‘Super Mario Run’ is now available
Finally, there’s a Mario game on smartphones. As promised, Nintendo has released Super Mario Run today, giving iPhone and iPad users a new way to run, leap and spin through the Mushroom Kingdom. It’s an auto-runner, meaning the portly plumber will jog, hop and vault over obstacles automatically. You tap the screen to jump, leaping across gaps and goombas to collect colorful coins. It sounds simple, but there’s a surprising amount of complexity to the platforming. Like Rayman Jungle Run, timing is essential to unlock contextual moves, such as rolls and wall jumps.

The game has a one-time fee of $9.99. Nintendo is keen to avoid the free-to-play mechanics that plague so many smartphone games, focusing instead on quality and traditional replayability. The levels are challenging enough, tasking players to collect coins of increasing difficulty. With plenty of stages and worlds to explore, they should keep you preoccupied for hours. There’s also Kingdom Builder, a basic village design mini-game, and Toad Rally, an aysnchronous multiplayer mode that emphasises style over brute-force level completion. The three modes feed into one another too, unlocking one-time “rally tickets,” enemy score multipliers and more.
It’s not all rosy, however. Nintendo has been criticised for demanding an always active internet connection. (The company says it’s to stop piracy.) If you’re the type of person that likes to game on their morning commute, or has to ration a modest data cap each month, this could be a deal-breaker. Regardless, it’s a landmark moment for the company and it’s beloved mustachioed mascot. Miitomo was an interesting experiment, sure, but it pales in comparison to the potential of Super Mario Run. This is a true platformer, albeit one with limited controls, that could make a ton of money and improve Nintendo’s standing in the public conscience.
Source: Super Mario Run (iOS)
Acclaimed platformer ‘Inside’ is coming to PlayStation 4
Limbo developer Playdead has revealed it will be releasing its latest acclaimed platformer, Inside, for PlayStation 4 on August 23rd. The date was announced via a new trailer which shows the game’s main character falling into an abyss.
Inside has been available exclusively on Xbox One and PC since late June. It’s a 3D side scroller that has you control a young boy in a monochromatic landscape where you solve environmental puzzles. It’s visually similar to Limbo, with a minimalist art style and muted color pallet.
It might come as a slight surprise to see Playdead porting its latest game over to a PlayStation platform so quickly. Limbo came out for Xbox 360 in July 2010 and was a timed-exclusive on Microsoft’s console for a year, before it was released for PlayStation 3 and PC. Inside’s Xbox One exclusivity, on the contrary, only lasts two months. That means, PS4 owners won’t have to wait too long to play a game Game Informer called “the perfect showcase of the kind of emotion an interactive experience can inspire.”



