Zelda Breath of the Wild Easter eggs: Funny and clever secrets you never knew existed
The Legend of Zelda: Breath of the Wild has been a huge success since its release with the Nintendo Switch on Friday 3 March.
Based on its first weekend on sale, it officially became the fastest-selling standalone launch title in Nintendo’s history.
It is a huge, expansive role-playing game that can sap days from your life if you let it. We’ve been playing it for the best part of two weeks and we’ve still not seen everything there is to find.
- The Legend of Zelda: Breath of the Wild review: Game of the year already
- Nintendo Switch review: Return of the king?
That’s why we wholly welcome some of the crazier finds made by other players. Some of the hidden Easter eggs in the game are a sight to behold, and even useful at times.
So here are a few of our favourites found online. We’ll also add to this list when we find more. Enjoy.
Killing with chickens
One of the funniest things we’ve seen a player do in the game is use a cucco – the Hyrule name for a chicken – to attack a Moblin. When a cucco is harmed a flock of others come to its rescue. This player – @jakeinator21 – tested that by having the enemy harm it (and himself) resulting in death by chickens.
Travel by rock
A glimpse into the future of BotW speedruns. pic.twitter.com/2a7dFRaXEN
— Venick (@Venick409) March 8, 2017
Highlighted as a good tip for speedrunners, @Venick409 posted a clever way to get around without needing the glider. Indeed, you could technically do this after collecting just the time stasis rune on the Great Plateau and therefore get into the main part of the game without having to complete any of the rest of the mandatory shrines.
Dance with dogs
Not especially useful, but a great find. You can boogie with dogs if you crouch next to them and spin round. Dogs will copy your actions. The amount of detail in this game is staggering.
It’s dangerous to go alone
YouTuber The Easter Egg Hunter found a reference to the very first Legend of Zelda game. If you read the runes running upwards on pins you place in the map – when viewed through the scope – they actually say “it’s dangerous to go alone”. That’s a reference to a famous quote from the first game.
Giant horse
There is a rare giant horse you can catch and ride, hidden east of the Gerudo deserts. YouTuber BeardBear has a handy guide as to where to find it.
Nod to the late Saturo Iwata
Former Nintendo boss Saturo Iwata announced the Switch, under the moniker Nintendo NX, before sadly passing away with cancer before seeing his console plans take shape. He was much loved by the gaming community and it seems that he has been immortalised in Breath of the Wild. Although watchman Botrick doesn’t have Iwata’s name, he does look very familiar. Could he be a tribute?
Riding a bear
As well as horses, you can ride bears and elks in The Legend of Zelda: Breath of the Wild. You can’t board them in stables and they will skedaddle the second you dismount, but it’s still cool to travel across Hyrule on the back of a grizzly.
Dark Link costume
You can collect costume pieces to become Dark Link from Ocarina of Time by buying them from a specific trader in the game. However, that trader will only accept monster parts as currency and it can take you a long while to collect enough to complete the set. It’s worth it though because once worn as a complete set, Dark Link has a “night speed” boost allowing you to move faster at night.
PlayStation VR horror title lets friends mess with your game
Most solo virtual reality games don’t make for great entertainment at parties… not unless your definition of fun involves making everyone wait their turn. Firesprite, however, has a way for your friends to join in. Its upcoming PlayStation VR sci-fi horror title The Persistence will include a mobile companion app that lets nearby friends see the game map. Your pals can make your life easier by steering you toward items, or create havoc by running you toward threats — this is one of the few horror games where the people on your couch may be as much of a hazard as the virtual enemies.
There are a few other twists that could help The Persistence stand out. The ill-fated ship is procedurally generated with each new life, so you can’t play the game by memory. And there are accommodations for VR beyond the phone app, too, such as teleportation. If there’s a problem at this early stage, it’s that there’s no known release date. You could be waiting quite a while to see whether the promising concept works well in practice.
Source: PlayStation Blog
Watch NASA’s Mars rocket tests in 360-degree video
NASA will eventually use the Space Launch System to send humans to Mars — it might even carry a crew the very first time it launches. Unfortunately the world’s most powerful rocket is a tad behind schedule (it was originally supposed to launch this year) and over budget. However, NASA has released an interesting 360-degree video of a hot-fire test of the main RS-25 engine, one of four shown above. From one vantage point, you’re standing in a place you really wouldn’t want to be in person — near the flame trench directly behind the 512,000-pound-thrust rocket.
