Engadget’s first thoughts on the Nintendo Switch
We now know that Nintendo’s next-generation game console will be the Switch, a hybrid device offering portable and home gaming in one. But there’s a lot we don’t know. What games will it launch with? How much it will cost? What’s that screen like? Will it play games on a TV at 1080p? How long will the battery last? We’ll find out more about the Switch before its March 2017 release, and the answers to those questions, and more, will likely dictate our overall judgement.
Nonetheless, we’re nothing if not opinionated, and seeing Nintendo launch a new console has got us talking. So without further ado, here are eight Engadget editors with their first take* on the Switch.
*Other opinions are also valid.
Nick Summers
Associate Editor
The Nintendo Switch is both a portable and home console, and that’s brilliant news. In a year or two — once the Wii U and 3DS are inevitably retired — that means every Nintendo studio will be making games for the same system. Brilliant. If you’re a Switch owner, you should (emphasis on “should”) get a steady stream of titles every year, regardless of the support from third parties. Pikmin, Metroid, Fire Emblem. All of these franchises will soon be focused on the same console and player base, building out a library that’s attractive to more and more people.
The 3DS has a wonderful back catalog: I want that quality and diversity replicated on a big-screen TV. If Nintendo can deliver on that, I’ll be in, regardless of whether it has Mass Effect: Andromeda or not. As for the hardware itself? It looks a little finicky to me, with lots of intricate parts for children to break or lose. I’m worried about the ergonomics too — some of the different controller modes look a tad cumbersome. Sure, there’s an (optional) stand-alone controller, but that should be for home use only. When I’m out and about, I’ll be using the “Joy-Con” attachments — I just hope they’re comfortable over extended play sessions.
Devindra Hardawar
Senior Editor
Even though we’ve been hearing rumors of a hybrid console from Nintendo for a while, the Switch’s debut still floored me. Once again, Nintendo is going in a completely different direction than Microsoft and Sony. Based on the little we’ve seen of the Switch so far, it seems like a far more intriguing attempt than the Wii U. In many ways it reminds me of the original Wii; it introduces entirely new ways of playing games — local multiplayer anywhere FTW! — though it might seem like a gimmick to some.
If anything, the Switch shows how far we’ve come in mobile hardware. NVIDIA claims it’s powered by a custom Tegra processor that has the same technology as its current desktop GPUs (we’re still waiting for more specifics). The demo video shows off complex titles like Skyrim and The Legend of Zelda: Breath of the Wild. At the least, the Switch seems more powerful than the Wii U, which was Nintendo’s first foray into HD gaming. Instead of pursuing 4K like everyone else, it looks like Nintendo is trying to redefine what’s possible on mobile.
In the end, Nintendo is going after the gamers who will prioritize the flexibility of gaming anywhere over bringing the most pixels possible into their living room. And after seeing both Sony and Microsoft work themselves into a tizzy to support 4K, and in the process confusing the heck out of consumers, I can’t blame Nintendo for trying something different once again.
Kris Naudus
Senior Editor, Database
I’m a sassy young woman living in the big city and working hard for my money. I got no time for games. Well, not like I used to, anyway. I love the console experience for how big and immersive it can be. However, as I’ve gotten older it’s been increasingly hard to find the time and energy to sit down and focus on an expansive world that requires dozens of hours to explore. I’ve gravitated more toward my Nintendo 3DS, but it’s not on the same grand scale, by design.
Thus it’s no coincidence that the Switch reveal video was very much a lifestyle showcase, featuring people in my general “young adult” age group and how they would use the Switch. No more scheduling time every night for Zelda, no more declarations to “treat yo self” by playing Mario for a few hours. The Switch is a home console that works around your schedule. I might actually be able to get back into JRPGs. Though I probably wouldn’t bring it to fancy balcony parties.
James Trew
Deputy Managing Editor
There’s going to be lots of talk today about what the Switch means for Nintendo, what it means for consoles and what it means for the future of gaming. Or something. All I know is what it means for me: It’ll be the first home console I’ll buy in nearly 20 years. I mean it: I’ve not had a gaming console under my TV since the Super Nintendo. OK, I briefly owned a Wii (for a review) and lived in shared houses with Xbox/PlayStations, but nothing’s convinced me to part with my cash for a long while. Switch, on the other hand, pushes all of my buttons — in a good way.
