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10
Jun

Apple clarifies how tips should work in iOS apps


After a recent crackdown on tips within various live-streaming and messaging apps — particularly in China — it looks as if Apple has finally made it official. If an iOS app allows tipping now, it will have to do so as an in-app purchase. That means that Apple gets 30 percent of all “tips” processed this way.

Apple wants to lock down tips, making sure that developers can’t simply bump users out to an external site to avoid paying the revenue share. The verbiage is bundled into the Apple’s developer guidelines within the section on in-app purchases. It states,

“If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase. Apps may use in-app purchase currencies to enable customers to “tip” digital content providers in the app. Apps may not include buttons, external links, or other calls to action that direct customers to purchasing mechanisms other than IAP.”

Apple users have spent more than $100 billion in the App Store, and the number of apps downloaded continuing to rise. Having clear guidelines about whether tipping is even allowed in an iOS app is great, but developers will have to be willing to part with a significant percentage to do so. And what about livestreaming? If developers must use in-app purchases for tip transactions, that puts them in the middle between Apple and content creators, who would probably like as big a percentage as possible for their actual efforts. Will developers take a cut of the left over 70 percent of tip revenue? Or will they pass the full amount along to the performers, some of whom depend on tip income to survive? Apple is setting a precedent for the former, unfortunately.

Via: TechCrunch

Source: Apple Developer

10
Jun

Apple deems Pepe ‘objectionable’ and bans the frog from its App Store


Pepe the Frog is an amphibia non grata at the Apple App Store, according to a rejection letter sent to a developer. The letter, which the developer posted to r/The_Donald subreddit (because of course he did), argues that Pepe is “considered objectionable content” and is therefore banned from appearing in any app in the Apple ecosystem.

“My friend and I came up with the idea of combining shitposting with autistic screeching, so we made this just for fun,” wrote the developer, who seems nice and not at all like the sort of person who would make fun of the disabled for entertainment. The game itself appears to be a run of the mill Flappy Bird ripoff but with more intentional yelling. And while it has been banished from the App Store, the game is still available on Google Play.

Via: Mashable

Source: Motherboard

10
Jun

Apple Officially Allows Users to Tip Content Creators With In-App Purchases


Apple updated its App Store Review Guidelines this week to indicate that developers may now sell virtual currencies in the form of in-app purchases to enable customers to “tip” content creators within apps.

Like all other in-app purchases, Apple will now receive a 30 percent cut from the virtual currencies used for tipping.

Tipping within apps is popular in China, where live-streaming apps like Yinke and Yizhibo have long allowed viewers to tip or give virtual gifts to the stars they watch as a token of gratitude, according to TechCrunch.

Last month, however, Apple reportedly told WeChat and several other Chinese social networking apps to disable their “tip” functions to comply with App Store rules, as many of the virtual currencies sidestepped Apple’s 30 percent cut on purchases.

Now that Apple has formally outlined its stance on the matter, developers who previously feared repercussions from the company may be more inclined to begin offering virtual currencies for users to tip content creators with.

Beyond Apple’s 30 percent cut, it’s up to developers to determine how much of the tips are relayed to the content creators themselves.

Tags: China, App Store Review Guidelines
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10
Jun

You Can Now Personalize Your Apple Pencil With Slickwraps


Slickwraps recently began selling fully customizable skins for the Apple Pencil, which help to give the drawing tool a more personal touch.

Using the Slickwraps design tool, customers can create their own skin with custom images, text, emoji, and clipart. The skins are available in gloss and matte finishes for $8.42 each, regardless of the design, plus shipping.


Slickwraps already sells a wide variety of predesigned Apple Pencil skins, including one that mimics a retro Mac, for $5.42 each plus shipping.

Tags: Apple Pencil, Slickwraps
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10
Jun

60dB brings you personalized podcasts with style


Overview:

60dB is an app that offers curated short-form audio, such as podcasts, based on your preferences and history, with a clean and simple interface and no frills.

