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28
Jun

These drone racing goggles could spark the sport’s digital era


Drones with digital video capabilities already exist, but in the racing world, analog is still king. For now, at least. Fat Shark has been the go-to maker of racing drone goggles for several years, and it’s about to double down on digital, which in turn could be the nudge toward dropping analog feeds that the sport needs. The $350 Base HD is the company’s first all-digital headset, and it comes with a fancy new 720p LCoS (Liquid Crystal on Silicon) display improved brightness, contrast ratios and clarity and a 28 degree field of view (this might sound small, but drone racing doesn’t call for a huge FOV).

Why is this important? Racing drones might be fast, but in terms of core technology, things move fairly slow. While DJI has introduced gesture control and computer vision into their consumer drones over the last few years, the average racing quadcopter has mostly just gotten smaller and quicker. It’s still not uncommon to see a racing drone held together by tape or cable ties sporting a shoddily 3D-printed GoPro mount, and for the most part, that’s fine. But pilots are due a digital upgrade for their “FPV” (first person view) goggles, and it’s slowly starting to happen.

That’s not to say there hasn’t been some progress. We’ve seen drones like UVify’s Draco and Amimon’s Falcore try and sex-up racing drones, and introduce digital video features — but most of the sport hasn’t committed to going digital just yet. Technically, Fat Shark’s goggles have been HDMI compatible for a while, but at a lower resolution — or as a secondary feature to the preferred/usual analog system. The Base HD is designed solely to work with digital systems like Connex ProSight at low latencies.

The problem with analog frequencies is that they’re a much more limited resource. It’s not unheard of for events to be held up while they wait while someone’s hogging one of the frequencies needed for a pilot. And much like your old radio set in the kitchen, analog suffers from interference leading to grainy quality. The Base HD, then, is the first sign that one of the sport’s main players is taking digital seriously.

The good news is, that when the headset ships this fall, the Base HD will also play nice with your DJI drones too. If your controller has a connection for HDMI out, you can use one headset for your racer and your photography drone. DJI makes its own goggles, but they’re kinda huge and kinda goofy looking (but, to be fair, also very good).

Fat Shark’s also pulling itself out of something of a branding black hole. To racing pilots, the old cartoon shark logo and distressed font are familiar, friendly even. But to everyone else, it probably looks more like a beach-front brand of surf clothing, than something belonging to a video headset company.

Seemingly something the company was aware of, so it’s dropped the shark logo (kinda), and given itself a visual makeover. There’s also some new blood in the team from Silicon Valley, with a new CEO — and co-founder of Avegant (makers of the Glyph) — moving over to revitalize the brand.

Does this mean we can expect some consumer-grade video goggles to take on the Glyph? Too early to call right just yet, but for now, at least, it looks like 2017 could be the year that drone racing steps out of the hobby shadows.

Source: Fat Shark

28
Jun

Messaging App Viber Overhauls Third-Party Chat Extensions in Latest Update


Popular messaging platform Viber announced an update to its mobile app today that includes an overhaul of its Chat Extensions feature, offering users access to a raft of sources of third-party content right from within the chat window.

Starting today, directly in their private chat screen, users can find and share their favorite videos from YouTube, songs from Spotify, the perfect stay from Booking.com and soon compelling original content from VICE Media. Alongside these providers, users can find other valuable content to enrich their conversations from GIPHY, Guggy and Getty Images.

One of the feature’s being highlighted by the company is the addition of the YouTube extension. Viber said YouTube videos were among the most popular form of link-sharing among its users worldwide, and now Google’s video platform is accessible directly within the chat screen. Users can search, share and even play YouTube videos without leaving their conversations.

Elsewhere, the Spotify extension allows users to access all of their music and share it in the chat app, while the VICE chat extension brings content spanning news, culture, food, fashion, music, sports, tech and more.

“Viber’s Chat Extensions platform is an exciting environment for VICE’s stories,” said Sterling Proffer, Senior Vice President, Head of Business Strategy & Development for VICE. “As we continue to aggressively grow our cross-platform distribution, it’s still context that matters most. The stories we tell are great additions to any conversation, and making that effort seamless to Viber’s 800 million users is a no-brainer.”

Viber said it would also launch local services in Russia, Bulgaria, Hungary, Philippines and elsewhere. Based on its API, selected content and service providers will be able to build their own chat extensions and create new ways for users to enrich their chats.

