Kick off this year’s Philly Tech Week with a gigantic game of Tetris
There’s a few reasons why Tetris is one of gaming’s most enduring classics: it’s easy to pick up, hard to master and can be played on just about any platform — including the sides of a building. Drexel University students are rigging the city of brotherly love’s Cira Centre with LEDs to play Tetris on a massive scale for the kick-off of this year’s Philly Tech Week. The school did something similar in 2013 with a giant version of Pong (video below), but the difference is that this time two sides of the 29-story Cira Centre will be used instead of just one. This will cover more than 100,000 square feet of the building’s façade and, according to the university, it should be visible from just about anywhere in Philadelphia. Should the installation go off without a hitch, Drexel will set another Guinness World Record for largest architectural video game display. If you want to show off your block-dropping skills on a massive scale come April 4th, there’s a sign-up at the source.
[Image credit: michaelwm25/Flickr]
Filed under: Gaming
Source: Ph.ly
Skrillex debuts noisy new album as a mobile game easter egg
When is a game not really a game? When it’s a Trojan horse for new music from Skrillex. Play the seemingly humdrum shooter Alien Ride on Android or iOS and you’ll find that it’s actually a preview for the dubstep(-ish) artist’s first full album, Recess — you can listen to the whole LP ahead of its March 18th debut. You’ll still have to rely on other music services to get your wubwubwubs a more traditional way, but the app easily beats other run-of-the-mill attempts at building up hype. Just be prepared to endure an audio assault alongside the alien kind — we doubt that the game will sway your opinion of Skrillex if you weren’t already a fan.
Filed under: Cellphones, Gaming, Mobile
Source: App Store, Google Play, Skrillex
Oculus ends Rift dev kit sales citing parts supply issues
As forewarned, Oculus VR is officially ending sales of its first-run development kit. “We’re quickly running out of stock for the Rift development kit, so we’ve shut down sales in most regions,” a note from Oculus says. Specifically, the issue comes from certain pieces of the headset “no longer being manufactured.” That said, those headsets are more than a little long in the tooth at this point: both the HD version and the Crystal Cove prototype take giant leaps past the first dev unit, to say nothing of Valve’s prototype. Oculus isn’t offering anything official in terms of word on new dev kits (beyond what the company’s CTO told us last year), but we expect many devs already have some form of new hardware from the fast-growing VR company.
As of today, Oculus sold approximately 60,000 original dev kits; at $300 apiece, that’s about $18 million in just dev kit sales (without factoring in the cost to manufacture and ship those dev kits, that is). Of course, that’s a paltry figure compared with the enormous amount of money backing Oculus: just shy of $100 million in venture capital and personal investments. In so many words, it’ll require serious sales numbers of the forthcoming retail VR headset to make Oculus into a profitable company (at least in the short term).
As for official word on the next dev kit from Oculus VR, we expect it won’t be too far way. Oculus itself says, “We’ll have more news on this soon, so stay tuned!” With GDC next week and E3 looming ever-closer by the day, we’re getting ready for that news any minute.
Another major game engine gets Linux support ahead of Steam Machines launch
The engine that powers the Crysis series, CryEngine, is headed to Linux. That means games like Crysis 3 and Ryse: Son of Rome could see ports on Valve’s forthcoming Linux-powered platform, SteamOS. At very least, it means that developers already working with CryEngine have a shortcut to porting their work to Steam Machines; Crytek will show it off in detail next week at the annual Game Developers Conference in San Francisco. Linux support was long-rumored for CryEngine, with job listings as far back as last July hinting that it was coming. It’s unclear when the engine will get updated to support the new platform, but we expect it’ll be long before Valve’s Steam Machines initiative gets seriously underway.
Twitch game broadcasting goes live on Xbox One
Xbox One owners, start your streams — the Twitch app’s broadcasting support is now available, just in time for Titanfall‘s launch on March 11th. As promised, you can share live gameplay sessions with viewers around the world. You can use your Kinect to chat with any fans, although any interaction is strictly optional. As long as you have a Twitch account and a willingness to show off, you can fire up your console to get the necessary app update and start playing in the public eye.
Temple Run in first-person, courtesy of Epson’s Android glasses (hands-on)
We saw Epson’s Moverio BT-200 glasses back at CES, and while not much has changed on the hardware front since then, the company dropped by SXSW to demo a few new games. There’s also a new homemade camera rig, so it’s now possible to share the excitement here. Moverio supports the full version of Android 4.0, but unlike smartphones and tablets running the same OS, these glasses include a pair of embedded transparent displays, which provide a surprisingly usable view, while also preserving some of your field of vision — we absolutely would not recommend walking, driving or interacting with humans while wearing them, though.
We tested out the motion-tracking-equipped BT-200 using a custom game called Sky Temple — its creator describes the simple demo as a “real first-person version of Temple Run.” You can move by looking forward, while turning your head will change your direction in the game. Navigating the OS is handled using a wired trackpad (about the size of a small smartphone), and while we definitely prefer the efficiency of a touchscreen, this solution serves its purpose quite well. We’ve seen the hardware before, though, so today’s all about the video demo. You can check that out below, but keep in mind that gameplay was much smoother with the glasses mounted on my head, so we’d hesitate to draw conclusions based on the awkward rig used to capture this footage.
