Nokia’s bringing HERE Maps back to iOS
Already a big deal on Windows Phone and soon to make its way to Android via Samsung, Nokia’s kept quiet over whether HERE Maps will make ever make a return to Apple devices. More than eight months after it pulled the original HERE Maps app from the App Store, citing iOS 7 compatibility issues that “harmed the user experience”, the company has now confirmed that a new iOS app is indeed on the cards. Speaking with the Wall Street Journal, Nokia SVP Sean Fernback admitted that after the launch of the first app “went horribly wrong,” the mapping team has regrouped and is now on course to launch a revamped iOS and new Android app before the end of the year. Given that we’re likely to see a new iPhone (or iPhones) in less than a week, Nokia’s unique mapping features, like true offline maps, will need to work flawlessly on iOS 8 if it’s to avoid a repeat of last time.
Filed under: Cellphones, Internet, Software, Mobile, Nokia
Source: Wall Street Journal
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Google is bringing the Chrome OS desktop to Windows 7
The Chrome browser on Windows 8 has had a Chrome OS-like view for a while, but it now looks like that OS-within-an-OS option is spreading to other platforms. François Beaufort notes that Chrome Canary now has an experimental “Chrome OS mode” for Windows 7 that drops you into Google’s web-based desktop, complete with an app launcher; you’ll even get Google Now notifications through the app. There’s no telling when (or if) this full-screen mode will reach polished versions of Chrome, but you can try it in Canary today if you’re willing to live on the bleeding edge.
Filed under: Internet, Software, Google
Source: Francois Beaufort (Google+), Chromium.org, Chrome Canary
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Samsung and Oculus partner to create Gear VR, a virtual reality headset that uses the Note 4 (hands-on)
Facebook’s Oculus VR is creating the Rift. Sony’s PlayStation is creating Project Morpheus. Google is… well, Cardboard exists. And now Samsung’s getting in on the virtual reality action, announcing Gear VR at IFA 2014 today in Berlin, Germany. Gear VR is a virtual reality headset with a removable front cover where Samsung’s newly announced Note 4 slips in, acting as the screen. Paired with adjustable lenses built into the headset and a comfy strap, Gear VR turns Samsung’s next Note into a virtual reality machine. And what’s the first thing you’ll see when you strap on Gear VR? Oculus VR’s handiwork. The company behind the re-birth of virtual reality is partnering with Samsung on Gear VR: Samsung handles the hardware, Oculus offers up its software prowess.
Unlike Sony, Oculus and Google’s VR projects, though, Samsung’s delivering a consumer product this year with Gear VR. But is it too early?
First things first, let’s answer that question: no, it’s not too early. While there are major technological limitations with mobile VR — horsepower, among many other issues — Samsung’s Note 4 is a shockingly capable device for virtual reality experiences. In our time with it, video looked sharp, there was no perceptible lag between turning my head and what I saw on screen, and navigating the UI was a snap. Is it hot? Yes. Are the graphics less impressive on Gear VR than on, say, Sony’s Project Morpheus or Oculus VR’s latest dev kit? Absolutely, no question about it. But is it capable of providing a great virtual reality experience, regardless of those handicaps? I believe it is.
SET UP
I plugged the Note 4 into the Gear VR headset by removing the headset’s front cover and slotting the phone into a microUSB dock. The parallel area has a latch where the top of the phone nestles in, and that’s it: the Note 4 is paired with the Gear VR headset.
If you want to slot the cover back on the Gear VR, you can. Or not! If you want to adjust the straps so it stays snug to your head, that’s another option. And when you’ve finally got it secure on your noggin, an adjustable dial on the top of the headset allows for focusing your view (that means no changing out lenses for near and farsighted folks — just adjust the distance as needed).

Notably, I encountered a few issues while removing and placing the phone: if you accidentally open up an application on the phone while placing it, for instance, that might break the pairing. A few times, Samsung reps had to outright reset the Note 4 and start from scratch because it froze. These are prototype devices and not the final product that’ll ship to consumers later this year, but there’s some roughness to how the phone is physically paired. A slight jingle plays when it connects, which is a nice touch, but I’d also like a more secure docking area. It feels like trying to jam a phone into a microUSB port at an awkward angle, and that’s not a great first experience.

