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Posts tagged ‘mobile’

20
May

Google will sell its own Daydream VR headset


When Google developed its popular line of Nexus phones and tablets, it didn’t just give the reference designs to third parties and hope for the best: It built and sold its own hardware to showcase just what those designs could achieve. The company announced on Thursday that it will take the same tack with its newly unveiled Daydream VR hardware. That’s right, Google is going to build its own line of Daydream headsets and controllers to show third-party developers how it’s done.

Since the Daydream is an evolution of the Cardboard headset — albeit a heck of a lot easier to wear — it’s not going to have any onboard processing power, instead relying on the user’s phone. To that end, Google’s already in the process of certifying handsets from LG, Samsung, HTC, Xiaomi, Alcatel and others. And you can bet the Nexus line will be among them.

For all the latest news and updates from Google I/O 2016, follow along here.

Source: Google (Twitter)

20
May

Why Google can’t stop making messaging apps


Google has announced three new communication apps this week: Spaces, Allo and Duo. That’s in addition to the three it already has. To understand why it’s doing this, and why it’ll do it again, we only need to look to its past.

Twelve years ago, Google began its shift from being “just” the world’s most popular search engine to something much more: It released Gmail. Soon, the company was offering several options for communication. By 2009 Google users had a pretty robust set of tools at their disposal. Gmail for email, Talk for real-time text and voice chats, Voice for VoIP calling, and Android to facilitate everything else. Unfortunately, this simple delineation would quickly disappear as the company launched more and more services.

Google Wave was the first addition. Announced in mid-2009, it mashed together elements of bulletin boards, instant messaging and collaborative editing to pretty awesome effect. It grew a small but fervent community — I was a big fan — until Google halted development.

Then came Buzz. Launched in 2010, it was Google’s first attempt at a bona fide social network. It failed miserably, not least due to complaints about the way Google forced it upon users and some valid privacy concerns. Although neither Wave nor Buzz really competed with what the company was already offering, that would change when Google launched its next attempt at a social network, Google+.

In addition to standard social networking, Google+ also had two features that facilitated direct communication with individuals and groups: Hangouts and Huddles. Not to be mistaken with the current app, Hangouts at the time offered multiuser video chat for people in the same Circle. Huddle, on the other hand, was an instant messaging app for talking with other Google+ users.

Huddle would soon become Google+ Messenger, offering the same functionality as Google Talk, while Hangouts would expand to seriously encroach on Google Voice. Within a year, Google had added the ability to make “audio-only” calls by inviting users to join Hangouts over a regular phone line.

Google now had two apps for everything, coupled with the problem that many users — even on its Android platform — were still using SMS to communicate on the go. It began work to rectify this and unify its disparate platforms. In 2013 we got an all-new Hangouts, available cross-platform and on the web. It merged the functionality of Hangouts and Messenger, and it also replaced Talk within Gmail if you opted to upgrade. Voice was still out in the cold and SMS wasn’t integrated, but the company was moving in the right direction.

In late 2013, Google added SMS to Hangouts, and in Android 4.4 it replaced Messaging as the OS default for texting. By Oct. 2014 Google had integrated VoIP into Hangouts as well. It finally had one app for everything.

You could assert that Hangouts was a better app because of the confusing mess that preceded it. Google tried lots of things and put the best elements from all of its offerings into a single app.

That arguably should have been the end of the story, but it’s not. For whatever reason — probably because it figured out that a lot of Android users didn’t use Hangouts — Google released another app in Nov. 2014 called Messenger. This Messenger had nothing to do with Google+ but instead was a simple app focused on SMS and MMS. Hangouts could and can still handle your texts, but Messenger is now standard on Nexus phones and can be installed on any Android phone from the Play Store. This confusing muddle means that if you have, say, a new flagship Samsung phone, you’ll have two apps capable of handling your SMS (Samsung’s app and Hangouts), with the possibility of adding a third with Messenger.

Hangouts, for the most part, has been doing a fine job.

Still, SMS isn’t exactly a burning priority for most people, and Hangouts, for the most part, has been doing a fine job. I can’t say I use it that often — my conversations are mostly through Facebook Messenger and WhatsApp, because that’s where my friends are — but when I do, it’s a pleasant-enough experience. The same can be said for Google+: It’s actually a great social network now, aside from the fact that barely anyone uses it.

