Hasselblad X1D Release Date, Price and Specs – CNET
Pro photographers and well-off enthusiasts who want top-flight photo quality but need portability take note: Hasselblad joins the march toward mirrorlessness, debuting the world’s first medium-format interchangeable-lens camera. Its new X1D series launches with the X1D-50c, essentially an adapted-for-mirrorless version of its HDC-50c, and two new lenses specifically designed for the X1D’s mount.
Hasselblad’s stylized X1D medium-format mirrorless
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While it’s not cheap, it’s not nearly as expensive as you might expect: $8,995 or £5,990 for the body, $11,300 with the XCD 45mm f3.5 lens or $14,000 with both the 45mm and XCD 90mm f4.5 lenses. (Pricing for the UK and Australia wasn’t available for the kits. The US prices convert to £7,685 and £9,520, or AU$11,975, AU$15,040 and AU$18,640.)
Roughly the same size as the full-frame Leica SL but smaller and lighter than Hasselblad’s HDC models, the X1D-50c incorporates the same 42.8 x 32.9mm sensor as the HDC-50c, but couples it with an electronic viewfinder instead of an optical one. While the 50c-size sensor isn’t large for medium-format, it’s certainly larger than that of a full-frame camera. Its benefit lies in providing more control over background blur and much larger pixels for a greater dynamic range; 14 stops, as with the other Hasselblads.

Relative sensor sizes for medium format vs. full frame. The X1D has the same sensor as the H6D-50c.
Lori Grunin/CNET
In fact, many of its specifications match that of the reflex (mirrored) model, including the touchscreen and interface, 1.7-2.3fps burst speed, and 1080/30p video recording. It’s dust-and-weather sealed, with an ISO range of ISO 100-ISO 12800 and dual SD-card slots.
Though the company is shipping the two aforementioned XCD-mount lenses for the X1D, it will also offer an H Lens adapter so that you can use all of its H lenses with it.
The camera has autofocus, but medium-format focus performance is typically not quite as fast as what we’ve become accustomed to; that may pose a challenge for Hasselblad as it takes on smaller, far less-expensive full-frame models like the Sony A7R II.
I’ll be getting some time with the camera this afternoon, so stay tuned for an update with my hands-on impressions.
ZTE Grand X Max 2 Review
Smartphone enthusiasts may know ZTE for its flagship Axon line, but ZTE has long delivered phones to the prepaid market in the United States. By offering a multitude of affordable yet functional smartphones on prepaid carriers such as Cricket Wireless, ZTE has become the most successful Chinese smartphone manufacturer in the US by a wide margin.
More ZTE content:
- ZTE Axon 7 hands on
- ZTE announces Z-Community Forums
- Nubia Z11 Mini announced
- Interview with ZTE at CES 2016
ZTE’s Grand X Max 2 is the latest of these smartphones, but is it worth it? Let’s find out in our ZTE Grand X Max 2 Review!
Buy the ZTE Grand X Max 2 now!
Design
In terms of design, the ZTE Grand X Max 2 is slightly reminiscent of the recently announced Axon 7, as it shares the same port and button locations as well as a subtle curve to help with handling. Instead of an aluminum unibody however, the Max 2 is composed of a glossy plastic rear cover fixed to a plastic band with a number of clips. ZTE’s material choices could be described as not unlike those from the three-year-old Samsung Galaxy S4.
Overall, the phone looks very nice with its blue color scheme and subtle pattern on the rear. Despite its larger form factor, the Grand X Max 2 feels quite nice in the hand. It seems that the phone doubles as a fingerprint magnet at times, but this is nearly inevitable with either a plastic or glass rear. Although plastic is generally more durable than glass, we noticed many scratches on our Max 2 review unit after only a week of use.

Our unit also suffered from an approximately one meter drop onto concrete, and, although the plastic rear fared well, the side band was easily chipped in several locations. Build quality seems about average for the price, so you may want to consider also purchasing a case, as accidents do happen.
The three illuminated capacitive keys at the bottom of the phone match Google’s standard layout out of the box (back-home-multitask), but can be reconfigured in the settings for users wishing to have the back button to the right.
The confusion associated with the indeterminately labeled buttons wears off surprisingly quickly
This is a great setting to have, and the confusion associated with the indeterminately labeled buttons wears off surprisingly quickly. Now if only every smartphone manufacturer gave users this option…
Display

The Max 2 proves itself worthy of the “Max” tag with its beautiful 6-inch 1080P display. That’s considerably larger than most smartphones currently on the market, and surpasses virtually every prepaid option. While the Max 2 seemed small to me at first after coming from the 6.44-inch Xiaomi Mi Max, the Grand X Max 2 can definitely be unwieldy, especially if you have smaller hands. The phone is narrow enough to make one-handed use somewhat comfortable, however, and if you’re considering the Max 2, you’ve likely already been sold on the more immersive media consumption experience.
All things considered, I was quite impressed with the Max 2’s display, as it is one of the best I have seen for less than $200. It has great color reproduction, very good contrast, just the right amount of saturation, and is reasonably readable outdoors.
Performance
Powered by Qualcomm’s Snapdragon 617 – the successor to last year’s Snapdragon 615 – the ZTE Grand X Max 2 offers fairly good performance. It’s not going to crush any benchmarks by any means, but, paired with 2 GB of RAM, should be enough for the majority of users. Day-to-day performance is still quite good too, and the phone rarely had any UI hiccups during my testing.