Developer: Tiny Garage Labs

Cost: Free (in beta)

Impressions:

60dB is a podcast and internet radio app, currently in beta on Android, that allows you to aggregate and listen to your favorite podcasts and internet radio streams. It has a simple interface and no ads, which makes for an enjoyable experience when you want to listen to some podcasts.

60dB does an excellent job of working well and staying out of the way while you listen to your podcast. It has a very fast UI and podcasts load quickly and I experienced very little buffering issues. The app has Cast options, as well as sharing and download options to allow you to have full control over your podcast listening experience.

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As far as any extra features, 60dB doesn’t really have too much to offer. It has a home screen with curated content based on your preferred shows and liked topics, as well as a list of new episodes from shows you watch. 60dB is the very definition of a simple, yet effective presentation.

Conclusion:

In my time with 60dB, I really couldn’t find much wrong with it besides the lack of a killer feature to set it apart from competitors. As nice and easy to use as it is, it doesn’t make me want to stop using Google Play Music as my defacto podcast and music app. GPM does essentially everything that 60dB does, along with music streaming and holding my personal music library. However, if you’re in the market for a purely podcast app that is functional and simple, then 60dB is an excellent choice. It has everything you’d need for your podcast enjoyment and even has access to internet radio streams from many of the major players like NPR, BBC, and ESPN. Definitely a recommended app for podcast and radio listeners.

Download the 60dB beta now from the Google Play Store

10
Jun

Best app deals of the day! 6 paid iPhone apps for free for a limited time


Everyone likes apps, but sometimes the best ones are a bit expensive. Now and then, developers put paid apps on sale for free for a limited time, but you have to snatch them up while you have the chance. Here are the latest and greatest apps on sale in the iOS App Store.

These apps normally cost money and this sale lasts for a limited time only. If you go to the App Store and it says the app costs money, that means the deal has expired and you will be charged. 

HPlayer

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Download and watche videos from your Dropbox, Google Drive, iCloud, OneDrive, Box, and other cloud drives on your iPhone even if you’re offline.

Available on:

iOS

Splashtop Personal

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Use Splashtop to access your computer on the local network with best-in-class video-streaming performance. View and edit Microsoft Office and PDF files, and put your Mac in your pocket.

Available on:

iOS

ScanBee

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ScanBee turns your iPhone into a portable scanner. It allows you to scan any document into a high-quality PDF file.

Available on:

iOS

Instaflash

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Instaflash is your go to photo app with all the tools you need to perfect your photos instantly. Transform dark and dull shots into vibrant photos and amaze your friends and family.

Available on:

iOS

MailTime Pro

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MailTime makes email as easy as text messaging. We reformat your cluttered email threads into clean chat bubbles. The app connects with an unlimited number of email accounts.

Available on:

iOS

WidgetCal

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This app shows weekly or monthly view for your events and reminders, all with a beautiful layout directly in your Notification Center. Access your calendar without hassle.

Available on:

iOS




10
Jun

Intel issues veiled response to Qualcomm’s plans to run Windows


Why it matters to you

Two of the biggest names in the processor industry are seemingly on the verge of legal action, with Microsoft poised to take Qualcomm’s side over its former ally Intel.

Earlier this year, Qualcomm took a shot at Intel with the unveiling of its Snapdragon 835 chip, which the likes of HP, Asus, and Lenovo are already confirmed to be using in their production of Windows 10 PCs. Now, Intel has issued something of a response, stating an intention to “carefully protect” its innovations.

The dispute revolves around the x86 architecture, which is the basis of most laptop and desktop PCs on the market at present. Qualcomm will seemingly use emulation to run x86 apps on ARM-based systems, and that doesn’t seem to sit too well with Intel.

The company lays out a brief history of its continued attempts to defend its intellectual property related to x86, including legal action against the likes of AMD, Cyrix, and the Transmeta Corporation. The latter receives a particularly pointed write-up, which notes that it was the last company that attempted to produce a compatible x86 processor via emulation, before its failure led to the firm’s exit from the microprocessor business.

