Apple Investigating Two Possible iPhone 8 Plus Battery Failures
Apple is investigating after two iPhone 8 Plus owners shared pictures of the device burst open due to possible battery failure.
iPhone 8 Plus bursted open due to possible battery failure via iFeng
“We are aware and are looking into it,” an Apple spokeswoman confirmed to MacRumors.
The first customer is reportedly a Taiwanese woman, who said her iPhone 8 Plus burst open despite charging with an official Apple power adapter. Chinese media sites reported that the device has been returned to Apple, as part of its routine investigation of these isolated incidents every year.
A second customer from Japan shared a picture of an iPhone 8 Plus with the display assembly detached from the device’s aluminum enclosure.
iPhoneが昨日より膨らんでる。
Apple、早く回収しにきて! pic.twitter.com/sRx6orgxi6— まごころ (@Magokoro0511) September 25, 2017
In both cases, it appears that the battery may have swelled due to gases inside. The expansion then placed too much pressure on the display, causing it to pop open, which may actually help avoid a fire.
No Need to Worry
With millions of iPhones coming off of Apple’s production lines every time new models launch, it’s common for a few to have battery failures.
It’s simply an inevitability with lithium-ion batteries.
It happened with some iPhone 7 models, and it’ll probably happen with iPhone X and whichever models come after.
It’s only when reports of battery failure become a larger trend, as Samsung learned the hard way after dozens of Galaxy Note 7 devices caught fire last year, that it truly becomes a problem.
Related Roundup: iPhone 8
Buyer’s Guide: iPhone (Buy Now)
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Bitcoin suffers another setback as South Korea bans ICOs
Why it matters to you
Cryptocurrency may be all the rage these days, but an increasing number of countries are cracking down on initial coin offerings.
A few weeks after China decided to ban initial coin offerings (ICOs), another nation is following suit. South Korea has banned “raising money through all forms of virtual currencies,” as per a Reuters report. The nation’s Financial Service Commission noted that all ICOs would be banned, and called for strict control and monitoring of virtual currency trading.
“Raising funds through ICOs seem to be on the rise globally, and our assessment is that ICOs are increasing in South Korea as well,” south Korea’s FSC vice chairman Kim Yong-beom said said in a statement following a meeting with South Korea’s finance ministry, the Bank of Korea, and the National Tax Service. Should individuals or financial institutions choose to ignore this warning, the regulator threatened “stern penalties” as a result. There’s no word yet as to the nature of these penalties.
The chairman added, “There is a situation where money has been flooded into an unproductive and speculative direction.”
China’s decision to ban ICOs at the beginning of September resulted in a crash in cryptocurrencies‘ values (though Bitcoin and Ethereum both seem to have largely recovered). That said, now that yet another country is showing wariness towards the virtual currency, yet another crash might be on the horizon.
So why are countries looking to ban these offerings in the first place? In essence, it seems like a rather easy way to cheat investors out of money. Rather than giving investors shares, ICOs reward backers with some form of digital token. But as Time notes, “There are huge risks here, as many of the startups launching ICOs are getting regular people to buy into thin or implausible business plans—or, worse, outright scamming them with pump-and-dump schemes.”
In the U.S., regulators are also looking into stricter guidelines, as the U.S. Securities and Exchange Commission (SEC) has pledged further scrutiny (but no ban as of yet).
Cryptocurrencies have had a tumultuous history despite their relatively short time on the market. The price of Bitcoin recently peaked at over $5,000, but with continuing pressure from regulatory bodies across the world, it’s unclear how long this hey day will last.
Why do some games take up so much storage space? We asked developers
Modern game systems sport huge hard drives, but they don’t have unlimited capacities – and with the size of many modern games, it can become a real problem. That’s doubly true for those who live under ISP download limits, as AAA titles can take up huge portions of your monthly bandwidth allowance.
Although the recent news of a 170 gigabyte install size for the upcoming PC port of Final Fantasy XV turned out to be just rumor, few gamers were incredulous about it. Games that need over 100 gigabytes are now reality, and install sizes are going up with alarming speed.
Why is that? Most gamers may have assumptions about the answer — but we wanted to get the real story straight from the developer’s mouth.
Video games are art, man
Most of the game that’s filling up your hard drive is art. Turn10, developer of the upcoming Forza Motorsport 7 — which weighs in at just shy of 100GB — claims that models, lighting, and textures all play a big part in leading its mammoth storage footprint.
