Nintendo quashes talk of a live-action ‘Legend of Zelda’ series
We hope you weren’t planning your Netflix viewing schedule around that rumored Legend of Zelda live-action series… you’re about to have your hopes dashed. Nintendo chief Satoru Iwata tells Time that talk of the game-based show is “not based on correct information.” There’s “nothing new to share” about any Nintendo brands showing up in movies or TV, he says. The executive isn’t outright denying things, but you probably don’t want to count on seeing a gritty portrayal of Link’s adventures any time soon. It’s probably just as well if the series never comes to pass — the last time Zelda got a series, it didn’t get a warm reception.
Filed under: Gaming, Home Entertainment, Internet, HD, Nintendo
Source: Time
‘Space Invaders’ with real lasers is delightful, dangerous
What do you get with a laser cutter, Arduino know-how and waaay too much time on your hands? A live action Space Invaders game that’s an actual fire hazard, of course! Maker created a live action version of the classic arcade game just in time for Arduino Day, which falls on March 28th this year. The result is a silly but fun contraption: the paper invaders are clipped to a plate that uses stepper motors for left/right and up/down movement. Meanwhile, the 80W laser cutter is driven side-to-side by an Arduino Nano controller hooked up via USB to a PC.
To play, you watch the game via an overhead webcam view and hit the PC keys for left, right and fire. Before playing for real, Raynsford said that “because of the genuine risk of fire with this project I completed a test burn before the main event.” His initial tests determined that the paper targets were too close together, meaning a hit on the intended target could cause others to burn up as well. After some tweaks, he said “the game played well and resulted in flamey death for the Space Invaders and not the laser cutter, (so) I consider that to be a win condition.”
Via: Boing Boing
Source: Just Add Sharks
Amazon wants to give paid apps away for free
Downloads from Amazon’s Appstore almost assuredly aren’t the raging success that the company’s ventures like Prime are, but the retail juggernaut isn’t giving up on it yet. In fact, the former looks like it’s getting an injection of the latter’s DNA with something called Unlocked. According to a leak obtained by TechCrunch, Bezos and Co. are experimenting with the idea of offering paid apps and in-app purchases free of charge. It apparently isn’t limited to games either, as Monument Valley and Sonic Dash sit alongside productivity apps like OfficeSuite 8 + PDF Converter.
The presumed plan is to give Unlocked a big push from within the main Amazon mobile app and make it easier for users to find applications without being overwhelmed by the sheer number of those available. To do this, it’ll favor algorithms rather than “human touch,” and a filter’s planned to keep Unlocked apps separate from others. Amazon already offers plenty of free app promos, so this isn’t exactly unprecedented but it does raise a number of questions. Is this another feature that’s locked behind the Prime paywall? Probably. Will it actually be worth taking advantage of? That remains to be seen. We’ve reached out for further details and will update this post should we hear back.
Filed under: Cellphones, Gaming, Mobile, Amazon
Source: TechCrunch
‘God of War III’ is the latest big game to get a PS4 makeover
Yes, developers are still rehashing popular last-generation games in an attempt to pad out a thin current-gen catalog — meet God of War III Remastered, a PlayStation 4 overhaul of the classic deity-slaying PS3 title. Sony Santa Monica isn’t being too specific about what’s new, but it’s promising prettier, “silky smooth” 1080p brawling (here’s hoping that means 60 frames per second) and a new photo mode that lets you capture vicious kills or scenic vistas. The PS4 refresh arrives on July 14th in the US, and July 17th in the UK. It won’t make up for the Uncharted 4 delay, but it’ll give you something fun (if not strictly new) to play during the usual summer game drought.
Source: PlayStation Blog
JXE Streams: Into the deep, dark woods of ‘Ori and the Blind Forest’
Last week during our stream of Grand Theft Auto V, we asked our Twitch viewers what brand new game they wanted us to play on the show. Let it never be said that we don’t deliver! Today on JXE Streams, we’re going to play through two hours of Ori and the Blind Forest because you demanded it. If you’re unfamiliar, Ori is a lushly animated adventure game where you guide a whispy spirit through an arboreal maze. Think Metroid by way of Spirited Away and you’ll get the idea.
Tune into Engadget.com/gaming, Twitch.tv/Joystiq, or right here to this post at 3PM ET today to check out the Xbox One version of Ori. Hang with us in the chat as we discuss the challenges of making 2D games look great in HD, how to make non-linear adventure games and how awesome Hayao Miyazaki is.
Like the streams? Bookmark Engadget.com/gaming to get a look at our upcoming schedule!
[We’re playing a digital copy of Ori and the Blind Forest on Xbox One streamed through an Elgato Capture HD via OBS at 720p.]
