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Posts tagged ‘Gaming’

3
Jun

Blizzard’s ‘Heroes of the Storm’ officially launches today


You’re entirely forgiven if you thought that Blizzard’s take on the MOBA genre (or multiplayer online battle arena if you aren’t into the whole brevity thing), Heroes of the Storm was already released. What, with the massive beta and equally sizable ad campaign that’s taken over late-night TV recently that’s perfectly understandable. However, the official release is actually today, and with it comes a commemorative in-game portrait and experience-point boosts for those playing for this first week and the first three weeks, respectively. In case you haven’t given it a go yet and are curious what it looks like when Starcraft characters duke it out with those from Warcraft, there’s really not much stopping you from at least giving it a try. The game is free to download and play, after all. And who knows, if you dig it you could be the next hero of the dorm.

Filed under: Gaming, Home Entertainment, HD

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Source: Blizzard Entertainment

3
Jun

Magic Leap opens its augmented reality platform to developers


Magic Leap’s vision for the future of augmented reality is mind-blowing. However, the mysterious startup, which Google backed with a hefty cash investment, knows this won’t be possible without support from third-party developers. That’s why it plans to open up its AR platform to content creators, including those who make games, films and more. Today’s announcement took place at MIT’s EmTech Digital conference, where CEO Rony Abovitz and other members of Magic Leap’s team took the stage to reveal their intentions. The SDK is expected to support both the Unreal and Unity gaming engines, which signals a good start. If you’re a developer interested in gaining access to these tools, you can register now via the company’s website.

Filed under: Gaming, Home Entertainment, Software, HD, Google

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Source: TechCrunch

3
Jun

Logitech’s Harmony remotes can control your PS4 too


The PlayStation 4 is a lot of (mostly great) things, but easy to control without its DualShock 4 paddle isn’t one of them. That changes today so long as you have a Logitech Harmony remote sitting on your couch or coffee table. The company announced that the latest update to its hub-based wands, or the app, grants the ability to control not just the console’s system menus and Blu-rays via Bluetooth, but streaming apps like Amazon Instant Video and Netflix too. Pretty handy! There’s a caveat though, and it’s a relatively big one: You can’t use the remotes to turn your PS4 on. So, just remember to hit the power button (it’s the top one) on your system before investigating why everyone’s gaga for Daredevil.

Filed under: Gaming, Home Entertainment, HD, Sony

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Source: Logitech

2
Jun

JXE Streams: ‘Metal Gear?!’ We’re playing the 1987 original


Can love bloom on the battlefield? Metal Gear elicits more questions like these — from both players and its characters — than it ever answers. In the wake of Konami’s recent public relations meltdown and Metal Gear Solid 5: The Phantom Pain‘s impending release at the end of summer, Hideo Kojima’s bizarre war drama is looming large our world. Next week, Engadget will bring you some early impressions of The Phantom Pain. Today at 3:30PM ET/12:30PM PT, though, we’re going to the very beginning to stream the original Metal Gear.

Tune in right here to this post and Engadget.com/gaming to watch a solid 90 minutes of the MSX version of Metal Gear. That’s the OG Metal Gear, not the NES port from the late ’80s. If you want to chat with us about the game, watch over at Twitch.tv/Joystiq. Click that follow button while you’re at it.

[We’re streaming a PS3 retail version of The Metal Gear Solid Legacy Collection through an Elgato HD at 720p via OBS.]

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2
Jun

We played ‘Assassin’s Creed’ with our eyes… partially


Taiwan’s big tech trade show isn’t just about CEOs shouting about its newest laptops and tablets. It’s also the place for execs to shake hands, make deals and do ole’ fashioned business. One deal is putting Tobii’s eye-tracking tech inside a high-end MSI gaming hardware. Yep, it’s a concept, but it’s underscored by a deal to work together on developing eye-tracking in gaming hardware in the future. But we’re not really about doing deals and shaking hands, we’re about stabbing enemy soldiers and hiding in haystacks, which is where the Assassins’ Creed demo came in. The trio of short-range infrared sensors monitor your eye movement, which (at least how they’re utilized in this particular game) allow you to adjust your field of vision to where you want to in the game. Instead of rotation the camera with a mouse or buttons, you simply look to where you want to, and the detection software kicks in and sweeping the camera to where you (more often than not) wanted it to.