Outside of the several preloaded resource-light games, the Max 2 can struggle a bit with its ageing Adreno 405 GPU. Although demanding titles like Asphalt 8 are still very playable, they can take some extra time to load and may exhibit some minor frame drops during gameplay.
Hardware

The ZTE Grand X Max 2 includes everything you’d expect from a modern smartphone: 802.11n Wi-Fi, Bluetooth 4.1, and GPS are each on board. Call quality seemed to be excellent during my time with the Max 2 on the Cricket network. There’s also 16 GB of internal storage, which can be expanded with the phone’s microSD card slot, up to 64 GB.
It sadly lacks a fingerprint reader
Although the Max 2 adopts a Quick Charge 2.0-enabled USB Type-C port for charging and syncing, it sadly lacks a fingerprint reader, a feature which we are beginning to expect, even from budget phones. Its absence may not be a deal breaker for those upgrading from an older smartphone without a reader, but I would personally find it difficult to switch over entirely.
Check this out: Best USB Type-C cables13
The Max 2’s single side-firing speaker sounds very good, with minor distortion at high volumes. It’s a bit above what I would expect at this price point, and will do the job when wanting to watch videos or casually listen to music. There is a Hi-Fi audio chipset on board as well, which will appeal to those wishing to use headphones.
After reviewing the results of four battery life tests, it seems that the Grand X Max 2’s battery life can vary significantly, but the notable outlier I had (the one with less than three hours of screen on time) was a direct result of my heavy usage.












With an hour and a half of Google Maps navigation and a forty minute Google Hangouts video call, it’s easy to see why I didn’t get the same results I did on prior days. With that said, I never worried about having to charge the Max 2 before my day was over, and some users may be able to achieve two full days of light use.
Camera

ZTE has made a very interesting move by including a dual-camera setup on the rear of the Grand X Max 2. It seems that the second camera functions only when using the software bokeh mode, which attempts to emulate a professional photo’s depth of field. Unfortunately, this feature did not work well at all in my testing, and I see no other use for the secondary camera beyond as a marketing tool.

Image captured in bokeh mode
What’s worse is the actual quality of the images that the Max 2 produced. Its 13 MP camera appeared to be promising when first glancing at the spec sheet, but after taking a look at the photos, I am very disappointed. Even when factoring in the price, the Max 2’s camera is slightly below average.
Some of these images are simply out of focus, but that can be blamed on the phone’s slow and inaccurate autofocus
Firstly, many of the images that I took are noisy and distorted, something that is generally not expected in the well-lit environments that I was in. The images are also very soft, especially near the corners. Granted, some of these images are simply out of focus, but that can be blamed on the phone’s slow and inaccurate autofocus. The processing is incredibly inconsistent, with some images appearing over sharpened, with others appearing under sharpened. In addition, color reproduction can be rather bad, especially when capturing warmer colors like red and orange.
ZTE Grand X Max 2 camera samples:
Low-light performance was also not so great. The phone couldn’t focus correctly for virtually every shot, and, when it did, images came out extra noisy. It seems that the camera here is just not where it should be relative to the competition.
On a positive note, ZTE’s camera app is quite good, and offers an easy-to-use automatic experience. The bundled time lapse and panorama modes are welcome additions, and the manual mode is surprisingly comprehensive.
Software

ZTE is shipping the Grand X Max 2 with a lightly skinned version of Android 6.0.1 Marshmallow. It’s similar to stock Android in many ways, with only a few notable changes. One of which is the unlocking mechanism for the lock screen. Instead of swiping up, you just press and hold the screen for a second. That’s nice since you don’t have to move your finger back down to access your apps, but I did notice the phone unlocking, launching apps, and placing calls while in my pocket. You’ll want to be careful unless you use a passcode, which will add an extra step, of course.
The notification panel is similar to the one found in iOS in that it blurs the background as you pull it down, which, although different from stock Android, looks pretty good. The app drawer is also slightly transparent, and with the exception of a clear all button in the multitasking menu, there are really no other major UI changes. The app icons have been replaced with ZTE’s icons, however, but those still look nice.
My Cricket Wireless variant did ship with a some bloatware, but the three of ten apps that weren’t uninstallable were genuinely useful for Cricket subscribers. This sort of bloatware is definitely less than other carrier branded devices, with the number of uninstallable apps often numbering double digitis.
Gallery
Price
The ZTE Grand X Max 2 is now available exclusively from Cricket Wireless, for $199.99 with activation. There is currently only a single model, which comes in blue and includes 16 GB of internal, but expandable storage.
Conclusion

The ZTE Grand X Max 2 is an excellent choice for those on Cricket looking for a large affordable smartphone. Although I would have liked to see a much better camera and stronger build quality, it’s hard to fault the Grand X Max 2 given its price.
The Max 2 exceeds where it needs to with a beautiful display, great battery life, and an excellent software experience
The Max 2 exceeds where it needs to with a beautiful display, great battery life, and an excellent software experience. If you don’t take many images, you can avoid the achilles’ heel altogether and will likely be very happy with this phone.
Buy the ZTE Grand X Max 2 now!
So what do you think of the ZTE Grand X Max 2? Is it worth the money, even if the camera isn’t the best in its class? Leave a comment below to let us know!
Samsung Gear 360 review