Samsung product manager Joo Namkung told me his team named the first Gear VR the “Innovator Edition” specifically because of these rough edges. Samsung’s PR for the device describes the first Gear VR in a similarly couched way: “Designed for innovative consumers, specifically VR enthusiasts, developers, mobile experts and professionals, and early technology adopters.” While the headset is certainly a play for the mainstream, Samsung is keenly aware that it’s got improvements to make in the next model — if there is a next model, of course.
HARDWARE
Let’s get the unexciting stuff out of the way right now: Gear VR has an accelerometer and a gyrometer for tracking head movement. That means it only tracks where you’re looking and not depth; if you move your head forward or backward in the real world, that movement isn’t reflected in the virtual one. And that stinks.
When you turn your body all the way around and look behind where you’re sitting (in the real world), and there are no wires stopping you from looking wherever you want, that is magical.

This duality is at the heart of Gear VR, but it applies to all mobile VR at the moment. No wires means better immersion, which is crucial for delivering the promise of “presence.” No wires also means no dedicated video feed from an autonomous device (like a PlayStation 4 or a PC, for instance). While Sony tackles depth tracking with its PlayStation 4 camera and Oculus handles it with a camera peripheral of its own, Gear VR is dependent on the hardware in the phone and headset. That is both a benefit and a curse with current technology.
There is no “screen” — Gear VR uses your Note 4 screen, which is of the 5.7-inch Quad HD (2,560 x 1,440) Super AMOLED variety. It looks crisp, and the Cirque du Soleil video I watched was neat. When I turned quickly, I wasn’t able to discern any major irregularities (“screen-tearing” or other nasty hitches). It’s got a 96-degree field of view (just four shy of Oculus Rift’s latest kit) and a 60Hz refresh rate. There’s a square touch pad, a back button, and a volume rocker on the right side of the headset; the touch pad is used for tap-based selecting, while the back button is both for exiting software and enabling pass-through video mode (both of which I’ll get to in the next section).
Gear VR isn’t very large (198 x 116 x 90mm), nor is it very heavy (exact specs aren’t available), and I wasn’t ever uncomfortable wearing it. The padding around the eyes can be replaced easily, which Namkung calls a necessity for long-time users.

Samsung’s been working on the Gear VR for approximately 1.5 years now, and Namkung says some of the development units — the ones we heard about so much back in May — got a little rough around the edges after prolonged use.
Audio is handled by the Note 4, and it’s of the “3D spatial sound” variety. That just means that it sounds like it’s going to both of your ears despite the fact that it’s coming out of the Note 4′s non-stereo speaker setup. This actually works better than expected: audio consistently sounded like it surrounded me, which makes the immersive experience all the better.
SOFTWARE
This is Oculus’ first consumer product and, bizarrely, it’s on a Samsung device. Oculus VR CTO John Carmack personally led the mobile software development team at Oculus, and the software interface is all built in collaboration with Samsung. It’s basic: point a reticle in the middle of the screen at what you want to select and and tap the touch pad to select it. The options are sparse and base level, and the only content management that exists right now is a store of sorts. It looks like the Google Play store to an extent, except it’s floating in space.
There were a few demos to check out, and they were mostly video. The aforementioned Cirque du Soleil performance that puts you directly on stage for the show was a standout, as was an underwater game where a whale floated past. None of this was meant to demonstrate launch content, but to demonstrate the potential of the hardware.
Do I want to sit and watch a film in a VR headset? I’m not sure that I do, but maybe you do! It’s a neat gimmick to turn and look around the stage where Cirque du Soleil performs, and Samsung’s got a bunch of heavy-hitting Hollywood folks on board with VR, but it’s hard to get excited about just yet. Without interactivity, it’s just a 360-degree head-mounted display device, and that’s not what I want from virtual reality. When filmmakers start shooting with VR in mind, then we’ll see.
The most important software on Gear VR is video passthrough. By long-pressing the back button on the headset, the Note 4′s 16-megapixel rear camera shows a feed of the real world (albeit a slightly delayed one). While this can be used for augmented reality applications, it’s also sure to be a standard in all VR headsets going forward. Using a headset and want to sip your tasty beverage? Video passthrough. The dog’s barking and you’re wondering what’s up? Video passthrough. You want to do literally anything without having to remove the whole headset? Video passthrough. Seriously, this is a standard-setting situation. Expect it from the competition.
Okay, one major question remains: since the Note 4 is a phone, what happens if you get a notification when you’re using it with Gear VR? Samsung doesn’t know. Namkung said his team is split on the decision, with some arguing the phone aspect should trump the immersion of VR. In so many words, people won’t want to ignore their phone just because they’re using Gear VR. But getting a ringing phone call in your face all of a sudden sounds pretty intense! It’s certainly an issue Samsung is aware of, though the decision hasn’t been made just yet. Might I suggest making it optional?
WHEN DOES GEAR VR COME OUT? HOW MUCH DOES IT COST? WHAT’S THE DEAL?

