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Posts tagged ‘Gaming’

2
Jun

The PS4 will have a 1TB hard drive version very soon


Coming right on time after Microsoft’s leak a few hours ago, some pre-E3 Sony news just popped up. An FCC filing reveals two new versions of the PS4 are on the way, and one of them is its first to come stock with a 1TB hard drive inside, twice the size of the current one. PlayStation gamers have already been able to crack the system open and swap in a larger/faster storage unit, but if you’d prefer to skip the hassle the option of having one from the jump will be nice, and current games fill up a 500GB unit all too quickly.

Those with keen eyes have noticed that the new systems are also slightly lighter and use less power than the most recent PS4 revisions. While there’s some speculation that could mean they’ll arrive without a Blu-ray drive inside, it seems more likely that an improved design is simply making them more efficient. The only disappointment we have is that they still appear to lack support for 5GHz WiFi, a serious problem for gamers who live in apartment buildings or other areas flooded with wireless networks. Either way, the CUH-1215A and CUH-1215B (1TB) will probably be revealed June 15th at 9PM during Sony’s E3 2015 event, and of course we’ll be there to cover it.

Filed under: Gaming, HD, Sony

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Via: NeoGAF

Source: FCC

2
Jun

Acer’s Android gaming tablet is the first with Intel’s new chip


Mobile gaming doesn’t mean low-power gaming according to Acer and Intel. The companies have joined forces to produced the first 14nm Atom x7 processor-powered (AKA Cherry Trail) Android tablet. The gamer-centric Predator 8 has the Acer Quad-Audio system with four front-facing speakers and the aggressive design sense (sharp angles, red, black and grey color scheme) that’s been prevalent in PC gaming. The Gen8 Intel graphics should render 3D and video with less of the stuttering that pulls you out of your gaming experience. We didn’t get a chance to play with the tablet, but it should be on the market in the next few months.

Filed under: Gaming, Handhelds, Tablets, Intel, Acer

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2
Jun

Xbox One ‘Independent Developers Pack’ revealed with new controller


It’s not E3 yet, but Microsoft has taken the wraps off of this limited edition “Independent Developers Pack” Xbox One, in Australia of all places. Besides packing download tokens for five ID@Xbox (Hand of Fate, Threes!, #IDARB, The Jackbox Party Pack, and Never Alone) and DLC add-ons for two others (Warframe, Smite beta) it also has the new Xbox One controller with integrated headphone jack that we’ve been expecting. In Australia, the bundle is priced the same as any other Kinectless XB1 pack, at $499AU. There’s no word on a launch for the US or anywhere else, but with the big gaming conference just a couple of weeks away, we should hear more soon.

Update: It looks like Microsoft removed the reference to a new controller from its store page, but we have a picture of the listing as it originally appeared after the break. That detail may not have been intended to leak this early, but we’ll check to see if there’s any other information.

Filed under: Gaming, HD, Microsoft

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Source: Microsoft Store Australia

2
Jun

Nintendo reveals a flood of new games ahead of E3 2015


The NX console isn’t the only product Nintendo’s working on behind the scenes, naturally. Via a Direct Micro video session, the company has now shared an outlook of its game plan for this year and beyond — though we’re sure it’s not telling us everything. Most notably, Nintendo revealed the Dr. Mario franchise is making a comeback with Dr. Mario: Miracle Cure, which will be launching for the 3DS on June 11th (exclusively in the eShop). But there’s more: Bravely Second is finally coming to North America, where it’s going to be available on the 3DS sometime in 2016.

And looking ahead to the summer games in Brazil, Nintendo also announced Mario & Sonic at the Rio 2016 Olympic Games for Wii U and 3DS, featuring a slew of characters and playable sports. The best news, however, is that the legendary N-Zap ’85 is debuting tonight as an add-on for Splatoon, Nintendo’s wonderful third-person shooter. You can watch today’s Nintendo Direct Micro below.

Filed under: Gaming, Home Entertainment, HD, Nintendo

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Source: Nintendo

2
Jun

Of course there’s a shark in this ‘Call of Duty’ Exo Zombies video


Carrier, the latest map for Call of Duty: Advanced Warfare‘s Exo Zombies mode, is a seafaring vessel infested with hordes of ravenous former-humans. Since it’s on the open seas, of course the ship has a tank with a monstrous, toothy shark just chillin’ inside. The shark isn’t the intended star of this trailer — Bruce Campbell and the zombie-slaughtering gunplay is — but anything with that many teeth is sure to steal the show. See for yourself below. Exo Zombies Carrier is part of the Supremacy DLC pack, due to hit Xbox Live on June 2, with additional platforms to follow.

Filed under: Gaming, HD

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1
Jun

‘XCOM 2’ infiltrates PCs in November


Prepare for permadeath. XCOM 2, the sequel to 2012’s wonderfully rich strategy game XCOM: Enemy Unknown, is due to hit PC in November. XCOM 2 comes from publisher 2K and developer Firaxis Games, the very same team behind Enemy Unknown. They’ve been teasing a big announcement with a website for the Advent Administration, a futuristic government that advertises gene therapies and other technologies that rid humans of all illness — but the site has been hacked with messages that suggest all is not as rosy as it seems.

