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Posts tagged ‘Gaming’

24
Nov

Steam’s first game awards are chosen by you


Valve doesn’t want to leave game awards to others any more. The gaming giant is introducing its first-ever Steam Awards, and it’s asking the community to decide on both the nominees and the winners. These aren’t the usual best-in-category awards, either. It wants you to nominate titles based on everything from their addictive qualities (the “Just 5 More Minutes” award) through to the best mini games (“Game Within A Game”). You’ll get experience points and badges for nominating, so you aren’t just receiving a pat on the back for your time.

The nominations are open now, and the final votes will take place alongside a winter sale in December.

Valve is pairing the awards announcement with the start of its annual Autumn Sale, which runs from now through November 29th at 1PM Eastern. There are many, many games on sale (12,841, to be exact), but there are some highlights. Games in the Batman, Civilization, Elder Scrolls, Far Cry, Grand Theft Auto, Just Cause and Street Fighter franchises are all on sale, with discounts ranging from 10 percent to 92 percent — most of those we’ve mentioned are over 50 percent. If you’re not sure who to nominate for the awards, you’ll at least have an excuse to buy some of the candidates.

Source: Steam Awards, Steam Store

24
Nov

New ‘Pokémon Go’ creature throws unpredictability into your game


That didn’t take long. Mere days after leaks hinted that Pokémon Go would get more monsters, Niantic and The Pokémon Company have rolled Ditto into the game. The critter is a shape-shifter that won’t reveal its true form until you capture it — in other words, the only reliable way to capture a Ditto is to keep playing until you find one at random. In the Gym, it’ll assume the looks and abilities of the first creature it sees and stay that way throughout other battles.

Ditto’s arrival may not be shocking, but it’s a reflection of the challenge the Pokémon Go team faces: how do they keep you playing now that the initial summer frenzy is over, and colder weather makes it harder to venture outside? While daily bonuses and themed events help, some trainers might not play unless there are more monsters and similar fresh content.

Source: App Store, Google Play, Pokemon Go

24
Nov

Why we need diverse games like ‘Watch Dogs 2’ more than ever


As we’re finally beginning to see video games take diverse representation seriously, it’s almost poetic that Americans just elected a race-baiting misogynist as their next leader. It’s as if the resentment built up over calls for more diversity in media (which also reared its ugly head with the Gamergate crowd) reached a point where a significant portion of the country was ready to be charmed by a demagogue who promised to stop those pesky Social Justice Warriors.

Pop culture, be it games, film or novels, can’t help but reflect the society in which it was created. And that couldn’t be more true for Watch Dogs 2, a sprawling open world game that’s notable for placing you in the sneakers of Marcus Holloway, a black activist hacker. Instead of centering on a generic angsty white dude, like the first Watch Dogs, the new game fully commits to exploring the role of race and identity in the Bay Area and Silicon Valley today — ostensibly progressive environments that still have trouble finding a place for people of color.

Playing as Marcus, you come up against elements of structural racism throughout the game. Indeed, you start out by infiltrating a data center to erase your criminal record, after being unfairly racially profiled by the city-wide smart operating system, ctOS. When trying to hijack an AI-powered smart car, you’re told your face is too dark for its sensors to recognize. While that situation ends up being a pointed joke, it’s hard not to recall real life incidences like Google Photos labeling black people as gorillas. In another mission, Marcus and his friend Horatio have an extended conversation about what it’s like to be one of the few black employees at the massive tech giant Nudle (the game’s Google stand-in).

By playing through those situations, there’s a chance that gamers could actually learn to identify with characters far removed from their own experiences. It’s a slim chance, to be sure, especially with plenty of other voices in the community railing against just about any attempt at diversity. But for video games to truly evolve, both the audience and storytellers need to break out of their comfort zones. And hopefully, all of this will remind developers they need to hire different voices as well.

We often hear about art as a vehicle for empathy. It’s easy for us to connect with the subjects of photographs or novels (here’s a great breakdown of how that applies to film). Video games, despite not being as well respected as other artistic mediums, have the potential to be even more effective delivery mechanisms for empathy. You’re not just passively sitting and watching a narrative, you’re controlling a character as your avatar. That leads to a level of agency and connection that’s very different than most other mediums. (And let’s not get into the whole “can games be art?” thing. Any creative medium can be artistic, we’re better off focusing on what each of them brings to the table.)