“For Forza, the largest contributors to install size are the improved quality and quantity of the experience provided in the game,” said a Turn10 representative in a statement to DigitalTrends. “Improved materials, textures, and lighting quality at 60 frames per second.”
With more than 700 cars in the game, it’s not hard to see how this could become an issue. No two cars are alike. Yet it’s not just visual art that consumes space. Audio also gobbles storage, and sometimes more so. In some cases, that’s because it’s uncompressed.
“You have to understand what is in those files that are taking up all that space,” Zach Barth of indie developer Zachtronics told Digital Trends. “Titanfall for PC required 48 GB [to install], but 35 GB of that was just the game’s audio files.”
“[Respawn] made the choice to store them on disk uncompressed because low-end computers couldn’t decompress that audio on the fly without killing the framerate,” Barth explained. “This wasn’t a problem [on consoles] because they tend to have dedicated hardware for decompressing audio.”
He also cited in-game cinematics as one of the worst offenders for filling up your hard drive, though he said that with the kind of games Zachtronics puts out, game install size is not something he’s concerned with. “Our games are small because their files are small” he said, pointing to recent releases like Schnzhen I/O.
“Our games are small because their files are small.”
Cliff Harris of Positech Games feels much the same way about the titles he puts out. His games are tiny compared to the AAA monsters. Texture size plays a big part in that, as Positech Games doesn’t rely on cutting-edge graphics for appeal.
“Textures can get out of hand really quickly,” he told Digital Trends. “1,280 x 1,280 textures are around 3.6MB, while 2,560 x 2,560 becomes 14.7MB. A 4K texture could be as much as 64MB. That isn’t compressed for downloading, though.”
Compression is something that Harris has a strong belief in, suggesting it didn’t happen anywhere near enough in larger studios. He was quite scathing of the developmental practices that can lead to the larger footprints of AAA games. Having spent time working at such developers, he’s had a close-up view of the inefficiencies present in the gaming industry’s biggest developers.
“In a big studio, a team of 100, maybe even 300 people work on the game — but one person puts the installer together,” he said. “Literally 99 percent of the people developing content don’t even know how big it is, let alone care. Also, the final file size will only really become apparent towards the end of development, and when there is crunch, everyone is firefighting, and nobody has time to worry about it.”
When big games meet limited bandwidth
While the lack of oversight is a major contributor to game install sizes, Harris suggests the current situation of monster games is partly a generational and locational problem. While older developers have a pedigree of working on systems which had to be constrained by the likes of compact physical media, younger developers don’t understand those limitations.
“Even consoles have huge hard drives now,” he pointed out. “They have forgotten how to develop smaller assets.”
There’s also a disconnect between developers and their audience. “Games are developed in big cities, by young people in tech-hubs where the studio has fiber, everyone has fiber, and the idea of download size mattering is laughable,” Harris said. “It’s not a concern they can identify with in any way. Plus, there are still some idiots who mock a game for being a small download size. Yes, that actually happens.”
This, he claims, leads to complacency and wastefulness, something that just wasn’t possible when developers were worried about cramming an entire game into a few megabytes of space on a cartridge or disc.
“If you sell on three stores on three different operating system versions, one gigabyte becomes nine.”
“That means leaving sound as Wav files instead of (way smaller) OGG files, using HD textures even for tiny elements that are never seen at full size…” lamented Harris. “[They also] leave mip-maps on when they won’t be used, always use 32-bit color when some textures are greyscale, and even ship audio for 10 different languages to everyone, regardless of region.”
“There is just not that automatic background process that occurred in the heads of older developers like me,” he said. “It’s a lost art.”
Living outside of one of the world’s major tech hubs can make living with large install sizes much more difficult. Harris, who lives well away from the nearest fiber line, struggles with that problem – just like the millions of gamers who live in rural areas.
“I work from home surrounded by farmland. My internet is ADSL copper cable run over about thirty wooden telegraph poles before it hits the nearest cabinet. Upload speed in perfect weather is 1Mbps. Uploading a one gigabyte file would take me forever. If you sell on three stores on three different operating system versions, one gigabyte becomes nine gigabytes.”
Beyond his struggles as a developer, Harris’ physical location and lack of connectivity gives him an uncommon perspective in game development — a true insight into what it’s like to be a rural gamer, where special technology is often required for high-speed internet.
“As a rural broadband user, a lot of us have download caps. There are games that I wouldn’t install if they were free, because the time and data cost to me is way, way too high.”