That’s the issue that Google faces today and the reason why these new apps exist. More people are using Facebook Messenger than Hangouts. More people are using WhatsApp than Hangouts. More people are using Snapchat than Hangouts. And everyone uses everything other than Google+.

So we now have three new apps from Google, each performing pretty different tasks. The first is Spaces. Think of it as Google+ redux redux redux. It takes the service’s fresh focus on communities and collections and puts it into an app that exists outside the social network. The end result is a mashup of Slack, Pinterest, Facebook Groups and Trello. It’s promising, but, as of writing, it’s very much a work in progress.

Next up is Allo, a reaction to Facebook Messenger and Microsoft’s efforts in the chatbot space. It uses machine learning to streamline conversations with auto replies and also offers a virtual assistant that’ll book restaurants for you, answer questions and do other chatbotty things. Just like Spaces exists outside Google+, Allo exists outside Hangouts. You don’t even need a Google account to sign up, just a phone number — much like how WhatsApp doesn’t require a Facebook account.

Finally we have Duo, which is by far the most focused of the three. It basically duplicates Hangouts’ original function: video calling. According to the PR, it makes mobile video calls “fast” and “simple,” and it’s only going to be available on Android and iOS. Both Duo and Allo also have the distinction of offering end-to-end encryption — although Allo doesn’t do so by default — the absence of which has been something privacy advocates have hated about Hangouts.

This summer, when Duo and Allo become available, Google users will be at another confusing impasse. Want to send a message to a friend? Pick from Hangouts, Allo or Messenger. Want to make a video call? Hangouts or Duo. Group chat? Hangouts, Allo or Spaces. It’s not user-friendly, and it’s not sustainable.

Sure, Facebook sustains two chat services (WhatsApp and its own Messenger) just fine, but it bought WhatsApp as a fully independent, hugely popular app and has barely changed a thing. Google doesn’t have that luxury. Instead, it’ll borrow another Facebook play: Test new features on a small audience and integrate. Over the past couple of years Facebook has released Slingshot, Rooms, Paper, Riff, Strobe, Shout, Selfied and Moments. I’m probably missing a few.

All of these apps were essentially built around a single feature: private chats, ephemeral messaging, a prettier news feed, selfies, etc. The vast majority won’t get traction on their own, but their features might prove useful enough to fold into the main Facebook and Messenger apps. And if one of them takes off, no problem, you’ve got another successful app.

This has to be Google’s strategy for Allo, Duo and Spaces. We don’t know what Google’s communication offerings will look like at the end of this year, let alone 2017. But chances are that Google will continue to float new ideas before eventually merging the best of them into a single, coherent application, as it did with Hangouts. And then it’ll start the process again. In the meantime, Google will spend money developing x number of duplicate apps, and users will have to deal with a confusing mess of applications on their home screens.

20
May

‘GunJack Next’ coming to Google’s Daydream VR platform


Google yesterday revealed a brand new VR platform for Android called “Daydream,” and now we know of at least one game for it. CCP, which developed Eve Online and Gunjack for the Oculus Rift, HTC Vive and Samsung Gear VR, will make a sequel tentatively named Gunjack Next exclusively for Daydream. The original title was a VR shooter set in the space world of Eve Online, where you defend your ship by blasting enemies from a gun turret, arcade-style.

Google’s Daydream is a software and hardware virtual reality platform for Android N that includes a Gear VR-like headset and handheld controller. The search giant is partnering with smartphone manufacturers including Samsung, Xiaomi and HTC, along with content providers like Netflix and HBO. It calls Daydream a “high-quality VR platform” and will certify partner handsets to make sure that’s so. The best way to do virtual reality on mobile at the moment is with Samsung’s Gear VR, which is powered by Oculus software.

CCP shouldn’t have much trouble creating a game for the Daydream Android platform, because it originally built Gunjack for the Gear VR, then later adapted it for the Rift and Vive. The company also released Eve Valkyrie, a dogfighting game set in the Eve Online universe, to the Oculus Rift and plans to release it on the HTC Vive and Sony Playstation VR headsets later this year.