Admittedly, Watch Dogs 2 could push a bit harder when it comes to race. While it touches on big topics, the vibe of the game is more of a fun romp through the modern tech industry than a scathing indictment. It’s more Hackers than Mr. Robot.

Mafia 3, another recent open world title, confronts racism more overtly. That’s mostly due to its lead and setting: It stars Lincoln Clay, a black Vietnam vet who returns home in the racially volatile late 1960’s, and tries to build a criminal empire in a fictional New Orleans-style city. Along the way, I encountered more racial slurs than I’ve ever seen before in a video game, along with smaller indignities, like having security tail you in fancy stores.

The key with both of those games — as well as Battlefield 1, which opens with a mission featuring the Harlem Hellfighters — is that they’re normalizing non-white main characters. That’s particularly important today, as racial divisions have flared up once again. It might take some getting used to for some players, but ultimately having a wider selection of potential characters will lead to more interesting games (something sites like I Need Diverse Games are devoted to).

While I’m a fan of games that let you change how your characters actually look, having players take on specific genders, races and sexual orientations lets game writers craft narratives suited to those identities. And in the right hands, that can be powerful.

24
Nov

Nintendo offers rare discounts on 3DS and Wii U games


Nintendo isn’t known for running many sales on its games (you’re more likely to see sales on devices), but it’s making a big exception this year. It just kicked off a Cyber Deals eShop sale that offers large discounts on 3DS and Wii U titles — and these are frequently titles you’d want to play. On the 3DS, you’ll see price cuts on big titles like Hyrule Warriors Legends (down to $28), Fire Emblem Awakening ($20) and Monster Hunter Generations ($23). Head over to the Wii U side and you can pick up Twilight Princess HD ($35), Super Mario Galaxy 2 ($10) and Darksiders II ($10). Indie games like Super Meat Boy and Terraria are also on sale, and numerous Lego games (including Lego Star Wars: The Force Awakens) are discounted across platforms.

The sale lasts through December 5th, and you’ll still get Gold Points if you’re a My Nintendo member. These aren’t necessarily the sales you’d hope for (Splatoon, anyone?). Look at it this way, though: it’s a good chance to scoop up a few of the titles you missed from the current generation before the Switch arrives.

Source: Nintendo

23
Nov

Revisit ‘Burnout: Paradise’ for free on Xbox next month


Xbox’s Games With Gold subscription service has come a long way. At the start of the generation, Games With Gold offered very few AAA titles, its game lineups paling in comparison to Sony’s PlayStation Plus counterpart. Over the last couple of years however, Microsoft’s service has seen a very noticeable rise in quality.

As of next month, existing Xbox Live Gold members will have free access to two Xbox One games — Sleeping Dogs and Outlast — and two Xbox 360 titles — Burnout: Paradise and Outland.

As the game that set the template for open-world racing, Burnout: Paradise has been highly requested ever since Microsoft first announced Xbox One’s backward compatibility program. Made by beloved British studio Criterion Games, Burnout: Paradise was one of the first true sandbox racers. The game wowed players at the time, offering a large city to explore, addictive multiplayer and sealing the deal with Burnout’s uniquely captivating crash mechanics.

While the studio originally announced it was working on a Burnout successor at E3 2014, the game was soon cancelled, with EA shifting the team to help out on new Star Wars projects. With the studio’s co-founders also recently departing the company, this Xbox 360 title may be the closest gamers get to a new Burnout for a while.

Poignantly, Burnout: Paradise isn’t the only bitter-sweet open-world inclusion in this month’s lineup. Waypoint recently uncovered documents detailing the developer’s plans for an ambitious, cancelled Sleeping Dogs sequel. In Sleeping Dogs 2, the developers planned to give players the ability to manipulate the world with a companion app, to introduce co-op and even to implement a system where they could read cloud saves, adjusting policing levels for each player’s game.

With PS4 owners recently getting their hands on the Amnesia Collection, the inclusion of nail-biting horror title Outlast should help to appease Xbox-dwelling horror fans. After the recently released Outlast 2 demo, this also gives Xbox Gold members a chance to scare themselves silly before next year’s sequel.

Source: Major Nelson

23
Nov

Ocean adventure ‘Abzû’ gets a glow-in-the-dark vinyl soundtrack


After the recent announcement that soothing underwater adventure Abzû will be heading to Xbox One, fans will soon be able to own its soundtrack too. Composed by Austin Wintory, the man who wrote the music for Journey and The Banner Saga, Abzû’s entrancing score will be available to order as a double LP, exclusively through iam8bit.