The liquid-fueled RS-25 is an updated version of the Space Shuttle’s main engines (not the side-mounted boosters) that, in total, will pump out about a quarter of the SLS’s 8.8 million pounds of thrust. When the rocket is launched, the motors will fire non-stop for about 8.5 minutes, powering the Orion capsule into orbit and well, well beyond. The RS-25 pumps out hot gases at 13 times the speed of sound, and at one camera position near the flame trench, “the extreme force of smoke and water literally covers the camera,” NASA says. Watch, and try not to duck.
Source: NASA (YouTube)
Study says Fukushima region is safe enough for people to return
Fukushima’s ill-fated nuclear power plant may still be so dangerous that it kills robots, but residents are trickling back as officials decide that radiation levels are safe in some areas. But are they safe enough that you’d never have to worry about long-term effects? According to two researchers, the answer is yes. They’ve published a study indicating that the cesium radiation levels in Date, 37 miles away from the Fukushima plant, have dropped so quickly (60 percent just between 2011 and 2013) that residents shouldn’t suffer any harm. In fact, they may be safer than usual. The median lifetime radiation dose (18 millisieverts) should be less than what you typically receive just by living on Earth.
The team determined the levels by translating airborne radiation data to what you could expect on the ground, and then estimating how those levels will fall over the next 70 years. This info also helped reveal that active decontamination efforts weren’t directly responsible for the decrease. While it might have been helpful in some cases, the scientists believe the radiation drop largely stems from natural causes like rain, snow and the decay of the cesium itself.
This doesn’t mean that every area is the same. Date sits in a gray area where there was no formal evacuation despite radiation worries. While there are much closer towns (such as Namie) that will be given the all-clear at the end of March, they won’t necessarily exhibit similar results. Towns like Tomioka still have strong radiation levels that rule out a return in the near future, and there’s only so much science can do to reassure people who want to stay away just as a precaution.
Even so, the work might be helpful if there’s ever another nuclear incident, whether it’s in Japan or beyond. The researchers tell Science that their methods could help estimate lifetime doses and give responders an idea of how to conduct their decontamination plans. You’d know just when it was truly safe to return to a given town using aerial tests.
Via: Science
Source: ArXiv.org
Artist runs an electronic sound exhibit using his own blood
Russian artist Vtol is no stranger to making sounds with unusual technology, but one of his latest projects might top them all. He recently created Until I Die, an electronic sound installation powered by himself — namely, his blood. His creation uses vital fluid as an electrolyte that, when combined with metals like aluminum and copper, results in direct current batteries. The project isn’t about to compete with the battery in your phone (five batteries manage a capacity of just 1,000mAh), but that’s enough to power a synth module and speaker for roughly 8 hours.
The effort involved in collecting the blood was as much a science experiment as the art itself. Vtol extracted just under 1.2 gallons of blood over the course of 18 months, and had to fill all but the very last sample with preservatives to prevent the fluid from going bad.
As to why the artist would go to all this trouble? He describes it as a “symbolic act” where his life-giving fluid can power a device that’s a figurative “extension of myself.” It also parallels decades-old Russian philosophy and scientific concepts, where blood transfusion was seen as a metaphysical act — you’re literally sharing yourself with others. While it’s safe to say that you won’t be seeing any blood-powered electronics on store shelves, the installation is a clear (if slightly grotesque) reminder that your body really is full of energy.
Via: Creators
Source: Vtol
Intel Security releases MacBook scanner for CIA Vault 7 rootkits
Why it matters to you
Intel Security is the latest tech firm to release an update to combat against the exposed CIA hacking techniques.
We’re just a few days removed from the WikiLeaks publication, Vault 7, that outlined many of the supposed hacking tools at the disposal of the CIA. It has left tech firms scrambling for fixes and has raised questions over what products and services are most at risk, especially as the dust and sensationalism settles around just what kind of powers the CIA wielded with these so-called cyber weapons.
Intel Security, in response, has released a new tool for making sure your MacBook isn’t vulnerable to one of the many exposed techniques. According to the tranche of documents, the CIA had developed an EFI (Extensible Firmware Interface) rootkit for MacBooks. The rootkit, called DarkMatter, would replace the BIOS on a MacBook and run malicious code. Rootkits are pretty advanced pieces of malware, designed to avoid detection.
