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14
Jun

OnePlus 3 review: The best phone you can get for $399


OnePlus has been trying to craft a full-blown, “flagship killer” of a smartphone since day one, but how successful it’s been is up for debate. From my perch, the company’s first phone proved that a relatively unknown startup could build a high-caliber handset and a die-hard fanbase around it. Its second-generation device pushed it even further into the big leagues. And now there’s the $399 (£309) OnePlus 3, which launches today.

Make no mistake: The competition is even fiercer than ever, but OnePlus is trying to meet the challenge. Best of all, that pain-in-the-ass invite system is finally gone. Suffice to say, this year’s launch is a big deal for OnePlus, and it’s only fitting that the OnePlus 3 mostly represents this young company at its best. Indeed, right now you’d be hard-pressed to find any other phone this good for this price.

Hardware

Review: One Plus 3

There’s no denying that last year’s OnePlus 2 was a well-constructed device, but it now looks like the days of sandstone polycarbonate are over. This year’s version is milled from a single block of “space-grade” aluminum, and the 5.5-inch 1080p AMOLED display up front is swathed in a very slightly curved pane of Gorilla Glass 4. It’s beautiful. More than that, its trim waistline — 7.35 mm — makes the OnePlus 3 feel sleeker and more elegant than you might expect from a phone with this big a screen. Think of it as a larger, much better OnePlus X and you’re on the right track. Oh, and in case you were worried, you can still purchase a sandstone case or an authentic bamboo case for old time’s sake; or you can go for the fancy black apricot version, rosewood version (both using real wood veneers) or Kevlar version.

The move might have been an obvious one — OnePlus wanted a cohesive design across its devices — but who cares? The result is a handsome, impeccably well-built smartphone. A few of my colleagues even mistook it for an HTC device, which I took as a compliment, considering how insanely devoted that Taiwanese company is to build quality. (Obviously, that statement is open to interpretation.) Anyway, yes, OnePlus has really upped its game this year. By the way, our review unit was attractive graphite gray, but a “soft gold” option will follow not long after launch. Seriously, does every company need to make a gold phone?

What’s inside the OnePlus 3 is pretty impressive, too. Just about every flagship Android phone released this year packs one of Qualcomm’s quad-core Snapdragon 820 chipsets and an Adreno 530 GPU. The OnePlus 3 does too, but there’s a twist here: It also comes with 6GB of RAM. In fairness, the OnePlus 3 isn’t the first smartphone we’ve seen that packs that much RAM — that would be the ZTE Axon 7 — but it’s still nice to see a scrappy startup go somewhere most major manufacturers haven’t.

Speaking of, the OnePlus 3 also accepts two nano-SIM cards for multiple lines of service. It’s rare to see dual-SIM phones in the US, and the feature makes the OP3 a lovely travel companion, but that second SIM card takes up the space one might expect a microSD card to occupy. I’m not sure whether the team specifically gave up on expandable memory to accommodate another SIM; either way, you’re stuck with 64GB of storage. I’m a bit of a digital pack rat, though, so having more storage options would’ve been nice. Oh, and the physical alert slider is back, making it easy to manage your notification sounds without mashing on the volume buttons. I loved that little thing when it debuted on the OnePlus 2, and I love it just as much this year.

The rest of the spec sheet is pretty typical of modern flagship phones. There’s a USB Type-C port for charging and data transfer on the bottom, a 3,000mAh battery inside, a snappy and accurate fingerprint sensor that doubles as a home button and a pair of capacitive navigation buttons on either side of it. Above the screen sits an 8-megapixel camera for selfies, paired with a 16-megapixel main camera around the back. Oh, and unlike last year, the OnePlus 3 has an NFC radio for all those sweet, sweet Android Pay transactions.

Display and sound

I was half-hoping this was the year OnePlus would trick its flagship out with a Quad HD display, but that just wasn’t meant to be. After all, building a phone like this for just $399 (£309) means trade-offs were inevitable. That doesn’t mean the screen hasn’t been improved. Rather than use an IPS LCD like it did last year, the company went with a 5.5-inch, 1080p Optic AMOLED display (the better to see VR content with a Loop headset, my dear). The switch leaves us with the same pixel density (401 ppi) and thus the same sharpness, but also punchier, more vivid colors. Blacks are especially deep, and whites are pretty crisp by default, but you have the option to make the display warmer or cooler depending on your preference.