The soundtrack features original art by Nimit Malavia, the cover artist for DC’s comic series Fables, who did something extra-special for this release. Turning off the lights will reveal the vinyl’s bioluminescent, glow-in-the-dark jacket, thanks to a layer of screen-printed ink adorning Nimit’s artwork.

Pre-orders start Friday at $35 and ship worldwide, with the glow-in-the-dark covering limited to those who order between November 25th and 28th.

Source: iam8bit

23
Nov

Separating art from the artist


December 2012. That’s the last time I listened to a Lostprophets song. It was never my favorite band, but a few tracks were in my regular rotation until that month, when The Guardian broke news that the band’s frontman, Ian Watkins, had been charged with child sex offenses. As the terrible nature of his crimes slowly unraveled, I came to associate every drum, every chord, every lyric, with the horrors I had read about.

The question — Can you detangle creativity from its creator? — is an old one. It’s often argued that we should judge a work on its own; that to tie it into an author’s views or politics is wrong. But I’ve always struggled to separate the two. Recently, that struggle was brought into sharp focus. Since July, I’ve put 71 hours into the sci-fi colony simulation game RimWorld. It is far from perfect, and aspects have frustrated me, but as a whole I deeply enjoyed it. Until, that is, an article, a response and a few tweets made me stop playing.

It started when Rock, Paper, Shotgun published an article by Claudia Lo, an academic and journalist, titled “How RimWorld’s Code Defines Strict Gender Roles.” In it, she pulls apart the game’s underlying code to reveal issues with how its relationships function. Lo claims that, rather than being realistic or neutral, the game is imbued with the beliefs of its developer, Tynan Sylvester. Bisexual men don’t exist in RimWorld, and all women are either bisexual or gay, she said. There are also issues with how women and men react to romantic advances, and how colonists perceive disabilities. Sylvester has disputed almost all of the claims, both publicly via a Reddit post and through an interview with Engadget.

Combing through Lo’s analysis and Sylvester’s response, It’s entirely plausible that some of the things Lo found are not accurate. Sylvester said the lack of bisexual men was an issue that “will be fixed in the next release,” and that to say there are no straight women in the game was “a naive reading” of the code. “From the player’s point-of-view, most women in the game are straight, since they never attempt romance with other women,” he said.

Sylvester added that the code is a “half-finished attempt to make an engaging game system based on a quick non-judgemental survey of research data.” This research appears to be the root of the game’s issues with sexuality — Sylvester read survey data on sexual orientation that showed “women are substantially more likely than men to identify as bisexual,” and vice versa. He also cited research from a Notre Dame sociologist that indicated a larger proportion of women who identify as straight have engaged in bisexual behavior. The study’s preliminary findings were presented to the American Sociological Association (ASA) last fall. A spokesperson for the ASA said the study has not been peer reviewed.

It’s difficult for me personally to reconcile the argument of code being cobbled together with the argument that the code is backed up by research. And I suspect confirmation bias was at play with the research that was found and implemented. The figure Sylvester highlighted to show the huge gulf between male and female gay and bisexual rates was an estimation for the US. The international studies highlighted in the same paper put the split between bisexual and gay women at around 42-58. Some studies suggest there are more bisexual men than gay men, another suggested there are more gay women than bisexual women.

The point is that these are all just estimations, and not something on which to base your worldview. Sylvester told Reddit last month that he “made an honest attempt to understand the reality, and applied that to the game as [he] learned it.”

This back-and-forth goes on for almost every point in Lo’s article. Lo said colonists with disabilities are found less attractive; men are eight times as likely as women to attempt a romance; physical beauty is the only trait that governs attractiveness; there are no bisexual men; there are only bisexual or gay women; women find men younger than them unattractive; men consider women 15 years older than themselves unattractive; no matter how old a man, a non-gay woman can find them somewhat attractive.

A chart from Lo’s article showing how women view attractiveness.

Sylvester typically said the issues raised by Lo were the result of code being misunderstood or misrepresented, a symptom of a game in development, or a bug. The full counter-argument is on Reddit for anyone to read, but regardless, Sylvester told me that to try and derive his “personal real-life moral beliefs” from reading decompiled code “would not be reasonable,” adding that “those who have tried so far have been radically off the mark.”

