Tesla’s electric truck will be revealed October 26th
We can finally put all the rumors to rest next month because that is when Tesla will show off its electric big rig. Elon Musk tweeted that the reveal event and test rides will occur October 26th in Hawthorne, CA, promising that it’s “unreal.” Last year as part of his Master Plan, Part Deux Musk said the truck will “deliver a substantial reduction in the cost of cargo transport, while increasing safety and making it really fun to operate.” Of course, the event is occurring a month later than previously mentioned, but we’ll let that slide — as long as our invite is in the mail
Tesla Semi truck unveil & test ride tentatively scheduled for Oct 26th in Hawthorne. Worth seeing this beast in person. It’s unreal.
— Elon Musk (@elonmusk) September 13, 2017
Source: Elon Musk (Twitter)
‘Pharma bro’ Shkreli ordered to jail over internet harassment
Martin Shkreli is learning the hard way that his eagerness to harass others has consequences beyond social networking bans. Judge Kiyo Matsumoto has ordered the price-gouging (and most recently, securities fraud convict) “pharma bro” CEO to jail over the Facebook post he wrote offering $5,000 to whoever could get him a strand of Hillary Clinton’s hair. Shkreli and his lawyer maintained that the post was satire protected by free speech, but Judge Matsumoto didn’t buy it. This was “solicitation of assault,” she said in her decision, adding that it wasn’t funny to effectively issue a threat.
Judge Matsumoto has also slated Shkreli’s sentencing for January 16th, so he’s going to spend a while behind bars even if he gets a relatively short prison term for his fraud.
Shkreli certainly didn’t help his case leading up to the jailing. Prosecutors cited his earlier, creepy harassment of a woman journalist as evidence, and he wasn’t exactly quick to take down the Clinton ‘bounty’ post. He did take it down, but only after the Secret Service got involved… and even then, a day later than promised. The former executive almost couldn’t help but test the limits of online abuse, and it’s clear that he found them.
Source: Reuters
Why build a $7,000, 2TB graphics card? AMD explains its monster Radeon Pro SSG
It’s rare to find a professional graphics card that makes its consumer counterparts look pathetic. Despite high pricing, cards built for pros rarely put gaming hardware to shame. They’re engineered for durability as much as sped.
The AMD Radeon Pro SSG is different. It uses AMD’s latest Vega core, pairs it with 16GB of second-generation high bandwidth memory (HBM2), and then throws in 2TB of integrated long-term storage made up of four Samsung 512GB SM961 NVMe drives. That dwarfs the amount of memory typically found on a graphics card. The Vega RX 64, AMD’s fastest gaming card, has just 8GB of memory.
Stuffing 2TB of solid state storage on a graphics card looks impressive on paper, but why would anyone spend $7,000 – yep, that’s how much it costs — to buy a card that has hundreds of times the available memory of its contemporaries? We reached out to AMD and spoke with Evan Groenke, head of product management at AMD’s professional graphics business unit, and Gabor Sines, head of video and professional graphics at AMD, to find out.
The Radeon Pro SSG: Evolving a monster
Although AMD is billing the Radeon Pro SSG as the first to “break the terabyte memory barrier,” that honor should technically go to the card’s predecessor, the original Radeon Pro SSG.
Released back in September 2016, it featured a Fiji core (the same found in the Fury line of consumer cards) and a terabyte of additional memory, provided by twin M.2 solid state drives (SSD) mounted on the card itself. Aimed at video producers working with 8K video, it showed impressive performance gains over traditional workstation cards, which are already powerful solutions.
“The high-bandwidth cache-controller is what allows you to address lots of memory in a much more efficient manner.”
The new Radeon Pro SSG isn’t distinctly different on the surface, but does up the ante in several key areas. Its newer Vega core gives it more processing power and efficiency than its predecessor. That, according to Sines, allowed AMD to improve read and write bandwidth, and reduce the latency between the memory and GPU.
