Look for Donald Trump’s heart in ‘Surgeon Simulator’
Surgeon Simulator is putting the life of the presumptive Republican presidential nominee in your (shaky) hands. With the Inside Donald Trump expansion, you’re tasked with performing a heart transplant on the priapic real-estate mogul turned politician. Players can choose from swapping in a heart of stone or one made of gold, and should your procedure be successful, which heart you chose will show up on a tracker site along with the choices of every other would-be doctor. What’s more, a running total of the cost of the procedures will populate the tracker as well.
A handful of The Donald’s signature items like Trump Vodka and Trump Steaks make an appearance here as well, and there’s even a “small hands” mode (pictured above) that should make Last Week Tonight’s John Oliver giggle. There’s no word if the game was coded using Drumpf’s programming language, though. Oh, right: You can play with Trump’s hair during the operation, and can even give him a makeover while his chest is splayed open. Not that there’s any need to mess with perfection, but the option’s there if you so desire.
The downloadable expansion is free for Surgeon Simulator Anniversary Edition owners, but the team at Bossa Studios have an upgrade plan if you only have the game’s 2013 edition. Through June 11th on Steam, those folks can upgrade to the latest and greatest version for $2 and get the Trump add-on for $0.60 — 80 percent off the normal price. If that still seems too steep, maybe the video below will convince you otherwise.
‘Sims 4’ removes gender barriers in Create a Sim
The Sims franchise is all about customization. The city-building games feature wild objects, buildings, people and professions that can be combined in all manner of ridiculous ways, from blue-skinned rocket scientists with a deep love of cactuses to museum curators who enjoy a good naked walk around fine art displays. Personal choice is the joy of the game. That’s one reason it was strange to have customization options in The Sims 4 that were exclusive to either gender. Female characters couldn’t use the clothes, hairstyles, physiques and voice options that were designated for men, and vice versa.
That is, until today.
A free update released Thursday for The Sims 4 makes more than 700 existing pieces of content gender-neutral, allowing players to alter their characters in any way they wish for the first time. Women can have deep voices, broad shoulders and blazers, and men can have dresses, long hair and heels, for example. The update applies to customization options in the base game as well as existing DLC packs for the “Create a Sim” mode.
“The Sims has long been an inclusive game built by a diverse team for a diverse audience,” lead producer Lyndsay Pearson says. “We’ve been working on this update for more than a year, and it’s about giving players more ways to be creative and express themselves. Players have always been able to customize their Sims’ hair, age, skin tone and more. This is a natural evolution of that gameplay freedom.”
“We’re passionate about creating an inclusive environment where players are empowered.” – Lyndsay Pearson
Pearson says players would often ask for gender-neutral options, and removing those restrictions makes perfect sense for a game focused on creativity and personal style. After every new update, the Maxis team looks forward to seeing what players come up with and how they use the tools they’re given, she says. Removing gendered items only broadens the potential for creativity and expression.
“We’re excited to see how players use the gender customization options to express themselves and tell their stories,” Pearson says.
Today’s update wasn’t prompted by recent real-world conversations about transgender rights or bathroom politics — it’s been in the works for more than a year, after all, nearly since the game’s launch in September 2014. However, Pearson acknowledges that video games, just like other forms of mass entertainment, can influence the way people think about issues like gender, sexuality and social mores. In turn, society influences how developers approach their craft. Video games are immersive forms of entertainment and they can’t be separated from the people creating or playing them.
Maxis and publisher EA are proud to have a “long history” of fostering personal creativity and providing representation for all types of people, Pearson says.
“That’s why we’re passionate about creating an inclusive environment where players are empowered to be creative and express themselves,” she adds. “We give players the tools to reflect the world around them and bring their imaginations to life.”
Pearson hopes the update inspires players to tell their own stories — or the stories of a succulent-loving, blue-tinted rocket scientist. It’s entirely up to the players.
“For Sims players, more freedom, more customization options and more tools to express themselves are always a good thing,” Pearson says.
GOG will add select Steam games to your library for free
Juggling multiple digital libraries can be complicated. Did you buy that game on Steam, or GOG.com? Depending on the game, it might not matter anymore. Today, GOG.com announced a new service that will automatically add select Steam games to your GOG library — for free.
For folks juggling a fractured library of digital content, the GOG Connect’s promise is enticing: link a Steam account to your GOG Library, get your Steam games on GOG. Actually redeeming the games is as easy as it sounds, but not every game available on both Steam and GOG qualifies for transfer — GOG says the selection of eligible games varies “depending on various agreements with our partners.” Right now, that limited selection includes games like FTL, Shadowrun Returns, Trine, Braid, Saints Row 2 and more.
