US bans use of Kaspersky software in federal agencies
The US government has officially banned the use of Kaspersky security software in all of its federal agencies. Kaspersky has been under suspicion for cyberespionage for several months now, especially due to its ties to the Russian government and the fact that the company is required under Russian law to comply with Russian intelligence agency requests.
According to a statement provided by the Department of Homeland Security to the Washington Post: “The risk that the Russian government, whether acting on its own or in collaboration with Kaspersky, could capitalize on access provided by Kaspersky products to compromise federal information and information systems directly implicates U.S. national security.”
Kaspersky Lab, on the other hand, firmly denies the accusations, stating that it “doesn’t have any inappropriate ties with any government” and that there’s “no credible evidence” to back up the “false allegations.” It also complained that it’s being treated unfairly, and that it’s never helped any government in cyberespionage.
The US government has already removed Kaspersky from its approved vendors list back in July amid speculation that it’s involved with Russian authorities. Now the government is going so far as to ban it altogether, giving federal agencies three months to remove the software. A draft version of the Senate’s National Defense Authorization Act has banned the Department of Defense from using it as well, though The Washington Post notes that the Defense Department doesn’t generally use it anyway.
Source: Washington Post
Afghanistan team digitizes films saved from Taliban destruction
During the brutal reign of the Taliban rule in Afghanistan, which was in power from 1996–2001, popular entertainment such as films and music were banned. The Taliban systematically destroyed all the movies they could find, specifically targeting Afghanistan’s state-run movie production company. They burned all the movie reels they could find before leaving, and tried to destroy generations of culture in the process.
Or they would have been if a Habibullah Ali and his colleagues hadn’t risked their lives to save these films. In order to preserve these movies, many of which which document a very different time of peace and prosperity in Afghanistan, employees of Afghan film hid reels around the company’s headquarters. “The reels were hidden in cans marked Indian or Western movies and in barrels buried in the ground,” Mohammad Ibraham Arify, the general director of Afghan Film, told AFP.
Now, the team has countless reels of 16-mm and 35-mm film — as much as 7,000 movies and 100,000 hours — and they have embarked on an ambitious project of digitization. They hope that they can finish within two years, but it’s a long process of cataloguing, inspecting each reel for scratches and damage and then actually watching each film to figure out the subject before digitizing it. According to employee M. Fayaz Lufti, the process for just one movie can take up four days.
There are so many reasons why digitization of media and preservation of this historic footage is important, but it’s especially crucial in Afghanistan’s case. The footage includes both movies and documentaries dating back to the 1920s, which predates the Soviet invasion of Afghanistan. One employee, Arif Ahmadi, told AFP, “I was emotional watching those images because I only have bad memories of my country. I was not lucky (enough) to live during those times.” The team hopes that the films will give hope to future generations of Afghanis.
Source: AFP
ASUS is spending millions to bring US startups to Asia
ASUS mounted the IFA 2017 stage a couple weeks ago and revealed its next lineup of laptops and 2-in-1s, along with a surprise: Its new mixed-reality headset. But the company’s next step moving beyond its computer-centric product line isn’t a new device. The Taiwan-based ASUS is starting a $50 million venture capital fund to draw startup talent and ideas from Silicon Valley over to Asia.
But ASUS is being very specific about which ideas it’s letting in the door. The general partner and CEO of Fenox Venture Capital, which is partnering with ASUS to manage its fund, told TechCrunch that the company is eyeing concepts like artificial intelligence, the Internet of Things, big data, augmented and virtual reality. Like other manufacturers, ASUS has hardware down, but they’re looking for startups to partner with for their radical ideas.
The fund will start by bringing startups from Silicon Valley over to Asia, but will look elsewhere, including Japan, Taiwan and China where Fenox has already invested. ASUS is mostly interested in startups that have already raised Series A funds and are shipping products in the US and Europe but want to make inroads into Asia, Fenox’s CEO told TechCrunch.
Source: TechCrunch
Exclusive: Get Advanced Audio Waveform Editor ‘SOUND FORGE Pro Mac 3’ Bundle for $249
Multimedia software maker Magix is offering MacRumors readers an exclusive discount, knocking the price of its advanced audio waveform editor SOUND FORGE Pro Mac 3 bundle down to $249, a savings of over $300 compared to the regular price of $557 for the entire bundle.