In XCOM 2, it’s 20 years in the future and aliens control the Earth. The XCOM special forces have gone guerrilla and “must strike back to reclaim control of Earth and free mankind from the aliens’ rule,” 2K says. So far, XCOM 2 is confirmed for PC only, with no mention of consoles or mobile. XCOM 2 is a continuation of the XCOM franchise, which has been around since 1993. XCOM as a series is historically acclaimed for its deep turn-based strategy gameplay and heart-breaking use of permadeath — meaning once characters die, they’re gone forever.

Even through the tears over fallen comrades, Joystiq adored XCOM: Enemy Unknown, calling it “an exemplary turn-based strategy game.” Three years later, we’ll see if XCOM 2 continues to carry the tactical torch.

Filed under: Gaming, HD

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Source: @XCOM

1
Jun

Lego’s ‘Minecraft’ competitor is real and ready to download


Lego Worlds

Yes, those rumors of Lego building a direct competitor to Minecraft were true: meet Lego Worlds. The sandbox game has launched on Windows through Steam’s Early Access program for $17, and promises to do more than just let you sculpt buildings and fight off critters. You can alter the terrain on a large scale, and access ready-made drivable vehicles (including dragons) to get around the procedurally generated landscape. Not too surprisingly, there’s also a big tie-in with Lego’s real-world plastic bricks. You can play using a handful of old-school and current Lego sets, and more are promised down the road. Don’t be surprised if you’re eventually buying digital blocks at the same time as their physical counterparts arrive.

This less-than-finished version doesn’t have much in the way of sets, and it’s missing a few features that Minecraft veterans would take for granted. Multiplayer won’t arrive until a future update, for one thing, so you won’t be building masterpieces with a friend’s help. Still, Worlds is likely the game you were always expecting Lego to make in response to Mojang’s smash hit — it’s not just an obvious promo piece like those Lego Minecraft kits that shipped a couple of years back. If you’ve been jonesing for a different take on construction games, you’ll probably want to give this a try.

http://www.engadget.com/embed-5min/?sid=577&playList=518859223&responsive=false

Filed under: Gaming, Software

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Source: Steam, Lego, User guide (PDF)

1
Jun

This transforming PC tower could be a robot in disguise


Remember that time when Hasbro got really upset with ASUS for calling its convertible laptops Transformers, only to have its request for sales injunction shot down by the court? A little over three years later, we find ourselves staring at a desktop PC tower — a collaboration between ASUS ROG and In Win — that is begging to be given the same name. At the click of a button, the tower’s outer case breaks open to reveal the core frame, which then tilts up slightly for easier access to the components (or probably just to make it look cool). Surprisingly, we heard from ASUS that it intends to mass produce this awesome machine, but there’s no word on whether it’s an Autobot or a Decepticon. Our money’s on the latter. Anyhow, we’ve got a video clip after the break.

http://www.engadget.com/embed-5min/?sid=577&playList=518858599&responsive=false

Filed under: Desktops, ASUS

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Via: Engadget Chinese

1
Jun

Why ‘Rock Band 4’ got the gang back together


Walking onto the roof of the Shangri La Hotel in Santa Monica, California, I was nervous and curious to see Rock Band 4. After all it had been five years since Rock Band 3. Would it still feel good? Is this really the right time to bring back Harmonix’s brilliant karaoke video game, with its comfy plastic instruments and catalog of songs? After playing it and then talking with Greg LoPiccolo, one of the creators of both Guitar Hero and Rock Band, my fears were laid to rest. Under a thick smear of sweet rock and roll, of course.

Rock Band 4 feels familiar in all the best ways, with low-impact, welcome changes that just feel right. The instruments, mostly indistinguishable from Rock Band 3‘s drums and guitar, still feel approachable and toy-like, well-suited to the game’s cartoony musicians. Barring one intriguing new feature that we’re not allowed to talk about just yet, the other changes are goofy fun. Take the new intros: The screen prompts you to yell, “Hello, Boston!” Are you ready to rock?” Unless you do your best Steven Tyler at an ’80s Aerosmith concert, the whole shebang won’t start. It also feels great to seamlessly put together a playlist. If you finish a song and want to keep going, one player picks the next jam from a list and others vote, selecting from categories like “play a song from 1991.”

While the game still felt just right in my hands, I still wanted to know why Harmonix decided that right now was the time to bring it back. LoPiccolo expounded on that subject and more.

The last time we spoke was in March of 2013, just before Harmonix delivered the very last weekly downloadable update for Rock Band 3. My very first question for you then was, “Is the plan to bring Rock Band back in five years, otherwise known as the perfect window to hit the nostalgia market?” You said to me, “Well… we’ll see!” You sounded like a man with a plan. Now here’s Rock Band 4. Was this always the plan to bring Rock Band 4 out within a few years?

No. I can’t in good conscience say this was always the plan. It was way more improvisational.

What was the plan, then?

