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Posts tagged ‘Gaming’

25
Feb

‘Diablo 3’ getting free-to-play features, but not in the US or Europe


Blizzard may have shut down the Real Money Auction House after contention from the community, but it’s opening up a new way to potentially use real money for in-game items. The difference here is that it’s doing it in territories that are pretty accustomed to this sort of thing already — most likely China. On the developer’s American and European forums, an employee writes that an upcoming patch will add a new currency (“platinum”), timed experience boosts, cosmetic items, character slots and a tweaked UI to handle all of the above. Basically, the type of microtransactions that are fairly common in free-to-play games. As Gamasutra notes, Blizzard already has a partnership with NetEase (a Chinese internet company that has a web portal and its own massively multiplayer role-playing game), which operates a version of Diablo 3 in the country. All that to say, this makes sense for Blizzard.

How’s it going to affect players stateside or in Europe, though? Well, Blizzard says they’ll benefit from the UI changes that are being implemented, and that’s about it. Forumgoers are worried, however, that the free-to-play elements will come to roost in their game, devaluing their progress (a complaint levied at the RMAH) and transforming the game into a pay-to-win scenario rather than skill or luck-based.

It’s a stark contrast to how we view gaming in the United States, and Blizzard’s upcoming additions to Diablo 3 reflect that.

But given how different the Chinese gaming market is from the domestic and European ones, the community’s initial worries are likely without warrant. Free-to-play games are bog standard in China because, as this VentureBeat story illustrates, internet cafes are more affordable than having computers at home, and that’s coupled of course, with the fact that video game consoles had been banned (soft of) for over a decade in the country. That’s to say nothing of China’s economy either (or how quickly microtransactions can add up), which makes shelling out a pretty sizable chunk of money up front for a console and games difficult for many.

It’s a stark contrast to how we view gaming in the United States, and Blizzard’s upcoming additions to Diablo 3 reflect that. The developer’s experimented with different business models in the past, including making World of Warcraft free to a point; the multiplayer portion of StarCraft 2 is largely gratis as well. It wouldn’t be the first time Activision Blizzard has tailored one of its games for the market, either — Call of Duty Online is a region-specific free-to-play version of the wildly popular shooter. Where the microtransactions will appear hasn’t been confirmed, but we’ve reached out to Blizzard for more detail and will update this post should we hear back.

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Via: Gamasutra

Source: Battle.net (1), (2)

24
Feb

PS4’s game-sharing feature used to delete a kid’s ‘Destiny’ characters


The very conceit of PlayStation 4’s Share Play feature is futuristic as all get-out, but it has a dark side too. Take 5th grader Henry Kramer’s recent Destiny woes for example. After virtually passing his DualShock 4 to another player to access a glitch that Kramer hoped would quickly boost his characters, the other party urged him to go grab something from another room as a distraction, according to Eurogamer. Twitch viewers (Kramer was streaming at the time) watched as the nefarious user proceeded to delete two of his three characters: a nearly maxed out level 31 Warlock and a level 26 Titan, but it wasn’t until Kramer came back that he saw the damage done. You can hear him crying upon his realization in the video linked here, and, well, it’s hard to not be affected by it at least a little bit.

Developer Bungie won’t transfer any high-level gear to Kramer’s account, despite petitions from the game’s community, but in an effort to spread the word, made the video that Kramer’s mom sent in part of last Friday’s weekly update. Sadly, because Kramer knowingly gave control of his account to the troll, no wrongdoing had occurred. To Bungie’s credit, Kramer’s mom says that members of the Destiny development team have offered to play with him to make the leveling process a bit faster. What’s more, the team says it “has plans to make regrettable deletions less permanent,” as it works on new features for the game.