“Year after year, graphics cards have become faster and faster, but as AMD looks at the market and the future, we want to break down the barriers that have existed previously,” Groenke told Digital Trends. “Some of those have been focused around memory, in particular going beyond the gigabyte solutions available on most graphics processing units (GPU) today. We wanted to move into the terabyte range.”
Vega also brings the high-bandwidth cache controller to the table. It allows the handling of algorithms dealing with huge data sets through a better management of available memory – storing what’s important and ditching data that’s not immediately needed. For gamers, this could result in an end to frame stuttering, but in the entertainment and research sectors, it’s what makes the Radeon Pro SSG’s stack of solid state storage work.
“The high-bandwidth cache-controller is what allows you to address lots of memory in a much more efficient manner.” Groenke said. “For all intents and purposes, we’re creating a hardware-based caching solution.”
Despite the improved hardware and capabilities of the new Radeon Pro SSG, it’s decidedly cheaper than its predecessor. The one terabyte SSG was priced at $10,000 when it first debuted, but the new version is being sold at $7,000.
“The original SSG was a developer kit, so it was a very low volume production run,” explained Groenke. “This is a mass-production product, so its targeted at a different price point, and mass professional consumers. We have taken the economy of scale, and are pricing it at a place where we believe it’s the right price point in the market.”
Groenke denied that the first-generation SSG was designed to test the water to see if there was a need for such a product. Citing one of his favorite movies, he likened the Radeon Pro SSG to Field of Dreams, stating simply that AMD knew, “if we build it, they will come.”
What’s the point of 2TB of memory?
While 2TB seems like overkill, considering nothing but the SSG’s predecessor comes close to that, Groenke wasn’t wrong when he suggested an interest already exists for such hardware.
“In the medical and entertainment sectors […] we have situations where they are using multiples of our workstation cards,” he said. “In some cases, up to four. They need a lot of GPU power, but they’re also dealing with a lot of data. In those scenarios, they can’t use any of the PCIE slots for storage. The SSG fits into the market very well because it can handle high-end processing and massive data sets.” In a follow-up discussion, and AMD spokesperson clarified the uses, saying “CT, MRI and anatomical scan visualization would benefit from SSG, particularly for large data sets of full body scans.”
8K video editing is another example of resource intensive work that pushes modern hardware to the limit. The first SSG demonstrated enormous gains in this workload, and the second generation will put its foot on the accelerator.
“With uncompressed 8K video editing, you’re looking at gigabytes and terabytes of raw footage that the GPU needs to get access to in a very fast and efficient manner,” explained Groenke. “That was one of the key use cases that we wanted to solve with a product like SSG, by physically co-locating the fast NVMe storage on the graphics board to give it quick access to that storage.”
Sines agreed, stating that “If you are building a visual effect and then render some CG content, you’re rendering in at least 4K. These individual images can be 250 megabytes each. If you do all these computer graphics, and you want to see how your data flows at 30 frames per second, that’s a lot of data to handle.”
By having the storage on the card, the system doesn’t need to wait for data from another drive. Everything is handled right on the card, which helps it handle enormous data sets, such as real-time raw 8K video editing, and developing high-end 3D models in Maya and Solidworks without compromise.
Theory Studios is said to be using AMD hardware for special effects work in the upcoming season of Amazon’s Man in a High Castle, and could end up being one of the first SSG customers.
Scaling for the future
Although the Radeon Pro SSG can already do things that other workstation cards can’t, AMD sees the hardware and its capabilities becoming even more expansive in the future.
“The SSG is more revolutionary than evolutionary at this point,” Sines said. “Two terabytes is our vision of where we see this product fitting. We can produce something that can have more, though. Two terabytes is just the start.”
When we asked how high he believed the SSG could go on the newly released Vega platform, Sines didn’t seem to think there was any conceivable limit.
“We can produce something that can have more, though. Two terabytes is just the start.”
