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Posts tagged ‘Microsoft’

1
Nov

Google reveals unpatched Windows bug that hackers are exploiting


Google has revealed that it came across previously undiscovered Flash and Windows vulnerabilities in October, and one of them remains unpatched. The tech titan gave both Adobe and Microsoft a heads-up on October 21st — Adobe issued a fix on October 26th through the Flash update, but Microsoft hasn’t released one for its platform yet. The real problem is, according to Google, that unpatched Windows flaw is “being actively exploited.”

Google describes the Windows flaw as follows:

“The Windows vulnerability is a local privilege escalation in the Windows kernel that can be used as a security sandbox escape. It can be triggered via the win32k.sys system call NtSetWindowLongPtr() for the index GWLP_ID on a window handle with GWL_STYLE set to WS_CHILD. Chrome’s sandbox blocks win32k.sys system calls using the Win32k lockdown mitigation on Windows 10, which prevents exploitation of this sandbox escape vulnerability.”

As VentureBeat mentioned, however, it’s a lot easier to come up with a fix for Flash than for a full operating system. Ten days might not have been enough time at all for Microsoft to address the problem. Redmond’s statement to VB echoes the one it issued in 2015 when Google exposed another flaw a bit too soon. A spokesperson said Mountain View’s move “puts customers at potential risk” since more people now know that there’s a new vulnerability they can exploit:

“We believe in coordinated vulnerability disclosure, and today’s disclosure by Google puts customers at potential risk. Windows is the only platform with a customer commitment to investigate reported security issues and proactively update impacted devices as soon as possible. We recommend customers use Windows 10 and the Microsoft Edge browser for the best protection.”

As for why the big G decided to reveal the flaw even though it could put people at risk, it’s all because of the company’s existing policy for actively exploited critical vulnerabilities. That policy states that Google will disclose vulnerabilities merely seven days after reporting it to the developer. Microsoft clarified to VB, though, that the Flash bug is needed in order to exploit the Windows’ flaw. So make sure to update Flash if you haven’t done so in the past few weeks while waiting for Microsoft to release a patch for Windows.

Via: VentureBeat

Source: Google Security Blog

1
Nov

Chrome boosts page load speeds with clever bits of code


Google’s main selling point for Chrome has always been simple: speed. With the browser’s latest update, 64-bit Chrome 53 and 32-bit Chrome 54 on Windows, the internet juggernaut is upping performance again. By using Microsoft’s Profile Guided Optimization — a part of Visual Studio, as noted by TechCrunch — the browser has boosted new tab page loads by 14.8 percent and page loads by 5.9 percent. In terms of firing the browser up for the first time (people actually close it?), that’s seen the most improvement of all, with Google claiming 16.8 percent faster startup time.

It’s all calculated by looking at which functions are used most often and optimizing them over less-used functions, Sébastien Marchand writes on the Chromium blog. More speed is always appreciated, sure, but decreasing the browser’s impact on battery life would be awesome too. There’s always December’s version for that, though.

Via: TechCrunch

Source: Chromium blog

1
Nov

Microsoft Flow and PowerApps get a public launch November 1st


Flow, Microsoft’s in-house version of IFTTT, has been in preview mode since April, but the folks at Redmond are finally ready to open the service up to the general public. Starting November 1, Flow will be available in 42 languages worldwide, alongside PowerApps — Microsoft’s code-free app-building service.

Like IFTTT, Flow simplifies workflows by connecting different apps and internet services. For heavy Windows users and those who rely on Microsoft’s Power BI business insights tool, the integrations on Flow go even deeper with Office 365 and Dynamics 365. But you don’t need to be a 100% Windows user to take advantage — there are already iOS and Android versions available so you can manage and monitor all your Flows from your mobile device.

As for tomorrow’s other public release: PowerApps is also aimed at “power users” who either don’t have the time or the background to get their hands dirty writing code. The app allows users to quickly build web and mobile apps with zero coding and ties in with Microsoft’s Common Data Service to keep your data hosted on your own secure Azure database.

Both apps are now included as part of Dynamics 365 as well as Office 365 Enterprise, Business Premium and Essentials subscriptions.

