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29
Jun

‘Oddworld’ creator on how customer feedback changed gaming


When Lorne Lanning released Abe’s Oddysee, the 1997 hit PlayStation and PC platformer, “most people didn’t know what ‘www’ meant.” 19 years later, the world has changed, and the videogame industry with it.

Abe’s Oddysee was the first title set in Oddworld, a fictional universe that Lanning has devoted his career to. He followed it up the next year with a sequel, Abe’s Exodus, released Munch’s Oddysee in 2001, and Stranger’s Wrath in 2005. During this time, the internet developed significantly, but developers had yet to learn how to use it to their advantage.

Lanning and I sat on the floor of a busy conference center, surrounded by developers, fans, other journalists and “terrible, terrible live music.” We were supposed to meet to chat about Soulstorm, a follow-up to 2014’s Abe’s Oddysee remake New ‘n’ Tasty. Sadly, we’re stuck talking around that piece of news, as just a week before our meeting the decision was made to delay the formal unveiling of the game. Luckily, Lanning is nothing if not loquacious, and instead we talk about the changing state of the industry over the past two decades.

Oddworld creator Lorne Lanning.

“Back in 1998 there wasn’t YouTube, there wasn’t Twitch, there weren’t even internet news sites for games yet.” (There were, but the fact that a 13-year-old me wrote for one should tell you all you need to know about their quality). “When we started Oddworld most people didn’t know what ‘www’ meant.”

This necessitated a lot of guesswork during development. The only opportunities for feedback were market research and focus groups. And even when a game was released, developers only had review scores to go on. “We had no idea who was buying our game,” he tells me. “Stores weren’t taking that kind of data. You’d find out if you were selling, but that’s it.”

The internet has changed that, but slowly. Stranger’s Wrath was released in January 2005, just before YouTube launched, half a year before Steam began selling third-party games and eighteen months or so before Facebook would pivot from a university network to a public site. The game was a hit with critics, but didn’t repeat the sales success of previous Oddworld titles. When it came to New ‘n’ Tasty, which was published by Lanning’s company Oddworld Inhabitants, but developed by UK studio Just Add Water with Lanning as co-director, a different approach was needed.

“I’ve learned the hard way that you need to listen.”

“I used to feel like an auteur. I still do in a way, but I’ve learned the hard way that you need to listen.” During the development of New ‘n’ Tasty, he put out a trailer. “Immediately [we saw] how many YouTubers cover it, and what their audiences say.” He ran polls through Facebook and Twitter to ask the audience questions. “By that night, we’d have 10,000 results, maybe the next day 20,000. No marketing department could ever tell have gotten that kind of data when we were making the first Abe.”

Lanning also made use of Steam, and the vast amounts of data that brings. “If you buy my game I can see you’ve bought three games from me before. I can see how many hours you’ve played them, and what games people have in common with mine.” That data has completely changed his understanding of the Oddworld audience. “We used to think of all of our players as one person. Now we know who they all are as individuals. Now, I can go to YouTube and I can see how different personalities react.” He explains that Pewdiepie’s reaction might be totally different to Jacksepticeye’s. “It’s basically customer feedback. And with Twitch you can watch the chat and see reactions in real time.”

Character art for Soulstorm, the followup to New ‘n’ Tasty.

Rather than just creating a game with a singular vision, Lanning made use of the vast feedback loop that is the internet to reshape the final article. The main area he points to is difficulty: “With our first games, we found out they were too hard for people” That led to lost sales, as gamers weren’t recommending them to friends. New ‘n’ Tasty is still challenging, but it has a much kinder learning curve than past games in the series. Listening to fans – and those new to the series — worked: Oddworld Inhabitants sold over three million copies of New ‘n’ Tasty, a very healthy figure for a game created by studio with 16 employees.

When Abe’s Oddysee was released, you’d sell a game, and that was that. Games had to be perfect, or your bug would exist forever. Few households had internet access, and it wasn’t until 2002, and Unreal Championship on the Xbox, that console games could even be patched. Now, it’s almost unheard of for a game not to be patched in its first month of release. That’s partly down to the increased complexity of modern games. “Things were simpler ten years ago. We want more emergent behaviors and possibilities but what comes with that is more things you can’t predict. As a result, there are more ways that people can screw up again.” Lanning says that his goal is, of course, to make a highly polished game, but once you have a million people playing it, “you have that ‘oh shit’ moment when 50,000 people hit a bug that no one saw in testing.”

“It’s like, what the fuck are you doing? I know you didn’t test this software properly and now you’re giving it to me.”