The only information on availability is “this year,” and there is no price just yet; it’ll be available for purchase online and through “select carriers.” Considering how low-tech Gear VR is, and the fact that Samsung’s pushing a product into a market that doesn’t really exist just yet, I expect the company will aim as low as possible in terms of pricing.
When you do get one, it comes with a 16GB microSD pre-loaded with a variety of “360-degree videos and 3D movie trailers from major studios” (that’ll go into the Note 4, naturally). Oh, and you’ll need a Note 4 (not a Note 4 Edge — just the Note 4), as Gear VR is built to work with only that device.
Filed under: Cellphones, Gaming, Peripherals, Wearables, Software, HD, Mobile, Samsung, Facebook
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Making a beer selection at happy hour has never been easier
Even the most experienced beer drinker comes across selections they aren’t familiar with, especially when traveling to a new locale. To help analyze the selections on a bar’s suds list, just snap a picture with your trusty smartphone and let SipSnapp do the rest. The app will sift through the available selections and provide you with a list of crowd-sourced ratings and reviews from RateBeer. Now, you’ll have little excuse when that IPA you ordered isn’t quite up to snuff.
Source: SipSnapp
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Follow Reddit’s crazy AMAs from its official app
Reddit’s Ask Me Anything (AMA) interviews with celebrities run the gamut from stellar to ugly, but they’re usually entertaining — and there’s now a dedicated app. That means you won’t have to wade through the site’s copious content to find interviews with the likes of Aaron Paul (above) or Bill Gates. You can choose hot, recent or all-time popular AMAs, then see a description of the interviewee. From there, you can narrow it down to just questions that were answered, or see every question posed. Reddit told Variety that it’s trying to be more proactive in marketing features like AMA, rather than solely relying its (formidable) organic growth. For instance, the AMA’s recent explosion in popularity was due in large part to an impromptu session by President Obama. The AMA app is now available for iOS and should be hitting Android next week.
Filed under: Cellphones, Software, Mobile
Source: iTunes
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BBC launches kid coding lessons as schools increase focus on computing
This week marks a new chapter in how computing is taught in Britain’s schools, with children as young as five learning how to code as part of the government’s new national curriculum. With the help of hardware like the Raspberry Pi, schools are expected to help pupils understand and exercise the basic principles of computer science, giving them a basic grounding in programming and how algorithms are implemented in the devices they use every day. It’s a tough ask, but the BBC wants to help, so it’s expanded the support materials on its Bitesize website (having already helped schoolchildren learn more about core subjects for more than 15 years) to include basic computing skills. Content will include a number of interactive games and online guides, but the BBC also intends to deliver a number of new technology-themed TV shows, 30 years after it launched its first computing initiative centred around the BBC Microcomputer. With smartphones and tablets at their disposal, younger generations are now surrounded by technology — the government now (finally) believes it’s time for them to get a better grasp of how it all works.
[Image credit: David Gilmour, Flickr]
Filed under: Internet, Software
Source: BBC News
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Apple reveals the the most common reasons that it rejects apps
Apple is such an opaque company that even app developers can be left, out in the cold, wondering why their app was rejected from the app store. Thankfully, the company does have some sympathy for those dejected coders, which is why it’s published a list (in full, after the break) of the most common reasons their digital magnum opus failed to pass muster. Thankfully, the biggest reason is simply administrative: if devs fail to provide enough information or a valid demonstration account, then their work will be ignored out of hand. There’s no surprises further down the list, either, with most apps getting dumped for buggy code, misleading content or because its name doesn’t align with its intended purpose. The only reason that may annoy some is that Apple will turn down an app that doesn’t meet its high standards for user interface design – so you’d better hope that your avant-garde menu items don’t alienate Cupertino’s QA mavens.

