Apple TV review (2015): A huge leap forward, unless you want 4K
For years, Apple TV has been like a perpetually ignored child, eclipsed by its overachieving siblings, the iPhone and iPad. Design-wise, it hasn’t changed at all since 2010, and it’s been shackled with one of the most archaic Apple interfaces around, which harkens back to the iPod days. All the while Roku and even Amazon have stepped up their game considerably. Now, with the fourth-generation Apple TV, the set-top box that’s been deemed merely as a “hobby” by its parent has finally come into its own. It has more powerful hardware, a significantly redesigned remote and an operating system that’s worthy of an Apple product in 2015. And finally, there’s a genuine app store, which turns Apple TV into a legitimate platform for entertainment and gaming in your living room. It isn’t quite the “future of television” that Apple is promising, but it’s getting there. Slideshow-339551
New Apple TV Hacked to Run Native tvOS Web Browser
Dutch developer jvanakker has hacked the new Apple TV to run a native tvOS web browser using a private API based on Apple’s UIWebView class, sharing the code on GitHub as a fork of developer Steven Troughton-Smith’s tvOSBrowser project. The demo video below shows Apple’s website running on the fourth-generation box.
The simplistic tvOS web browser allows you to scroll through pages with the Siri Remote, and pressing the center of the touch surface brings up a cursor for clicking. Pressing the Menu button returns you to the previous page, while the Play/Pause button allows you to input URLs in an address bar.
Apple does not allow Apple TV apps to have UIWebViews, so this web browser would not be approved on the tvOS App Store, but the project is a good proof of concept. Apple TV users interested in testing the web browser can sideload the app using Xcode and modify a tvOS file to build it successfully.
Earlier this week, it was discovered that tvOS also includes support for iOS-like folders.
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Sam’s Club Begins Taking iPad Pro Pre-Orders, Citing November 13 Launch
Popular warehouse chain Sam’s Club has started accepting pre-orders for Apple’s iPad Pro on its website, and has listed a release date of Friday, November 13 for the device. Sam’s Club began advertising the iPad Pro in emails sent out to members this morning.
Sam’s Club is accepting pre-orders for the 32 and 128GB Wi-Fi iPad Pro models in Space Gray, Silver, and Gold, but it is not selling the 128GB Wi-Fi + Cellular model. Sam’s Club is also selling the device at a slight discount, pricing the two models at $787 for 32GB and $937 for 128GB, compared to Apple’s pricing of $799 and $949.

Previous rumors suggested the iPad Pro would launch on Wednesday, November 11, but Friday, November 13 perhaps makes more sense as November 11 is Veterans Day in the United States. Beyond Sam’s Club, an iPad Pro accessory maker has also claimed that Chinese resellers will be receiving iPad Pros on November 11 ahead of a November 13 launch.
Earlier this week, Apple’s Eddy Cue spoke at the Dropbox Open conference where he referenced the iPad Pro and said it would be “only a few more days” until the device would be available for purchase. It remains unclear if Apple will begin accepting pre-orders next week or if the iPad Pro will go on sale without a pre-order period.
Pricing on the iPad Pro starts at $799 for the 32GB Wi-Fi only version and goes up to $1,079 for a 128GB Wi-Fi + Cellular model. The Apple Pencil and the Smart Keyboard, its two accessories, are sold separately for $99 and $169, respectively.
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Nexus 6P vs iPhone 6S Plus
Buy Nexus 6P
Buy iPhone 6S Plus
Google decided to take its Nexus smartphone line down a new path with the Nexus 6, a premium device that unfortunately featured a price tag to match its quality. Continuing on that path, the Nexus 6P is the most premium Nexus device yet, and comes at a lower price tag than its predecessor.
In the other camp is the latest large display smartphone from Apple. Even though this is an “S” year for the series, this device strays for the standard formula by bringing to the table some new and useful additions and upgrades. How does these large display flagships compare? We find out, in this comprehensive look at the Nexus 6P vs iPhone 6S Plus!
Design

As far as the design is concerned, its clear that metal is the order of the day with both smartphones.
The iPhone 6S Plus, as the name suggests, is the larger of Apple’s two new smartphones of this year, and given that it is an “S” iteration, it’s not surprising that the design language of its predecessor has been retained, bringing back the metal unibody construction seen with last year’s iPhone 6. Rounded sides and corners keep the phone feeling really smooth in the hand, maybe too much so however, resulting in a somewhat slippery handling experience, which isn’t great news for a device with a large display.