And the person that did the deleting? Game Informer contacted the account owner and the story isn’t as cut and dried as you might think. Turns out that the troll wasn’t the account owner himself, but a visitor. Twenty-three year-old “Adam” was in a pretty serious car accident not that long ago and as such, he’s been at home recovering and has a lot of friends passing through to spend time with him. The jerk that deleted Kramer’s save files was one such pal, but Adam says because of the amount of painkillers he’s on, he sleeps a lot while people are over and he can’t pinpoint exactly who did it.

The team says it “has plans to make regrettable deletions less permanent,” as it works on new features for the game.

So, there are a few takeaways from this. One, this could’ve been prevented with the safety measures available for kids’ PlayStation Network accounts (those that prevent Twitch streaming and limit messaging, for instance). Secondly, don’t let strangers jump into your game sessions with Share Play. Perhaps most importantly though, follow Wheaton’s Law to the letter: Don’t be a dick.

Filed under: Gaming, Internet, HD

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Via: Eurogamer

Source: YouTube, Game Informer

24
Feb

Valve’s SteamVR hardware heads to GDC


Valve — the company behind Portal, Team Fortress 2 and the game distribution hub Steam — will show off its own virtual reality hardware, SteamVR, at GDC 2015 next week. This comes despite Valve’s previous insistence that it had no plans to release any such hardware. We had our doubts about that anyway, after Valve held virtual reality demos at Steam Dev Days in January 2014. Developers who got their hands on the company’s early VR experiments were impressed by their holodeck-levels of immersion. Beam us up, Valve.

Valve will offer demonstrations of SteamVR at GDC, along with a look at the new, improved Steam Controller and new living room devices. These are all part of the Steam Machines initiative, Valve’s plan to compete with gaming consoles by licensing its own Linux-based operating system, SteamOS, to PC manufacturers, meant to be sold in a package with the Steam Controller. Valve expects Steam Machines to launch this year.

Filed under: Gaming, HD

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Source: Steam

24
Feb

How a Gamergate target is fighting online harassment


How two Gamergate targets are fighting online harassment

There’s a wariness to the way that Alex Lifschitz and Depression Quest creator Zoe Quinn comport themselves over Skype, as though they’ve grown accustomed to expecting assault. Their voices are clipped, their laughter strained. They’re careful about everything, vigilant against even the slightest risk of being hacked.

Which makes sense. Caution is a natural response when you’re in the crosshairs of the Internet.

Lifschitz and Quinn are the co-founders of Crash Override, a grassroots volunteer effort that aims to provide support to those suffering from online harassment. It’s not the first of its kind; organizations like Stay Safe Online and Working To Halt Online Abuse have long labored to cultivate a safer Internet. But Crash Override is trying to offer a little more. “One of the big things that separates our network from others is that we like to say it’s ‘for survivors by survivors.’” Lifschitz explains.

Quinn, in particular, is what many would consider a survivor of online harassment. About six months ago, an ex-partner of hers published a series of vitriolic blog posts alleging sexual infidelities. The diatribe, overflowing with screencapped Facebook conversations, was the catalyst for an avalanche of personal attacks from readers who believed that Quinn had slept with a journalist to secure positive coverage for her game.

“It’s for survivors by survivors.”

This supposed breach of ethics gave way to the so-called Quinnspiracy Theory: that Quinn used sex and pity to manipulate the industry. As weeks passed, the accusations continued to mount. Quinn was implicated with a litany of questionable acts, including sabotaging a game jam led by The Fine Young Capitalists. The situation eventually came to a head when actor Adam Baldwin created the #Gamergate hashtag, providing an identity for the growing movement.

Though ostensibly about ethics in games journalism, Gamergate has also been linked to various incidents of online harassment, including doxxing (having one’s private information researched and disseminated), SWATing (the act of inciting an emergency response to false situations) and death threats, among other examples. Quinn says she personally experienced many of these kinds of attacks.

But where others might reciprocate aggression in kind, Lifschitz and Quinn are taking a more constructive approach with Crash Override. “There’s a massive cultural issue where people sort of think that the internet is this magic alternate dimension where your actions don’t matter,” Quinn says. “When really, it’s sort of like tech needs to have its Soylent Green moment and go ‘The internets is people!’”