“There is no design limit on the storage space. We can go four terabytes or higher, but even if we had eight terabytes, we can always find a scenario where that’s not enough. With the SSG, we are looking to scale in many directions. We are pushing bandwidth, latency, and storage barriers.”
The limits can be pushed further with a tactic hardcore PC gamers will be familiar with — linking multiple graphics cards together in one system. Although it’s not a feature that’s available right now, it’s something AMD is pursuing, and the company thinks it an inevitable future for the hardware.
“We can scale to multiple devices easily,” Sines told us. “Although I can’t disclose the numbers now, from a compute point of view, we are seeing much better scaling in multi-GPU scenarios that you would with gaming.”
AMD is confident in its ability to offer big performance gains because it has a close relationship with its software developers. It’s worked with Adobe in developing the card itself. Internally, AMD has created its own developmental engine called Pro Render. It leverages ray tracing to create photo-realistic images and models which can then be imported into more general game engines.
That’s part of AMD’s overall strategy to not only provide the hardware solution, but the software as well. Pro Render supports all manner of 3D applications like Maya, Solidworks and 3DS Max, all of which AMD claims can benefit from the SSG card. Making its own Pro Render work well with them and the card simply completes the package.
As the hardware improves, and software rises to meet its capabilities, we’ll only see greater things from AMD’s Radeon SSG Pro. It’s unlikely to cross over to gamers soon, though it will be worth keeping an eye on. We’re sure AMD will be ready to pounce if game developers find value in the idea.
Microsoft issues second Windows Insider Skip ahead build
Why it matters to you
Here’s your second chance to try out post-Fall Creators Update goodies in Windows 10.
Windows 10 Fall Creators Update is right around the corner, arriving on October 17 and bringing with it a host of new features and functionality. Windows Insiders have had access to the new bits for months now, and some have even moved on to the next major Windows 10 build via the Skip Ahead program. For those users, Microsoft just shipped another new preview build that looks beyond Fall Creators Update.
The new release is Build 16362, and it focuses on providing enhancements to stability and performance in a few key Windows 10 areas. Microsoft Edge gets some fixes, as does Narrator and the Windows Shell. Here are some highlights:
Improved boot experience
Microsoft introduced the ability to use your sign-in info to apply settings after you’ve restarted or updated your Windows 10 PC. Build 16362 builds on that work, showing lock screen personalization via Windows Spotlight, Cortana, Mail, and more when a machine starts and you remain on the lock screen for more than a few seconds before signing in.
This feature isn’t available to any PC that’s connected to an enterprise, and it can be turned off. Just go into the Privacy section of Settings and toggle off the following setting in the Sign-in options.
Windows 10 Narrator improvements
Build 16362 adds in the ability to change the audio channel that Narrator uses for speech output. You can change the setting in Settings > Ease of Access > Narrator.
Windows Shell improvements
Windows Shell creates the user interface elements that users interact with all day long, and Microsoft has worked on fixing some outstanding issues to make the experience more consistent. Improvements include a fix to an issue where a minimized app windows on dual-monitor setups with different resolutions draw off-screen, and a fix for display language preferences failing to fully apply.
Microsoft Edge improvements
Microsoft’s Edge browser might still be fighting for market share, but it’s not for the company’s lack of trying to make it a more compelling option. Build 16362 introduces a number of fixes aimed at making the browser more reliable and pleasant to use, including an app crash issue when login in using Facebook, an issue where pasting an image to Imgur.com failed, and more.
Gaming improvements
Issues with two games were fixed in Build 16362. Specifically, Ghost Recon: Wildlands will now start correctly and Train Simulator 2017 will launch without issue.
Input improvements
Windows 10 input received some polish in Build 16362, including the emoji panel tooltips receiving a couple of fixes and precision touchpads now working reliably when a machine wakes up. In addition, an issue with the CPU spiking and the mouse being nonresponsive has been resolved.