The quick take
Samsung’s Gear 360 is the 360-degree camera we’ve all been waiting for. It stands out. It has the power of one of the world’s biggest tech companies behind it… and it’s a somewhat frustrating product. The software experience is the best we’ve used in this class of camera, bar none. The industrial design is excellent. But the Gear 360 is greatly hampered by its inability to fit in a pocket, by being (currently) locked to Samsung’s own phones, and by inconsistent stitching in processed photos.
The Good
- Excellent user experience
- Every feature you could hope for
- Good quality of photos and video
- Seamless connection process
The Bad
- Unique design isn’t easily pocketable
- Only works with Samsung’s phones
- Disappointing microphone
- Stitch lines are very apparent

About this review
We’ve been using the Samsung Gear 360 for a good two weeks and change. This is a unit we imported from Korea from an Amazon seller for about $400. (That’s a mere $50 over the North American retail price of $349.)
Our Gear 360 is on firmware C200GLU0APE4 (after an update), and we’ve used it with a Verizon Galaxy S7, with v1.04 of the Gear 360 Manager app.
Which devices work with the Gear 360?
First things first: While Samsung has opened up some of its products to brands not named Samsung, the Gear 360 isn’t really one of them. As of the time of this writing it’ll work with the last couple years of flagship phones, including:
- Galaxy S7 and Galaxy S7 edge
- Galaxy S6, GS6 edge and GS6 edge+
- Galaxy Note 5
If you just have to have a Gear 360 and don’t have one of those phones, you can just pull the pictures and video off it directly. And Samsung is throwing in Gear360 Action Director software on Windows. (The camera comes with a registration code — so be sure you don’t throw that away.)
The future of photography?
Samsung Gear 360 Full Review
These 360-degree cameras are a big deal. We’re in the first generation still, but consider the following: With the touch of a button (more or less) you can now share the entire world around you, and not just what’s in front of the camera. What’s behind it. What’s above it. And, to a lesser extent, even below it.
There was no way Samsung wasn’t going to get in this game. And Samsung plays to win. Always. So it was no surprise to see it unveil the Gear 360 spherical camera at Mobile World Congress, way back in February. (Alongside no less than the Galaxy S7 We’ve had to wait a while since then, and other 360 cameras have launched in the meantime.
So is Samsung’s the one to beat? In some ways, yes. In others, well …

Samsung Gear 360 specs
![]() |
5.74 in60.1mm | |
| 2.83 in66.7mm | 0.11-0.35 in56.3mm |
- Cameras:
- Dual 15MP CMOS sensor
- Dual f/2.0 fisheye lens
- 2560×1440 resolution (564ppi)
- Resolution:
- Video: dual cam (2840×1920), single cam (2560×1440)
- Still: dual cam (7776×3888), single cam (3072×1728)
- Battery:
- 1350 mAh capacity (removable)
- Charges via microUSB
- Processor/Memory:
- DRIMe5s image processor
- microSD card storage up to 200GB
- 1GB RAM
- Other:
- Wi-Fi 802.11ac (2.4/5 GHz)
- Bluetooth 4.1
- USB 2.0
- 32-64GB internal storage
- microSD slot with adoptable storage
Take me to your leader
Samsung Gear 360 Hardware
Does it matter how well-built this camera is if it’s a pain to carry around?
At any given moment it’s entirely likely that the Gear 360 will spring to life, start crawling around my desk — and finally kill me in my sleep. There absolutely is something very alien about the way this thing looks. There’s no way that’s not intentional, of course. (Nor is it bad. It’s just … different.) Some of that is the three plastic legs when they’re unfolded. And it’s very much because the spherical body of the Gear 360 looks like something straight out of Portal.
You’ve got a bulbous fisheye lens sticking out either side, each picking up 180 degrees of what’s going on. You’ve got a mohawk in the center that houses a tiny half-inch display and record button. On one side you’ll find buttons for operating the Gear 360, and on the other is a sealed hatch (futuristic killer space creatures have hatches, not doors) behind which is the microUSB port for power, the microSD card for storage, and the removable battery.
There’s something decidedly Samsung about all this. It’s a camera, yeah. But it’s the damned coolest dual-lens camera you’ve seen. The telltale lights that let you know which lens you’re using (front, back or both) add a great bit of flare when you’re shooting, like something out of Tron. There’s a lot less gloss than you might be used to when it comes to a Samsung product, but it still has just enough shine to not look or feel cheap. In any event, fingerprints shouldn’t be too much of an issue. (Assuming I let my digits close enough for one of the Gear 360’s claws to come after me. OK, it doesn’t have claws. That I’ve seen. Yet.)

