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Posts tagged ‘Sony’

4
Jul

Most unconventional Android devices of all time


Android

Android fans are all about choice, so we like when manufacturers build unique, innovative products with a slightly crazy touch. Who doesn’t marvel over geeky technology?! Of course sometimes they think so outside of the box they get totally lost in some weird alternate reality.

We have seen plenty of crazy smartphones and tablets in the Android realm, but some of them are just so nuts we thought it would be good to create a list of smartphones we could marvel over. Now bear in mind, this list is far from complete. Additionally, some devices that were considered unusual at the time they were released have also become fairly commonplace today (such as the Note series). For this list, we are focusing on devices that are still considered at least somewhat unconventional. Some of these are amazing. Others are funny, while a select few are downright dumb.

Let’s take a look!

Kyocera Echo

The Kyocera Echo is by far the most ridiculous Android phone I have seen. It was a total abomination. Sure, some of us may have totally geeked out over it and liked the idea at first, but in practice this phone was the biggest mess! And it sure was big for its time. The Echo featured a set of two 3.5-inch screens, which could be folded out and used in tablet mode, making for a 4.7-inch screen… a square one… with a big black stripe in the middle.

Kyocera_Echo

Let’s look past that mistake, though. The phone could be operated in dual window mode, giving users the ability to operate a couple apps at once. The lower screen could also display a keyboard or controller, freeing up the space for more content to be displayed on the top screen. In theory this sounded amazing, but the functionality was so limited. It only worked with some core apps and pretty much no developer supported it, because no one really bought the phone to begin with!

Also – a silly 1370 mAh battery to power two screens at once? What a joke! This thing was a total fail, and it did take its rightful spot at our feature post “The worst Android phones of all time“. Now we are pointing out it was also one of the most unique ones.

Sony Tablet P

The Sony Tablet P is an interesting one, as it uses the same concept we saw with the Kyocera Echo. The Japanese manufacturer seems to have taken the idea and polished it. And they did very well, as this product actually doesn’t seem as ridiculous and horrible as the Kyocera Echo!

Sony Tablet P

Sony Tablet P

This device featured a couple 5.5-inch displays with a 1024 x 480p resolution (each). It was essentially a tablet that could be folded in half to offer superior portability. It’s specs were pretty good for the time, too. The user experience was still affected by the dreaded black strip we also saw on the Kyocera Echo, but at least Sony did everything else right. Because data can also be a limitation, this foldable tablet could also take advantage of AT&T’s network for data, so it was a pretty good road warrior.

Sony Ericsson Xperia Play

While we are on the topic of interesting Sony devices, let’s touch on that “PlayStation phone” the world was begging for at one point. Sony catered to our wants by releasing the Sony Ericsson Xperia Play, an Android smartphone that doubled as a portable gaming console. What made it unique was the slide-out gaming pad you could use when you really wanted to get some serious gaming done (the handset resembled a PSP Go, but ran Android and made calls).

While most “out of the box” gaming smartphones are pretty horrible, the Sony Ericsson Xperia Play proved to be a remarkable phone. It was powerful enough for its time and offered a solid build, along with recent software. Now, the real question is whether it was a good gaming device or not. The issue was that there wasn’t much support in terms of gaming, and the PlayStation Classic titles list was very limited.

Xperia-PLAY-S..product-1

I owned the Sony Ericsson Xperia Play for about half a year, so I am telling you all this from my own perspective. The phone was good, it just needed more support for gaming. Having a quality gamepad at all times made a huge difference, and I was boss at the few online multiplayer games that were supported. I wish they would have released more successors, as support would have likely improved.

Notion Ink Adam

I wouldn’t take an article serious if it focused on innovating mobile devices and didn’t mention the Notion Ink Adam. Back when Android phones were all the hype and Android tablets were nothing but rumors, Notion Ink made rounds around the internet by showing off the Notion Ink Adam. This pad was built from the ground up to offer a true mobile tablet experience!

The Adam had a larger screen, great specs and a UI that was actually tailored for the larger display it touted. It was a total hit and something we hadn’t seen before. The only reason it failed was that Samsung beat them to the curve when they released the first Samsung Galaxy Tab, which was pretty much a larger smartphone… a very popular one. Cheers to Notion Ink for realizing a UI optimized for the screen is a necessity. And they thought of this way long before everyone else.

NotionInkAdamPixelQiTablet

LG Optimus Vu

When the LG Optimus Vu (LG Intuition for Verizon users) was announced in 2012, super-sized smartphones were starting to become popular; the phablet era was upon us, and LG really didn’t want to fall behind. They also wanted to be unique, though, so they went ahead and decided to go nuts with design.

The LG Optimus Vu was fun and… weird. It stood out from the crowd by featuring a 5-inch display. That’s reasonable, but things got weird when you took a look at the shape of the display. The thing was nearly square!

The panel rocked a 4×3 aspect ratio, which looked very odd and made it so the phone didn’t fit in one’s pocket very well. There were some benefits to it, though. Web browsing is much more natural with this aspect ratio, as you can see much more content at once. Not to mention, phones weren’t very wide back then, and because the LG Optimus Vu was insanely wide compared to the competition, it made for much more comfortable and faster typing.

LG DoublePlay

I suppose everyone was trying to make the whole dual-screen thing happen back in the day. Now it’s LG’s turn and we are taking a look at the infamous LG DoublePlay. This thing had a slide-out keyboard, a feature that was very popular at the time. But that keyboard wasn’t alone. Oh no! LG decided to cram a secondary 2-inch screen right in the middle of it.

As if the phone’s keyboard wasn’t small enough with that 3.5-inch form-factor, they go on and make it unusable by sacrificing precious keyboard space in lieu of a screen that served very little purpose. It was pretty much a glorified customizable shortcut list.

Was it unique? Sure. And it was very much outside the box, which is appreciated. The problem is the idea wasn’t applied well.

LG-Doubleplay

Samsung Galaxy Beam

Taking the large screen experience wherever you go is not easy. Projectors can be bulky and expensive, televisions are definitely out of the question and not always do you want to carry your laptop or tablet around. As a ‘solution’, Samsung came up with the Galaxy Beam, an Android smartphone with an integrated 15-lumen pico projector. It could project a mirror image of your screen at a 640x360p resolution. Not the best quality, but it was nice to have and served its purpose pretty well – especially for a mid-range smartphone.

Ultimately though, this phone concept failed to really catch on.

Samsung-Galaxy-Beam

Zettaly Avy

There’s a clear issue with Android devices when it comes to sound quality. Pretty much no Android product offers a true high-quality sound experience through its integrated speakers. We have a few exceptions that go above and beyond (like the HTC One M9 and BoomSound), but that is only relatively speaking. These dual-speaker handsets offer great sound compared to other phones, but they still pale against full-on speakers.

Enter Zettaly Avy, an Android device which truly focuses on sound. It’s best feature is probably those powerful (and large) 5W stereo speakers, which add quite a bit of bulk to the device, but will sound heavenly. The Avy also sports a 7-inch 1024x600p display, which works very well for watching videos and shows, but the true focus is on sound quality, not video.

It runs Android 4.4 KitKat, so it’s amazingly easy to access all your favorite apps and store your media right into its 8 GB internal storage. You can also use a microSD card, though, just in case that’s not enough. This is really a full-featured Android tablet, with a front-facing camera, microphone, touch screen, HDMI, micro-USB, a 3.5 mm headset jack and more. It even sorts a 2000 mAh battery for when you want to take your music on-the-go!

It’s not exactly the cheapest at $200, but Zettaly gets props for thinking outside of the box. Plus, some of you may really be looking for a quality speaker that needs no other device to operate.

Zettaly Avy Android speaker product kitchen

Samsung Galaxy Note Edge

Now, not all devices that thought of outside the box were unsuccessful or bad. The Samsung Galaxy Note Edge is pure testament of this argument. The over-sized smartphone offered an Edge curved display with added functionality, and it proved to be a hit among techies.

