Keep watch while away with this $105 four-pack of Yi Home Cameras
Regain some peace of mind.
For a limited time, you can grab a 4-pack of Yi Home Cameras from Amazon for just $104.99 when you enter promo code 6ZKY83CN at checkout to save $14. That brings their price down to $26.25 each which beats our previous mention of $27.50. A single Yi Home Camera sells for $40.

These wireless cameras record in 720p and have a built-in microphone and speaker so you can speak back and forth with someone by using the YI Home app which is not only available for smartphones but Windows and Mac computers as well, allowing you to always have a way to keep an eye on your home.
You can also customize each camera’s features using the app, with options to define what areas to watch, how sensitive the motion sensor is and which areas shouldn’t be activated by it. You can even set up activity alerts so that you get notifications whenever motion is detected.
A MicroSD card is required to store your footage, with 8GB cards having the capacity to store 18 hours of footage. Once the card is full, the first hour of footage will be deleted and the recording will continue. This product can only support up to a 32GB card, which would suggest a recording capacity of 72 hours. If you need one, this Samsung MicroSD with 32GB is just $12.99.
See at Amazon
More from Thrifter
- Use Sugru for cost-effective and easy DIY fixes around the house
- Top 10 Thriftiest U.S. cities to live in
For more great deals be sure to check out our friends at Thrifter now!
Honda’s disaster recovery robot can climb ladders
The disaster response team of the future could be made up of an army of cheery orange robots, according to Honda. The company has unveiled a working prototype of its E2-DR disaster response robot — first revealed in an R&D paper in 2015 — and it can do a lot. At 1.68 meters high and weighing in at 85 kilograms, E2-DR can walk, step over objects, climb stairs and ladders, slink through narrow spaces and traverse piles of debris. It can even tolerate rain for 20 straight minutes, which is more than a lot of actual people can.
To keep E2-DR’s size and weight to a minimum, Honda swapped out traditional cables for rigorously-tested optical fibers. It’s powered by a 1000-Wh lithium-ion battery which provides 90 minutes of juice, plus an Intel Core-i7 CPU, and is kept cool by air ducts and internal fans within its torso. All of its joints are fashioned in a labyrinth structure, keeping contaminants at bay. Its hands are equipped with cameras and 3D sensors, but they’re only designed for basic gripping and to help it move around, as Honda envisions the robot interacting with the world via special tools and wireless communication.
In short, it’s not a million miles away from the humanoid robots long promised by science fiction (apart from the intelligence aspect, of course. At this very early juncture E2-DR will be entirely teleoperated, but who knows what will happen in the future — its predecessor Asimo already boasts a lot of autonomy). Honda has stressed that E2-DR is just a prototype at the moment and that it has a lot of work to do before it can be useful. For example, fall testing is notably missing from the research — while Honda notes the robot can stand up after being knocked down, it’s not clear just how structurally durable it is. However, the overall scale of the project is a closely guarded company secret, which means there are probably very big things in the works.
Via: IEEE Spectrum
How Google’s smartphones have evolved since 2007
Google is expected to show off a ton of new hardware at a press event in San Francisco this week, and — as expected — most of the type is centered around a pair of new Pixel phones. Now, the Pixel line itself is only a year old, but Google’s smartphone ambitions have been part of the company’s vision for over a decade now and we felt that was worth celebrating ahead of Wednesday’s big reveal. Join us as we take a look at Google’s surprisingly long history in smartphones, starting with a device many of us had forgotten about completely.
Sooner (2006-2007)

Google had no way of knowing it at the time, but the roughly $50 million or so it shelled out to buy Palo Alto-based Android, Inc. would turn out to be one of the best deals in its history. Frustrated by the fragmentation of yesteryear’s mobile industry, Google directed its new team to develop a smartphone of its own, running open-source software that would ensure Google’s web services would have a place in people’s pockets. Easier said than done.
In 2006, the team worked closely with HTC (a name that’s going to pop up a lot) to build a prototype phone that looked a whole lot like a BlackBerry. Code-named “Sooner,” it had a four-way d-pad and a four-row physical keyboard that bubbled up from the phone’s lower half. Given the competition back then, it was exactly what people would’ve expected a smartphone to look like, just with some of the utilitarian edges sanded down. BlackBerrys might have been meant to be all business, but the Sooner? It was more rounded with a friendlier color palette — pretty cute, I’d say. The 320×240 display wasn’t a touchscreen, but the rest of it seemed pretty solid: it packed 64MB of RAM, a 1.3-megapixel camera and a pokey GPRS radio for data connections.
T-Mobile eventually came on as a partner to help with testing the phone, but Steve Jobs’ iPhone unveiling changed everything. Android co-founder Andy Rubin was reportedly in a car when the announcement happened, and the news caused him to a) have his driver pull over and b) rethink what the first Android phone would look like.
HTC/T-Mobile G1 (2008)

Flash forward one year, and Google’s partnership with HTC and T-Mobile had finally come to fruition. The HTC Dream, known locally as T-Mobile’s G1, was the chunky, chinned smartphone that started it all. The Dream shipped with Android 1.0 at launch, and while totally functional, it mostly served as a foundation for things to come. The notifications shade was a new paradigm for how to handle the inevitable influx of information on smartphones, and niceties like the ability to copy/paste and send MMS messages gave Google’s software an edge over iOS. And deep integration with Google’s services meant Gmail and YouTube devotees had no better choice than the G1.
Of course, you didn’t need to use Google’s software for everything. The search giant’s push for openness meant it paid a lot of attention to fostering developer support. The Android Market was up and running when the G1 launched (Apple’s own App Store had only just gone live by then) and it included 50 apps you could download for free, mostly because Google hadn’t yet cooked up a way to charge for them yet.
Actually interacting with the phone could seem a little strange, though. There was a 3.2-inch touchscreen for general navigation, but it multitouch support was noticeably absent. In a nod to classic smartphones, it also had a trackball and a five-row QWERTY keyboard for bashing out texts and emails. Google would eventually bring a virtual keyboard to the Dream, and the update couldn’t come soon enough for some: the physical keyboard featured deep-set keys that could be a little hard to use, and your hand had to reach over Dream’s trademark chin to access it.
The Dream also featured a quartet of navigation keys — there was one to launch the phone dialer, one to bring you back to the homescreen, one to bring you back one level in whatever app you were using, and a call end key that doubled as a power button. Oh, and don’t forget the Menu key — it lived just below the screen and allowed quick access to your options. Throw in a dedicated button for the Dream’s 3.15-megapixel camera and that’s, well, a lot of buttons.
While it was conceptually more convoluted than the iPhone’s touch-and-go interface, it was easy enough to wrap one’s head around. And it seemed far easier to use than other smartphone platforms available at the time — I’m looking at you, Windows Mobile. More importantly, the Qualcomm-supplied chipset and 192MB of RAM kept things running at a reasonable pace, though it was pretty clear there was a long way left to go. Still, not everything was perfect: the Dream used a proprietary Mini-USB port for charging and audio rather than a headphone jack, and T-Mobile’s 3G network was very limited.
HTC Magic/Google Ion (2009)