Adding Steam games to your GOG account won’t remove them from your Steam library, but you might lose the ability to transfer them if you haven’t already — each eligible game seems to come with a time limit. GOG says the transfer eligibility period will vary from game to game, but once it transfers over, it’s yours forever. The rules may be a little complicated, and the selection limited, but ultimately it’s hard to complain. A free game is a free game, after all.
Via: Polygon
Source: GOG Connect
Ready at Dawn’s new game is nothing like ‘The Order’
While Ready at Dawn developers were working on The Order: 1886, they saturated themselves in big-budget single-player experiences. The office’s gaming nook was usually occupied by one person running through a gorgeous digital world as developers studied 3D environments, motion-captured facial expressions and cinematic cut scenes. In the end, Ready at Dawn created a beautiful game that was widely criticized for its lack of mechanical or narrative innovation. For many players, The Order was missing something.
That thing might have been a sense of pure, unadulterated fun — specifically for more than one person at a time.
Ready at Dawn co-founder and president Ru Weerasuriya missed the atmosphere that had pervaded the office’s gaming space before work started on The Order. Back then, groups of developers would play Bomberman or Mario Kart late into the night, laughing, yelling and trying to out-maneuver each other. In short, Weerasuriya missed co-op.
That’s one reason Ready at Dawn’s new game, De-formers, is such a drastic shift from The Order. It’s a cheery, multiplayer-only title starring a lineup of adorable boneless blobs that come in a rainbow of colors. The characters are called “Forms” and they use a variety of globulous moves to battle each other by rolling, jumping, shooting, dashing and throwing across a series of arenas. The Forms get bigger and stronger by consuming objects in the world — and the remains of their defeated opponents. It’s cannibalism combat in a 3D cartoon.

Matches in De-formers are short, just a few minutes each. The game supports up to eight players in a combination of local and multiplayer co-op, meaning you and some friends on the couch can jump together into an online game, or you can dive into a one-one-one round, local or online. There are no skeletons in the Forms’ characters models; they roll, distort and stretch based on a physics engine that responds to the specific elements in each match. Plus, they’re adorable.
With such an extreme shift from The Order to De-formers, Ready at Dawn should be nervous about disenfranchising its existing fans. Right?
“Not really,” Weerasuriya says.
As he sees it, Ready at Dawn has pivoted plenty of times since the studio’s founding in 2003. Its first game was a PlayStation Portable exclusive called Daxter, based on the cartoonish Jak and Daxter series. From there, the studio worked on both the God of War and Okami franchises before diving into The Order.
“We hope that people realize we make games for gamers,” Weerasuriya says. “We’ve always looked to, ‘What could be fun?’ Rather than, ‘What should we do?’”

He says De-formers is a deceptively complex game that’s easy to enter but hard to master, and it’s executed with the same polish as The Order. There’s no narrative in De-formers — its focus is pure competitive fun, coming “soon” to PlayStation 4, Xbox One and PC.
Another reason De-formers is different is the partnership taking place behind the scenes: It’s made in conjunction with GameStop’s new publishing division, GameTrust. GameTrust promises a hands-off approach to publishing, allowing independent teams to create the games they want without bureaucratic influence. Insomniac’s Song of the Deep is also part of GameStop’s new program, alongside Trine studio Frozenbyte and Deadlight house Tequila Works.
Ready at Dawn owns the rights to De-formers, full-stop. This is the game Weerasuriya wants to make — a multiplayer combat experience with an old-school couch co-op vibe. Basically, it’s something that the entire Ready at Dawn office can enjoy.
Samsung adds ‘Just Dance Now’ to its smart TV hub
It’s not that hard to start playing Just Dance Now — you only have to download and install the app. Samsung, however, is making it easier to access on its smart TVs by adding the app to its new Smart Hub interface. The Smart Hub gives you quick access to content from different sources like Netflix, YouTube, Hulu and Amazon Prime Videos, eliminating the need to jump from one application to another. You’ll be able to access Just Dance Now under games, and you can even pay for a subscription through Samsung’s billing system.
In case you haven’t tried it yet, Just Dance Now is the mobile, online multiplayer version of the popular franchise. It uses your phone as a motion controller, so you need to hold it while you’re following the steps shown on your desktop, laptop or television. You’ll be able to access it through Samsung’s Smart Hub in 50 countries, so long as you have a 2015 or a 2016 smart TV model.
Source: Samsung
Valve has sold over 500,000 Steam Controllers
If you’ve been wondering how many people bought into Valve’s bid to redefine the PC gamepad, you’ve got an answer: about half a million. That’s the number Valve gave today in the Steam Controller’s June Update post. That’s a lot of controllers, but nowhere near enough to overthrow the dual-stick status quo. It is enough, however, to give Valve a diverse user base from which to harvest valuable user feedback. “With every controller that comes online we get the opportunity to get more feedback on how to make the Steam Controller even better.”