The Edge display was able to showcase app shortcuts, the time, notifications and more. It served its purpose very well and was a handy tool. The only downside is it didn’t get too much support, but the concept was great, and it translated very well into theory. Not to mention, it set a standard for things to come.

samsung galaxy note edge first look aa (1 of 18)

Samsung Galaxy S6 Edge

Samsung figured their Edge screen functionality wasn’t taking off so fast, so they decided to backpedal a bit and make this flexible side screen purely aesthetic with its flagship smartphone. The Samsung Galaxy S6 Edge offers two Edge displays instead of one. They do almost nothing in terms of added functionality, but they sure look gorgeous and very unique. Not to mention, the phone is a beast and the design does help make it a bit easier to hold.

Samsung Galaxy S6 Edge-4

Samsung Galaxy Round

The world has never been more about curvatures than when the Samsung Galaxy Round was announced, in October 2013. The phone’s main selling point was the fact that it wasn’t a black slab, like every other smartphone was. This one had a curve to it, feat which was accomplished by using a flexible OLED display.

The curve really had no functionality, but Samsung swore the phone was more comfortable to keep in your pocket. I guess the ability to roll the device to wake it (while it was laying on a flat surface) was pretty cool. Other than that, making this phone was more abut showcasing their manufacturing abilities and creating different products.

Samsung Galaxy Round Hands On AA  (18 of 19)

LG G Flex

Samsung wasn’t jumping on this round hype alone. LG joined the party by introducing the LG G Flex, a phone that proved to be much more popular than the Galaxy Round. How was it different? Instead of curving from side to side, it curved from top to bottom (mind-blown!).

The phone was great, even if plagued by screen ghosting issues. LG didn’t only implement a flexible screen, the whole darn thing could be bent to a certain extent! To make matters even more unique, the back was made out of this self-healing material that could make slight scratches disappear in a matter of minutes. It was truly out of this world… and the box. It also sparked a continued push into flexible displays from LG that we’ve seen with the LG G Flex 2 and even newer flagships like the LG G4 which features a subtly curved screen.

LG G Flex Hands on AA (6 of 19)

Conclusion and honorable mentions

The Android ecosystem is all about being open, so it’s a pleasure to see manufacturers not losing their innovative touch (even if sometimes they go totally nuts). At least it keeps the market full of options and the ecosystem fresh. It seems Samsung is especially brave about experimenting with their devices, though. Maybe that is part of why they are where they are. They really do have something for everyone.

We wanted to touch on some other devices that didn’t make it to the top list, but definitely deserved at least a mention. The Samsung Galaxy Continuum was another one of those weird phones with a secondary screen, for example. And who can forget the HTC Evo 3D and LG Optimus 3D?

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I also had a love/hate relationship with those phones that had odd keyboards, like the Motorola Flipout, Motorola Backflip, HTC ChaCha and the Samsung DoubleTime (which also had a secondary screen). We can’t forget home phones deserve some love too! Do any of you remember the Motorola HS100? It was pretty much a home phone running the Android OS on a tiny screen.

It would be interesting to hear your opinion on all these phones, so please hit the comments and share your thoughts. Which one is the craziest? Which one is the one you actually like the most? I have to say I am a fan of the LG G Flex and Samsung Galaxy S6 Edge, in terms of innovation and “thinking outside of the box”, and obviously these are the most commerically successful of the phones mentioned above.

4
Jul

Sony starts pushing out update for the Xperia Z3+ in India to fix overheating issues


Sony_Logo_395

Sony has just started rolling out a new update for the Xperia Z3+ in India. This bumps the build number up to 28.0.A.7.24 and comes just a month after the company acknowledged that the integrated Snapdragon 810 chipset was the reason for the devices unexpected overheating problem. Chip manufacturer Qualcomm still hasn’t taken responsibility for the issue, but that hasn’t stopped Sony from rolling out an upgrade to remedy the situation.

gsmarena_001

As usual, the upgrade is being distributed in stages, but if you don’t feel like waiting for a notification confirming that it’s ready for your device to hit your unit, you could always search for the update manually. To do so simply open the Settings app, scroll to the bottom and tap on “About Device”, hit “System Updates”, then select “Check for updates”. Once done, the upgrade will start downloading from Sony’s servers.

Source: PhoneBunch

Come comment on this article: Sony starts pushing out update for the Xperia Z3+ in India to fix overheating issues

4
Jul

Sony’s balloon photo app is now available in Beta on the Google Play Store


Sony’s new balloon photo app is not just another camera app that lets you take pictures and add captions and other designs, well, it is to an extent, but what’s different about this app is that it lets you add thoughts directly to your photos.

The new balloon app is still in beta, and it’s very similar to the voice balloon app the company already have, which lets you add captions to your photos based on voice dictation. Since the app is in beta, it seems Sony are trying to gauge the direction to take this but at the moment you’re able to select previously taken pictures, add and edit text, and drag balloons around the picture.

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You can download the balloon photo app beta for free from the Google Play Store and no doubt this one will be updated with some cool new features as the company decides what they’re going to do with the functionality, but it’s certainly one to keep your eye on.

The post Sony’s balloon photo app is now available in Beta on the Google Play Store appeared first on AndroidGuys.

3
Jul

This is the Nintendo PlayStation that almost was


It might seem crazy today, but in the early ’90s Nintendo and Sony were working together on a video game accessory that’d add CD capabilities to the Super Nintendo Entertainment System. There would also be a separate Sony console that’d play SNES cartridge games and titles for the SNES CD system dubbed the PlayStation. As legend tells it, the deal went sour when Nintendo instead announced a partnership with Sony’s competitor Philips for the optical add-on at the same CES that Sony unveiled its Nintendo-centric PlayStation. The rest is history. What you see above might as well be a unicorn, then.

Reddit user Analogueboy recently posted pictures of what looks like a prototype of the original PlayStation, saying that it was in a box of his dad’s junk. Apparently his pops had worked with someone named Olaf who was employed by the Mario company, who then left the console behind in a box of rummage.

As many have reported, this Olaf could possibly be the founder of Sony Interactive Entertainment, Ólafur Jóhann Ólafsson. That may or may not be true, but as far as we can tell this device isn’t a fake. There’s video evidence below and many more photos at the source link if you want to play detective for yourself.

Filed under: Gaming, Home Entertainment, HD, Sony, Nintendo

Comments

Via: Reddit

Source: Assembler Games

3
Jul

Sony has a new facial expressions selfie technology


sony-selfie-patentSony has just filed a patent for a new selfie technology that can take contentious selfies and pick out the best one for you.

The new technology patent seems pretty weird as it will allow a phone, camera, or Google Glass type device to take many photos throughout the day and night. The pictures are then sent over a secure network to a server that will then process them. The software will detect emotional states being displayed in each photo and apply the appropriate tags.

Users can search for all the happy times during the day or sad ones, etc. All the blank expressions can be deleted. You could also create a timeline of different emotions.

It will even take photos of you during your sleep which could be used to track sleep patterns for better sleep quality, but is also super weird. I really hope sleeping selfies don’t become a thing.

Obviously privacy concerns could be a problem, especially with every photo being sent over the internet to a private server. What do you think of this patent, are you excited or creeped out?

Source: Venturebeat

 

Come comment on this article: Sony has a new facial expressions selfie technology

3
Jul

Best Vodafone Android phones (UK)


vodafone logo mwc 2015  s

Following on from our look at the best that EE has to offer, today we’re browsing though the best Vodafone Android phones on the market. Vodafone is a well-established player in the UK market and one of the longest running without some sort of merger.

The network has been gradually mixing in some home brand production on the same shelves as the staple high-end models, leading to an interesting range of products on offer. The company also has an online outlet store, offering users bargain prices on nearly-new and refurbished handsets.