The HTC Magic was yet another device with many names — Google used a version of the phone it called the Ion as one of its development devices, and it launched in the US as T-Mobile’s MyTouch 3G. It was essentially an upgraded Dream in a slightly sleeker body, that ditched the physical keyboard. Screen size and resolution remained the same, but better parts meant a brighter, more colorful display. The camera stayed the same, too, which was kind of a disappointment.
Still, the Magic made waves because it took the G1 package and shrunk it into a more pocketable, more attractive body. And despite all that shrinkage, the Magic actually had better longevity thanks to its larger battery. (Then again, just about every battery back then was user-replaceable, so many people just carried around spares.) The most notable addition to this second-generation device was Android 1.5 Cupcake, the first Google update to feature a delicious-sounding release name. The update had started hitting G1s just prior to the Magic’s US launch as the MyTouch 3G, and it brought with it a bunch of bugfixes, lots of interface polish, support for stereo Bluetooth and that virtual keyboard. Kind of crucial for an all-touch phone, no?
HTC Dream (T-Mobile G1)
HTC Magic (Google Ion, T-Mobile myTouch 3G
Pricing
$179 (on contract)
$399 (off contact)
$200 (on contract)
Dimensions
117.7 x 55.7 x 17.1mm (4.63 x 2.19 x 0.67 inches)
113 x 55 x 13.65mm (4.4 x 2.17 x 0.54 inches)
Weight
158g (5.57 ounces)
118g (4.16 ounces)
Screen size
3.2 inches (81mm)
3.2 inches (81mm)
Screen resolution
480 x 320 (180ppi)
480 x 320 (180ppi)
Screen type
HVGA LCD
HVGA LCD
Battery
1,150mAh
1,340mAh
Internal storage
256MB
512MB
External storage
microSD
microSD
Rear camera
3.15MP
3.2MP
Front-facing cam
None
None
Video capture
None
320p at 15fps
NFC
None
None
Bluetooth
v2.0
v2.1
SoC
Qualcomm MSM7201A
Qualcomm MSM7200A
CPU
528MHz
528MHz
GPU
Adreno 130
Adreno 130
RAM
192MB
288MB
WiFi
802.11b/g
802.11b/g
Operating system
Android 1.0
Android 1.6
Ports
ExtUSB
ExtUSB
Motorola Droid (2009)

When it came time to launch Android 2.0, Google turned to an unexpected partner. Motorola went to work on what would become the Droid, and in doing so, it gave the platform what it really needed: a premium flagship that felt as good as it ran. Born of a partnership between Google and Motorola (with a little licensing help from Lucasfilm), the Droid traded the soft contours of earlier Android phones for a sharper, more in-your-face aesthetic. It was, for lack of a better term, badass.
Despite being just a hair thicker than the iPhone 3GS, the Droid managed to squeeze a superior 3.7-inch screen running at 854×480, and a four-row physical keyboard into its svelte frame. The former made images and websites look remarkably crisp and the latter… well, it was actually pretty tough to use. The Droid’s keys sat almost flush with the device and it was offset by a directional pad on the phone’s right side. Motorola also moved away from the standard physical navigation keys in favor of a capacitive quartet of buttons beneath its screen.
Meanwhile, performance was more than respectable at the time thanks to the TI OMAP 3430 chipset — remember when smartphones used chipsets not made by Qualcomm? — and 256MB of RAM. What really drew many to the Droid, however, was Android 2.0 and its slew of new features. There was a new unified inbox for Gmail and Exchange accounts, Facebook integration and double-tap to zoom in the stock browser. Let’s not kid ourselves, though: the marquee addition was a new version of the Google Maps app that provided free turn-by-turn navigation. It had its issues at launch — like, say, telling you to plow down a one-way street — but it generally worked well, and announced the eventual irrelevance of the standard satnav.
HTC Magic (Google Ion, T-Mobile myTouch 3G
Motorola Droid
Pricing
$200 (on contract)
$199 (on contract)
Dimensions
113 x 55 x 13.65mm (4.4 x 2.17 x 0.54 inches)
115.82 x 60 x 13.7mm (4.56 x 2.36 x 0.54 inches)
Weight
118g (4.16 ounces)
169g (5.96 ounces)
Screen size
3.2 inches (81mm)
3.7 inches (94mm)
Screen resolution
480 x 320 (180ppi)
854 x 480 (265ppi)
Screen type
HVGA LCD
FWVGA LCD
Battery
1,340mAh
1,400mAh
Internal storage
512MB
512MB
External storage
microSD
microSD
Rear camera
3.2MP
5MP
Front-facing cam
None
None
Video capture
320p at 15fps
480p at 30fps
NFC
None
None
Bluetooth
v2.1
v2.1
SoC
Qualcomm MSM7200A
TI OMAP 3430
CPU
528MHz
550MHz
GPU
Adreno 130
PowerVR SGX 530
RAM
288MB
256MB
WiFi
802.11b/g
802.11b/g
Operating system
Android 1.6
Android 2.0
Ports
ExtUSB
microUSB
Nexus One (2010)