If you want to chop the Gear 360 off at the knees (and severely limit its ability to do damage to yourself or loved ones) you can unscrew the legs to reveal the standard quarter-inch tripod mount. (The legs, by the way, are where you can attach the included wrist strap, which also serves as a fine way to chain up the Gear 360 at night, so it can’t come at you during your slumber.) When folded closed there’s a sort of strange contrast between the stubby, carrot-like taper of the black legs against the racquetball-sized sphere that maybe makes it even more futuristic-looking. But it also means you’re sort-of holding a palm-sized plastic shank.
And that’s where we reach my biggest issue with the Gear 360. It’s ungainly. It comes with its own drawstring bag, which is great, though it doesn’t offer too much in the way of protection. And all of these cameras need some sort of protection for the large lenses. But it doesn’t easily fit into a pocket, let alone slip into one. Cargo pants, sure. But not really anything without that extra pocket. Certainly not skinny hipster jeans. If you’re going to lug this thing around in a purse or some other sort of bag, then fine. But this hasn’t been the sort of camera I take with me just because I can, and that’s severely limited its usefulness. And that’s a shame.
Under the hood (and under the hatch) the Gear 360 is using its own DRIMe5s chipset for image processing. It’s got 1GB of RAM, zero internal storage (you’ll need a microSD card for that) and the aforementioned 1350 mAh battery. So far as I can tell that’s all been fine and dandy. There’s no big display to push here, so the smaller battery has done just fine.
The tiny display we do have is a lot more functional than you might think. With it you’re able to get a quick look at which shooting mode you’re in, and how much storage is left. Or great for getting a quick look at the battery level, making it much easier to see if the camera needs a charge. And you can change modes with the buttons on the camera, using the display to confirm whether you’re shooting stills or video. Basically, you can shoot just about any way you want, straight from the camera, without having to fire up the phone. While that almost makes it tempting to say you could still pick up the Gear 360 even if you don’t use a Samsung phone, but I’m not sure I’d be willing to go quite that far just yet. The camera’s good, but I’m not sure if it’s that good to justify the hassle of manually processing 360-degree photos and video just yet.
Back to that display real quick. I cracked mine. I accidentally dropped my Gear 360 — in its protective bag — from my hand about 2 feet onto my garage floor as I was getting into the car. (Now had the camera been able to fit into my pocket…) The camera still works just fine. The display works, too. But the glass or plastic or whatever it is covering things there has cracked.
Be careful with this camera.

Best in class
Samsung Gear 360 Software
I’ve reviewed three 360-degree cameras now. I can say without any hint of reservation that Samsung’s software experience is the best I’ve seen. From the time you download the Gear 360 Manager app (mine’s initially loaded from Samsung’s app store, but the binary also is in Google Play) to connecting the camera itself, to shooting and sharing photos, Samsung does it the best. Period. Full stop.
The only hiccup I’ve seen is if the camera disconnects from the phone before it’s expecting it to, and the app locks up. Closing it out from the recent apps view seems to fix things. But it’s happened enough times that it’s worth noting here.

Shooting with the Gear 360
If you’ve ever used Samsung’s camera app — and if you’re buying a Gear 360 it only makes sense that you have — then you pretty much know what you’re in for in terms of user interface. Same shutter button, modes selector and settings.
Now that Facebook handles 360 video and pictures, most folks’ needs should be met.
You’ll have a couple new buttons for selecting which Gear 360 lens you want to use (again, front, back, or both), and another for the live view — either 360 degrees, dual view (with each lens side by side) or a panoramic preview. I generally don’t mess with this too much. When you’re shooting in 360 degrees, the camera sees what it sees. But if you’re only using one lens, it can help. (By that token, too, I’ve normally been keeping the phone vertical, since the Gear 360 doesn’t care which way I hold it, and the preview isn’t all that critical for me.)
The Mode section is more important. This is where you’ll switch from still pictures to video, or to time lapse. Standard stuff. But there’s also a “Video Looping” mode that will record for a predetermined time — either 5, 30, 60 minutes, or “Max.” When that time’s up, it’ll erase the previous file and start recording again. When you know you have what you want, you just stop recording. That’ll save storage space, and should make any editing a little easier.