SOUND FORGE Pro Mac 3 is an advanced audio editing suite with multi-channel recording and editing, mastering for music and dialogue clips, and support for high-resolution audio recording at 24 bits with sampling rates as high as 192kHz. Users can edit down to the sample level and have access to customizable window layouts and configurable viewing panels to enable a streamlined workflow.
Note: MacRumors is an affiliate partner with Magix
Magix notes that SOUND FORGE Pro Mac 3 was optimized and designed for macOS, and can work with both native and third-party plug-ins. Here are a few other features found in the software:
Precise Editing – Configurable viewing panels enable you to toggle between multiple open files and configure open projects for easy access to the editing features you need. Easily switch between time-based or event-based editing modes.
Loudness metering – Precisely calibrated AES/EBU loudness meters help you make use of the entire dynamic range for broadcast audio while you ensure compliance with standards such as the CALM Act (Commercial Advertisement Loudness Mitigation Act).
Interoperability with SpectraLayers Pro 4 – SOUND FORGE Pro Mac 3 offers a complete round-trip workflow with SpectraLayers Pro 4. Experience the best of both waveform editing and spectral editing.
Disc-at-Once CD Burning – Burn all open files directly to a Redbook compliant, replication-ready master CD. Or add track markers to a single-file recording of a live set and burn a gapless, disc-at-once, Redbook standard audio CD.
File Conversion Automation – The standalone batch processing application included with SOUND FORGE Pro Mac automates multiple file processing in a single operation. Convert to a new file format, add processing and effects, add metadata including art work, to multiple files in a single batch process.
Audio Effects – Improve the quality of your audio or create unique sounds using the included processes and effects. To add more sound-shaping possibilities, SOUND FORGE Pro also supports 64-bit Audio Units (AU) and 64-bit VST 2.x plug-ins.
In addition to the base SOUND FORGE Pro Mac 3 software, the bundle offer also includes iZotope’s RX Elements and Ozone Elements tools, normally priced at $129 each. RX Elements offers spectral editing capabilities and four additional audio-enhancing plug-ins, while Ozone Elements includes professionally designed presets and precise macro controls to help guide users into making “a full, rich, and loud final master.”
SOUND FORGE Pro Mac 3 supports Mac computers running OS X Mavericks 10.9 and newer, with an Intel Core 2 Duo, Core i3, Core i5, Core i7, or Xeon-Processor, as well as 2GB RAM and 200MB of hard drive space. Check out Magix’s specifications page for more information.
Visit Magix’s website to find additional details and purchase SOUND FORGE Pro Mac 3; no coupon or discount code is required to take advantage of the discount. The offer ends on Friday, October 13.
The MacRumors Deals Roundup has all of the latest Apple-related discounts, so check it out if you’re looking for even more information on current sales.
Related Roundup: Apple Deals
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Apple’s New Face ID Biometric System Works in the Dark and When Your Face is Obscured by Hats and Beards
In the new iPhone X, Face ID, a facial recognition system, replaces the Touch ID fingerprint sensor we’ve grown accustomed to since it was introduced in the iPhone 5s.
Because Face ID is a new biometric system, there are a lot of questions about its accuracy and how it will work in various conditions, all of which Apple has answered both in the keynote and on its website.
How Face ID Scans Your Face
Face ID is enabled through a TrueDepth front-facing camera on the iPhone X, which has multiple components. A Dot Projector projects more than 30,000 invisible dots onto your face to map its structure.

The dot map is then read by an infrared camera and the structure of your face is relayed to the A11 Bionic chip in the iPhone X and transformed into a mathematical model. The A11 chip then compares your facial structure to the facial scan stored in the iPhone X during the setup process.

As with Touch ID, if there is a match between the two face scans, the iPhone X will unlock. From there, you can swipe upwards to get to the Home screen.
Face ID in the Dark
Face ID uses infrared to scan your face, so it works in low lighting conditions and in the dark. The TrueDepth camera also has what Apple calls a “Flood Illuminator,” aka an infrared light that illuminates your face in the dark so the dot map and the infrared camera can do their jobs.
Fooling Face ID
First of all, Face ID can’t be fooled by a photo because it takes a 3D facial scan to unlock a device. Face ID is also “attention aware,” a feature Apple implemented for extra security.