I’ve not been abstaining from games since the SNES, obviously. I mostly play retro or handheld consoles (and retro handhelds, especially). So the idea that I could return to modern home gaming and get a new handheld makes Switch a no-brainer for me. The fact that it’s Nintendo just sweetens the deal. There’s something else I like about Switch, too. The Wii and Wii U weren’t … terrible, but the smurfy design and the cutesy Mii characters, etc. didn’t resonate with me. Switch seems to shed some of that overt softness for a slightly more grown-up feel while still looking, somehow, “Nintendo.”
Sean Buckley
Associate Editor
Last year, I predicted that Nintendo’s next console wouldn’t just be a Mario-powered Xbox — launching a standard-issue game console would have stripped the company of everything makes it fun, unique and worthwhile. I’m so glad I was right: The Switch is exactly what Nintendo needs to compete with Microsoft and Sony.
The Nintendo Switch has the potential to become the console Nintendo’s been trying to build for generations — the console gamer’s /essential/ second device. Think about it: Nintendo hasn’t tried to compete on raw power in over a decade, instead trying to woo in gamers with some sort of hook that sets its hardware apart from Sony and Microsoft. It hasn’t always worked (sorry, Wii U) but this time, it just might.
The Switch isn’t the console with the goofy motion controllers. It’s not the underpowered machine with the weird tablet, either. It’s the modular home game console you can take with you and play on an airplane. It’s not trying to replace the Xbox One or PlayStation 4 in your entertainment center, but it can live alongside it. And when you have to leave the house, and can’t take those high-powered boxes with you? Well, you’ll have the Nintendo Switch.
This bridges a gap Nintendo’s been trying to close for awhile. Remember when the company launched Smash Bros. on both the 3DS and the Wii U? When it brought Hyrule Warriors to its portable device? How it recently announced that Super Mario Maker would be shrunk down to fit on its stereoscopic foldable? That’s what the Nintendo Switch is. It’s the company giving its portable gamers what they really want: home console games. Better still, it doesn’t split its own market — Microsoft and Sony die-hards who only buy Nintendo consoles for exclusives no longer need to buy two devices to play all their favorite franchises. Just one. And they can take it to the airport, on the bus, to a friends house or can simply just play it in bed. That’s a much better pitch for being the console gamer’s essential second device than the Wii U or 3DS ever had. And that’s exactly what the Switch needs to be.
Jessica Condit
Senior Reporter
Jess was too busy writing about other new consoles to contribute her unabridged thoughts. That’s a shame, but nonetheless, we’re reliably informed that this GIF accurately represents her feelings on the Switch:
Introducing Nintendo’s next game console, Switch https://t.co/nZEPC0HWuw First impression: pic.twitter.com/dGsUyx510Z
— Jessica 👻 Conditt (@JessConditt) October 20, 2016
Aaron Souppouris
Senior Editor
I have a fairly large, open-plan living area. If I take my Wii U GamePad to the kitchen (about 15 feet from my TV) it loses signal. As a huge Nintendo fan, all I really needed was a better Wii U. That means more portability, a better screen, and better battery life. The Switch is definitely more portable — I could take it to someone else’s kitchen. Given the lack of a stylus, it’s almost certainly going to have a nicer screen, without the horrible resistive touchscreen overlay. The one thing I don’t know about is endurance, but I’m pretty sure it’ll last the time it takes me to cook a meal.
I might sound unenthused about the Switch, but I’m really not. It’s just that I was absolutely going to buy one anyway. I’m happy for Nintendo that (for now at least) third parties are on board, but in reality I’m likely to be playing those cross-platform games on my existing systems. I buy Nintendo consoles for Nintendo games, and this will definitely have lots of those.
Timothy J. Seppala
Associate Editor
It looks like Nintendo has finally started paying attention to the competition, but not in the way I expected. Rather than aping Microsoft’s and Sony’s designs of oblong boxes (or sandwiches like the PlayStation 4 Pro) the console looks like a piece of lifestyle gadgetry that’d unobtrusively hang out on an end table or bookshelf — not dominate a chunk of your A/V rack. And it maintains the “friendly” look Nintendo has been hawking for decades. I’m a fan.