Like other 360-camera apps, Samsung has comprehensive manual controls as well. Some are on the top level, others are buried a little further in the settings menu. You can control the max ISO, turn on some extra sharpening, set exposure and white balance and HDR. And what probably is my favorite feature — set a timer (2 seconds, 5 seconds, or 10 seconds) so that you can set the camera down and get your fat fingers out of the way, or prep the shot then not be staring into a phone for the duration. That’s something I’d like to see on every 360-degree camera app.
I haven’t always used the app, though. That’s a testament to how well Samsung thought out the Gear VR as a total product. With just a few presses of the buttons you can switch modes and save yourself a little time once you’re actually shooting. For quick hits, where I didn’t want to be any more conspicuous than I had to be — though it’s kind of hard to not stand out when you’re holding a little alien camera thing — this worked great.
You’ve got got some options for the max resolution of the finished product. Video ranges from 1920×96 to 3840×1920. For 360-degree pictures and especially video, you always want as much resolution as possible, though that does eat into the storage. Single-lens video maxes out at 2560×1440. There’s also an option to shoot 360-degree video at 60 frames per second, though the resolution drops to 2560×1280.
Battery life has been OK. It’s not a huge cell or anything, so you’re going to have to keep it charged up. But it little display makes it so easy to see whether the camera’s charged — and that’s been a much nicer feature than we expected.
Sharing with the Gear 360
The other side of the metaphorical (and, I guess, spherical) coin is sharing pictures. Samsung’s also using a modified version of its own gallery app in that sense. That is, you’ve got basically the same user interface to deal with, and that means it’s very intuitive. There are two sections — Mobile Device, and Gear 360. With one tap you’re able to see what’s been synced to your phone, and what only lives on the Gear 360.
You’ll tap a picture to view it. At this point any 360-degree shots will be stitched together — it takes just a couple seconds and then they’re reading for viewing on the phone, or if you plug into a Gear VR headset.
Sharing pictures isn’t any more difficult. You hit the share button and chose where you want to send things — and that’s it. Samsung worries about disconnecting from the Gear 360 just long enough to establish a proper internet connection. That is, I assume it disconnects from the Gear 360. The fact is that it works exactly as you’d expect it to from an end-user’s standpoint. You don’t have to think about it at all.
Well, the only thing you’ll have to think about is where to share your 360-degree photos and video. The good news is that Facebook now handles both with ease. And there’s still Flickr and Google+ and Google Maps, of course. Samsung is opening up its “Samsung VR” platform (previously “Milk VR”) to users to upload, but Facebook absolutely is the big one at this point.
Updating the Gear 360
If it seems like we’re gushing over the Gear 360 software experience more than a little, it’s because we are. Until this camera that’s been the Achilles’ Heel of every other 360 device we’ve used. Nothing comes close.
And that extends to the point of updating the firmware on the camera as well. You’ll do that through the Gear 360 Manager app. You don’t have to download a separate program to a computer. You don’t have to worry about plugging in. You will want Wifi — the one firmware update we’ve had so far weighed in at 320 megabytes — but that’s it. After downloading the update your phone will push over the file, the Gear 360 will update itself, and you can go right back to shooting.
It couldn’t be easier.
The bottom line
Should you buy the Gear 360? It depends
On paper, the Samsung Gear 360 is the best of the sub-$500 360-degree cameras we’ve used. It’s got a higher resolution for photos and video — and that’s especially important with the latter.
The Gear 360 is a great buy if you want an easy software experience but don’t mind a more awkward carry.
The end result (which you can see smattered throughout this review) is pretty good. Really good, mostly. The Gear 360 has issues with stitching — that’s the line where one camera’s image blends into the next — which can be pretty pronounced at times. The two lenses are farther away from each other than on other cameras we’ve used. If you’re holding the Gear 360 in your hand, your hand will absolutely get chopped off in pictures and video. And occasionally we’ve seen pronounced stitching lines in the background of shots. But we’ve also found that the stitch lines sometimes disappear when the pictures or video are shared, thanks to compression running on the various social networking services. It’s more apparent closer to the camera — especially when you have a tripod that sticks out farther than the include one. In this area, the Gear 360 absolutely lags behind the likes of the LG CAM 360 and the Ricoh Theta S.
For me the bigger issue is one of portability. Not that the Gear 360 is big — it’s not. It’s just that this ball-shaped camera with the blunt spike sticking out the end doesn’t easily fit into a pocket. Cargo pants? Yes. Anything else? Nope. At least not without getting some really weird looks. And the included bag really just makes it that much more unwieldy. If you’re going to carry it around in a messenger bag or a purse or something? Have at it. But me? I like pocketability. I like being able to pick it up on my way out and maybe take some pics while I’m going about my day, or maybe not.
The other is that if you don’t have one of the five devices we listed at the top of this review, it’s all moot anyway. And that’s a shame (and we’ve said this so many times about Samsung products before) because the Gear 360 is a lot of fun to use. It’s the best overall 360 camera experience thus far. Great pictures and video. Tremendous software experience. And just a couple big criticisms.
The retail price $349 — puts the Gear 360 squarely in the same arena as the Ricoh Theta S, which remains atop our list of the best 360-degree cameras in this price range. It has better stitching and works with more phones, and is less of a pain to carry around. (And Ricoh has its own sharing ecosystem, too.) But so long as you can put up with the more awkward form factor and stitching glitches, the Samsung Gear 360 isn’t a bad purchase at all.

Best UK roaming data plans for the United States

You don’t have to pay an arm and a leg to use your phone in America.
A trip from Britain to the United States is a relatively long haul — between eight and eleven hours to jet off to the land of the free. And with such a lengthy journey, you might think that roaming in the US would be prohibitively expensive — but you’d be wrong. In fact, some of the major UK networks now offer US roaming plans that won’t break the bank — in some cases with 4G roaming thrown in for good measure.
Let’s take a look at the best UK roaming plans for the United States.
The best roaming plans for the USA: Three + Vodafone
We’re going with a joint winner here, because the provider that’s best for you will likely depend on how you plan on using your phone in America.
Three
The US is part of Three’s “Feel at Home” roaming area, meaning you can use your phone — including data — at no extra cost when you travel there. Just enable data roaming when you land and you’re good to go — with a few caveats:
- You’ll be limited to HSPA+ data speeds when abroad, and there’ve been reports of significant data speed throttling from some customers.
- If you’re on All You Can Eat (unlimited) customer, you’ll be capped at 12GB (and 5,000 texts) while abroad.
- Tethering isn’t included.
- Inclusive minutes can’t be used for calls to other international (non-UK) numbers.
- Calls to UK numbers starting 070, 084, 087, 09 and 118 aren’t included.
Vodafone
Vodafone includes the US in its WorldTraveller zone, meaning you can use your UK allowances for calls, texts and data there for £5 per day — including 4G LTE data where it’s available on the roaming network. (Note that this applies to Vodafone contract plans, not Pay As You Go.)
Depending on when you took out your contract, WorldTraveller may or may not be automatically enabled, as the carrier explains:
All Red and Red Value Bundles bought from 5 May 2016 are automatically opted-in to WorldTraveller. For all other bundles, text ADD to 40508 or call 5555 free from your Vodafone mobile to opt in.
It’s worth remembering that the £5 per day charge is measured from midnight to midnight UK time, so you may incur more (or fewer) days worth of charges depending on when you enable roaming.
Runner-up: EE
EE also scores points for having 4G LTE roaming coverage in the US, but its data rates aren’t as attractive as Vodafone’s for heavy users. In short, you’re back to paying for data bundles, per megabyte, in advance. Here are EE’s US roaming bundles at the time of writing, which you’ll be able to buy once you arrive in the US:
- 40MB for £4 for 24 hours
- 100MB for £7 for 24 hours
- 250MB for £20 for 7 days
- 750MB for £40 for 7 days
You can see how much roaming data you have left when abroad by going to http://add-on.ee.co.uk/status.
Also note that if you’re grandfathered into EE’s old roaming rates you may get slightly better prices here, with 1GB for £25 being the top bundle. (If your plan includes this, you’ll see “Special Rate” next to each roaming bundle when you land.)
The rest
-
O2 offers roaming data in the United States at its standard rate of £40 per month for 50MB. This can be increased on request to £120 for 200MB. Neither is great value.
-
BT Mobile offers roaming data add-ons for the US priced at £3 for 20MB or £15 for 100MB.
Latest Android N build breaks Google Maps on Android Auto [Update: Fixed]
Update June 22: As promised, Google Maps has updated and once again works in Android Auto. All is now right with the world.
Put this one squarely in the “that’s niche” category, but it’s still a thing. Android N Developer Preview 4 keeps Google Maps from working properly in Android Auto.
Some in our forums note that it’s only navigation that’s not working. Others of us can’t get it to properly launch at all on the head unit.