HBO pushes the boundaries of virtual reality to sell you Game of Thrones
The frost-crusted wooden cage was carrying me to my death. I didn’t know that for sure, but something just didn’t feel right as the winch kicked into gear and the empty square of Castle Black retreated from my feet. My knees buckled as I began to ascend the 700-foot Wall. The floor rattled beneath my boots and I had to reach out to steady myself against the side of the ramshackle elevator. There was nothing beyond the stone battlements that the Night’s Watch calls home. Well, not nothing exactly. There were a few towering pines and squat rocky mountains whose lower reaches were blanketed in thick featureless snow. Their peaks, if you could call them that, were black stains smeared across the blinding white expanse of the Kingdom of the North. As I climbed higher, the cool breeze turned into an icy gale and my collar flapped against my neck like a sail in a storm.
The truth is that my feet were firmly on Texas soil, but HBO and its partners Relevent and Framestore (which recently won an Academy Award for visual effects in Gravity) certainly managed to fool my brain. It wasn’t just the Oculus Rift over my eyes or the headphones pumping realistic sound effects into my ears — the experience was augmented by an assault on all of my other senses. For one, I was stuffed inside an actual cage. Its floor creaked as I shifted my weight and, even though I couldn’t see my hands, I could reach out and feel the rough-hewn lumber surrounding me in the virtual Westeros. The cage rumbled and rattled as I rode up the wall and fans mounted in the ceiling blew cold air over me. It was easily the most immersive experience I’ve ever had with the Oculus.

While you would never mistake the graphics rendered in the Unity game engine for real life, the experience still felt real. When I stood on a flimsy platform of narrow planks hanging 700 feet above the frosted ground, my heart leaped. I was actually afraid I was going to fall to my death — this virtual world inspired very real fear. It was so gripping that when the inevitable happened and I found the wall screaming past my face in the wrong direction, the wind howling around me, I couldn’t breathe.
HBO is hardly the only company pushing the boundaries of the Oculus for marketing purposes. In fact, it’s arguable that advertising agencies and content studios are doing more to advance the capabilities of virtual reality than the game developers that Oculus is designed for. Beck partnered with Lincoln on an advertising campaign that included him recording an epic orchestral rendition of David Bowie’s “Sound and Vision.” At Sundance, that was turned into an immersive experience that sucked you in primarily by playing with sound. As you turned your head, the sound of instruments shifted to the appropriate virtual location. If you were staring at the string section then turned around, the sound of the strings would appear to come from behind you.
Ogeeku created that advergame CorollaCade for Toyota, which made the simple tweak of putting a steering wheel in your hands. It might seem obvious, but even simple changes that take the gamepad out of your hand can really improve the Oculus experience. Studios like Chaotic Moon are even hacking together solutions just for fun. At this year’s SXSW, it showed off SharkPunch, a silly and fun game that pairs the Oculus with a Leap Motion. So, rather than mashing buttons, you control the game by throwing actual punches. It will probably be one of these companies creating branded experiences that finally ties the Oculus together with motion control and other sensory input such as smell to create a virtual world so real it’s terrifying.
Capcom and Twitch team up to stream a year-long Street Fighter tournament
Competitive gaming depends heavily on live streaming to build its audience these days, and it’s about to get a big boost through a new partnership between Capcom and Twitch. The two are launching the Capcom Pro Tour, a year-long Street Fighter IV tournament. The worldwide competition will have players duke it out across both major events, like DreamHack and EVO, as well as smaller online and local events; Capcom will stream all the big gatherings through its own Twitch channel. The tour experience will be familiar to fans, but it could give eSports a higher profile by introducing many to both online spectating and pro-level play.
Source: Capcom Pro Tour, Twitch
Watch us play Titanfall for Xbox One (poorly) right here! (update: and it’s over!)
Xbox One’s first major release officially drops this week: Titanfall, from the folks who made Call of Duty into the 800-lb. gorilla it is today. Well, specifically, it launches tomorrow, but we’ve got it right now and thought you’d like a taste before deciding if it’s your next thousand-hour addiction, so we’re streaming it via Twitch just below the break. Though both Ben Gilbert (that’s me!) and Tim Seppala are on the stream today, you’ll have to settle for just Ben’s audio as we try and figure out how to incorporate more editors into the mix. Technology is hard, folks.
And hey, this is our first stream, so let us know what you think in the comments: love it? hate it? what would you like to see? what don’t you? Your input is appreciated! Now let’s go shoot some robots.
Update: Sorry for the troubles, folks. With the Xbox One Twitch app still in beta, we’re having some issues keeping a stream up and running. Bear with us!
Update 2: Okay folks, we’re out! Again, please let us know how you feel about this concept in the comments/via email/on Twitter/etc.! Head below for the archived video, and thanks very much for joining us!
Filed under: Gaming, Software, HD, Microsoft
Source: Twitch
Titanfall: The Joystiq Review
Titanfall is strictly coiled around the player. You couldn’t excise even one piece without slackening it like a ruined kidnapper’s rope. The serpentine level design, the liberating sense of movement, the flawless controls and yes, the enormous bipedal tanks dropping from the sky, are equally indispensable in this arresting shooter.
Given the studio’s splintered status as a former Call of Duty custodian, Respawn Entertainment has made a multiplayer game fit for those who have spent years peering through the eyes of a speedy killing machine – a seasoned six against six in battles for land or a higher kill count. A history with rapid-fire aim and fleet-footed 3D movement is not essential here, but recommended.
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Filed under: Gaming, Software, HD, Microsoft
Source: Joystiq