Source: Microsoft Blog

31
Oct

iPad regains share in a shrinking mobile tablet market


Apple’s share of the tablet market has been sliding for a while, but it’s making a comeback… if not for the reasons the company might prefer. Strategy Analytics estimates that the iPad climbed from 19.1 percent of the market in the third quarter of 2015 to 19.9 percent a year later. However, that’s mainly because the market as a whole shrank 10 percent. The analysts believe that many tablet manufacturers’ shipments dropped year-to-year, and that Apple simply experienced a smaller decline than most. The one major exception is Amazon, whose $49 Fire tablet helped its shipments more than double.

This doesn’t necessarily mean that Apple is on the wrong track. Strategy Analytics argues that the iPad Pro line puts Apple “on the path to recovery” by giving the company a laptop-like tablet that wasn’t an option before. However, it does show that Apple is consciously veering away from the strategies of its peers. Many of its Android rivals are shifting attention to 2-in-1 Windows tablets, like Lenovo’s Yoga series or Samsung’s TabPro S. Researchers say that Windows hybrid and tablet shipments jumped 25 percent year-over-year in the third quarter — some of those are bound to be from companies no longer convinced they can sell Android tablets as full-on computer substitutes.

The data suggests that the tablet market isn’t so much dying as maturing. Basic mobile tablets will still have an audience among those who just want to read books or watch video, but higher-end slates are taking hold. People want “everyday computing devices” that really can fill in for a conventional PC, according to analysts, and they’re willing to pay more for these devices.

Source: Strategy Analytics

31
Oct

Outlook now displays coworkers’ availability on your phone


Sunrise is officially dead, but Microsoft just added a new feature to the Outlook iOS calendar that might help you forget it. In a trick borrowed from the desktop app, the iOS version of Outlook has a new scheduling assistant that makes it fairly easy to book a meeting. All you need to do is create an event and add coworkers in the “people” field, then choose the date picker.

From there, you can see times in white, yellow or red, indicating spaces where everyone is available (or not). Then, you can tap the time picker and drag it around until it turns green, giving you a slot that works for everyone. From there, you can fill in the rest of the information and save the event, which will automatically notify the other parties.

Many of Outlook’s calendar features come directly from Sunrise, so at least Microsoft is using the IP it paid for. Redmond integrated Sunrise’s “events” and “interesting calendars” feature last month, and added the time and date picker shortly afterwards. The scheduling assistant from Outlook desktop is icing on the cake, but whether it convinces diehard Sunrise fans to switch remains to be seen. The new feature is only on iOS, but is coming to Android and Windows 10 Mobile “shortly.”

Source: Microsoft

29
Oct

The Morning After Weekend Edition: Happy Halloween!


Letter from the Editor

Change is life. It’s what keeps things interesting. It’s also what keeps the cauldron of commerce at a full boil. And in the technology industry, change is constant. This week, Apple and Microsoft revealed new computers that’ll tempt many — particularly folks working in the creative arts — even if they come with eye-watering price tags.

Change can also be cause for consternation. Apple decided to eliminate the headphone jack from its phones a month ago, and yesterday it banished everything without a USB-C or Thunderbolt connector from its laptops. This is the pain of progress. Given enough time, the benefits received will, we hope, be a good bargain. It often is.

In other instances, change comes slowly. Jess Conditt wrote about how powerful video games have become as a medium for cultural and social commentary. Yet respect and investment for such projects trail more “traditional” arts, despite games’ arguably wider potential impact. And finally, Edgar Alvarez explained Amazon’s difficulties in becoming a purveyor of luxury fashion items. It seems that scale and quality can’t mix — at least in the minds of those running haute couture.

Hey, artists use Windows too!They’re used to paying Apple prices, right?

DSC_9483-ed.jpg

Microsoft wants to be the company for creative types. Like in the worst way possible. The company’s big Surface event this week was all about creating, building and drawing. There was even a little 3D printing thrown in for good measure. Of course, the biggest news was the launch of the Surface Studio all-in-one PC, but we’d be lying if we said MS Paint 3D didn’t kinda steal the show.

Apple wants your fingers to caress its new laptopAll in the name of stimulating your artistic sensibilities

macbookpro2016lede.jpg

Apple couldn’t let Microsoft hog the spotlight, though. The Cupertino crew held their own big event this week, and the focus was all on the MacBook Pro. The most exciting news was the addition of the Touch Bar on the high-end models — an OLED touchscreen strip in place of those anachronistic function keys. The less exciting news was that Apple ditched basically all the ports except for USB-C. At least they didn’t ax the headphone jack.