“Only time will tell if new attempts to emulate Intel’s x86 ISA will meet a different fate,” reads the post on the Intel website, which starts off as a celebration of the 40th anniversary of the 8086 processor, before taking a more combative turn.

It’s worth noting that Qualcomm isn’t mentioned by name anywhere in the text. It’s certainly possible that Intel is referring to its broader efforts to defend x86 from being used improperly by other entities — but given recent events, it seems likely that Qualcomm is its intended target.

That said, it remains to be seen whether Intel can follow up on its strongly worded warning. Microsoft certainly seems to be cozying up to Qualcomm in service of Windows 10 on ARM, so at this point, neither side seems ready to back down from this dispute.




10
Jun

Pascal GTX 1060 graphics cards at the heart of new eight-GPU mining rig


Why it matters to you

If you have reasonably deep pockets and want to hit the ground running with cryptocurrency mining, this system might be worth considering.

A bespoke motherboard design for cryptocurrency mining using eight linked Nvidia GTX 1060 graphics cards could contribute to cited problems of graphics card shortages for gamers. The graphics processor (GPU) mining system has a specially crafted motherboard, power, and cooling system designed to maximize coin mining in an efficient manner.

It’s been three years since the last time AMD and others blamed graphics card shortages on cryptocurrency miners, but that seems to be what we’re seeing again in 2017 as currencies like Ethereum surge in value. This particular system seems to be geared towards Nvidia Pascal graphics cards however, as it cites the GP106-100, the core found in the GTX 1060 Pascal card.

In the case of this system though, those cores would be built into passively cooled cards with no video outputs.

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Videocardz

Apart from the eight graphics cards, the specifications for the system are relatively pedestrian sounding for the gamers and hardware enthusiasts out there. The CPU is a single Intel Celeron mobile processor, paired up with 4GB of DDR3 memory. Storage is a single 64GB mSATA solid state drive (SSD).

But little of that matters, because unlike traditional PCs, this mining system is designed to maximize the number-crunching abilities of its bundled graphics cards. With eight churning away, this system can output a respectable amount of Ethereum, ZCash or Monero currencies. Videocardz claims it’s comparable to running a system with dual GTX 1080s and a GTX 1070, though it does draw more power to do so.

To power the eight GPUs inside the mining system, this set-up offers an optional 1,600w PSU, though should typically draw around 1,000w for those looking to build their own PSU into it. To make sure everything stays relatively cool there’s a relay of nine fans: five inflow and four outflow. They’re joined by dual eight-pin power connectors for each graphics card along the length of the custom motherboard.

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Videocardz

Other cited features of this GPU mining system is an easy-to-dismantle case for maintenance purposes, a sturdy enclosure that enables stacking, and solid dust control and ventilation to prevent overheating.

No word yet on how much such a system will cost, but it’s not likely to be cheap. It’s also worth bearing in mind that the resale value will likely be very poor, as the graphics cards will be worked far harder than most high-end PCs.

There’s also no word on a planned release date.




10
Jun

Dish Network ordered to pay a record $280M for violating do-not-call laws


Why it matters to you

If you’ve ever gotten a robocall from Dish Network, good news: Those days are over.

It is no secret that robocalls, the automated phone calls that always seem to interrupt dinner, are a growing problem in the U.S. YouMail, a developer of robocall-blocking software, said that customers received an estimated 2.4 billion robocalls per month in 2016. And this week, the Department of Justice cracked down on one of the most egregious offenders, slapping a $280 million fine on Dish Network.

On Monday, satellite television provider Dish was found guilty of coordinating calls to consumers on do-not-call lists in four states. In a ruling this week, U.S. District Judge Sue Myerscough wrote that the company knew its contractors were violating do-not-call laws “and did nothing,” and that its retail sales managers “showed little concern with compliance.”

Under terms of the ruling, Dish Network is prohibited from violating do-not-call laws going forward, and must agree to a 20-year plan constricting its telemarketing. The judge wrote that she’s “convinced that at least some in Dish management do not believe that Dish really did anything wrong or harmed anyone with these millions and millions of illegal calls. The evidence supports the conclusion that the pressure needs to be maintained to keep Dish’s marketing personnel from reverting to their practice of trying to get around rules.”