As usual, there’s also a list of general fixes and improvements, and so be sure to check out the entire list if you want to dig into the details. You’ll need to not only be a Windows Insider in the Fast Ring to get build 16362, but you’ll also need to be signed up for Skip Ahead in order to receive the update.
iPhone X and iPhone 8 impressions from an Android user
A day after Apple completely reinvented everything all over again for a second time once more, some thoughts on what that means for the Android faithful.
Apple does what Apple does. And on Tuesday at the new Steve Jobs Theater at the new Apple Park in the same old Silicon Valley, Apple unveiled the Apple Watch Series 3, Apple TV 4K, iPhone 8 and iPhone X. And in doing so, it reminded us (or at least should have) of this simple fact:
Apple doesn’t give a damn what you think. It’s gonna do what it’s gonna do. And it’s gonna do it better than just about anybody, because it’s not trying to be anybody else. It’s not trying to be Samsung. It’s not trying to be Google. It’s not trying to be Facebook or Snapchat. (Mostly.)
That’s a good thing. And it means some interesting things for Android. Or not.
Let’s break down what happened Tuesday.
Tim Cook, Steve Jobs and the storms

OK, nothing really Android-related here. But I do enjoy Apple CEO Tim Cook at events like this. No, he’s not the world’s most dynamic speaker. But damned if he’s not authentic.
His voice breaking when talking about Steve Jobs. His remarks on Hurricanes Harvey and Irma.
Maybe I’m biased because he grew up about 45 miles from where I’m sitting as I type this, and so the accent is familiar. But that sort of Southernness at product events is something you don’t get very often — if ever — in the Android world. It’s not typical Silicon Valley. It’s not Asian. It’s not European. … It’s just an interesting change of pace if you end up sitting through as many of these things as we do here.
Apple Stores — erm, Town Squares …

This really is peak Apple. Never mind the hardware. It’s this sort of ridiculous aspiration that the company will always be known for.
It’s not enough to have an end-to-end retail experience? Purchase, post-purchase, service, and repair. Is there any company that does this better for this sort of product? (Or any sort of product, for that matter?)
But this talk of Apple turning stores into some sort of town square is, of course, ridiculous. You go to an Apple Store for two reasons:
You go to an Apple Store to get something. To get a new phone or computer. To get something fixed. To leech off that sweet free Wifi for a little while.
Or you go there just to play with the cool shit.
You don’t go there for a sense of community. Or to stage protests. Or to set up an outdoor street fair. (OK, Apple’s sort of toeing the line with that last one, but I’d argue anything in that realm is in support of point one.)
No. The only way to look at an Apple Store now and forever is as a means to sell things. Period.
Apple Watch

Hey, look. The Apple Watch is the best-selling watch of any major watch manufacturer, anywhere.
I’d say the bar is still pretty low when it comes to traditional, full-fledged smartwatches. Yeah, offerings from Samsung and Android Wear have gotten better over the years, but c’mon. More interesting is the comparison to traditional watch makers. TechCrunch’s John Biggs does a good job a breaking down why beating them on the balance sheet wasn’t all that hard for Apple to do.
The new heart-rate stuff Apple’s rolling out looks great. And ditto for tapping your watch to compatible gym equipment to really keep track of your workout. That’s something I’d love.
But for those of us who have gone from the early days of smartwatches back to mechanical watches, I’m just not seeing anything that would lure me back. And that goes for the cellular option, too. I have to imagine that it’s certainly better than Samsung’s first attempt at a watch/phone combo (I can remember calling my wife from 30 stories above Manhattan), and it’s a great thing to have if you need it.
Know who REALLY wants cellular on watches? U.S. carriers.
— Phil Nickinson (@mdrndad) September 12, 2017
But I don’t need it. And don’t yet see anything that makes me need it.