Viber’s new Chat Extensions will roll out gradually, becoming available globally in the coming days. Viber is a free app for iOS available on the App Store. [Direct Link]

Tag: Viber
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28
Jun

Tony Fadell Talks Apple’s Pre-iPhone Days of Failed Motorola Rokr and Touchscreen MacBook Prototype


Over the past few weeks, former Apple executives that originally led the team behind the iPhone’s creation have been reminiscing about the time before the smartphone’s debut, which will see its tenth birthday tomorrow, June 29. The latest interview has been posted by Wired, with “father of the iPod” Tony Fadell discussing the multiple prototypes of the original iPhone, Apple’s attempt to create a touchscreen MacBook, the poorly received collaboration between Apple and Motorola in the Rokr, and more.

Addressing the “many different origin stories for the iPhone,” Fadell pointed out that such stories were the result of Apple’s multiple running projects and prototypes that it had for the iPhone. These included four big brands: “a large screen iPod” with a touch interface, an “iPod phone” that was about the size of an iPod mini and used a click wheel interface, the Motorola Rokr, and even an ongoing attempt to get a touchscreen onto a MacBook Pro to further prove the feasibility of the technology that would eventually end up in the iPhone, and never in a MacBook.

Image via Wired

The touchscreen Macbook project was basically trying to get touchscreen technology into a Mac to try to compete with Microsoft tablets. Steve was pissed off, and wanted to show them how to do it right. Well, that might have been the project to show Microsoft how to do it right, but they quickly realised there was so much software and there were so many new apps needed, and that everything had to be changed that it was very difficult. Plus the multitouch itself, we didn’t know we could scale it that large to a full-screen display. Those were the challenges over on Mac.

At the time before the launch of the iPhone, the iPod was Apple’s most popular product, and Fadell remembered the company’s yearly pressure to continue to grow the brand and entice customers “every holiday.” Eventually, Apple’s collaboration with Motorola was catalyzed by the company’s concern over its users asking themselves, “Which one am I going to take, my iPod or my cell phone?” Apple didn’t want to lose that argument, so it introduced the first iTunes support in a cell phone in 2005 with the Rokr, which Fadell said “was not deliberately made poor.”

Limitations of the Rokr included a firmware restriction of 100 songs to be loaded at any one time on the cell phone, as well as a slow music transfer process from a computer in comparison to devices at the time specifically dedicated to music playback. Motorola eventually ditched iTunes in the Rokr line as Apple continued releasing iPods like the 2005 iPod nano and its ability to hold up to 1,000 songs, which Motorola saw as undercutting Rokr. Of course, rumors were also ramping up surrounding Apple’s work on a phone of its own.

No, it was not deliberately made poor. Not at all. We tried our best. Motorola would only do so much with it. Their software team was only so good. Their operations system was only so good. And that experience just didn’t work very well. It was a clash of all kinds of problems, it wasn’t a case of trying to not make it good.

We were trying to do this because we didn’t want cell phones to come eat our lunch, OK? The Motorola Rokr died much earlier than the arrival of the iPhone. This was us trying to dip our toe in the water, because we said, ‘Let’s not make a phone, but see how we can work with phones to see if we can have a limited number of songs on a phone’. So people could use iTunes and then they would want to move over to an iPod. It wasn’t about making it less good because the iPhone was coming. This was well before the iPhone was even thought of.

The company’s concerns during its iPod days even looked forward into current technology, particularly over storage capacities and the “celestial jukebox.” Fadell said that Apple foresaw users no longer needing to be concerned with storage tiers and paying more for more space, because it “could see a time” when network speeds would ramp up alongside better technology and lead to streaming and downloading directly on a mobile device, like Apple Music and Spotify.

It was very clear, after the Rokr, and after everything we had learned in what it was going to take, that the worry was about the ‘celestial jukebox’ – people wouldn’t have to buy large capacity iPods, 150GB or so, because they were soon going to be able to download. So we had an existential problem, people were not going to have to buy larger and larger iPods. The high-capacity iPods were where we were making all our money, and if they could download at any time – and we could see the time when the networks were going to get faster because of 3G – we were like ‘oh my God, we’re going to lose this business’ to this music jukebox in the sky, which is basically what Spotify is.

