PlayStation 4’s SharePlay can be turned off by developers
Sad news, PS4 owners — that awesome new “virtual-couch” feature Sony added with the console’s latest update won’t work with the latest Call of Duty game. Users trying to use Share Play to digitally lend Call of Duty: Advanced Warfare to a friend have found the feature completely blocked. “This host’s game screen is not displayed because the current scene is a blocked scene for Share Play,” the guest’s screen will display. “Wait until the blocked scene is finished.” Unfortunately, the entire game is flagged as a “blocked scene.”
Sony designed the feature so certain elements of games (such as the licensed music in NBA 2k14) could be blocked, but Activision seems to be the first company to block an entire game. Before Share Play launch, Sony told Engadget that that was part of the plan too: Share Play access is completely at the mercy of developers. Its their choice, and it’s very probable that Call of Duty won’t be the last game to block the feature. That said, Activision says that Share Play might not be blocked indefinitely — the company recently told Polygon that it blocked the feature because it didn’t have enough time to test it before the game launched. “Once we’ve fully analyzed its performance,” the company said, “We’ll determine how to support it going forward.”
Source: Polygon
NES makeover proves that punk is dead
Are the anti-authority stylings of Sunset Overdrive a little too hi-fi for your gaming tastes? Well friends, maybe the 8-bit aesthetic of Punktendo might be more up your alley. As the name implies, it’s classic NES games by way of NOFX and more. If you’re curious what type of Flash-based goodies await once you get home from work, Milo Fu is Kung Fu with The Descendents’ mascot, Super Mikey Erg! is Super Mario Bros. starring The Ergs’ frontman and Fat Mike’s Golf, appropriately, is the Fat Wreck Chords’ owner inserted into Golf. It’s the latest project from Jeff Hong, a Brooklyn-based storyboard artist who’s previous work includes stuff for Nickelodeon, Fox and Disney. As Vice points out, though, you might know him better from Grumpy Punk Cat or Unhappily Ever After.
The games work fine with a keyboard, but sadly the Racist’s Alley and Duckless Hunt Light Gun-based titles aren’t compatible just yet. But hey, you can always squint and play the Virtual Arcade version of Duck Hunt for that, can’t you?
Filed under: Gaming, Home Entertainment, Internet, HD
Via: Vice
Source: Punktendo
How 3D printing brings ‘Skylanders’ to life
Toys for Bob’s Skylanders franchise isn’t the only “toys to life” game in town anymore and Paul Reiche, co-founder and studio head, is well aware of the deep-pocketed competition. “We recognize that we’ve got Disney with Infinity and Nintendo with Amiibo and, you know, they have entered into this world with their own products. And it’s really our job to make sure that, through innovation, we’re leaders,” he says. The franchise, which lets players control virtual versions of their RFID-equipped figurines in-game, was the first to successfully merge physical toys and video gaming as part of a new crossover entertainment category. Given that penchant for innovation, it’s no surprise that the studio has now fully embraced 3D printing as a means of streamlining its in-house creative process.
It was during the development phase for Skylanders: Giants in 2012 that Toys for Bob began experimenting with 3D printing. “We noticed that the price [of 3D printers] was rapidly dropping down actually into our budgets for video games,” says Reiche of the studio’s decision to embrace the maker tech. “We started out buying a fairly expensive machine by our standards, printing out color versions of our toys.”
The idea behind this investment, Reiche says, was so that he and I-Wei Huang, the lead character and toy designer, could get a real sense of how their two-dimensional drawings would fare as fleshed-out 3D models. Apart from giving the creative duo more freedom to experiment and quickly iterate on designs, the tech was also helpful in determining what character poses would fit properly within the constraints of retail packaging (e.g., adjusting the grip of a character’s weapon and stance).
But it wasn’t long before the studio scrapped that particular color 3D-printing process due to the fragility of the printed models. The material, Huang explains, was too brittle and often the models would break easily. And so, Toys for Bob ditched it in favor of a more reliable (and colorless) Objet Eden printer for Skylanders character prototyping. “The next generation of 3D printers went beyond this sort of grainy, but colored surface and became very high-resolution, rigid plastic rubber,” says Reiche. “We could make durable toys; make things that look really close to final in terms of the quality of the surfacing.”
“The MakerBot we just started using. It will help us prototype early stages really well and just kind of define the size. It doesn’t have the detail levels that the Objet [printer] has,” says Huang.
More commercial 3D printers, used for lower-quality character iterations, were added to the mix later. “The Objet printer is what we use the most,” says Huang. “It’s super-high resolution. The MakerBot we just started using. It will help us prototype early stages really well and just kind of define the size. It doesn’t have the detail levels that the Objet [printer] has.” The efficiency gain, it seems, is worth it. Whereas before, it would take Huang at least four weeks to see his creations made into physical models, the inclusion of 3D printing means he can see results in-studio in about four hours. That quick turnover time means he can continue to tweak minor things like detailing for gloves or leather patterns.