Face ID will only unlock your device when you look in the direction of the iPhone X with your eyes open, meaning Face ID only works when there’s a live person in front of it. Attention aware is optional, though, and can be turned off if you choose. Most people will want to leave attention awareness on, but for users unable to focus their attention on the iPhone, turning it off will allow the iPhone X to unlock with just a facial scan.
Face ID is also sensitive enough to tell the difference between you and someone who is wearing a mask of your face. Apple trained Face ID with hyperrealistic masks created by Hollywood studios, ensuring a mask of a person wouldn’t be able to fool the Face ID system.

According to Apple, Face ID is more secure than Touch ID because there are slimmer chances of a mismatch. There’s a 1 in 50,000 chance someone will be able to unlock your iPhone with their fingerprint, but a 1 in 1,000,000 chance someone else’s face will fool Face ID. That doesn’t count for twins, though — if you have an identical twin, that error rate increases.
Touch ID locks a device after five failed attempts, but with Face ID, Apple is only allowing two failed attempts. After two incorrect scans, the iPhone X will lock and require your passcode to unlock again.
Face ID With Hats, Beards, Makeup, and Glasses
Face ID works with hats, beards, glasses, scarves, and other accessories that partially obscure the face. According to Apple, this is because the A11 Bionic chip in the iPhone X uses machine learning and a neural engine to recognize changes in your appearance.
It’s also likely that Face ID, like other facial recognition systems, has a match threshold that’s below 100 percent, so even with part of the face not visible, it recognizes the part that is visible.

Face ID also adapts to changes in your appearance over time, so it will continue to recognize you as you grow a beard or grow your hair longer.
One caveat — Apple doesn’t mention sunglasses. There’s a chance that Face ID doesn’t work when wearing sunglasses because it obscures your eyes, and eye contact is required for unlocking the device. Attention aware can be disabled, though, so Face ID may work with sunglasses in that situation.
Face ID When Unconscious or Sleeping
If someone knocks you unconscious or attempts to unlock your iPhone X with your face while you’re sleeping, it’s not going to work.
As mentioned above, you need to look at your iPhone for Face ID to grant access to your device.
Face ID Privacy
On iPhones with Touch ID, your fingerprint data is stored in a Secure Enclave on the device, and the same is true of Face ID. Your facial map is encrypted and kept in the Secure Enclave, with authentication happening entirely on your device. No Face ID data is uploaded to iCloud or sent to Apple.
Multiple Faces in Face ID
When using Touch ID, multiple fingerprints can be added to a device so more than one person can unlock it. That is not possible with Face ID. Face ID makes a map of a single face and that’s the only face that can unlock the iPhone X. To add a new face, the existing face must be removed.
Face ID at an Angle
You don’t need to hold the iPhone X right in front of your face for it to make a Face ID scan. On stage at the keynote event, it was shown held at a comfortable viewing angle and held flat downwards while making an Apple Pay payment at payment terminal.

Face ID and Apple Pay
Face ID replaces Touch ID when authenticating Apple Pay purchases. When checking out with Apple Pay, a glance at the iPhone X will authenticate a payment, and a double click on the side button of the device will confirm it.

Face ID will also work in lieu of Touch ID for confirming iTunes payments, accessing secure apps, and more. All third-party apps that use Touch ID will also be able to use Face ID.
Face ID Special Features
With the “attention aware” feature, the iPhone X knows when you’re looking at it. Face ID will display notifications and messages on the Lock screen when you look at the iPhone X, it will keep the screen lit, and it will automatically lower the volume of an alarm or ringer when it knows your attention is on the iPhone X’s display.

Face ID Neural Engine
Face ID is powered by a two-core neural engine built into the A11 Bionic chip. It works in real time and can process more than 600 billion operations per second.
To train the neural engine, Apple used more than a billion facial images and created several neural networks.
Face ID Growing Pains
Touch ID was slow and imperfect when it first launched, and Face ID may not be perfect right away either. iPhone X hands-on reports were generally impressed with the Face ID feature, but there were some reports of problems with the feature not working until the display was turned on and off.
Apple will likely refine Face ID in software updates to further work out bugs, and future iPhones will undoubtedly come with more advanced Face ID systems that further improve the feature’s functionality.