Don’t miss: Vodafone UK network review (2015)

Let’s kick off our review of the best Vodafone UK smartphones!

#1 LG G4

Vodafone is one of the first UK carriers to offer LG’s latest flagship smartphone. The big talking point with the LG G4 is its improved f/1.8 aperture camera and manual shooting mode to get the most out of your pictures. The inclusion of laser auto focus also ensures that your snaps will always look sharp.

On top of that LG’s latest smartphone packs in a subtly curved QHD display, plenty of RAM and storage space and a big 3,000mAh battery. Although not featuring the very highest-end Snapdragon 810 SoC, we’ve seen that the 808 runs cooler and puts in an equally impressive performance.

The LG G4 is a top of the line flagship in every regard but features a slightly lower price point that the latest Galaxy S6 or One M9. Vodafone is offering the G4 for £0 upfront with a two year £35 per month contract. You’ll need to pay an extra £70 up front for an equivalent 32GB Galaxy S6, which doesn’t feature expandable storage capacity either!

Specs

  • 5.5-inch LCD display with 1440×2560 resolution
  • 1.8GHz Qualcomm Snapdragon 808 SoC
  • 3GB of RAM
  • 32GB internal storage with support for 128GB microSD card
  • 16MP rear camera, 8MP front camera
  • Removable 3,000mAh battery
  • 149.1 x 75.3 x 8.9 mm, 154g
  • Metallic Grey, Red Leather
  • Android 5.1 Lollipop

Read more

Buy now from £0

#2 Nexus 6 and Moto 360

If the LG G4 isn’t quite large enough for you then perhaps you’ll be interested in the Google Nexus 6. The handset is usually offered directly through the Google store with a rather substantial upfront price tag, but Vodafone is not only subsidising the cost of the latest and greatest Nexus, but is also throwing in a Moto 360 smartwatch as well. It’s quite the deal.

The Nexus 6 offers a stock Android Lollipop experience complete with the latest updates. Unlike some previous Nexus devices, the 6 is also sporting some top-of-the-line pieces of hardware, including a QHD display, front facing speakers and a 13MP rear camera with optical image stabilization. The Moto 360 makes for an excellent companion, complete with Android Wear OS to ping your notification directly to your wrist.

Price wise, the bundle can be yours for £0 upfront and £34 per month, making it cheaper than many single handset offers. If this combo doesn’t take your fancy, Vodafone also has a similarly compelling LG G Flex 2 and G Watch R selection for the same price.

Specs

  • 5.96-inch AMOLED display with 1440×2560 resolution
  • 2.7GHz Qualcomm Snapdragon 805 SoC
  • 3GB of RAM
  • 32GB internal storage
  • 13MP rear camera with 5MP front camera
  • Non-removable 3,220mAh battery
  • 159.3 x 83 x 10.1 mm, 184g
  • Midnight Blue
  • Android 5.0 Lollipop

Read More

Buy now from £0

#3 Samsung Galaxy S6 Edge

If you’re looking for a fully equipped flagship smartphone then the Samsung Galaxy S6 Edge is probably the leading choice. With cutting edge processor and camera hardware, wireless charging, and Samsung’s latest curved AMOLED display, there’s no finer example of the industry’s latest hardware.

The least expensive up front contract that Vodafone offers begins at just £9 down, but with higher monthly payments to make up the gap. Contracts for the 64GB model start at £54 per month over two years, or £59 for 128GB of internal storage. There are also options with much more expensive upfront costs and lower monthly fees. Of course, opting for the regular Galaxy S6 model will save you a few pounds per month as well.

Specs

  • 5.1-inch Super AMOLED display with 1440×2560 resolution
  • 2.1GHz Samsung Exynos 7420 SoC
  • 3GB of RAM
  • 32/64/128GB internal storage
  • 16MP rear camera, 5MP front camera
  • Non-removable 2,550mAh battery
  • 143.4 x 70.5 x 6.8 mm, 138g
  • Black Sapphire, Gold Platinum or White Pearl colours
  • Android 5.0 Lollipop

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Buy now from £9

#4 Samsung Galaxy Note 4

I don’t think we can mention Samsung without bringing up the Galaxy Note 4. Still a competitive high-end smartphone, the Note 4 is definitely worth considering if you’re looking for a handset capable of keeping up with your productive self.

As well as high-end hardware and a large vivid display, Samsung bundles the Note 4 with a stylus and series of apps to help you take notes and keep organized.

Vodafone is selling the Galaxy Note 4 for a little cheaper than the Galaxy S6, with monthly contract fees beginning at £39 per month with £0 down. Prices can reach as high as £54 per month if you’re looking for a package with 10GB of data.

Specs

  • 5.7-inch Super AMOLED display with 1440×2560 resolution
  • 2.7GHz Qualcomm Snapdragon 805 SoC
  • 3GB of RAM
  • 32GB internal storage with 128GB microSD card support
  • 16MP rear camera and 3.7MP front camera
  • Removable 3,220mAh battery
  • 153.5 x 78.6 x 8.5 mm, 176g
  • Black Charcoal
  • Android 5.0 Lollipop

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Buy now from £0

#5 Sony Xperia M4 Aqua

Next up in our best Vodafone Android phones list is the Xperia M4 Aqua, which is a good option for those looking to save a few pennies. The handset features a 13MP rear camera, a Snapdragon 615 processing package and Sony’s rather good software features, which is great for everyday use and snapping the occasional good looking pic.

This M4 Aqua is not just a solid mid-ranger, but it also sports IP68 rating for resistance to dust and water, a feature usually reserved for Sony’s high-end models. However, the 2,400mAh is perhaps not ideal for the very heavy user.

Vodafone is selling the M4 Aqua starting at just £22 per month with £0 and is throwing in a free wireless speaker to sweeten the deal.

Specs

  • 5-inch LCD display with 720×1280 resolution
  • 1.5GHz Qualcomm Snapdragon 615 SoC
  • 2GB of RAM
  • 8GB of internal memory with up to 128GB microSD card
  • 13MP rear camera, 5MP front camera
  • Non-removable 2,400mAh battery
  • 145.5 x 72.6 x 7.3 mm, 136g
  • Black or White
  • Android 5.0 Lollipop

Read More

Buy now from £0

#6 Vodafone Smart Ultra 6

Vodafone Smart Ultra 6

Perhaps a surprise entry in our best Vodafone Android phones list is the home brand Smart Ultra 6. Well, technically the Smart Ultra 6 is not a proper white-box product, instead it is a re-branded ZTE Blade S6 Plus.

Despite the low £125 price tag, the handset features a 1080p 5.5-inch display, 13MP rear camera, competitive Snapdragon 615 processing package and 16GB of storage. Perfect for the day to day demands of a daily driver.

The handset is a ludicrously good deal at just £125 with a PAYG SIM, but Vodafone also has the phone available on contract for £17 per month for two years. That will net you 500MB of data, 500 minutes and unlimited texts.

Specs

  • 5.5-inch LCD display with 1080×1920 resolution
  • 1.5GHz Qualcomm Snapdragon 615 SoC
  • 3GB of RAM
  • 16GB internal memory with up to 64GB with a microSD card
  • 13MP rear camera, 5MP front camera
  • Non-removable 2,400mAh battery
  • 154 x 77 x 8.35mm, 159g
  • Grey
  • Android 5.1 Lollipop

Read More

Buy now for £125 PAYG

That’s it for our look at the best Android phones available on Vodafone UK. Don’t miss: Vodafone UK network review (2015)

2
Jul

Road to 4K: Do we need it? And who will be first?


LG G3 display close up 710px

The question of whether we need 4K (Ultra HD) displays on a smartphone has been raised in many discussions and the answer is usually that we don’t, as 4K is beyond what the typical eye can see. Yet the smartphone market is progressing at such an advanced rate that the question should be a case of when – and not if – 4K (UHD) displays become truly portable.

