Intel is ‘not taking sides,’ but keeps ads off of Gamasutra
When Intel pulled advertising from the business-focused gaming website Gamasutra earlier this week, it was due in large part to an internet campaign to hit gaming websites that speak out against sexism in the industry where it hurts: ad revenue. Today, the chipset manufacturer has announced an apology (interestingly timed on a Friday evening) for this. Sort of. Intel says that it never meant to appear to be taking sides in the increasingly hostile debate:
When it comes to our support of equality and women, we want to be very clear: Intel believes men and women should be treated the same… And while we respect the right of individuals to have their personal beliefs and values, Intel does not support any organization or movement that discriminates against women. We apologize and we are deeply sorry if we offended anyone.
These words ring a bit hollow though, given that Intel won’t be continuing its ad-buy with Gamasutra, either. For the brief apology in full, check the source link below.
[Image source: Getty Images]
Not our intent to take sides in gaming debate, apologies if our ad decision offended, more here: http://t.co/HolnuK0704
– Intel (@intel) October 4, 2014
Filed under: Gaming, Internet, Intel
Source: Intel
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Rebels aren’t taking ‘Star Wars: Tiny Death Star’ offline — Disney is
Let’s say you’re perpetually late to the party and are only just now getting around to checking out Star Wars: Tiny Death Star. Well, sadly your 11-month tardiness isn’t doing you any favors here: Disney is pulling the app from both Google Play and the App Store, as spotted by Gamezebo. An anonymous source told the site that Tiny Death Star and Star Wars Assault Team are getting the axe with the intent to retire them and focus on other titles instead. Ian Marsh, co-owner of Death Star developer NimbleBit, revealed to Gamezebo that the delisting is as much a surprise to him as it is to everyone else. Speaking to Pocket Gamer, he said that he hadn’t been told of any of this by Disney before it’d happened and that Mickey and Co. likely no longer felt the game was worth the cost of upkeep anymore. Death Star was a “significant source of revenue” for Marsh and his team, which he says makes this sting that much more.
Much like with Flappy Bird earlier this year, should you have the games on your device they’ll still remain playable, but won’t be updated or available for new players to download soon. It’s worth noting that this isn’t anything new for Disney: shortly after getting the Star Wars license, Walt’s empire halted work on the very promising, internally-developed Lucasfilm next-gen title, Star Wars 1313. As of this writing, Death Star was still on iTunes and the Windows Phone Store — maybe download while you can and then eBay your device later. Google fans, however, will have to settle for Angry Birds Star Wars.
Filed under: Cellphones, Gaming, Software, Mobile
Source: Pocket Gamer, Gamezebo, iTunes
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Now you can test drive a Lexus RC F with the Oculus Rift
Wondering what it’s like to get behind the wheel of Lexus’ high-performance 2015 RC F sports coupé? Now you can find out — well, sort of. The company has built a virtual reality RC F using the car’s actual steering column, foot pedals and an Oculus Rift DK2 headset. It calls the setup the Lexus RC F Rift, naturally, and it’ll be at select auto shows across the nation for the next several months. The player can race the car around a virtual track, but it’s not clear if the VR test drive is an accurate representation of how the real vehicle handles. At the very least, it’s a novel way to get a feel for the car’s interior, and a good look at how companies outside of the gaming industry may use virtual reality technology in the future.
Filed under: Gaming, Transportation
Source: Lexus (YouTube)
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Playing ‘Portal 2’ might make you smarter
“Them games’ll rot your brain, you know,” said the fictional midwestern mom that we’ve invented for the purposes of this story. Grudgingly, we’d accept her admonishment, put down our copy of Sonic the Hedgehog and go back to playing “educational” titles like Oregon Trail and Carmen Sandiego. Now, however, it turns out that a game like Portal 2 is better for your brain than an actual brain-training game like Lumosity.
A team down at Florida State University sat 77 lab rats undergraduates in front of the games for eight hours, with their problem solving, spatial skill and persistence tested before and afterward. The results showed that the Portal 2 players showed “significant increases” in their scores once they’d spent time with Wheatley and GLaDOS while the Lumosity gang, er, didn’t. It’s only one study with a limited sample set, for sure, but maybe the next time that fictional midwestern mom starts moaning about your rotting brain, you can hand her the report and tell her to shove it.
[Image Credit: Alphacoders / Medowar]
Filed under: Gaming
Source: Gamasutra (Scribd), Science Direct
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PS Vita gets a little more custom with new system icons, music and themes
Sure, you’ve been able to change the background on your PS Vita since day one, but swapping out the system’s application icons wasn’t exactly an option. Until now, that is. With the latest update to Sony’s handheld, the custom themes that the catch-up king promised last month will soon be available. With software version 3.30 comes not only different icons for system settings and the like, but also new background music too, should still have that turned on. Aside from Uncharted and Tearaway interface skins, the PlayStation Blog notes that not-game tie-in appearance packs themed around the four seasons and arts-and-crafts will be available too. Much like the trophy-rarity ratings coming to the portable with the patch (something the PlayStation 4 has had since launch), this is likely an appreciated gesture. However, we know there’s probably at least a few amongst the PS4’s 10 million owners who’d like to see their console look a little less blue sooner rather than later.

Filed under: Gaming, Handhelds, Home Entertainment, HD, Sony
Source: PlayStation Blog, Flickr
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‘Duke Nukem 3D’ and leaked Yahoo passwords pass for art at this gallery
It wasn’t all that long ago that the biggest argument surrounding video games was whether or not they should be considered art — something that’s given way to more distressing topics as of late. A German gallery has an opinion on the former, however, and with the “Hurt Me Plenty” exhibit, it examines the intersection of gaming and technology and their effects on the real-world. In the video below, artist Aram Bartholl gives a guided, first-person (naturally) tour of the exhibit, explaining the reasoning behind pieces based on the idle hands animation and that of the pistol firing from Duke Nukem 3D. As Make notes, the installation melds the pixely digital imagery with physical media like wood and halftone printing to pretty great effect.