MSI’s Dominator Pro laptop (which existed before this concept), supports Intel Core i7 processors, GeForce GTX 980M graphics, with a 17.3-inch full HD anti-glare display. The concept cranks up the specification with a Super RAID 3 with 4 M.2 SSDs, with support for up to four displays… if you want to make that eye-tracking work extra hard.

The eye-tracking functions extends beyond gaming — although Tobii was also show a high-speed rhythm game to showcase faster response times. A brief (thankfully, brief) calibration test only has to be done once, and then the PC can assign that calibration data to Windows user profile. We were then able to unlock the PC by looking at three photo thumbnails nestled in a pile: this is your password. The use of infra-red also means you’ll be able to use the eye-tracking functions whether you’re gaming in full daylight or in the dark. This gaming laptop remains a proof of concept of what both companies are looking to deliver. as Tobii’s CEO (realistically) put it: “We are still in a very early stage in the development of the market for eye tracking in gaming”, adding that it will likely take “much time and investment” before it’s ready to be a hit. But hey, until then, at least you can order a pizza with your eyes.

Filed under: Gaming, Laptops

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Source: Tobii

2
Jun

YouTube wants to be your one-stop shop for live E3 game videos


The Xbox and PlayStation booths at E3 2014

If you’ve ever followed the Electronic Entertainment Expo (aka E3) closely, you know that there are a lot of events taking place in a short space of time: press conferences, live booth presentations and legions of game premieres. How in the world are you supposed to watch it all? We’ll be on the ground, of course, but YouTube wants to help as well. It’s launching an E3 2015 hub that will stream “all” the big press conferences (such as Microsoft, Sony, EA and Ubisoft), the Nintendo World Championships, loads of booth events and first-time “let’s play” sessions. YouTube might not have the same lock on live game steaming that Twitch does, but it could get a lot of your attention when E3 kicks off in mid-June.

[Image credit: AP Photo/Jae C. Hong]

Filed under: Gaming, Internet, Sony, Microsoft, Google, Nintendo

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Source: YouTube Official Blog

2
Jun

Play PC games on your Amazon Fire TV through GameFly


Amazon Fire TV gamepad

Amazon’s Fire TV devices may be focused primarily on Android games, but they can now do some PC gaming in a pinch. The media hubs have just scored an exclusive GameFly app that streams a mix of PC titles (such as the Batman series and Dirt 3) in subscription-based game packs starting at $7 a month. Suffice it to say you’ll want to snag a gamepad if you’re going to use this feature at all. No, this probably won’t make you forget about dedicated consoles or NVIDIA’s Shield, but it’s a big deal if the Fire TV is your only living room game machine.

Filed under: Gaming, Home Entertainment, HD, Amazon

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Source: Amazon

2
Jun

This is ‘Henry,’ Oculus Story Studio’s second VR film


Oculus’ big push into cinema began at the 2015 Sundance Film Festival, where it introduced its VR filmmaking endeavor, Story Studio. Back then, the company debuted Lost and revealed a list of other shorts it had plans for — though it didn’t go into much detail about them. Today, however, we’re getting to know Henry, the second film from the virtual reality studio. Directed by Ramiro Lopes Dau, who previously worked on animation for Pixar’s Brave and Monster University, Henry tells the story of a cute hedgehog that has trouble making friends because of his appearance. Oculus Story Studio describes it as a heartwarming comedy.

“One of the cool things about Henry is that we’re incorporating more of that interactive discovery, where you can find his photo album and see elements of it brought to life,” Oculus Story Studio Producer, Edward Saatchi, told me in an interview recently. “You can feel as though you’re discovering parts of his story, which is really powerful. You’ll have a greater agency of discovering elements of his house.”