Apple says Face ID is the future of how we will unlock our smartphones, suggesting Face ID will be the de facto Touch ID replacement in devices going forward.
Related Roundup: iPhone X
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A11 Bionic Chip in iPhone 8 and iPhone X on Par With 13-Inch MacBook Pro, Outperforms iPad Pro
The iPhone 8, 8 Plus, and X are equipped with a six-core A11 chip, which Apple says brings some major improvements over the A10 chip in the iPhone 7. The chip features two performance cores and four efficiency cores.
Early Geekbench scores for iPhone X and iPhone 8 devices suggest that not only does the new A11 significantly outperform the A10, it beats the A10X Fusion in the iPad Pro and it is on par with the chips in Apple’s latest 13-inch MacBook Pro models.
In 12 Geekbench scans, the A11 chip saw an average single-core score of 4169, and an average multi-core score of 9836. Some individual scores were much higher, though, with single-core scores topping out at 4274 and multi-core scores at 10438.
A single A11 Geekbench score
Comparatively, the 10.5-inch iPad Pro with A10 Fusion chip has an average Geekbench single-core score of 3887 and a multi-core score of 9210. Apple’s highest-end dual-core 3.5GHz 13-inch 2017 MacBook Pro has a single-core score of 4592 and a multi-core score of 9602, suggesting the A11 outperforms it on multi-core tasks and comes close on single-core tasks.
Geekbench average for 10.5-inch iPad Pro with A10X Fusion
Performance is even better stacked up against the lower-end 2017 MacBook Pro models. The 2.3GHz machine has scores of 4321/9183 and the 3.1GHz machine has scores of 4227/8955.
Average Geekbench score for high-end 3.5GHz 13-inch MacBook Pro
On paper, the iPhone X and iPhone 8 Plus will offer significantly better performance than the iPhone 7. The iPhone 7 has an average single-core Geekbench score of 3327 and a multi-core score of 5542.
Average Geekbench score for iPhone 7 with A10 Fusion chip
According to Apple, the performance cores in the A11 chip are 25 percent faster than the A10 chip, while the efficiency cores are 70 percent faster than the A10 chip. The A11 chip is better at multi-threaded tasks because a second-generation performance controller is able to harness all six of the cores simultaneously.
MacRumors spoke to Geekbench’s John Poole, who said he believes the A11 benchmarks are real. Poole believes the two high performance cores in the A11 are running at 2.5GHz, up from 2.34GHz in the A10. The 24MHz reading is an anomaly.
Though the iPhone X and the iPhone 8 offer impressive Geekbench scores, how that translates to real world performance remains to be seen. According to analyst Dan Matte, IPC (instructions per cycle) improvements are “relatively modest” and Geekbench scores should be ignored.
If you subtract out the efficiency gains from removing 32-bit support, you’re left with maybe very roughly a 15% improvement in CPU IPC for the big cores, assuming equivalent clocks to the A10. Apple could have pushed performance and efficiency further, if not for 10FF being really bad. The era of the hyper Moore’s Law curve in mobile is officially over, in my opinion, though maybe the A10 already signaled that. It’s all rough sledding from here on out, based on the state of foundry challenges.
The iPhone 8, 8 Plus, and iPhone X all adopt the A11 chip, so with the iPhone 8 models set to launch next week, the improvements introduced in the A11 will become more clear.
Related Roundups: iPhone 8, iPhone X
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Tronsmart Encore S5 – an inexpensive, well-performing set of wireless earbuds with serious design flaws
What’s in the Box?

- Encore S5 Earphones
- Carrying Case (with a self-closing latch – sadly, my favorite part of this product)
- Dual-MicroUSB Cable
- Three sizes of buds
- Earhooks (which inexplicably plug into the units themselves – more on that later)
Build
As a pair of Bluetooth earphones built for athletes, you’d expect the Encore S5 to have a few specific features: sweat-proofing, a firm but comfortable fit, stylish design, and convenient portability. While Tronsmart’s foray into wireless sport earbuds has the former two in spades, it falls rather disastrously short in the latter pair.
First, the good. Sweat-proofing; with an IPX4 rating, the buds are not rated against dust, but are resistant to splashing water – sweat included. This means they’re probably safe to use in the rain as well, but definitely not while swimming. Fit; while the actual units are boxy and a little heavy, the fit of the earbuds combined with the attached earhooks makes for a secure, comfortable fit that doesn’t put much strain on the ear canal.
