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27
Feb

Oppo’s new 5x dual-camera uses periscope technology to offer lossless zoom


Oppo teased a new smartphone technology in an official media invite for its press conference at Mobile World Congress. The invite referenced something called ‘5x’, which we now know refers to a 5x dual-camera zoom.

  • Mobile World Congress 2017: Nokia, LG, Samsung, Huawei, Sony, smartphones and more

Oppo hasn’t said when the new technology will come to market, but it will no doubt feature in the company’s newest flagship, whenever that may be.

The new technology will let you zoom in on subjects and landscapes further than any other smartphone can offer, including the iPhone 7 Plus with its 2x zoom. And to make sure your pictures don’t suffer from motion blur when zoomed in, Oppo has managed to implement a clever optical image stabilisation technology.

Chief among the tech that’s made it possible for Oppo to produce such a camera is a design inspired by periscopes. While the structure inside the camera module isn’t quite the same as periscopes used in tanks for example, it takes the telephoto lens and moves it by 90 degrees, so rather than face outwards, it instead faces a prism.

The prism takes light that enters the camera and send its to the lens when you want to zoom in on a subject. The other lens in the Oppo’s dual-camera setup is a more standard wide angle lens.

The camera can only physically provide 3x optical zoom, but Oppo’s own processing technology is able to provide digital zoom to bring it up to 5x zoom overall. Considering the module is built the way it is, you may be surprised to find out it’s only 5.7mm thick, some 10 per cent slimmer than a typical 2x optical zoom lens on other smartphones.

As mentioned earlier, Oppo has implemented optical image stabilisation to the telephoto lens, rather than the wide angle, a practice commonly used by other manufacturers. Oppo says the lens itself and the prism that directs light are able to detect any minute vibrations and compensate for them in real time.

It certainly sounds like an intriguing proposition, we’re now just looking forward to the first phone to use it arrive on the scene.

27
Feb

Let’s play ‘Horizon Zero Dawn’


This is the strangest death I’ve suffered in Horizon Zero Dawn. I can handle taking a laser beam to the face from a gigantic metal bobcat or being knocked to the ground by an overzealous robot velociraptor, but this? What a way to go.

Horizon Zero Dawn hits the PlayStation 4 on Tuesday, February 28th, bringing a shiny new mainstream franchise to Sony’s platform. It comes from Guerrilla Games, the creators of the Killzone series, and it’s set in a gorgeous kind of post-apocalyptic world. Aloy, the game’s star, is an outcast of the Nora tribe, a matriarchal society that lives in a time after our own technologically advanced civilization has rotted away. The landscape is littered with the remnants of skyscrapers, rusted computer terminals and corpses, while metal dinosaur-like creatures roam the valleys.

Horizon is a powerful and captivating game overall, and today we’re presenting a 15-minute slice that takes place about a third of the way through Aloy’s journey (captured in 1080p on a standard PS4, rather than the PS4 Pro). Get a sense of the lush environments and the dangers that Aloy faces as she attempts to discover who she really is and what happened to the advanced world all those years ago.

This is by no means a comprehensive overview of the myriad skills, weapons and crafting available to Aloy, but it does include one of the more surprising kill shots I’ve experienced in the game. If anything, please enjoy my ridiculous death.

27
Feb

Watch Sony’s Xperia MWC press event in under 5 minutes


Sony invited us to their MWC booth to run down a few announcements in the span of about 30 minutes. Since you might not have a half hour to dedicate to catching the full video, so we’ve distilled down the most important details to a five-minute recap. Get all the info you need on the Xperia XZ Premium, Xperia Touch and Xperia Ear Open-style Concept, and save the bulk of your lunch break for playing Super Mario Run.

Click here to catch up on the latest news from MWC 2017.