2.5D glass adorns the front, with the signature home button the only real blemish to be seen here, once again featuring an embedded fingerprint scanner. The sides retain the classic layout as well, with the volume rocker under the silence toggle, and at the bottom is the Lightning port, flanked by the single speaker and the headphone jack. On the back, the only clear lines on the phone outline a rectangle in the middle, and there is also the protruding camera at the top left corner.

On the other hand, the Nexus 6P features a big departure from the way Nexus smartphones have been constructed in the past. While Nexus manufacturers have tended to borrow design cues from their own flagship offerings, things are a little different this year. With Huawei at the helm, there has been a distinct re-imagining of what a premium Nexus smartphone should be.

Metal encompasses a more boxy design, with the flat sides contributing to the handling experience. The volume rocker and power button are all placed on the right side, with the latter placed to be within easy reach and featuring a textured pattern to make it easy to locate by feel. The front face of the device is dominated by the large display, and there is not much else to be found here, save for the front-facing camera, and the dual speaker setup. The headphone jack is up top, and at the bottom is the USB Type-C port, that brings a new standard to the world of Android.

On the back is where the unique design element is to be found, with the black bar up top that houses the camera package. It might look a little odd, but it certainly grows on you, and looks much better than what the initial press renders may have suggested. If nothing else, it serves the purpose of keeping the camera physically protected. On the back is also where you will find the new fingerprint reader, powered by Nexus Imprint, in the middle, placed within comfortable reach of your index finger.

Deciding between these two designs is obviously a matter of personal choice, but the choice can be pretty easy when looking at such different devices. The iPhone 6S Plus feels like the sleeker of the two, but the Nexus 6P takes the series to new premium heights with a sturdy feel and industrial look. While both smartphones do look great, it is worth mentioning here that while the iPhone 6S Plus is simply a much larger version of its flagship counterpart, the Nexus 6P stands alone, with only the plastic clad Nexus 5X as its smaller alternative.
Display

Displays on these two devices brought higher resolutions than what were found in previous iterations, even if Apple still doesn’t try to match up to the standards currently set by the Android powerhouses.
The iPhone 6S Plus features a 5.5-inch IPS LCD display with a Full HD resolution, resulting in a pixel density of 401 ppi. 1080p was a development that wasn’t made available to Apple users until the arrival of the Plus line, but the company has always done a good job with their displays, regardless of their comparatively lower resolutions. Colors are nice and vivid, and the translucent effects in iOS help showcase how well the IPS display can perform. Brightness is of no concern either, even if it has to be pumped up to the highest level in daylight for optimal viewing, and while sharpness might be slightly lacking in comparison, reading text is of no issue on this Full HD screen.

1080p is a thing of the past when looking at the latest and greatest in the world of Android however, with Quad HD becoming the accepted flagship standard. The 5.7-inch AMOLED display of the Nexus 6P features a 2560 x 1440 resolution, resulting in a pixel density of 518 ppi. AMOLED is always a good choice if you’re looking for deep backs and high contrast, that really make the colors pop. The high resolution makes everything from media to text look great, with everything as sharp as ever.

The spec hungry will obviously prefer the Quad HD display, but we know that 1080p is still considered the bare standard, and performs just fine for the vast majority of people. Apple does a good job leveraging the IPS display for good quality viewing, but its Android competitor not only brings a higher resolution, but also an AMOLED construction, that allows for a very enjoyable experience of its own.
Performance

A by-the-numbers comparison is not indicative of performance capabilities here, given the two very different ecosystems these processing packages have to power, but in both cases, we are dealing with the pure version of the respective software experiences, resulting in performances that are as high as it should be.
Apple makes its own processing packages, and the iPhone 6S Plus packs a dual-core Apple A9 processor, clocked at 1.84 GHz and backed by the PowerVR GT7600 GPU and 2 GB of RAM. Android fans will consider this really paltry compared to what dominates in the Android world, but for iOS, this processing package works just fine. Moving in and out of screens and applications is smooth and easy, all applications thus far have run without incident, and the gaming experience remained very good during our testing as well.

