Skip to content

Posts tagged ‘Gaming’

17
Apr

Steam sales data shows that you don’t play the games you buy


I am not ashamed to admit that I have taken advantage of Steam sales and Humble Bundles to amass a library of roughly 150 games for a fraction of the retail price. I am, however, ashamed to admit that I’ve only actually played about one-third of them (and that’s probably being generous). Apparently, I’m far from alone. According to Ars Technica, just shy of 37 percent of registered titles have never been played. The site figured out a way to measure both the sales and number of hours a game is played through Valve’s digital store. That’s a huge deal when you’re talking about an industry that avoids giving out concrete numbers at all costs. While the method used for collecting the data is Steam-specific and won’t work for the entire industry, it still provides valuable insight into one of the largest game retailers in the world.

Basically for the last two months, Ars has been running a random, semi-anonymous rolling poll of publicly available information from people’s Steam profiles. With some fancy math, they’ve been able to figure how many copies a game has sold and just how many hours people are putting into each title. Now, the methodology is not perfect, but the outlet has compared its results with both public and private numbers provided by companies and its estimates match up quite well.

What the results seem to suggest is that the Steam (and likely the broader video game market) is very reliant on big blockbuster titles. The top 20 percent of titles account for 83 percent of all sales and 98 percent of total play time. If you want to break it down even further, the top 110 selling games (roughly 4 percent of titles) account for about half of all sales. It’s not quite enough of a disparity to inspire the gaming industry’s own version of Occupy Wall Street, but it serves to highlight the stark divide between the big boys and the indies.

Filed under: ,

Comments

Source: Ars Technica

17
Apr

Sony sold seven million PS4s already, beating its own predictions


Sony was quick to pat itself on the back for passing five million PlayStation 4s sold more than a month earlier than it predicted, and now that the fiscal year is over there’s more to celebrate. As of April 6th, Sony says it has sold more than seven million PS4s worldwide, covering more than 72 countries/regions. Games are moving too, with 20.5 million sold in stores or as downloads since launch, while players have already punched that Share button over 135 million times. We’ve had multiple updates on Sony’s stats since the last time we heard specific worldwide numbers from Microsoft, which seems to still trail in the hardware sales race — we should know more about the situation in North America after the NPD reports for March come out tomorrow. Despite relative radio silence on sales, updates on the Xbox One have added a number of features to its software recently, and Sony has revealed the PS4 will get a big update with external drive support, HDCP off and more soon. A post on the PlayStation Blog claims information on that is close by, but for now gaming fans (bored of Infamous: Second Son / Titanfall) can focus on what’s really important: which system moved more units.

Filed under: , ,

Comments

Source: Sony (PRNewswire), PlayStation Blog

17
Apr

Sony continues to trim the fat, dumps Square-Enix stock


The PlayStation 4 may be leading home console sales, but that doesn’t mean Sony’s bank account is in the black. The company has made a minor habit of garnishing its quarterly earnings reports with notable losses, and it’s been selling off assets (including its own headquarters) to help balance its budget. Its latest liquidation is the company’s 8.25 percent stake in Square-Enix, the outfit behind jRPG hits like Final Fantasy and Dragon Quest. The ¥4.8 billion ($46.9 million) Sony expects to pocket from the sale is only a dent in the $1.1 billion it estimates it lost last year, which leaves the sale of Sony’s other headquarters and its VAIO PC business to help make up the difference. This might mark the end of Sony’s financial support for Square-Enix, but gamers shouldn’t be worried: The game developer has a long, loyal history with the PlayStation brand.

Filed under: ,

Comments

Source: Wall Street Journal

17
Apr

Humble Bundle 5 brings slew of top Android games for cheap, includes The Cave, The Room Two and more


Humble Mobile Bundle 5  pay what you want and help charity

The next best thing to free games are game sales and for the next 12 days, you can get a bundle of great Android games for whatever you want to pay.