27
Feb

Facebook’s new video app launches on Samsung smart TVs


Facebook recently confirmed that rumors of a video streaming app were real, and now owners of Samsung’s 2017 QLED 4K TVs can download it. As the company said on Valentine’s Day, it’s focused strictly on video content and isn’t just a big-screen version of Facebook. You’ll get to see videos shared by friends or folks you follow, along with top live videos from around the world and algorithmic suggestions based on your interests.

Facebook officially revealed the app at the Code Media conference a couple of weeks ago. It said it would launch apps for Amazon’s Fire TV, Apple TV, Chromecast and other platforms, but Samsung is the first to grab it. To access it, you log into Samsung’s Smart Hub, download the application and do a one-time Facebook login. From there, you can choose from recommended content or search out what you want.

YouTube has had streaming apps on most platforms for as long as most of us can remember, so the new app launch is a pretty big deal for Facebook. Twitter also recently launched its own video apps for Apple TV, Android TV, Fire TV and Xbox One.

Facebook recently unveiled mid-roll ads to better monetize videos, and to the consternation of many users, starting auto-playing them with sound (you can disable that, luckily). Video use on Facebook has grown exponentially over the last year or two, but the company recently revealed that it had exaggerated its viewing numbers. The company is busy trying to cut content deals with major networks and publishers, and recently announced that it’ll play up to one Major League Baseball game per week.

Via: Venture Beat

Source: Samsung

27
Feb

On Facebook, love reactions triumph over hate


Ever since Facebook introduced reactions a year ago, there’s been a lingering question: which reactions rule? At last, we know… although you can probably guess the answer. Facebook tells Select All that “love” dominated the 300 billion reactions from the past year — more than half of them were hearts. That’s not completely surprising (how many people do you know who use it for just about everything positive?), but it’s good news for those worried that “angry” and “sad” might have prevailed in a mostly lousy 2016.

Also, you might be surprised at where reactions ruled. Facebook says that Mexico, Chile and Suriname were the top countries for reaction use, while the US actually came in eighth place. The only truly predictable element was timing, with Christmas accounting for the largest number of reactions in a single day. One thing’s for sure: reactions are popular enough that they aren’t about to go away any time soon.

Source: Select All

27
Feb

The charity that wants video game karts in every hospital


In many ways, Jonathan Watson is like other 11-year-olds. He does his homework, dreams of becoming a doctor and plays video games when he can. Depending on the day, his favorite is either Minecraft or The Elder Scrolls V: Skyrim. Unlike most kids his age, though, Jonathan is at the hospital every three weeks for blood transfusions — a procedure that can take up to six hours at a time. When I visited him at Mott Children’s Hospital in Ann Arbor, Michigan, he wasn’t slaying dragons or building a pixelated fortress; he was replaying the opening levels of Rayman Legends on a kart that had just been wheeled in. The kart was donated by a local Eagle Scout who raised funds through the Gamers Outreach Foundation (GO), a nationwide charity that puts medical-grade gaming equipment in hospitals around the country.

The “GO Kart” Jonathan was using included everything needed to play video games: a modest Samsung television, an Xbox 360 (though any console will fit) and a pair of gamepads. The kit itself is hardly revolutionary, but anyone who’s schlepped their gear to a LAN party can appreciate the simplicity of this rolling, self-contained setup. At Mott and 19 other hospitals around the country, they’re the most popular “toy” available. And when you’re a kid with a medical condition like Watson’s, it’s easy to see why.

He has a rare disease called pyruvate kinase deficiency. Essentially, his red blood cells can’t produce the right molecules fast enough and die at a rapid rate. He’s been coming to the infusion center at the University of Michigan’s Mott hospital for four years. If doctors can’t find a cure for the disease, Watson will require these transfusions for the rest of his life.

If you think about it, then, restarting a game every time there’s an IV in your arm is hard to complain about.