I’m not sure if, on its own, a developer’s naivety when it comes to gender and sexuality is enough to put me off playing a game, especially if they’re committed to fixing many of the issues. But, as tends to happen on the internet, tweets from Sylvester soon began circulating, highlighting what appears to be the developer defending Gamergate idols and, more upsettingly, an abhorrent game that involves gunning down members of the Black Lives Matter (BLM) movement, which it “satirically” calls a terrorist group.

Sylvester categorically denied supporting either GamerGate or the alt-right when I asked him. Regarding the BLM game, he said he “never expressed support for its content.” Instead, he said he was expressing “the belief that mega-corporations like Google should not shut down unpopular speech.”

I told Sylvester that my home country (the UK) has laws that, while supporting free speech generally, restrict the use of racist, hateful or threatening communication. He said that restricting freedom of speech “sounds great when it’s controlled by people you agree with,” pointing to Donald Trump’s election win as evidence that this won’t always be the case.

“Speech controls sound great when you imagine they’ll be controlled by people you agree with — but when you realize they’ll also someday be wielded by people on the other side, they sound very, very bad.”

The result of all these events is that I don’t know exactly what or who to believe. As a big RimWorld fan, Lo’s article was very disconcerting, as were the tweets that surfaced. Also worrying was Sylvester’s initial reaction. Prior to the more-measured Reddit post, he had commented quite combatively below Lo’s article, calling it an “anger-farming hit piece,” a “moralistic witch hunt” and “the worst kind of click-bait.” While I accept that, due to my line of work, I’m overly sensitive to this kind of attack, I feel strongly that this is not an appropriate response to criticism.

I understand that, for many people, the behavior or opinions of a developer, or indeed the political content of a game, are inconsequential. But my opinion of RimWorld was tarnished by Lo’s article, the furor that followed it and especially his standing up for the makers of a horrifically upsetting game. Tarnished to the point where I no longer wanted to play the game. As Sylvester explained to the alt-right publication Breitbart last month, while discussing developer trust: “There’s the old adage, right? Don’t listen to what people say. Watch what they do. And that’s how you really get to know who people are.”

But why shouldn’t I play RimWorld? Sylvester is accused of no crime. He simply created a game with a flawed portrayal of sexuality, and holds some views I disagree with. Do I really need to like a person to enjoy something they’ve made?

RimWorld, in so many ways, is an equalizing game. Sure, I have been frustrated by aspects of its relationship mechanics, especially regarding bisexuality, but given that it’s still in active development, I figured these were things that would be fixed. In general, I saw RimWorld as a game where a person’s gender and sexuality is often inconsequential. Indeed, unimportant enough that I often lost track of which of my colonists were male or female, gay or straight.

But I think that’s where my problem lies: I played this game, believing that it offered a neutral outlook on society, and it didn’t. While I would never claim that this was Sylvester’s intention, I worry that I misled myself. I worry that the game was indoctrinating me to change my views.

I’ve held that fear before. I was eight years old, and entirely unaware of Vanity Fair’s existence, when “Mia’s Story,” an article examining the private life of Woody Allen, was published. Over the following fifteen years, I probably watched Annie Hall, Manhattan, and other Allen movies dozens of times. By the time I came across the allegation that Allen had sexually abused his adopted children, I had venerated him as a director, writer and actor.

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Initially, I didn’t see an issue with enjoying Allen’s films. Then, the doubt started to creep in.

Initially, I didn’t see an issue with enjoying the films while despising the man. Then, the doubt started to creep in. That throwaway dialog about finding underage women attractive; the scene that blends sexuality and a father role; or seeing “the Allen character” dating someone far his younger; it all began to make me extremely uncomfortable. None of these things really stood out for me before I knew of the allegations. But now, I feel like, at least a little, Allen normalized these behaviors for me. I don’t recall the last time I watched one of his movies.

While writing this article, I reached out to Lo, whose background is in comparative media study including queer and feminist theory as it applies to video games, to see if she could help me make sense of things. I wanted to know if it was unreasonable to struggle to separate creator and creation.

“Knowing what I now do about the romance system in RimWorld does affect my enjoyment of the game,” Lo said. What she could once write off as curiosities or quirks, she now interprets “as a reminder of systems that have been designed in order to make certain situations more common than others.” The quirks of the random number generator were just a system working as expected. “And what the system has been designed for,” Lo continued, “is a world in which stories and experiences that I value do not exist.”