It’s not just complexity, though. Elements of Silicon Valley’s “ship it and fix it” business model have taken hold elsewhere. “I hate that. I hate seeing Google do it, or Apple do it. I feel Apple doing shittier and shittier releases ever since Steve Jobs died. It’s like, what the fuck are you doing? I know you didn’t test this software properly and now you’re giving it to me.” He doesn’t claim that game developers have this exact mentality, but believes the knowledge that things can be fixed after release “pushes a mentality that while you should get it perfect, it’s more important to meet a deadline than make a perfect game, and fix it later.” The middle ground, it seems, is to own your mistakes. “What we have to do is put our hands up and say ‘we fucked up, we missed it, we see you complaining about it,’ and get a patch out as soon as possible.”

Lanning ends our chat with a cautionary tale about what happens when you don’t listen to your audience. “A good example of that is Evolve [2K Games’ 4-vs-1 first-person shooter]. It was going to be a huge hit. Everyone that I talked to – publishers, developers, people that have been doing this for 20 years – they all believed that. But it came out, and it fizzled – why?” Evolve received decent reviews, and sales started fairly strong, but within months the average player count on Steam was down below 500. (The lowest title in Steam’s top 100 has around 2,500 at the time of writing, for reference).

Lanning blames this on its strict requirement for four-player teams, saying that people didn’t find people they wanted to play with. “All of a sudden it wasn’t like it was at the conference, where people went back again and again to play it. Had they done more monitoring and testing, had they listened to their audience sooner, they would’ve worked out that they had a problem.”

“Evolve wasn’t a big success. But it should’ve been. And if they had more audience feedback before it came out, it would’ve been. That’s what I think, and I know guys that were programmers and lead programmers on the game.”

29
Jun

VLC media player hits Windows 10 today, Xbox One this summer


At last, VideoLAN’s VLC media player has a universal Windows 10 app… and it definitely won’t be confined to conventional Windows devices for long. The developer has released a Windows 10 beta that, on a base level, embraces Microsoft’s modern OS on both PC and mobile. You’ll get recent VLC staples like a media library, a network browser and a “full” player alongside Windows 10 perks like Cortana voice commands, live tiles and Continuum support when you dock your phone. However, the real fun might come later. VLC has teased the app’s promised HoloLens and Xbox One support, and it’s clear that it won’t lose much (if anything) in translation — the features and interface will be familiar whether you’re watching on a console or an augmented reality headset.

To no one’s surprise, the VLC beta is going to be rough around the edges for a while. You won’t get Xbox One support until the system has access to the unified Windows/Xbox app store this summer, but there are also technical issues holding up support for HoloLens and the Surface Hub. And if you’re holding on to Windows 8.1 or Windows Phone 8.1 for dear life, you’ll have to wait a few weeks before the app works. Even so, it’s a big leap if you’ve wanted VLC’s play-anything flexibility in a Microsoft-friendly format.

Source: Microsoft Store, JB Kempf

29
Jun

Many Apple Watch Bands and Bundles Currently Listed as ‘Sold Out’


Over the past few weeks, some Apple Watch wearers have noticed that a growing portion of Apple’s band inventory has been marked as “sold out,” with many styles, sizes, and colors, now included in that group.

While Apple has made it clear that its first foray into fashion accessories will follow a “seasonal” cycle, with certain styles leaving its store forever once sold out, the array of bands unavailable on the store paints an erratic picture of shortages from all three of the Apple Watch’s seasonal collections: Spring 2015, Fall 2015, and Spring 2016.

Tracked in the U.S. on both Apple.com and the Apple Store iOS app [Direct Link], the Classic Buckle currently has the most significant stock shortage of any of the Apple Watch bands, totaling 13 out-of-stock color options in both the 38 mm and 42 mm sizes. The smaller 38 mm wrist size option is the most affected, with only one band — Saddle Brown — available to purchase. Behind Classic Buckle, the Sport Band has 12 out-of-stock options on Apple’s store, the Modern Buckle has four, and the Leather Loop has three, with varying sizes affecting availability for the latter two bands.

