Grand Theft Auto: San Andreas available on iOS right now, Android and Windows Phone next week
If you’ve been jonesing to spend some HD quality-time with Carl Johnson on your iDevice, the wait is over. Grand Theft Auto: San Andreas is available from iTunes right this moment for $7, and is compatible with most recent iOS gizmos. If you want to roll with Officer Tenpenny on a different mobile platform, Rockstar Games tells us that the promised Android and Windows Phone versions hit next week. Just remember: What happens in Las Venturas, stays in Las Venturas.
Filed under: Cellphones, Gaming, Mobile
Source: iTunes
Valve’s SteamOS will be available for individuals and OEMs on December 13th
In a blog post announcing the shipment of beta versions of the Steam Machine and Controller, Valve revealed that its SteamOS will be available December 13th. This availability coincides with the aforementioned prototype hardware heading out to a select 300 testers. As a quick refresher, this is the software that will allow streaming both games and media from machines in the living room and computers around your flat — the so-called “Steambox” operating system. Unless you’re an experienced Linux hacker, though, Valve recommends that you hold off until later next year to give it a shot. It appears that an in-home streaming beta is on the way shortly, too.
Source: Steam Community
Digital Storm teases hybrid Steam Machine, reveals $1,469 starting price and not much else
We’ll have to wait until CES for a real peek at Digital Storm’s forthcoming Steam Machine, but thankfully the show’s only a few weeks away. In the meantime, the company’s got a few details to offer up, calling the box “one of the most advanced small form factor systems” ever, thanks to options like an NVIDIA GeForce GTX TITAN graphics card, liquid cooling, airflow thermal management and up to a 700W power supply. The system will offer up both SteamOS and Windows, with a starting price of $1,469. Digital Storm says it opted not to compete with the price of current-gen consoles. Fair enough. In the meantime, here’s a dark teaser page for you to stare at for the next couple of weeks.
Source: Digital Storm
Why the UK’s Department of Health is spending millions of pounds on mobile gaming
Today sees the release of The Walk, an iOS and Android game backed by the UK’s Department of Health. It’s the second release in a collection of apps funded as part of the UK’s Small Business Research Initiative (SBRI). The first — StepJockey, an app that lets you map, locate, rate and log the calorific expenditure of staircases around your city — came out on Monday. All five apps in the program encourage you to move more, or change negative habits. Can an app improve your life? At the very least, we’re guessing the Department of Health — having just spent £2 million on this round of investment — thinks so. This is part of a growing trend, that could see government agencies in the UK taking a leaf out of Silicon Valley’s book when it comes to solving (health) problems. Read past the break to find out why it’s putting so much money on third-party digital initiatives.
Your mission is simple, ensure safe transit of a package from Inverness, to Edinburgh — and in the process save the world. Only one problem: a terrorist attack has rendered all motorised transport unusable — you’ll have to go on foot. That’s the premise behind The Walk. The concept isn’t complicated — encourage players to preambulate in the real world as part of an apocalyptic game narrative. Your phone’s accelerometer tracks your movements, unlocking levels and hours of story-telling audio which drive the plot along. Simple, fun, effective. The game’s predecessor (Zombies, Run!) uses similar mechanics, and currently encourages over 750,000 would-be Shauns (or Eds) to escape pursuing Zombies whenever they go for a jog. By lowering the requirement to walking, it’s hoped almost everyone can benefit this time. The focus is on increasing general daily movement, rather than dedicated, prescribed and sometimes prohibitive training routines.
There’s no question the theory is simple: apps that encourage activity, or responsible drinking, could cut down on healthcare requirements through prevention, negating the need for cure. In turn, it could also take a bite out of the estimated £8 billion that obesity and alcohol related diseases cost the UK’s health service each year. More interesting, is that the Department of Health is funding external mobile start-ups and indie developers at all. We asked it why, and were told it’s just as much about nurturing innovative ideas (where they can compete with more conventional fitness apps such as Nike+, MapMyFitness and Adidas miCoach) as it is about encouraging lifestyle change.

The motivation might initially be the potential (and hard to quantify) savings through a healthier public. But using apps to achieve this is an idea the US government is curious about also. The UK’s Department of Health claims it’s also about the broader goal of encouraging jobs and economic growth. By supporting projects like The Walk or StepJockey – apps that otherwise might not have the resources and reach that government backing can allow — it hopes they stand a better chance of gaining traction with the public. Perhaps most significantly, though, the government is encouraging left field thinking, about problems that the larger sport brands have typically thrown money at internally, namely how to get us to move more (and buy their products to do so).