“With the knowledge that the code of the game limits the scope of possible scenarios, it’s harder for me to excuse those uncomfortable phenomena as just a quirk of the random number generator.”

Like myself, Lo bought the game without knowing about the developer or his views. She argues that RimWorld “serves as a very clear example that the biases of the author can, and do, influence how their work is produced.”

Lo, however, said it was important to not dismiss works off-hand just because you disagree with their creators. She talked of studying Martin Heidegger, a philosopher who was a member of the Nazi Party, of watching the films of D. W. Griffiths, and of reading texts by early suffragettes who were homophobic or racist. “The point was not to automatically dismiss everything they said or did, but to see if there was anything worth salvaging, or if there were any points made that were worthwhile in spite of their various political affiliations.”

I struggle with that. Griffiths’ The Birth of a Nation, Riefenstahl’s Triumph of the Will; these are perhaps the two most important films of their era, and yet both are full of hateful ideology. I can’t fully appreciate Riefenstahl’s innovative techniques because I know what she used them for.

There is a reason why I can watch Riefenstahl’s Olympia, however uncomfortable it makes me, but not be able to listen to Lostprophets. It comes down to knowledge. Ian Watkins, Woody Allen, Bill Cosby and every recent fallen idol — their disgraces and infractions came after I’d been introduced to their work. I felt cheated. Duped into accepting the creation without understanding the creator.

Time makes a big difference. H. P. Lovecraft’s works contain a worldview that is deeply troubling. There are brilliant tales in there, though, and ideas that have birthed a generation of fantasy writers. The Lovecraftian stories that are being written today are typically not driven by racism and classism, but by an appreciation of the original concepts. Modern authors are using his art to build their own stories that represent their own ideals.

RimWorld is not a book, nor does it have a narrative. Like Lovecraftian mythos today, it’s more of a sandbox for people to shape their own tales. But while authors are able to excise Lovecraft’s outmoded archetypes from their stories, Sylvester’s misconceptions of gender and sexual orientation actively restrict the scope of the fiction that you can build within the game. As Lo put it to me, “RimWorld is telling stories about a certain vision of the world, and the code is the way it is because its writer believes that this is an accurate reflection of how the world works.”

watkins.jpg

Ian Watkins, Woody Allen, Bill Cosby and every recent fallen idol — their disgraces and infractions came after I’d been introduced to their work. I felt cheated. Duped into accepting the creation without understanding the creator.

Sylvester disagreed that RimWorld limits players’ abilities to experience a full-breadth of human relationships through their colonists. “There are a full range of gay and straight lovers, marriages, breakups, divorces, cheating and reconciliation, family loyalty and rivalry, and so on, and there are no limits as to which character can take which actions,” he said. “Of course there are some things we don’t have the time or technology to simulate. But if you’re looking for the breadth of human relationships I struggle to think of a game that provides more, and we are always improving.”

This man clearly isn’t a monster, and there are many (perhaps even a majority) who wouldn’t find his views even remotely offensive. But the internet, and in particular sites like Twitter and Reddit, gives us a window into the minds of the creator that we haven’t had before. It shows us the flaws in our idols, and forces us to either brush them aside, or disconnect.

RimWorld won’t be the last game that pushes me away, and Sylvester won’t be the last creative to disappoint me. So can you detangle artist from their art? That’s an intensely subjective question. With time, and enough separation, I do regain some ability to objectively judge things on their own merits. But in the here and now, I find it almost impossible.

A full transcript of the Q+A with Tynan Sylvester is available here.

Image credits: Andrew Benge / Redferns via Getty Images (Ian Watkins photo), United Artists (Manhattan still), Ludeon Studios (RimWorld screenshots).

23
Nov

The Morning After: Wednesday, November 23, 2016


Hey, good morning! You look fabulous.

The short holiday week is almost over, but first let’s take a look at a Tesla-powered island, Xbox One’s VR ambitions and the roundest star we’ve ever seen.

SolarIslandTesla’s solar cells and batteries are powering an entire island

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Now that Tesla’s acquisition of SolarCity is complete, the two are showing off what they can achieve together. Enter the island of Ta’u in American Samoa, which is home to a microgrid of cells and battery packs that can supply “nearly 100%” of the island’s power needs. Looks like it’s time for a vacation research trip.