Out-of-Stock Apple Watch Bands

38 mm Sport
-Stone
-Apricot
-Lavender
-Lilac
-Turquoise
-Vintage Rose
-Pink

42 mm Sport
-Lavender
-Lilac
-Royal Blue
-Vintage Rose
-Green

38 mm and 42 mm Nylon
-Gold/Royal Blue

42 mm Link Bracelet
-Space Black

Leather Loop
-Medium Storm Gray
-Medium Black
-Large Black
38 mm Classic Buckle
-White
-Marigold
-Blue Jay
-Midnight Blue
-Storm Gray
-Marine Blue
-Black
-Red

42 mm Classic Buckle
-Midnight Blue
-Storm Gray
-Marine Blue
-Black
-Red

Modern Buckle
-Small Marigold
-Small Soft Pink
-Medium Midnight Blue
-Large Blue Jay
Besides the completely in-stock Milanese Loop, the newer Nylon Band is the least affected by shortages, with only the Gold/Blue colorway out of stock right now for each wrist size. The Link Bracelet is faring similarly well for 38 mm (which has stock in both Silver and Space Black) and 42 mm (which is sold out only in Space Black).

The Hermès bands have several “unavailable” options as well (the only ones to use such wording), but two collections are marked as “Sold Out,” in line with the rest of the out-of-stock Apple Watch band inventory. Still, given Hermès’ top-tier pricing and third-party nature, their shortages probably won’t affect what the stock of Apple’s own first-party bands could hint at moving forward.

In each collection, availability varies among old color options and some of the newer Spring 2016 entries, like Green and Royal Blue for the 42 mm Sport Band. Whereas some original styles have gone out of stock steadily following the launch of the Apple Watch last year, which is expected, the sudden and varying disappearance of so many colors — both new and old — is leading to speculation on what Apple might be gearing up for behind the scenes.

Out-of-Stock Apple Watch Bundles

Apple Watch Sport

-42mm Silver Aluminum Case with Royal Blue Sport Band
-42mm Silver Aluminum Case with Scuba Blue Woven Nylon
-38mm Rose Gold Aluminum Case with Royal Blue Woven Nylon
-38mm Gold Aluminum Case with Gold/Red Woven Nylon

Apple Watch

-42mm Stainless Steel Case with Storm Gray Leather Loop (All Sizes)
-42mm Space Black Stainless Steel Case with Space Black Link Bracelet
-42mm Space Black Stainless Steel Case with Black Sport Band
-38mm Space Black Stainless Steel Case with Black Sport Band
-38mm Stainless Steel Case with Blue Jay Modern Buckle (All Sizes)
-38mm Stainless Steel Case with Pearl Woven Nylon

As one Redditor posited, these shortages could be a potential hint at the incoming launch of new bands, but whether that means Apple is preparing for its first mid-season “Summer” collection, or getting a jump on fall, remains to be seen. It’s also been contemplated whether this could be early inventory shuffling ahead of the Apple Watch 2, expected to launch sometime around the iPhone 7 in the fall, with the potential for all-new band lugs making first-generation Apple Watch bands incompatible with the new wearable. That’s a highly unlikely possibility, however, given the proliferation and popularity of interchangeable bands that customers have accumulated already in one generation of the Apple Watch.

apple watch stock shortage
It should also be noted that the wording for each unavailable model isn’t Apple’s usual “Currently Unavailable” that typically appears when an item is temporarily out of stock for an undetermined period of time, but a seemingly more definitive “Sold Out.”

Fortunately, those bands that are in stock — including all models of the Milanese Loop — are showing shipping estimates with availability between one and three days. At the time of writing, the only bands with lengthy waiting periods are the 42 mm Saddle Brown Classic Buckle and 42 mm Light Pink Sport Band, which both have a 1-2 week shipping estimate. Some unavailable individual bands are also still in stock as part of a watch bundle, so there’s potentially a way for users to get their hand on sold-out bands if they don’t own an Apple Watch yet.

Be sure to visit the MacRumors forums to discuss the topic of the potential retirement of certain Apple Watch bands, along with plenty of other topics related to the Apple Watch and its accessories.

Related Roundups: Apple Watch, watchOS 2, watchOS 3
Tags: Apple Watch accessories, Apple Watch bands
Buyer’s Guide: Apple Watch (Caution)
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29
Jun

Sketchy Photos Show Off Lightning-Enabled EarPods for iPhone 7


A new image found on microblogging service Weibo shows off what Lightning adaptor EarPods might look like if Apple launches the iPhone 7 without a 3.5mm headphone jack, which has been gaining traction since it was first rumored last November.

The images, discovered by iPhone7.nl (Google Translate), are almost certainly a knockoff due to a disproportionate Lightning plug that appears far wider than the thin adaptors currently bundled in with products like the iPhone 6s, 6s Plus, and Apple Watch Magnetic Charging Dock.

Otherwise, the EarPods appear largely similar to the model sold by Apple today, with the same slim, rubbery white cable and inline volume control, the latter component of which appears to be somewhat warped in the first image posted on Weibo. Despite the slim chance that these are official Apple EarPods, it’s an interesting glimpse into what the long-rumored Lightning headphone adapters could look like come September.