Educating the public about the dangers of online harassment is only part of what Crash Override does. Built in response to their own experiences, the organization specializes in assisting others with what the two describe as “coordinated online mob harassment.” Such attacks are often planned on anonymous bulletin boards like 4chan and 8chan, which have become infamous as staging grounds for Internet “raids” — large-scale assaults on websites, forums or targeted people. Quinn says that Crash Override is also beginning to assist with “smaller scale things,” such as individual cyberstalking and harassment.

There’s no cut-and-dried methodology to the work they do. Quinn says no two cases of harassment are the same, adding that the “correct thing to do” can vary wildly depending on things like the person’s ethnicity, gender, who their aggressors are, and the nature of their digital footprints — the kind of personal data they’ve made available on the Internet. Not surprising, considering the panoply of forms such abuse can take, and how minorities are treated online. A recent survey by the Pew Research Center, for example, shows that young women are more likely to experience “severe” forms of abuse — stalking, threats of physical assault and sexual harassment — than men.

Zoe Quinn (2014)According to Quinn, some of these situations can be safely waited out. However, a huge portion requires active monitoring and safety measures to be taken on the part of the victim. “What we try to offer people is some best practices, advice, and just lending an ear if they’d like to talk because very few people understand what it means to go through this kind of harassment.”

She adds that the network can also help provide some basic diagnostic assistance for those attempting to divine weak points in their computer setup, along with information on what kind of service hacks to expect and how a person might be compromised. For highly technical matters and more specialized assistance, Crash Override has an extended network of experts conversant in fields like white hat hacking, PR, law enforcement and counseling — most, if not all, of whom were former clients.

The original group, Lifschitz says, came about when a handful of those affected by Gamergate banded together to contend with their harassment. “There wasn’t much of of a formal procedure other than ‘Hey, we really helped each other out, wanna join up?’” Lifschitz adds that there are still people who they reach out to who are “not formalized agents of the network.”

But Crash Override is not a catch-all solution, says Quinn. “There are some people that we can’t really do much for in terms of, like, if they have a very specific need. “So, in those cases we like to try and refer them to someone on our network who has prior experience with their specific situation.”

Similarly, Quinn warns that Crash Override can’t really assist unauthorized third parties looking to act on someone else’s behalf. (“We don’t like to step in unless we’re explicitly working with the victims themselves,” she says.) Still, there’s a middle ground. The organization has a Tumblr cataloging general advice and other assorted public service announcements. Thus far, it includes an explanation on how to avoid being doxxed and how to secure private accounts. More specialized guides are in the works, including one on how to talk about mob harassment. “Everybody can benefit from having better online security,” Quinn says. “Everybody can benefit from scrubbing themselves from information brokers.”

Although the pair hope to help as many people as possible, local cyber laws can be a factor. “There are some countries that take this more seriously than others,” Lifschitz says. “Sweden and Norway have more secure laws about that kind of thing, or pay more attention to the issue. The UK has stricter cyber crime laws.” Lifschitz also said that SWATing is mainly an issue in North America.

The two are reserved about discussing future plans for Crash Override. Lifschitz says it’s “all very organic.” He describes a similar approach to funding, too. Right now, the organization is being funded by the pair themselves, but that’s subject to change. “Currently, we’re doing just fine on our own,” Quinn states, stressing that she can’t currently see a situation where the group would need to accept outside funding. “If circumstances dictate that we could be more effective and help more people in ways that we’re good at while still making sure that all of our agents are safe and anonymous and everything’s still working on our end, we’ll go in that direction.”

While Crash Override has been positively received by the general media, it’s also being met with angry opposition. Lifschitz says that over 700 hacking attempts have been attempted across their sites, with Crash Override itself enduring 184 of them. Nonetheless, the pair continue to persist, determined to give back to the community that they love.