Not enough? You can also turn on a proximity wake feature similar to what Motorola offers, where you can wave your hand over the screen to activate parts of it to display the time and notifications. Too bad it’s not as accurate or as elegant as what Motorola has built; the feature works best with slow, deliberate waves, while a Moto X will wake up with even quick waves.

Alas, the OnePlus 3’s single bottom-mounted speaker doesn’t fare much better than the one we got last year. Audio is generally pretty clean, and you can crank up the volume surprisingly high, but things can get a little muddy if you do. The MaxxAudio equalizer we got with the OnePlus 2 is conspicuously absent, so you can’t tweak audio levels right out of the box, but I can’t imagine too many people used it in the first place.

Software

If you spent only a few minutes with a OnePlus phone, you’d be forgiven for thinking it ran a stock build of Android 6.0.1 Marshmallow. Well, not quite. The OnePlus 3 again runs OxygenOS, a modified version of Android I like to refer to as “stock plus”; there are plenty of additional features that don’t cross the line into bloat. The overall effect is more subtle than other companies’ approaches, and I think it’s more valuable as a result.

The most obvious addition is the so-called Shelf, and you’ll catch wind of it first because you’re asked if you want it during initial setup. When you swipe right from your home screen, you’re treated to the date, local weather, recently used apps and contacts you’ve been in touch with lately. There’s a memo function too, for leaving yourself quick notes (with the option to create reminders from them), and the space serves as a neat place to add widgets without cluttering up your home screens. The Shelf first appeared on the OnePlus 2, and I’ve mostly ignored it since then, but some will certainly find it handy. Throw in some perfectly adequate Gallery and Music apps and you’ve got the most obvious additions to the usual Android formula.

The fun stuff, however, can require a keener eye. There’s an option to invert colors and enable a Night mode in the quick-settings tray; the latter is meant to reduce eyestrain and preserve the sanctity of your sleep cycle by giving the display an orangey cast. It’s a good idea in theory, but the execution leaves much to be desired. You’re supposed to be able to tweak how warm you want the Night mode display to be from the device’s settings, but sometimes that doesn’t work and the phone does whatever it wants. Bummer. By the way, if your eyes just don’t like light colors, you can toggle a Dark mode that replaces Marshmallow’s bone-white menu and app-launcher backgrounds with stark black.

Customization options go even further: You can modify Android’s accent color, icons packs, the notification LED’s color, what the home and capacitive buttons do when long-pressed and double-tapped. And if you don’t like those capacitive buttons, you can turn them off completely and use on-screen buttons instead. Drawing gestures on the screen while it’s off works the same this year; when the function is enabled, tracing a circle launches the camera, and doodling a V fires up the flashlight. I’ll admit it: I totally forget about them at first, but it wasn’t long before I was whipping the OnePlus 3 out of my pocket and launching the camera with a swipe of my thumb.

Ultimately, that’s what I really dig about OxygenOS: if you want a more traditional, stock Android experience, it’s there for the taking. But if you’re a power user, or just want a little extra control over your phone, there’s plenty of extra functionality waiting for you.

Camera

Smartphone makers agonize over their cameras, and with good reason — chances are it’s going to get plenty of use, and it’s easy to let people down. OnePlus was limited by cost, so it went with a 16-megapixel sensor with an f/2.0 aperture lens from Sony, and you know what? It’s perfectly adequate. Colors were bright and mostly well saturated (they occasionally came out a little weak), with a more than respectable amount of detail. You can get a little more nuance out of shots if you use an included HD mode, or output them as unprocessed RAW files.

I was concerned at first that the OnePlus 3 would fare worse than last year’s model in low light because the size of the sensor’s pixels has shrunk from 1.3 microns to 1.12 microns, but it’s basically a wash. In the end, the OnePlus 3’s main camera is a solid utility player; it’s pretty good in every situation, but it certainly won’t open your eyes the way other smartphone cameras can.

That said, a few additions make shooting photo a pleasant than before. In addition to having optical image stabilization, the OnePlus 3’s camera also has phase-detection autofocus (like the OnePlus X), which makes locking on to subjects nearly instantaneous. It’s too bad, though, that OnePlus did away with the laser autofocus module from the OnePlus 2 — the cost of the 3’s other components probably made the team cut it. The phone also ships with a manual mode that offers access to ISO, shutter speed, exposure and focus settings. Thankfully, shooting in full auto is just about always good enough.