The Department of Health isn’t just funding apps, either. It’s currently also offering a £3.6-million prize-pool for technology-based kidney care solutions. The criteria simply being that it must be able to be used in either the home, community or in secondary care. This is a move we’re more used to seeing in silicon valley, such as Google’s approach to bug finding/fixing, but with perhaps slightly more far-reaching outcomes for humanity as a whole. For Six to Start (the company that developed The Walk), however, the backing is validation of an idea. For the advocates of gamification, it’s rare vindication by the government, and for global brands like Nike/Adidas? It’s a bit of a kick up the butt. For us? We’ve just taken our first steps into The Walk, but already we can see how apps like this could encourage the general public to at least think about adding in a few more daily footsteps. Unarguably in the right direction, too.
Filed under: Cellphones, Software, Mobile
Source: Department of Health, The Walk (Google Play), iTunes
Microsoft has sold 2 million Xbox One consoles to date, maintains ‘record-setting’ pace
After crossing the one million mark in 24 hours, it took 18 days for Microsoft to sell another million of its shiny new console. The folks in Redmond have announced that the Xbox One has officially eclipsed sales of two million with an average of over 111,000 units being sold per day since its November 22nd luanch. Just over a week ago, Sony posted news of a 2.1 million dollar sales tally for the PS4 in November while Microsoft informed us of some zombie-killing stats. Even still, both consoles are pretty hard to come by this holiday season.
Filed under: Gaming, Microsoft
Source: Xbox Wire
Sony patent hints at a touch-enabled PlayStation Move controller
Sony’s PlayStation Move controller has helped bring motion-enabled gaming to PlayStation consoles for over three years, but hasn’t exactly set the world alight. To better compete with Microsoft’s controller-less Kinect and Nintendo’s Wii motion accessories, the company has been looking to extract more functionality from its wireless joystick, as evidenced in a recent filing with the US Patent Office. The patent, entitled “Flat Joystick Controller,” describes a controller not dissimilar to the PlayStation Move handheld we’ve come to know and kinda love, but Sony hints that an upgrade could come in the form of a touch-sensitive surface on the front of the handle.
The company says the new controller “enables control for a variety of applications and simulations while providing an intuitive interface,” allowing gamers to better control in-game characters and select elements without having to alter their grip. While the patent suggests Sony is only experimenting with the feature, similar to the hybrid DualShock/PlayStation Move controller patent it filed last year, we know that the company mulled an all-touch PS4 controller before settling on the DualShock 4, indicating that touch still has a big part to play in PlayStation’s future.
Via: Joystiq
Source: USPTO
Microsoft adds £5 to the price of exclusive digital Xbox One games in the UK
All that turmoil deciding whose next-gen colors you were going to wear might have come down to one thing: which one has the launch titles, or exclusives you want. Imagine, then, that the very thing that won you over, came back to bite you. For early adopting Xbox One fans in the UK, that’s exactly what’s happening. Dead Rising 3, Forza Motorsport 5 and Ryse are all listed on Xbox Live for a fiver more than they cost at launch (£49.99, up from £44.99). At time of writing, it’s not all titles that will see you short of a deep sea diver, but Microsoft has confirmed to VG247 that pricing for “select digital content” has changed since launch, gently reminding us that price and promotions can vary by region. Evidently so.
Valve updates Steam Mobile for iOS with new UI and more social options
Since Valve introduced Steam Mobile last year, you didn’t need to be tethered to your desktop to purchase games or stay connected. Now there’s a new version for iPad and iPhone, with the UI specifically tweaked for iOS 7. Notable features include offline chat, improved push notifications, and a streamlined friend interface that makes it easier to see invites, nicknames, mobile or Big Picture status and Facebook friend suggestions. There’s also the ubiquitous stability and performance fixes, so if you just can’t interrupt that Half Life 3 discussion while out buying milk, hit the source.
Filed under: Cellphones, Gaming, Tablets
Via: AppAdvice.com
Source: Valve (iTunes)
Xbox One’s first post-launch update tackles multiplayer and SmartGlass issues
The PlayStation 4 has already seen its first post-launch firmware upgrade; now, it’s the Xbox One’s turn. Microsoft is about to roll out a system update that will fix several glitches, including problems with SmartGlass when entering or exiting st…
PS4 creates 100,000 new users, 10 percent of Twitch traffic
It seems PS4 owners are more than a little curious when it comes to testing out a bit of Battlefield 4 livestreaming. Sony announced today that its new console has accounted for 10 percent of Twitch content since its launch last month. Confirming …