On the other hand, the Nexus 6P comes with an octa-core Qualcomm Snapdragon 810 processor, clocked at 2 GHz, and backed by the Adreno 430 GPU and 3 GB of RAM. This processing package is the current flagship standard, and with the stock software experience to be found on-board, performance is definitely as good as ever. There were no problems getting just about anything done on the Nexus 6P, and gaming has been a wonderful experience as well, further enhanced by the availability of a high resolution display and great sounding front-facing speakers.
All said and done, regardless of which device you may pick, you will certainly not have a difficult time getting things done with these smartphones.
Hardware

Hardware is one area in which the separation between Android and Apple smartphones has gradually been decreasing, with similar features being added (or omitted) in both cases.
The iPhone 6S Plus brings back the fingerprint reader from previous generations, but in an even faster iteration, so much so that the finger used to press the home button doesn’t even need to rest there to unlock the device. Just the actual press of the button itself is more than enough for the sensor to register a fingerprint. Though there is only a single bottom-mounted speaker to be had, the sound coming from it is actually fairly robust, even if not particularly loud.

The Lightning port, when it was first introduced, was a pretty big change for plenty of Apple users, and this is a growing pain that Android users will now have to contend with when it comes to USB Type-C. Finally, in battery, the 2,750 mAh unit of the iPhone 6S Plus is large enough to provide only about a day and half in total with low overall usage, though the standby time is impressive on the Apple phones. Also worth mentioning here is the fact that fast charging has yet to come to the Apple world.

A new hardware addition with the Nexus 6P is the fingerprint reader that is mounted on the back, and is the main point of reference for the new Nexus imprint portion of Android 6.0 Marshmallow. The scanner does work very well, even if it is a little slower than Apple’s, but an index finger on the back wakes the phone and gives you direct access to the homescreens. The Nexus 6P also goes above and beyond with the availability of dual front-facing speakers, that do a great job of bringing pretty loud, full, stereo sound to whatever you are doing, making gaming and media-consumption very fun experiences.

USB Type-C is the new standard for Android, and while it is kind of hard to remember to bring the cord along when heading out, the benefit here is the fast charging, that allows for the large 3,450 mAh battery of the Nexus 6P to fully charge in around 90 minutes. Battery life also benefits from the new Doze feature of Android 6.0 Marshmallow, allowing for standby times that now rival that of the iPhone. It does require the phone to be sitting flat without any sensors being triggered at all, but the bottom line is that, with typical moderate usage, users could get the device to last for as long as 2 days fairly easily.
Simply put, the Nexus 6P is the phone that will appeal to the power user, with its front-facing speakers, reliable fast charging, and big battery that can go the distance. Plenty of users have been able to get power usage of the iPhones, but without these extras, it falls just short, and will definitely need a tether faster than its Android competitor.
Camera

Moving on to the camera, the iPhone 6S Plus features an upgraded 12 MP rear camera with a f/2.2 aperture, along with a 5 MP front-facing unit. The main addition with the rear camera is the ability to record 4K video, which puts it on par with plenty of current generation Android smartphone cameras. Optical image stabilization is also something the iPhone can boast over the Nexus 6P, which surprisingly left it out.

Taking selfies gets an extra feature with a screen-powered flash, and while this does tend to wash out subjects no matter what kind of picture it is, users can at least get some light in really dark situations. As far as the camera application is concerned, the features are fairly robust, but without much manual control. Swiping on the view finder brings up the photo, video, timelapse, and hyperlapse options, but the main focus here is on offering a good default camera interface, and it works pretty well in that regard.

On the other hand, the Nexus 6P also comes with a 12 MP rear camera, which – as Google made sure to tout – has a bigger sensor size than most other Android smartphones, but also the iPhone 6S Plus. OIS is missing here, but the larger sensor should still be able to get in a little more light than typical. The front-facing camera is 8 MP, so pictures will be larger on the 6P than they are on the iPhone, but without a secondary light source, selfies in poorly-lit conditions will be a pain.
Nexus 6P camera samples
Google’s own camera application is also focused on being an automatic shooter, so there aren’t really manual controls to be seen here either. Other than the ability to make HDR+ automatic or not, use Lens Blur for a depth of field look, or capture a Photo Sphere, the app is pretty simplistic, and doesn’t come with too many bells and whistles.
iPhone 6S Plus camera samples
Of course, what matters the most here is the quality of the shots possible with these cameras, and in this case, the two phones are on an even playing field. The iPhone family has always been lauded for bringing good camera experiences, and that continues with the iPhone 6S Plus. OIS does a good job of getting in a little more light in poorly-lit conditions, and it does get a bit more than the Nexus. While previous Nexus devices were infamous for their average camera quality, the Nexus 6P marks new territory with a larger sensor, that, even without OIS, does a great job in photos. To that end, we actually found plenty of photos to be a toss-up in terms of detail and visuals.
Software

