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Posts tagged ‘Google’

16
Jul

Google is still working on a standalone headset


Yesterday Recode published an article suggesting Google has killed a VR project that would have directly competed with high-end headsets like the Oculus Rift. While it may be true that this particular project has been shuttered, sources within the company say that a Google team is still working on a dedicated headset that blurs the line between virtual reality and augmented reality.

Recode’s report states that around 50 employees were working within the clandestine X lab, creating a standalone VR device with a unique operating system, which has been scrapped. Speaking under anonymity, sources told Engadget that Google has been actively assigning individuals to work on a high-end headset in recent months. Team members have been told that Daydream, the mobile VR platform unveiled at Google IO in May, is not the company’s long-term plan for virtual and augmented reality. Daydream remains a large focus within Google, of course, with multiple teams working on its development, but it’s a stepping stone towards a grander hardware push.

Sources said the headset currently in development will not require a computer or phone to power it. While it does have a screen, it will offer features more in line with augmented reality systems than existing VR headsets, which are presently focused on gaming. There is no release date in sight for the headset, but it remains an important part of Google’s future plans.

The Wall Street Journal reported in February that Google is working on a standalone VR system. It stated that the headset would use “outward-facing cameras” and a Movidius chip to “track the motion of a user’s head.” It’s possible that the WSJ report centers on the project that’s still in development, rather than the headset that Recode asserts has been killed.

Microsoft is currently developing HoloLens, a wearable computer that layers digital elements over the real world. Google has invested in Magic Leap, a startup that has similar aims, creating “mixed reality” images with a dedicated headset. It is not clear if the headset Google is currently developing will complement Magic Leap’s technology or if it’s an entirely separate project.

Google declined to comment on any aspect of this article.

16
Jul

Google was reportedly developing a standalone VR headset


Google’s virtual reality ambitions have slowly but steadily progressed over the last few years. It started with the cheap, humble cardboard headset, but Google formally announced Daydream, a new Android-based VR platform at I/O this year. However, it sounds as if the company originally had more ambitious hardware in mind. According to Recode, Google had a full-fledged VR headset in the works that would compete with the Oculus Rift and the HTC Vive — but the company shut it down in an effort to streamline its VR plans.

The shuttered project was part of Google parent company Alphabet’s experimental X lab; it’s not uncommon for initiatives in X to be shut down before making it into the real world. Instead of developing this separate headset, which would have run a new operating system, Google and Alphabet are instead focusing on the Android-based Daydream.

This report comes some months after The Wall Street Journal reported that Google was working on a standalone VR headset that didn’t need to be connected to a phone or PC to function. It’s entirely possible that earlier report is referring to this discontinued project. Obviously, the upcoming launch of Daydream indicates that Google is far from done with VR; it just seems the company is focused on using mobile devices to power the experience for the time being.

Source: Recode

16
Jul

Don’t believe the ‘Pokémon Go’ privacy hype


When the Pokémon Go obsession reached full saturation this week, privacy concern whispers became full-blown hysterical shrieks when a researcher’s blog post accused the game’s maker of taking over its users’ Google accounts. As it turned out, the app’s iPhone permissions were just poorly implemented, and fixed immediately.

Unfortunately that didn’t stop the privacy and security hysteria machine. All week long, headlines made a mountain out of the molehill, scaring some people into uninstalling the app altogether.

Pokémon Go, a phone game released by Niantic Labs and Nintendo, has been an astonishing success. The game is basically a GPS-guided treasure hunt using a smartphone camera. It sends people out into the world around them, gets them interacting with others, and has brought the US some much-needed distraction and smiles.

The stories emerging through social media might be more entertaining than playing the game itself. Pokémon have been “caught” at gay bars and churches, people have been shooed out of police stations and courthouses trying to catch the little beasts. Someone found a dead body, people have been robbed, and some police departments have even been forced to issue safety guidelines. On the plus side, there are some mental health benefits. Meanwhile, Pokémon Go has added nearly $11 billion to the value of Nintendo since its release.

Naturally, a few hackers became interested in what was going on under the app’s hood. But before anyone had a chance to publish detailed findings, researcher Adam Reeve rushed to make a post that set off the chain reaction of hysteria.

Reeve wrote that if you signed into Pokémon Go with Google, the app was given full permission to access your Google accounts. He claimed that the company could read your Gmail, see your Google search and Maps history, access your private photos, delete things in Google Drive, and more.

He also indicated that it wasn’t possible to sign in alternately, by creating a Pokémon account, and sort of made it sound like something suspicious was going on. News outlets rushed to write hyperbolic headlines without bothering to note that this was only happening on iPhones.