Apple TV 4K — inventing old things all over again

So Apple TV 4K is getting — wait for it — 4K resolution. And HDR quality. And Dolby Vision. And for the most part that’s table stakes for a high-end streaming platform, and it certainly took Apple long enough to get it.
Will you notice the difference? Probably. Can you live without it? Sure. Is it the obvious and necessary improvement you’d expect at this point? Yep. Apple didn’t do anything here that you wouldn’t expect. None of this is new technology. It’s just new if you didn’t already own it in an NVIDIA Shield TV, or a Roku Ultra.
It’s a good update for Apple TV.
Except that the remote control still sucks.
iPhone 8, iPhone X, and my head just hit the keyboard

One thing I’ve always liked about iPhones is that they look like iPhones. You see one on the street, and you immediately know what it is. That’s mostly thanks to the home button, of course, but also just the overall look of the thing.
The iPhone 8 keeps that aesthetic. It’s a better iPhone is all. Faster, more powerful, better cameras. Same shit, different year, right?
The iPhone X is the bigger deal. And it’s not because of the price — starting at $999. And I’d argue it’s not even because of this phone. It’s because this phone is the start of the next generation of iPhone. It’s not so much a bridge between old a new — more of a leap from one road to the next.
Of course, we all knew what the iPhone X was going to look like before it was announced. But I couldn’t help but look down at the phone I’m currently using — the LG V30 — and think just how similar the two look. Same goes for the Galaxy S8. Or the HTC U11. Or the Essential Phone.
iPhones look different. And there will be millions of old ones for the next five or six years that still do. But we’re entering an age in which iPhones — starting with the iPhone X — are going to look like every other damn Android phone out there.
Beautiful, large OLED screen. Not new, no matter what Apple tells you. (And the pixels per inch are still less than what you can get on other current phones.) No physical (or pseudo-physical) home button on the front.
Wireless charging? Been there, done that. Since 2011.
Been AIRPOWERING™ all the things before it was cool. pic.twitter.com/dqPSyk8Eof
— Phil Nickinson (@mdrndad) September 12, 2017
Face ID and poopmoji cameras

Smartphone cameras have changed the world more than just about anything. They’ve completely upended journalism. They’ve given voice to the voiceless. You wouldn’t have the Arab Spring or Black Lives Matters or horrible YouTube haul videos without smartphone cameras.
Now? We get animated Poopmoji. For $999.
Poopmoji isn’t the advancement we need, but it’s probably the advancement we deserve.
This is tied into Face ID, of course, wherein Apple has shunned the fingerprint sensor for lasers and cameras and camera lasers to map your face. And what better way to learn and get better at this sort of thing than with Poopmoji. (For $999.)
I don’t really have anything to say about Face ID that Jerry didn’t already say here.
That especially goes for the part where he says we don’t yet know what we don’t know. Certainly, Apple wouldn’t (cough) ship a half-baked unlocking tool. But this is the sort of thing you can’t figure out in a demo area. You’ve got it get it in your hands and actually use it in real life. In your home. Outside. In the sun.
Face ID certainly won’t work for everyone. There will be edge cases. If Apple manages to pull this off in the same way it led the way for fingerprint sensors on all phones, it’s a big deal.
But I’m also not convinced that Face ID is the end game. We know everyone’s working on fingerprint sensing under glass, and that it’s just not yet ready for prime time. We might well see that next year or the year after. In the meantime, it could be an excellent alternative.
Or it could be a reason to not buy this $999 phone.
One thing to think about, though: Face ID on MacBooks. That could be fun.
So what the hell does this mean for Android?

This smartphone thing isn’t a zero-sum game. Nobody wins here. You want an iPhone? Buy an iPhone. You want Android? Buy Android. Both are excellent for different reasons. Both ultimately do the same thing.
David Ruddock at Android Police opines that “The iPhone X will overshadow the new Pixels.” Of course it will. Every iPhone has always overshadowed Google’s own phone. So has every Galaxy phone. And we’re not even getting into Oppo and Huawei and the more regional phones that sell a shit-ton outside the United States.