20
May

What the hell is Google Assistant?


Google Assistant is a conversational successor to Google Now. But it’s also a competitor to the chatbots we’re seeing from Microsoft and Facebook. And of course, it’s also being positioned to take on Amazon’s Alexa and its Echo speaker. Assistant in many ways looks like the future of Google, but at this point it’s also pretty confusing. Engadget’s Chris Velazco tries to figure sort out what it means in the video above.

For all the latest news and updates from Google I/O 2016, follow along here.

20
May

Google has big plans for Daydream VR but not much to show


Google revealed the Daydream VR platform at its I/O conference yesterday, and even though the company is definitely building a headset itself, there’s nothing for us to get our hands on just yet. Daydream is a complete VR ecosystem from Google, starting with software baked into Android N and ending in partnerships with Samsung, HTC, LG, Alcatel and other major brands. Google has drawn up reference designs for Daydream hardware, including a Wiimote-like controller with a clickable touchpad. Engadget’s Chris Velazco walks through the Daydream details in the above video.

For all the latest news and updates from Google I/O 2016, follow along here.

20
May

Android apps will know when you need them and open automatically


That slab of plastic and glass in your pocket might be called a smartphone, but Google is hoping to make the applications running on it smarter yet. The folks in Mountain View hope to achieve that by giving them access to contextual data like time of day, where you are, what you’re doing, the weather and if you have headphones plugged in. Oh, and if there are any Physical Web devices (beacons) near by. A post on the Google Developers blog says that combining the aforementioned data would allow an app to, say, suggest a playlist when you plug in headphones and go for a run.

That’s because the new framework takes that recipe, or “fence” in Google’s parlance, and can use it to ping an app even if it isn’t open. Thus, Spotify triggering some workout jams when you’re out for a jog. Maybe future implementations could trigger WebMD to open when you hit the local pizza buffet for the third time in a week. You know, to remind you that maybe you’re not making the most healthy decision for lunch.

On a more serious note, TechCrunch writes that this could also trigger your camera app to be open and waiting when you go outside, based on the amount of nature snapshots you’ve taken. What’s more, the weather info could be baked into a photo’s metadata so you’d be able to search Google Photos for pictures that were only taken on hot summer days, for instance. Developers can sign up for early API access right now, but when users will see apps supporting the feature isn’t clear.

For all the latest news and updates from Google I/O 2016, follow along here.

Via: TechCrunch

Source: Google Developers

19
May

Google’s Android-powered VR platform supports Unreal games


Yesterday during Google’s annual I/O keynote, the company made a point of mentioning that Electronic Arts and Ubisoft — two of the biggest third-party game studios — were working on projects for Google’s new virtual reality platform, Daydream. Now the company is ready to announce another: Epic Games. The latest version of the company’s powerful and ubiquitous game-design toolset, Unreal Engine 4, is coming to Google’s next-gen mobile VR system. For developers it ensures easy porting of existing apps to Daydream with little extra work required. For consumers, it means higher-quality mobile VR experiences, and maybe more of them too.

The plugin is a joint effort between Epic, Google and Hardsuit Labs, according to Epic’s VR and augmented reality technical director Nick Whiting. To show off the progress the Unreal team has made so far, Epic has created an app currently dubbed Dungeon that takes full advantage of what is perhaps Daydream’s most important feature: its motion-sensing, Wiimote-like controller.

“We’re making Dungeon a tech demo like we did with Showdown and Bullet Train to kind of feel out the platform, figure out how far we can push the visuals and kind of experiment using the motion controller,” Whiting says. At its most basic level, Dungeon is a fantasy role-playing game where you’re casting fireballs at spiders with a wand, drinking various potions and eating apples bite-by-bite to regain health. As the working title suggests, this all takes place in the bowels of a medieval castle.

Whiting adds that Daydream’s input device is the first three-degrees-of-freedom (up and down, left and right, forward and backward) controller Epic has encountered, so Dungeon acts as a way to establish a set of standards for the nascent platform — much like Showdown did for head tracking on early Oculus Rift prototypes, and Bullet Train did for the Oculus Touch controllers.