About $168 million of the record fine of $280 million will to the federal government, while the four states with standing — California, Illinois, North Carolina, and Ohio — will pocket another $84 million. The remaining $28 million in fines will go to California, North Carolina, and Ohio, respectively, for violations of state law.

Nicole Navas Oxman, a Justice Deparment spokeswoman, told Bloomberg that the fines imposed by the judge were the “largest ever” in a robocall case.

The ruling comes eight years after the U.S. and four states filed suit against Dish Network in 2009, alleging that the company ran afoul of the federal Telephone Consumer Protection Act and Telemarketing Sales Rule by making more than 55 million illegal calls. The U.S., which characterized Dish as a “serial telemarketing violator” in court documents, initially sought $900 million in fines; states asked for more than $23 billion.

Myerscough lowered the requests following the trial’s initial phase last year.

Dish took issue with Myerscough’s ruling, contending that penalties were “unfair” compared to recent telemarketing cases settled by companies including DirecTV, Comcast Corp., and Caribbean Cruise Lines.

“Dish has taken its compliance with telemarketing laws seriously, has and will continue to maintain rigorous telemarketing compliance policies and procedures, and has topped multiple independent customer service surveys along the way,” Dish spokesperson Bob Toevs told Bloomberg.

The prosecuting parties disagree. Acting Assistant Attorney General Chad A. Readler said in a statement that the case “demonstrates the Department of Justice’s commitment to smart enforcement of consumer protection laws, and sends a clear message to businesses that they must comply with the do-not-call rules.”




10
Jun

Patent reveals Facebook may create more emotive news feed with webcams


Why it matters to you

Adding a bit of emotive flair to your Facebook message could help ensure your thoughts are never misconstrued by your friends.

Sure, Facebook allows users to attach a feeling to any status but a recently approved patent suggests emotions could become an even bigger player through facial-recognition technology. Future versions of the platform could use cameras, keyboard movement, and touchpad gestures to track emotions, automatically inserting emojis and adjusting the font or even using emotions to analyze reactions, the patent suggests.

The set of three patents, recently uncovered by CB Insights, were submitted back in 2014 and 2015 but were only recently published publicly. All three patents detail technology designed to track the user’s emotions, but each one uses that tracking in different ways.

The first patent is designed for Facebook Messages. The idea is to aid text-only messages, which can sometimes be misconstrued without any hints of emotion or context. The technology works based on the way the user interacts with the keyboard, touchscreen or “other input devices.” Factors like how quickly the keys are pressed, how hard they are pressed and whether or not the smartphone is moving around or staying in place can offer clues as to the user’s emotions. The messaging platform then could take that data and adjust the font, the font size and other visual tools to help convey more meaning in the message.

The second patent detects emotion not from keyboard strokes, but from a smartphone’s front-facing camera or a webcam. Cameras and facial-recognition technology are able to trigger a photo with a smile — Facebook’s patent instead looks for visual emotional cues and stores that data to create a more customized newsfeed. According to the patent, the emotion data would be used to help deliver more content that users respond to as well as adding additional analytical data for publishers on what type of response their content received.

What could scare some users is that the camera doesn’t have to be “on” for the tech to work. The patent details using “passive imaging data” or information captured automatically without the user actually turning the camera on.

The third patent would use similar facial recognition technology, only instead of using the data to track your responses, this feature would find the most appropriate emoji automatically, matching your facial features to an emoji. Along with recognizing smiles, the patent suggests the technology could also recognize gestures, like a thumbs up, and translate those into emojis as well.

Patents do not always become actual products, but they do offer insight into what the company is researching. The idea of using emotion recognition technology to track responses is not a completely new idea — consider this billboard that determined each viewer’s response to the message. While most might be able to get onboard with not digging through the emoji list to find the right one, the idea of being watched while scrolling through Facebook might prompt more than a few to follow CEO Mark Zuckerberg in covering the camera with duct tape if the patent ever becomes reality.