Rumors about the removal of the 3.5mm headphone jack began late last year, and have since coalesced into reports that its omission will in fact be the focus of the iPhone 7, which could help make the 2016 iPhone up to 1mm thinner than the iPhone 6s and 6s Plus.

The expected shift into a Lightning port-only future for iPhones would require users to either use Apple’s first party Lightning EarPods, carry an adapter dongle to use traditional 3.5mm headphones, or make an early switch to a wireless, Bluetooth option with the added worry of battery life.

Related Roundup: iPhone 7
Tag: EarPods
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29
Jun

Apple Supplier Cirrus Logic Releases Kit for Creating Lightning-Based Headphones Ahead of iPhone 7


Apple supplier Cirrus Logic has announced a new MFi Headset Development Kit, a reference platform that is designed to help “Made for iPhone/iPad/iPod” accessory makers quickly develop Lightning-based headphones.

The development kit, available through Apple’s MFi Program, includes a form factor reference design and other resources to help MFi licensees create Lightning-based headphones. A reference iOS app is also available.

The MFi Headset Development Kit demonstrates the advantages of Lightning-connected headsets over conventional analog headsets. For example, digital connectivity with an integrated, high-performance DAC and headphone driver delivers high-fidelity audio to the headphone speakers. In addition, Lightning-connected headphones can interact with an iOS app to create a more custom audio experience, such as personalized EQ settings.

Multiple credible sources have confirmed that Apple plans to remove the 3.5mm headphone plug on the iPhone 7 series in favor of an all-in-one Lightning connector for audio output, charging, and connectivity, but only a handful of Lightning-equipped headphones are available today.

Cirrus Logic MFi
Apple introduced new MFi Program specifications in June 2014 that allow third-party manufacturers to create headphones that connect to iOS devices via a Lightning cable, but the rollout has been slow. Philips has unveiled Lightning-equipped Fidelio M2L and Fidelio NC1L headphones, pictured above, over the past two years.

Apple may also release Lightning-equipped EarPods, but a more recent conflicting rumor said the iPhone 7 will ship with standard 3.5mm EarPods and a 3.5mm-to-Lightning adapter. Apple is also believed to be exploring Bragi Dash-like wireless headphones, but it may hold off on adopting the technology until 2017 or later.

Those interested in learning more about Lightning-equipped headphones can watch our video: Lightning Headphones: Are They Better or Just an Inconvenience? We also shared a video showing what an aftermarket 3.5mm-to-Lightning adapter looks like as they begin to reach the market.

Related Roundup: iPhone 7
Tags: Lightning, MFi Program, Cirrus Logic
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29
Jun

Apple Seeds Fourth Beta of iOS 9.3.3 to Developers and Public Beta Testers


Apple today seeded the fourth beta of an upcoming iOS 9.3.3 update to developers and public beta testers for testing purposes, one week after seeding the third beta of iOS 9.3.3 and more than a month after the release of iOS 9.3.2, a minor bug fix update. iOS 9.3.3 has been in testing since May 23.

Today’s iOS 9.3.3 beta update can be downloaded from the Apple Developer Center (developer only) or over-the-air with the proper configuration profile installed.

As another minor 9.x.x update, iOS 9.3.3 features under-the-hood bug fixes and performance improvements to address issues unearthed since the release of iOS 9.3.2. No outward-facing changes or obvious bug fixes were discovered in the first three betas of iOS 9.3.3.

iOS 9.3.3 beta 4 follows the developer launch of iOS 10, a new version of iOS that will be released to the public this fall. iOS 10 includes features like a redesigned Lock screen experience, a revamped Messages app with its own App Store, a Siri SDK for developers, a new Home app for controlling HomeKit devices, a redesigned Apple Music app, and more.

Related Roundup: iOS 9
Tag: iOS 9.3.3
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29
Jun

Apple Seeds Fourth Beta of tvOS 9.2.2 to Developers


Apple today provided developers with the fourth beta of an upcoming 9.2.2 update to tvOS, the operating system that runs on the fourth-generation Apple TV. The fourth tvOS 9.2.2 beta comes one week after the release of the third beta and more than a month after the minor tvOS 9.2.1 update. tvOS 9.2.2 has been in testing since May 23.

tvOS betas are more difficult to install than beta updates for iOS and OS X. Installing the tvOS beta requires the Apple TV to be connected to a computer with a USB-C to USB-A cable, with the software downloaded and installed via iTunes or Apple Configurator. Once a beta profile has been installed on the device through iTunes, new beta releases will be available over the air.

tvOS 9.2.2, like tvOS 9.2.1, is a minor 9.x.x update, focusing on bug fixes and performance improvements that aren’t immediately obvious. Apple’s release notes have suggested the update includes bug fixes and security improvements, and no outward-facing changes were spotted in the first three betas, but this post will be updated if we discover any new features or fixes in the fourth beta of tvOS 9.2.2.