“Before we started 3D printing, the process took a long time. Basically, we would draw a character. We’d have a toy team to kind of help us model it … and also prototype the actual physical toys. And that could take months and months of work before we’d actually see anything back,” says Huang.

Now, however, Huang feels freed up to experiment more with the many characters that inhabit the world of Skylanders. “As soon as a character is finalized on paper, we start modeling and instantly we can print something overnight after the model’s done. We can try different detail levels, expressions and stuff like that … different poses.” That flexibility even extends to the number of Skylanders that can be 3D printed at once, as Huang says up to five Giants or 10 core, regular-sized characters can be made on one tray within the Objet printer.
“I would love to have a 3D printer that can do everything, but it’s not something that we can develop here. We’re using consumer machines,” says Huang.
3D printing may have made the creative process more efficient for Huang and Reiche, but it’s not without its headaches. Occasionally, print head malfunctions can cause the printed models to appear melted or irregular in parts. There’s also the matter of material limitations. Since a typical Skylanders figurine is made up of more than just plastic, Toys for Bob would have to invest in either a bespoke 3D printer or purchase a multi-material industrial 3D printer to achieve a model with near-final production quality.
While 3D printers of that latter variety do exist, their costs (i.e., that printer and materials) can prove prohibitive. The Objet1000, for example, works with a variety of materials (about 100-plus) and can print using up to 14 of those at a time in one model. It’s that type of 3D printer that Toys for Bob would need to fully realize a final production-quality Skylanders model, except the cost of something on that scale easily rises above the half-million dollar mark. So, for now at least, it’s not a financially feasible option.
“I would love to have a 3D printer that can do everything, but it’s not something that we can develop here,” says Huang. “We’re using consumer machines.”

If there’s one inevitability surrounding 3D printing that Huang believes in, it’s that in the not-too-distant future, kids will be able to make their own Skylanders figurines (and other toys) at home. The idea isn’t as far-fetched as it sounds, either. Already, companies like Hasbro and Sesame Workshop are making CAD files available for consumers to download and print out their own figurines. That Toys for Bob would follow suit with Skylanders is a no-brainer, according to Huang. It’s simply a matter of the technology improving to the point of mass adoption. “With 3D printers becoming more popular, eventually one day it will probably be mainstream,” Huang says. “You know it just makes sense. You’ll have a 3D printer at home just like you do an ink jet printer.”
South Park skewers ‘freemium’ games

If your business model is conning kids into spending their parents’ hard-earned app-store cash on in-app purchased “rewards,” it’s fair to say you deserve to be ripped. South Park did the honors with its “Freemium isn’t Free’ episode involving a Terrence and Philip-branded Candy Crush-style game created by Canada’s “Minister of Mobile Gaming.” After he exposits that it’s just “harmless fun” (see the clip below) it turns out that its a diabolical scheme involving Satan and addiction. The (delightfully silly) plot is just a wrapper for the satire, of course — which points out that such games suck players in by letting them spend virtual cash before introducing real lucre. As any Farmville addict can attest, they’re also just “barely fun” enough to keep you playing. It starts off a bit slow, but ends with a rollicking finish including Satan’s spot-on sum-up of the whole phenomenon. You can grab the episode here (US-only, sorry to say).
Filed under: Gaming
Via: Kotaku
Source: Comedy Central
‘Halo: The Master Chief Collection’ has a smaller day-one patch than expected
We have some good news and some bad news for your data cap, folks. The Halo: The Master Chief Collection title update that adds multiplayer and a few other things is now available for download. It’s smaller than expected, too! But it’s still pretty sizable; 15GB to be exact. It’s 5GB slimmer than what was initially promised, sure, but depending on your internet speed it could be a time-consuming roadblock standing between you and your first killtrocity on “Sidewinder” — if you’re buying a physical copy, of course. In case you’ve made a digital pre-order, you can grab the patch right now should you have auto-downloads turned on, according to 343 Industries executive producer Dan Ayoub. You have to wait until November 11th to play it, naturally. You still have plenty of Sunset Overdrive on Xbox One to keep you busy until then, right?
Good news gang! Day One TU for MCC is up! If you haven’t enabled auto download, go get it now!! #HaloMCC
– Dan Ayoub (@Danayoub) November 6, 2014
#HaloMCC #DayOne title update is live. Looks like it’s only 15GB instead of the rumored 20GB. Bonus. pic.twitter.com/RtnCwAUiv4
– WorthPlaying (@worthplaying) November 6, 2014
Filed under: Gaming, Home Entertainment, HD, Microsoft
Digital liberty advocates want the right to resurrect old online games
The Library has yet to respond to the request, but it may be more open to the idea than you think. The DMCA already includes clauses that allow reverse engineering in the name of preservation, and archivists have already argued that game creators should provide their content in easily readable formats. It’s easy to see the Library allowing homebrew servers for the sake of the historical record, even if game studios aren’t always fond of people messing with their code. You’ll know who to thank if you can still sign on to Destiny a decade or two from now.