Via: Gizmodo, Cult of Mac
Source: Apple
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What you need to know about the world’s most popular game streaming service, Twitch
Twitch was an accident. The live video streaming service, which boasts over 55 million unique users each month, began life in 2007 as “Justin.tv”: an all-hours video livestream of co-founder Justin Kan’s life. That wasn’t the whole point of the service, of course; later that year, “Justin.tv” opened up to the public, who could then “livestream” to various “channels.” At its inception, Justin.tv was a form of internet television, offering live broadcasts across a variety of topics. One such topic — gaming — took a particularly large portion of Justin.tv’s audience. So much so that, in 2011, the company spun out gaming into its own website: Twitch.tv. Three years later and Justin.tv is dead, the company is now known as “Twitch Interactive,” and Amazon just bought it for $970 million. Not too shabby for an “accident”.
WHAT IS TWITCH?
Like Justin.tv, Twitch.tv is a live video broadcasting service. Unlike Justin.tv, Twitch focuses solely on gaming. More specifically, Twitch focuses primarily on e-sports: the burgeoning world of competitive games played professionally for money.
For example! Twitch hosts a non-stop livestream of “The International,” an annual game tournament. At The International, teams compete in a Valve game named DOTA 2. Twitch broadcasts those games in real-time. This year, over 20 million people tuned in. Over 2 million people tuned in simultaneously at one point. Oh, and the winning team took home just over $5 million.
So, what are those 20 million people watching? They are literally watching live video of a video game being played by other human beings. The live video often has commentary (sometimes by the players themselves, other times by other folks), and often has a picture-in-picture view of the players face. That description can be applied to much of the content on Twitch, albeit with varying levels of production. The International (seen below) is a massive event, so its stream has very high production value.

In short, Twitch is mainly a venue for e-sports fans to watch live e-sports. But there’s another side to Twitch: participation. Within each Twitch user’s channel is an embedded chat widget, enabling the person (or people) broadcasting live video to interact directly with viewers. Interactivity expands the use of Twitch beyond simply watching e-sports being played live.
For example! Game development studio Vlambeer use their Twitch channel to broadcast a weekly stream of game development. Since their game is already available to purchase, fans can offer feedback directly on what they’ve played, see what’s currently in-development, and even influence the final product. It’s a direct pipeline from development team to player.

But these two examples are exceptions to the rule. They represent the “premium” end of Twitch’s content — the “whales” (especially high viewer numbers). Anyone can broadcast games on Twitch — even Engadget! — and, beyond using the web interface on a computer, it’s built into both the Xbox One and PlayStation 4. There’s even a new Android tablet with Twitch broadcasting capability built in. That accessibility means that the vast majority of video content broadcast on Twitch is, well, “just some person playing a game.” Some channels attract millions of viewers. Some attract single digits.
WHO’S USING TWITCH? AND WHY?
Twitch’s full user base is enormous: over 55 million “unique viewers” use Twitch annually, and over one million people use Twitch to broadcast each month.
Not these guys
The heavy-hitters — that is, the channels with the most views — tend to be “partners.” Twitch describes its “partner” program as such: “an exclusive group of the world’s most popular video game broadcasters, personalities, leagues, teams and tournaments.” That includes everything from The International to live broadcasts of press conferences; at this year’s big gaming trade show, E3, Twitch carried live broadcasts of every console maker’s press conference.
That said, the people broadcasting on Twitch vary dramatically. Though e-sports dominates the most-viewed list, Twitch is home to some incredible — and incredibly bizarre — user-generated content. Take, for instance, “Twitch Plays Pokémon.” Using Twitch, a programmer in Australia created an interactive game for Twitch viewers. He combined an emulation of GameBoy classic Pokémon Red with a bot that took text from chat. If a viewer entered “up” in chat, the character in Pokémon Red would move up. Simple enough! It becomes far less simple when hundreds of thousands of people are entering commands all at once. The result is what you see below.
Madness
Unbelievably, the game was eventually completed solely based on community commands. The system actually defeated a whole mess of Pokémon games. And now, fish are getting in on the action. Really!
Yet another use of Twitch: the phenomenon known as “speedrunning.” The term literally means to complete a game as quickly as possible. Sound lame? Watch this incredible video of Nintendo classic Mario 64 being defeated in under 10 minutes.
One particularly interesting subcommunity is helmed by the group “Games Done Quick” (GDQ). Each year, the group holds two marathons of non-stop live speedruns in an effort to raise money for charity (this summer’s event already happened, and they raised over $700K for Doctors Without Borders). In total, the group’s raised just shy of $3 million for charity by playing games as fast as humanly possible while live broadcasting the whole thing.
As for the general public, live broadcasting became far more mainstream when it entered the living room. With Xbox One and PlayStation 4, living rooms were suddenly thrust online in full view of the world. In the case of PlayStation 4 tech showcase The Playroom, Twitch was forced to outright ban the game; it enabled users to directly broadcast a full screen video feed of their living room. As you can imagine, that led to some occasionally lurid content.