Lifschitz says that over 700 hacking attempts have been attempted across their sites, with Crash Override itself enduring 184 of them.

“Being able to survive as we have is something we recognize that not everyone will be able to do.” Lifschitz says. “We have to give back somehow as best we can, and to people who might not be able to have access to the same resources we do.”

“We get so many people contacting us every day saying just, like, ‘thank you for being there. It also takes a bit of a personal toll, but it’s something that we know we’re in for the long haul, and we’ve always been prepared for that.”

If you’d like to get involved with Crash Override or have been the victim of online harassment, you can learn more at the organization’s website.

[Image: Hackers movie (background) / Crash Override Network (logo); Zoe Quinn 2014 via Wikimedia; Crash Override Network (gif)

Filed under: Gaming

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21
Feb

Twitch is holding a game-broadcasting convention this September


Twitch Booth

Want to meet up with your favorite game broadcasters? Of course you do, and with Twitch’s inaugural convention, aptly dubbed “TwitchCon,” later this year you totally can. There aren’t a ton of details yet, but it takes place in San Francisco from Friday September 25th to Saturday the 26th. The live-streaming giant promises ways to elevate your broadcasting game and chances to meet your followers (or maybe even your idols) too, which makes us think it’s going to be more along the lines of VidCon or PlayList Live than something like the Penny Arcade Expo. The very notion of a Twitch convention likely wouldn’t be possible without that massive influx of cash from Amazon last year, and this is a sign of how far online video’s grown (especially game-focused stuff) lately. What’s more, this is indicative of just how popular Twitch has become as a platform in a relatively short period of time. Planning on attending? Hit the comments and let us know.

[Image credit: camknows/Flickr]

Filed under: Gaming, Home Entertainment, HD

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Via: (2)

Source: Twitch (1)

21
Feb

Jerry Lawson, a self-taught engineer, gave us video game cartridges


To celebrate Black History Month, Engadget is running a series of profiles honoring African-American pioneers in the world of science and technology. Today we take a look at the life and work of Annie Easley.

If you’ve got fond memories of blowing into video game cartridges, you’ve got Gerald “Jerry” Lawson to thank. As the head of engineering and marketing for Fairchild Semiconductor’s gaming outfit in the mid-’70s, Lawson developed the first home gaming console that utilized interchangeable cartridges, the Fairchild Channel F. That system never saw the heights of popularity of consoles from Atari, Nintendo and Sega, but it was a significant step forward for the entire gaming industry. Prior to the Channel F, games like Pong were built directly into their hardware — there was no swapping them out to play something else — and few believed that you could even give a console a microprocessor of its own. Lawson, who passed away at 70 from diabetes complications in 2011, was the first major African-American figure in the game industry. And, just like the tech world today, it still isn’t as diverse as it should be.

Only 2 percent of game developers in 2005 were African-American, according to a study by the International Game Developer Association (who also honored Lawson as a game pioneer a month before his death). But things were even worse during Lawson’s time: For his first five years at Fairchild, the company and its executives actually thought he was Indian. He was also one of two black members of the Homebrew Computing Club, a group that famously included Steve Jobs, Steve Wozniak and other Silicon Valley pioneers.

Born on December 1, 1940, Lawson grew up in a Queens, New York, housing project, where his predilection for engineering was on display early on. His father, a longshoreman with a fondness for science, gave him unique gifts like an Irish mail, a handcar typically used by railroad workers. More often than not, Lawson ended up being the only kid that knew how to use them. His mother arranged it so that he could attend a well-regarded elementary school in another part of the city (i.e., one that was predominantly white), and she stayed actively involved in his education throughout his childhood (so much so that she became the president of the PTA). Lawson also credits his first grade teacher as a major inspiration.

“I had a picture of George Washington Carver [a black inventor who was born into slavery] on the wall next to my desk,” he told Vintage Computing in an interview. “And she said, ‘This could be you.’ I mean, I can still remember that picture, still remember where it was.”