I vividly recall a conversation I had with a few colleagues early last year, that turned into debate about whether Quad HD would ever become a reality. Yet now, less than 18 months later, the industry already looks to be moving past QHD.

Both Samsung and LG have introduced QHD screens in their smartphones, while other manufacturers don’t seem to be showing as much interest. With that said, there are still plenty of manufacturers that strive to be the first to reach 4K UHD. Let’s take a look at who is most likely to make the first 4K phone and the benefits and drawbacks that moving to such high resolution will bring.

Display panel manufacturers

Before we can consider who will be first, we need to consider which display manufacturer is capable of producing a 4K smartphone display. There are several major LCD manufacturers, who create displays for everything from smartphones and tablets to automobiles and navigational equipment, but here’s the few that are most likely to be involved with the production of a UHD smartphone display.

Samsung Display

samsung logo x x mwc 2015

The name really speaks for itself; the company is one of the world’s leading display manufacturers and supplies displays to many of the world’s leading electronics manufacturers, including Apple. Samsung Display has already produced Quad HD Super AMOLED displays – which are used in both the Galaxy Note 4 and the Galaxy S6 – and also has the world’s first dual-curved smartphone in the Galaxy S6 Edge (which also uses a QHD Super AMOLED screen).

LG Display

lg logo mwc 2015 c 2

Better known for its TV display heritage, LG Display provides most of the panels used in LG smartphones, including the stunning Quad HD Quantum Dot Display used on the LG G4. Its display technology is also used in other smartphones. It’s worth noting that LG Display has been the world’s leading large-sized LCD manufacturer for the past four years and, in 2014, the company accounted for 26.7 percent of the market for displays measuring 9.1 inches and above (closely followed by Samsung, who had 20.2 percent).

Sharp

Sharp Aquos-10

Sharp has a long and proud history in displays, beginning with its first television sets way back in 1953. The manufacturer produces screens of all sizes and owns the only 10th generation LCD manufacturing plant on the planet. In 2010, it struck an agreement to produce displays for Samsung and it can also count Apple and other OEMs amongst its customers. In 2014, the company recorded 2.8 percent of the large-sized LCD market and it has already shown off the world’s first 4K smartphone screen (more on that below).

Innolux

innolux

The Taiwanese company is relatively young, having only been founded in 2003 before being publicly floated in 2006. In March 2010, the company in its current state was founded through the biggest merger in the flat panel display industry, when Innolux, Chi Mei Optoelectronics and Toppoly Optoelectronics merged. In 2014, Innolux was the third largest producer of large screen displays with 17.8 percent of total shipments including supplying panels to Samsung, LG, Sony and providing most of the screens used in Toshiba, Sharp (where it is equal to Sharp itself), Panasonic and Phillips devices.

AU Optronics

AUO's 4K Curved Ultra HD TVs

AUO’s 4K Curved Ultra HD TVs

AU Optronics (AUO), the second Taiwanese manufacturer on our list supplies several manufacturers including Samsung, Sony, Toshiba and several Chinese manufacturers (including HiSense, Konka and Haier). With several smartphone players amongst its customers, AUO would have plenty of potential buyers if it developed a 4K smartphone screen. In 2014, the company controlled 16.8 percent of the large LCD market and provided a large amount of the displays used in Sony devices measuring 9.1 inches or more.

Japan Display

Japan Display's 4K Tablet Display

Japan Display’s 4K Tablet Display

Japan Display Inc (JDI) is the youngest company on the market, having launched only on April 1st 2012 through the government-backed merger of the loss-making display divisions of Sony, Toshiba and Hitachi. JDI was created specifically to manufacturer small and medium sized displays for mobile devices and has the largest production capacity of LTPS LCD displays in the industry.

Benefits of 4K

There are many benefits to using 4K on smartphones, both immediate and in the future. The key benefits and reasons to use 4K in smartphones are the knock-on effect and the benefits to virtual reality.

Virtual reality

Virtual reality may seem like something that belongs in the movies but over the past year, we’ve seen a new breed of virtual reality devices, which are powered by smartphones. Samsung’s Gear VR range uses the company’s next-generation handsets (the Note 4 and Galaxy S6) as the display in a virtual reality headset and this trend looks like one that might be followed by other manufacturers.

Using 4K on a smartphone would offer more pixels for virtual reality to work with; the current smartphone market plateaus at Quad HD and while the experience is certainly immersive, the higher resolution offered by 4K would mean an even better experience.

Packing millions of pixels into a smartphone display would also mean colours and vibrancy are improved, resulting in an overall better VR experience. Virtual reality might still seem like a concept at times, but with smartphones ever developing, it’s only a matter of time before it becomes an integral part of our daily lives.

The knock-on effect

The Idol 3 is only $250 and yet has a 1080p display.. an example of the knock on effect at work?

The Idol 3 is only $250 and yet has a 1080p display… an example of the knock-on effect at work?

Arguably the biggest reason for manufacturers to go to 4K on their smartphones is the knock-on effect; as 4K Ultra HD panels become affordable at a smaller size, the cost of panels with Full HD and even Quad HD would reduce dramatically. As a result, manufacturers would be able to use these panels in handsets where, previously, this wasn’t possible due to the cost.

Affordable for all…

The knock-on effect is not just with the display, as 4K on smartphones would mean advanced processors are being used in flagships. As a result, all components that are currently used in flagships would reduce in price and instead of being limited to just premium devices with a high price tag, they would be affordable enough to be used further down the smartphone chain. As a result, the knock-on effect of 4K would mean the entire smartphone industry advances ahead of where it currently is.

Those are some of the big benefits of 4K on smartphones, but what about the potential pitfalls? What do manufacturers need to watch out for and is 4K on smartphones even technically possible?

Pitfalls of 4K

There are three perceived major pitfalls to using 4K on smartphones – battery life, cost, and lack of available content – and I personally believe that the design factor will also be a concern when considering 4K smartphones. Let’s take a look at these in more detail:

Battery life

The biggest concern with using 4K on a smartphone is an issue that affects all smartphones and doesn’t just apply to Ultra HD: battery life. Although mobile technology has advanced considerably over the past few years, battery technology hasn’t followed suit and one reason that manufacturers are avoiding even Quad HD resolution is the additional strain on the battery from powering those extra pixels.

The current crop of Quad HD enabled smartphones feature battery capacities between 2,550mAh and 3,300mAh and these provide on average, between 10 and 40 hours battery life depending on usage. Something I’ve personally noticed is that using Quad HD displays at full brightness – which is really the only way to enjoy the next-generation display and resolution – can reduce battery life by half, and with Ultra HD displays, the temptation will likely be to use the display at full brightness wherever possible, to make the most out of the next-generation display.

Powering an Ultra HD display will require more than just the display itself as next-generation processors will be needed to power the display in the most effective manner. Alongside the cost factor (which we’ll look at below), these may also draw more power and the effect on battery life is likely to be impacted even further.

Cost

The smartphone industry has followed a predictable trend over the past decade; at first, smartphones were very expensive with a small feature set and then as technology advanced, the cost of components and handsets themselves reduced considerably.

Over the past eighteen months, we’ve seen a trend where smartphones are currently rising in cost and this looks set to continue as the feature set of premium flagship handsets becomes more advanced. Consider the cost of the Galaxy S6, Galaxy S6 Edge, the Apple iPhone 6 and iPhone 6 Plus as outlined in the table below:

Storage iPhone 6 iPhone 6 Plus Galaxy S6 Galaxy S6 Edge  
16GB $649 / £539 $749 / £619 N/A N/A
32GB N/A N/A $699 / £599 $849 / £ N/A
64GB $749 / £619 $849 / £699 $799 / £660 $949 / £760
128GB $849 / £699 $949 / £789 $885 / £730 $990 / £899

Samsung’s flagship Galaxy S6 Edge has a starting price of $849 for the base 32GB model, which rises to $990 for the 128GB model and makes the Galaxy S6 Edge the highest-priced flagship on the market to-date. This handset comes with real innovation – the dual-edged curve makes the Galaxy S6 Edge the true flagship – but if the same handset were to sport Ultra HD resolution and next-generation internals, the price could conceivably increase by $200-$300, if not more.