Shhh … you hear something?That’s the sound of sick video game sound effects, y’all

Microsoft went all out for the sound on “Gears of War 4.” Most games treat the audio like a second-class citizen, but developer the Coalition fired up some elaborate software that simulates how sound reacts in different environments and how it interacts with different materials to make “Gears 4” seem ultra-realistic. Or as realistic as a game set in the future on an alien world can seem.

R.I.P. VineWe (most of us) hardly knew ye

Twitter announced that it was going to be laying off more than 350 people, and now, it seems, we know where at least some of those cuts are coming from. Vine is coming to an end, and with it the art of six-second video loops. Some Engadget editors will miss it more than others.

What are pro designers saying about Microsoft’s Surface Dial?No thanks, mostly.

Surfacestudiohero.jpg

We talked to a host of illustrators, designers and other creative types to see what they think of Microsoft’s newest devices. The Surface Studio seems to have piqued their interest. The Dial, on the other hand…

Please don’t do this. Seriously.11 super-sexy Hallow-meme costumes

kenbone.jpg

Look, sexy nurse and policeman are passé. If you’re really looking to leave an impression, you need to blend your love of popular internet culture with your normal raw sexual energy.

Bokeh everywhereiOS 10.1 brings a new photo feature to the iPhone 7 Plus

If you have an iPhone 7 Plus, you don’t need beta software to try out its new “portrait mode” shots. Environments where the background is a similar color to your subject can confuse the camera, but in most situations it did the job of making phone pictures look like they came from a high-end SLR camera.

But wait, there’s more…

  • The FBI isn’t done with Hillary’s emails yet?
  • I have the power! … of two first-gen Tesla battery packs
  • Sony is working on new PS4 controllers for pro gamers (just don’t call them Elite)
29
Oct

What creatives think of the Microsoft Surface Studio


Microsoft’s Surface Studio is a bold device. Ostensibly an all-in-one PC, it’s also a major play at winning more creatives over to the Windows way of life.

The bulk of the Studio is a 28-inch display, mounted on a pair of “zero gravity” hinges that allow it to act as a regular monitor or fold down into “Studio mode” for a a writing and drawing surface. In addition to 10-point multitouch, the display allows for interaction with a Surface Pen and a new accessory called the Surface Dial — a small metal puck that can be placed against the screen and rotated. The display runs at an ultra-high resolution (4,500 x 3,000) and can switch between the wide DCI-P3 color gamut and the more common sRGB with the push of a button — a useful feature allowing designers to see what their creations will look like on other devices.

Inside the base is a pretty powerful PC. The $3,000 model comes with an Intel Core i5 processor, 8GB of RAM, a 2GB GeForce GTX 965M GPU and a 1TB hybrid drive, while the high-end $4,200 model has a Core i7 CPU, 32GB of RAM, a 4GB GeForce GTX 980M graphics card and a 2TB drive. At those prices, with the incredibly high-spec display and the focus on Pen input, the Studio is clearly not meant for the average user. Microsoft says it’s “designed for the creative process,” pitching it as the center of your workflow. But is this what that market wants, or needs? We spoke with a number of professionals across multiple fields, from video game design to illustration, to gauge their initial reaction, and see what Microsoft needs to nail for the Studio to be a success.

Microsoft has a head start

Microsoft is in a good position coming into this gambit. The Surface series, especially the most recent Pro 4 tablet and Book laptop, has been received positively. Both work with the Surface Pen stylus, and offer a cheap, all-in solution for working away from a desk.

Several creatives we spoke to did just that. Scott Coello, a freelancer animator and director, uses Wacom tablets like the Intuos and Cintiq as his main setup, and a Surface Pro 4 “for the road.” Comfort Love and Adam Withers, co-creators of Rainbow in the Dark, The Uniques and The Complete Guide to Self-Publishing Comics, use Wacom and Yiynova tablets with displays for the bulk of their work, and a Surface Pro 4 when not at their desks. “It’s like our digital sketchbook,” said Withers. Love continued: “We use it for presentations, working on scripts and lettering our comics on the road.”

Despite the good faith in the Surface as a device, the Surface Pen itself has a mixed reputation. Hayden Scott-Baron, a game designer and freelance illustrator, recently started using his Surface Pro 4 connected to an external monitor at his desk instead of an iMac. “The Surface Pen is pretty fantastic, but definitely not as comfortable as the Wacom pens for longer sessions,” Scott-Baron explained.