Of course, that’s also the exception — many are simply using Twitch, and game broadcasting in general, as a social platform. Their friends are online, and they can participate remotely in each other’s games, follow the same people, and broadcast or watch together. It fosters community, and it’s instantly relatable to a generation that’s grown up with fast internet and computer ubiquity. As Ben Davis wrote in a recent New York Magazine piece, “So much of social life has migrated online already; why wouldn’t it be the entertainment that was live and social and digital that feels most vital?”
WHY SHOULD I CARE?
Perhaps you like money? With Twitch’s huge user base, there’s plenty of opportunity to jump in and get broadcasting. Between running ads on your content through Twitch’s partner program and charging a subscription price to your channel (which gives viewers an ad-free experience), you could make it a full-time gig. Of course, you’re one of millions. But that never stopped anyone before, right?
Okay, okay — let’s appeal to your more reasonable senses. This whole e-sports and live broadcasting thing is quickly becoming a pretty big deal. Maybe you dig traditional sports? E-sports might be your thing. The same rivalries transpire, and it’s full of the same human emotion. All the words they’re saying might sound like jargon at first, but that disappears after a few intense matches pique your interest.
Though e-sports gained prominence with the mass popularity of competitive first-person shooter games like Call of Duty and Halo, the game dominating Twitch’s charts now are of the “MOBA” genre (multiplayer online battle arena). Of this genre, millions are playing League of Legends and DOTA 2. Though from different developers and made independently of each other, both games are nigh identical in the way they play. Like sports, there is only one “arena” where players compete. Teams battle for control of the other’s side, carefully organizing tactics and strategies to win. In so many words, it’s a hell of a lot like traditional sports.
Loaded as the term “e-sports” may sound, Twitch offers a great (and free) opportunity to give them a shot. At very least, the fantasy sports players among you will feel right at home.
WANT EVEN MORE?
Despite Twitch’s relative newness as a company and service, there’s been quite a bit of words spilled in that time. From New York Magazine‘s excellent recent breakdown of the company’s purchase by Amazon, to our sister site Joystiq‘s coverage of Twitch Plays Pokémon, to The Next Web‘s interview with Twitch when the company spun out its video game arm, there’s quite a bit of material out there. Oh, and there’s the BBC‘s recent take on defining the service’s importance to the uninitiated (seen above) and this recent piece from the New York Times which digs in on e-sports.
[Image credit: Twitch (ESL TV), BBC Newsnight (“What is Twitch?”), Suzi Pratt/FilmMagic (The International DOTA 2 Championships, 2014), Vlambeer (Nuclear Throne devstream), Shutterstock (“Gamers”), Twitch Plays Pokémon (via Joystiq), Twitch (Fish Plays Pokémon), Sony Computer Entertainment/Reddit (The Playroom), YouTube]
Filed under: Gaming, Internet, Software, HD, Sony, Microsoft
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Yahoo Mail for Android now lets you filter emails while on the move
If you’re an email fiend, you already know the value of filters — you can easily color code and label incoming emails with a few simple rules so that your inbox isn’t a cluttered mess. Unfortunately, however, if you’re a Gmail user, you were only able to create and edit those filters on the web and not on the Android app, which seems like a weird oversight. It’s even more embarrassing, then, that Google rival Yahoo has just introduced this feature into its own Android app. Yep, as of today, Yahoo Mail for Android will let you create, update and remove filters. Simply tap the option at the bottom of the sidebar and you’ll be guided through setting one up — as usual, you can filter emails by sender, recipient or its content. Of course, you’ll have to be a Yahoo Mail user to take advantage of all this in the first place; hopefully this will light a fire under the folks at Mountain View to add this much-needed feature so Gmail users won’t feel left out. If you do use Yahoo Mail on Android, however, go on and download the latest update so that you can get to reaching Inbox Zero that much faster.
Via: Android Police
Source: Yahoo Mail
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Sound Off! Are you sticking with Facebook Messenger?

Facebook’s Messenger app isn’t new — it’s been around since 2011. It was up to users to decide if they wanted a separate app or if they liked exchanging messages inside the regular Facebook app. Now if users tap the message icon on Facebook, a message appears telling them to move over to Messenger. It’s no longer an option; it’s a requirement Facebook put in place to deliver “the best mobile messaging experience possible.”
This sudden shift isn’t sitting too well with users, evidenced by a 1.5-star rating in the App Store and lots of complaints on Twitter, ironically. Though I used to send messages often, it’s not important enough to warrant having another app on my phone and so I’ve parted ways with that feature. Doesn’t matter how adorable Pusheen may be. What’s your take? If you’re using Facebook regularly, have you complied with Facebook’s demand or have you given up? Head on over to our forums and let it out.
Filed under: Software, Mobile, Facebook
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