What concerns me though isn’t its software lineup (a new 3D Mario game! More Splatoon!), graphics prowess or even the tablet-centric nature of the system. No, it’s the iPod Shuffle-like controllers and my gigantic hands. My hand spans the width of a full-size keyboard, and my mitts cramping up is a major reason why I don’t play games on my phone or my 3DS. For the same reason, I doubt I’ll be breaking out Mario Kart on any road trips. The Wii U GamePad’s ergonomics and I don’t get along either, but at least it’s too big to lose in a couch cushion
For me, “portable gaming” means a console I can easily carry in my messenger bag or backpack and hook up at a friend’s house. And for that, the Switch looks perfect.
The Switch shows desperate Nintendo is the best Nintendo
Nintendo has something to prove. After the Wii U flamed out spectacularly, the company needed to do something truly different to stay afloat in the console world. Its answer is the Switch, a new hybrid portable/home gaming system that’s unlike anything we’ve seen before. While Microsoft and Sony are simply trying to shove in faster hardware to support 4K and HDR, Nintendo is going back to its roots with a device that evokes memories of spending carefree afternoons with your Gameboy, or going head-to-head with your friends in Mario Kart on the SNES. The Switch is a reminder that Nintendo innovates best after it fails; when its back is against the wall and it’s not just reacting to pressure from the competition.
We last saw that desperate, innovative Nintendo with the launch of the Wii. When it was first announced, we all made fun of its name, underpowered hardware and gimmicky motion controls. We worried about Nintendo’s focus on “casual” players and move away from “real” gamers. But after 100 million units sold, the critics were proven wrong. Nintendo ended up outselling the PlayStation 3 and Xbox 360, and both Microsoft and Sony rushed to develop motion controls of their own of their own.
The Wii came after the failure of the Gamecube, a purple lunchbox of a console (who puts a handle on a gaming system?!) that sold a mere 21 million units. Its skew towards kids pushed third-parties away, which ultimately made it hard for Nintendo to go against the Xbox and PlayStation 2. Aside from its funky controller (and the promise of first-party Nintendo titles), there was simply nothing to really differentiate the Gamecube from the competition. The Gamecube also followed the so-so response to the Nintendo 64, which was stuck with cartridges while Sony and Sega were wowing us with the possibilities of games on CDs.

It’s tough to say much about the Switch at this point, since all we have to go on is a three-minute trailer and some press material from Nintendo. But at first glance, it appears to be everything I wanted with the Wii U. Most importantly though, it does something unique and useful. The Wii U felt like a response to tablet gaming, but its big-screened GamePad was clunky and developers never quite took to it. Super Mario Maker is the best example of what’s possible with the Wii U’s controller, but it came long after most gamers wrote off the system.
One of the Wii U’s few useful features — playing games right on the GamePad, instead of your TV screen — was limited by an incredibly short range. That makes sense, since it’s piping lots of data to the controller wirelessly, but it was annoying nonetheless. A big reason games have taken off on slates is because they let you play games on large screens from anywhere.
Rather than trying to improve that remote play feature on the Wii U, though, it looks like Nintendo built the Switch entirely around that concept. Dock it to your television, and you can play games on the big screen. Attach the “Joy-Con” gamepads to the side of the display, and you can take the Switch anywhere. Simple. You don’t have to worry about reception issues. But Nintendo also doubled-down on portable gaming by giving the Switch a kickstand. You can snap off the controllers, holding one in each hand, to game as you would on your couch from any location.

Most intriguingly, you can just hand one controller over to a friend for a Mario Kart match. I honestly can’t remember the last time I actually sat on a couch and played someone in a local multiplayer session. With the rush towards online gaming, local multiplayer has felt like a dying trend over the last decade. That was never lost on Nintendo, though — and the Switch seems like it’ll revive the magic of gaming with nearby friends.
Developers will likely appreciate the Switch’s straightforward design, as well. Instead of worrying about creating a second-screen experience for games, they can just focus on making games as usual for a single screen. It’s important to note that the Switch is docked when it’s connected to your TV — you’re not actually holding the screen, as you would with the Wii U. Instead, you’re holding the Joy-Con or classic controllers to play games on your television, as you would with any other console.
Even at this early stage, it seems like Nintendo has managed to intrigue developers more than it ever did with the Wii U. Its initial lineup of third-parties include Capcom, EA, Activision, Bethesda, Epic Games, Konami, Ubisoft and Square Enix. We’ve seen games like The Elder Scrolls V: Skyrim and NBA 2K running on it, along with first-party titles like Splatoon, Mario Kart, and of course, The Legend of Zelda: Breath of the Wild. All of those publishers are a good sign, since a console is only as strong as the games and developers supporting it.