By 2010, Android’s popularity was on the rise thanks to OEMs building new phones and loading it up with Google’s software. Those software builds, however, were often completely unrecognizable — they were loaded up with third-party apps and painted over by elaborate interfaces as device makers tried to differentiate their phones. In response, Google (and its loyal partner HTC) built the Nexus One to show off what Android was really capable of. The One was also the first phone that Google would sell direct to consumers — in eschewing the traditional carrier sales process, Google build a model it would revisit in time.
The Nexus One was among the sleekest devices of its time, with a curved, comfortable two-tone body and 3.7-inch, WVGA AMOLED display. (Too bad the display was pretty lousy in broad daylight.) Like the Droid, the One used capacitive navigation keys rather than physical ones, but for some reason, HTC added a classic trackball for good measure. More importantly, the Nexus One leaned on a first-generation Snapdragon chipset with 512MB of RAM, and it absolutely flew because of it. Unfortunately, a microSD card was almost a necessity since the One only came with 512MB of internal storage — incidentally, this was the first and last Nexus phone to ever feature expandable storage. Throw in a perfectly decent 5-megapixel rear camera, and the Nexus One instantly became the go-to device for true Android aficionados.
The Nexus One was notable for more than just its hardware, though. It shipped with Android 2.1, which brought with it an improved homescreen layout and a handful of other changes that were mostly meant to smooth out some of the platform’s longstanding jagged edges. The big stuff was to come a little later: in an update released shortly after launch, the Nexus One received multitouch support, a feature Android users had spent the last few years clamoring for, and it eventually served as the launch vehicle for Android 2.2 FroYo.
Motorola Droid
HTC Nexus One
Pricing
$199 (on contract)
$180 (on contract)
$530 (off contract)
Dimensions
115.82 x 60 x 13.7mm (4.56 x 2.36 x 0.54 inches)
119 x 59.8 x 11.5mm (4.69 x 2.35 x 0.45 inches)
Weight
169g (5.96 ounces)
130g (4.59 ounces)
Screen size
3.7 inches (94mm)
3.7 inches (94mm)
Screen resolution
854 x 480 (265ppi)
800 x 480 (252ppi)
Screen type
FWVGA LCD
WVGA PenTile AMOLED
Battery
1,400mAh
1,400mAh
Internal storage
512MB
512MB
External storage
microSD
microSD
Rear camera
5MP
5MP
Front-facing cam
None
None
Video capture
480p at 30fps
480p at 24fps
NFC
None
None
Bluetooth
v2.1
v2.1
SoC
TI OMAP 3430
Qualcomm Snapdragon S1 (QSD8250)
CPU
550MHz
1GHz
GPU
PowerVR SGX 530
Adreno 200
RAM
256MB
512MB
WiFi
802.11b/g
802.11b/g/n
Operating system
Android 2.0
Android 2.1
Ports
microUSB
3.5 headphone jack, microUSB
Nexus S (2010)

Google would eventually settle into an annual upgrade cycle for its smartphones, but the Samsung-made Nexus S was officially announced and released at the end of 2010. It was just as well, too: despite positive reviews, the Nexus One just didn’t sell very well. In a bid to change that, Google continued its direct consumer sales, while Best Buy and Carphone Warehouse slung phones in their stores.
Clearly, Google was itching to make more of a splash with its Nexus phones, and the S was well-equipped for it. With its slightly curved plastic build and 4-inch Super AMOLED display, the Nexus S was very distinctly a Samsung phone. The Nexus S also came with 16GB of storage, which was absolutely necessary since Google had moved away from expandable memory in phones for the foreseeable future. Also new to the fold was support for NFC — uses were limited at launch, but the feature would come to greater prominence when Google and Sprint launched the WiMax-ready Nexus S 4G and began their first Google Wallet trials. (While Google Wallet still exists, the ability to use NFC for in-store mobile payments was eventually folded into Android Pay.)
Hardware aside, the Nexus S also served as a canvas to show off Android 2.3 Gingerbread. The interface was tweaked to run more smoothly, and the keyboard benefited from a cleaner layout and support for word suggestions, selecting text, and copy-pasting. Gingerbread also made it much, much easier for people to dig into their power settings and see which apps were really chewing through their batteries. Still other improvements took place under the hood: Google added a host of features to help app creators develop better games for the platform, not to mention richer support for VOIP apps. All told, the Nexus S was a strong contender, but it was Google’s next collab with Samsung that would really get people excited.
HTC Nexus One
Samsung Nexus S
Pricing
$180 (on contract)
$530 (off contract)
$529 (off contract)
Dimensions
119 x 59.8 x 11.5mm (4.69 x 2.35 x 0.45 inches)
123.9 x 63 x 10.9mm (4.88 x 2.48 x 0.43 inches)
Weight
130g (4.59 ounces)
129g (4.55 ounces)
Screen size
3.7 inches (94mm)
4 inches (100mm)
Screen resolution
800 x 480 (252ppi)
800 x 480 (233ppi)
Screen type
WVGA PenTile AMOLED
WVGA Super AMOLED
Battery
1,400mAh
1,500mAh
Internal storage
512MB
16GB
External storage
microSD
None
Rear camera
5MP
5MP
Front-facing cam
None
VGA
Video capture
480p at 24fps
480p at 30fps
NFC
None
Yes
Bluetooth
v2.1
v2.1
SoC
Qualcomm Snapdragon S1 (QSD8250)
Samsung Exynos 3
CPU
1GHz
1GHz
GPU
Adreno 200
PowerVR SGX 540
RAM
512MB
512MB
WiFi
802.11b/g/n
802.11b/g/n
Operating system
Android 2.1
Android 2.3
Ports
3.5 headphone jack, microUSB
3.5mm headphone jack, microUSB
Galaxy Nexus (2011)

2011 was a huge year for Samsung and Google — the former released the Galaxy S II to critical praise, while the latter redesigned Android for tablets and took what it learned back to smartphones. It was little surprise then that the fruit of their combined efforts — the Galaxy Nexus — generated so much excitement. While Samsung went with some chintzy-feeling materials to build the body, a layer of slightly curved glass sat atop a 4.65-inch, 720p Super AMOLED display, giving the phone some distinct visual flair. It also became one of the most widely distributed Nexus phones — the Galaxy Nexus launched as an unlocked HSPA+ device, but LTE versions for Verizon and Sprint followed soon after. The camera needed some work, but the flagship’s first-rate performance and excellent battery gave Android 4.0 Ice Cream Sandwich a lot to work with.
With Honeycomb for tablets, Google ditched Android’s long-standing look with the distinctly digital “Holo” aesthetic; it was all blue-on-black with a crisp new font and on-screen navigation buttons. While Google would eventually move away from that Tron-esque color scheme, that trio of navigation buttons — Back, Home and Recent Apps — became the standard for Android devices. Additional features included Face Unlock (yes, it’s been around for a while), resizable homescreen widgets, improved notification management and voice recognition that was finally worth using. While Ice Cream Sandwich was the single biggest leap forward for Android on phones since 2008, some felt the new software was difficult for average users to understand.
Samsung Nexus S
Samsung Galaxy Nexus
Pricing
$529 (off contract)
$400 (off contract)
Known dimensions
123.9 x 63 x 10.9mm (4.88 x 2.48 x 0.43 inches)
135.5 x 67.94 x 8.94mm (5.33 x 2.67 x 0.35 inches)
Weight
129g (4.55 ounces)
135g (4.76 ounces)
Screen size
4 inches (100mm)
4.65 inches (118mm)
Screen resolution
800 x 480 (233ppi)
1,280 x 720 (316ppi)
Screen type
WVGA Super AMOLED
PenTile Super AMOLED
Battery
1,500mAh
1,750mAh
Internal storage
16GB
16 / 32GB
External storage
None
None
Rear camera
5MP
5MP
Front-facing cam
VGA
1.3MP
Video capture
480p at 30fps
1080p at 24fps
NFC
Yes
Yes
Bluetooth
v2.1
v3.0
SoC
Samsung Exynos 3
TI OMAP 4460
CPU
1GHz
1.2GHz dual-core
GPU
PowerVR SGX 540
PowerVR SGX 540
RAM
512MB
1GB
WiFi
802.11b/g/n
802.11a/b/g/n
Operating system
Android 2.3
Android 4.0
Ports
3.5mm headphone jack, microUSB
3.5mm headphone jack, microUSB

