-2006-2015-1Alongside changing its smartphone strategy, the company could also focus more on other devices such as wearables, smart cameras and tablets. While it has failed in the smartphone market, its performance in the tablet market is a different story and its latest device, the Xperia Z4 Tablet, is arguably one of the best Android tablets ever released.

Android tablets have failed to dominate the tablet market in quite the same way their smartphone siblings have, yet the waterproof Xperia Z4 Tablet has market-leading specs and is designed for use in a spectrum of conditions from the dusty deserts of the Middle East to the rain-lashed monsoons of Asia and the unpredictable weather of Europe and the USA. Sony could easily make tablets its key focus going forward.

sony xperia z1 lens qx100 aa 10

From tablets to smart cameras and the innovative QX10 and QX100 clip-on cameras that were announced at IFA 2013. Debuted alongside the Xperia Z2, these lenses acted as remote viewfinders and allowed you to capture images with optical zoom from your smartphone but failed to capture the market as intended. The QX-10 offered great quality point-and-shoot images while the QX-100 offered the manual controls that was missing from the QX-10, albeit with a much much larger price tag.

The QX-10 and QX-100 were joined by the second-generation QX1 and QX30, which bought upgrades that include 30x optical zoom and a mount for the E lenses used in Sony’s DSLR range. Could the QX series be Sony’s secret weapon to carve out its own little lucrative niche in the market? Now Nokia has sold its smartphone division to Microsoft, it’s unlikely we’ll see a successor to the 42MP-clad Nokia Lumia 1020 and maybe there’s an opportunity for Sony to rekindle the camera-magic of its past in a bid for its future.

Wearables is another area where Sony has a long pedigree, with the Sony Ericsson Live View wearable launching all the way back in 2005. One of the pioneers of the modern smartwatch, Sony adopted Google’s Android Wear operating system in the third generation of its SmartWatch range but with the Apple Watch now firmly entrenched on almost a million wrists, the real challenge is about to begin.

While Sony doesn’t have a lot of control over the Android Wear software its devices run on, the company can refocus its design efforts to achieve the premium look that the Apple Watch and certain Android Wear rivals – such as the Huawei Watch and LG G Watch R – have achieved. Our very own Bogdan Petrovan touched on this in our feature on where Sony went wrong earlier this year and said that Sony could become the Apple of Android by focusing on premium devices; just like Bogdan, I agree that its unlikely Sony will take this approach but it’s definitely something for Sony to consider.

Although the SmartWatch 3 is now available in metal, I would like to see Sony really challenge the concept of a smartwatch in its next generation with unique innovative design that’s the result of careful consideration for the end user. Whether its achieving the right balance between size and design to an impressive display or super-large battery, Sony’s next wearable needs to be different.

And there-in lies the word that defines Sony as we know it: an inability to be different. In an ever-growing saturated smartphone market, the company needs its devices to stand apart from the rest, and as good as they are, the Xperia Z range fails to do this. Let’s look at how the Xperia Z3+ fares against the best from Samsung, LG, HTC and Huawei:

Detail Sony Xperia Z3+ HTC One M9 Galaxy S6 LG G4
Hardware:
Display Size: 5.2 inch IPS 5.0 inch Super LCD3 5.1 inch Super AMOLED 5.5 inch IPS
Display Resolution: Full HD (1080×1920) Full HD (1080×1920) Quad HD (1440×2560) Quad HD (1440×2560)
Display Density: 424ppi 441ppi 577ppi 538ppi
Processor: octa-core Snapdragon 810
4 x 2GHz + 4 x 1.5GHz
octa-core Snapdragon 810
4 x 2GHz + 4 x 1.5GHz
octa-core Exynos 7420
4 x 2.1GHz, 4 x 1.5GHz
hexa-core Snapdragon 808
2 x 1.82GHz, 4 x 1.44GHz
Storage: 32GB 32GB 32/64/128GB 32GB
Expandable storage? microSD, up to 128GB microSD, up to 128GB No microSD, up to 128GB
RAM: 3GB 3GB 3GB 3GB
Build Type: Glass and plastic Aluminium Unibody Glass and metal Plastic front with Plastic or Leather rear
LTE: Cat 6 (300Mbps DL, 50Mbps UL) Cat 6 (300Mbps DL, 50Mbps UL) Cat 6 (300Mbps DL, 50Mbps UL) Cat 6 (300Mbps DL, 50Mbps UL)
Fingerprint Sensor: No No Yes
Payments: Samsung Pay
PayPal Certified
No
SIM card Single SIM Single SIM Single SIM Single SIM
Software:
OS version: Android 5.0 Android 5.0 Android 5.0.2 Android 5.1 (Lollipop)
User Interface: Sony UI HTC Sense 7 TouchWiz UI LG G UX 4.0
Camera:
Sensor size: 20.7MP 20MP 16MP 16MP with color spectrum sensor
Autofocus: Yes Yes Yes Laser
Optical Image Stabilisation: No No Yes Yes
Video recording (1080p): 60fps 60fps 60fps 60fps
Video Recording (4K/2160p): 30fps 30fps 30fps 30fps
Front camera: 5.1MP, 1080p@30fps 4MP Ultrapixel
1080p@30fps
5MP, 1440p@30fps 8MP, 1080p@30fps
Flash LED flash dual-LED (dual tone) LED flash LED flash
Battery:
Capacity: 2930 mAh 2840 mAh 2550mAh 3000 mAh
Removable Battery? No No No Yes
Fast Charging: Quick Charge 2.0
60% in 30 mins
Quick Charge 2.0
60% in 30 mins
Quick Charge 2.0
60% in 30 mins
None
Wireless Charging: No No Yes, PMA+Qi Optional

To stave off the demise, Sony needs to rekindle the magic that made Sony Ericsson successful. It needs to be bold and daring.

If Sony can think outside the box and really be innovative in its next smartphone and wearables, there’s a lot of the hope for the company yet. However, a failure to differentiate against the Xperia Z3+ could mean the end of the company’s global smartphone aspirations. Sony is no longer one of the top 10 global smartphone manufacturers – a list that is dominated incidentally by no less than seven Chinese manufacturers – and without daring to be different and really challenge the status quo, the company has no chance.

Sony needs to dare to be different

If it wants to truly be different, why not finally deliver the metal-clad Xperia handset that should have been the Xperia Z4? Add in a Quad HD display, stable processor, excellent camera – with image processing that harnesses the full potential of the module – and waterproofing if possible and the company has a handset that could challenge the very best. Stick with glass and plastic, the same design – which was once delightful but is now boring – and only offer a mediocre specs upgrade, and Sony’s fate will be sealed.

What do you think? Can Sony turn around or is the writing on the wall? Let us know your views in the comments below!