“We’re figuring out the best practices and ways to fool your brain into thinking you’ve got a full arm [in virtual reality] even though it’s not positionally tracking,” he says. The relatively simple remote is a stark contrast to something like the the Oculus Touch controllers or HTC Vive’s input devices, which offer full 3D input recognition and more buttons.

It has to be simpler, though, considering those other controllers work with hardware that’s considerably more powerful than the smartphone in your pocket. But, thanks to the previous work Epic has put into Unreal Engine 4 with other motion controllers, things are progressing quickly. In fact, Dungeon is the result of just one developer, environmental artist Shane Caudle, working on the project with pre-made assets pulled from the Unreal online marketplace. Based on the video embedded above, it already looks impressive.

What’s more, starting today, applications developed in Unreal Engine 4 will join the some 50 million mobile VR apps currently on Google Cardboard. “If you enable this plugin and deploy your app, and it’s not [running] on a Daydream qualified device,” Whiting says, “it’ll fall back to basically Cardboard-level support.”

That’s pretty important considering that the number of Cardboard-ready devices is still going to outnumber Daydream-certified ones for quite some time. “A lot of people developed applications [in Unreal Engine 4] and wanted to deploy on Cardboard,” Whiting says. “This opens up the door to that.”

The free Unreal Engine 4 plugin is available to download now from GitHub.

19
May

Google’s Family Library will let Android users share apps


It’s been a long time coming, but Android users will soon be able to share apps with other family members. Android Police reports that Google has begun notifying developers that Family Sharing, which lets up to six family members enjoy the same paid app, will be enabled by default from July 2nd, giving Android households the opportunity to enjoy similar perks to those with iPhones and iPads.

While Google’s support documentation currently covers app downloads, Family Sharing will extend to other parts of the Play Store. Previous Android Police teardowns have shown that Books and Movies will also be covered, but there will be restrictions in place to stop the same title being streamed on more than one device at a time.

Although it’s not yet known how Android users will opt-in to Family Sharing, Google Music may provide some clues. The streaming service provides a family plan that caters for up to six users, who are invited to link their account by a “family manager.” It’s likely that Google will follow a similar route with Family Sharing, but include additional checks so that younger users can seek purchase approval for their own apps.

Via: Android Police, The Verge

Source: Google Support

19
May

Google isn’t abandoning Hangouts for its new chat apps


The launch of Google’s new chat apps Allo and Duo doesn’t mean death for Hangouts. A spokesperson told Business Insider that the company is “continuing to invest in Hangouts” and that “it will remain a standalone product.” While these two new applications make big G’s messaging products a bit convoluted for the average user, they all cater to different audiences. As BI noted, Hangouts is a cross-platform app tied with Google’s enterprise offerings, and offices will most likely continue using it.

Allo, on the other hand, is a mobile app more comparable to WhatsApp, Messenger and Line. You don’t even need a Gmail account to sign up — all you need is a phone number. Google introduced Allo, along with its video calling companion Duo, at I/O today. The company describes it as a smart messaging app imbued with the powers of artificial intelligence. It can conjure up automatic replies, make reservations for you in-app and even has an Incognito mode for encrypted messaging. Allo and Duo won’t be out until sometime this summer for both iOS and Android users, so you’ll have to make do with your simpler chat apps for now.

Source: Business Insider

19
May

Department of Transportation bans e-cigarettes in checked baggage


Like the FDA, which recently decided to regulate e-cigarettes like tobacco products, the Department of Transportation has also decided to treat e-cigarettes like a fire hazard. The DOT issued a final rule today, banning e-cigarette batteries in checked baggage.

“Fire hazards in flight are particularly dangerous, and a number of recent incidents have shown that e-cigarettes in checked bags can catch fire during transport,” U.S. Transportation Secretary Anthony Foxx said in a statement. “Banning e-cigarettes from checked bags is a prudent and important safety measure.”

The rule codifies an FAA safety alert you may have seen at the airport already, and passengers are actually still free to carry e-cigarettes and batteries onto the flight, just as long as they don’t start vaping or charging the batteries in mid-air.