In the rest of the interview, Fadell dives into the iPhone team’s massive dissection of every possible mobile device at the time to scope out the competition, the remaining similarities between current generation iPhones and original iPods, and the ongoing legacy of 2007’s first iPhone.

Fadell said that it changed his life, and “how my kids are growing up compared to how I and my wife grew up,” but he hopes iPhone users remember to unplug every now and then: “…it requires all of us to make the proper changes in our lives to make sure we don’t lose the analogue portion of our life and we don’t just stay digital and mobile all the time.”

Tags: Tony Fadell, Motorola
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28
Jun

Oscar Mayer’s ‘Wienerdrone’ is raining hot dogs on customers


Why it matters to you

If the fast and convenient delivery of hot dogs to your door sounds appealing, then maybe have a word with Oscar Mayer about the possibility of commercializing the WienerDrone.

First pizza, then donuts, and now Oscar Mayer hot dogs.

Recent events clearly suggest fast food fans will be very well catered to once full-fledged drone delivery services get off the ground.

Oscar Mayer is the latest to join the party, this week unveiling the WienerDrone as part of its WienerFleet, which of course includes its famous WienerMobile.

The WienerDrone can zoom along at speeds of up to 50 mph for the super-fast delivery of its “1 hot dog” payload. It can fly up to 1,200 feet from the ground, too, which Oscar Mayer helpfully informs us is a distance equivalent to “2,400 hot dogs end-to-end.”

The unique quadcopter looks a lot like the WienerMobile, only smaller and with propellers attached. If we’re honest, the delivery method looks rather haphazard and could result in a messy rearrangement of any sauces slathered on your snack. Instead of landing on the ground and gently plopping out the goods à la Amazon Prime, or carefully lowering the item via a winch à la Project Wing, it simply releases the hot dog from a great height for the customer to catch. Good luck with that.

No, we don’t expect to see the WienerDrone coming to a barbecue near you anytime soon, but it was fun seeing Oscar Mayer’s take on this whole delivery drone malarkey.

Besides the drone and the car, the new WienerFleet also includes the WienerMini for guaranteed rapid delivery, the autonomous WienerRover for off-road missions, and the WienerCycle for fast navigation of busy urban streets. The fleet plans to hit the road on the July 4 holiday, heading for Weiner, Arkansas where the drone will no doubt be lobbing a hot dog or two into an expectant crowd.

Pizza and donuts

Domino’s Pizza in New Zealand is already offering a limited drone delivery service for fans of the cheesy delight, flying orders from one of its outlets to customers in under 10 minutes. The service complements its bike-based delivery riders, and Domino’s has no plans to replace them, though the company has noted that as many as 70 percent of its customers would be more than happy to receive a drone-delivered pizza.

Domino’s flying machine, built by Nevada-based drone specialist Flirtey, lowers the boxed pizza using a tether. Safety features include low-battery return-to-safe-location programming and auto-return-home commands in case of a low GPS signal or communication loss.

More recently, a number of donut deliveries were made by the flying machine to city officials in Denver in a trial run organized by LaMar’s Donuts. Denver mayor Michael Hancock, who was one of the recipients of the sugary snack, described the delivery as “exciting stuff,” adding that autonomous technology “is our future [and] this is how we’re going to become a more efficient 21st-century nation.” And with all that fast food flying about, possibly a slightly-larger-around-the-waist nation, too.




28
Jun

Looming legal fight creates fears over luxury phone maker Vertu’s survival


Why it matters to you

While we may not all be able to afford its phones, Vertu is a unique smartphone brand that adds color to the industry, and it’s in danger of disappearing.

There are concerns over the future of British luxury smartphone manufacturer Vertu, following the takeover by Turkish exile businessman Hakan Uzan, reports of unpaid bills and wages, and growing fears over a legal fight that may end up ruining the company. It’s a drastically different picture than the one initially painted by Uzan, and in the announcement that TCL Communication has been brought in to produce tens of thousands of new devices with Vertu.

Concerns have been raised by staff at Vertu in the U.K., according to anonymous sources speaking to the Telegraph, including complaints wages are overdue, and pension contributions are being removed from salaries without being paid into retirement schemes. Grievances have been listed to Vertu management in a letter, but explanations have not been given. The newspaper says it has reviewed related documents and testimony from Vertu staff, both present and past. This is compounded by accusations that suppliers haven’t been paid since 2016.