Apple is also working on the next-generation version of tvOS, tvOS 10, which includes new Siri features, single sign-on cable authentication, and more. tvOS 10, currently available to developers, will be released to the public in the fall.

Related Roundups: Apple TV, tvOS 10
Tag: tvOS 9.2.2
Buyer’s Guide: Apple TV (Neutral)
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29
Jun

Apple Seeds Fourth OS X 10.11.6 El Capitan Beta to Developers and Public Beta Testers


Apple today seeded the fourth beta of an upcoming OS X 10.11.6 El Capitan update to developers and public beta testers for testing purposes, one week after releasing the third OS X 10.11.6 beta and more than a month since the public release of OS X 10.11.5. OS X 10.11.6 has been in testing since May 23.

The fourth OS X 10.11.6 beta update can be downloaded through the Apple Developer Center or the Software Update mechanism in the Mac App Store.

OS X 10.11.6, much like OS X 10.11.5 and the El Capitan updates that came before it, focuses mainly on performance improvements and bug fixes instead of obvious outward-facing changes. According to Apple’s release notes for earlier betas, the update improves the stability, compatibility, and security of Macs.

No obvious changes or bug fixes were found in the first three betas, but we’ll update this post should anything new be discovered in the fourth beta.

Apple has also started testing macOS Sierra, the next-generation Mac operating system set to be released this fall. macOS Sierra includes features like Siri integration, auto unlocking with the Apple Watch, Apple Pay for the web, a new storage optimization feature, and more.

Related Roundup: OS X El Capitan
Tag: OS X 10.11.6
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29
Jun

Now that ‘Game of Thrones’ is over, here’s how to cancel HBO Now – CNET


hbo-now-got.jpgEnlarge Image

The night is dark and full of bills. Here’s how to get rid of one.


HBO

Season six of “Game of Thrones” was beyond epic. Brutal battles, justified revenge, triumphant accomplishments, heartbreaking revelations: this past season may end up being the best ever. Granted, we still have two more seasons before the series comes to an end.

But if you signed up for the HBO Now streaming service just to watch “Thrones,” you’re now left with a few choices: You can continue to pay for the service until next year, rewatching episodes old and new (and other shows, I guess?). Or you can quit paying for it, and sign up again just in time to start watching season seven.

If you’d rather the latter, here’s what you need to do:

Apple device owners

If you signed up through an Apple device (Apple TV, iPad, iPhone), you can cancel your subscription through the iTunes store.

  • On a computer, open iTunes then click Account > View my account.
  • Enter your password, then scroll down to the Subscriptions section and click Manage.
  • Follow the prompts to cancel your subscription.

Using an iOS device, open Settings > iTunes & App Store > Tap on your Apple ID > View Apple ID > Enter account password > Manage. Follow the prompts to unsubscribe.

Android device owners

  • Open the Play Store on your Android device.
  • Go to My Apps & Games and select the Subscriptions tab.
  • Tap on HBO Now, then Cancel Subscription and follow the prompts.

Roku users

  • Highlight the HBO Now channel and press the * button on your remote.
  • Select Manage Subscription.
  • Select Cancel Subscription.

For Roku users with a remote that lacks the handy star button, you can open the channel store, select HBO Now, then Manage Subscription.

It turns out there are roughly the same number of ways to sign up for HBO Now as there are people killed by Jon Snow. So if your signup method isn’t listed above, you can read through HBO’s official guide to canceling service here.

29
Jun

Indians can now easily switch between English and Hindi in search results


Google has made some changes to its search results in India. It’s now possible to conveniently switch between English and Hindi while using the company’s search engine. Available in states with significant Hindi-speaking populations, the new feature on mobile will allow for easy switching on browsers and within the Google Search app.

google-india-english-hindi-results.jpg?i

You’ll be able to type out questions and queries in English to then switch to Hindi and view truly localized results. The new tab feature will be rolling out to mobile users now, and as noted above should work with browsers aside from UCBrowser and Opera Mini. Locations where the feature will be available include Bihar, Chattisgarh, Haryana, Himachal Pradesh, Jharkhand, Madhya Pradesh, Rajasthan, Uttarakhand, Delhi and West Bengal.

Already enjoying the new language switch feature? Let us know in the comments!