The same can be said for the 8-megapixel front-facing camera, which consistently produced handsome selfies. Even better, there’s an option for a smile detection mode that usually does a fine job detecting grins on your face and initiating a selfie countdown. It’s not as good at noticing subdued, coy smiles, so just grin and bear it for a moment until the countdown begins.

Performance and battery life

As you’d expect from a phone with a first-rate list of specs, the OnePlus 3 just flies. My week of testing involved putting the phone through my usual workday routine, plus lots of extracurricular time playing Real Racing 3, Mortal Kombat X and Hearthstone. None of that stuff managed to faze the OnePlus 3 — not even the sort of frenzied multitasking that only ever happens when I’m trying to break a phone.

Really, the best compliment I can pay the OnePlus 3 is that after a while, I stopped noticing how fast it was; everything just worked. It’s still not the quickest-feeling phone I’ve used recently, though. That honor goes to HTC’s 10 because of its super-low-latency touchscreen; it’s so good, it feels like you’re pushing the pixels around yourself. By comparison, there’s just the faintest hint of latency when swiping around the OnePlus 3’s interface, though I’m probably being a little picky here. After all, that’s the sort of distinction that’s apparent only if you’ve spent time playing with loads of new phones; few will take issue with what OnePlus brought to the table.

HTC 10
Samsung Galaxy S7
OnePlus 2
AndEBench Pro
13,841
16,673
14,168
9,945
Vellamo 3.0
5,202
4,876
4,285
3,025
3DMark IS Unlimited
30,058
26,747
28,529
23,598
SunSpider 1.0.2 (ms)
699
608
1547
1,516
GFXBench 3.0 1080p Manhattan Offscreen (fps)
48
48
45
25
CF-Bench
41,653
49,891
51,227
N/A
SunSpider 1.0.2: Android devices tested in Chrome; lower scores are better.

Same goes for the battery, mostly. It’s never fun to see a company use a smaller battery in the next iteration of its flagship device, but that’s exactly what happened here: There’s a 3,000mAh cell in the OnePlus 3, down from 3,300mAh in the OnePlus 2. Normally that’d be cause for much wailing and gnashing of teeth, at least in my house. Fortunately, the shift hasn’t really changed much here. In our standard video rundown test (looping a video with the screen brightness set to 50 percent and WiFi connected), the OnePlus 3 stuck around for nine hours and 56 minutes, or about 50 minutes more than what its predecessor could muster. That’s not much less than the HTC 10 and LG G5, but flagships like the Galaxy S7 siblings pack enormous batteries that last more than 13 hours in the same test.

Day-to-day use is a different story, though. The OnePlus 3 typically finished a 12-hour workday with about 25 percent charge left, and even if I forgot to charge it, I could usually count on it to see me through an early lunch the next day. On the occasions you’ll need to charge the OnePlus 3 mid-slog, be sure to use the included Dash charger and cable — the company says they can take the device from bone-dry to about 60 percent full within 30 minutes.

In fact, Dash is actually Oppo’s VOOC tech rebranded. In this case, it uses a fast 4A current but with the regular 5V voltage, which keeps the device cooler than those based on other fast-charge technologies that use higher voltages; plus VOOC’s charging speed remains the same when the device is being used, unlike others which require lowering the voltage then. The downside of this is you need to use the bundled 7-pin USB cable to make full use of the Dash charger. As I write this, I have the OP3 connected to its original charger with a Nextbit USB Type-C cable, and it’s not charging even close to the advertised speed.

The competition

I’ve spent a decent chunk of this review comparing the OnePlus 3 with the HTC 10 and the Galaxy S7 siblings, but that’s not terribly fair. While they all share the same flagship ambitions, don’t forget that the OnePlus 3 only costs $399 (£309). That’s both a huge selling point and a hindrance; the former doesn’t need much explaining, but component and feature restrictions because of price mean the OP3’s competitors can bring more to the table. Ultimately, here’s how I’d break it down: If money is no object and you need a tremendous camera, get a Galaxy S7. If money still isn’t an object and you’re a sucker for great multimedia chops and build quality, get an HTC 10.

If you want an experience that gets awfully close to what those two devices can offer, and can live with a few trade-offs, the OnePlus 3 is a tantalizing choice for the price. The performance gap between these phones basically doesn’t exist, which frankly is sort of crazy when you think about it. The lone, seemingly direct competitor to the OnePlus 3 is ZTE’s Axon 7, with the same Snapdragon chipset paired with a Quad HD screen and 4GB of RAM for $449. That’s not a bad premium to pay for a higher-res screen, but it’s unclear whether the Pro version with 6GB of RAM will even make it to the States. Hopefully we’ll get a chance to see how these two devices stack up soon.