Sure, there are valid concerns around the Switch. We don’t know anything about its battery life, actual graphical quality or cost. And while my Twitter feed has been freaking out over it, there’s still a chance the Switch might not take off with consumers. For now, though, I’m excited. Instead of repeating its mistakes, Nintendo seems to be learning from them. And that’s a good thing for gamers everywhere.
The first ‘Red Dead Redemption 2’ trailer is here
Red Dead Redemption hit the last generation of console games with studio Rockstar’s signature flair, taking Grand Theft Auto’s sandbox gameplay and spreading it across the boundless beauty and brutality of the American Wild West. Two days ago, a teaser poster revealed that there would be a sequel to the with a release in Fall 2017 with an ominous gang of seven gunslingers. Today, Rockstar released the first trailer for the upcoming Red Dead Redemption 2.
So, yes, little to no detail — but at least Rockstar didn’t drag fans along for a month with an ARG and still not release anything. What little we do see in the trailer is gorgeous. The poster stated the game would only come out for PS4 and XBox One, leaving PC fans in the limbo of uncertainty, but it’s hard to imagine the newly-announced Nintendo Switch tablet-console hybrid handling this graphical monster.
Source: Rockstar
Skyrim, NBA 2K and new Mario are coming to Nintendo Switch
The Nintendo Switch looks like an impressive piece of hardware capable of going from the living room to mobile with the swipe of a hand, but it’s nothing without a lineup of acclaimed, high-quality games and fresh experiences. In the Switch’s debut teaser trailer, we got a glimpse at some of the software hitting Nintendo’s new hardware, including a new 3D Mario game, a new version of Splatoon (look at those hairstyles) and a new Mario Kart featuring King Boo and two item slots. Of course we saw The Legend of Zelda: Breath of the Wild as well, but it was the third-party support that really stood out.
In the trailer, the Switch played The Elder Scrolls V: Skyrim and NBA 2K, and Nintendo has listed a swathe of partners that plan to support the console. These include Call of Duty studio Activision, Fallout house Bethesda, Mass Effect publisher EA, Bayonetta developer Platinum Games, Final Fantasy creator Square Enix, The Walking Dead studio Telltale Games, Assassin’s Creed company Ubisoft and Mortal Kombat publisher Warner Bros. Interactive Entertainment.
This is a positive sign for Nintendo fans, following the Wii U’s rather anemic third-party support, especially near the end of its life cycle.
In today’s trailer, we also got a glimpse of some Amiibo sitting next to the Switch, though it remains unclear if the new console will support Nintendo’s toys-to-life figures natively. Nintendo promises to reveal more details about the games and functionality of the Switch before its worldwide release in March 2017.
Source: Business Wire
Razer’s new Blade Pro laptop houses a mechanical keyboard
Razer has definitely made a name for itself in the world of gaming notebooks, but for the past few years, the Blade family of laptops has had a black sheep: The Razer Blade Pro. This 17-inch machine was the company’s original thin gaming notebook, but it lingered in obsolescence after Razer introduced the more popular 14-inch variant and, later, the Razer Blade Stealth. For years, the smaller machines were given modest CPU, RAM and graphics updates while the ironically named “Pro” lagged behind with a 4th generation Intel processor. Those days are over. Today, Razer announced that the 17-inch Razer Blade Pro is back — and it’s finally going to live up to its moniker.
Razer is calling the new Blade Pro the most powerful system its ever built, and indeed, this thing is a beast. An Intel Core i7-6700HQ CPU, 32GB of RAM and NVIDIA GeForce GTX 1080 graphics pulse under the aluminium chassis. That, by the way, is as thin as ever, measuring 0.88-inches at its thickest point. The laptop also has a dizzying collection of ports, including a Thunderbolt 3 connector, three USB 3.0 ports, HDMI output, a 3.5mm headphone jack, an Ethernet jack and an SDXC card reader. All that, plus the new Blade’s 17.3-inch 4K display, are more than enough to qualify it as Razer’s “Pro” laptop — but that said, there is one thing missing from the flagship gaming machine: Razer’s iconic Switchblade interface.