Suppliers calling in debts apparently include Qualcomm and Microsoft, which sub-leases the buildings Vertu uses, after acquiring them with Nokia. Outstanding bills extend beyond Vertu’s technical partners and into waste management, pest control, and other property services, according to the Telegraph’s sources. Mr. Uzan promised to invest in Vertu when he took over, to allow the company to, “realize its full potential.”

Unfortunately, unpaid wages and bills may only be the start of Vertu’s problems. A legal fight between new owner Uzan and former owner Gary Chen, who managed the hedge fund which sold Vertu to Uzan earlier this year, is brewing. Chen claims he has not received payment from Uzan following completion of the sale, while Uzan claims the level of debt and other aspects of the business were concealed from him, and only became apparent after taking control. The pair are now threatening to sue each other, and there are worries Vertu will not survive if the lawsuits happen.

The last we heard from Vertu was the announcement TCL Communication had been enlisted to bring in advanced technology and build 30,000 new phones, in a deal worth $40 million. The news also shared that Vertu’s corporate offices had been relocated to France under the name Vertu AK France, through which Uzan’s representatives have been running the company.

We’ve contacted Vertu for comment on the report, and will update when we hear back.




28
Jun

Should you wall mount your PlayStation 4?


playstation-4-blurry-controller.jpg?itok

Wall mounting your PlayStation 4 is a great option for those who want their console out of the way.

Keeping your PlayStation 4 clean and safe from having things stacked on it can be a real hassle, especially if you live in a house with children, pets, or unruly roommates. There is a solution, though. By wall mounting your console you can keep it safe from tiny fingers, and ensure that cleaning it won’t require removing fur from the vents.

We’ve got the details about it for you here!

Wall mounting is a personal preference

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When it comes to deciding between just placing your console on the entertainment center, or mounting it up on the wall, it really is just a personal preference. It’s certainly not a requirement, but there are plenty of ways to do it and save yourself some space in the long run.

Mounting your system on the wall can save room, especially for those who are set in up in a bedroom or gaming nook. Getting your PlayStation 4 out of the way can also help with keeping it clean and cool for longer between cleanings. Since earlier models of the console can be turned on — or off — by an errant paw or tail, this also eliminates accidentally power loss.

However you will need to remember to have your system close enough to connect your television, and wall mounting a console that hooks up to PlayStation VR might be more cords than you want draped across the wall. It can also cause problems if you charge your controllers using the USB ports as you’ll need to get longer cords or stop playing while you charge up.

If you do decide that wall mounting is the way you want to go, there are plenty of accessories to make this process a breeze!

How do I wall mount my console?

To wall mount your PlayStation 4, you’ll want to pick up a wall mount from Amazon, and then follow the instructions to get it hung on the wall. For those who have never put up a shelf before you’ll want to be sure that you don’t mount directly onto drywall, so a level, a Phillips head screwdriver, and a stud finder are all handy to have on hand.

You can peruse through several different wall mounts, several of which have specifically been built to avoid damaging your console. Just be sure that the mount you decide to order is compatible with the model of PlayStation 4 that you have at home.

See Forza wall mount at Amazon

Questions?

Is your Playstation 4 mounted? Do you prefer it on the entertainment center? Do you still have questions about wall mounting? Let us know about your set up in the comments below!

PlayStation 4

ps4-controllers.jpg

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28
Jun

Samsung unveils dual camera sensor that will likely end up in the Galaxy Note 8


Samsung’s latest ISOCELL imaging sensor supports dual cameras.

Samsung has unveiled its latest lineup of ISOCELL imaging sensors at Mobile World Congress Shanghai. The company is launching four new imaging sensors, each targeted at a specific market requirement — Bright, Fast, Slim, and Dual. The last one is particularly interesting, as it is likely to be the one that’ll make its way into the Galaxy Note 8.

samsung-isocell-dual-camera.jpg?itok=iA0

Leaked CAD renders of the Note 8 showed off dual cameras at the back, with the sensors arrayed horizontally. Slides from Samsung’s MWC Shanghai booth suggest the manufacturer is readying a dual 13MP imaging sensor with a configuration that’s similar to what Huawei has done in this space — a monochrome sensor backed by an RGB sensor.