Valve says it’s been listening to that feedback, too — outlining the major improvements it’s made to the Steam Controller since its release in November of last year. Most of the update is old news for avid Steam Controller users, but welcome additions all the same: recent updates have enabled users to configure their controllers in desktop mode, added a rumble pass-through feature for games that support force feedback and enabled user-configurable “Action Sets” that can change controller mapping on the fly. Valve also says that more games are launching with Steam Controller support out of the box, citing Doom and Dark Souls III as recent examples.
Finally, to prove it’s been listening to the community, Valve confirmed another feature that’s on the way: Activators. As described, this would allow users to “assign actions to press-and-hold, double click, toggle and more.” The option isn’t available to users just yet, but you can already find activators at work in Doom’s default Steam Controller profile, where double tapping the weapon cycle button calls up a specific gun. Are these changes enough to make you brave the Steam Controller’s steep learning curve? Let us know in the comments below, or click through to the source to see Valve’s full June update.
Source: Valve
‘Skylanders Imaginators’ lets you create your own heroes
Just because Disney is calling it quits on Infinity doesn’t mean that the era of collectible-driven video games is over. Activision has unveiled Skylanders Imaginators, and its centerpiece is the ability to create your own hero using a wide array of body parts and gear. At last, you’re no longer limited to whatever the developers can dream up. You won’t get a real-world figurine that matches your exact character, unfortunately, but there will be “Creation Crystals” you can buy to bring your champion to other consoles.
The game mechanics revolve around this customization, too. You have to develop your character through Senseis (who are available as toys, naturally) that refine your skills, unlock content and otherwise help your personalized avatar advance.
Activision releases Imaginators on October 16th in North America, and October 14th in Europe. Importantly, this is likely to be one of the few major games reaching last-generation consoles this year. It’ll reach the PS4, Wii U and Xbox One, but it’ll also come to the PS3 and Xbox 360 — you won’t have to upgrade your kids’ console (much to their chagrin) to make sure they can play.
Source: Activision Games Blog, Skylanders
‘Neverwinter’ will debut on PS4 later this summer
Neverwinter, the free-to-play MMORPG that debuted on PC then made its way to Xbox One last year, is making its next stop on PlayStation 4. All aboard the Drizzt train!
The Cryptic Studios-developed role-playing adventure based on the Dungeons & Dragons universe is arriving on the console with all of the content from the original game as well as its nine expansions to play through as one of eight varied classes. Neverwinter features enemies pulled straight from Dungeons & Dragons lore, with locations from the Underdark and Icewind Dale that may be familiar to longtime D&D fans.
You won’t have to worry about ponying up for a subscription fee for the game itself, but publisher Perfect World Entertainment has announced that it won’t require you to pay for PlayStation Plus, either.
There’s no exact release date for Neverwinter just yet, but it’ll be out at some point this summer.
Source: PlayStation
‘Resident Evil 5’ comes to PS4 and Xbox One on June 28th
Capcom’s Resident Evil series set the standard for a generation of horror video games — so it’s no surprise that the company is celebrating the franchise’s 20th anniversary by selling some of its greatest hits again. In reverse order. Starting with Resident Evil 6 back in March, Capcom has been counting backwards to the game that redefined the series: Resident Evil 4. That coveted release is still awhile out, but if you need a zombie fix right now, there are options. At the end of June, Resident Evil 5 will be available on Xbox One and PlayStation 4.
If you can’t remember what made this entry in the series special, it can be summed up in one word: multiplayer. Resident Evil 5 suffered mixed reviews for theming, pacing and an failure to balance action and horror, but it was the first entry in the series to introduce local co-op play. It’s not a perfect game, but it builds on the combat system that made Resident Evil 4 such a hit. If you’ve got a friend and want some action, it’s worth a look. Plus, the PS4 and Xbox One release comes with all of the original game’s add-on content. Interested? The digital release will set you back $20 on June 28th. Looking for a physical disc to collect? You’ll have to wait until June 12th — but at least it won’t cost you anything extra. Check out Capcom’s official release at the source link below for more details.
Source: Capcom
‘Alto’s Adventure’ zen mode is built to help you relax
Alto’s Adventure is already something of a tranquil experience between its endless snowboarding and beautiful pastoral landscapes, but developer Snowman wants go even further. It’s introducing a “zen mode” to Alto that removes scores and lets you continue from wherever you crashed — all you have to do is enjoy the experience. There’s also a more relaxing soundtrack in this mode, and you’ll even get a photo tool that lets you zoom in and peek behind foreground objects that might clutter the scene.
The update will arrive on June 2nd for all iOS users. As for Android? That’s coming “soon,” Snowman promises. Alto might not be your first choice for a chillout session (a soothing album and a quiet room would be my pick), but this should help for those moments when you’re more interested in tuning out than beating your previous run.
Via: The Verge
Source: Built by Snowman