The Switchblade interface used to be integral to the Razer laptop brand. It was a set of ten customizable keyboard buttons that each housed their own tiny screen. Paired with a trackpad that also featured its own display, it allowed users to create a custom set of keys to fit any application. It was neat, but Razer told us it was eliminated to make way for “more performance focused components.” That doesn’t mean the Razer Blade Pro’s keyboard isn’t special, though — the 17-inch Blade Pro will be the Razer laptop to feature its new “ultra-low-profile mechanical switches,” which are supposed to emulate the actuation of a full-size mechanical keyboard.
So, what’s a thin, 17-inch gaming laptop with the latest graphics technology, a ton of RAM, a 4K display and the world’s thinnest mechanical keyboard cost? At least $3,699, possibly more if you want more than 512GB of SSD storage. Razer doesn’t have an official launch date yet, but expects to start shipping orders sometime next month.
Sony jumps into eSports with ‘PlayStation Tournaments’
How good of an NBA 2K17 player do you think you really are? Well, you’re about to find out because on Thursday, Sony announced that it is teaming up with the ESL gaming network and hosting a month-long digital basketball tournament.
The PlayStation Tournament, as it’s being called, will run from October 27th through November 26th with “Major Cup rounds” every Saturday. And since the real NBA season is kicking off, the Tournament will be based on NBA 2K17. If you manage to be one of the top three players at the end of the tourney, you’ll score a prize pack with stuff like PlayStation Gear and controllers, plus bragging rights.
To participate, you’re going to need a copy of the game (duh), a PlayStation Plus subscription and an ESL account. You will need to register for the tournament beforehand at ESL but once you do, you’ll be automatically prompted when your time to compete comes. There’s no word on how large of a player pool this tournament will have but the matches will be 1-on-1. Sony is reportedly looking to expand the scope and playstyle variety of these tournaments moving forward.
This isn’t the first time that a console maker has waded into the tournament pool. Microsoft unveiled its Xbox Live Tournament Platform back in March at GDC, which enables developers to create their own game tournaments using Xbox Live. FaceIT and ESL have both already signed on to use the platform for their upcoming tournaments. What’s more, games like Halo and Destiny have already taken advantage of the platform to create their own miniature leagues.
Source: Playstation Blog
The new Zelda ‘Breath of the Wild’ trailers are the best yet
We’re hours away from Nintendo’s (brief) reveal of the NX, and if there’s one game we’re excited for, it’s The Legend of Zelda: Breath of the Wild. The new adventure, which is coming out on both the Wii U and NX next year, was a highlight at E3 2016, giving fans their first exposure to the more open, dynamic world. Now, Nintendo has released two new trailers, which show off its exploration and combat in equal measure. They’re beautiful snippets of the full game, underpinned by a sweeping orchestral score. I don’t need to say much more — just go watch them, you won’t regret it.
Source: Nintendo (YouTube)
‘Switch’ is Nintendo’s next game console
It’s been almost a year and a half since Nintendo announced the NX, and now the gaming giant has finally dropped the codename and secrecy in favor of something more official: Switch. Like the countless rumors previously asserted, it’s indeed a hybrid mobile and home console with a tablet element and detachable controllers.
The tablet itself (which Nintendo calls “the Switch Console” is thin and pretty attractive. It looks to have a screen measuring around 7 inches, of unspecified resolution. At home, it’ll plug into the “Switch Dock,” which in turn plugs into your TV, while out and about you can either hold it or use the built-in kickstand to prop it up. In the trailer, a gamer plugs in what looks to be an SD Card-style cartridge, meaning games are likely to distributed both digitally and physically.
It’s powered by an unspecified custom Nvidia Tegra processor, which is “based on the same architecture as the world’s top-performing GeForce gaming graphics cards.” Whether that means Pascal — the architecture underpinning the 1000 series of GeForce cards and the yet-to-be-announced Tegra X2 — or just that Tegra chips in general are based on the GeForce architecture, is not clear. But the question of which SoC is powering the Switch — and whether it’s based on newer or older architecture — is important to answer if we’re to work out what exactly it’s capable of.
The controllers are just as we expected. Nintendo is calling them “Joy-Con.” They can be attached to a central unit called the “Joy-Con Grip” to behave like a single game controller, but also slide onto the side of the tablet for a more Wii U-like experience. Oh and, as rumored, they can also be used independently like two miniature gamepads.