Finally, on the software side of things, we return to the age-old comparison of Android vs iOS, that might have admittedly been much easier to conduct only a couple of years ago.
iOS is still aesthetically about the same as its past few iterations. The homescreens contain all the installed applications, and while widgets are still unavailable, a few additions over the last couple of years have made a difference. The notification dropdown is similar to Android’s original creation, but a secondary screen can bring up a few extra shortcuts and glances at some contextual information, and a swipe up from the bottom opens the Control Center, where a number of controls and toggles are easily accessible.

Of course, the biggest addition with the iPhone 6S Plus is 3D Touch, which leverages a layer of sensors underneath the screen to sense any harder than normal presses. By doing so, shortcuts will appear from icons on the homescreens, and previews pop up in various built-in applications. This is a level of input that Apple has effectively added in, and adds a new dimension to what has been a very familiar software experience over the years. Apple’s design prowess permeates through iOS, with all the elements shown in a very smooth and pleasing way. Such is the benefit of a focused, unitary ecosystem, that anyone who gets an iPhone will get this kind of experience without fail.

That is also why the Nexus family is so important to Android lovers. If the purest software experience is what you’re looking for, the Nexus is where one will have to go to get it. Android 6.0 Marshmallow is the latest iteration of Android the way that Google wants it to be experienced, and while it is as smooth and snappy as ever, it is also a robust package in and of itself.

You can, of course, fill up your homescreen with icons, but this being Android, a variety of widgets are available. On the side is Google Now, and the notification dropdown here includes its own version of Quick Settings, so that everything you may need remains within easy reach. Marshmallow has refined some of the well-known aspects, like adding a frequently used apps line in the now vertical scrolling app drawer. App permissions bring a certain level of security to daily tasks, similar to how iOS might constantly notify users that other apps are being triggered or opened, but a whole page for deeper insight is now available too.

Google Now on Tap is an easy way to quickly do a search based on what is on the screen, though it might seem a little fickle at times. Though Material Design arrived a couple of versions ago, the overall Android experience has been refined, and made not only easier on the eyes, but also easier on workflow. Multi-tasking might be a little bare, but you won’t have any trouble with work or play on this mature operating system.
People that are already entrenched in the Android or iOS camp will have little reason to move to the other ecosystem. In the past, app support for iOS used to be more robust than on Android, but that gap is all but closed.
Specs comparison
| Moto X Style / Pure Edition | iPhone 6s Plus | |
|---|---|---|
| Display | 5.7-inch AMOLED display Quad HD resolution, 518 ppi |
5.5-inch IPS LCD display Full HD resolution, 401 ppi |
| Processor | 2 GHz octa-core Qualcomm Snapdragon 810 Adreno 430 GPU |
1.8 GHz dual-core Apple A9 PowerVR GT7600 GPU |
| RAM | 3 GB | 2 GB |
| Storage | 32/64/128 GB no expansion |
16/64/128 GB no expansion |
| Camera | 12 MP rear camera, 1.55 micron pixel size, laser auto focus, dual LED flash 5 MP front-facing camera |
12 MP rear camera with OIS 5 MP front-facing camera |
| Connectivity | Wi-Fi 802.11 a/b/g/n/ac Bluetooth 4.1 GPS + GLONASS NFC USB 2.0, USB Type-C |
a/b/g/n/ac Bluetooth 4.2 GPS + GLONASS NFC ( with Apple Pay only) USB 2.0 |
| Software | Android 6.0 Marshmallow | iOS 9 |
| Battery | 3,450 mAh | 2,750 mAh |
| Dimensions | 159.3 x 77.8 x 7.3 mm 178 grams |
158.2 x 77.9 x 7.3 mm 192 grams |
Gallery
Pricing and final thoughts
Prices for both of these devices reach the premium brackets, but the iPhone is notorious for being a very expensive phone, especially when a higher storage capacity is factored in. $749 total in payments to T-Mobile gets you the 16 GB version, with the 64 GB iteration setting you back and additional $100. On the other hand, the Nexus 6P is more aggressively priced, but given its unlocked nature, requires a full payment. $499 will get you the base model, requiring another $50 for the 64 GB edition.