No. Google’s going to be Google. (OK, it might soon be HTC-Google.) Google knows what it has to do if it wants to “win” with the Pixel. But it’s not going to creep in on its other partners to that extent.
Samsung’s going to be Samsung and make really good phones and market the hell out of them and sell a lot of hardware. The LG V30 is excellent. OnePlus is still nipping at a lot of heels.
And Apple’s going to continue to be Apple. It’ll continue to innovate at its own pace, because it’s still running a different race than everybody else. The only way Apple “loses” is if it somehow ends up on the same track as everybody else. Big OLED screens and wireless charging and Dick Tracy watches are a big deal only because Apple had never done them before. It doesn’t matter that we had bad implementations of them six years ago on Android phones that didn’t sell a fraction of what the iPhone has sold. (To say nothing of the longevity of those phones in the first place.)
What matters is what Apple’s going to next. And what Android’s going to do next. For the former, that’s the iPhone X. For the latter, we need to look at Project Treble and the framework improvements that are paving the way for the next generation. (Some of this year’s phones will get that, but mostly I’m looking toward the new Pixel, and 2018.)
Oh, and, yeah. Someone better start working on Poopmoji.
How to watch porn on PlayStation VR [NSFW]

Porn isn’t out of reach when you’re using PlayStation VR.
Playstation VR has finally arrived, and so of course you might be asking the important questions. Like whether it’s possible to access porn while using it. Sony has a varied history with the adult entertainment industry, so that’s a pretty solid query. Have no fear though, you can definitely watch your adult entertainment using PlayStation VR and we’ve got all the details for you below.
Read more at VR Heads
Bodega’s tone-deaf vending service won’t kill your corner store
Just when you thought the startup world learned a thing or two from the failure of Juicero, here comes Bodega, a company that’s put internet connectivity and image recognition on a West Elm-looking vending machine. That’s it! They plan to offer their boxes in apartment buildings, gyms and other locations where people might want quick access to non-perishable products. Instead of heading to the store, you just punch in a code from their app, grab what you need, and the company charges you for what you took.
There’s a kernel of a decent idea there, to be honest. But where Bodega goes wrong, just like so many startups, is that it mistakes a tech twist on an existing concept as innovation.
Bodega’s biggest issue? It isn’t fixing any major problems for consumers. Sure, it’d be nice to grab some toothpaste or toilet paper right in your apartment building, instead of jogging to the store. But how often is that really a issue? In places where it might make more sense, like gyms, it’ll also have to compete with existing vending machines. And at that point, Bodega’s only real advantage is that it can house products on simple shelves instead of in awkward vending slots, where your item might inevitably get stuck. Does that really sound like something that deserves $2.5 million from major investors like First Round Capital?
Bodega seems particularly inessential given how quickly you can get almost anything delivered today. If you’re lucky enough to be in range of Amazon’s Prime Now service, you can get orders in under an hour. But even if you’re not, there’s a chance you can take advantage of same-day shipping. And if you can wait more than a day — shocking, I know! — you can get two-day shipping all over America. (It’s also worth noting that some actual bodegas deliver as well, but that’s just a perk of living in NYC.)
Another big part of the viciously negative reaction against the company? It’s called Bodega — a New York neighborhood staple that the Silicon Valley founders don’t seem to understand. Actual bodegas are part of the fabric of city life. They’re your first stop when you need a sandwich and coffee in the morning, and you’ll inevitably get to know the owners over time. So when someone comes along with a plan that could make corner stores obsolete, it’s hard not to take affront.

Bodega
Following all of today’s criticism, the company released a statement saying that it’s not really aiming to kill mom and pop shops. “Challenging the urban corner store is not and has never been our goal,” wrote co-founder and CEO Paul McDonald.” Corner stores have been fixtures of their neighborhoods for generations. They stock thousands of items, far more than we could ever fit on a few shelves. Their owners know what products to carry and in many cases who buys what. And they’re run by people who in addition to selling everything from toilet paper to milk also offer an integral human connection to their patrons that our automated storefronts never will.”