“It’s okay, because then I can get good at the beginning levels,” he told me. I was sitting to his left in a baseball-themed playroom called the Dugout, where floor-to-ceiling cubbies are filled with colorful toys. There’s a glass display case with Brandon Inge’s autographed Detroit Tigers jersey and Louisville Slugger. A quote is displayed above the shrine: “Sometimes in life we have to sit in the dugout, wait, watch, get stronger and learn. We get benched for a while, but it’s to make us stronger in our life and faith.” This space would be idyllic if it weren’t for the lingering smell of rubbing alcohol.

The scent didn’t seem to bother Jonathan, though. His mom said he loves coming here. And besides, he was mostly focused on Rayman. This is precisely the scene GO founder Zach Wigal imagined when he started the foundation. watsonscreen-2.jpg

Jonathan Watson playing one of his favorite games during a blood transfusion.

Timothy J. Seppala, Engadget

Back when Wigal was 17, all he wanted to do was host a Halo 2 tournament at Saline High School. After he and some friends canvassed parking lots of nearby schools with fliers, around 300 people registered for the event. Because so many people were due to attend, his dad suggested contacting the police to see if they had someone who could help staff it.

The officer Wigal’s dad spoke with called the school’s superintendent and shut the event down. After someone posted the Saline newspaper’s report to Digg, the story went viral. Wigal was inundated with random messages on Facebook and Myspace. From Washington State, Halo 2 developer Bungie’s former in-house composer, Marty O’Donnell, wrote a letter to The Saline Post’s editor praising Zach’s efforts and offered to cover losses resulting from the tournament’s cancellation.

“Who are these people protecting the moral high ground?” O’Donnell admonished.

This, combined with the outpouring of online support, led Wigal to organize a charity Halo 2 LAN party and tournament.

“Let’s donate the money to a charity cause and we’ll be able to show the police officer all the good things that can happen when [gamers] come together for an event,” Wigal recalled.

Around 400 people attended the first Gamers for Giving event, in 2008. The Gamers Outreach Foundation’s debut fundraising event was held at Eastern Michigan University’s small student activities building. After expenses, the foundation donated $4,000 to a local chapter of the Autism Society of America. g4g15-30-resize.jpg

Four hundred people attended the Gamers Outreach Foundation’s first Gamers for Giving fundraising event, in 2008. At the 2016 event, 600 connected to the LAN alone, while 1,500 attended over the weekend.

There’s been an event every year since, but things have changed somewhat. For starters, last year’s Gamers for Giving tournament took place in the 9,500-seat Convocation Center at EMU. Some 600 people were connected to the LAN to play games, and around 1,500 onlookers filtered through over two days.

With a bigger venue, though, came a bigger goal. In 2016, Wigal hoped to raise $100,000 in a weekend to fund the foundation’s next big push: in-house fabrication of the pricey GO Karts. Until last year, GO retrofitted existing hospital carts with gaming equipment. Custom fabrication would make production cheaper over time — the cost never changed on the previous carts — and allow GO to expand its reach and reinvest in itself. In hindsight, any worries Wigal had about hitting that goal were unfounded: The foundation surpassed its goal by nearly $73,000.

The first generation of Karts was successful in other ways, too. For starters, they showed how video games can serve a therapeutic purpose in hospitals. In particular, they make hospital stays less lonely, and may even help patients and their families briefly forget why they’re in an intensive care unit.

wechter-take2.jpg

Marianna Wechter, a child life specialist at Mott Children’s Hospital, cleans a GO Kart before Jonathan Watson uses it.

Timothy J. Seppala/Engadget

“It’s really therapeutic, in that [patients] get absorbed in the game and it takes them away from some of the scary things that could potentially arise in this type of environment,” said Marianna Wechter, a child life specialist at Mott’s infusion clinic.

One patient at Mott (his name wasn’t disclosed, so we’ll call him Paul) used to suffer through an extended ordeal every time the dressings on his arm needed to be changed. It took multiple staffers to hold him so the bandages could be removed, the wound cleaned and fresh dressings applied. Eventually, J.J. Bouchard, who helps oversee the GO Kart program at Mott, learned that Paul loved playing the Lego video games. One day, while he was playing with Paul, a nurse came in to apply new bandages. Soon enough, the procedure got to the point where Paul was only able to play one-handed. Bouchard controlled the action buttons while Paul directed his on-screen avatar. There was a problem, though: The smell of something made Paul “freak out,” Bouchard said.