That’s how we ended up with hysterical, misleading headlines like, “Pokémon Go is a major security risk for your entire Google account.” And it’s why we had people screaming white frothy rage on social media that Niantic was backdooring user accounts. It’s also how we ended up with Senator Al Franken sending a letter to Niantic demanding answers about Pokémon Go’s privacy practices.

To their credit, Gizmodo contacted Adam Reeve, who then backtracked on his claims, saying he wasn’t “100 percent sure” his blog post was actually true. He also admitted that he didn’t test any of the claims in his post.

In fact, it turned out that Pokémon Go was never able to read people’s Gmail, or any of the really scary things that Reeve and some trigger-happy media outlets claimed. Dan Guido, CEO of security company Trail of Bits did the deep-dive analysis that was needed before any digital ink was spilled in histrionic headlines.

Guido and his team not only cast serious doubt on Reeve’s claims, he talked to Google tech support. Imagine that! They told him the “full account access” everyone was freaking out about doesn’t mean a third party (in this case, Niantic, Nintendo, or Pokémon) can read or send or send email, access your files or anything else being claimed.

It did mean that Niantic could read so-called biographical information, like an email address and phone number. What Trail of Bits also discovered was that Pokémon Go’s Google authorization process was using the wrong permission “token.” Their post linked to another researcher who said, “I believe this is a mistake on Google and Niantic’s part, and isn’t being used maliciously in the way that was originally suggested.”

Before the Trail of Bits post was even published, Niantic had reacted. The company put out a press release explaining that there had been a permissions snafu with the social login process, and they fixed the internal mistake in record time. Their statement said:

“We recently discovered that the Pokémon GO account creation process on iOS erroneously requests full access permission for the user’s Google account. … Google has verified that no other information has been received or accessed by Pokémon GO or Niantic. Google will soon reduce Pokémon GO’s permission to only the basic profile data that Pokémon GO needs, and users do not need to take any actions themselves.”

Further, it turned out the mystery about Pokémon’s account signup process being suspiciously unavailable at the time of Reeve’s post wasn’t a conspiracy after all. To the surprise of no one, Pokémon’s servers were getting hammered by all the new traffic.

It’s quite interesting to see so many people wig out about an app’s over-reach of permissions. Which is, incidentally, a big deal. And it’s about time.

But it’s really frustrating to watch the outrage flames get fanned and Senators spring into action over something that feels more like crying wolf — when there are flashlight apps that dubiously “need” to know where you are, or must have access to write arbitrary code to your phone. Or, how about a little outrage and action over our recent discovery that popular running app Runkeeper records your location after you’ve turned the app off? (Runkeeper is in trouble for this in Europe, but not here.) Better yet, how about a senator demand answers from Facebook over tracking user locations without consent and matching it with strangers locations? Because we sure as hell don’t know when Facebook did that, or to whom, (or for how long) the company did that. Nor can we can trust that they’ve actually stopped doing this, or won’t do it again in the future.

So this week, everyone we know basically joined a geocaching cult. We already knew that no one reads or understands the terms they agree to for apps and websites, even if they demand giving up your first-born child as payment. We learned that setting up social login permissions is actually really fussy, and difficult to do right. And everyone learned that signing in with your Google or Facebook account means putting some kind of access to your personal stuff in someone else’s hands. Which, by the way, is why I recommend never, ever in a million years signing in to any app or website in this manner. Seriously, if you do that, just stop locking your front door and get it over with.

If only the entire internet, security’s brighter minds, and our elected representatives would level this amount of scrutiny at all apps.

But as one forum commenter wisely explained, “iOS users using Google Account sign-up affected by Pokémon Go permissions bug, Android unaffected” just doesn’t make a sexy headline.

15
Jul

Google will help you register to vote in the November election


Google is no stranger to lending a hand with voter registration, and ahead of the November election in the US, the company is helping once again. Starting Monday, when you search “register to vote,” the results will includes details on the process, what’s required and the deadline to complete the sign-up. Each state is different, so if you need to browse the guidelines for another location, there’s a handy drop-down that allows you to make that change. Google confirmed to Engadget that the tool will be available at the start of next week.

With the upcoming Democratic and Republican National Conventions, Google will provide information on those events as well. When you search for either party’s convention, you’ll get a schedule of the proceedings, nominee details, summary of the event itself, list of speakers and a collection of related social media posts and YouTube’s livestream videos. Monday marks the start of the RNC (July 18th), a four-day lineup of speakers and platform discussions that culminates with the formal nomination of a presidential candidate on Thursday in Cleveland. The DNC follows a similar agenda the next week in Philadelphia, running July 25th through the 28th. There are a number of ways to watch both, including streams on YouTube, Twitch, Twitter and more.