Pen imperfections

Latency — the Surface Pen has higher input lag than Wacom’s high-end solutions — is “not actually a deal breaker” for Scott-Baron, but “the lack of responsiveness with light pressure is a problem.” Other designers agreed. “The pressure sensitivity could be a little better,” said Love. “It’s hard to get a perfect taper on our lines while we’re drawing sometimes.” Indeed, sensitivity and handling are big complaints with the Pen.

“Anyone coming across from Wacom’s Cintiq or Intuos — and Apple’s iPad Pro — will understand that tilt and rotate is kind of important to the feel of drawing,” said Coello. The Surface Pen just doesn’t work well at sharp angles. “I’ve always found when I hold my pen in this position on a Surface, I can’t see the cursor as it’s registered itself underneath the nib, which makes it awkward if you’re working on finer details. I always end up having to hold my pen straight up right, which doesn’t feel natural whatsoever.”

Think about it: You typically hold a pen or pencil at an angle, and that angle can be oblique, especially when shading. Other styli are more capable of handling different grips and angles. As Coello alluded to, even Apple’s Pencil does a better job, although accuracy, latency and application support are huge issues there too.

The Pencil is simplistic, but although the Surface Pen offers more features, it also suffers from a lack of support and customization. “The side button and eraser is awkward to press, and can’t be customized to behave differently in different software,” Scott-Brown explained. “I’m lucky that Clip Studio lets me use it as a color picker, but in software Photoshop you’re limited to the default behavior. The lack of customization makes me worry that the Surface Pro will never allow such tweaks, unlike Wacom’s offerings which are very flexible.”

The Wacom problem

Comparisons with Wacom came up in every conversation — that’s no surprise, given it’s the market leader. Creatives are used to a high level of sensitivity, good handling and customization options. Applications like those offered in Adobe’s Creative Suite are geared towards being controlled with only a stylus. Wacom also offers accessories like the Express Key Remote, a small controller with 17 buttons and a touch ring that can be configured to perform various tasks, which can replace keyboard shortcuts in many applications.

The Wacom Cintiq 27QHD, with Express Key Remote.

Microsoft’s answer to this is the Dial. Placed on the Studio’s screen, it activates a radial menu, allowing you quick access to things like brush and color settings that you can cycle through and select by spinning it. It can also rotate documents, and track back through changes. To the casual observer, it’s one of the most interesting accessories in years. But Scott-Baron, who uses a Pro 4 daily, wasn’t convinced. “[It’s] large and goofy and seems like it needs more controls on there. Anything that could be done with the Dial could probably be done with a UI window instead, especially if I can use multitouch while using the pen.”

Only Coello said he would definitely buy a Dial. “We’re key command junkies,” Withers explained. “Our left hands are hovering over our keyboards constantly, and we’ve rigged up our primary art programs with a lot of custom commands. Having to take our hand off the board to use this little Dial thing — for the few things it would actually be useful for — would actually take longer than just tapping the keys that do more or less the same thing.”

The Dial also doesn’t have the full weight of Adobe’s support behind it. Though it will work in apps like Photoshop, interaction is limited to zooming and other basic functions — there’s no radial menu with all of Adobe’s tools to play with. There are third-party apps that support it fully, of course — Sketchable, Metal Canvas and Drawboard are some of the heavier hitters — but without Adobe, Autodesk and other big names on board, it’s an expensive gamble at this point.

The devil is in the detail

It’s these small details where Microsoft has missed the mark. It’s been easy for creatives to accept the Pen’s shortcomings or the Surface Pro 4’s lack of power because they’re part of a secondary device chain. It’s tough to trust that same basic proposition to be the center of your workflow. Especially for $3,000.

The majority of creatives we spoke to weren’t planning on moving over to the Studio. A lack of power and upgrade paths (the Studio’s internals aren’t upgradable like on a tower PC) were deciding factors. Bret Recor, founder and Creative Director at Box Clever, said he was “definitely interested in seeing how it can help us with our design process,” and is “more concerned about Windows 10’s stability with demanding software” than latency or input lag. He is also hoping to see if Microsoft offers models with higher-performance processors.

Withers said “it looks like an excellent piece of hardware,” but he has “always been really reluctant about closed-off systems like these where upgrading and replacing parts is largely off the table. At $3,000? That’s a hard pass. It doesn’t offer nearly enough improvements over the machines we have, and even if it did, indie comic creators like us just don’t have that kind of disposable income to throw around.”

surfacedial

“If I take the long view,” Comfort said, “I can see this sort of thing getting picked up by a lot of people down the line. If you look around the digital artist landscape in five to ten years, you might have a lot more of these kinds of computers being used by a lot more people. And if somebody were looking to go from a regular tablet to something like a Cintiq, this would be a really nice alternative that’s a similar price.”