So there you have it for this in-depth look at the Nexus 6P vs iPhone 6S Plus! These are the bigger quintessential devices of their respective lines, and they both certainly bring a lot to the table. Apple jumped into the large form factor game only last year, and with the 6S Plus, it is more about refining the formula, aside from the one main addition in 3D Touch. The Nexus 6P is Google’s latest attempt to not only provide a great reference point, but rather be a device that is worthy of claiming the flagship crown. With a design overhaul, Marshmallow additions, and an improved camera, it is worthy of being considered as such.
If you want a larger display with performance to match, either of these devices will do. Purists will stick to what they know and love, and in this comparison, we see that the grass is greener on the other side, in either case.
Rumored A10 Production Win for TSMC Could Be Tied to Device Packaging Advances
According to a recent report from Taiwan’s Commercial Times, via EE Times and a separate research report from KGI Securities’ Ming-Chi Kuo, Taiwan-based TSMC may have won sole production rights on the A10 chip slated for the next-generation iPhone 7.
This is in contrast to the split production of the A9 processor between Samsung and TSMC featured in the iPhone 6s and iPhone 6s Plus. Apple’s decision to revert back to TSMC as a single supplier, as was seen in A8 chip production, could be motivated by advanced device packaging techniques offered by TSMC that may not have equivalents in Samsung’s packaging offerings.
The Commercial Times report mentions TSMC’s integrated fan-out wafer-level packaging (InFO WLP) technology as one of the key inclusions in the production contract. InFO WLP is one of many competing 3D IC technologies that promise higher levels of component integration in a single package with better electrical characteristics.
Among those improvements is the possibility for higher-width memory buses that support lower-power operation necessary for mobile devices, which for consumers means better performance and efficiency. 3D IC technologies are just beginning to emerge in the consumer space, with AMD‘s use of High Bandwidth Memory (HBM) in its Fiji XT line of discrete graphics cards being one of the first implementations.
According to a paper abstract from TSMC engineers, InFO WLP also allows for better thermal performance as well as superior performance for radio frequency (RF) components such as cellular modems. We reported last year about Apple hiring more engineers to potentially bring RF component development in house, so this packaging technology could serve as additional motivation to Apple for packaging in the future. Even if Samsung could offer Apple a comparable technology, the challenges of verifying a design on two new manufacturing flows may be a motivating factor for Apple to stick with one supplier for its next processor.
In the near term, the thermal advantages and potential increased memory bandwidth are the more immediate sources of improvement for Apple’s potential next chip. Many 3D IC technologies have seen slow adoption due to increased costs and processing steps, but the simpler InFO WLP technology offers an easier, cheaper entry point for Apple, which also has the luxury of uncommonly high margins on its devices.
Comparison of packaging technologies offered by TSMC
TSMC’s InFO WLP differs from many competing 3D IC solutions in that it does not require an additional silicon interposer along with the existing package substrate used for component integration. Though they do not feature active components, silicon interposers are made on silicon wafers just like the application processors featured in mobile devices, making them a costly addition to the device assembly.
InFO WLP allows multiple flip chip components to be placed side-by-side on a package substrate resembling a traditional assembly, but with the ability to interconnect to one another through the package substrate. This is in contrast to traditional methods which feature stacked packages (package on package, or PoP) interconnected with tiny wires. As mobile memory technologies advance, with LPDDR4 being the latest iteration, electrical signaling becomes an increasing technological challenge which begins to make 3D IC technologies more attractive for enhanced performance.
The list of included components would not be limited to memory, however, so future device teardowns will be interesting as mobile devices begin to include these technologies. More information on TSMC’s packaging technologies can be accessed via this PDF.
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Instagram Begins Testing Ads That Use 3D Touch and Apple Pay
Instagram has begun testing various ads that will allow users to shop for everything from clothing to menu items at local restaurants, integrating new iPhone features like 3D Touch and Apple Pay as well (via Digiday). The social network has had ads appear in users’ feeds for a while now, but hopes that more unobtrusive shopping experiences that keep users in the app itself will attract bigger brands to the service.