Cord cutting and cord keeping all at the same time
Sling TV is coming to Comcast

Yeah, you read that correctly. After Comcast opened up its X1 set-top boxes to Netflix, the next streaming service to join up is Dish Networks’ Sling TV. Sure, it’s usually pitched as a reason to ditch cable entirely, but the two are pitching it as a way for Comcast customers to access Sling TV’s hundreds of multicultural channels. There’s no word yet on when the service will be available on cable boxes.

Xbox One VR is almost hereXbox One game streaming comes to Oculus December 12th

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It’s not going to compete with PlayStation’s VR experiences, but we’re just a couple of weeks away from playing Xbox One in a headset. On December 12th, an Oculus Rift app will enable game streaming to your choice of three virtual environments: Citadel, Retreat or Dome.

It’s almost perfectKepler 11145123 is the “most spherical natural object ever measured”

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As you probably already knew, our sun, and most stars, aren’t quite round. Now, researchers from the Max Planck Institute for Solar System Research and the University of Göttingen found this one that’s just 3 kilometers wider at its equator than its poles. You can check out (near) perfection for yourself, if you can just figure out how to make the 5,000 light-year trip.

Decisions, decisionsUsing VR to simulate dangerous driving

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Now that VR is a thing, everyone is trying to create an experience for it. Unfortunately, we found the drunk driving simulator produced by Johnny Walker wasn’t immersive enough to have much impact. That’s mostly because instead of putting us in the driver’s seat, you’re relegated to the position of observer, watching someone else’s bad decisions. Meanwhile AT&T’s “It Can Wait” experience is more interactive and more subtle, reminding us to keep our eyes on the road at all times.

How do you think we write this newsletter?
“Mechanical Turk” workers are churning out fake news articles

“Fake news” is the hot topic of the day, and if you were wondering where it comes from, one explanation is Amazon’s Mechanical Turk program. There, internet surfers pick up online odd jobs for a few cents or a few bucks at a time. Unfortunately, those odd jobs can include cranking out racist propaganda, and it’s hard to tell if Amazon is interested in doing anything to clean it up.

At least you don’t need NFC for this one?Chase Pay launches with some major limitations

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A year after it was originally announced, Chase has launched a mobile payments-focused app. Chase Pay eschews the NFC technology of Android Pay and Apple Pay, using QR codes to play the credit card middleman on your phone. That means it works on more phones and keeps retailers happy, but so far, only Best Buy and Starbucks are ready for it.

But wait, there’s more…

  • This “proof of concept” graphene battery tech could charge in seconds and last in your phone for a week
  • Scientists’ realistic lab-grown gut tissue thrives in mice
  • Steam Workshop support should bring crazy custom levels to “Rocket League”
23
Nov

‘Overwatch’ finally makes playing with randoms easier


Overwatch is great, but, unless you’re carousing with people on your friends list, it’s been almost impossible to keep playing with the same people in matchmade multiplayer. Thankfully the developers at Blizzard have recognized the error in their ways and come up with a common sense feature that should make staying with last game’s players a lot easier. It’s called “Stay as Team” and it’s exactly what it sounds like. Simply press a button at the end of a match to perform the eponymous task. It’s available to sample on the PC version’s Public Test Realm as you read this. In the video below, game director Jeff Kaplan says that the team will keep making additions like these to help folks find new friends and keep you playing longer.

More than that, hero Symmetra is getting a choice in ultimate abilities — a first for the game’s roster. Once fully charged, you’ll be able to pick between her teleport move or trigger a shield generator that will protect the entire team. Sounds pretty much perfect for when your crew needs a little protection as it pushes the payload, no?

Source: Overwatch, Play Overwatch

23
Nov

‘Rocket League’ + Steam Workshop = more crazy stadiums


As cool as playing a game of soccer (football to the rest of the world) with cars in a rapturous undersea arena is, sometimes you want to go somewhere even the development team couldn’t dream up. Good news then, because Steam Workshop support is en route for Rocket League.

Uploading custom creations sounds simple enough for anyone familiar with Workshop, but developer Psyonix stresses that preview images should be “sharp, accurate” representations of what you’ve designed. A Workshop section is being added to the game’s Steam Community Hub, and any levels you “subscribe” to will automatically populate the Extras section of the main menu.

If you’ve had the perfect stadium in mind for awhile and wanted to show it off for the biggest audience possible, this forthcoming update could be your chance to shine.

Source: Psyonix