[Image credit: Supastarrio, YouTube]
Via: Ars Technica
Source: Electronic Frontier Foundation
New-gen GTA V looks great, and you can play in first-person (video)
The re-release of Grand Theft Auto V on PS4 and Xbox One (PC version delayed until 2015) is just days away now. As a result, Rockstar is cranking up the PR campaign by showing and telling why it should get your hard-earned money (again). Yesterday it delivered confirmation of the leaked first-person mode that brings even deeper immersion to your criminal hijinks — according to a comment on CVG’s podcast, you can even watch the cutscenes in first person — along with a video preview of what it’s like (viewable on YouTube here and in higher quality, higher bitrate video at Gamersyde.) Today it has another highlight reel to present, showing the difference between the PS3 and PS4 version across scenes.
The high-res 1080p / 30fps experience is just the start — you can quickly see more detail in the buildings, environments and cars as a dashboard smear suddenly has working dials, a green blur on the ground becomes fully 3D-rendered foliage and more. The team has also talked specifically on its work for the PS4 version, as IGN says the jump to first person is controlled by the DualShock 4’s touchpad, while police lights cause the lightbar to flash red and blue and radio chatter to come out of the controller’s speaker. Peep the reflections on the helicopter and the realistic looking puddles for more evidence of the team’s attention to detail, although there’s some aliasing and pop-in evident in the videos too. Give them a watch and let us know if you’re convinced it’s time to make a return trip to Los Santos.
Filed under: Gaming, HD, Sony, Microsoft
Source: Rockstar Newswire (1), (2)
Sound Off! What’s the best virtual reality experience right now?
There’s no way around it. Virtual reality gaming is heading our way (despite some folks’ opinions to the contrary). A ton of companies are currently working on fancy head gear and we’ve seen announcements about the Carl Zeiss VR One, Samsung Gear VR, Sony Morpheus, Oculus Rift and even Google’s crazy cardboard experiment. For those of you lucky enough to have one of these rare devices, head over to the Engadget forums and tell us the best VR gaming experiences you can have right now.
[Image credit: Neilson Barnard / Getty Images]
Filed under: Gaming
Source: Engadget forums
Nintendo is remastering ‘The Legend of Zelda: Majora’s Mask’ for 3DS
Oh, so a head-scratching leak from Target wasn’t enough to convince you? That’s fair, how about something a bit more concrete? Nintendo just revealed in its most recent Nintendo Direct stream that The Legend of Zelda: Majora’s Mask is indeed getting a 3D remake, and it’s slated to hit shelves in Spring 2015. We’re coming for you, Skull Kid.
On the off-chance that you’re not familiar with Majora’s Mask, it’s easily one of the darkest, most unnerving installments in the long-running Zelda series. You’ve essentially got Link running around and rewinding time over and over, all to stop a frankly terrifying, falling moon from obliterating the planet in three days. It’s also gained a bit of notoriety because of the strangely popular creepypasta that took inspiration from it, which you should probably read a few times ahead of the game’s release just to make sure you’re suitably weirded out going into it. Alas, we’re lacking some crucial details — Nintendo CEO Satoru Iwata uttered all of two sentences about the game before throwing the show over to North American Marketing Manager Bill Trinen, but at least the floodgates are finally, officially opening.
Source: Nintendo Direct
Atari ‘E.T.’ cartridges unearthed in landfill go up for auction on eBay
Normally we’d advise you to avoid terrible games, but here’s one you might want to get your (gloved) hands on. E.T., the game that killed Atari and was famously unearthed in April at a landfill in Alamogordo, New Mexico, is now up for auction. To remind you, the existence of the ditched cartridges had been an Atari urban legend until a Microsoft-sponsored dig project proved the rumors true. Alamogordo’s Tularosa Basin Historical Society, which arranged the excavation and owns the cartridges, put 99 of them up on eBay, each with a certificate of authenticity.
Not surprisingly, some of the less-tattered E.T. cartridges have already been bid up to $500, while other titles like Asteroids, Missile Command and Star Raiders are going for $50 (which is ironic, since they were much better games). The Historical Society plans on keeping 500 of the titles for itself and giving some to the Smithsonian and other museums. The auction finishes November 13th, but it may auction off as many as 750 more at a later date. Meanwhile, the Microsoft documentary that resulted from the dig, Atari: Game Over, will air exclusively on the Xbox platform on November 20th. Sadly, that will be one of the last productions from MIcrosoft’s now-defunct Xbox Entertainment Studios.
Filed under: Gaming
Via: Wired
Source: eBay