Wrap-up

At the end of the day, no phone is perfect, and the OnePlus 3 doesn’t try to be. What it does try to do is capture the essence of a flagship smartphone — impeccable performance, smart software and top-notch build quality — and squeeze it all into an affordable package. Guess what? The company succeeded. You can certainly do better if you’re fine with spending more money, and there are better deals to be found if you’re not a stickler for high-end performance. The careful balance OnePlus has struck here is impressive, though, and while the OnePlus 3 isn’t for everyone, anyone looking for high quality without the corresponding price should start their search here.

Richard Lai contributed to this story.

14
Jun

‘Pokémon Sun and Moon’ will offer four-player battle royales


There’s more to Pokémon Sun and Moon than new locations and monsters. Nintendo has announced during its E3 livestream that the game will also introduce a four-player battle mode called ‘Battle Royal.’ Each trainer selects a Pokémon and then enters the ring at the same time. On your turn, you can choose to target any of the three creatures in front of you — this opens up new strategies as you focus on particular opponents and form uneasy alliances. Our only concern is the wait times — four trainers mean it could be a while before you can select and execute a fresh attack.

Follow all the news from E3 2016 here!

14
Jun

iOS 10 Brings Payments, Stickers, Games, and More to iMessage


Among many iOS 10 announcements made at WWDC yesterday, one notable update to Apple’s mobile operating system came in the form of third party developer support in Apple’s iMessage chat platform. With the new SDK, developers can create app extensions — similar to third party keyboard apps available now on the App Store — that let users interact with apps from directly within Messages.

Following its announcement at the keynote, the developer of Square Cash [Direct Link] shared a little bit more information about how their payments service works as an app extension for Messages. Once a user has Square Cash installed, they can find it with their other apps in the new iMessage “App drawer.” From there, “Just swipe up to pick an amount and attach it to a message. One tap to deposit it!” The iMessage App is still limited by Square Cash’s own restraints, however, so international payment transfers are unavailable as of now.

iMessage Apps for Square Cash (left) and Disney stickers (right)
During the keynote, Craig Federighi gave a demo of another iMessage app, DoorDash [Direct Link], collectively collaborating on a group lunch order without leaving Messages. Once he decided on his menu item and selected the quantity of the order, he shared his choice with a contact in Messages to add his lunch to the group ticket. Other entertainment-focused apps, like JibJab [Direct Link], grant users access to the iPhone’s camera to place their faces on GIF-like videos to share with friends.

Although not specifically detailed, the iMessage App extensions for already-existing apps, like Square Cash, will presumably be free upgrades for users who already own or have downloaded the base apps. On Apple’s developer site, a heavy emphasis is placed on the “purchase” of various sticker packs, however, suggesting that the various Disney and other brand-related stickers will not be free to download.

iOS 10 imessage apps

Help users express themselves in richer ways by providing stickers for purchase on the App Store for iMessage. Users can tap to send stickers in a thread, adjust their size, or place them on top of bubbles, other stickers, and photos. There’s no need for you to write code to create stickers — simply drag the images into the designated folder in Xcode.

Not many other iMessage Apps have been detailed by Apple and developers yet, but wording on the developer beta site mentions users will be able to “share content, edit photos, play games, send payments, and collaborate with friends.” While some might be similar in execution to third-party keyboards in iOS 9, now that Apple has granted developer access to its Messages platform, it’ll be interesting to see what new kind of shortcuts and message-enhancing features come out of the new App Store for iMessage.

Anyone who needs to catchup with the WWDC keynote — or if you just want a refresher — can do so by watching MacRumors’ 7-minute recap video. Likewise, our iOS 10 tidbits post has more information on iMessage updates, individual read receipts, the ability to remove pre-installed apps, and more.

Related Roundup: iOS 10
Tag: iMessage
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14
Jun

T-Mobile Expands ‘Binge On’ Free Video Streaming to PBS and More


T-Mobile has announced that its free unlimited video streaming program Binge On now supports over five additional video services, including Azubu, Dailymotion Games, Eyegroove, PBS, PBS Kids, and more. Binge On now supports nearly 90 video services in the United States.

Binge On enables customers on a qualifying Simple Choice plan to stream unlimited 480p video from dozens of partnered services, led by Netflix, HBO NOW, Hulu, and YouTube, without any of the data consumed counting towards their monthly data bucket.