Big games mean big installs
As games become more detailed, art assets will only take up more space, further widening divides between those who can and can’t tolerate massive install sizes.
We could place the blame at the feet of developers and demand that they opt for more optimization in the process. As Harris described before, there is a lot of inefficiencies in putting all the pieces of a game together. Addressing those would be a good place to start.
“The biggest win by far [would be in shipping] only localized content, especially when it is a game with a lot of recorded audio,” Harris said on the topic of optimizations. “Also, it’s amazing how many games ship with content that is not even in the game, like old placeholder user interface graphics, or content that was removed and replaced, but the art assets are left in.”
The types of games being made also has a big impact on install size. Harris points out that even factoring in his own optimizations – he informs us that he always “sets the installer compression to maximum” –his latest game, Production Lines, comes in at a minuscule 117MB. AAA titles aren’t going to be able to reduce to that sort of install size, but that’s not to say more studios couldn’t try out more optimization.
That’s something Turn10 said it employed with its upcoming Forza title.
It’s amazing how many games ship with content that is not even in the game.
“All of our heavy assets, including image and geometry data, as well as all audio and video assets, are compressed with the leading compression technologies in the industry, and many are compressed with multiple techniques to minimize their size on disc, all the while balancing size and overall quality,” Turn10 told Digital Trends in a statement.
Even with that compression in place, perhaps no surprise that Forza Motorsport 7 ended up as big as it is. The game is a flagship launch title for Xbox One X, Microsoft’s new 4K game console, and the fastest game console ever made. It’s all about stunning visual quality, and that demands extremely detailed art assets.
“We built Forza Motorsport 7 with the goal to deliver the most comprehensive, visually stunning and most technically advanced racing game ever made – and the footprint size is evidence of this. We use various technologies to reduce the size of the footprint, while balancing the importance of preserving the highest-quality experience,” Turn10 told us.
Turn10’s statement shows the balancing act of crafting games which are sold partly on their visuals. Even if developers are willing to compress their game down to make its distribution easier, and keep its install footprint reasonable, there are limits to what’s possible.
The rise of 4K-optimized consoles will only accelerate the problem, and that’s bad news for gamers like Harris, or those with smaller drive sizes. It begs the question – is there a point where gamers will say enough is enough? So far, large install sizes haven’t had any noticeable impact on sales or popularity of games, but rapidly ballooning games are test the limits. Would you download a game that’s 200GB in size? 500GB? More? You may have to ask yourself that question within just a few years.
Samsung is the latest tech giant to open an AI lab in Canada
Why it matters to you
Canada’s investment in AI is paying off now that yet another tech company is opening up an AI lab in the country.
As smart as Samsung’s artificially intelligent assistant Bixby may be, it can’t exactly develop itself. That task, of course, falls to a team of Samsung specialists who are continually working to not only improve Bixby, but find new applications for AI as well. And now, they’ll be able to do so in a new home. The Samsung Advanced Institute of Technology (SAIT) has opened up a new AI Lab in Canada’s University of Montreal. The lab is said to be focused on strengthening collaborative research with “world-leading scholars in the AI field.”
Samsung has quite the history of collaboration with academics, having worked previously with Professor Yoshua Bengio of University of Montreal, one of the world’s foremost experts on deep learning, machine learning, and AI. The South Korean company has also worked with partners in the University of Toronto, McGill University, and New York University.
The lab will focus on a number of initiatives, including voice and image recognition, translation, autonomous driving, and of course, robots. Korean researchers will be sent to Canada to work alongside local professors and students in order to develop the algorithms and further technology needed to ensure that Samsung stays ahead of the curve when it comes to modernization.
“There is a long-standing and fruitful research collaboration between us and Samsung and we are glad to see Samsung open a research lab here and join the amazing momentum which is turning Montreal into an international hub for AI, both academically and industrially,” Professor Bengio noted in a statement.
Canada has recently become a hotbed for all things AI, having recently set aside $125 million in federal funding for research related to the field. Indeed, a number of tech giants have already set up shop in the northern nation — Google’s DeepMind office is centered in Edmonton, while Apple’s self-driving force calls Ottawa home. Facebook, Google, and Microsoft also have offices in Montreal.
Eunsoo Shim, VP and Head of S/W Solution Lab at SAIT, said, “The joint research with Professor Bengio has been a foundation for the development of artificial intelligence in Samsung Electronics, and Samsung AI Lab will be a momentous step for us to leap forward.”