[New Chromecast Game] Motion Tennis Cast aces screen mirroring for gaming
Last year during Google I/O, one topic of interest to Chromecast fans was full support for screen casting from Android devices. Many believed that this would make the dongle much more useful and could open the door to things like better gaming options. Anuj Tandon with Rolocule Games was so excited about the prospects, that he had already started work on a game called Motion Tennis that would enable gamers to use their smartphone as a motion controller while casting the game’s video to their TV via Chromecast. That game has now been officially launched around the world through the Google Play Store as Motion Tennis Cast.
This is no simple tennis game as Rococule includes several features to help keep things spiced up. With practice, players can learn to hit a variety of shots like groundstrokes, slices and lobs and the game’s physics will accurately calculate spin and direction of travel of the ball. Four difficulty levels are included along with grass, clay or synthetic courts. A time attack mode is included so players can challenge other online opponents.
Hit one of the download links below if you want to give Motion Tennis Cast a try. Please be careful though – we don’t want to hear any tales of someone slinging their “racket” across the room and destroying it!
Click here to view the embedded video.
Come comment on this article: [New Chromecast Game] Motion Tennis Cast aces screen mirroring for gaming
Exploring the history behind Nintendo’s flip-flop on mobile gaming
Did you hear the one about Nintendo “never” putting its content on mobile platforms? About how Nintendo makes its own hardware specifically intended to cater to its software? About how it would dilute those “brands” (think: Mario, Zelda, Donkey Kong) to put them on hardware other than Nintendo’s?
Clearly Nintendo isn’t so worried about that, as it announced plans last evening to work with Japan mobile game giant DeNA on moving its many brands over to mobile. Or, as Nintendo describes the relationship: a “business and capital alliance to develop and operate new game apps for smart devices and build a new multi-device membership service for consumers worldwide.” Sounds like a blast!
Joking aside, this is a pretty serious about-face for a company that’s repeatedly stated it wouldn’t put its properties on mobile. Here’s a smattering of quotes from Nintendo CEO Satoru Iwata across the past several years on the subject.
- In 2011 (as translated by Andriasang, originally from Nikkei): “This is absolutely not under consideration. If we did this, Nintendo would cease to be Nintendo. Having a hardware development team in-house is a major strength. It’s the duty of management to make use of those strengths. It’s probably the correct decision in the sense that the moment we started to release games on smartphones we’d make profits. However, I believe my responsibility is not to short term profits, but to Nintendo’s mid and long term competitive strength.”
- Also in 2011, from Iwata’s speech at the 2011 Game Developer’s Conference (via GamesIndustry.biz): “We make platforms designed to demonstrate the high value of high quality video game software. But, there is a second, entirely different way to consider the value of software. The objective of smartphones and social networks, and the reason they were created, are not at all like ours. These platforms have no motivation to maintain the high value of video game software — for them, content is something created by someone else. Their goal is just to gather as much software as possible, because quantity is what makes the money flow — the value of video game software does not matter to them.”
- In March 2013, from an investor Q&A: “Some say that they do not need dedicated gaming systems because they can play a number of games for free or for 85 yen each on smartphones. We believe that neither Nintendo nor dedicated gaming systems are worthy of existence unless our games give consumers unparalleled fun, which games for free or for 85 yen do not supply.”
- In early 2014, Nintendo started showing signs of breaking from its hardline stance. As reported by the Wall Street Journal: “Mr. Iwata says Nintendo will ‘actively’ use smart devices to ‘make connections with customers.’ That is, they’ll use smart devices as a catalyst to encourage customers to use its Nintendo platforms. Short answer, he’s not going to release Nintendo’s titles on other platforms.”
- Further breaking from its previous stance, Iwata said Nintendo was exploring mobile platforms without giving further details (via Bloomberg) in the same time frame: “Given the expansion of smart devices, we are naturally studying how smart devices can be used to grow the game-player business. It’s not as simple as enabling Mario to move on a smartphone.”
And now we’re here, today, where DeNA will apparently enable Mario to move on a smartphone.

Will the move be as simple as porting existing Nintendo games to mobile? No, it thankfully won’t. As much as you want Super Mario World on your phone, it would almost certainly be a bad experience, and at very least a less enjoyable experience than playing the game on the hardware it was made to work with.
Nintendo knows this, despite the fact that they’re giving in to the enormous mobile market. Nintendo also knows that its faithful audience will potentially panic upon hearing that the company is pushing into mobile, assuming that Nintendo is abandoning its longtime strategy of creating the hardware that powers its software. Essentially, “OH GOD NINTENDO IS ONLY MAKING MOBILE GAMES FROM NOW ON. OH GOD.” This is why Nintendo teased the codename and plans for its next hardware: the “NX”.
Here’s an explanatory quote from last night’s presentation, care of Iwata, with added emphasis from me on particularly interesting bits:
“The NX — our next generation platform — is not directly related to the collaboration. The question on why we made the announcement if it’s not directly related: that is because I wanted to communicate that Nintendo will be progressing with video game dedicated devices with passion, and also we wanted to clarify that communicating our Nintendo IP through smartphone devices — providing premium content on video game devices where we can persuade the consumers that a very-well made video game with immersive experience, that kind of experience that will be loved by video game lovers — we wanted to make it clear that Nintendo will continue that as a core business. Without the explanation, we believe that many people might misunderstand Nintendo [is doing mobile] because it’s pessimistic about the dedicated video game industry.”