Both imaging sensors will feature an f/2.0 aperture and 1.12-micron pixels, with Samsung stating that the setup leads to “superior image quality” in low-light conditions. ISOCELL sensors have a physical layer that separates each pixel, leading to a decrease in crosstalk and a higher color fidelity even with smaller pixels.

Here’s the breakdown of the new ISOCELL lineup:

  • ISOCELL Bright sensors deliver bright and sharp images with high color fidelity and reduced noise in low light environments
  • ISOCELL Fast sensors provide fast autofocus onto still or moving objects even when dark
  • ISOCELL Slim sensors adopt the smallest pixel sizes available in the market at 0.9-1.0um, yet produce high quality images for the slimmest devices
  • ISOCELL Dual sensors can be mixed and matched in various combinations on consumer devices to bring about features demanded in the latest dual camera trend

Samsung hasn’t confirmed whether the dual camera ISOCELL sensor will be debuting in the Galaxy Note 8, but the timing of the announcement and the slew of leaked renders certainly reinforces that notion. The phone is rumored to be unveiled sometime in the month of September, and we’ll likely hear more about the upcoming flagship closer to launch.

What are your thoughts on Samsung’s latest ISOCELL sensors?

28
Jun

Did you buy a OnePlus 5?


The temptation of getting the latest thing is strong.

Even if you’re not in the market for a new phone, it’s easy to get caught up in the hype of a fresh new smartphone
— the latest one on so many radars is the OnePlus 5. With a stacked spec sheet and a solid price, it’s going to be in the running as the next phone for a lot of people, especially as it just went on sale after a short run of pre-orders.

oneplus-5-in-box.jpg?itok=eAtWuOkC

So we want to know: with the OnePlus 5 now available, did you choose to buy one? Let us know in the comments why you did or didn’t, and what phone you’re upgrading from if you chose to buy!

Not everyone makes a buying decision the first day, and are maybe still on the fence. To learn more about the phone, be sure to check out all of our OnePlus 5 coverage, including our OnePlus 5 review and comparison to last year’s OnePlus 3.

OnePlus 5

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28
Jun

PS4 now groups TV and movies in the one place, looks great


An update for European PlayStation 4 and PS4 Pro consoles has made it far easier to use them for more than gaming.

An all-new TV & Video interface has been introduced that aggregates all the video and telly apps, plus PlayStation Store digital purchases and rentals in the one place.

It highlights shows and films you can buy or rent, or content on individual apps, such as Now TV, in order to head straight to them rather than clumsily navigate through individual platforms.

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Even user generated content is available through the new hub, mainly through YouTube.

PlayStation

Featured titles now appear front and centre when you enter the TV & Video section, with popular content updated regularly. This will also be gleaned across all your available apps and services, as well as from PlayStation itself, so you can find free videos to watch alongside those available for one-off payments or as part of a subscription.

Your video apps will now be ranged along the top of the hub, giving you instant access to services such as Netflix, Amazon Video, Now TV and TV from Sky.

The new TV & Video experience is now available in the UK, plus Austria, Denmark, Finland, France, Germany, Italy, Norway, Spain and Sweden. It has also launched in Australia.

28
Jun

Apple CarPlay: Which cars support it, what can it do and how does it work?


Apple’s foray into in-car technology and the infotainment space comes in the form of CarPlay. CarPlay connects a supported vehicle to a compatible iPhone, enabling access and interaction with Apple’s ecosystem directly through a car’s dashboard touchscreen.

First premiered in 2014, CarPlay has developed significantly over the last couple of years, while also becoming more accessible with support in over more and more car models across numerous manufacturers.

Simply put, Apple CarPlay provides iPhone users with a streamlined way to connect their device to their car’s infotainment system. In turn this provides access to certain smartphone functions such as Apple Music or Spotify, sending and receiving messages, making and receiving calls and navigation through Apple Maps, whilst keeping a focus on driving.

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Apple CarPlay: Which cars support it?

Apple CarPlay support is either standard or available as an option on many 2016 cars and later, with some manufacturers offering software updates for earlier models.

There are currently over 200 CarPlay-compatible car models from the following manufacturers: Arbath, Acura, Audi, Bentley, BMW, Buick, Cadillac, Chery, Chevrolet, Chrysler, Citroen, Cowin Auto, Dodge, DS Automobiles, Ferrari, Fiat, Ford, Genesis, GMC, HA/MA, Honda, Hyundai, Jeep, Kia, Lamborghini, The Lincoln Motor Company, Maserati, Mercedes-Benz, MG, Mitsubishi Motors, Nissan, Opel, Peugeot, Porsche, Renault, Roewe, Seat, Skoda, Subaru, Suzuki, Vauxhall, Volkswagen, Volvo.