We didn’t ever want Rock Band to fade away. We love it! We love working on it; we love watching people have fun with it. It exceeded beyond our wildest expectations when it came out, but a lot of things have to line up if you’re going to drop seven or eight figures on developing a video game, you know? One of the things I think was true was that after the eighth-gen consoles came out, our usual sweet spot isn’t in year one. That’s when Halo and the hardcore games come out. Our thinking was, let’s wait to let these consoles establish themselves and then see what we got. Then we dipped our toe in the water and people got excited, so let’s do it!

Speaking of the survey Harmonix put out earlier this year asking what people want from a new Rock Band. What surprised you about people’s response?

I don’t know if we were surprised so much as it confirmed what we hoped was true. It confirmed that people actually still cared about Rock Band. Yeah, people still want to play this game and they were very specific about what they cared about being in it. Like, DLC should carry over! People don’t want to have to buy their songs again; they don’t want to have to buy their instruments again if they still have them. So we took that stuff seriously and worked on a plan to carry all that stuff forward. Which was a lot of work.

I don’t want to get too deep in the weeds on the business end, but I know that licensing these songs has always been the biggest hurdle. Has anything changed in the past five years since Rock Band 3 to make your lives easier?

Not really. We occupy this weird little corner of that ecosystem. The thing that makes us unique, where those streaming issues aren’t really relevant, is that we need track masters to craft our gameplay. You don’t stream masters. Someone’s got to go down to the basement, blow the dust off them and transfer them to us. That’s still true: We still hand build our gameplay from the original master recordings.

Has there been any change in how you produce a song or did you just go back to the old process because it works?

Well, we’ve had to change our authoring format for our new features. We have our freestyle vocal feature which means that the game needs to know what key you’re singing in at any given time. If you sing on hard or expert difficulty, you don’t have to stick to the authored notes. You can sing any chord and as long as it’s in tune with the song, you can score on that. That didn’t exist in the old songs so we had to redo that and go back to retrofit it into the old songs as well.

In April, I got to sit down with Guitar Hero Live and we discussed their turnaround time for getting a song into their game. The way they explained their pipeline was that if there’s a hit single making the rounds on YouTube, they can turn it around in a day and have it online. Have you changed your process at all to satisfy a faster pace?

Most of the material our players care about isn’t necessarily from last month; it’s from 10 years ago!

As far as I can tell, that’s not what’s driving our audience. New songs are always coming, but most of the material our players care about isn’t necessarily from last month; it’s from 10 years ago! Or 30 years ago! So we want to continue to add stuff to our catalog that’s current, and Rock Band 4 will have current songs, but it’s all about the catalog, having this huge library of material. We have 2,000-plus songs at this point. That’s awesome and that’s something we’re really proud of. We’ve made this huge effort to cover the breadth of rock history as best we can, across styles and decades.

Literally every person I talked to at Harmonix who worked on Rock Band told me that they had the same regret: That they never got Led Zeppelin. So tell me: Zeppelin?

I have no comment at this time!

That’s my favorite answer.

We would still like Zeppelin. Clearly. But I have nothing to tell you.

Mad Catz is helping publish Rock Band 4. How did that happen?

We worked with them on Rock Band 3 so our relationship does go back a ways. They made the Mustang guitar for us as well as the keyboard and did a terrific job. So when we got in touch with them about the idea of bringing back Rock Band 4, they were into it and they were an ideal partner for us.

We would still like Zeppelin. Clearly.

Was there ever a point that you weren’t going to call this Rock Band 4? Slapping a number on a popular video game series carries a lot of weight. It can push away new players unfamiliar with a series, but it also lets your most diehard fans know that this is the real deal, a full-on sequel.

There was a little bit of back and forth about that but everything else just seemed too gimmicky. Rock Band Reunion! That’s stupid. At the end we didn’t even argue about it. It’s Rock Band 4.

Filed under: Gaming, HD, Sony, Microsoft

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1
Jun

NVIDIA’s G-Sync brings smoother graphics to gaming laptops


NVIDIA’s G-Sync promised to kill a lot of gaming issues like lag and stutter on desktop PCs, but you need both a supported graphics card and monitor to make it work. However, that’s obviously not an issue for laptops, and NVIDIA has just announced G-Sync support for several high-end gaming notebooks. The models it has certified use the latest 960M, 956M, 970M and 980M discreet mobile graphics chips, including the 17.3-inch ASUS G751, the Aorus X5, the MSI GT72 G and two 4K laptops from Clevo.

Those G-sync-enabled gaming laptops feature screens approved by NVIDIA with 75Hz refresh rates designed to cut tearing, input lag, stuttering and other problems. You’ll also get a few new features like windowed mode for for borderless gaming and the ability to customize your refresh rates. If you’ve got one of those models (or are thinking of getting one), here’s the best part: the new drivers are now available with NVIDIA’s latest drivers.


The Clevo P770ZM-G 17.3-inch gaming laptop with NVIDIA GTX 980M graphics

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Filed under: Gaming, Laptops, NVIDIA

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Source: NVIDIA