Nexus 4 (2012)
When it came time to build the Nexus 4, Google instead turned to rival LG for a more affordable kind of flagship. An unlocked 8GB model would have set you back $299, while 16GB of storage cost $349; that’s the cheapest an unlocked Nexus had ever cost at the time. Customers got a lot of phone for the price too: based on LG’s Optimus G, the Nexus 4 was an elegant unibody phone with panes of scratch-resistant glass on both sides and a laminated, 4.7-inch IPS display. The improved 8-megapixel camera and performance were excellent, but the Nexus 4 didn’t have everything people wanted. The lack of LTE support at launch was a notable omission since later versions of the Galaxy Nexus got it, but the price tag made the overall package hard to resist.
The Nexus 4 was the first device to ship with Android 4.2 Jelly Bean, which mostly polished up to features introduced in the 4.1 Jelly Bean release in mid-2012. The update packed more than the small version number bump indicated: notifications could finally be expanded, the Quick Settings menu made its debut, and HDR was added to Google’s stock Camera app. Android 4.2 also brought the ability to shoot so-called PhotoSpheres: 360-degree images that the phone would automatically stitch together. Lock screen widgets were also added to the mix, though they ultimately wouldn’t survive very long, and we also got Daydreams — you know, those screensavers Google seemed mildly fond of until it decided to use the name for something better.
Samsung Galaxy Nexus
LG Nexus 4
Pricing
$400 (off contract)
$299, $349 (off contract)
Dimensions
135.5 x 67.94 x 8.94mm (5.33 x 2.67 x 0.35 inches)
133.9 x 68.7 x 9.1mm (5.27 x 2.7 x 0.36 inches)
Weight
135g (4.76 ounces)
139g (4.9 ounces)
Screen size
4.65 inches (118mm)
4.7 inches (120mm)
Screen resolution
1,280 x 720 (316ppi)
1,280 x 768 (318ppi)
Screen type
PenTile Super AMOLED
TrueHD LCD
Battery
1,750mAh
2,100mAh
Internal storage
16 / 32GB
8 /16GB
External storage
None
None
Rear camera
5MP
8MP
Front-facing cam
1.3MP
1.3MP
Video capture
1080p at 24fps
1080p at 30fps
NFC
Yes
Yes
Bluetooth
v3.0
v4.0
SoC
TI OMAP 4460
Snapdragon S4 Pro (APQ8064)
CPU
1.2GHz dual-core
1.5GHz quad-core
GPU
PowerVR SGX 540
Adreno 320
RAM
1GB
2GB
WiFi
802.11a/b/g/n
Dual band, 802.11a/b/g/n
Operating system
Android 4.0
Android 4.2
Ports
3.5mm headphone jack, microUSB
3.5mm headphone jack, microUSB
Nexus 5 (2013)

Google’s next collaboration with LG, the all-polycarbonate Nexus 5, was the subject of what felt like countless leaks in 2013. That didn’t matter though — what did matter was that the Nexus 5 was another incredibly powerful, incredibly capable phone that wouldn’t make your wallet groan. While Google and LG went with a design that was more simplistic than striking, the phone’s 5-inch 1080p IPS LCD screen was generally a joy to behold. It’s too bad the 8-megapixel camera wasn’t a particularly big improvement over the Nexus 4’s sensor — the inclusion of an HDR+ mode definitely helped, though.
The 5 debuted with Android 4.4 KitKat on-board and it might not have felt dramatically different to people at the time. That’s mostly because it was an update meant to optimize Android’s performance on low-powered devices. (Devices with as little as 512MB of RAM could run the 4.4 update.) Project Svelte aside, KitKat also brought bigger icons to displays and gave minor facelifts to apps like Hangouts and the phone dialer. A new technique called sensor batching also meant that the Nexus 5 could be used to track a user’s steps for long periods of time without completely burning through the phone’s battery. Oh, and app creators got a big gift in the form of immersive mode, which allowed them to craft software that would use every pixel on the screen and leave the system interface out.
LG Nexus 4
LG Nexus 5
Pricing
$299, $349 (off contract)
$349, $399 (off contract)
Dimensions
133.9 x 68.7 x 9.1mm (5.27 x 2.7 x 0.36 inches)
137.84 x 69.17 x 8.59mm (5.43 x 2.72 x 0.34 inches)
Weight
139g (4.9 ounces)
130g (4.59 ounces)
Screen size
4.7 inches (120mm)
4.95 inches (126mm)
Screen resolution
1,280 x 768 (318ppi)
1,920 x 1,080 (445ppi)
Screen type
TrueHD LCD
Full HD LCD
Battery
2,100mAh
2,330mAh
Internal storage
8 /16GB
16 / 32GB
External storage
None
None
Rear camera
8MP
8MP, f/2.4, 1.4µm pixel size
Front-facing cam
1.3MP
1.3MP, f/2.4, 1.9µm pixel size
Video capture
1080p at 30fps
1080p at 30fps
NFC
Yes
Yes
Bluetooth
v4.0
v4.0
SoC
Snapdragon S4 Pro (APQ8064)
Qualcomm Snapdragon 800
CPU
1.5GHz quad-core
2.26GHz quad-core
GPU
Adreno 320
Adreno 330
RAM
2GB
2GB
WiFi
Dual band, 802.11a/b/g/n
Dual band, 802.11a/b/g/n/ac
Operating system
Android 4.2
Android 4.4
Ports
3.5mm headphone jack, microUSB
3.5 headphone jack, microUSB