Scott-Baron, however, said Microsoft’s announcement has “pretty much killed any interest” he had in picking up a [Wacom] Cintiq. “I’m not planning to buy the Surface Studio right away, but it’s my first choice for my next desktop PC solution. I would gladly move all my games development work to the Studio, but I would never give up my Surface Pro 4.”

Olly Skillman-Wilson, a game artist working on The Signal From Tölva, uses a Wacom Intuos 4 every day for work and general computing, and says “there is certainly some appeal in the thought of being able to do 3D high polygon sculpting on a huge retina display.” However, he can’t justify the cost for “the specs of a desktop from two years ago,” as “it’s just not something that is going to be replacing the complex chain of tools that make up my very specific workflow. A 3D version of paint is not going to, and probably not trying to, replace that.”

“Indie comic creators like us just don’t have that kind of disposable income to throw around.”

Coello was on the fence. He currently has his Cintiq tablet on an Ergotron mount, which allows for similar display flexibility. “This setup is near-identical: It would slot right into my workflow,” he said. “Will definitely be buying the the Dial, but the Surface Studio? I dunno. I like the option of being able to upgrade my components if something goes wrong or it’s time to upgrade.” Nonetheless, he said it was a very interesting proposition, and that seemed to be a general consensus, at least when it comes to the idea of the Studio.

Another sentiment held by many is that it’s great to see Microsoft bringing these new ideas to the table. Wacom pulls in hundreds of millions of dollars every year. A 27-inch Wacom Cintiq costs $2,800, and it needs to be plugged into a computer at least as powerful as a Surface Studio. So, Microsoft’s $3,000 starting price doesn’t seem crazy after all.

This is Microsoft’s first attempt at a desktop, and the first time any company has tried to put this level of functionality into a single, standalone device. Put the Surface Pro 4 and Surface Book next to the original Surface and Surface RT, and it’s easy to see what a difference some refinement can make. It’ll certainly be interesting to see how improved the Studio is in four years. If it really wants to own this niche market, it’ll need to produce Studios with different screen sizes, performance levels and price points. But, from initial reactions, Microsoft is off to a very good start.

29
Oct

Windows 10’s focus on friends could make it a more human OS


One of the more intriguing things Microsoft announced this week wasn’t fancy new hardware. It was a simple addition to the Windows 10 task bar: small icons representing the people you interact with the most. They could be your family or friends, but for whatever reason, they’re important to you. Dubbed MyPeople, it’s a way for you to easily share just about anything on your computer with those folks, be it files, links or a cute emoji-like notification. And, it gives you a central place to keep track of interactions with those people, whether they take the form of emails or Skype chats.

While it might seem like just a minor addition to the upcoming Windows 10 Creators Update, the utility of MyPeople is striking. It’s the sort of mundane thing lots of folks would actually use; which isn’t something you can say about Windows 10’s flashier features, like built-in game broadcasting. And with its focus on people and reinforcing social bonds, it also helps shift Windows drop its stodgy, business-focused image in favor of something friendlier.

As Microsoft’s Allison O’Mahony tells it, the feature came about after conversations with Windows users revealed most of them mainly interact with a handful of people. “We started thinking about what could we do to build that same relationship, and build it within Windows,” she told Engadget. That led her team to think about ways to complete common tasks, like sharing, with more immediacy. “These are people we are highly interruptible for,” she added.

On top of her research, MyPeople also follows CEO Satya Nadella’s belief that Microsoft needs to think about building a more human operating system. “What’s more human than the people who make up our day-to-day lives?” O’Mahony noted. In general, she says Microsoft is now thinking more about how it can be more empathetic towards users.

You can look at the “Shoulder Tap” feature in MyPeople as another way to reinforce your social connections. Basically, it lets you send adorable notifications to your friends that resemble emojis. But on a deeper level, it’s meant to simulate the way you’d gently hold a friend to encourage or support them. It’s a navel-gazing notion, for sure, but it’s surprising coming from a software giant like Microsoft. I’m used to hearing concepts like that from young startups.