Based on historical trends, it could take two years for Ultra HD to become truly affordable for smartphones and even then, it might take a year or two extra before it’s widely used on all smartphones. By way of comparison, the LG G4 also has a Quad HD display but can be had for approximately $699 and the varying price is down to the difference in materials and design.

As mentioned above, battery life would also need to be improved and innovation in battery technology may result in increasing the cost of a 4K smartphone further. As a result, it’s possible we could see 4K smartphones cost upwards of $1000 when they are first introduced to the market and this could make them inaccessible to most, if not all, consumers.

At present, 4K Ultra HD televisions can be purchased for as little as £400 (approx. $600) in the UK but no more than two years ago, these retailed for upwards of £2000 (approx. $3000). The drastic reduction in the cost of a 4K TV suggests that 4K smartphones would initially be higher priced but reduce in cost as more manufacturers explore the use of next-generation displays.

Lack of 4K video

4K televisions may have been around for a few years but the available 4K content doesn’t currently reflect the wide availability of 4K TVs. In the UK at least, broadcasters are yet to adopt the next generation standard and on more than one occasion, I’ve overheard discussions where consumers opt not to go for a 4K TV as the available content doesn’t reflect the cost of said TVs.

Producing content in 4K requires advanced equipment and an overhaul of existing infrastructure. Currently, broadcasters see very little reason to bare the cost of these upgrades as consumers themselves see very little appeal in 4K and this cycle could result in a stunt in growth and innovation.

The introduction ­– and adoption – of 4K on smartphones could provide the boost necessary to tempt media companies into making more 4K content. However, it’s also possible that manufacturers investing in 4K on mobile devices could find that consumers themselves have little interest in it.

The design factor

This is a pitfall to 4K that I personally believe should also be taken under consideration: the design factor. Smartphone design has followed the trend of handsets becoming smaller and thinner before displays became larger and larger; the current crop of handsets suggest that displays measuring between 4.7 and 5.2 inches are the plateau for a normal smartphone with displays between 5.5 and 6.5 inches indicating a phablet device.

OEMs currently follow one of two design strategies: go as thin as possible – like the flagship Huawei P8 which measures just 6.4mm thick – or go stylish with as many features as possible – like the curved HTC One M9 or the LG G4  which measures between 6.3mm and 9.8mm thick. The introduction of a 4K smartphone along with the extra battery capacity needed and the advanced internals could result in an impact on the possibilities of design. Could manufacturers like Samsung bring a handset that is as slim and feature-packed as the Galaxy S6 or dual-curved like the Galaxy S6 Edge and still incorporate an Ultra HD display, bigger battery and next-generation internals?

Do we need 4K on smartphones?

A couple of years ago, we may have asked the same question about Quad HD and before that, even about Full HD. 4K definitely has both major benefits and major pitfalls that OEMs will need to consider and evaluate before introducing a 4K smartphone, but the question of whether we need 4K is different to both Quad HD and Full HD.

The minimum density the human eye can see without being able to discern pixels is 350 pixels per inch density, which is slightly higher than Apple’s Retina Display on the iPhone 6, which offers 326ppi pixel density.

  Resolution Screen Size
HD Ready 1280×720 4.196 inches
Full HD 1920×1080 6.294 inches
Quad HD 2560×1440 8.394 inches
Ultra HD 3840×2160 12.588 inches

Reverse calculating the density leads us to the figures in the table above, which suggest that a Full HD screen measuring 6.294 inches is the point at which the average human eye stops discerning individual pixels. For Quad HD resolution, the display size increases to 8.394 inches – like the QHD display on the Galaxy Tab S 8.4 – and for Ultra HD, this increases further to 12.588 inches.

Considering the trends we highlighted earlier in the design factor, a 4K smartphone measuring 5.0 inches would result in a pixel density of 881ppi – almost three times as much as the human eye actually needs – while a phablet measuring 6 inches would result in a pixel density of 734 pixels per inch (which is far above anything on the market at the moment).

The average human eye doesn’t need anything above Full HD resolution in a 5-inch phone, but the market has already moved significantly past this threshold. Likewise, bar some major technological obstacles (battery consumption, insufficient processing power), it looks like the industry will adopt 4K. To answer the question, we probably don’t need 4K, but the electronics industry rarely settles for “good enough,” so it looks like we’re going to get it anyway.

4K – who will get there first?

Now we know everything there is to know about 4K, the question becomes who will be first to market. Based on past innovation in the market, there are just a handful of companies who would be able to successfully bring a commercially viable 4K smartphone to market.

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The most obvious of these are the two Korean manufacturers – LG and Samsung. Both companies have sibling divisions focusing on display technology and between them, they supply over 50 percent of the LCD panels used in consumer electronics today. LG was the first mainstream OEM to bring a Quad HD display to the market – the LG G3 – followed a few months later by Samsung with the Note 4.

Moving on from the big two and we come to two Chinese manufacturers: Huawei and Xiaomi. Speaking at the IFA 2015 GPC last month, Paul Gray – a Principal Analyst at IHS-DisplaySearch – quoted research that suggested 17 percent of all 4K televisions this year would be sold in China. The demand for technology in an ever-advancing market suggests that both of these manufacturers could be instrumental in bringing the first Ultra HD smartphone to market.

Huawei Tour of China 2015

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During our trip to China in January, Huawei confirmed that it had no current plans to adopt Ultra HD on smartphones due to the perceived cost to battery life but the company also revealed that it is looking into next-generation battery technology. Innovation in battery would solve the perceived cost of features over battery life and could mean that Huawei finally adopts displays above Full HD.

Rival Chinese manufacturer Xiaomi is also worth a mention as a potential candidate to launch an Ultra HD handset, but this seems less likely as the company focuses on bringing devices at an affordable price. While some of their handsets may be higher priced than the company’s ARPU (Average Revenue Per Unit), it’s unlikely Xiaomi could introduce the first 4K Ultra HD smartphone and still make it affordable enough.

Last on this list is Sharp and we’ve saved this until the end for good reason – the company appears to be working on the first 5.5 inch Ultra HD on the market, though the Japanese company never officially confirmed its existence. The screen boasts an eye-watering 806 pixels per inch density and is expected to go into mass production next year. Rather tellingly, Chinese manufacturers are being suggested as amongst the first customers for the advanced smartphone display.

This information suggests that the first commercially available 4K smartphones will launch towards the end of 2016 or in early 2017. Based on current smartphone launch cycles, if Samsung and LG were first, then we could see next year’s Galaxy Note or LG G flagship offer Ultra HD but it’s more likely that the Consumer Electronics Show in January 2017 will be our first glimpse of a 4K smartphone.

4K – the conclusion

Talking to the BBC about Sharp’s new 4K smartphone screen, analyst Tim Coulling from Calasys suggested that the perceived benefits of upgrading from 2K to 4K are minimal:

“At a certain point, the improvements get less visually stunning. Once you jump from 2K to 4K, you’re going to struggle to tell the two images apart even if you have perfect vision.”

However, while this will certainly apply to smartphones, I personally think the benefits of using Ultra HD on a tablet would be more apparent. My thoughts are that Quad HD will suffice on any device up to 7 inches in size and Ultra HD should be limited to tablets measuring 7.1 inches or more.

Using this as an example, a Quad HD device measuring 7 inches would offer approx. 420 pixels per inch density (which is considered great by smartphone standards), while an Ultra HD display on a tablet measuring 8 inches (like the Galaxy Tab S) would offer 550ppi, which is slightly higher than the 533ppi density offered by the Quad HD display on the LG G4.