Nexus 6 (2014)
Google bought Motorola Mobility in 2012, so it was really only a matter of time before it tapped its new phone division to whip up a Nexus. That was the Nexus 6, and it was proof that bigger phones weren’t always better ones. We loved its Moto X-inspired design, and the Snapdragon 805 chipset Motorola used ran very well. The 13-megapixel rear camera worked slightly better than expected too, though the mediocrity of earlier Nexus cameras meant the bar was already pretty low. What really made the Nexus 6 so troublesome, though, was its middle-of-the-road battery and incredibly cumbersome size. Big phones obviously still have their place, and more recent models have stripped out the bezels to make them feel surprisingly manageable. The Nexus 6 didn’t, so it was nigh-impossible to use with one hand.
At least Android 5.0 Lollipop was a pleasure. For one, it updated Android’s design language again, this time with a focus on flat, minimal elements that were loaded with color and nifty little animations. At last: the age of Material Design had arrived. Notifications were displayed on the lockscreen as cards, and they were finally grouped by app in the notifications shade. Support for Bluetooth Low Energy was added, as were battery saver and Do Not Disturb modes, multiple user accounts, and the ability to launch a search by saying “OK, Google” while inside other apps. Whew. One of Lollipop’s most radical changes took place completely under the hood. When the Android 5.0 update was installed, the new ART runtime would replace the existing Dalvik runtime, which led to improvements in app efficiency and overall power consumption. In hindsight, the Nexus 6 wasn’t a bad phone — it was just overshadowed by its software strengths.
LG Nexus 5
Motorola Nexus 6
Pricing
$349, $399 (off contract)
$649, $699 (off contract)
Dimensions
137.84 x 69.17 x 8.59mm (5.43 x 2.72 x 0.34 inches)
159.26 x 82.98 x 10.1mm (6.27 x 3.27 x 0.40 inches)
Weight
130g (4.59 ounces)
184g (6.49 ounces)
Screen size
4.95 inches (126mm)
5.96 inches (151mm)
Screen resolution
1,920 x 1,080 (445ppi)
2,560 x 1,440 (493ppi)
Screen type
Full HD LCD
QHD PenTile AMOLED
Battery
2,330mAh
3,220mAh
Internal storage
16 / 32GB
32 / 64GB
External storage
None
None
Rear camera
8MP, f/2.4, 1.4µm pixel size
13MP, f/2.0, 1.4µm pixel size
Front-facing cam
1.3MP, f/2.4, 1.9µm pixel size
2MP, f/2.2, 1.4µm pixel size
Video capture
1080p at 30fps
2160p at 30fps
NFC
Yes
Yes
Bluetooth
v4.0
v4.1
SoC
Qualcomm Snapdragon 800
Qualcomm Snapdragon 805
CPU
2.26GHz quad-core
2.7GHz quad-core
GPU
Adreno 330
Adreno 420
RAM
2GB
3GB
WiFi
Dual band, 802.11a/b/g/n/ac
Dual band, 802.11a/b/g/n/ac
Operating system
Android 4.4
Android 5.0
Ports
3.5 headphone jack, microUSB
3.5 headphone jack, microUSB


Nexus 5X (2015)
Google broke from tradition in 2015 by building two Nexus smartphones, and it tapped LG to build that year’s smaller, less expensive model, and the resulting 5X proved to be a great value. To keep costs low, the phone was made of entirely of polycarbonate, and its 5.2-inch LCD screen ran at 1080p. Performance was definitely solid, although some people claimed their 5X units had the same random reboots and boot loop issues that LG’s G4 and V10 did, prompting at least one class action lawsuit years later. At least the fingerprint sensor worked well, and at the time, the 5X’s $379 starting price was awfully enticing.
Similarly enticing was Android 6.0 Marshmallow, even if it wasn’t as huge a step forward as Lollipop was. By far, Google’s Now on Tap was the most notable new feature — by long-pressing the home button, Google would attempt feed you useful information based on the stuff on your screen. Users also got more granular control over app permissions and the ability to revoke them at any time, plus a handful of system-level improvements meant to maximize a phone’s battery life. There didn’t seem to be much of an underlying philosophy tying Marshmallow’s features together, but no matter — they made an already solid platform feel much more complete.

Nexus 6P (2015)
The Nexus 6P debuted with the exact same software the 5X did, but from a hardware perspective, it couldn’t have been more different. For one, it was a big slab of aerospace-grade aluminum made built by Huawei, a total newcomer as far as Nexus devices went. Sure, the glass hump around back was an odd design choice, but allowed wireless signals to pass through the metal body and housed a surprisingly good 12.3-megapixel camera. Since it was built to be the more premium model, the 6P was the faster of 2015’s two Nexus phones. Huawei and Google’s choice of an octa-core Snapdragon 810 with 3GB of RAM made for performance that rivaled the rest of the year’s flagships. More impressive was that the sleeker, slimmer body meant people could actually use the 6P and its 5.7-inch, Quad HD screen without straining their hands too much.
Motorola Nexus 6
LG Nexus 5X
Huawei Nexus 6P
Pricing
$649, $699 (off contract)
$379, $429 (off contract)
$499, $549, $649 (off contract)
Dimensions
159.26 x 82.98 x 10.1mm (6.27 x 3.27 x 0.40 inches)
147 x 72.6 x 7.9mm (5.79 x 2.86 x 0.31 inches)
159.3 x 77.8 x 7.3mm (6.27 x 3.06 x 0.29 inches)
Weight
184g (6.49 ounces)
136g (4.8 ounces)
178g (6.28 ounces)
Screen size
5.96 inches (151mm)
5.2 inches (132.08mm)
5.7 inches (144.78mm)
Screen resolution
2,560 x 1,440 (493ppi)
1,920 x 1,080 (423 ppi)
2,560 x 1,440 (518 ppi)
Screen type
QHD PenTile AMOLED
Full HD LCD, Gorilla Glass 3
WQHD AMOLED, Gorilla Glass 4
Battery
3,220mAh
2,700mAh
3,450mAh
Internal storage
32 / 64GB
16 / 32GB
32 / 64 / 128GB
External storage
None
None
None
Rear camera
13MP, f/2.0, 1.4µm pixel size
12.3MP, f/2.0, 1.55µm pixel size
12.3MP, f/2.0, 1.55µm pixel size
Front-facing cam
2MP, f/2.2, 1.4µm pixel size
5MP, f/2.0, 1.4µm pixel size
8MP, f/2.4, 1.4µm pixel size
Video capture
2160p at 30fps
4K at 30fps
4K at 30fps
NFC
Yes
Yes
Yes
Bluetooth
v4.1
v4.2
v4.2
SoC
Qualcomm Snapdragon 805
Qualcomm Snapdragon 808
Qualcomm Snapdragon 810 v2.1
CPU
2.7GHz quad-core
1.8GHz hexa-core
2GHz octa-core
GPU
Adreno 420
Adreno 418
Adreno 430
RAM
3GB
2GB
3GB
WiFi
Dual band, 802.11a/b/g/n/ac
Dual band, 802.11a/b/g/n/ac
Dual band, 802.11a/b/g/n/ac
Operating system
Android 5.0
Android 6.0
Android 6.0
Ports
3.5 headphone jack, microUSB
3.5mm headphone jack, USB Type-C
3.5mm headphone jack, USB Type-C