Best new songs to stream: Chance The Rapper, Ty Segall, and more
Every week, there are thousands of new songs hitting the airwaves — and it’s just too much for your two ears to handle. With all those options, you can’t be wasting your time on tracks that deserve a thumbs-down click — you want the best new songs to stream right now.
But don’t worry, we’re going to save you the hassle. We listen to some of the most-hyped and interesting songs each week, and tell you which are worthy of your precious listening time.
Here are our five best new songs to stream this week. And don’t forget to subscribe to our Spotify page for a playlist of our weekly picks, which can also be found at the bottom of this post. Not sure which streaming service is best for you? Check out our post about the best music streaming services, or go in depth and learn the differences between Apple Music and Spotify to better weigh your options.
Chance The Rapper — Untitled
Chance The Rapper appeared on The Late Show With Stephen Colbert recently to debut this as-yet unnamed track, a gentle and deeply personal song filled with softly spoken words. It offers an intimate glance into his post-fame career, with powerful lyrics that put his life in real-world perspective. “It ain’t really fun to hang out with me no more,” he raps midway through the song, “We can’t go to the River East and hang at the beach no more/It’s messed up I made it this way and my feet so sore/But it’s all downhill from here I could teach snowboards.”
Ty Segall — Alta
Alta by Ty Segall
Indie rock icon Ty Segall continues his string of shredding guitar jams with his latest single, Alta, which treats fans to an outright radical solo about halfway through the harmony-fueled banger. The stand-alone release further expands Segall’s extremely prolific output this year, following a new LP, a charity EP, with proceeds benefiting the American Civil Liberties Union, and a special 7-inch record.
Glen Hansard — Time Will Be The Healer
“One day when you’re long past this, you’ll laugh about it,” sings Irish songwriter Glen Hansard — who many will recognize from the critically beloved indie film Once — on his latest song, Time Will Be The Healer. The cathartic new single proudly wears its positive outlook without ever veering into all-out corny territory.
LIV — Hurts To Liv
The award for most beautiful pop ballad of the year so far goes to this recent release from Swedish supergroup LIV, made up of Lykki Li and members of acclaimed bands Miike Snow and Peter Bjorn and John. The powerful lyrics are sung in perfect harmony by the excellent musicians, who join together in a simple and elegant arrangement with acoustic guitars, a Fender Rhodes piano, and a deep drum beat.
Chronixx — Skankin Sweet (and more)
Jamaican reggae band Chronixx made a special appearance at NPR’s Tiny Desk recently, performing wonderfully groovy — and shockingly tight — renditions of some of their most popular tunes. On Skankin Sweet, perfect harmonies intersect with layers of guitar and percussion, forming exactly the kind of song you want to sit back and relax to.
That’s it for now, but tune in next week for more songs to stream, and check out the playlist loaded with our recent selections below:
The 10 best exoplanets we’ve discovered so far, ranked
Are you tired of the same old scenery? Do you look up at the sky and think, “Man I’m tired of all this blue!” ? Has your wanderlust exhausted Earth’s options? Or maybe you’re feeling a little Farnsworth and you just don’t want to live on this planet anymore?
Well if any of those situations sound like you, then this list is worth checking out. So grab your space suit, fuel up the shuttle, and strap in for an intergalactic tour of the best exoplanets that humanity has discovered so far.
#10: TrES-2b — The Dracula Planet
Our first stop is the pitch black planet TrES-2b. This gas giant’s atmosphere is less reflective than coal, but as hot as the hottest Earth-born lava. These two odd properties give the planet an eerie red glow, so if you’re a fan of horror stories and Lovecraftian lore, then this might be the perfect stop for you.
Pros: It’s the perfect setting for any of your spooky Halloween parties or vampire cult get-togethers.Cons: While the red glow may deliver the spooky vibe you’re after, it will also reduce your party to ash as soon as you arrive.
#9: Kepler-36c/b — That’s no moon!
Second on this journey are the two planets Kepler-36 C and B. These celestial bodies pass by each other at a distance that’s roughly four times the distance between Earth and the Moon — thereby providing a remarkable view of either planet from the other’s surface.
Pros: A beautiful view of either planet as they pass each other like ships in the night.Cons: This view will likely be your last, as neither planet is anywhere near hospitable.