The Humble Mobile Bundle 5 is back with Bag It!,  R-Type II and Aralon: Sword and Shadow, but if you pay more than the average price, which at the time of writing this is $4.96, you also get The Cave, The Room Two, Carcassonne and more games that are coming soon.

We’ve written about The Humble Bundle in the past and if you’re not familiar with it, instead of paying a set price for the set of games, you actually get to choose your own price and can even choose how the money is divided up to charity and the developer. The charities include Electronic Frontier Foundation and Child’s Play Charity. If you choose to pay more than the average price, you get more games.

If you pay just $4.97, you are already saving a ton of money since Aralon, The Cave and Carassonne all cost $4.99 each on Google Play.

All of the games included with the Humble Bundle also are 100% DRM-free and the bundle is exclusively for Android devices.

There’s also a Humble Bundle app for Android to help you download your new games and keep them updated, or you can download the APKs.

VIA Humble Bundle

The post Humble Bundle 5 brings slew of top Android games for cheap, includes The Cave, The Room Two and more appeared first on AndroidGuys.

16
Apr

Let the audience decide your fate in new Twitch-backed game


When some 1.1 million people played Pokémon together via Twitch’s game-broadcasting service, developer Studio Bean must’ve gotten inspired. Choice Chamber takes the idea of the audience deciding what happens onscreen to a new level and injects Twitch chat into the game’s DNA; here, the peanut gallery has a direct impact on the player’s progression. As you make your way through a series of randomly generated rooms, the audience (people watching you broadcast via Twitch, of course) takes a series of polls that alter the game’s flow. It’s a lot like playing as dungeon master with your Dungeons and Dragons crew, but with a 21st century twist. As cool as voting on what weapon the player gets, or summoning a giant fist that wipes across the screen to obliterate a boss monster sounds, though, the project is only halfway to its $30,000 Kickstarter funding goal. With four days left in the campaign, Twitch has announced that it’ll step in and match the funds needed to finish the game.

This marks the first time that the streaming outfit has played an active role in game development, and, if it’s a hit, chances are that we could see more like it in the future. If you want a taste of controlling a game without the hassles of actually playing one yourself, the arcadey Dead Nation on PS4 and the upcoming Daylight use Twitch interaction, too. Not into zombies or horror? Well, Twitch is still playing Pokémon.

Filed under: , ,

Comments

Source: Kickster, Twitch.tv

16
Apr

Halo, Destiny composer Martin O’Donnell fired by Bungie


After composing some of the most memorable songs in gaming for Bungie games including most of the Halo series, Myth and Oni, Martin O’Donnell tweeted tonight that he has been terminated “without cause” by Bungie’s board of directors. It’s not entirely common for a game soundtrack to get the album release treatment, but that’s just what happened for the Halo games and many gamers have been looking forward to O’Donnell’s work on the upcoming game Destiny. A statement on Bungie.net confirms the move, although it claims “Today, as friends, we say goodbye.” The timing and feeling reported by the two sides appear to be at odds, and while we wait for more details we’ll remember better days with Marty’s recent work on the Destiny trailer as well as theme songs for Halo 1, 2 and 3.

Filed under:

Comments

Source: Martin O’Donnell (Twitter), Bungie.net

15
Apr

Play: Blizzard’s easy going collectible card game, Hearthstone


Blizzard’s best-known for its RTS franchises and insanely popular MMORPG World of Warcraft, not to mention the Diablo series. With fans of the publisher’s prior work kept sated and docile by sequels and expansions, Blizzard’s turned some of its attention to other genres, like the early stage MOBA Heroes of the Storm, and the card-based game we’re talking about here: Hearthstone. Hear the words “card game,” and it’s hard not to think of the deep mechanics of Magic: The Gathering that may appear inhospitable to newcomers, like starting to watch LOST half-way through the third series. One of Hearthstone’s main strengths, however, is accessibility.