In some ways, the feature seems like a more focused version of the social network Path, which also emphasized connections with your closest contacts (first with up to 150 friends, and later up to 500). Path was a change of pace from the social media urge to acquire as many followers as possible. MyPeople takes that notion even further to focus on a handful of contacts. The ability to see everything related to your friends in one spot could potentially make you more mindful as well. It’s another way to avoid missing an important email or IM.

MyPeople’s prominent positioning on the Windows 10 task bar shows how much Microsoft is betting on it. Cortana was the last feature to take up such prime real estate, and that virtual assistant is now part of the company’s core software strategy across several platforms. O’Mahony describes the task bar as “beachfront real estate,” and she’s well aware of the pressure of managing such an up-front feature. There’s the potential for MyPeople to be widely adopted, but if it doesn’t take off it’ll be a prominent failure.

Without the chance to test MyPeople extensively, it’s hard to judge it just yet. But there’s certainly potential for it to change the way people use Windows. It also seems like something that could work well on other platforms, like the Xbox One, iOS and Android. We’re overloaded with social connections everywhere, and there’s a need for apps that keep you focused on the people who actually matter to you. In a similar vein, MyPeople could also help Cortana learn more about your close friends. O’Mahony says her group is “having conversations” with the Xbox and Cortana teams, but there’s nothing to say yet about any potential integrations.

“When we think abut these people, it’s almost like we’re talking about a wearable,” O’Mahony said. “They’re really in a container. Where you go, you really want to take them with you.”

29
Oct

Microsoft Research has two types of touch for VR haptics


Virtual reality is one of the most immersive technologies available today. That is until the illusion shatters when you instinctively reach out to touch something and are met with a one-size-fits-all haptic response or no feedback at all. Microsoft Research (PDF) might have the solution to that. Rather than air-based haptics like we’ve seen before, “NormalTouch” and “TextureTouch” use handheld devices to simulate touching things while in VR — no bodysuit required.

The handheld devices use mechanical actuators and a 4×4 grid of pins to convey what it feels like to touch different objects, even taking surface hardness among different objects into account. In the video embedded below, you can even see someone flicking a ball and cube around using the admittedly hacky-looking gizmos. The team admits that despite the successes presented here it still isn’t sure how much haptic feedback is needed to be convincing:

“On several occasions we observed people trying out our devices when they were not well calibrated (e.g., NormalTouch would render a surface normal in a drastically different direction than it was supposed to). To our surprise, people often claimed that the device accurately rendered the surface when in fact it was obviously incorrect. While anecdotal, this points to the need to further evaluate whether or not it is important to precisely match the haptic rendering in order for it to be considered realistic and high fidelity.”

So, ultra-high fidelity might be overkill, much like pushing for photorealism in VR. The brain doesn’t need “perfect” accuracy to be effectively tricked into thinking what it’s seeing and sensing is real, the experience just needs to be “good enough.”

If you want to dig deeper, the source research paper is surprisingly easy to digest and has a ton of additional details.

Source: Microsoft Research (1) (PDF), (2) (YouTube)

28
Oct

The Engadget Podcast Ep 12: Surface Envy


Managing editor Dana Wollman and senior editor Devindra Hardawar join host Terrence O’Brien to talk about the value of the Esc key, the Nintendo Switch and the impeding Gilmore Girls resurrection. Then they’ll relive Microsoft’s big Surface event and dig in on future of Twitter… and whether or not it even has one.

The Flame Wars Leaderboard

Wins

Loses

Winning %

Mona Lalwani
3
1
.750
Christopher Trout
2
1
.666
Dana Wollman
10
6
.625
Devindra Hardawar
10
9
.526
Chris Velazco
3
3
.500
Cherlynn Low
6
7
.461
Nathan Ingraham
4
6
.400
Michael Gorman
1
2
.333

Relevant links:

  • Apple unveils a thinner MacBook Pro with an OLED ‘Touch Bar’
  • The Switch shows desperate Nintendo is the best Nintendo
  • The first official Netflix ‘Gilmore Girls’ trailer is here
  • Windows 10 ‘Creator’s Update’ arrives free of charge next spring
  • The new Microsoft Paint lets you share terrible 3D doodles
  • Microsoft passes on updating the Surface Pro
  • Microsoft’s big-screen Surface Studio is an engineering marvel
  • Twitter will fire around 350 employees in hunt for profits
  • Twitter promises ‘meaningful’ safety updates next month
  • Does anyone want to buy Twitter?
  • Twitter’s troll problem likely killed Disney’s bid

You can check out every episode on The Engadget Podcast page in audio, video and text form for the hearing impaired.

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