T-Mobile expanded Binge On to thirteen additional video services in May, including NBC and video content from existing Music Freedom partners Google Play Music, Radio Disney, Spotify, and TIDAL, after adding 16 new Binge On and Music Freedom partners in April. YouTube, Google Play Movies, and others were added in March.

Tags: T-Mobile, Binge On, PBS
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14
Jun

Apple Confirms Rich Notifications Will Come to Devices Without 3D Touch


Despite only showcasing iOS 10’s new rich notifications feature on an iPhone 6s and iPhone 6s Plus during WWDC, Apple has confirmed in beta notes that devices without the pressure sensing technology of the newest iPhone models will also be getting rich notifications. Still, the feature is relegated — and “optimized” — for the 6s and 6s Plus in the first iOS 10 beta, with full functionality coming to older-model iPhones in the future.

“Support for rich notifications is optimized for 3D Touch, and in iOS 10 beta 1 the feature is available only on iPhone 6s and iPhone 6s Plus. Future betas will provide access to this functionality for users of iPhone models without support for 3D Touch.”

Rich notifications function as a way for users to pop into apps without needing to navigate through unlocking the iPhone and finding the app on their home screen. On the iPhone 6s and 6s Plus, a simple 3D Touch can expand a Message with a full keyboard to type out a reply, or show a live broadcast of a sporting event. With no more descriptive information in the Apple beta notes for developers, it’s unclear how this feature will work on iPhone models lacking 3D Touch, although some form of long press is likely.

Similar iOS 10 tidbits have been emerging from WWDC following yesterday’s keynote, including new information on iMessage Apps and the potential removal of Game Center from the public release of iOS 10 this fall.

Related Roundup: iOS 10
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14
Jun

10 household problems solved with wine corks – CNET


14
Jun

Motorola VerveLife headphones Release Date, Price and Specs – CNET


If you’re finding your regular headphones aren’t sturdy enough to handle your pavement-pounding, leg-flailing fitness regime, these orange-hued headphones might be up your alley.

If you’re wondering why a company primarily concerned with mobile phones has made some headphones, well, you’re right to wonder. In fact all these products are manufactured by Binatone, which owns the right to use the Motorola name on accessory products. In recent years we’ve seen Binatone build Motorola-branded pet trackers, among other things. This new slew of tech, however, is concerned with funnelling music into your ears when you’re working out.

VerveOnes and VerveOnes+

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Andrew Hoyle/CNET

These chunky earbuds are completely wireless, not even attached to each other. Once secured in your ears, they offer Siri and Google Now support, and 12 hours of battery life. Arriving in a curious column-shaped storage device, prices for the VerveOnes start at a wallet-bruising £200. (We don’t have confirmed US or Australian prices yet, but that translates to around $285 or AU$385.) The VerveOnes+ variant is exactly the same but adds water and sweat resistance — ideal for those summer afternoon laps around the park.

VerveLoop+

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Andrew Hoyle/CNET

These sweat-protected headphones consist of two earbuds, a connecting cable and an in-line remote. You’ll need to remember to charge them, but the touted 10 hours of battery life should be enough to get you around the track a few times. Prices start at £60, which translates to about $85 or AU$115.

VerveRider and VerveRider+

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Andrew Hoyle/CNET

These earbuds are strapped to an orange collar that rests around the back of your neck. Expect 12 hours of battery life, and a built-in microphone for conducting important business calls on the go — nailing your 10-kilometre personal best is no reason not to win the big Henderson account, after all. As before, the “+” option includes water and sweat protection. Again, expect to pay from £60, which converts to $85 or AU$115.

All these headphones are compatible with Android phones and Apple iPhones.

14
Jun

Focal Listen Release Date, Price and Specs – CNET


You may not have heard of French company Focal, but it makes some very good sounding headphones, and this is its new Listen closed back over-ear headphone, which retails for $249. No word yet on an international launch, but that price roughly translates to £175 or AU$340.

Although this is a full-sized headphone, it’s designed for mobile use and works just fine with phones — it has a one-button remote and microphone integrated into the cord, which is detachable. The single button remote allows you to skip tracks forward and back, pause and play music, and answer and end calls.

focal-listen-headphones-05.jpg

Focal’s Listen headphone is an excellent sounding and comfortable full-size over-ear headphone that’s fairly affordable.