#8: OGLE-2005-BLG-390 — Love the snow? This one is nicknamed ‘Hoth’
Are you a fan of the snow, always looking for the freshest slope? Then OGLE-2005-BLG-390, nicknamed ‘Hoth’, is the exoplanet for you! At negative 220 degrees Celsius, this planet is in a perpetual deep freeze — presumably creating endless slopes for you to carve up.
Pros: It’s an entire planet of slopes for you and your crew to cruise down on your space skis.Cons: On the other hand, the lack of atmosphere an precipitation means it’s likely solid ice — just like you’d be shortly after arrival.
#7: PSR B1257+12 system — A light show to die for
The Aurora Borealis is one of Earth’s greatest sights, but it’s a firefly in the night compared to the light shows caused by PSR B1257+12. This pulsar is the remnants of a star gone supernova, which constantly whips the planets around it with tendrils of radiation — causing planet-wide lights in the sky.
Pros: This place boasts the most impressive auroras you’ll ever see.Cons: Your DNA would immediately be scrambled and fried by the astronomical levels of radiation.
#6: 55 Cancri e — An intergalactic prospector’s dream
Are you a more adventurous type, lusting for the days of old when you could make your fortune on the frontier? Then get your gear together and head to 55 Cancri e, a planet whose composition is largely carbon. This makeup results in the planet being almost entirely made of precious metals, both inside and out.
Pros: The potential to become a space mining tycoon with zillions of blemflarcks (or whatever currency we use in the future)Cons: All those precious metals are hot as hell and currently in liquid form, so good luck with that!
#5: Kepler-16b — Where your shadow will never be lonely
Kepler-16b itself is not especially interesting, but what it’s orbiting definitely is. This exoplanet orbits two stars. That’s right folks, not one, but TWO stars. Look forward to never before seen sunsets and sunrises, and a pal for your shadow.
Pros: A one in a million sky. Woo any potential partner with a romantic picnic beneath a double sunset.Cons: Unfortunately the planet itself is VERY cold, even with two stars. Let’s just say you’re going to need a LOT of picnic blankets.
#4: Wasp 12 b — A crumbling planet being eaten by its sun
For those of you looking for a bit more of an extreme sightseeing experience, Wasp 12 b is everything you could ask for. This planet is slowly being “eaten” by its star, and the side facing the star is crumbling and forming a ring of debris along its orbit. If you’re into those high budget scenes in apocalypse movies, you’re going to LOVE this.
Pros: Probably the most metal thing you will ever see in your life.Cons: This should be obvious, but if the planet is dissolving, you’re not going to do too well yourself.
#3: Kepler-452b — Earth’s bigger, older cousin
So death defying sights and experiences aren’t your thing, and you’re looking for a new place or a summer home? Welcome to Kepler-452b: Earth’s bigger, older cousin. With a 385 day orbit, a rocky exterior, and 60% more mass than Earth; it’s a new frontier that’s both vast and vaguely familiar.
Pros: Finding your own special place won’t be hard with all this space, and the years are just about the same length as Earth’s.Cons: Aside from that, the place is pretty boring. As far as we know, it’s the only planet orbiting this star, and has no moons. It’s also 1400 light years away, so say goodbye to your fam here on Earth.
#2: Proxima B — Only a hop, skip, and four light years away
Unlike our last home away from home, Proxima B orbits Proxima Centauri: the closest star to our Sun, which sits just a few short light years away. With a rocky red exterior like our neighbor Mars and a member of the infamous Alpha Centauri system, this could be your summer getaway to your own red skied paradise.
Pros: It’s only four light years away, making it the best candidate for potential colonization. There’s also a red landscape that gives it that homey Mars feel, and multiple nearby stars in the sky,.Cons: Unfortunately, signs for this planet being habitable are slim. Its star is old and radioactive, and its orbit takes only 11 days. Not to mention that it is likely tidally locked like our moon. Bummer.
#1: Trappist-1 System — A fistfull of Earths
Welcome to the Trappist-1 system, seven tightly bundled planets orbiting an ultra-cool dwarf star, and are all suspected to harbor rocky surfaces. Due to the nature of this system’s sun, it’s possible that the majority of these planets harbor liquid water as well — making this system a treasure trove of habitable planets.
If that isn’t enough to wet your whistle, these planets are also VERY close to each other. Close enough that while standing on any of them, other planets would be near enough that you could see clouds and large geological features with your naked eyes.
As most of these planets are potentially habitable, you’d get your pick of the litter when it comes time to settle down and build a colony. For these reasons, the Trappist-1 system comes thundering into first place on our list of Top Ten Exoplanets.