To remedy that, Bouchard used his free hand to pinch Paul’s nose and block out the smell. With that, the staffers changed the dressings without issue, and for 18 months, this treatment became routine. The Karts help, sure, but having trained medical professionals on hand is still important. Almost overnight, what used to take seven nurses an hour took two people 20 minutes.

“That was when I was able to convince my staff that this is a powerful tool and can really help people — save the hospital tons of money and save this kid a lot of PTSD,” Bouchard said.

Saving time and money is part of the Karts’ core design. They roll right up to a patient’s bed. Their height can be adjusted, their TV angled toward the patient for easier viewing.

Bouchard said the Karts are “indestructible.” Every time a kid is done playing, someone from the hospital has to disinfect the kit with rubbing alcohol or bleach. Those harsh chemicals have destroyed previous gaming setups, but the first Kart Wigal donated to Mott six years ago is still in use today.

A Gamers for Giving 2016 attendee takes a GO Kart for a spin.

The Kart was originally intended as a one-off, but once other hospitals started seeing its potential, they contacted Wigal to request units of their own. Each of the first-gen Karts cost $4,000, and that was before shipping or the cost of consoles and TVs. That high price explains why, despite demand, the Karts are in only 19 children’s hospitals and one veterans’ facility.

Debbie Kruse, director of patient support services at Seattle Children’s Hospital, told me that if her facility had 10 Karts rather than one, she’d find places for all of them. “I know that once one [patient] has it, as soon as they’re done with it, it’ll be snatched up by the next person,” she said. “It’s constantly in use.”

Thanks to help from Microsoft’s Aaron Greenberg and the very nature of how Gamers Outreach fundraising works, her hospital’s luck would soon change.

Gaming charities like Extra Life and Child’s Play have made it simple enough that anyone can start fundraising for their respective organizations. GO’s platform builds on that; all it takes to start is setting up a fundraising campaign on GO’s website. But the difference is that you aren’t collecting pledges for a 24-hour gaming marathon and then sending the cash off to abstractly help “heal kids” (part of Extra Life’s tagline). Instead, you’re funding something tangible: a GO Kart.

What’s more, raising money is only the first part of GO’s hands-on process. Once your fundraising campaign is complete, an order is made for a Kart, and when it’s ready, you can help deliver it to your hospital of choice. That’s partly why YouTube’s 29-year-old director of global gaming partnerships, Ryan “Fwiz” Wyatt, threw his weight behind the foundation. Prior to YouTube, he was a professional Call of Duty player and commentator. He’s also a member of GO’s board. Before all of that, he was a kid with Crohn’s disease living in Ohio.

Around 2001, at age 14, Wyatt was hospitalized following a surgery at the Cleveland Clinic. During his month-long recovery, he commandeered a makeshift cart outfitted with an aging Super NES. At the time, it didn’t matter that he wasn’t playing on a PlayStation 2 or an Xbox, because it was a way for him to feel like he was home. “It could’ve been a regular Nintendo and I could’ve been playing the first Mario for all I cared at that point,” he said.

One Sunday afternoon a few years ago, Wyatt streamed himself playing Call of Duty for his ample social media audience (currently over 454,000 across Instagram and Twitter) and asked for donations to build a GO Kart. Within hours, he had enough money to put one in Cleveland Clinic’s pediatric wing, where the doctor who took care of teenage Wyatt still worked. “it was a cool experience,” he recalled. “I said, ‘We’ve gotta do this [Kart donations] for everybody.’”