Smartphone displays have evolved drastically over the past two years, but while we’re able to get pixel densities in excess of 500 on a smartphone, the same can’t be said for the tablet market. As an example, the Retina Display on the iPad Air 2 offers 264ppi density while the Quad HD display on the Galaxy Tab S 10.5 offers 288ppi density – both of these are below the human eye threshold and offer an experience that is visibly worse than their smartphone counterparts. Increasing to Ultra HD would result in pixel densities of 454 and 419 respectively, which would bring tablets beyond the point at which the human eye can notice pixels.

It’s just a question of who’s gonna be first…

As compelling an argument the numbers make, the fact that Sharp have a Ultra HD smartphone panel in the making suggests that 4K and beyond will become reality sooner rather than later. Whether we need them or not is a debate that will be contested for years to come, but 4K on smartphones is soon to be reality; it’s just a question of who will be first.

Who do you think will be first? Do you think we need 4K on smartphones? Let us know your views in the comments below.

1
Jul

Sony Xperia Z4 tablet review: a great device saddled with a terrible dock


Xperia Z4 Tablet

Sony’s tablets have quietly been getting better over the years. Prioritizing refinement over dazzling new features, the Xperia Z2 Tablet and Z3 Tablet Compact were two of 2014’s best. The Xperia Z4 Tablet is the direct replacement to the Z2, and Sony has ticked off all the right checkboxes in creating it. With its slim profile, super-high res display and all the latest chips inside, it looks like a dream on paper. Does it live up to expectations?

Hardware

Xperia Z4 Tablet

As is par for the course with Sony devices, the Z4 doesn’t deviate wildly from the design of its predecessor, but that’s not a huge problem. The Z2 was thin, light, fast and waterproof; the Z4 is thinner, lighter, faster and… waterproofer. We’ve seen this basic blueprint in some variation since early 2013, which makes the Z4 a fairly anonymous slab of plastic and glass.

That’s not to say there’s been no improvement since the last model, though. The Z4 is a noticeably smaller tablet, with slimmer bezels cutting its footprint down significantly. It now measures 6.57 inches tall (versus the Z2’s 6.8), and a clean 10 inches wide. The reduction in width represents a big step forward. Sony’s trimmed about half an inch from the Z2, which makes the tablet much easier to hold given the screen’s 16:10 aspect ratio.

Although the dimensions have changed a bit, the only real “wow” factor here is the weight. The LTE version I tested is just 393g (0.87 pound). For context, the Z2 weighed 439g (0.97 pound), and the cellular iPad Air 2 is 444g (0.98 pound). Now this may sound stupid, but the Z4 is almost too light. Something about the lack of density makes me scared that if I’d drop it, it’d shatter into tiny pieces. The tablet’s lack of heft and matte black plastic back just don’t feel reassuring when compared to the iPad’s aluminum or even the Nexus 9’s soft-touch plastic.

Sony has changed a few things along the edges of the device, the most obvious being the removal of the Z2’s magnetic charging pins and IR blaster. It’s also moved the micro-USB port over to the right side, and has managed to waterproof things sufficiently to negate the need to hide it behind a covering. Not having to deal with a fiddly piece of plastic every time you want to charge your tablet is a big plus. There is still one flap necessary to achieve the Z4’s IP65/68 water- and dust-resistant ratings, but it only conceals the microSD and SIM slots. Given how unlikely you are to swap out either with any regularity, it’s really not a big deal.

Internally, you’re getting everything you’d expect from a 2015 tablet. A Snapdragon 810 chip with 3GB of RAM; a 10.1-inch, 2K panel; 32GB of storage expandable via microSD; a 6,000mAh battery; and the usual selection of connectivity options like WiFi, Bluetooth, NFC and, if you plump for the cellular version, Cat 6 LTE. What does all that mean? Well, as you’d expect, Sony stuffed the fastest components it could find into its flagship tablet, but there’s nothing spectacularly exciting or new here.

Before we move on, a quick diversion: The first tablet Sony gave me failed its waterproofing test. Although there was no visible damage, some water had clearly entered into the display, as the tablet was receiving ghost touch inputs. The second tablet I received passed the same test with flying colors. Sony assures me that this was a pre-production unit, and that the issue is not widespread. As I’ve never had any problem with Sony’s waterproofing before, I’m inclined to believe the explanation. For full transparency, though, it needs to be noted.

Display and sound

Xperia Z4 Tablet

It’s been some 16 months since I first laid hands on the Z2. Its 1,920 x 1,200 display still holds up as one of the prettiest I’ve ever seen, so much so that I wouldn’t have complained that loudly if Sony had just stuck with it for the Z4. It hasn’t, of course, instead opting for an all-new 2,560 x 1,600 panel, which is utterly gorgeous. It uses the same Triluminos tech as the Z2, but ups both the pixel density and the maximum brightness. Blacks are deep; viewing angles are perfect; and colors are rich without being gaudy.

This is a gorgeous display, until you take it outside.

I struggled to find anything I disliked about this screen. Until, that is, I ventured out into my garden, put on an episode of Orange is the New Black and attempted to take advantage of a rare moment of London sunshine. The display is plenty bright enough, but thanks to the Z4’s hyper-reflective glass, I had to shift the tablet around a lot to try and get a view unhampered by reflections. The Z2 had the same problem, and that nothing was apparently done to improve things is saddening.

Another cause for concern comes in the form of the subpar stereo speakers mounted on either side of the display. The audio they pump out is tinny and distorted, especially at higher volumes. I could make a dozen comparisons, but here’s one that should illustrate just how bad things are. My iPhone 6’s tiny speaker offers better bass response, cleaner mids and highs, is less distorted at every volume level and ultimately goes louder. To state the obvious, the iPhone is not a paradigm of high-fidelity audio, and is easily bested by other smartphones like HTC’s One M9.

Given the Z4 is a 10.1-inch tablet with a killer screen, the poor speakers feel like a big oversight. Whether that’s a huge issue for you, though, really depends on where you’re going to be using the tablet. Generally, if I want to watch or play something on a tablet, either I’m out of the house or the TV is taken. Because of that, I’m almost always going to be using headphones anyway. If you’re likely to use a tablet in place of a TV or laptop, though, the audio quality might be a dealbreaker.

Software

The Z4 comes with a modified version of Android 5.0.2. Sony can have a pass from me on not including Google’s latest and greatest version, given that 5.1 wasn’t publicly detailed until after the tab was announced. That said, the custom Xperia interface hasn’t really moved forward over the past year, despite Android changing massively in the same time.

All of Sony’s additions are still present, such as the “small apps” feature, which lets you float a little calculator, browser, calendar, et cetera over regular applications, but virtually none of the Material Design tweaks that came with Android Lollipop have been integrated. The pop-up app drawer, the Google Now tab to the left of the home screen — it’s all missing, leaving the same distinctly dated experience as found on past Xperias. The only meaningful change from the design we saw last year actually came to the Z2 with its 5.0.2 update: The multitasking menu now offers large panel previews in place of the tiny row of horizontally scrollable icons.

I really don’t see much of a problem with Sony’s home screen changes. All the apps on the tablet are going to be up-to-date, and the software experience here represents Android skinning at its least offensive. One thing I do take issue with is all the apps that come preloaded with the Z4. The total number of Sony-specific software is comfortably into double figures, along with a slew of third-party apps. If I want Microsoft Office, Garmin Navigator or AVG AntiVirus, I’ll download them myself. At least all the third-party software can be uninstalled, as can some of the Sony stuff.

About those Sony apps: They’ve changed a little from previous offerings, with “Walkman” and “Movies” making way for “Music” and “Video.” Unless you’re in love with Sony’s ecosystem, though, you’re unlikely to make much use of either. Virtually all Sony’s solutions are duplicated by either the suite of Google apps that comes with Android or well-known third-party apps. It’s purely a matter of preference, and mine is always with Google’s and other’s efforts. There is one notable outlier, one thing that Sony has going for it: PlayStation Remote Play.