“From an innovation standpoint, Instagram is where a lot of brands are putting the most eggs,” said an ad agency executive familiar with the tests. “Force touch gets interesting, because instead of quickly tapping Shop Now to buy this one thing, you can choose from two or three offers. It makes for more frictionless shopping.”
3D Touch integration will let users press harder on the ad to toggle between various selections from a clothing brand, for instance. The addition of Apple Pay aims to add to the “frictionless shopping” experience by letting users purchase something they see directly within Instagram, without having to visit the brand’s own app or Safari to complete the purchase.
Instagram, owned by Facebook, is attempting to get a cut from the sales of many of the products that its service generates naturally, according to Digiday‘s sources. Some of those sources fear Instagram’s commercialization due to the heavily-marketed advertisements being tested on the platform, suggesting the photo-focused service is best left as a “branding opportunity” for companies and leaving the sales portion to its parent site, Facebook.
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Apple hires engineer who used to work on digital license plates
Apple has been snapping up talent from all over the place ever since it started putting more effort into Project Titan, Cupertino’s electric car initiative. One of its latest hires is veteran software engineer Rónán Ó Braonáin, and according to Electrek, he was the Director of Engineering at a company called Reviver, which is developing what it claims is “the world’s first digital license plate.” These high-tech plates are expected to have wireless connectivity that can alert authorities if a vehicle is stolen or if its registration is expired. It could also give rise to shared vehicle programs, wherein a car can be legally owned by more than one person, each one associated with a unique plate number. The device can simply switch the letters and numbers displayed, depending on who’s driving.
Source: Electrek
Google is reportedly planning to standardize Android chipsets
Google is trying to take more control of its Android ecosystem by designing its own chips, according to a report from The Information (subscription). The search giant reportedly spoke with chip manufacturers about building Android device processors with features it covets, like a bigger CPU memory cache, quicker cameras and built-in depth-sensor support. It appears that Google is sick of Android device fragmentation, and feels that current hardware is limiting its ability to bring tech like Project Tango to market. It also wants to standardize Android hardware to better compete in high-end phones with Apple, which has seen record sales with the iPhone 6s.
Source: The Information
Google plans on attempting to end fragmentation in Android by controlling the hardware
Fragmentation in Android is a huge problem. As I mentioned in my things Android should steal from iOS article, fixing fragmentation was a big part of it. Google agrees and plans on fixing the situation by co-developing new chips and other sensors.
Google has reportedly talked to some microchip makers about developing chips based on Google’s own preferred designs. The main reason for this is to make Android a little bit more like iOS. They figure that if they can control the hardware and the software, Android will be a much simpler OS to update and keep control of.
In theory, it should work pretty well, Apple is doing a great job at it. However, Android has many other manufactures using it, while Apple is the only one using iOS. I’m sure any sort of effort to uniform the updating process will be beneficial to Android users, but I just don’t see it ever being as easy as how Apple makes it seem.
Source: The Information (1), (2)
Come comment on this article: Google plans on attempting to end fragmentation in Android by controlling the hardware
Apple Hires Engineer From Digital License Plate Company for Car Project
One of Apple’s recent hires is Rónán Ó Braonáin, who previously served as Director of Engineering at Reviver, a company that makes digital license plates. Braonáin joined the company in August, and as seen on his LinkedIn page, he’s working on Apple Special Projects as a “Secret Agent.” Presumably that means he’s part of the team working on Project Titan, the codename for the Apple Car.
The profile, discovered by Elektrek.co, says Braonáin led the Reviver engineering team for five months. Before that, he worked at Vision Fleet, building fleet management software to read data from electric vehicles, and prior to that, he was a software engineer at BMW working on connected car apps.

Reviver has produced Slate, a product dubbed “The World’s First Digital License Plate.” The Slate is a connected plate that’s able to do things like monitor vehicle location and maintenance records and digitally send payments for tolls and parking fees. It also alleviates the need for physical stickers and manual registration processes.
Given Braonáin’s short time at Reviver, it’s not clear if Apple hired him for the work he did on digital license plate technology, but it’s possible it’s something Apple is considering for the Apple Car.
Braonáin is just one of dozens of hires with car-related expertise Apple has made in recent months. Apple has been hiring employees from companies like Chrysler, Tesla, NVIDIA, Volkswagen, and Ford, along with researchers who have expertise in autonomous vehicles and connected car systems.
Development on the Apple Car has sped up as of September of 2015, when the project reportedly received a “committed” label. Apple is said to be targeting a 2019 completion date for the project and will make additional hires in the coming months and years as work on the car continues.
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