Basically, there are two types of cards, representing spells and minions that fight for you. Stronger cards — like bigger, badder minions — cost more resources (called mana) to play than lesser ones, and resources become more plentiful each turn, creating a nice crescendo effect as games naturally progress towards a conclusion. During duels, you also take on the persona of one of several hero characters from the Warcraft universe with a persistent, low-cost ability. Each hero starts with 30 health points, so lose those, and it’s game over. That’s all you really need to know to get going, and matches take roughly 5 to 10 minutes, too, giving it that pick-up-and-play vibe, making it a great time killer and easy to revisit. A single-player campaign is also in the works.

It’s simple to get your head around, and there’s fun to be had right from the get-go, but it doesn’t take long to understand specific strategies and card combinations to make you feel satisfied you’re “getting it.” You can take it as seriously as you want, though, from playing the stock, hero-specific decks against the computer or human opponents, to crafting a custom deck and attempting to climb the ranks. There’s also an entertaining game type called Arena, where you build decks by choosing one card at a time from random sets of three, then battle others who’ve gone through the same process. To play a round of Arena though, which lasts until you lose three times, you need to spend in-game or real money (gasp!).

Yes, Hearthstone uses the dreaded free-to-play model, with extra card packs also costing cash, in-game or otherwise. We’d argue you shouldn’t be put off by this, though. The easily achievable daily challenges keep this editor’s Hearthstone account healthy enough, and you can earn cards for your collection by leveling up heroes and slaying foes in Arena mode. Many have gone out of their way to prove you don’t need to pay to win, either, creating formidable strategic decks using only basic, free cards. The game’s recently exited an extensive open beta period, meaning Blizzard’s happy with the current state of card balance. And, further to the Windows and OS X releases, an iPad client has also started rolling out to select territories ahead of a wider launch, so now is as good a time as any to see if Hearthstone’s your bag. And why not, it’s free?

Filed under:

Comments

Source: Hearthstone

15
Apr

MLB 14 The Show: The Joystiq Review


The term “simulation” is appropriate for MLB 14: The Show, but not just because of its beautiful presentation, a defining trait of the series that’s become a benchmark for other sports video games. Rather, MLB 14: The Show earns its simulation stripes by continuing the series’ tradition of challenging players with mechanics and statistics that mirror the real sport. While MLB’s gameplay has changed little this year, no matter what option players select for pitching, fielding and hitting (we’ll get to that later), they will fail or succeed as regularly as athletes do in the big leagues.

Yet much like the faithfully-recreated and wildly differing batting stances of hitters in the game, MLB 14: The Show truly makes its mark in the baseball sim series by being one thing: dynamic.

Click here for more

Filed under: , , ,

Comments

Source: Joystiq

15
Apr

Xbox One’s April update rolls out tonight to bring back friend sign-in notifications


Ready for more new features on your Xbox One? Major Nelson just announced that the April software update Microsoft has been beta testing will start rolling out to all systems tonight. The big new feature is the return of notifications for when people on your favorites or friends lists come online, like it did on the Xbox 360. Other fixes are supposed to make Kinect’s voice and gesture recognition better, and there are new UI tweaks to make sure you know the status of game saves as well as updates for your games and apps. GameDVR clips should be better looking, 50Hz Blu-ray discs will play at their native rate and yes, there is another update for controllers that addresses audio quality with third-party headsets using the adaptor.

Finally, for any updates after this one the Xbox One will be able to reboot to standby silently instead of just turning off, and you’ll be able to check manually for updates. That doesn’t apply for this update though, so Xbox One owners can watch for a reboot while they keep an eye on tonight’s eclipse, or wait for it to download over the next few days.

Filed under: , , ,

Comments

Source: Xbox Wire

14
Apr

​Age of Empires marches on iOS this summer


Even if we wanted to, we can’t (rather, shouldn’t) play Age of Empires all day. This summer it’ll become a time-sinking possibility, however, with an AoE spin-off headed to iOS. The teaser video dropped by Microsoft doesn’t reveal much outside the broad release date. Age of Empires: World Domination only gets mere seconds of gameplay teased so it’s hard to derive exactly how much depth the mobile iteration will go into. Fortunately, horses, spears and Huns, at least, have already made the transition.

Filed under: ,

Comments

Source: Joystiq