Via: The Verge

Source: Google

15
Jul

MasterCard is lending its mobile payment tech to banks


MasterCard is hoping to make in-store mobile payments — the ability to wave your phone at a terminal to buy something — more accessible. The company is teaming up with several banks, including Citi and Bank of America, to let customers pay for stuff using bank apps on their phones. Meaning, you won’t have to download a dedicated app.

This will be enabled through MasterCard’s Masterpass service, which is already available for in-app and online purchases, but now can be used in-stores. Consumers will be able to use it at over 5 million in-store locations in 77 countries. However, the feature will only be on Android phones that have built-in NFC chips. iPhone users will be left out because Apple doesn’t permit other companies to use its chip, which already powers a similar service in Apple Pay.

Tech giants like Google helped introduce the concept of mobile payments to the US a few years ago, and last year they accounted for $8.7 billion in sales. This will more than triple in 2016, according to leading media and commerce researcher eMarketer.

Mastercard believes that the ability to provide more information, like balances and rental car coverage, will give Masterpass a slight advantage over more established services like Android Pay. The company has also introduced a new logo to kickstart its shift towards mobile payments.

The rollout will start this month in the US, followed by Europe, Africa, and the Middle East later this year, and other areas in 2017.

Source: MasterCard

15
Jul

Crappy smartphone ‘for women’ does everything wrong


What’s small, cute, fashion-focused and pink? The Keeco K1 — a smartphone ‘designed for women,’ of course. No, we’re not kidding. The K1 is destined for the Chinese market, and is being marketed with a veritable check-list of gender stereotypes. It comes in an array of fashionable colors, features a hexagonal design to fit the “small hands of women” and boasts a front-facing selfie camera that “automatically makes your skin look delicate and smooth.” That’s not condensing at all.

To be fair, there is something to be said about small-form smartphones, but at the end of the day the K1 just isn’t very impressive. The mid-range Android phone features a 720p 5-inch display, 2GB of RAM with 16GB of (expandable) internal storage and a 1.3GHz processor. To top it off, the phone is stuck on Android 5.1. Mediocrity with a side of sexism. Move along.

Via: Verge

Source: Keeco

15
Jul

Emmys recognize online video with this year’s nominees


You knew this was coming. The Emmys announced back in March that it would expand its award categories beyond the conventional, big-budget television productions to include short-form series, virtual reality and internet-only videos — and it has. At the upcoming 68th annual Emmy Awards, five popular online series are in the running for Outstanding Short Form Variety Series. The nominees include YouTube hits Epic Rap Battles of History and Honest Trailers, Funny or Die’s Gay of Thrones, and both Making A Scene With James Franco and Park Bench With Steve Buscemi from AOL.

What’s more, Her Story, a YouTube exclusive, was nominated for “Outstanding Short Form Comedy Or Drama Series,” against traditional television shows like Comedy Central’s Childrens Hospital, Lifetime’s UnREAL The Auditions and even a Fear the Walking Dead episode.

This is a big deal. Even just a few years ago, the thought of any but traditional television programs being nominated for an Emmy, much less actually winning one, was laughable. However, given online video’s global reach and rapid maturation, shows like these now rival conventional media in both audience size and production quality. So it’s no wonder that they’re now getting serious looks from the Academy. The Emmys will air September 18th, 2016 at 5PM Pacific.

Source: The Television Academy

15
Jul

Google’s emoji for working women get thumbs up from Unicode


Back in May, Google proposed a set of emoji that would offer options that depict careers of professional women with a range of races and ethnicities. Today, the company announced that Unicode, the organization that (among other things) handles the decisions for all things emjoi, agreed to 11 new professional options that showcase a range of jobs for both men and women. And yes, they’ll be available in all of the existing skin tones. This means that the group adds more than 100 new emoji to the existing Unicode library.

What’s more, Unicode is adding a female option to 33 existing emoji, including a runner, haircut, police officer and a range of other activities. Until now, there were only male versions of those. Google has been working with the Unicode Emoji Subcommittee to ensure the proposed changes made it to users around the world. As you might expect the new options will be included inside future versions of Android as well as other mobile operating systems. You know, since one of Unicode’s goals is for everyone to be able to send and receive the same tiny pictures regardless of what device they’re using.