Wigal’s connections to the gaming industry have helped make that happen. He met Greenberg, Xbox’s head of marketing, years ago. Last year, Wigal took him on a tour of Seattle Children’s Hospital to show him the effect its lone GO Kart had on patients. go-kart-label-resize.jpg

Timothy J. Seppala/Engadget

Returning the favor, Greenberg showed him around the Microsoft campus and introduced him to as many people as he could, even barging into Xbox chief Phil Spencer’s office without an appointment so Wigal could tell his story. “Phil was probably on the phone, but I didn’t care,” Greenberg told me. “[Wigal] is doing great work, so I raised my hand and said I’m gonna be his hype man.”

In 2016, GO received a gift through Microsoft’s corporate giving campaign. One philanthropic event involved a pie-throwing contest. Employees bought tickets, exchanged them for tinfoil pans full of whipped cream and hurled them at management. Greenberg was a willing target. In one day, Microsoft employees raised $5,000 for the foundation. For an idea of how many pies he caught with his face, Greenberg told me the next day he still smelled like Cool Whip and even had some lodged in his ears.

He didn’t stop at taking pies to the face. Using the GO fundraising platform, he recruited others to help fill Seattle Children’s Hospital’s need for an additional nine Karts. Using his position in the gaming industry, Greenberg reached out to people like Game Awards host Geoff Keighley, Electronic Arts exec Peter Moore and HoloLens creative director Kudo Tsunoda to donate and help spread the word online. Even electronic musician Steve Aoki got in on the action.

“We play our games, and we love gaming as an art form,” Greenberg said, “but to be able to tie it back to something where [games] mean even more to kids in hospitals? I don’t know how to describe the feeling I get.”

Greenberg paid for two Karts out of pocket, and tasked the gaming community to raise the additional funds for the remaining seven. With high-profile streamers helping out, Greenberg’s fundraising campaign brought in $12,599. Streaming app Infiniscene, a 2016 Gamers for Giving sponsor, matched those donations, pushing the total past $25,000. Greenberg said this success overshadowed all the work he’d done for Microsoft in 2016 — including launching Forza Horizon 3 and Gears of War 4.

“It was the most important thing I focused on this holiday,” he said.

Expanding into more facilities is Wigal’s ultimate goal. More visibility thanks to celebrity endorsements will ultimately advance that mission, but it isn’t the point. However, Wigal expressed deep gratitude for the work people like Greenberg have done for GO.

“I see it as a pathway for growth,” he said. “But not the pathway.” The real method for expansion is empowering gamers to fundraise, getting the word out about the foundation and combining those with in-house fabrication. As of this writing, there are more than 50 fundraising campaigns listed on the GO website at various stages of completion. But all the fundraising campaigns in the world won’t do much good if GO can’t supply the Karts to hospitals. gokart2concept.JPGgokart2concept2.JPG

Last year, Gamers for Giving raised $172,495, and the first round of custom Karts have begun shipping from a Texas manufacturing facility. The new Karts cost $3,500 versus $4,000 for the first gen. With time and manufacturing advances, the price could go down even further. This month, Gamers Outreach will deliver 31 karts in one shot — almost as many as it has since 2010.

You could almost look at the past nine years as being a small beta test for the foundation. Now, with the custom Karts and the inroads Wigal continues to make with the gaming industry, he seems ready to launch GO on a larger scale.

Gamers for Giving 2017 is just around the corner, too, returning to EMU’s Convocation Center April 1st and 2nd. Rather than focus on raising money to start the manufacturing process this year, funds will go toward building Karts themselves. If the community is as enthusiastic as it was in 2016, that could mean an awful lot more Karts in more places, fulfilling Wigal’s dream to help more. There’s also the chance to move beyond domestic children’s hospitals and into general care and veterans’ facilities or international hospitals.

“My thought is that, wherever there are gamers, Gamers Outreach Foundation should be,” he said.