So what changed Iwata’s (and Nintendo’s) mind on moving Nintendo properties to mobile? “It would be a waste not to use these devices,” Iwata said last night. It would be. So why has Nintendo not been utilizing them for years now? Iwata compares it to the maturation of television, and Nintendo’s origins as a playing card- and toy-making company.
“It is structurally the same as when Nintendo, which was founded 125 years ago when there were no TVs, started to aggressively take advantage of TV as a communication channel. Now that smart devices have grown to become the window for so many people to personally connect with society, it would be a waste not to use these devices.”
In so many words, Iwata and co. believe that smart devices have matured to the point of Nintendo engaging the platform.
Of course, for those of us living in reality, smart devices have dominated mainstream culture for the past several years. The first iPhone launched in 2007. And the first iPhone was far from the first smartphone; it launched long after smartphone gaming established itself. Sure, there are 50 million 3DS handheld game consoles in the wild; there are well over half a billion iPhones out there.
As evidenced by the laundry list of editorials over the years, Nintendo is entering the smartphone game late. It’s just not admitting as much.
Filed under: Cellphones, Gaming, Handhelds, Software, HD, Mobile, Nintendo
PlayStation Now closed beta arrives in the UK this spring
It’s been an awfully long wait, but finally Sony is prepared to launch its video game streaming service outside of North America. A private beta for PlayStation Now is headed to the UK, and curious gamers can register their interest right now. To gain access later this Spring, you’ll need to own both a PlayStation 4 and PlayStation Plus membership. Otherwise, the selection criteria is rather ambiguous — you’ll just have to fill out the survey and hope your responses chime with the ideal player base Sony is looking for.
A range of PlayStation 3 titles will be available in the private beta, including The Last of Us, Uncharted 2: Among Thieves and God of War Ascension. Access for beta testers will be free of charge, and Sony is recommending a connection speed of 5mbps or higher. PlayStation Now hasn’t had the biggest impact in the US, and it’s unclear if that’ll change in the UK. Pricing has been a major hang-up, so it’ll be interesting to see how Sony approaches both individual rentals and its Netflix-style subscription model in Britain.
Source: PlayStation Now
Google starts reviewing apps before they reach the Play Store
Although Google has tightened app policies on the Play Store over the years, the company thinks it can do more to protect users. One way to do that is to crack down on the amount of malware and bad apps on its marketplace, so it’s begun reviewing apps before they become available to download. The new policy, which is similar to Apple’s approach on the App Store, has been in effect for a couple of months and uses a mix of algorithms and human intervention to weed out rogue apps.
But that’s not all it’s doing. Google has also launched a new rating system for Android apps that will spell out which apps and games are appropriate for certain age groups. It’s teamed up with a number of independent bodies including the ESRB, PEGI, USK, ClassInd and the Australian Classification Board, the same groups that classify video games like GTA V before they go on sale.
The idea is to help developers better target users and educate parents about the apps and games they are being asked to download. The ratings will cover the usual topics: sexual content, violent content, drugs, alcohol and gambling. According to Google, if users aren’t in one of the supported countries, it will deliver an “age-based, generic rating” that has been awarded after developers have completed a content rating questionnaire. If developers don’t comply, downloads could be blocked in certain regions.
It’s a far cry from the early days of Android, when developers could submit whatever they like. The Play Store is now a $7 billion-plus business, so Google needs to better protect users as hardware gets more powerful and apps normally reserved for desktops and consoles come to mobile devices.
Filed under: Cellphones, Gaming, Internet, Software, Mobile, Google
Source: Android Developers Blog
Nano-sized earthquakes could boost phone cameras’ performance
A team of Royal Melbourne Institute of Technology (RMIT) researchers believe they’ve found the secret to better phone cameras: teeny, tiny nano-earthquakes. To be exact, they’ve discovered that controlled sound waves can send ripples across 2D materials (flat surfaces that are a few atomic layers thick such as graphene), similar to ripples on the surface of water. These ripples can apparently change the electronic properties of a substance by carrying electrons across it. For their experiment, the team tested the technique on a photoluminescent 2D material, which emitted more and more light as the nano-earthquake intensified.
In cameras, the technique can increase the sensitivity of sensors, enabling them to perform better under low-light conditions. But besides cameras that can take great selfies even in the dark, the technology could also lead to more efficient solar cells and smart windows. The researchers believe it has a ton of other potential applications, as well, as it doesn’t permanently alter materials: they go back to their original state as soon as the sound waves stop.
Filed under: Misc, Gaming, Science, Microsoft
Via: Physorg, Extremetech
Source: MIT

