The showcase isn’t just limited to developer 3D Realms’ legendary shooter, either: there are pieces dedicated to the fetishization of GPUs and their uses beyond graphics rendering — like bitcoin mining and security cracking — too. Perhaps most interesting of all, though, are roughly 40,000 plotter-printed Yahoo passwords that were made vulnerable in 2012. Hurt Me Plenty runs through November 1st at Berlin’s DAM, but if you can’t make it in person there’s a Flickr gallery that’s just begging you to come get some.
[Image credit: agoasi / Flickr]
Filed under: Desktops, Gaming, Home Entertainment, Software, HD
Via: Make
Source: Datenform (German), YouTube
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A video game museum is rebuilding an MMO designed for the Commodore 64
Thought you were old-school for playing Everquest and Ultima Online? Step back, son: those games are spring chickens next to 1986’s premier virtual world: LucasFilm’s Habitat. Don’t fret if you haven’t heard of it — the Commodore 64-powered online world only lasted for two years and was exclusive to Quantum Link, an ISP that would eventually evolve into America Online. Habitat seems fairly basic by today’s standards, but it was a breakthrough in its own era, featuring support for thousands of simultaneous players in a self-governed virtual world. It’s gaming history, and Alex Handy, founder and director of the Museum of Art and Digital Entertainment in Oakland, is trying to revive it.
The project almost came about by accident — Handy was working on a retrospective of Lucasfilm titles, and reached out to Habitat co-creator Chip Morningstar to see if he had any of the game’s old source code. Turns out he had all of it, but that itself isn’t enough to rebuild the game. Not only is Habitat limited by its exclusive service provider and ancient console, but the game’s servers ran on the obscure and defunct Stratus Nimbus. Luckily, an old Stratus employee was willing to donate an old Nimbus to the cause, giving the museum the hardware it needs to try and relaunch one of the world’s oldest online games.
Now Handy is in the last stretches of his project. This past weekend, he assembled a team of folks from Commodore, AOL (Engadget’s parent company), Q-Link and even the game’s original creators: Randy Farmer and the aforementioned Chip Morningstar. Over 12-hours the group sifted through old code and reverse engineered the Q-Link server code that ran Habitat in the old days. The game still isn’t up and running, but by the end of the day they had their proof of concept: a single Habitat room with just one active player in it. The player avatar doesn’t have a head, and it can’t actually do anything, but it means that the team can now communicate with the server from an emulated Commodore 64 client.
It’s only a matter of time before Handy is able to get the game back up and running, something he says will happen much faster if he can manage to find the server source code for the old Q-Link service. Know where to find it? Hit up the source link below — the museum would love to hear from you.
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Sony reminds us what the PlayStation TV can do ahead of its US launch
If you need a video refresher of just exactly what the PlayStation TV is capable of ahead of its US and Canadian release, Sony has something to take care of that. The video we’ve embedded below reinforces that Sony’s micro console is a device for families with kids and touts its ability to do more than just Remote Play PlayStation 4 games or stream some of Sony’s back catalog via PS Now — it’s a low-cost media-streaming gizmo as well. Perhaps best of all, it gets the point across in under 90 seconds. What the clip doesn’t tell you, however, is that while the PlayStation TV can play PS Vita games natively, some of the handheld’s best releases (think Tearaway and Wipeout 2048) aren’t yet compatible because of that system’s use of touch controls. Will that caveat make you reconsider plopping down $100 come October 14th? Let us know in the comments.
Filed under: Gaming, Home Entertainment, HD, Sony
Source: YouTube
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iPad, I choose you: ‘Pokémon’ officially hits the App Store
Remember that Pokémon iPad game that was teased not too long ago? Well, if the mere mention of it stoked a fire inside that made you want to abandon Blizzard’s Hearthstone forever, Joystiq has spotted that the pocket monster trading card game is available on the App Store now. Pokémon TCG Online is free to download, but there are a few catches. As the name suggests, it requires an internet connection to play and your Apple-branded slate needs to be of the Retina-display variety — your first- and second-gen iPads won’t cut the mustard, according to iTunes. If you’re already heavily invested in the game on OSX and Windows, Time points out that progress you’ve made in the last three years transfers over to the mobile version as well. Handy! And just like that, a Nintendo property is appearing somewhere other than on one of its own devices. Somewhere, an investor is probably smiling.
[Image Credit: Josh Wittenkeller]
Filed under: Gaming, Home Entertainment, Tablets, Software, HD, Mobile, Apple, Nintendo
Via: Joystiq
Source: iTunes
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Stationary bike MMO lets you race against the world without leaving home
Indoor cycling normally isn’t as fun as the outdoor variety, and it certainly isn’t as social. Where’s the thrill of blowing past a rival? That’s what Zwift’s upcoming massively multiplayer cycling game promises to solve. So long as you have a training bike with at least speed and cadence sensors, you can race people around the world in virtual environments — think of it as an online role-playing game that builds up your real abilities. You can chat up other riders if you have a mic, and virtual reality support (through Oculus Rift headsets) might help you forget that you’re still at home.
The game will cost $10 per month to play (much like other online games), and you’ll naturally have to factor in the costs of both the indoor bike and sensors if you don’t have them already. Right now, though, the real catch is simply getting to play. Zwift just launched its beta test with a mere 1,000 open slots, and you’ll have to wait until the winter if you don’t request an invitation in time. Having said this, it might be worth the wait if you’ve ever wanted to compete against other cyclists all year round.
Source: Zwift, Wall Street Journal
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