And it turns out this is a known thing. From the support and release notes:
The version of Google Maps included in Developer Preview 4 (9.30) crashes when used with Android Auto. This issue will be fixed in the next update to Google Maps (9.31), expected in the coming weeks.
So there’s that. If you absolutely depend on Google Maps and Android Auto to go about your day — and you’re running the Android N DP4 — it might be time to roll back. And remember that it’s a developer preview.
All About Android Auto
- Getting started with Android Auto
- List of compatible phones and cars
- Android Auto news
- Apps that work with Android Auto
- Join the Android Auto discussion!
Best Chrome extensions for productivity
The internet is simultaneously the best and worst tool for staying productive.
Whether you’re a notorious procrastinator or just looking to block out some unwanted distractions when you need to buckle down and focus, here are the best Chrome extensions for staying productive.
- Todoist
- Block Site
- StayFocusd
- OneTab
- Be Limitless
Todoist
Whether you’re already using Todoist across all your devices or are looking for a tool to keep track of ongoing tasks you have each day, the Todoist Chrome extension is a quick and easy way to stay organized and flag interesting or important websites that you want to reference or read later.
With the Chrome extension installed, you simply click the Todoist icon in the toolbar, which pops up the Todoist menu. From there, you’re able to add and review tasks for yourself or quickly add an interesting website to your list so you can come back to it later.
If you try out the extension and really enjoy the way it works in Chrome, you’ll be happy to know that Todoist features cross-platform compatibility with Android, iOS, OSX, Windows — pretty much everything under the sun — so your tasks and saved websites will be with you always.
See at Todoist
Block Site
If you find you’re unable to keep yourself from time-wasting websites like Facebook or YouTube, the Block Site extension allows you to do just that.
You can set it to block specific sites for the entirety of your work day and make it so that any attempt to access said blocked sites redirect you to another site of your choosing. You’re also able to block sites based on blocked words or adult content, which makes this extension a great option for parents concerned about what their kids might stumble across — or actively search for — when online.
Block Site includes other features, such as quick access to a context menu for adding sites to your blocked list, the ability to make the extension virtually impossible to uninstall (because kids are crafty and tech-savvy) and can block sites, even when browsing in Incognito Mode.
See at Chome Web Store
StayFocusd
StayFocusd is the perfect Chrome extension for anyone who struggles with procrastinating by wandering over to notorious time-waster sites such as Facebook, YouTube, reddit — whatever your procrastination poison happens to be.
It works in a number of ways. If you have a bad habit of sinking hours of valuable study or work time into a website, you can allot yourself a set amount of time for the day for the site. It defaults to 10 minutes, and once you’ve reached your maximum allotted time for the sites you’ve added to your restricted list, you are automatically blocked from the site the next time you try to go there.
It’s totally customizable, so you can have a list of worst offenders on your block list and turn it on to keep your procrastination in check. Then there’s the “Nuclear Option,” which allows you to permanently block yourself from a website for a set number of hours. Be forewarned: Once the Nuclear Option is put into motion, it is irreversible.
If you’re reading this and thinking “Sure, that might work for a while, but I know me and I’ll definitely just change the settings whenever I want,” StayFocusd has a feature that requires you to complete a difficult challenge before you’re allowed to change the settings. It’s seriously tough and requires so much focus that you’ll soon realize you’re just wasting time in your attempt to waste time. Stop that.
See at Chrome Web Store
OneTab
If you ever find yourself overwhelmed by having too many tabs open at once, OneTab is the Chrome extension you’ve been waiting for.
OneTab lets you condense a whole bunch of tabs all into (you guessed it) one tab. So let’s say you’re researching something and have a whole bunch of tabs open that you know you’ll need to reference. With OneTab enabled, all you have to do is click the OneTab icon and Chrome simultaneously closes all tabs and creates a tab that includes a link to all the tabs you had open. Simply click the link and the tabs reopen for you.
Done with the tab and want to add it back to the list? Just hit that OneTab icon again and all open tabs are thrown back into the OneTab tab and timestamped, so you can go back and find a tab you had open in the morning.
What’s more, by condensing so many tabs into just one, it will also boost the overall performance of Chrome by up to 95%, meaning you’ll still have access to all the tabs you need without slowing down the entire browser. Total win-win!
See at Chrome Web Store
Be Limitless
The Be Limitless extension transforms new Chrome tabs into dashboards that will help keep you organized and on task.
Be Limitless features a slew of features. You can edit and create site categories, determine what counts as productive uses of your time and what’s wasteful, and then track how long you spend on those sites each day. They also include a handy To-Do list in the top-right corner to help keep your days organized, and shortcuts in every new tab to frequently visited sites, compose an email, take down a quick note.
All this is packaged with a rotating collection of awe-inspiring photography and inspiring quotes with options to quickly share on social media. With Be Limitless, a new tab should enhance your productivity and open you up to more opportunities to get stuff done.
See at Chrome Web Store
What’s your favorite extensions for staying on task?
Have any thoughts on the extensions we’ve listed here, or did we miss one? Let us know in the comments below!
AT&T Galaxy S6 edge+, Note 5 now receiving Marshmallow update
AT&T has finally begun pushing the Marshmallow update out for the Samsung Galaxy S6 edge+ and Galaxy Note 5. The update brings Doze, enhanced permission controls, a slightly revamped user interface and more to both handsets. AT&T is the last major carrier in the U.S. to push out the update for these phones. The updates weigh in at around 1.4GB, so you will want to make sure that your phone is charged and you are on a strong Wi-Fi network.