Remote Play

Xperia Z4 Tablet

Because I’m an avid gamer and a PlayStation 4 owner, the Remote Play feature, which lets you stream your PS4 from anywhere with an internet connection, proved very useful. I’m one of roughly 27 people who bought a PlayStation Vita, and have played with Remote Play a fair amount. The experience on the Z4 tablet is far superior, thanks largely to the fact it has a good WiFi chip and supports real controllers. Setup is simple: Make sure you’re connected to a WiFi network; insert your PSN ID; pair your DualShock 4 controller via Bluetooth; and away you go. So long as you allow your PS4 to do so in the settings, it’ll wake itself up from Rest Mode to let you play.

As you’d expect from any game-streaming setup, how well things work depends a lot on the strength of the networks your PS4 and tablet are connected to. My console is hooked up to a solid (70 Mbps down, 30 Mbps up, 12ms ping) network via Ethernet, and when my tablet was on the same network, things were virtually flawless. Graphically, things are a tiny bit softer than when you’re playing on your TV, but input lag was low enough that I could successfully play (almost) any game I tried. That “almost” comes from my attempt to play Ultra Street Fighter IV. It’s a game I’d rather play with a wired arcade-style setup than a wireless controller anyway, so even the smallest amount of lag is too much for me to cope with. Other twitchy games like Hotline Miami 2 and Resogun worked just fine.

What can you do on a lesser connection? Quite a lot. My second setup (30 Mbps down, 7 Mbps up, 25ms ping) made Resogun a bit of a chore — it felt something like playing online co-op — but I managed to steer my beloved AFC Wimbledon team to a second successive Premier League title in FIFA 15 with no trouble.

Buoyed on by my success, I tested Remote Play with the worst connection available to me — the rather spotty LTE signal in my bedroom. With 5 Mbps down, 2 Mbps up and a 50ms ping, it’s very close to the bare minimum requirements Sony lists (5 Mbps down, 1 Mbps up). Performance took an expected hit, but much like using the PlayStation Now streaming service on a poor connection, if you pick your game, it’s still feasible. After swearing at FIFA 15 due to both lag and visual artifacts, I went with Telltale’s Game of Thrones — basically a choose-your-own-adventure book with some quick-time events. Despite the aforementioned artifacting and some occasional stutter, it was totally playable.

Using Remote Play to stream video is feasible, even over LTE.

So here’s a fairly new, basically unannounced Remote Play feature. Due to licensing reasons, you’ve never been allowed to use apps like Netflix and Amazon Instant Video remotely. But Sony recently added a Media Player to the PS4, and there are zero restrictions on streaming it. If you have a hard drive or a USB stick connected to your console, you can basically use Remote Play to access any video you have from anywhere in the world. I tested it out with a Louis CK standup special and it worked like a dream even on my middling connection setup. Input lag isn’t an issue if you’re just watching a video, so streaming over cellular was entirely possible, if a little stuttery on occasion. You can also control the system with an on-screen overlay, which is no good for games, but works just fine for the Media Player.

I’m aware that streaming movies and TV shows absolutely wasn’t what Sony had in mind when it introduced Remote Play. If you’re the type who has a 2TB drive full of videos, though, it’s a really simple way to access that library from anywhere in the world. The fact that I don’t need to remember to leave my PC on to play media remotely (as I do with Plex) is a big plus as well.

Keyboard dock

Xperia Z4 Tablet

In the UK, Sony will not sell you a Z4 without an accompanying keyboard dock. While it’s unclear if that’ll be the case in the US, the fact that it’s bundled with every tablet here means I pretty much have to talk about it. Long story short: I really don’t like the thing.

The keyboard dock connects wirelessly, with the tablet simply held in place by rubber inserts in a slot above the keys. The slot is hinged so you can change the angle of the screen a little, but not enough to ever make it as comfortable as using a notebook. In fact, when tilting the hinge as far back as possible, the weight of the tablet meant that it constantly toppled over on my lap. The keys themselves are well-spaced (for a 10-inch format, as least), and offer a decent amount of travel, but are squidgy enough that typing feels thoroughly unsatisfying. I managed to bang out about half of this review using the dock before giving up and switching to my laptop.

Putting the dock’s deficiencies to one side, Android as a notebook OS is just a bit of a mess. Key apps that I use daily aren’t optimized for tablets, let alone laptops, and there are problems with keyboard input. For example: Hangouts recognizes a press of the Return key as “send message.” Messenger and Slack see it as “start new line.” That means you have to touch the send button on the screen for every message. It’s just not a consistent experience. You’ll also run into applications that force portrait mode in their splash screen (hi, Spotify), and true multitasking is always out of the question.

Sony tried to mitigate these problems by adding something like Windows’ Start Menu to its build of Android. With the keyboard attached, tapping the bottom-left corner of the home screen opens a small pop-up with shortcuts to recently used apps and the “Small Apps” mode. You’ll also see a row of icons where you can pin your choice of applications, making switching between productivity apps pretty easy. It’s well-done, but it doesn’t really make up for Android’s other shortcomings as a notebook OS.

Camera

Xperia Z4 Tablet

I don’t think I’ll ever understand the daily horde of tourists wandering around London snapping photos with enormous tablets. These people do exist, though, and thanks to them I had to swallow my pride to head out of the office and do the same.

As far as I can tell, the Z4’s rear-mounted 8.1-megapixel camera is no better than the subpar one found on last year’s model. If you’re into your photography, you’ll find the photos it takes are often disappointing. So much so that after a few days, I became stupidly happy whenever I managed to capture a decent image, like I’d developed a rare photographic form of Stockholm syndrome. There’s a general softness to all the images, something that’s especially noticeable when you try and take a close-up shot. Colors are reasonably accurate and the software does a good job with white balance, but subpar low-light performance really limits you at nighttime.

People shooting photos with a tablet are unlikely to care as much about image quality as I do, so the fact that this takes passable photos most of the time may be enough. At least the camera app itself is good. It’s unique to Xperia devices, and it’s easy to navigate and start shooting. Like Sony’s standalone cameras, the default mode is called “Superior Auto.” It’s reasonably efficient, taking OK images most of the time. Manual mode offers up more controls. Each shot will be more of a hassle to get right, but if you know what you’re doing, the results will be better than in auto mode.

The app also integrates gimmicky things like “Face in picture” mode, which uses both front and rear cameras simultaneously, and “AR Fun,” which adds virtual objects like dinosaurs to your scenes. The latter is sadly not as enjoyable as the name promises. A more useful add-on is the option to jump to third-party services like Evernote before you even take a photo. This is essentially just a deep link into an app. Instead of taking a photo of a bill or a business card, and sharing it, you can click “Evernote” and jump directly into Evernote’s photo tool. This offers a better interface for the task, and (sort of) saves you a step. It’s a tiny thing (that’s been done before), but I still find it useful.

Although the main camera was apparently forgotten, the front-facing shooter has been given a lot of attention. As I frequently use tablets for Skype, the upgrade to a 5.1-megapixel sensor is welcome, and the camera was more than good enough for video calling. It’s got a wide-angle lens so you can comfortably fit two people in frame without squeezing in, and it does a good job of boosting brightness in dark rooms without making the image too grainy. According to the person on the other end of my test calls, the built-in microphone was a little on the echoey side, but all told, it beat my laptop in terms of fidelity. If I had to force a complaint, it would be that Sony’s image processing is on the strong side. In some of my selfies I look kind of like I’ve applied a little too much foundation and/or blush.