Inter Security, which will be rebranded under the McAfee name once again soon, published the scanner to help users identify if they are affected. The scanner is a module for CHIPSEC, Intel’s framework for analyzing PC security.
More: WikiLeaks releases documents chronicling the CIA’s hacking weapons
“EFI firmware malware is a new frontier for stealth and persistent attacks that may be used by sophisticated adversaries to penetrate and persist within organizations and national infrastructure for a very long time. Use open-source CHIPSEC to defend from this threat and stay safe,” said the company.
The update from Intel comes just a couple of days after Apple issued a note to users stating that it has resolved many of the bugs and vulnerabilities that had emerged from the CIA document dump. Intel’s move will provide another fix to the wide array of issues that have cropped up since WikiLeaks published the data.
The whistleblower organization added later in the week that it would not publish details about the CIA’s zero-days — bugs that have yet to be discovered by the software’s developers — until it has alerted the developers to patch the bug, thus providing at least a little more protection for users.
Wandering satellites and space debris can now be found by a giant NASA antenna
Why it matters to you
NASA and other space agencies lose satellites and other space debris all the time, but now, they may be able to find them.
Sometimes, you lose your keys. Sometimes, you can’t find your car. And just sometimes, NASA can’t figure out where one of its satellites went. We’ve all had instances of absent-mindedness, and luckily for us, we’ve developed solutions. For us terrestrial beings, it may come in the form of Tile, while for those dealing with slightly loftier problems, there’s a new radar technique that is helping NASA find lost lunar spacecraft.
While it may read as something of a joke, there’s not much funny about losing millions of dollars of space equipment. But alas, it’s something that happens relatively often. And when a satellite does go astray, it can be quite difficult to find. Indeed, NASA has called the process of recovering “derelict spacecraft and space debris in Earth’s orbit” a “technological challenge.”
And if these pieces of space junk are orbiting the moon, it’s even more difficult, as the light reflected off our nearest neighbor makes it nearly impossible for optical telescopes to conduct thorough searches. But now, it would seem that “a new technological application of interplanetary radar” from a Pasadena, California-based team may serve as a solution.
More: Not-so-hidden figures: Lego confirms development of ‘Women of NASA’ minifigures
“We have been able to detect NASA’s Lunar Reconnaissance Orbiter [LRO] and the Indian Space Research Organization’s Chandrayaan-1 spacecraft in lunar orbit with ground-based radar,” said Marina Brozovic, a radar scientist at JPL and principal investigator for the test project in a press release. “Finding LRO was relatively easy, as we were working with the mission’s navigators and had precise orbit data where it was located. Finding India’s Chandrayaan-1 required a bit more detective work because the last contact with the spacecraft was in August of 2009.”
Finding the Chandrayaan-1 took some background knowledge. For example, the team knew that the spacecraft was in polar orbit around the moon, which meant that it would always cross above the lunar poles on each orbit. So on a precise date over the summer, the NASA team pointed a 230-foot antenna located at NASA’s Goldstone Deep Space Communications Complex in California at the moon, sending a powerful beam of microwaves in that direction. And lo and behold, the radar picked up a signal.
Finding Chandrayaan-1 may just be the first in a series of recovery missions NASA can take on. “Working together, the large radar antennas at Goldstone, Arecibo and Green Bank demonstrated that they can detect and track even small spacecraft in lunar orbit,” the space agency said. “Ground-based radars could possibly play a part in future robotic and human missions to the moon, both for a collisional hazard assessment tool and as a safety mechanism for spacecraft that encounter navigation or communication issues.”
So don’t worry, friends. Not all the space debris that wanders off is lost. Not anymore.
Levi’s and Google have finally unveiled their connected Commuter jacket
Why it matters to you
It’s been two years since Google and Levi’s first announced a partnership to bring us smart clothing, and now it’s finally happening.
Why have a wearable on your wrist when you can have it all over your torso? Two years after first teasing us with its line of connected clothing, Google and Levi’s have put us out of our misery. The first piece to come out of Project Jacquard is the Commuter Trucker jacket, and as a reward for waiting so long, you’ll have to pay $350 for the garment.
The key to the Commuter is the fabric of the jacket’s left sleeve. While technically powered by a rechargeable tag that’s found on the inside of the sleeve, the very material of the jacket is itself smart. Indeed, its comprised of a conductive yarn that could theoretically be woven into any fabric, and as a result, any sort of clothing. From there, you could just touch your clothing as you would a touchscreen in order to activate certain functionalities, like playing music.