If you have yet to receive the update, you can check manually for it by heading into the Settings, About Phone and finally Check for updates. Once you get it downloaded and installed, be sure to hop in the forums and let us know what you think of it and how it is working for you.
Discuss the update in the forums
Samsung Galaxy Note 5
- Read our full review
- Get the latest news
- Note 5 vs. Note 4: What’s the difference?
- Galaxy Note 5 specs
- Join the discussion
- Check out Note 5 cases
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Best Buy
Motorola will give you a free smartwatch when you purchase the Moto X Pure Edition
Motorola is offering up a pretty sweet promotion which scores you a free Moto 360 Sport when you purchase the 64GB Moto X Pure Edition. That’s right, if you buy a 64GB Moto X Pure Edition, which costs $399, the company will give you a free Moto 360 Sport, its fitness-focused Android Wear watch.

The deal runs through June 28 so you have a few more days to figure out your customizations and place your order. To get the deal all you need to do is add both items to your cart and the watch will show as free, and Motorola is offering free shipping with the purchase.
See at Motorola
Moto X Style (Pure Edition)
- Our comprehensive review
- Moto X Pure Edition specs
- Moto X Pure Edition custom backs: silicone, wood, and leather
- Versus: Galaxy S6 | iPhone 6
- The latest Moto X Style news
- Discuss in our Moto X Style forums
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Where to buy the Moto G4 Plus in Canada
Looking to buy the Moto G4 Plus in Canada? Here’s where you can obtain it.
The Moto G4 Plus (also known as the Moto G Plus) is one of the best phones in its price range, and is widely available in Canada. Here’s where to buy it.