It’s hard to deny Lawson’s geek cred: He ran an amateur radio station out of his housing project after building a ham radio on his own (complete with an antenna hanging out of his window and a radio license). He also spent his teenage years repairing electronics all over the city. Most impressively, he taught himself most of what he knew about engineering. Lawson attended Queens College and the City College of New York before working at several firms, including Grumman Electric and Federal Aircraft. After scoring a job with Kaiser Electronics, which focused on military technology, Lawson moved to Silicon Valley.

E3 2011 - Video Game Museum - Fairchild Channel F System

It’s hard to fathom today, but trying to make removable game cartridges was an incredibly new concept in the ’70s. Lawson and his team at Fairchild had no clue how the cartridges would fare after being plugged in and out multiple times — remember, nobody had ever done it before. The company also caught the attention of the FCC, as it was aiming to deliver the first consumer device with its own microprocessor. Lawson’s description of meeting the agency’s grueling requirements reads like engineering comedy: Fairchild had to encase the console’s motherboard in aluminum; it put a metal chute over the cartridge adapter to keep in radiation; and every cartridge it produced had to be approved by the FCC. He was also justifiably apoplectic when, years later, Texas Instruments successfully lobbied to change the laws that determined the FCC’s harsh requirements.

As for how race affected his job prospects during the ’60s and ’70s, Lawson told Vintage Computing it “could be both a plus and a minus.” If he did well, it seemed as if he did twice as well, since any accomplishment received instant notoriety. But the idea of a 6-foot-6-inch black man working as an engineer was still surprising to many people. Lawson noted that some people reacted with “total shock” when they saw him for the first time.

Lawson also had plenty of insightful advice for young black men and women who were interested in science and engineering careers:

First of all, get them to consider it [technical careers] in the first place. That’s key. Even considering the thing. They need to understand that they’re in a land by themselves. Don’t look for your buddies to be helpful, because they won’t be. You’ve gotta step away from the crowd and go do your own thing. You find a ground; cover it; it’s brand-new; you’re on your own — you’re an explorer. That’s about what it’s going to be like. Explore new vistas, new avenues, new ways — not relying on everyone else’s way to tell you which way to go, and how to go, and what you should be doing.

“The whole reason I did games was because people said, ‘You can’t do it,’” Lawson told the San Jose Mercury News in an interview. “I’m one of the guys, if you tell me I can’t do something, I’ll turn around and do it.”

[Photo credits: The Estate of Jerry Lawson (Jerry Lawson); Doug Kline/Flickr (Fairchild Channel F system)]

Filed under: Gaming

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20
Feb

Daily Roundup: build your own PC, Lenovo adware and more!


Are you thinking about putting together a new PC? Check out our handy guide to help get started. In other news, some Lenovo PCs have been found shipping with factory-installed adware, Sony could scrap its mobile business and a new lawsuit filed against Apple alleges that the company poached a number of engineers for an electric car battery project. All that and more can be found just past the break.

How to build a high-end, overclocked PC (as written by an idiot)

Do you want to build your own PC but have no idea where to start? Check out this handy walk-through, from someone who is “more likely to start an electrical fire than build a sophisticated PC.”

New Lenovo PCs shipped with factory-installed adware

Some Lenovo laptops have been found shipping with factory-installed adware. Users on the official Lenovo forums started noticing that search results were being injected with sponsored links (like what happens when a machine is infected with typical adware or spyware) as far back as last September.

Sony’s search for profits could put an end to its mobile future

Sony CEO Kaz Hirai set out to revive the company with a three-year plan, and he’s been coming up short ever since. Now he’s pushing ahead with a new and improved strategy, one that sees Sony basically giving up on growing its mobile business.

EV battery-maker says Apple poached engineers for a new project

According to a lawsuit from electric car battery maker A123 Systems, Apple has been poaching its best engineers, apparently to work in a battery division of its own. The company alleges poaching started back in June 2014, with Apple drawing away lead engineers from the battery maker’s “most critical projects.”