27
Feb

Amazon’s next video original is a smash British TV series


Netflix isn’t the only streaming service that can snap up a popular British TV show. Amazon has revealed that season two of Fortitude, Sky’s well-received Arctic thriller, will be one of its original series. It’ll be available on BBC Two in the UK, but you’ll need to head to Prime Video to watch in the US. The story revolves around its namesake community, where parasites and pathogens run rampant — suffice it to say that a sheriff’s disappearance and a dead body are just the start of the town’s troubles. Dennis Quaid and Game of Thrones’ Richard Dormer are the most recognizable stars.

Amazon hasn’t offered a launch date, but does say Fortitude’s new season will be available later in 2017. That gap will give you an opportunity to catch up, though, as the first season is already on Prime Video. It’s hard to say if American audiences will be as receptive to this as they have been to Netflix’s Black Mirror, but Fortitude is considered Sky’s most successful original series to date — the odds are in its favor.

Source: Amazon

27
Feb

MWC’s best phones head-to-head: It’s (mostly) about the display


While flagships may have been scarce at MWC this year, there were still more than a few notable smartphone announcements early in the week. We’ve put the biggest ones so far in a handy table so you can compare specs, features and more to decide which one might be your next daily driver. Who knows, we may be in for a few surprises now that the show officially started, but for now, here are the five handsets from Barcelona that you need to know.

Huawei P10
Nokia 6 Arte Black edition
BlackBerry KEYone
Pricing
Not available
Not available
Not available
€299 (around $318)
$549
Known dimensions
148.9 x 74.9 x 7.9 mm (5.86 x 2.91 x 0.31 inches)
156 x 77 x 7.9 mm (6.14 x 3.03 x 0.31 inches)
145.3 x 69.3 x 6.98 mm (5.72 x 2.73 x 0.27 inches)
154 x 75.8 x 7.85 mm (6.06 x 2.98 x 0.31 inches)
149 x 72.3 x 9.4 mm (5.87 x 2.85 x 0.37 inches)
Weight
163g (5.75 ounces)
195g (6.88 ounces)
145g (5.11 ounces)
Not available
Not available
Screen size
5.7 inches (144.78mm)
5.5 inches (139.7mm)
5.1 inches
5.5 inches (139.7mm)
4.5 inches (114.3 mm)
Screen resolution
2,880 x 1,440 (564 ppi)
2,880 x 1,440 (801 ppi)
1,920 x 1,080 (431 ppi)
1,920 x 1,200 (403 ppi)
1,620 x 1,080 (434 ppi)
Screen type
QHD+ FullVision IPS
4K HDR Triluminos
FHD 1080p
IPS LCD full HD
IPS LCD
Battery
3,300mAh
3,230mAh
3,200mAh
3,000mAh
3,505mAh
Internal storage
32GB
64GB
64GB
64GB
32GB
External storage
microSD
microSD
microSD
microSD
microSD
Rear camera
13MP, f/1.8 (wide: 13MP, f/2.4
19MP
Dual lens 20MP monochrome, 12MP RGB, f/2.2
16MP, f/2
12MP, f/2
Front-facing cam
5MP, f/2.2
13Mp, f/2
8MP, f/1.9
8MP, f/2
8MP
Video capture
4k at 30fps
4K at 30fps, slow motion at 960fps
4K at 30fps
1080p at 30fps
4K at 30fps
NFC
Yes
Yes
Yes
Yes
Yes
Bluetooth
v4.2
v4.2
v4.2
v4.1
v4.2
SoC
Qualcomm Snapdragon 821
Qualcomm Snapdragon 835
Octo-core Kirin 960
Qualcomm Snapdragon 430
Qualcomm Snapdragon 625
GPU
Adreno 530
Adreno 540
Mali-G71 MP8
Adreno 505
Adreno 506
RAM
4GB
4GB
4GB
4GB
3GB
WiFi
Dual band, 802.11ac
Dual band, 802.11ac
Dual band, 802.11ac
Dual band, 802.11ac
Dual band, 802.11ac
Operating system
Android 7.0
Android 7.1
Android 7.0
Android 7.1
Android 7.1
Standout features
18:9 FullVision display, Google Assistant, IP68 certified, Quick Charge 3.0, wireless charging (US), Quad DAC (Asia), fingerprint sensor
Google Cast, Motion Eye slow motion capture, 4K HDR display, high-res audio, IP68 certified, Gorilla Glass 5
Gorilla Glass 5, Huawei SuperCharge, Leica Dual-Camera 2.0
Fingerprint sensor, near-stock Android, Google Assistant, smart amplifier with Dolby Atmos
QWERTY keyboard, DTEK security, enterprise ready, programmable app shortcuts, Quick Charge 3.0, BBM
Accessories
Not applicable
Not applicable
Not applicable
Not applicable
Not applicable