Sarah Tew/CNET

Although there are no volume controls on the cord, I like that Focal separated the microphone (a decent quality omnidirectional mic) from the one-button remote, which sits lower down on the cord and is easy to access.

The Listen may not look superstylish, but it is very comfortable, and is a better designed headphone than Focal’s earlier Spirit One, which we reviewed back in 2012. With plush earpads that do a good job sealing out ambient noise, it folds up to fit into an included neoprene case.

Focal Listen headphones (pictures)
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Both Steve Guttenberg, who writes CNET’s Audiophiliac column, and I really liked the way this headphone sounded. It offers well-balanced sound with excellent detail and potent, tight bass. It also sounds pretty open for a closed-back headphone, so the sound doesn’t get stuck inside your head.

I’m still comparing it to a few competing models and will deliver a full review soon, but my early impression is that it’s a strong contender in the sub-$300 price class.

No it isn’t cheap at $250, but Focal does make some very high-end models, including the new $4,000 Utopia and $1,000 Elear, and the Listen certainly is cheap by comparison. It’s a good deal for what it does offer at its price.

Specs:

  • Price: $249 (£175 or AU$340 converted)
  • 273 grams (0.6 pounds)
  • Closed-back, around-ear design
  • 40mm (1.6-inch) Mylar/titanium drive
  • Impedence: 32 ohm
  • Sound pressure: 122dB SPL at 1kHz -/1Vrms
  • 15Hz-22kHz
  • Cord length: 1.4 meters (4.59 feet)
  • Carrying case included
  • Microphone and one-button remote integrated into detachable cord
14
Jun

Zeiss Exolens review – CNET


The Good The Zeiss ExoLens series delivers excellent photo quality (for the iPhone), with no artifacts and great sharpness.

The Bad The screw mount can be awkward for quick swaps, the bracket mount blocks the camera’s flash and you’re bound to lose the tiny back caps. And they’re pretty expensive.

The Bottom Line The three Zeiss ExoLens’ for iPhone are fun to use and will improve your photographs, but not everyone will think they’re worth the money.

Visit manufacturer site for details.

Zeiss and Apple always seemed like a natural pairing, and now you can pop a Zeiss lens on your iPhone for a little variety in your angle of view. Like a lot of third-party lenses, they’re fun to shoot with, and they certainly deliver the build quality and clear, sharp photos and video you expect from Zeiss. But I’m less enamored with the little details.

Zeiss Exolens photo samples
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The product of a partnership between Zeiss and Fellowes — you know, the office supply company — Zeiss’ solution consists of the Fellowe’s mounting bracket and three of its own lenses: a 0.6x wide-angle, a variable angle-of-view macro, and a 2x telephoto.

The kit with the wide-angle lens is available now, though only through Apple’s online and brick-and-mortar stores. And it’s Zeiss, so expect to pay a princely sum: in the case of the wide-angle kit with mounting bracket, $200 (€250, AU$300). The other two lenses are slated to ship later this summer, with as-yet unknown prices.

As with a lot of add-on lenses, these are fun. Phone cameras have to compromise and pick a single focal length that will work in most settings; add-on lenses let you break out of the “normal” wide-angle view. The Zeiss’ are all sharp, with no light loss or color artifacts.

14
Jun

Nissan is working on the world’s first bio-ethanol electric car with 600km range


Nissan is working on a new fuel system that may replace petrol, pure electric and even hydrogen fuel driven cars. The Nissan bio-ethanol electric power system wants to change everything.

So what is this e-bio fuel cell driven car? It uses what Nissan calls a Solid Oxide Fuel Cell, or SOFC for short. Essentially this is a generator that turns bio-fuel into electricity which charges a battery – that battery then drives the motor. So it’s quite like a hydrogen fuel cell driven car then.

The advantages of this system are primarily that it’s more sustainable than petrol or diesel, it can be filled faster than pure electric using current pump systems and it uses a sustainable fuel that’s CO2 neutral. All that and it’ll offer an impressive 600km range on a tank.

The bio-ethanol can be made from corn or sugarcane and mixed with water making it safer than other fuels. That also means it can be transported easily and Nissan suggests it could be delivered to owners’ homes. Why the car battery can’t be plugged in and charged also, ideal for at home, is odd. Perhaps that will be a future development.

At the moment Nissan is simply working on the tech but we’d expect to see more advances soon.

READ: Electric car, with light aluminium-air battery, travels 1,100 miles on a charge