Henry is slated to debut later this year, but you can watch the trailer right now.

https://player.vimeo.com/video/129497938?portrait=0

Filed under: Gaming, Home Entertainment, HD, Facebook

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Source: Oculus VR

2
Jun

‘Lego Dimensions’ has the toys, but ‘Disney Infinity’ is a better game


The toys came to life, and it was cool when they did. Almost four years after Skylanders: Spyro’s Adventure let kids place action figures on an NFC device to make them playable in a grand adventure game, what seemed like a goofy idea turned out to be a great one. There’s something undeniably wonderful about seeing your toy come alive. That idea is also an absolute gold mine. The Skylanders series broke $2 billion in 2014, just weeks after Disney Infinity became its first major competitor. Now Warner Bros. is releasing Lego Dimensions, a massive mash-up of different pop culture icons rendered as little toys to use in one of Traveller’s Tales popular Lego game series.

That’s a lot of toys vying for space and attention. After playing both the new Disney Infinity game, Star Wars: Twilight of the Republic, and Lego Dimensions, one thing is abundantly clear: The toys-to-life competition is now rooted in who can make the best game because the toys aren’t changing. By that measure, Disney is doing impressive work while Lego Dimensions demonstrates just how limiting the toys-to-life tech can be.

Lego Dimensions nails the feel of its characters’ worlds.

Consider Lego Dimensions. Particularly since this will be the first toys-to-life game with figures and vehicles that can literally be pulled apart and reassembled, it should be a fundamentally different beast than its competitors. Speaking at a pre-E3 event, Traveller’s Tales co-founder Jon Burton said that this was the game his studio had been building toward for 10 years, ever since it made the hit Lego Star Wars. Just like The Lego Movie — whose co-starring couple Batman and Wyldstyle join Lord of the Rings‘ Gandaflf as the game’s pack-in figures — Dimensions is a grand mix of pop icons. The Doctor from Doctor Who mingles with Marty McFly and Homer Simpson. Provided you have the toys, you can make Ghostbuster Peter Venkman drive Doc Emmett Brown’s DeLorean alongside Scooby-Doo and the robots from Portal.

Lego Dimensions still feels like a game from eight years ago when you actually play it.

Just like in the movie, it’s fun just to see these faces mingle. It helps that the game itself oozes with high production values. A stage where Scooby-Doo’s meddling kid friends try to break into a haunted house is accompanied by scratchy jazz and audio hiss-soaked dialogue that sounds like it was ripped right from the show in 1969. Like Scoob’s perfectly animated floppy walk, though, the audio is all new, just like the rebuildable toys you can place on a glowing platform to make them appear in the game. The toys feel good too. Batman’s Batmobile and the DeLorean are stubby, but accurate recreations that have three alternate forms you have to use to solve puzzles in the game. The game even shows you how to change them with an on-screen manual that looks like it just fell out of a fresh box of the bricks.

For all the polish and charm of its icons, though, Lego Dimensions still feels like a game from eight years ago when you actually play it. In a demo stage like Oz’s Yellow Brick Road and a new world that acts as a hub between all these characters’ realms, Dimensions is indistinguishable from every other Traveller’s Tales Lego game. The characters still trundle along at a cozy pace, collecting bricks and putting things together on screen that you hold a button to assemble.

Dimensions’ vehicles have three shapes for you to build. Your original won’t appear in game.

They try to incorporate the physicality of the toys, but it ultimately just feels like the game is slowing down. If the Wicked Witch puts Batman in a tractor beam, you can free him by moving the figure on the platform sensor, but in a game like 2010’s Lego Harry Potter you could get the same effect by just switching to another character. When you need to break a special box to free an item inside, you have to rebuild the Batmobile into a noise-powered drill, but in Lego Batman 2, you could solve an identical puzzle by just switching to Robin in a quick menu and using his demolitions costume.

The toy platform can’t even sense when you rebuild the vehicles into your own creation. Unless it fits one of the preset modes, the blocks won’t register on the screen. What the game is actually detecting is the NFC base the figures and vehicles are plugged into. Lego Dimensions toys can be mixed and matched to your heart’s content, but the game isn’t built around that quality. If you or your family goes into the game wanting a new style of toys-to-life game based around the mutability of Lego, this isn’t that. It’s more like very expensive fan fiction built using a nearly decade-old video game.