Pixel/XL (2016)
It was becoming clear to Google that working with outside partners to build their phones was no longer the right strategy. Instead, the company tapped HTC to produce a phone that Google would design and develop all on its own. That internal work eventually led to Google Pixel and Pixel XL, both launched in 2016. Neither phone had striking good looks (unless you were a fan of the “Really Blue” variants), but they were impeccable well-made and comfortable to hold. More importantly, the Pixels packed some truly excellent hardware — we’re talking a Snapdragon 821 chipset, big batteries and 12.3-megapixel cameras that consistently churned out some of the best photos we’d even seen out of a smartphone. That had just as much to do with Google’s much-improved HDR+ mode as it did with the sensor the company decided on. Even now, after another handful of high profile flagships has launched, people still swear by the Pixel’s excellent cameras.
The differences between the regular Pixel and the XL model were minimal: the former used a 5-inch, 1080p screen while the latter ran with a 5.5-inch Quad HD AMOLED panel. This led to very obvious differences in device size, which also allowed Google and HTC to give the XL a huge, 3,450mAH battery — quite a jump over the 2,770mAh cell in the Pixel. More notable is that Google created a shared hardware foundation that was built into bodies of different sizes, rather than collaborate with two different hardware partners.
Both phones launched with Android 7.1 Nougat, which Google was quick to call an “incremental” update. They weren’t wrong — the build was mostly full of bugfixes for Android 7.0 features — but Google Assistant was clearly something special. Unveiled at Google I/O 2016, Assistant gave users the ability to have informative conversations with Google’s new AI concierge. The company’s Pixel Launcher experience was definitely something special, too. Rather than give users a completely clean version of Android, Google figured out that adding handy features on top of stock software made for a more pleasant experience Long-pressing icons brought up contextual menus for in-app actions, images could be sent straight from the keyboard, and a night mode was finally added. Yeah, these were relatively minor additions, but they were enough to keep Google running in pace with some of its biggest competitors.
LG Nexus 5X
Google Pixel
Huawei Nexus 6P
Google Pixel XL
Pricing
$379, $429 (off contract)
$649, $749 (off contract)
$499, $549, $649 (off contract)
$769, $869 (off contract)
Dimensions
147 x 72.6 x 7.9mm (5.79 x 2.86 x 0.31 inches)
143.84 x 69.54 x 7.31mm (5.66 x 2.74 x 0.29 inches)
159.3 x 77.8 x 7.3mm (6.27 x 3.06 x 0.29 inches)
154.72 x 75.74 x 7.31mm (6.09 x 2.98 x 0.29 inches)
Weight
136g (4.8 ounces)
143g (5.04 ounces)
178g (6.28 ounces)
168g (5.92 ounces)
Screen size
5.2 inches (132.08mm)
5.0 inches (127mm)
5.7 inches (144.78mm)
5.5 inches (139.7mm)
Screen resolution
1,920 x 1,080 (423 ppi)
1,920 x 1,080 (441 ppi)
2,560 x 1,440 (518 ppi)
2,560 x 1,440 (534 ppi)
Screen type
Full HD LCD, Gorilla Glass 3
Full HD AMOLED
WQHD AMOLED, Gorilla Glass 4
Quad HD AMOLED
Battery
2,700mAh
2,770mAh
3,450mAh
3,450mAh
Internal storage
16 / 32GB
32 / 128GB
32 / 64 / 128GB
32 / 128GB
External storage
None
None
None
None
Rear camera
12.3MP, f/2.0, 1.55µm pixel size
12.3MP, f/2.0, 1.55µm pixel size
12.3MP, f/2.0, 1.55µm pixel size
12.3MP, f/2.0, 1.55µm pixel size
Front-facing cam
5MP, f/2.0, 1.4µm pixel size
8MP, f/2.4, 1.4µm pixel size
8MP, f/2.4, 1.4µm pixel size
8MP, f/2.4, 1.4µm pixel size
Video capture
4K at 30fps
4K at 30fps
4K at 30fps
4K at 30fps
NFC
Yes
Yes
Yes
Yes
Bluetooth
v4.2
v4.2
v4.2
v4.2
SoC
Qualcomm Snapdragon 808
Qualcomm Snapdragon 821
Qualcomm Snapdragon 810 v2.1
Qualcomm Snapdragon 821
CPU
1.8GHz hexa-core
2.15GHz quad-core
2GHz octa-core
2.15GHz quad-core
GPU
Adreno 418
Adreno 530
Adreno 430
Adreno 530
RAM
2GB
4GB
3GB
4GB
WiFi
Dual band, 802.11a/b/g/n/ac
Dual band, 802.11ac
Dual band, 802.11a/b/g/n/ac
Dual band, 802.11ac
Operating system
Android 6.0
Android 7.1
Android 6.0
Android 7.1
Ports
3.5mm headphone jack, USB Type-C
3.5mm headphone jack, USB Type-C
3.5mm headphone jack, USB Type-C
3.5mm headphone jack, USB Type-C
YouTube’s iOS app shares videos to iMessage with ease
You’d think YouTube’s iOS app would have had iMessage sharing early on, but no — sharing clips to Apple’s official messaging client has been a cumbersome affair. Not so after today, however. YouTube has quietly updated the app with a direct-to-Messages sharing option. Tap that and you can quickly send a clip to a friend. The video will play directly in the Messages app, too, so recipients don’t have to leave chat to start watching. It’s a simple addition, but it promises to make life decidedly easier if you frequently express yourself with funny cat videos.
Via: 9to5Mac
Source: App Store
Engadget giveaway: Win an iPhone 8 or 8 Plus courtesy of Caseology!
I’ve seen enough Candy Crush players skimming their fingers over fractured displays to know that if you’ve snagged one of Apple’s new iPhone 8 handsets, a case is highly recommended. That’s why Caseology has launched a new line of phone protection modules to keep your smartphone looking sexy for the duration. This week, the company has provided us with both an iPhone 8 and an iPhone 8 Plus to get two lucky winners fast-tracked into the world of Apple’s latest pocketable computer.
You’ll also get six new Caseology cases to help keep those things cozy. The Parallax and Apex lines boast geometric styling along with shock-absorbing protection. The Legion puts its military-inspired design to work, while framing your logo for all to see, whereas the Coastline case exposes your entire handset through a clear cutout framed by an edge-defending border. All you need to do is head down to the Rafflecopter widget below for up to three chances at winning one of Apple’s latest iPhones along with an assortment of protective cases courtesy of Caseology!
a Rafflecopter giveaway
- Entries are handled through the Rafflecopter widget above. Comments are no longer accepted as valid methods of entry. You may enter without any obligation to social media accounts, though we may offer them as opportunities for extra entries. Your email address is required so we can get in touch with you if you win, but it will not be given to third parties.
- Contest is open to all residents of the 50 states, the District of Columbia and Canada (excluding Quebec), 18 or older! Sorry, we don’t make this rule (we hate excluding anyone), so direct your anger at our lawyers and contest laws if you have to be mad.
- Winners will be chosen randomly. One (1) winner will receive one (1) Apple iPhone 8 Plus smartphone [64GB] and six (6) Caseology cases ($885 value). A second winner will receive one (1) Apple iPhone 8 smartphone [64GB] and six (6) Caseology cases ($775 value).
- If you are chosen, you will be notified by email. Winners must respond within three days of being contacted. If you do not respond within that period, another winner will be chosen. Make sure that the account you use to enter the contest includes your real name and a contact email. We do not track any of this information for marketing or third-party purposes.
- This unit is purely for promotional giveaway. Engadget and AOL are not held liable to honor warranties, exchanges or customer service.
- The full list of rules, in all of its legalese glory, can be found here.
- Entries can be submitted until October 4th at 11:59PM ET. Good luck!
Yoink for Mac Updated With Clipboard Support
Eternal Storms Software today updated its popular drag and drop Mac app Yoink with several improvements, including clipboard support.
Mac users can now add the contents of their clipboard to Yoink by opening the app’s dropdown menu from the menu bar and clicking “Add from Clipboard.” If you copy an image from a website, for example, you can essentially paste it into Yoink and it will appear as a TIFF file that can be dragged and dropped.