I would be remiss to talk about the front-facing cam without mentioning AR Mask, a Sony add-on that replaces your face with a lion’s, a gorilla’s or even another human’s. Although it’s a vaguely impressive tech demo, the results are terrifying and terrible, especially when you choose one of the human faces, or add your own. Try to erase this from your memory:

AR Masks are terrifying

Performance and battery life

I’ve got a couple of Snapdragon 810-powered devices lying around, but this is the first I’ve tested that pairs Qualcomm’s best with such a high-res display. It didn’t take long for the Z4 to dispel any fears that pushing so many pixels would cause things to slow down. It shines everywhere you’d expect a flagship to shine. Graphically intensive games were smooth and unmarred by slowdown or stutter. After 50-plus hours of testing, I didn’t find a single game or app that slowed the tablet down. Yes, individual apps occasionally throw up issues, but while it’s frustrating, it’s difficult to blame Sony for that. I’m not sure if a supercomputer could help Chrome for Android handle the most complex of websites.

Sony claims you’ll get 17 hours of video playback from the Z4, and from our tests, that’s not too far from the truth. The Z4 managed almost 15 hours of continuous video while syncing Twitter every 10 minutes over WiFi. That’s pretty damn impressive given the battery is exactly the same size as last year’s model, and the same test drained the Z2 in just eight hours.

In real-world use, I found battery life to be similarly good. I used the tablet as my primary device for an entire day — we’re talking 12 hours of Spotify playback, instant messaging, Twitter gazing and intermittent writing, followed by a couple hours of Netflix to wind down. At the end of that marathon, it was still comfortably above 40 percent. Battery life really took a hit when gaming, using Remote Play and making Skype calls, but the Z4 is easily competitive with everything else on the market when it comes to endurance.

The competition

This is where things get a little confusing. Depending on where you live, the Z4 may arrive bundled with a keyboard dock. The decision in your territory will severely impact what it’s competing against. In the UK, Sony only sells the Z4 with 32GB of storage and a bundled keyboard dock. This appears to have ramped up the price considerably.

The basic WiFi model costs £499 ($785), and the LTE model will set you back £579 ($911). Local taxes and relative currency strengths make those dollar conversions somewhat pointless, so here’s the (inevitable) iPad comparison to illustrate what that means in real terms. Apple doesn’t sell a 32GB iPad Air 2, but it does sell 16GB and 64GB variants. In the UK, they come in at £399/£499 (16GB WiFi/LTE) and £479/£579 (64GB WiFi/LTE). Basically, because of the bundled keyboard dock, Apple’s tablets are cheaper than Sony’s. It’s rare that you can say Apple is winning on value.

Things get worse when you add Android tablets into the equation. Take HTC’s Nexus 9 as a starting point. It has a slightly smaller display, a less-powerful Tegra K1 processor, and no microSD slot, but it hums along nicely and is guaranteed to be running the latest version of Android, at least for the foreseeable future. The Nexus 9 is far less costly then the Z4, and offers a functionally comparable experience, with the main missing feature being Remote Play. Samsung’s excellent Tab S can also be found for cheaper, as can virtually every other tablet on the market, at least while Sony insists on this bundling idea.

Personally, I want my tablet to be a tablet and my laptop to be a laptop. If you’re actually looking for something that can do both, though, there’s a reason that 99 percent of hybrids run Windows. Microsoft’s OS is simply better-suited to the task, even at the low-end range. You can pick up a 64GB Surface 3 with a keyboard for $629, or the 128GB version with double the RAM for $729. There are loads of other alternatives out there, both cheap and expensive.

Wrap-up

Xperia Z4 Tablet

If Sony sells the Z4 without a bundled keyboard dock in the US — the company has not responded to my request for comment on the matter– then it’d be easy to recommend this to anyone looking for an Android tablet. Yes, it has shortcomings — namely woeful speakers and a reflection-loving display — but there’s a lot to love here. This could be the perfect tablet for you. It’s light, thin and more-than powerful enough. It offers PS4 Remote Play, and it’s waterproof. I’ll update this review if and when Sony makes its US strategy public. But for now, with the dock and ultra-high price, it’s impossible to recommend the Z4.

Filed under: Tablets, Sony

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Jul

Sony’s Cast-friendly speakers offer high-res and multi-room audio


If you’re a fan of using Google’s Cast tech, AirPlay or Spotify Connect to handle your wireless speaker duties, Sony announced a trio of audio gadgets that play nice with all three. Continuing its affinity for alphanumeric product names, the company’s SRS-X77, SRS-X88 and SRS-X99 speakers also feature a Sonos-like multi-room experience thanks to the Song Pal app. The pricier two of the lot, the SRS-X88 and SRS-X99, add in support for high-resolution audio via USB and a thumb drive or direct connection to your computer. If you prefer to go that route, you can expect compatibility with AAC, FLAC, WAV and other file formats that offer better sound quality over a regular ol’ MP3. The SRS-X88 and SRS-X99 also pack in a S-Master HX digital amplifier and LDAC tech that’s said to keep Bluetooth streams sounding top notch (from compatible devices, natch). The difference main between the two? Power. The SRS-X88 has five speakers at 90 watts and the SRS-X99 houses seven with 154 watts. I guess it really just depends on how loud you want to blast “Hells Bells.”

So, what about that SRS-X77? You’ll still get the wireless chops of AirPlay, Cast and Connect, but this is more of an entry-level device, so it doesn’t offer those features that audiophiles may be looking for. That being said, it’s also the most affordable at $300 while the SRS-X88 and SRS-X99 are priced at $400 and $700, respectively. All three speakers are available for pre-order now, and will arrive later this month at Amazon, Best Buy and the Sony online store.

Filed under: Portable Audio/Video, HD, Sony

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Jul

Disney Infinity might make its way to Microsoft’s HoloLens


It’s only natural for an entertainment corporation as massive as The Walt Disney Company, with IP holdings that span the likes of Pixar, Marvel and Lucasfilm, to be exploring the potential of virtual reality. It’s something John Vignocchi, VP of Production at Disney Interactive, the division behind toys-to-life platform Disney Infinity, confirmed when we chatted a few weeks back. But when it comes to Infinity, the future focus seems to be weighted more towards augmented reality. “We’ve had multiple meetings and discussions with Oculus; multiple meetings and discussions with Sony about Morpheus; multiple meetings and discussions with Microsoft about HoloLens. We’re very interested in that space,” Vignocchi said. “There’s the socialization problem right now with VR, but augmented reality is very exciting.”

The issue of isolation in VR isn’t new. It’s a hurdle Sony PlayStation addressed onstage during its E3 presentation last month and one Worldwide Studio head Shuhei Yoshida is determined to overcome with a range of new Morpheus demos (see: RIGS). But despite the inroads being made towards socializing VR gameplay, Disney Interactive head John Blackburn remains unconvinced it’s the way forward for the local co-op baked into the family-friendly Infinity.

My own experience with these devices right now is that I feel like they almost cut directly against what we’re trying to do which is experiences that can involve you with somebody else,” Blackburn said. “…The idea of kind of creating that family memory and playing it together is really core to the experience we’re trying to build. And so when you put a lot of these headsets on, it’s almost isolating in a way. Until we can get over that piece of the technology, it’s not as interesting to me.”

Which is why Blackburn hinted that if infinity were to pick a side in the VR vs AR battle, it’d likely come out as a HoloLens project. And when you consider the parallels between the crafting of Infinity‘s Toy Box creation mode and Microsoft’s recently announced HoloLens Minecraft project, the prospect doesn’t seem too far-fetched. Though, that’s not to say Disney Interactive’s completely ruling out VR.

“You kind of look at Microsoft’s HoloLens stuff where you can kind of see through,” said Blackburn. “And that one’s kind of interesting from that perspective because I can see everybody else around me. But yes, we’re absolutely interested in that space because the toybox itself is kind of a very interesting concept of ‘I’m in the world I built.’

Filed under: Gaming, HD, Sony, Microsoft

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