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Second, the not-so good. Design; this is kind of a mess, start to finish. Let me start with the earhooks, because they bother me so much I might explode if I don’t get it out right this second. The earhooks…are attached to the MicroUSB ports.
Yep.
This is an utterly a puzzling, dubious decision. The connection seems solid enough, but it seems like a weak spot, structurally. Furthermore, since MicroUSB ports are asymmetrical, there’s a Left and Right earhook to go with the Left and Right earbud. But they aren’t labeled. So it’s actually rather ridiculously easy to put the Left earhook on the Right earbud, resulting in an upside down earbud. A small inconvenience, perhaps, but it drives my OCD crazy to know I’ve been walking around with an upside-down Tronsmart logo in my ear.
fml.
Additionally, while the inclusion of a self-closing carrying case is nice, the overall construction and design of the Encore S5 make it really inconvenient to charge. Detachable earhooks mean that you end up with a total of five pieces to worry about losing in the process (two hooks, two buds, and a cable), and assembly and disassembly means it’s no small matter to put it on to charge or take it with you when it’s done.
After using the stupidly easy charging cradle of Rowkin’s wireless earbuds, the process of putting the Encore S5 on to charge is cumbersome, clumsy and largely inconvenient. Charging on the go is definitely a problem – there are too many pieces that can easily be lost.
Battery
50mAh internal. 60 hours standby time, 4 hour talk time. Enough to get you through perhaps a week of use, but it’s small enough that you may have to make use of the awful charging system regularly. Ugh.

Features
Enough complaining – now, the good stuff. The Encore S5 has a 65′ theoretical pairing range – not quite that far in a real-world setting, perhaps, but I had no trouble connecting them to my phone. As mentioned above, it’s IPX4 water resistant – not tremendous, but good enough. This is a lesser used feature for me, but it also has the curious ability to pair with two devices at once, and take calls from either one. Interesting, but not a game-changer.
Sound Quality
For such a small unit, these guys have surprisingly heavy bass and depth of sound. The first thing I noticed when I started playing some music was the quality, which easily outshined phone speakers and most earbuds I’ve tried – even some fancy dual-driver wired buds. That being said, though, the built-in mic picks up every ambient sound; your voice on the receiving end sounds “Echoey” or distant, but clear.
Value
This is a hard section for me to write, in this situation. $39.99 is a great price for truly wireless earbuds, but the severe design flaws and inconvenience of using and charging the Encore S5 really holds it back. If you’re looking for a cheap set of wireless ear buds, take the plunge – but consider yourself warned.
Gym and Studio Sync lets Strava users upload their indoor workouts too
Why it matters to you
Strava now tracks not only outdoor activities like running and cycling, but gym workouts too, providing a more complete picture of a user’s fitness routine.
Strava (iOS/Android) has been one of the top fitness apps for outdoor athletes for several years now, allowing runners, cyclists, rowers, skiers, and even rock climbers to track and share their workout data online. But the company knows that not all workouts take place outdoors and that many of its users spend plenty of time in the gym too. To better meet the needs of those users Strava is updating its platform by adding a new option called Gym and Studio Sync. This feature not only expands the number of activities tracked by the system, but gives users credit for a variety of indoor workouts they do too.
Gym and Studio Sync allows Strava users to link their account with select gyms, fitness studios, and even other apps to automatically upload workout data directly to their online profiles. This gives Strava, which already sees 11 million activities uploaded each week, the potential to become the one-stop shop for storing all workout data, making it easier to track performance improvements from all activities over time. Of course, the data will also be available for sharing with friends too, sparking friendly rivalries and spurring a bit of competition among users.
So far, Gym and Studio Sync integration has been announced for Flywheel Sports and Expresso cycling studios, the Fitbod (iOS) and LiveRowing (iOS) apps, Life Time gyms, and the Peloton cycling trainer. This gives users the ability to upload data from their morning spin class or workout routine at the gym for instance, or share the data from a cycling or rowing session that they completed indoors while at home. Previously, those types of fitness routines went untracked within the Strava platform, but now any workout conducted with these partners will automatically be shared to the system.