Alongside clipboard support, PopClip can now be integrated with Yoink after installing a plugin in the app’s advanced preferences.
Yoink 3.4 has improved compatibility with several apps, including Messages and Mail on macOS High Sierra, Parallels, ForkLift, Keka, Horos, and JPEGmini. The update also fixes a bug in macOS High Sierra where performing a dragging gesture would sometimes result in files being selected in Yoink.
Yoink, first released in 2011, is a popular drag and drop helper for Mac. When you drag a file, the app pops open along the edge of the screen as a convenient place to drop the file. Yoink will hold on to the files you drag into it until you drag them out again, freeing up your mouse to navigate more easily.
Yoink 3.1
Yoink 3.4 is available now on the Mac App Store [Direct Link] as a free update for existing users. The app costs $6.99 for new users.
Tags: Mac apps, Yoink
Discuss this article in our forums
YouTube iOS App Updated With iMessage Support for Easily Sharing Videos
The YouTube iOS app today was updated to version 12.38, bringing a swipe-to-remove gesture for videos in playlists, as well as introducing support for iMessage. After updating the app you should see YouTube appear as a new icon in your Messages app drawer, and after tapping on it you can scroll to view your recently-watched videos, search YouTube for a specific video, and tap to send it to a friend.
After sharing the video, YouTube links work the same as they did before, with the ability to watch the videos directly within Messages without having to leave the app, but there is a new player for content sent through the Messages app. You can tap on a video and it will open up into a full-screen player with playback controls, a watch later button, recommended videos, and an “open app” button to jump directly to YouTube.
Prior to today’s update, to share a YouTube video in Messages you had to find it in the YouTube app, tap the share button, choose Messages, and then type in a contact. You could also copy the video link and paste it into the text message field within Messages.
Check out our guide on iOS 11’s Messages app drawer redesign if you aren’t familiar with navigating the updated section of Apple’s texting app.
Tag: YouTube
Discuss this article in our forums
Tim Cook Rises and Eddy Cue Drops on Vanity Fair’s 2017 New Establishment List
Vanity Fair released its annual New Establishment List this week, which it has described as the top 100 so-called “Silicon Valley hotshots, Hollywood moguls, Wall Street titans, and cultural icons,” and two Apple executives made the cut.
Apple CEO Tim Cook rose to third overall, up from 11th in the year-ago list. Apple’s services chief Eddy Cue, who recently ceded Siri leadership to software engineering chief Craig Federighi, dropped from 54th to 73rd.
Cook’s description:
CROWNING ACHIEVEMENT
With a market cap north of $800 billion, Apple is on track to be a trillion-dollar company.RARE DISPLAY OF MORTALITY
As consumers reject the new MacBook Pro and Apple arrives late to the game with HomePod, an Echo wannabe, the company is clinging to the iPhone for more than half of its revenue—an inauspicious strategy, since phone sales are predicted to decline.MORTIFYING TRUMP MOMENT
Cook showed up at Trump Tower in December to kiss the ring, then went to the White House in June to try to convince Trump of the importance of coding in schools.
Cue’s description:
CROWNING ACHIEVEMENT
Launching HomePod, Apple’s voice-activated virtual assistant. The product, a competitor to Amazon’s Echo, may be the new hit Apple so desperately needs as interest in the iPhone wanes.RARE DISPLAY OF MORTALITY
Planet of the Apps, Apple’s foray into original programming under Cue, “feels like something that was developed at a cocktail party,” according to one review.
Laurene Powell Jobs, co-founder of educational and philanthropic organization Emerson Collective, rose from 73rd to 44th.
Powell Jobs gained a majority stake in The Atlantic in July, and she’s also reportedly investing in Monumental Sports & Entertainment, the owner of several Washington D.C. area sports teams. She is the widow of the late Steve Jobs.
Professional wrestler turned actor Dwayne “The Rock” Johnson, who starred in an extended Siri ad this year, broke in at 37th.
Vanity Fair’s fourth annual New Establishment Summit is underway this week at the Wallis Annenberg Center for the Performing Arts in Beverly Hills, California. There, so-called “titans” of technology, media, business, entertainment, politics, and the arts discuss issues and innovations shaping the future.
Tags: Tim Cook, Eddy Cue, vanityfair.com
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easyJet is serious about electric planes
When you think of easyJet, the first thing that comes to mind is budget travel. The airline has built its brand on no-frills flights and low pricing, but that doesn’t exclude it from innovation. The company has been experimenting with new tech, from smart glasses that can detect dents in a fuselage to virtual reality cabins that can help train flight crews. For its latest demo, easyJet is thinking big: It wants to change the way we fly.
Going green