* Specs in italics are unconfirmed, but we’ll update this table as more details become available.

Click here to catch up on the latest news from MWC 2017.

27
Feb

A first look at Gear VR’s motion controller


Samsung and Oculus are making sure the Gear VR keeps up with Google’s DayDream VR platform. The two companies announced a new version of the mobile headset and it now comes with a controller. In fact, that’s the major difference, with the headset itself being marginally lighter and benefitting from a few cosmetic tweaks. I got to handle the controller for a brief spell here at MWC, and while there were no demos for me to experience, Gear VR’s take on the mobile controller feels more like the HTC’s Vive peripherals than anything else. And that’s certainly not a bad thing.

The basic controls on the Gear VR aren’t all that different from Daydream VR: a trigger button on the rear, a circular clickable touchpad, along with volume, back and home buttons. There’s a groove in the controller body that makes it feel comfortable to grip. As Oculus puts it in its press release, the controller “lets you select, grab, take aim, and fire.” Indeed, that’s likely to be the real benefit for this new headset compared to previous Gear VR hardware. The controller offers a far more comfortable (and, we suspect, responsive) way to play and interact with VR content. Now we just have to see what shape that content takes.

Seventy projects are apparently already in the works, and existing Gear VR headsets are also compatible with the controller.

Click here to catch up on the latest news from MWC 2017.

27
Feb

MediaTek’s revamped 10-core chip will be hitting phones in Q2


MediaTek’s first 10-core chips, the Helio X20 and X25, didn’t exactly storm the smartphone market last year, but the company isn’t ready to give up just yet. Following MediaTek’s initial announcement back in September, the new 10-core Helio X30 is now finally entering mass production, with the first devices expected to arrive some time in Q2 this year. For those who aren’t already familiar with this piece of silicon, the X30 is MediaTek’s first move into 10nm fabrication, allowing it to join the likes of Qualcomm’s Snapdragon 835 and Samsung’s Exynos 9 Series 8895.

Even though the Helio X30 will most likely be landing on premium mid-range devices, it’s certainly no slouch. Its Tri-Cluster architecture consists of two powerful Cortex-A73 cores clocked at 2.5GHz, four mid-range Cortex-A53 cores at 2.2GHz and four battery-friendly Cortex-A35 cores at 1.9GHz. There’s also an 800MHz PowerVR Series7XT Plus GPU, which claims to deliver 2.4 times more graphical power than the 780MHz Mali-T880 MP4 on the X20.

On the radio side, the X30 comes with a Cat 10 LTE world mode modem, meaning it’s capable of 450 Mbps downlink using tri-band carrier aggregation, and 150 Mbps uplink using dual-band carrier aggregation. It may sound less appealing than the Gigabit connectivity offered by the latest flagship chips from Qualcomm and Samsung, but then again, good luck finding a carrier that supports it.

MediaTek claims the X30 is 35 percent more powerful than its predecessor, but since it’s based on a 10nm process instead of the old 20nm, it’s said to offer power savings of over 50 percent. We’ll believe it when we see it. Perhaps what’s more important for the company is timing: With the X30 being the company’s very first chip to use this new fabrication process, MediaTek will need to give smartphone makers ample time to thoroughly test the first batch of chips.

Click here to catch up on the latest news from MWC 2017.

Source: MediaTek