Source: Google

15
Jul

Tech leaders say Trump would be a disaster for innovation


While at least one notable tech billionaire is willing to openly support Donald Trump’s presidential campaign, a whopping 145 other leaders from major tech companies like Facebook, Twitter, Google, Yelp, Tumblr, Slack and even Steve Wozniak himself have banded together to publish an open letter denouncing Trump’s “divisive candidacy.” The list of names ranges from CEOs and founders, to VCs and law professors and they’re making it clear they speak for themselves rather than their respective companies, but the message couldn’t be more clear: some of the biggest influencers in tech believe a President Trump would kill America’s innovative spirit.

“We believe in an inclusive country that fosters opportunity, creativity and a level playing field,” the letter, originally posted on Medium explains. “Donald Trump does not. He campaigns on anger, bigotry, fear of new ideas and new people, and a fundamental belief that America is weak and in decline. We have listened to Donald Trump over the past year and we have concluded: Trump would be a disaster for innovation.”

The letter goes on to point out that “America’s diversity is our strength,” and that 40% of the Fortune 500 companies were founded by immigrants or children of immigrants. The group is also very clear that Trump’s plan to “shut down” parts of the internet as a security strategy is not only misguided but also demonstrates “both poor judgment and ignorance about how technology works.”

14
Jul

Google’s first indie gaming festival comes to San Francisco this fall


Indie game developers, Google wants to hear from you. The company has just announced the first Google Play Indie Games Festival, and you can submit your game for consideration now. The festival, which will take place Sept. 24th in San Francisco, will highlight 30 upcoming and recent games that will be available in the Google Play Store to Android users, with prizes going to the top submissions.

“Google Play is the largest store for digital content; 65 billion apps and games were downloaded over the past year,” says Google’s Jamil Moledina, a strategic lead for Play Games. “It’s an immense platform that we have, and along with that is an opportunity to better support the indie games community.”

In this case, that support looks like better “discoverability” for indie game developers, something that’s an issue for just about anyone publishing apps on Google Play. There’s well over a million apps in the store at this point, and standing out in this crowd is incredibly difficult — especially when you’re competing with high-profile, prolific developers like Glu, EA, Gameloft and others.

The Indie Games Festival won’t solve that, but it’s another way for Google to try and highlight entertaining and unique games. Moledina said the reach of Google Play makes the company want to make the store diverse as possible. There’s a place for the mass-market, free-to-play games like Candy Crush, but there’s plenty of room to serve gamers who want more unconventional or in-depth experiences as well.

That’s where this human element of picking out the cream of the crop for the Indie Games Festival comes in. “It’s incumbent on us to help people find games that are not only ones that they would naturally be interested in,” Moledina says, “but also to highlight from a human tastemaking point of view what’s truly standout now.” With the amount of content available in the Google Play Store, human curation is a must. There’s already an “indie corner” in the store, and it goes without saying that the 30 finalist games will be highlighted as well.

As to how those 30 finalists will be picked, Moledina says it comes down to fun and innovation. “Ultimately, we’re looking for fun games that have truly innovative and artistic elements,” he says. On the innovation side, Google is expecting to see a lot of indie developers take advantage of the company’s augmented-reality and virtual-reality games to craft new experiences. “These are areas that are really important trends for everyone, but specifically for indie developers,” Moledina says. “They have a natural agility and focus that can help them jump into areas like VR and AR.”

Games must have been released in 2016 or be published by the end of the year. And they need to come from studios or publishers with fewer than 15 full-time employees; no public companies allowed. Moledina admits the guidelines are a bit arbitrary, but Google needed to draw a line somewhere.

Lastly, the festival is open only to developers in North America — at least this time. “We’re starting with North America,” Moledina says, “but we could [hold festivals] in other regions to focus on local developers who are more comfortable pitching in their own language and can highlight games that make sense for their countries.”

Submissions are open from now until Aug. 14th, at which time Google plans to quickly narrow the field, to allow the 30 contenders as much time to prep for the September event as possible. Come Sept. 24th, those 30 games will be shown off, with consumers and developers alike getting a chance to put them all through the wringer.

Attendees will have the chance to vote on their favorites, and developers for the top 15 games will have a chance to formally pitch their games to a panel of judges. Seven semifinalists will come out of that group and all will win a prize; three of them will take the top honors. Google says prizes will include Tango devices, I/O 2017 tickets and ad support for their creations on Google’s networks. If you’re a developer and want to get a chance to show off your game in San Francisco this fall, you have a month to get it in. And if you just want to attend and see what’s on display, Google should have more details on the festival itself in the coming weeks.