If your favorite gym or studio is not currently on the list, do not lose heart. Strava promises that it will be expanding the list of supported gyms, studios, apps, and devices over the next few months, bringing more partners into the program. The company says that with the addition of the Gym and Studio Sync program, it will now track more than 31 different types of activities, giving users a more well-rounded fitness experience.
To find out more visit strava.com.
Apple’s iPad Pro tablets are now $50 more expensive after quiet price hike
Why it matters to you
If you’re after a 256GB or 512GB iPad Pro, you’re going to have to fork out an extra $50 for it following an unannounced price rise.
As the spotlight begins to fade on Apple’s major product announcements, a few eagle-eyed observers have spotted unannounced prices rises for most of its iPads Pro tablets.
The tech giant has slapped $50 onto the cost of its 256GB and 512GB Pro devices, pushin
g the price of the 10.5-inch, 256GB model to $799, while the 512GB version will now set you back $999. The price tag on the 64GB model remains unchanged at $649.
For the 12.9-inch iPad Pro, the increase leaves the 256GB model with a $949 price tag, while the 512GB one now costs $1,149. Again, the 64GB version stays the same at $799.
The cost of the 256GB and 512GB cellular iPad Pros have also gone up by $50, and now retail for $130 more than the prices listed above.
The increases will come as a bit of a blow if you’ve been saving up to buy one of the affected iPads, though you might also want to consider checking out Apple’s current listings for refurbished iPads, which can offer great value for money.
Why the hike?
Although Apple has made no comment on the new prices, it’s thought to be down to the ongoing supply squeeze on NAND and DRAM memory chips used for tablets, smartphones, and other computing devices.
As noted by 9to5Mac, Apple’s chief financial officer, Luca Maestri, touched on the issue during an earnings call in the spring, saying the company had “started to experience some level of cost pressure on the memory side, particularly on NAND and DRAM.”
Maestri added, “The impact on NAND and DRAM will continue to be there and we expect it to be there.”
The squeeze has been exacerbated by tech manufacturers recently buying up memory chips in huge quantities. They’ve done this partly in anticipation of increased demand linked to Apple’s latest handsets that were unveiled on Tuesday, September 12, namely the iPhone 8, iPhone 8 Plus, and iPhone X, which will use the sought-after memory chips.
Apple and other large tech companies are unlikely to be hit by the shortage, Reuters said in June, adding that some larger firms have shifted to six-month supply agreements with chip makers to ensure they have enough for their own products.
Latest update turns Premiere Pro into a serious VR editor
Why it matters to you
Video will be over 80-percent of internet traffic by 2021, and Adobe is making sure content creators are prepared with more efficient tools.
One of Adobe’s primary focuses with Premiere Pro, its professional video-editing software, has always been on supporting multiple file formats and outputting to multiple device types. With the latest update, announced today at the International Broadcasting Convention (IBC) and arriving later this year to Creative Cloud users, the company is pushing this idea even further, with new tools for editing virtual reality content.
When working in VR, traditional video effects intended for fixed-frame content often won’t work correctly. As Adobe explained, a gaussian blur, for example, when applied to VR video will reveal the stitching marks between camera fields. To remedy this, Adobe has created all new, VR-specific effects (including a blur effect) that will render properly across the entire spherical field, potentially saving editors time who would otherwise have to make frame-by-frame edits.
Beyond VR, Adobe also put a strong effort into efficiency improvements across its video apps, form Premiere Pro to After Effects and Character Animator. A few simple changes may go a long way to saving valuable time for those using these programs on daily basis.
Premiere Pro can now open multiple projects at once and users can easily reference media between projects. A new “close gap” option will let users remove all spaces between clips in a timeline automatically. Also, Team Projects is now official, which will allow remote editors to work together on the same project.
As for After Effects, the update will bring more GPU-accelerated tasks and a brand new system for automating data visualization that could save significant time where incorporating graphs and numbers into projects is common, such as documentaries and news. Character Animator will also benefit from increased automation thanks to a physics simulator that can handle gravity and collision animations.
When added together, there is no shortage of new features coming to Adobe’s motion apps. This move is in direct response to the growing demand for video content online. Adobe expects that 82-percent of internet traffic will be from video by the year 2021, and that half of that will be “produced” content. Making it easier for video creators to get their work done will help make sure that the video supply can keep up with the demand.