Get the Moto G4 Plus from Virgin Mobile
The Moto G4 Plus is available from Virgin for:
- $0 on a Platinum plan
- $0 on a Gold plan
- $249.99 on a Silver plan
- $399.99 on a Month to Month plan
It is only available in black.
See at Virgin Mobile
Get the Moto G4 Plus from Telus
Telus will be selling the Moto G4 Plus. There is currently no price or availability.
Get the Moto G4 Plus from Koodo
The Moto G4 Plus is available from Koodo for:
- $0 up front and $21/month for 19 months on Tab Plus
- $0 up front and $15/month for 24 months on Tab
- $410 outright
It is only available in black.
See at Koodo
Get the Moto G4 Plus from Wind Mobile
The Moto G4 Plus is available at Wind Mobile for:
- $0 up front and $15/month for 24 months on WindTab Boost
- $199 up front and $5/month for 24 months on WindTab Boost
- $349 up front on WindTab
- $449 outright
It is only available in black.
See at Wind Mobile
Get the Moto G4 Plus from SaskTel
SaskTel will be selling the Moto G4 Plus. There is currently no price or availability.
PlayStation Neo (PS4K) vs Project Scorpio: What’s the rumoured difference?
During this year’s E3, Microsoft announced its smaller, more capable refresh for the Xbox One, the Xbox One S, which is coming this August. However, it also tantalisingly teased Project Scorpio for 2017, a device Xbox boss Phil Spencer called “the most powerful games console ever”.
Before the show even started, Sony Computer Entertainment head Andrew House also confirmed the presence of an upgraded PlayStation 4, codenamed – according to leaked documents – PlayStation Neo (or PS4K, as the press called it originally).
He didn’t reveal much, but from the rumours and leaks we’ve seen elsewhere, it’ll certainly rival the Microsoft machine for that “most powerful” tag.
That’s why, even at this early stage, we thought it useful to look at what we know about both consoles, mainly through the gossip and speculation over the last couple of months, to start to paint a picture about how the next phase of the gaming wars might shape up.
READ: What is Project Scorpio? The future of Xbox explained
Microsoft
PlayStation Neo vs Project Scorpio: Graphics
While a lot of the spec of both consoles comes down to pure speculation and the occasional leak, one thing we know for sure is that they will both offer 4K HDR gaming.
Xbox promised as much during its press conference at E3 2016. What’s more, it claims that the graphics chip in the new console will be not only capable of 4K resolutions, but at 60 frames per second to boot.
Its system on chip (SoC) will have 6 teraflops of computing power just to render 4K graphics – that’s high end PC graphics card stuff.
We haven’t been told the exact specifications of Neo yet, but Andrew House did confirmed in an interview with the Financial Times in the UK that the PS4K, or whatever it is finally called, will indeed be capable of 4K video output.
In alleged leaked documents, the Sony machine will be lighter in spec, with a purported 4.14 teraflops of GPU power and GDDR5 memory running at 218GB/s.
However, regardless of the slight drop in spec, we doubt you’ll be able to notice the difference on screen.
READ: Sony PlayStation 4K: What is PS4.5/Neo, when is it coming and what will it offer?
PlayStation Neo vs Project Scorpio: CPU and memory
During its E3 reveal, Microsoft confirmed that Project Scorpio will have an octa-core processor, although it didn’t mention the clock speed.
The Neo is also rumoured to have an octa-core processor, with speculation adding that each core will run at 2.1GHz.
Microsoft
Both consoles will be mega powerful though, if these are to be believed.
It is thought that the Scorpio and Neo will both have 8GB of RAM on board, but that’s not confirmed by either company.
We do know though that the memory sported by the Project Scorpio will have a bandwidth of 320GB/s. The Neo is rumoured to be restricted to 218GB/s.
Again, this might not make much difference in general 4K gaming, at least in a conventional sense. The higher the spec though, the more developers will be able to eek out of it in the future.
PlayStation Neo vs Project Scorpio: Virtual reality
One of the aimed digs Xbox sent PlayStation’s way during its E3 press event was about virtual reality.
While Sony was focusing a lot on the imminent PS VR headset during its own event and at the show, the Microsoft team delighted in revealing that Scorpio will be capable of running better, higher-res VR devices, backed up by Bethesda that said Fallout 4 is likely to be available through it.
One train of thought is that Microsoft will ally with Oculus for Rift support, which even today is a better spec’ed headset than PS VR. The PlayStation VR uses a single 1920 x 1080 OLED panel to serve 960 x 1080 to each eye, while the Oculus Rift (and HTC Vive) has an overall resolution of 2160 x 1200, so 1080 x 1200 for each eye.
To be honest, from our experiences with all three headsets, that doesn’t matter much when a game is good enough.
READ: E3 2016: All the launches, games and consoles at the show
Maybe the Xbox team suggests an even higher resolution headset for the future, one with a 4K screen. That’d provide 1920 x 2160 to each eye and would be significantly sharper. But for that, the console would need to serve 4K at higher than 60fps, as previously stated. The Rift and Vive are both capable at running at 90Hz (90fps), while the PS VR can output up to 120Hz.
In terms of the Neo, it has been suggested for a while that one of the reasons for the upgrade is to better serve virtual reality. And even if there’s no update to the PS VR next year, we would imagine it would be able to work with the current model more effectively than the standard PS4 – perhaps output at the full 120Hz rather than use frame doubling technology.
Either way, if things go to plan, VR will be a significant battleground for both manufacturers come the holiday season 2017.
PlayStation Neo vs Project Scorpio: Price and release date
At present we have no idea of the release date for PlayStation Neo, only a suggestion from House that Sony will announce it when it feels the market is ready.
The Project Scorpio will be coming “Holiday 2017”, so anytime between October and December next year, we feel. What’s the betting on them both hitting the same launch window, like the Xbox One and PS4 did in November 2013?
As for price, we honestly have no idea at present. Neither will come cheap though, considering the confirmed or rumoured specifications. The smart money is on £500 apiece or even more. Some murmurings in the halls at E3 even put them at £600 a pop. That would be ludicrous though, and you’re treading onto PC gaming ground at that level.
Microsoft
PlayStation Neo vs Project Scorpio: Backwards compatibility
One of the things current-gen console owners will be most worried about is what will the launch of two new consoles mean for their machines.
Thankfully, both manufacturers have already stated that while they plan to release better, higher spec’ed hardware, all games released will be compatible with the standard consoles too.
Think of it like a PC. Some people have the ability to play games at 4K, others in Full HD, and others still are capped at lower resolutions depending on their graphics card. They can still all buy the same games though, which scale at a software level to offer the best experience possible per computer.
The new consoles will do the same, it is said. This is the official message coming from both the Xbox and PlayStation camps.
Conclusion
To be honest, at this stage it is impossible to judge which of the two consoles will be “the most powerful ever”. It is early days and while they have both been confirmed, one even announced, we will see neither hit the streets until late next year – almost 18 months away.
We will likely find out more before then – after all, both Microsoft and Sony held proper announcement events in the spring before their respective current-gen consoles went on sale – but until that happens, we will be left to speculate.
That’s why, although we feel confident in what we discuss here, we cannot be 100 per cent sure. In addition, Xbox has shown its hand early, giving PlayStation time to adjust its plans to suit.
One thing’s for sure; it’s an exciting time to be a gamer.