Pros: Multiple planets to settle, liquid water, non gaseous planets, and close interplanetary proximity. It also has a really neat sky, and isn’t near anything that’s going to kill you — like a black hole or a radiation-spewing pulsar.
Cons: Two big things: this system is 39 light years away, and it’s suspected that all of these planets are tidally locked due to their proximity to their star — meaning the weather on each planet would be wildly unlike Earth’s.
After four decades, the Voyager Golden Record can now be heard by Earthlings
Why it matters to you
It may never be discovered by anyone, but the Voyager Golden Record is a gift from humanity to the cosmos.
More than 40 years ago, humans launched a mixtape into the vast reaches of space, in the form of a pair of Golden Records. The two Voyager spacecraft were launched within days of each other in 1977, and each one carried a message from Earth to any alien civilization they might encounter in the form of a 90-minute recording containing some of the sounds, messages, and pictures from our planet.
Voyager 1 is now 13 billion miles from Earth, and Voyager 2 is some 11 billion miles distant. Neither will come remotely close to another star for 40,000 years, yet they each carry a message from humanity in the form of the Voyager Interstellar Record. It was engraved in copper and plated in gold.
And very few people on Earth had ever heard it, until now.
The recording itself is an eclectic mixture, containing everything from Bach and Beethoven to Chuck Berry and Blind Willie Johnson. The “Songs of Earth” track features sounds from our planet and our civilization – whales, chimpanzees, thunder, and lots more. It also includes greetings from around the world in 55 languages and more than 100 images etched in analog form.
Several years ago, David Pescovitz, an editor at Boing Boing and a research director at the nonprofit Institute for the Future, joined up with Tim Daly, a record store manager. With the blessings of Timothy Perry, producer of the original recording, they set out to release the Golden Record to the people of Earth.
After finding the master recordings in Sony’s music archives and securing the rights to the music and images, they set up a Kickstarter campaign to finance the release. Although they thought it would appeal only to a niche audience, the project caught the attention of people around the globe.
“The internet was just on fire, talking about this thing,” Daly told NPR. They obliterated their original funding goal in just two days and eventually raised more than a million dollars for the project, the most successful Kickstarter campaign in history. Family members of the original NASA Voyager mission team were among the initial 11,000 contributors.
The Voyager Interstellar Record is now available from Ozma Records, both on vinyl and CD format. The beautiful collection also includes the images from the recording and a print of the original cover diagram.
“None of us knew, when we launched 40 years ago, that anything would still be working, and continuing on this pioneering journey,” said Ed Stone, Voyager project scientist. “The most exciting thing they find in the next five years is likely to be something that we didn’t know was out there to be discovered.”
Even after they run out of power, the Voyager spacecraft could still last for billions of years, silently drifting through space. One day, the Golden Records may be the only traces left of human civilization.
Go wireless with 1Voice earbuds for only $32
Smartphones are ditching the headphone jack, which means we’ll all be relying on Bluetooth headphones in the near future. Wired earbuds can be cumbersome anyway, especially if you’re working out or want to listen to something on the go. Why be tethered to a device when you can have complete freedom of movement, while still listening to your favorite tunes, podcasts, or video audio.
A great pair of Bluetooth headphones is now a must-have accessory for music lovers, and it’s a great investment anyway since you’ll be able to connect to virtually any Bluetooth device that produces audio. Over-ear headphones, however, can be heavy and probably aren’t ideal in every situation, like working out or traveling, so a solid pair of earbuds can go a long way.

The 1Voice Bluetooth earbuds are designed to fit comfortably in your ears and offer a minimalist design that’s unassuming and functional. Many Bluetooth earbuds have enormous receivers that look quite odd, but the 1Voice earbuds are merely little cylinders that don’t look much different from regular earbuds. Were you to buy these ‘buds in-store, you’d end up spending $120, but through Android Central Digital Offers, they’re just $32, a savings of 73%.
These earbuds can work individually or as a pair, each featuring its own battery and microphone, so you can take calls and activate Google Assistant on the go. You’ll get four hours of playback on a single charge playing in stereo or five to six hours of mono playback. Included in the box is a charging carrying case that lets you recharge your earbuds up to 6 or 7 times before the pack itself needs to be recharged. Invest in a decent set of wireless earbuds, but don’t pay through the nose and don’t settle for big, awkward receivers. Spend only $32 at Android Central Digital Offers and save big.
See at Android Central Digital Offers