It’s the sort of statement that any businessperson would make upon realizing they stepped into a shitstorm. He goes on to say that he hopes to “bring commerce to places where commerce currently doesn’t exist.” And McDonald also hopes to create jobs, rather than take them away. Even if he’s being sincere, though, basic economics tells another story. If people are buying products at a Bodega box, instead of a corner store, that’s less money for the store. Bodega currently has 80 locations on the West Coast, and the company plans to go national soon, with the hopes of reaching 1,000 spots by the end of 2018.
Like Juicero, Bodega seems like an overcomplicated solution to a problem nobody is having. But even if the company’s expansion plans don’t work out — and given the typical failure rate of most startups, it likely won’t — its technology could eventually be repurposed into existing vending machines. The combination of image recognition and web connectivity could make it much easier to grab a candy bar, without worrying about it getting stuck.
No, Bodega won’t kill your bodega. But hopefully it’ll make future startup founders, and the investors who support them, think a bit harder about the ideas they pursue.
Hulu’s refreshed look arrives on PlayStation consoles
Hulu has brought a revamped user interface (along with its Live TV service) to a variety of devices, including Amazon Fire TV, Xbox 360 and even your Mac or PC. Now the streaming company has brought the updated interface to Sony’s PlayStation 4 and PlayStation 3 gaming consoles. Unlike the roll out to the previous devices, PlayStation users won’t get Hulu’s Live TV service, likely due of Sony’s competing PS Vue product. Sling TV’s live service is also unavailable on Sony consoles at this time.
If you subscribe to Hulu’s No or Limited Commercial on-demand plans, you’ll get the updated Hulu app the next time you launch it on your PlayStation 3 or 4. You can add premium channels like HBO, Cinemax and Showtime from there, as per usual. The interface will look the same as on all other platforms, with a Home, My Stuff, Browse and Search tab for easy navigation.
Source: Hulu
‘Doom’ is coming to Nintendo Switch this holiday season
Any Switch owner will tell you that ports are a big part of the console’s ecosystem. Nintendo has already ported games like Mario Kart 8 to the convertible console, and upcoming titles like L.A. Noire and The Elder Scrolls V: Skyrim promise to fill out the library even further — but so far, the Switch hasn’t had any ports of AAA current-gen titles. Bethesda is about to change that. During today’s Nintendo Direct, the company announced that it’s bringing 2016’s Doom reboot to the Switch.
Bethesda told Engadget that the Switch port of Doom will have all the updates and DLC released for the original game except for the SnapMap level editor. It’s also worth noting that the physical version of the game will only include the single-player campaign on the game card due to size constraints — to play online multiplayer, users will need to download a free update. Naturally, users that choose digital-only copies will get the whole package in one go.
In addition to bringing Doom to the Nintendo Switch, Bethesda says it’s planning to port Wolfenstien II to Nintendo’s portable as well — bringing two games designed for the Xbox One and PlayStation 4 to a less powerful platform. It’s unexpected, but exciting: a sign that third party developers are starting to take the Nintendo Switch seriously.
‘Minecraft’ is available on Nintendo handhelds right now
Surprise! Minecraft: New Nintendo 3DS Edition is out today on the Nintendo eShop, with a physical version coming in the future. The game is playable on the New 3DS, New 3DS XL and New 2DS XL — leaving original 2DS, 3DS and 3DS XL owners in the dust.

Minecraft: New Nintendo 3DS Edition features survival and creative modes, five skin packs and two texture packs. Inventory, crafting and the map shows up on the lower touchscreen, and players are able to use buttons or the touch pad itself to navigate their cube-infested worlds.
Nintendo revealed the Minecraft release during today’s Nintendo Direct live stream.