Epic Games head believes VR will ‘change the world’

Tim Sweeney knows the video game industry. He started Epic Games, the studio behind huge franchises like Gears of War, Unreal Tournament, and Infinity Blade, and the widely used game development software, Unreal Engine. So when he says virtual reality is going to change the world, we’re listening.

How cable networks speed up shows to squeeze in more ads

Does it feel like there’s more commercials than ever on cable TV? It turns out that channels like TBS and TNT are now speeding up syndicated programs, classics films and other shows by as much as 7 percent. One unnamed cable exec said that “it’s a way to keep the revenue from going down as much as the ratings.”

Booty drum turns twerking into ‘music’

The folks behind AIAIAI headphones created this video “about music made by the booty – for the booty.” It’s definitely a unique way to create music and it’s also NSFW. Probably.

Filed under: Misc

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19
Feb

JXE Streams: Exploring the murderous beauty of ‘Apotheon’


This afternoon — as we do every Tuesday and Thursday — Joystiq X Engadget Streams is taking a trip back through Greek mythology with Alien Trap Games’ Apotheon on PS4. Already available on PC, it’s one of the free games this month for PlayStation Plus subscribers and brings 2D action that’s more than a little similar to the old Metroid and Castlevania games. For a fresh twist, it’s got this pottery-art graphic style and a unique combat system. Your hosts today are Edgar Alvarez and Richard Lawler, so tune into Twitch.tv/joystiq between 3PM and 5PM ET as we give it a try.

[We’re playing a digital copy of Apotheon on Playstation 4, streamed on an Elgato Game Capture HD with Open Broadcaster Software at 720p. The game itself is much, much prettier.]

http://www.twitch.tv/joystiq/embed

http://www.twitch.tv/joystiq/chat?popout=

Filed under: Gaming, Software, HD, Sony

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19
Feb

Learn to develop impressive mobile games, $39



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19
Feb

Epic Games head believes VR will ‘change the world’


Tim Sweeney knows the video game industry. He started Epic Games, the studio behind huge franchises like Gears of War, Unreal Tournament, and Infinity Blade, and the widely used game development software, Unreal Engine. He’s hailed as a founding father of the modern gaming industry, having started Epic Games in 1991 while still in college, and he’s a technical genius with keen business sense. So when he says virtual reality is going to change the world, we’re listening.

“There are some amazing things happening in VR right now, and a lot of them haven’t seen the light of day publicly at all,” Sweeney said during a phone interview this week. “But next year is going to just be a watershed time for VR.”

It’s about time, too — Oculus Rift, the headset that spawned the tech world’s current infatuation with virtual reality, was first announced in 2012 and has yet to launch a final product or even establish a release date. In 2014, Facebook purchased Oculus VR for $2 billion, a move that did nothing to dampen industry anticipation. Other major companies have jumped aboard the virtual reality train since 2012, including Samsung, Valve, Google, Microsoft and Sony.

At Sundance this year, virtual reality stole the show with a flight simulator, a 360-degree monster film and a bunch of new movie, documentary and video game announcements.

Regarding the potential impact of virtual reality, Sweeney sees the landscape clearly:

“It’s going to change the world. The hardware is going to double in quality every few years for another decade, to the point where, 10 years from now, it’s going to be hard to tell the difference between virtual reality and the real world.”

Sweeney predicts that this next year will be crucial for virtual reality, and he’s not the only one.

At CES in January, Oculus Product VP Nate Mitchell told Engadget that 2015 would be a “big year for VR.” Michael Abrash, VR Lead at Valve (the company behind Half-Life, Portal and game-distribution service Steam), had the following prediction in January 2014: “A great VR system at a consumer price in 2015 is more than just possible — it’s sitting there waiting to happen. And it will happen, if not in 2015, then soon after.”

With all of these people pointing to the same timeline, we’re ready for a huge year in VR — or at least a release date, ahem, Oculus.

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