Like them or not, the Star Wars prequels make for fun fights.

By contrast, Disney Infinity is doing something truly invigorating with its new game playsets coming out later this year. There are no efforts to spruce up the toys themselves with what it’s calling Disney Infinity 3.0; just adding more and more of the characters Disney has spent billions on acquiring or creating in the past decade. Most notable among the new crop are George Lucas’ endlessly warring space soldiers and wizards. The little plastic Yoda and Anakin Skywalker you can make fight through the Clone Wars in Star Wars: Twilight of the Republic are appealingly rounded and cartoony, as with all the Disney Infinity toys. They are not nearly as inherently fun as Lego Dimensions’ little yellow brick people, which feel wonderfully distinctive even if they aren’t used to great effect in the game.

Disney is building a video game Exquisite Corpse, finding multiple styles of play to suit its panoply of characters.

Forget the toys, though: Disney’s strength is the games themselves. Twilight of the Republic was very simple in the demo on hand at Disney’s pre-E3 event, but no less fun because of it. Running through fields of gun-toting droids on Geonosis — that’s the planet of bugs from Star Wars: Episode II: Attack of the Clones if you forgot — you slice them up with lightsabers and force powers. Obi-wan Kenobi feels smooth, favoring defensive posturing, while Anakin Skywalker attacks with heavy blows and his apprentice, Ahsoka, feels speedy. Making them pull off slick aerial attacks with a PS4 controller is easy to grasp while also looking extremely stylish.

That the sci-fi sword fighting feels and looks so good isn’t terribly surprising considering who made it. Ninja Theory, the same studio behind such excellent combat games as DmC: Devil May Cry, is the studio making Twilight of the Republic. Not all of it, though. The podracing sequence in there is actually made partly by Sumo Digital, the development house behind the mighty fine Sonic & Sega All-Stars Racing. This is all using the core Disney Infinity 3.0 technology made by Avalanche Software, who created the original Infinity and makes the open-world Toy Box mode that lets you mix and match Disney characters in an original adventure.

Anakin Skywalker is still bitter about the nickname “Annie.”

What’s remarkable about Infinity is Disney’s recognition that no game development studio is a true jack-of-all-trades. The original Infinity‘s combat wasn’t so hot, so Disney brought in Ninja Theory to overhaul it in 2.0, which in turn led to its making Star Wars. And 3.0 needed racing in both Star Wars and the Toy Box, so it brought in another specialist with Sumo Digital. In order to make the best possible game it can, Disney is building a video game Exquisite Corpse, finding multiple styles of play to suit its panoply of characters.

The toys don’t need to change, and it would be difficult to force them to. Of course Lego Dimensions can’t just automatically sense the bizarre thing you’ve just made out of old Batmobile parts because it would require every little Lego piece to have an NFC chip in it. Is the game damned because it doesn’t harness the full creative opportunity of its new toys? Certainly not. What burns about Lego Dimensions is that beneath all the new toys and old faces is the same Lego fans have already played. Disney Infinity is exciting because the company has demonstrated that whether or not its latest game is full of brand-new or fondly remembered faces, it’s going to come up with a new way to play with them.

[Image credits: Disney (Star Wars); WBIE (Lego Dimensions)]

Filed under: Gaming, HD, Sony, Microsoft, Nintendo

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2
Jun

Nintendo’s next console won’t run Android after all


Aside from its codename, we know little about Nintendo’s in-development “NX” console. Yesterday, however, Japanese publication Nikkei claimed to have hit upon a particularly juicy detail about the next-gen gaming system, with its sources stating the NX will run some form of Google’s Android OS. The rumor wasn’t exactly far-fetched, given Nintendo’s plans to get into mobile games this year; but alas, it appears to have been a blast of hot air. Today, a Nintendo spokesperson’s commented on the hearsay — or rather, shot it down in flames — declaring “There is no truth to the report saying that we are planning to adopt Android for NX.” Denials don’t get much clearer than that, but hopefully whatever platform Nintendo’s outfitting the NX with will be less Wii U, more 200cc.

Filed under: Gaming, Software, HD, Google

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Source: Wall Street Journal