A large slice of easyJet’s time is focused on reducing the impact its planes have on the environment. The global aviation industry produces around 2 percent of all human-induced CO2 emissions and is responsible for around 12 percent of emissions from all transport sources. easyJet is mindful of that and has begun implementing a new strategy that will “progressively decarbonise and reduce noise from [its] aviation operations.”
The first step is the introduction of two new Airbus A320 neo aircraft, which are capable of cutting CO2 emissions by 15 percent and noise output by 50 percent. Between now and August 2022, the company expects to add another 98 A320 planes, plus 30 A321 neo aircraft, which easyJet says offer the lowest operating costs in the single aisle aircraft category.
easyJet can also play an active role in cutting emissions while on the ground. Typically, pilots use a plane’s remaining fuel to taxi into a terminal and wait for a diesel-powered tug to position them in the correct spot. Now, easyJet will utilise a number of electric, towbarless aircraft tugs to service its fleet of 60 aircraft at London Gatwick airport.

EasyJet’s all-electric tug.
Engadget
It’s also teamed up with French aerospace giant Safran to trial a new e-taxi hydrogen fuel cell technology that ensures a plane’s time spent moving on the ground produces zero emissions. easyJet estimates that around 4 percent of its total fuel is used when an aircraft is taxiing, so it could save as much as 55,000 tonnes of fuel (and the associated CO2 emissions) should the e-taxi system be applied across its 279-strong fleet.
All electric
Electric planes might be a long way off, but easyJet wants to be on the front foot when they do become a viable alternative to fuel-powered jets. The airline has partnered with US company Wright Electric to develop an all-electric aircraft capable of handling a large percentage of its short haul flights in the near future.
Right now, easyJet is providing flight data and additional diagnostics to help Wright Electric build a plane that doesn’t require jet fuel. The US startup — founded last year by a group of engineers from NASA, Boeing and Cessna — has already crafted a two-seater prototype and believes it can build a fully electric plane within the next decade.
The proposed Wright Electric plane suits easyJet because the ideal range is 540 kilometres/335 miles and it accommodate up to 120 passengers. That would cover 20 percent (or one in five) of seats flown by the airline today. Belfast to London, Bristol to Edinburgh, London to Amsterdam, Berlin to Vienna and Geneva to Paris are just a few of the routes that would benefit from a battery-powered plane.
The concept, shown below, operates in a similar way to an electric car. Batteries are laid in the hull of the aircraft and power motors inside the wing, instead of below it. This results in reduced drag and higher efficiency (plus it looks cool).

A prototype of a proposed Wright Electric easyJet plane.
Engadget
“For the first time in my career I can envisage a future without jet fuel and we are excited to be part of it,” said Carolyn McCall, easyJet’s chief executive. “It is now more a matter of when, not if, a short-haul electric plane will fly.”
According to CEO Jeff Engler, Wright Electric is still weighing up which battery tech it will use to power its aircraft but claimed that its planes will be 50 percent quieter and 10 percent cheaper for airlines to buy and operate. easyJet says this saving will then be passed on to passengers.
In-flight entertainment
Typically, easyJet flights are boring affairs. The airline specialises in short haul flights, so it’s not seen fit to include entertainment in the ticket price. However, that’s all set to change with the introduction of Air Time, a new free app that lets passengers stream movies, TV shows, audiobooks and games via their own device.
The service works by asking passengers to connect to easyJet’s inter-aircraft wireless network. Once connected, they can access a range of pre-selected video, audio and magazine content that can be played back via the browser.
The company will initially trial the app — developed in cooperation with internet service giant Rakuten and inflight network specialists Immfly — on five planes operating out Switzerland from this autumn . That doesn’t mean that Brits will miss out, as the selected aircraft will continue on their scheduled routes to and from the UK.
Staying safe
easyJet has been trialling drones for a number of years in the hope they’ll speed up aircraft ground checks and enable the airline to get its planes back in the air quicker. To begin with, the airline’s oversized UAVs needed a human operator, but aircraft surveys have now been automated. Checks that would normally take more than a day can be completed in a matter of hours and with more accuracy.

Engadget
As well as autonomous drones, easyJet is working with Blue Bear and Createc on 3D scanners that can check for dents and provide a more accurate damage assessment of its aircraft. Big-winged pieces of metal in the sky travelling at 600 miles-per-hour often come into contact with birds and other debris that could ground an aircraft if undetected. easyJet hopes that by automating checks and putting trust in 3D-scanning technology, it can keep passengers safer and reduce the amount of time needed getting its aircraft back in the air.
‘Stardew Valley’ comes to Nintendo Switch on October 5th
While we’ve known that indie farm simulator Stardew Valley is coming to the Nintendo Switch since 2016, its exact release date remained a mystery for almost a year. Now, its creator has finally revealed when it’ll be available… a few days before it comes out for the hybrid console. You can start planting crops, fish, cook and form relationships with the game’s pixel residents starting on October 5th.
It’s been available on Steam, the PS4 and Xbox One for quite a while, but this is the first time the game will be available on a portable console. The farming sim will set you back $15 in the US, though it could be priced a bit differently in other regions. In case the farm-’em-up isn’t your jam, though, you can also look forward to the indie dungeon crawler Darkest Dungeon. It’s also coming to the Switch in the future, but definitely way after October 5th.
Via: GamesRadar
Source: Stardew Valley