More: Hard shell buying guide: How to choose the best jacket
As it stands, Google is trying to figure out how third-party developers can contribute to the platform, which means that for the time being, the Commuter will only be able to manipulate the core functionality of your smartphone, like answering the phone, reading texts, or managing your Calendar and figuring out Maps. And because this is a Google product, it probably won’t work so well with your iPhone.
“It was a long road but what’s really impressive, is the entire journey, we stayed true to our vision and what we wanted to achieve,” Ivan Poupyrev, project lead for Project Jacquard at Google, told Mashable. “This jacket is going to be sold as a piece of apparel, that was always the vision from the very beginning.”
But not only is it a good piece of clothing, but it also solves what Levi’s believes to be a very present need — a wearable that is functional and not dangerous.
“When you go to dinner and see your people at their meals looking at their screen, or when you see cyclists accessing their screens for navigation and putting themselves at risk … to me, that really was the reason to do it, ” said Paul Dillinger, Levi’s global product innovation head, at a SXSW discussion on connectivity this past Saturday.
So whether you want it for its aesthetic appeal or technical prowess, just be prepared for spend a pretty penny on this connected jacket.
Detroit Electric’s EV business gets a $1.8 billion jumpstart
Do you remember Detroit Electric? You’re forgiven if you don’t — the American automaker vowed to make electric sports cars exciting back in 2013, but a combination of production delays (it delivered its first car in 2016) and Tesla’s rapid rise largely robbed it of its thunder. However, it’s about to get another shot at glory. Detroit Electric has unveiled a $1.8 billion joint venture with Chinese electric company Far East Smarter Energy that should kickstart its plans. The alliance will initially help ramp up production of the SP:01 sports car by the end of 2017, and pour $370 million into expanding Detroit Electric’s European operations over the next 4 years.
However, it’s the longer term plans that are more likely to raise eyebrows. The two companies are planning both an all-encompassing new facility (both design and production) and hope to develop an electric SUV that could be ready for production as soon as 2018. A third vehicle would launch in 2020. Suffice it to say that this is aggressive, if not optimistic. Even a fast-moving company like Tesla takes years to get an EV ready, let alone a relative newcomer that has yet to make a big splash with its first model.
However, the joint venture is nothing to sneeze at. That’s a lot of money for a young car company, and a Chinese partner could help Detroit Electric succeed in that country’s increasingly hot EV market. Detroit Electric is getting the kind of financial nudge that many fledgling car builders only dream of. The tricky part is spending that money wisely to avoid the troubles that some of its rivals face.
Source: Autoblog
‘Breath of the Wild’ creators explain how they bucked tradition
The Legend of Zelda: Breath of the Wild isn’t just the series’ best game in years, it’s also unlike any title in the series — it’s an open-world experience where you’re free to find your own solutions to challenges. But just how did Nintendo manage to pull off such a radical change in direction? Don’t worry — it’s happy to explain. The Game Developers Conference has posted a talk from Nintendo’s Hidemaro Fujibayashi, Satoru Takizawa and Takuhiro Dota that describes how the Breath of the Wild team broke from the highly linear experiences of past Zelda games. It’s a textbook example of how to make a good open-world game regardless of the genre.
A lot of it comes from turning previous obstacles into new opportunities. Walls and mountains are no longer barriers, they’re opportunities for player freedom — you can climb or glide to your heart’s content. Nintendo also embraced a “multiplicative” approach to gameplay where physics and chemistry allow for intuitive (and seemingly endless) solutions, such as fanning a bomb to propel it or cutting down a tree to cross a gap. And instead of relying on canned puzzles with only one right answer, the game hands you situations and goals that leave the approach up to you.
Even the decision to support the Switch added some freedom, Nintendo says, by letting you play how and where you like.
It’s a lengthy discussion, but worth watching if you’re interested in what makes Breath of the Wild tick. The talk is also insightful if you’re interested in some of the behind-the-scenes aspects of the game’s creation. It reveals that the game originally existed as a pseudo-2D prototype (to test its underlying concepts), that the team initially brainstormed wild ideas for their next Zelda game, and that the cell-drawn yet detailed look is a purposeful balance between playability and helpful realism. Even if you have no intention of playing the game, this might just give you newfound appreciation for the effort that goes into a blockbuster release like this.
Source: GDC (YouTube)