If none of this sounds like your thing, Nintendo will once again offer a “Pro Controller” option laid out more traditionally. The trailer shows off lots of multiplayer gaming, either with multiple controllers connected to one system, or many Switch consoles connecting together wirelessly. We assume it’ll have online play as well.
So what will you be able to play on it? As well as the usual first-party suspects, Nintendo says it has the support of many developers and publishers, including Activision, Atlus, Bethesda, Capcom, EA, Epic Games, Konami, PlatinumGames, Square Enix, Take-Two and Ubisoft. In the trailer you can see third-party games like The Elder Scrolls V: Skyrim and NBA 2K alongside what look to be a new Mario and Mario Kart games and Splatoon. In Nintendo’s bold future, Splatoon will be an e-sport watched live by tens of thousands of people.
“Nintendo Switch allows gamers the freedom to play however they like,” Nintendo of America President Reggie Fils-Aime said, “it gives game developers new abilities to bring their creative visions to life by opening up the concept of gaming without boundaries.”
The Switch will be released worldwide in March 2017.
Timothy J. Seppala contributed to this report.
Nintendo promises our ‘first glimpse’ of the NX tomorrow at 10AM ET
After all the rumors, we’re about to get a look at Nintendo’s mysterious NX system. The company has invited everyone to check out a “preview trailer” tomorrow on Nintendo.com at 10AM ET. Nintendo Japan tweeted that it will only last about three minutes, so prepare your expectations accordingly. Nintendo already announced the console will launch in March next year, but other than the release window and a few game titles, we don’t have much hard information to go on. What we do know for sure is that despite the success of Pokémon Go a new console can’t come a moment too soon for Nintendo.
Nintendo president Tatsumi Kimishima has called the NX “something unique and different” from its predecessors the Wii and Wii U. That shift is also necessary to separate itself from the PS4 Pro and Xbox One / One S / Scorpio competition it will face in 2017, which crank up the horsepower to focus on graphics, realism and VR. A Eurogamer rumor pointed to an NVIDIA Tegra-powered tablet with a docking station and detachable controllers, while a patent application showed off a controller with a large touchscreen.
Be among the first to discover #NX. Watch the Preview Trailer at 7am PT/10am ET! pic.twitter.com/R2QTzjyLUo
— Nintendo of America (@NintendoAmerica) October 20, 2016
【お知らせ】本日10月20日23時より、全く新しいコンセプトのゲーム機「NX(開発コード名)」の映像を、任天堂ホームページで公開します。3分ほどの短い映像ですが、よろしければご覧ください。 https://t.co/QNYCwf5cun
— 任天堂株式会社 (@Nintendo) October 20, 2016
Source: Nintendo America (Twitter)
‘Dead Rising 4’ DLC is as ridiculous as you’d expect.
Golf, but with ridiculous instruments of death like a fire-breathing triceratops head instead of woods and irons. That’s the pitch for Dead Rising 4’s season pass of add-on bits and sounds like the best kind of absurdity. Specifically, the “Super Ultra Dead Rising 4 Mini Golf” mode that’ll come out some time after the base game’s December 6th release date. A post on Xbox Wire says that the game of undead putt-putt is made all the more difficult with zombies acting as hazards and generally getting in the way on the mini links. It isn’t the Outlaw Golf sequel we’ve been clamoring for, but at least it’s something.
Not into golf? There will also be an add-on episode dubbed “Frank Rising,” which, as its name suggests, finds protagonist Frank West infected with the zombie virus and needing to find the cure before his life — and time — runs out. Sounds like an interesting twist on the original game’s ever-ticking countdown clock. And if you want to outfit Mr. West with a bit of [insert December holiday of choice] cheer, the “Stocking Stuffer Holiday Pack’ should do the trick.
The season pass will run you $24.99 if you’re going to take the wait-and-see approach (which is honestly the prudent option), or, you can go all out for the Digital Deluxe Version for $79.99. That’s a $5 savings over buying a physical copy plus the season pass, but you won’t have a green plastic case to put on your shelf. The choice is yours. Unless you own a PlayStation 4, that is. Sony fans will have to settle for an HD remaster of the first three games this fall, as DR4 is an Xbox One exclusive for the time being.
Source: Xbox Wire