The full list of compatible models is available on Apple’s CarPlay website here. It includes upcoming models that will be available in 2018.

Apple

Apple CarPlay: Which iPhones are compatible?

Apple CarPlay works with iPhones running iOS 7 or later that have a Lightning connector.

The following iPhones are therefore compatible:

  • Apple iPhone 5,
  • iPhone 5C,
  • iPhone 5S
  • iPhone SE
  • iPhone 6
  • iPhone 6 Plus
  • iPhone 6S
  • iPhone 6S Plus
  • iPhone 7
  • iPhone 7 Plus

Apple CarPlay settings can be accessed on these iPhones via Settings > General > CarPlay.

Apple CarPlay: How does it work?

Vehicles equipped with Apple CarPlay sync with your compatible iPhone via the Lightning Connector plugged into a USB port in the car. Apple introduced wireless support for CarPlay in iOS 9 back in 2015, but so far only the new 2017 BMW 5 Series offers this functionality.

Once connected via Lightning, Apple CarPlay pulls data directly from your iPhone, simultaneously charging it, and allows you to control and interact with specific functions on your iPhone through your vehicle’s infotainment system.

Apple

Apple CarPlay-enabled vehicles feature a dedicated voice-control button on the steering wheel, which when pressed will launch Apple’s voice assistant Siri, allowing you to send a message, make a call or ask for directions.

CarPlay’s main appeal-factor shines through the infotainment system and touchscreen interface mounted in your dashboard though. You can use your CarPlay-compatible car’s buttons and dials to interact with CarPlay, as well as touch and voice controls.

Apple CarPlay: What can it do?

Siri

Siri is the heart and soul of Apple CarPlay, allowing for hands-free and eye-free access to numerous functions on your iPhone.

The iOS voice assistant will help you access your contacts, make calls, return missed calls, listen to voicemails, read incoming messages, allow you to dictate and send a new message, ask for directions and ask for your favourite Ed Sheeran track to be played.

Apple

Music

Apple CarPlay will stream music from Apple Music or Spotify, along with podcasts, audiobooks, and iTunes Radio from your iPhone through your car’s stereo system.

You can browse tracks manually through the dedicated CarPlay Apple Music and Spotify apps using touch, built-in controls or via Siri with a related voice command.

Navigation

CarPlay taps into Apple’s mapping service, so you can see destinations based on recent trips, addresses pulled from contacts, as well as view traffic conditions and estimated time of arrival.

You’ll also get turn-by-turn directions, which will appear on your car’s dashboard screen, as well as on the driver dash on some models. Siri can be used to plan routes and get directions via voice commands, and it will talk back to you and provide audible turn-by-turn directions.

Apple

Phone

Apple CarPlay will allow you to make calls, return missed calls and listen to voicemails. You can ask Siri to help you do any of this or you can tap on the phone icon in the main CarPlay menu and search your contacts.

Messages

With Apple CarPlay, Siri will read, reply and send messages for you so there is no need to look at your phone. It is also able to play audio messages through the car’s speakers.

Apple CarPlay: What apps are supported?

Apple CarPlay supports Phone, Messages, Apple Music, Podcasts and Audiobooks in terms of Apple apps, but it also offers some third party app integration.

Currently, the other apps supported are: At Bat, Spotify, Stitcher, Overcast, Audiobooks.com, Audible, VOX, NPR One, Clammr and Downcast.

Apple CarPlay: What new features are coming?

Apple’s next software build, iOS 11, will be available from Autumn, though it is already available to download as a public beta. A couple of new features for CarPlay will be coming with the new software.

The first of these features will be a Do Not Disturb mode. Your iPhone will know when you are driving and you will be prevented from call, text and notification distractions until you stop.

The feature can be turned off, but when on, those who try to contact you will be automatically notified that you are driving.

The second of the two features is Lane Guidance within Apple Maps. To make sure you don’t miss a turn or exit, Apple Maps will show you which lane you should be in and it will also tell you the speed limit of the road you are on.

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